[WIP] Tamer - Bartholomew Gregory Hawthorne
Mar 27, 2019 20:39:03 GMT
Post by Gregory Hawthorne on Mar 27, 2019 20:39:03 GMT
Name: Bartholomew Gregory Hawthorne
Alias: Greg
Age: 66
Gender: Male
Height: 5’9
Weight:
Alignment: Neutral
Birthdate: October 25th
Western Horoscope: Scorpio
Birthplace: Japan
Skills/Talents:
Magician’s Apprentice: Can perform small acts of sleight of hand like pulling a nickel from behind someone's ear or ‘misplacing’ a playing card up his sleeve.
Ow, My Back!: Gets a performance bonus to pretending to be injured in ways you would expect an old man to be injured.
Equine Expert: Through his background as a horse trainer and then his exploits in his gambling years, he has a very thorough understanding of what makes a horse tick, both in general and specifically on the track.
Polyglut: Speaks and reads Japanese, Cantonese, and English. He can read Traditional and Simplified Chinese a little, and speaks a tiny amount of French.
Travel bag Contents:
Digivice: A Digivice
Personality:
Greg is the kind of guy who lounges around in Hawaiian shirts and khakis when he could be wearing very expensive suits. He is utterly shameless when it comes to the fact he is retired and doesn’t have to work anymore.
Greg believes that people do best when allowed to reach their own potential at their own rate. He prefers not to interfere with other people's personal lives unless it directly impacts him or his business. His money is secured away in such a way that only a limited amount is available at any point in time.
He's also taken up travelling and spoiling his wife.
Even though he no longer bets on horses with his programs he is still known to those in the administration of the racing association of Hong Kong. Partly for the fund he set up that donates every year to the injury and retirement fund for the jockeys but mostly for the lengths he went to to get around their attempts at hindering his betting.
Determined is a good word for a man who once convinced his partner to hire their be
Appearance:
FaceClaim:
Personal History: Once upon a time when Greg was a wee lad he lived in the suburbs around the Queen City. His family was neither rich nor poor, neither horrible nor perfect. It was a very average homelife. Two dogs, a younger sister and an older brother, a mother and father who loved each other and their children very much. It was all very ordinary and tame.
Of course that is not to say it wasn't without challenges, no. The family had to move out of their home for six weeks when Greg was seven due to the discovery of mold. The family stayed in a hotel then with relatives and overall treated the whole thing like a vacation so their kids wouldn't worry. Greg's biggest issue was that his first name could be shorted be Bart and that could (and was) shortened to fart by other kids in his grade. The teasing lasted until his dad took him to buy a half dozen whoops cushions and stink bombs and then Greg suddenly had a reputation for mischief.
The point is, of you’re looking for a reason why Greg later went on to do what he did, there's nothing in his background to help you.
Greg attended college for Mathematics for three years then dropped out and moved out west to Las Vegas. Out there he began learning to play poker, and did quite well at it. Turns out there are plenty of patterns for a clever mathematician to play with.
There Greg met up with his soon to be partner in crime, and with him set about conquering the world of horse racing with technology. They moved to Hong Kong, bought several computers, then began to write a program that would allow them to accurately estimate what horse was going to win.
And win they did.
Eventually Greg - now several millions of dollars richer than he once was - moved back to the U.S.A.
Seven years ago he met a firecracker of a woman who paired her ‘won't back down' attitude with some good ole Southern charm and Greg was head over heels at first game, first poker game that is. The two met regularly for various games of chance that they both broke down into numbers. Five years ago they married and he gained a couple of step-children and some grandchildren he is quite fond of playing with.
He is Marshmellow Mountain Monster and works to ensure he can still walk with small children clinging to his arms.
Digimon Name: Varmit / PicoDevimon
Default Form: PicoDevimon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
Sub-Space Stomach: Varmit can hold any one item that he can fit in his mouth in his stomach for an indefinite length of time. While in his stomach it doesn’t show up on scans, but can be forced out by a hard impact to his stomach area. He can willingly expel it by ejecting it.
Low-Light Vision: Perhaps as a result of his unique eye color or just as a benefit of the ‘mons he turns into, Varmit can see well in low-level light conditions. Bright lights and unobstructed daylight hurts his eyes unless he wears sunglasses.
Inventory:
Personality: Varmit has no qualms about getting other people hurt in pursuit of his goals. He’s always plotting, always hungry for something. This little misanthrope is surprisingly short sighted for someone who holds grudges until judgement day. Probably because he expects everyone else to be dumb enough to forget.
Varmit needs to be acknowledged for what he has accomplished. This is why he brags, what's the point of all that cunning if no one else knows how smart you are? This also ties into his love of melodrama. He once had an underling whose sole job was to make dramatic lightning when Varmit was feeling particularly malevolent.
Personal History: Once upon a time there was a league of Terrible Gentlemen who were neither gentle nor entirely men. They ruled over subsections of a portion of the Dark Continent and collected tribute and terrorized the populace on behalf of the one higher above them on the scale.
Devimon wasn't one of these. He worked for one - a brutish DarkTyrannomon who had more brawns than sense - and hated every minute of it.
So he devised a plan! Very clever plan! A great plan, the best plan.
He got the DarkTyrannomon in trouble with their boss! The DarkTyrannomon's supposed failures were so great that he was broken down to a BlackAgumon and Devimon was promoted into his place!
He would've gotten away for it too, if he just couldn't go another day without those around him knowing about how great and wonderful his plan was. So he bragged at his 'coronation' and rubbed BlackAgumon's face in it and lo and behold not more than forty-eight hours after he had been installed he was called before Mephistomon.
Mephistomon felt there was a very valuable learning experience here so he didn't kill Devimon outright, no no, that'd be too obvious. Instead he merely shattered his Core and threw him into the ocean.
This brought the Ex-Devimon low, and he currently seeks to regain his former glory and power. He got lucky when the ocean threw him into the Analog World instead of some hungry Whamon's gullet but now he's stuck without someone to work the Digivice he's carrying to take them both back to the Digital World.
Oh well, he'll find a sucker soon enough.
Fresh
Species: Zurumon
Appearance: Just like other Zurumon but with pink eyes instead.
Attribute:
Family/ies:
Type:
Fighting Style: Fleeing.
Abilities:
Passive: Poison body: So poisonous that even rookies don’t want to touch him with their bare claw. Those who do and neglect to clean their appendages before wiping their eyes or touching their mouth will find themselves spending a lot of quality time with the porcelain throne.
Digivolves To: Pagumon
In-Training
Species: Pagumon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style: Weirdest distractions.
Abilities: [2 Abilities Max]
Last Meal: Pagumon regurgitated his last meal, whole and unchewed, in an attempt to distract the foe.
Bubble Bomb: Pagumon spits a green tinted bubble that burst upon contact with a surface to spawning more smaller bubbles.
Digivolves From: Zurumon
Digivolves To: PicoDevimon
Rookie
Species: PicoDevimon
Appearance: The same as other PicoDevimon.
[Insert Paint Portrait Here]
Attribute: Virus
Family/ies: Dark Area, Nightmare Soldiers
Type: Small Devil
Fighting Style: Prefers keeping his range and using others to do his dirty work for him.
Abilities: [4 Abilities Max]
Pico Devi Claw: Scratches at the enemy with the bright red claws on his feet!
Bat Flutter: Summons a flock of bite-y balls with bat-like wings that follows PicoDevimon’s commands, but only simple orders. They either deal light damage per turn of the duration or block a singular attack then disappear.
Duration two turns, two turn cool down.
Pico-Darts: Throws virus filled syringes at the opponent. Does slightly more damage to Data types and less to Vaccine types. Three turn cool down.
Devil’s Whisper: Uses the hypnotizing power of his eyes to show the enemy unsettling images that causes them to become slightly more likely to miss. Easily negated by shutting one’s eyes when PicoDevimon’s eyes start glowing. Two turn duration, one turn cool down.
Digivolves From: Pagumon
Digivolves To: Bakemon
Champion
Species: Bakemon
Appearance: Like other Bakemon, this form is a raggedy old sheet draped over a mysterious something~ with beady black eyes. Unlike other Bakemon's this one has a point of bright pink in his eyes where a pupil would be. He also smells pretty rank, like a garbage can that's a day past when it should have been taken out. The claw that extends for Zombie claw is also rather obviously a rotting Devimon claw instead of a generic zombie arm.
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Ghost
Fighting Style: Bakemon prefers not fighting! Let the ghost slip away before battle please! When fighting is the only option he relies on keeping his distance and discouraging the opponent through a variety of means ranging from debuffs to to trying to scare the opponent off. Since he has few damaging moves himself he prefers backing up other ‘mons instead.
Abilities: [6 Abilities Max]
Fear Fueled Flight (Passive) - Bakemon isn't the bravest of mons. In fact he is downright cowardly. Luckily he can use this fear to speed up his sprints in the sensible direction: away from his enemies.
Gains a small speed boost when running away from the opponent, two turn cool down once triggered.
That Signature Move - Bakemon clenches his eyes shut and swings his arms in wide circles while rushing forward in a straight line and yelling. Deals moderate damage and has a high miss rate if Bakemon has no other way to track the opponent.
"Fragrant" Odor - The disgusting stench of decay emanates from underneath Bakemon's cloth, causing Digimon within thirty feet to tear up. Decreased accuracy on all moves originating from within a 30ft dimension circle around Bakemon, regardless of intended target. Affects enemy and ally alike. Lasts 3 turns, cool down 2 turns.
Ghostly Wail - Bakemon unleashes an unholy scream that strikes fear into the heart, sharply lowering the power of the targeted Digimon's attacks against Bakemon. Two Turn duration, two turn cool down.
Chill of the Grave - Bakemon summons the memories of the dead to crowd the zone with their freezing presence. Deals light damage per turn and slightly slows enemies for two turns. Two turn cool down
Zombie Claw - A rotting arm reaches out from within Bakemon's cloth to slash at the enemy. Deals high damage. Three turn cool down.
Digivolves From: PicoDevimon
Digivolves To:
Alias: Greg
Age: 66
Gender: Male
Height: 5’9
Weight:
Alignment: Neutral
Birthdate: October 25th
Western Horoscope: Scorpio
Birthplace: Japan
Skills/Talents:
Magician’s Apprentice: Can perform small acts of sleight of hand like pulling a nickel from behind someone's ear or ‘misplacing’ a playing card up his sleeve.
Ow, My Back!: Gets a performance bonus to pretending to be injured in ways you would expect an old man to be injured.
Equine Expert: Through his background as a horse trainer and then his exploits in his gambling years, he has a very thorough understanding of what makes a horse tick, both in general and specifically on the track.
Polyglut: Speaks and reads Japanese, Cantonese, and English. He can read Traditional and Simplified Chinese a little, and speaks a tiny amount of French.
Travel bag Contents:
- ....
- A bag of raisins
- Photos of his wife and kids
- More Photos
- Chainmail wallet strap
- Tupperware container of his wife’s cookies
Digivice: A Digivice
Personality:
Greg is the kind of guy who lounges around in Hawaiian shirts and khakis when he could be wearing very expensive suits. He is utterly shameless when it comes to the fact he is retired and doesn’t have to work anymore.
Greg believes that people do best when allowed to reach their own potential at their own rate. He prefers not to interfere with other people's personal lives unless it directly impacts him or his business. His money is secured away in such a way that only a limited amount is available at any point in time.
He's also taken up travelling and spoiling his wife.
Even though he no longer bets on horses with his programs he is still known to those in the administration of the racing association of Hong Kong. Partly for the fund he set up that donates every year to the injury and retirement fund for the jockeys but mostly for the lengths he went to to get around their attempts at hindering his betting.
Determined is a good word for a man who once convinced his partner to hire their be
Appearance:
FaceClaim:
Personal History: Once upon a time when Greg was a wee lad he lived in the suburbs around the Queen City. His family was neither rich nor poor, neither horrible nor perfect. It was a very average homelife. Two dogs, a younger sister and an older brother, a mother and father who loved each other and their children very much. It was all very ordinary and tame.
Of course that is not to say it wasn't without challenges, no. The family had to move out of their home for six weeks when Greg was seven due to the discovery of mold. The family stayed in a hotel then with relatives and overall treated the whole thing like a vacation so their kids wouldn't worry. Greg's biggest issue was that his first name could be shorted be Bart and that could (and was) shortened to fart by other kids in his grade. The teasing lasted until his dad took him to buy a half dozen whoops cushions and stink bombs and then Greg suddenly had a reputation for mischief.
The point is, of you’re looking for a reason why Greg later went on to do what he did, there's nothing in his background to help you.
Greg attended college for Mathematics for three years then dropped out and moved out west to Las Vegas. Out there he began learning to play poker, and did quite well at it. Turns out there are plenty of patterns for a clever mathematician to play with.
There Greg met up with his soon to be partner in crime, and with him set about conquering the world of horse racing with technology. They moved to Hong Kong, bought several computers, then began to write a program that would allow them to accurately estimate what horse was going to win.
And win they did.
Eventually Greg - now several millions of dollars richer than he once was - moved back to the U.S.A.
Seven years ago he met a firecracker of a woman who paired her ‘won't back down' attitude with some good ole Southern charm and Greg was head over heels at first game, first poker game that is. The two met regularly for various games of chance that they both broke down into numbers. Five years ago they married and he gained a couple of step-children and some grandchildren he is quite fond of playing with.
He is Marshmellow Mountain Monster and works to ensure he can still walk with small children clinging to his arms.
Digimon Name: Varmit / PicoDevimon
Default Form: PicoDevimon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
Sub-Space Stomach: Varmit can hold any one item that he can fit in his mouth in his stomach for an indefinite length of time. While in his stomach it doesn’t show up on scans, but can be forced out by a hard impact to his stomach area. He can willingly expel it by ejecting it.
Low-Light Vision: Perhaps as a result of his unique eye color or just as a benefit of the ‘mons he turns into, Varmit can see well in low-level light conditions. Bright lights and unobstructed daylight hurts his eyes unless he wears sunglasses.
Inventory:
Personality: Varmit has no qualms about getting other people hurt in pursuit of his goals. He’s always plotting, always hungry for something. This little misanthrope is surprisingly short sighted for someone who holds grudges until judgement day. Probably because he expects everyone else to be dumb enough to forget.
Varmit needs to be acknowledged for what he has accomplished. This is why he brags, what's the point of all that cunning if no one else knows how smart you are? This also ties into his love of melodrama. He once had an underling whose sole job was to make dramatic lightning when Varmit was feeling particularly malevolent.
Personal History: Once upon a time there was a league of Terrible Gentlemen who were neither gentle nor entirely men. They ruled over subsections of a portion of the Dark Continent and collected tribute and terrorized the populace on behalf of the one higher above them on the scale.
Devimon wasn't one of these. He worked for one - a brutish DarkTyrannomon who had more brawns than sense - and hated every minute of it.
So he devised a plan! Very clever plan! A great plan, the best plan.
He got the DarkTyrannomon in trouble with their boss! The DarkTyrannomon's supposed failures were so great that he was broken down to a BlackAgumon and Devimon was promoted into his place!
He would've gotten away for it too, if he just couldn't go another day without those around him knowing about how great and wonderful his plan was. So he bragged at his 'coronation' and rubbed BlackAgumon's face in it and lo and behold not more than forty-eight hours after he had been installed he was called before Mephistomon.
Mephistomon felt there was a very valuable learning experience here so he didn't kill Devimon outright, no no, that'd be too obvious. Instead he merely shattered his Core and threw him into the ocean.
This brought the Ex-Devimon low, and he currently seeks to regain his former glory and power. He got lucky when the ocean threw him into the Analog World instead of some hungry Whamon's gullet but now he's stuck without someone to work the Digivice he's carrying to take them both back to the Digital World.
Oh well, he'll find a sucker soon enough.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Zurumon
Appearance: Just like other Zurumon but with pink eyes instead.
Attribute:
Family/ies:
Type:
Fighting Style: Fleeing.
Abilities:
Passive: Poison body: So poisonous that even rookies don’t want to touch him with their bare claw. Those who do and neglect to clean their appendages before wiping their eyes or touching their mouth will find themselves spending a lot of quality time with the porcelain throne.
Digivolves To: Pagumon
In-Training
Species: Pagumon
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style: Weirdest distractions.
Abilities: [2 Abilities Max]
Last Meal: Pagumon regurgitated his last meal, whole and unchewed, in an attempt to distract the foe.
Bubble Bomb: Pagumon spits a green tinted bubble that burst upon contact with a surface to spawning more smaller bubbles.
Digivolves From: Zurumon
Digivolves To: PicoDevimon
Rookie
Species: PicoDevimon
Appearance: The same as other PicoDevimon.
[Insert Paint Portrait Here]
Attribute: Virus
Family/ies: Dark Area, Nightmare Soldiers
Type: Small Devil
Fighting Style: Prefers keeping his range and using others to do his dirty work for him.
Abilities: [4 Abilities Max]
Pico Devi Claw: Scratches at the enemy with the bright red claws on his feet!
Bat Flutter: Summons a flock of bite-y balls with bat-like wings that follows PicoDevimon’s commands, but only simple orders. They either deal light damage per turn of the duration or block a singular attack then disappear.
Duration two turns, two turn cool down.
Pico-Darts: Throws virus filled syringes at the opponent. Does slightly more damage to Data types and less to Vaccine types. Three turn cool down.
Devil’s Whisper: Uses the hypnotizing power of his eyes to show the enemy unsettling images that causes them to become slightly more likely to miss. Easily negated by shutting one’s eyes when PicoDevimon’s eyes start glowing. Two turn duration, one turn cool down.
Digivolves From: Pagumon
Digivolves To: Bakemon
Champion
Species: Bakemon
Appearance: Like other Bakemon, this form is a raggedy old sheet draped over a mysterious something~ with beady black eyes. Unlike other Bakemon's this one has a point of bright pink in his eyes where a pupil would be. He also smells pretty rank, like a garbage can that's a day past when it should have been taken out. The claw that extends for Zombie claw is also rather obviously a rotting Devimon claw instead of a generic zombie arm.
Attribute: Virus
Family/ies: Nightmare Soldier
Type: Ghost
Fighting Style: Bakemon prefers not fighting! Let the ghost slip away before battle please! When fighting is the only option he relies on keeping his distance and discouraging the opponent through a variety of means ranging from debuffs to to trying to scare the opponent off. Since he has few damaging moves himself he prefers backing up other ‘mons instead.
Abilities: [6 Abilities Max]
Fear Fueled Flight (Passive) - Bakemon isn't the bravest of mons. In fact he is downright cowardly. Luckily he can use this fear to speed up his sprints in the sensible direction: away from his enemies.
Gains a small speed boost when running away from the opponent, two turn cool down once triggered.
That Signature Move - Bakemon clenches his eyes shut and swings his arms in wide circles while rushing forward in a straight line and yelling. Deals moderate damage and has a high miss rate if Bakemon has no other way to track the opponent.
"Fragrant" Odor - The disgusting stench of decay emanates from underneath Bakemon's cloth, causing Digimon within thirty feet to tear up. Decreased accuracy on all moves originating from within a 30ft dimension circle around Bakemon, regardless of intended target. Affects enemy and ally alike. Lasts 3 turns, cool down 2 turns.
Ghostly Wail - Bakemon unleashes an unholy scream that strikes fear into the heart, sharply lowering the power of the targeted Digimon's attacks against Bakemon. Two Turn duration, two turn cool down.
Chill of the Grave - Bakemon summons the memories of the dead to crowd the zone with their freezing presence. Deals light damage per turn and slightly slows enemies for two turns. Two turn cool down
Zombie Claw - A rotting arm reaches out from within Bakemon's cloth to slash at the enemy. Deals high damage. Three turn cool down.
Digivolves From: PicoDevimon
Digivolves To: