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Jimmy Coulton Revamped
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Post by Timmir on Jan 20, 2014 19:17:18 GMT
Name: Jimmy Coulton Alias: N/a Age: 18 Gender: Male Height: 5' 11" Weight: 207 lbs. Alignment: Good Birth Date: August 28 Birth Place: Seattle, Washington Western Horoscope: Libra Eastern Zodiac: Dog Skills/Talents: - Talented Writer and Storyteller: Jimmy has a knack at fabricating many different types of stories and adventures.
- Bilingual: Jimmy can speak both English and Japanese Fluently.
- Musician (Ocarina): Jimmy has quite a bit of practice playing the ocarina and because of that, he has become quite good at playing it
Personality: Jimmy is typically a friendly kid who is easy to get along with. He is often trusting to a fault and will often take a person by there word even if they are a total stranger. He is very energetic to and runs into a situation without thinking. He typically tries to avoid his own problems by putting other people before him. This often makes him feel as if the weight of the world is on his shoulders and can cause him to completely break down if things go completely south. Jimmy often keeps a notebook on him because whenever he has a chance he enjoys writing down creative stories. Writing these stories often take up most of his time, but he is often secretive about them when he writes. This is because he fears what others might say about them and about himself. This often times makes him feel secluded from the rest of the world when he is by himself. This has definitely been true after his move to Japan where he knows nobody. When he is very depressed he plays his Ocarina he had received from one of his closest friends. His trip to the digital world hasn't had much of a positive impact on him either. While he had met many new friends and people/digimon, when he had finally had returned home, he found everything he once had is now gone. This has caused Jimmy to become alot more sour about things then he typically, and feel like his whole world is quickly crashing down on him. He tries his best to hide these behind a friendly, he could feel himself slowly slipping. Yet, it should be noted that while he does believe the cause of most of his current problems to be from the digital world, he doesn't possess any profound hatred towards it. Appearance Jimmy is about average height for his age. His body has became lean and fit from his many months spent traveling in the digital world. This has also caused him to take a slight tan. He has long straight, brown hair that he tries his best to keep out of his eyes. Speaking of which, his eyes are of a deep blue color which he had inherited from his mother. His attire itself has changed from what he used to commonly wear. He now commonly wears a green gaming t-shirt along with a pair of denim jeans. He also wears a pair of black, worn down tennis shoes. Around his neck he has a simple necklace with a japanese dragon trinket on it. In cold weather, he would also wear a light blue, hooded jacket. In the digital world, however, his attire becomes much more resembles what he used to wear. On each hand he wears a pair of gloves, each with a symbol of the two elements he wields. The symbol of light being on his left hand, and the symbol of nature on his right. He also sports a blue short sleeve jacket that has an intricate green and light blue design on the back that almost resembles a yin-yang symbol. Finally, he has his trademark black and white striped scarf that greatly resembles the one his grandmother made for him. Backpack Contents: - Notebook
- Pencils
- Ocarina and it's carrying case
- D-Terminal
Digivice: Functions: Digi-Port α: An installed function that allows the Digivice to temporarily open up a Digi-Port directly before the Digivice's owner. The Digi-Port will only remain open long enough to support the Digivice's owner and their Digimon partner, if any, and will close upon entry, leaving them in Terminus Trailmon Station.
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Post by Timmir on Jan 20, 2014 19:18:02 GMT
History: He was born in Seattle, Washington and spent most of his life there. When he was young, his mother left him and his father to do one thing or another. He never actually learned what she went off to do, always believeing she went to be an actress or model or something along those lines, but his dad seemed to not really be affected by it. He was always to into his work to pay attention to those kinds of things. Well years past and began to write as a way to escape the world. Through school he had made multiple friends, one of his closest was a girl named Ran who use to live in Japan. Through her he learned to speak Japanese somewhat fluently and they spoke to each other in it quite often as a secret language of sorts. They were close and he was devastated when he learned that she was moving away.
Before Ran moved away she gave him an ocarina because she knew of his interest in the Legend of Zelda series. He never learned where she moved away, but he never felt the same every since. He moved on trying his best to forget about her and get on with his life. Life was looking up again and he had all, but forgotten about Ran. Then his father told him that they were moving to Japan because of a promotion he got at work.
It has only been a month since he moved to his new home and he spends most of his time alone at home because his father is never actually home. It definitely had effected him in a negative way as he misses many things that he had back in the states. He currently spends most of his time either at school or walking around town in an attempt to get use to the change, at very little effect.
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Post by Timmir on Jan 20, 2014 19:19:11 GMT
SPIRIT EVOLUTION LINE
Light
Appearance: S-Hybrid Spirit: Gabumon Attribute: Vaccine Family/ies: Virus Buster Type: Reptile Abilities: - Warm Fur: Gabumon's fur coat gives him a slight resistance to cold.
Attacks: - Blue Blaster: Releases a narrow stream of blue ice-like flames that can reach up to ten feet long.
- Horn Attack: His horn begins to slightly glow as he tries to stab an opponent with it. If it hits, the opponent's defense is lowered for 2 posts. 1 Post Cooldown.
- Slashing Claw: The claws on his fur coat begin to glow with the power of light as he attempts to swing them at his opponent.
Digivolves To: Lobomon Appearance: H-Hybrid Spirit: Lobomon Attribute: Vaccine Family/ies: Virus Buster Type: Warrior Abilities: - Illuminating Presence: The area around Lobomon, up to 20 feet, is constantly bathed in a dim light. While this in not noticeable in the daytime or bright areas. At night or in the dark, this area will be lit just bright enough for most people to see without causing any discomfort.
- Unrelenting Light: When Lobomon is suffering from a status condition, his strength increases by 25%.
Attacks: - Lobo Kendo: He uses his "Licht Schwert" or Light swords and swings them to slice at all opponents that are within his blades reach.
- Licht Sieger: He connects his "Licht Schwert" together using the friction caused by the blades to launch a ball of light the size of a basketball that explodes on impact. Max range is 15 feet before it dissipates all together.
- Howling Laser: He gathers energy to the weapon on his wrist and releases it in a laser-like burst of light energy that reaches as far as 25 feet, penetrating through any enemy on it's way.
- Blinding Light: He raises his "Licht Schwert" to create a flash of bright light that is able to blind anyone who looks directly at it for a short while. Only lasts for one post. One post cooldown
Digivolves To: KendoGarurumon Appearance: B-Hybrid Spirit: KendoGarurumon Attribute: Vaccine Family/ies: Nature Spirit Type: Android Abilities: - Wolf Sight: KendoGarurumon is able to see in the dark as if it was brightly lit, and is able to see anything that happens to be invisible.
- Light Speed: While crossing overland, KendoGarurumon is able to reach speeds up to 50 MPH with little effort.
Attacks: - Lupine Laser: Shoots a beam of light energy from his mouth that reaches up to 30 feet.
- Howling Star: Moves at very fast speeds and uses the blades on it's back to slice apart enemies.
- Speed Ram: Charges at a target at full speed.
- Armor Up!: Braces himself for any oncoming attacks, increasing his defense for 4 posts. 2 posts cooldown.
- Moonlight Spin: Quickly spins himself around in order to attack everyone surrounding him with the blades on his back, which resemble the moon when viewed from above.
Digivolves To: Beowolfmon Appearance: A-Hybrid Spirit: Beowolfmon Attribute: Vaccine Family/ies: Virus Buster Type: Warrior Abilities: - Hero of Light: The area around Beowolfmon, up to 40 feet, is bathed in a bright illuminating light. Anything that happens to be invisible within this distance becomes visible all those who are able to see.
- Wolf of Light: Upon Spirit Evolving into Beowolfmon, a phantasm wolf would appear right next to him. This wolf is, for all intents and purposes, an extension of Beowolfmon himself. Any attack thrown at this wolf would simply go right through it, but the wolf cannot travel farther then 5 feet away from Beowolfmon on it's own, nor can it attack without Beowolfmon using a move that specifically says otherwise. With some effort, Beowolfmon is able to control the wolf to travel up to 40 feet away from him. If it does travel pass this distance, the wolf will immediately disappear, before reappearing next to Beowolfmon.
Attacks: - Frozen Hunter: Sends the "Wolf of Light" to attack someone up to 40 feet away before instantly returning back to his side.
- Cleansing Light: Absorbing the "Wolf of Light" he fires a powerful beam along with six missiles that are able to travel up to 40 ft. The "Wolf of Light" will reappear after 1 post, and is required in order to use this attack.
- Beo Saber: Beowolfmon swings his "Beo Saber" while the "Wolf of Light" quickly runs around Beowolfmon, attacking everyone within range.
- Hero's Rest: Absorbing the "Wolf of Light", he restores some of his health. The "Wolf of Light" will reappear after 2 posts, and is required in order to use this attack.
- Wolf's Guard: Beowolfmon focuses his senses, quickening his reaction time, and thus, increasing his evasiveness for 5 posts. 2 post cooldown.
- Claws of Light: Beowolfmon's claw glows with light as he and the "Wolf of Light" attack the same target.
Digivolves To: ???
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Post by Timmir on Jan 20, 2014 19:20:03 GMT
ALTERNATE SPIRIT EVOLUTION LINE
Nature
Appearance: H-Hybrid Spirit: Petermon Attribute: Data Family/ies: Nature Spirit Type: Fairy Abilities: - Acrobatics: Petermon displays amazing skills in acrobatics to a point where it seems like he could fly. He is unaffected by difficult terrain, and whenever he falls down from a high place, he is able to slow himself down to a near stop before he touches the ground.
- Escape Artist: Any effect or status condistion that would confine Petermon's movement ends 2 posts earlier then it normally would, to a minimum of one post.
Attacks: - Needle Toss: Deftly tosses a dagger at a target. Range 25 ft.
- Fury Strike: With swift and precise movement, Petermon swings his blade five times at a target, or targets. Each slash is able to hit it's own target.
- Vanishing Leaves: Leaves suddenly surround Petermon, or an ally, causing them to vanish to the naked eye. They become invisible for three posts, or until they attack/interact with someone. Cooldown 2 Posts.
- Viper's Fang: Stabs at his opponent with a poisonous dagger that would constantly deal damage to them for the next three posts. Cooldown 1 Posts.
Digivolves To: Chirinmon Appearance: B-Hybrid Spirit: Chirinmon Attribute: Vaccine Family/ies: Virus Buster Type: Holy Beast Abilities: - Flight: Chirinmon is able to fly.
- Nature's Fury: Whenever anything in the environment that's natural is damage or destroyed, or if an ally is defeated by somebody else within 50 ft. of Chirinmon, Chirinmon gains a 10% increase to his attack against that person. The bonus maxes out at 100%. This bonus is lost if he dedigivolves or Shift Evolves.
- Animal Tongue: While in this form, Chirinmon is able to talk with any animal, digital or not.
Attacks: - Swift Horn: With electricity stored within his horn, his slashes it at a target.
- Lightning of Judgment: Chirinmon fires lightning bolts from his horn that are able to arc through up to three enemies.
- Oakenform: Oaken armor surrounds Chirinmon's body, or an ally of his choosing, boosting their defense for up to four posts without reducing their speed. Cooldown 2 post.
- Entangling Roots: Chirinmon summons roots from the ground that grab onto a targets feet. This will prevent movement for 2 posts on a champion or below, prevent movement for 1 post on another Ultimate, and will slightly reduce the speed of a Mega for one post. Super Mega's are unaffected by this attack. Cooldown 2 posts.
- Weakening Wave: With a flap of his wings, Chirinmon fires off a wave of it's aura towards a target, that if it hits will reduce the damage the target's attacks will do by 25%. for four posts. Cooldown 2 post.
Digivolves To: ??? Appearance: ??? A-Hybrid Spirit: ??? Attribute: ??? Family/ies: ??? Type: ??? Abilities: ??? Attacks: Digivolves To: ???
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Post by Timmir on Jan 20, 2014 19:20:46 GMT
FRACTION SPIRIT FORMS Appearance: Human Fraction: Bucchiemon Attribute: Vaccine Family/ies: Nature Spirit Type: Fairy Abilities: - Fly: He is able to fly with little difficulty.
- Soft Glow: Bucchiemon has a soft glow around him at all times, dimly lighting the area around him up to 10 ft.
Attacks: - Heavy Beam: He fires of a beam of light that is able to penetrate through his opponents in order to hit multiple foes. Range 20ft.
- Talon Arrow: He jumps into the air and fires an arrow-like beam at an opponent. Range 25ft.
- Healing Touch: He hands begin to glow as he puts it over his or an allys wound to help heal it. 3 Post Cooldown
- Brighten Punch: He punches at an opponant with a glowing fist.
- Fairy Fly Pie: During combat, a fairy flies by you. It will occasionally throw a pie in your opponents face with deadly accuracy, blinding them for a turn. Throws a pie every third turn it is summoned, and is launched independent of whatever combat action the summoner is using. Throws 3 pies before vanishing, 2 turn cool down. Earned upon his (sort-of) victory in the mission Sweet Genius!
Digivolves To: Lobomon, Moosemon, Petermon Appearance: Beast Fraction: Moosemon Attribute: Data Family/ies: Nature Spirit Type: Ancient Animal Abilities: - Pathfinder: He is able to easily navigate through terrain that would normally impede his progress.
- Nurturing Beast: Any allies with 30 feet of Moosemon will find their wounds slowly healing while they are outside of battle. Does not effect Moosemon himself.
Attacks: - Horn Blade: He slashes at an opponent using the huge horns on his head
- Hanging Twister: He summons a twister of about 20 ft. high and sends it towards an opponent. Range 20 ft.
- Trampling Hooves: He charges towards an opponent with his front hooves up in an attempt to trample them.
- Caring Spirit: He can focus some of his energy to an ally to heal medium wounds. 2 Post Cooldown
- Shining Light: He can summon a bright light to illuminate the area he is in and blinding anyone who stares directly at it for two posts. The light itself stays for three posts. 2 Post Cooldown
Digivolves To: KendoGarurumon, Chirinmon
UNITY SPIRIT FORMS Appearance: ??? Z-Hybrid Spirit: ??? Attribute: ??? Family/ies: ??? Type: ??? Abilities:??? Attacks: Appearance: ??? Z-Hybrid Spirit: ??? Attribute: ??? Family/ies: ??? Type: ??? Abilities: ??? Attacks:
MERCENARY XROS FORMS Mercenary XROS LevelsXros Level 1 Name: ??? Mercenaries involved: Shin Appearance: ???Type: ???Attribute: ???Family: ???Attacks: - Partner Attack 1
- Partner Attack 2
- Partner Attack 3
- Rookie Mercenary Attack
DNA DIGIVOLUTION FORMS N/a
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Post by Timmir on Jan 20, 2014 19:21:17 GMT
Mercenaries/Companions Rookie Companion/Mercenary Name: Shin Yoku Default Form: Rookie Gender: Male Alignment: Chaotic Good Skills/Talents: - Geographic Memory: He is able to memorize a map and his surroundings very easily.
- Camp Chef: He is pretty decent at cooking up a good meal with only things one can find in the wilderness.
- Outdoor Survival: Shin is pretty knowledgeable about the outdoors of the digital world, and knows what's dangerous and what's not.
Personality: He is an adventurous spirit that loved travelling around the world. He has a deep sense of honor, always believing that if someone saves his life, then he owes that person his life. He also acts much like a mentor to those he see as less experienced then him. Something that he can time to time get carried away with. Shin Yoku overall is always ready to fight and doesn't really know when to give up. After the lost of Rustport, he has gain a growing hatred towards humans for the destruction they cause. While he rarely acts on this hatred, he remains very distrustful to humans, or even digimon who spend alot of time with humans. Yet, no matter how much he denies it, human or not, he will always help those in need. It just second nature for him to try to be a hero. And who knows, it might even be possible for a human to earn his complete trust. Personal History: Shin was born and raised in Rustport City. As he grew up, he heard of stories about adventure and fortune which made him dream of the day when he could leave home and set out on his own adventure. He could always be seen playing around town, usually getting in some type of trouble or another. He just couldn't wait for the day when he would digivolve into a Rookie, even begging humans he met to take him with them, but none would. Yet that didn't matter, for the day came sooner then he could of thought. Soon after he digivolved into a Rookie, he kissed his parents and left to travel the world. In his travels, he met many different people and has been to many different places, learning and growing as he did so. He was no longer the little kid that only wanted to leave home. Shin never really thought about it till he received news that Rustport was destroyed, and supposedly by a human no less. This event set off a spark in Shin's mind. Everywhere he went, he could only see the damage that humans have done to his world. He had enough of it and wanted things to change. He saw the human hating Purist as the answer, but before he could make himself join them, he needed to prove himself. The only way Shin saw to prove himself was by reaching Champion. So he went to the mountains to the north to train, something that has proved to be more perilous then he originally thought. DIGIMON'S INITIAL EVOLUTION LINE Appearance: Fresh: Pururumon Attribute: Vaccine Family/ies: Wind Guardians Type: Slime Attacks: - Acid Bubble: Fires a slightly acidic bubble approximately 5 feet in front of it in an attempt to distract any hostile beings.
Digivolves To: Poromon Appearance: In-Training: Poromon Attribute: Vaccine Family/ies: Wing Guardians Type: Mini-Bird Attacks: - Baby Breeze: Flaps it's wings in an attempt to summon up a small cloud of sand infront of it in an attempt to distract the opponent.
Digivolves To: Falcomon Appearance: Rookie: Falcomon Attribute: Vaccine Family/ies: Wind Guardians Type: Bird Abilities: - Glide: While unable to actually fly, he is able to glide in mid-air, greatly slowing his falling speed and greatly increasing his mid-air control.
- Pathfinder: Because of his powerful legs, he is able to easily navigate through terrain that would normally impede his progress.
Attacks: - Scratch Smash: The claws on his wings give off a small glow of power as he attempts to attack his opponent with this attack.
- Falco Rush: He charges full speed at an opponent and then swiftly attacks with his powerful legs.
- Wind Blade: He swings a wing sideways, launching a sharp blade of gust at his opponent. Range 10 ft.
Digivolves To: N/a
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Post by Timmir on Jan 21, 2014 18:21:35 GMT
Reserved for later
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 22, 2014 6:43:54 GMT
1/2
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Post by Jun on Jan 23, 2014 6:29:03 GMT
- So I assume Beowolfmon's Wolf Guard is basically a 5 post speed boost? Also I like the idea of Beowolfmon and his clone in general, very cool
- I think Petermon's Vanishing Leaves has same odd typos in it. That or my browser is just acting up. Actually I'm seeing that in lots of the moves...
- Chirinmon's Oaken Form needs two posts cooldown, same with Weakening Wave
- Pie move only needs two posts cooldown
- Heal and light moves on Moosemon only need 2 post cooldown
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Post by Timmir on Jan 23, 2014 20:59:26 GMT
- So I assume Beowolfmon's Wolf Guard is basically a 5 post speed boost? Also I like the idea of Beowolfmon and his clone in general, very cool
- I think Petermon's Vanishing Leaves has same odd typos in it. That or my browser is just acting up. Actually I'm seeing that in lots of the moves...
- Chirinmon's Oaken Form needs two posts cooldown, same with Weakening Wave
- Pie move only needs two posts cooldown
- Heal and light moves on Moosemon only need 2 post cooldown
Thanks Jun, I thought it would be a fun change to the Vanilla Beowolfmon. As for the move Wolf Guard, it's more of a reaction boost then a speed boost. He himself is not going faster, but is able to react to moves that he normally wouldn't be able too. As for all the typos, I have no idea where they came from. I think it is probably V5 glitching out seeing how all the places where those typos appeared were meant to be only spaces. So yeah... I think I fixed them all, but there may be one or two that have managed to escape my attention.
Edits made: - Wolf Guard: To help clarify how I see this move. Added the fact that it allows him to react quicker, and thus the evasion boost.
- Edited some moves to remove weird typos that have appeared in them.
- Changed cooldowns on the moves Oakenform, Weakening Wave, Fairy Fly Pie, Caring Spirit, and Shining Light as requested.
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Post by Jun on Jan 24, 2014 5:21:02 GMT
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Post by Timmir on Jan 27, 2014 21:57:11 GMT
bump...
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Post by Thunder on Jan 30, 2014 18:04:25 GMT
2/2.
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