Kitt Edit's
Apr 9, 2020 22:16:26 GMT
Post by Kitt on Apr 9, 2020 22:16:26 GMT
Hey y'all, I would like to revamp Kitt's abilities in his GrapLeomon form along with a few other edits.
With Kitt's Spadamon's form:
Adding a full-body pic of him that I made that replaces the basic Spadamon photo (which is not showing for some reason.)
With Kitt's White Leomon form:
Adding half-body sketch that I made that replaces the Photoshop edit I made:
For Kitt's Ultimate's form: GrapLeomon
Fighting Style: Hot-blooded and surging with vigor, Kitt tends to jump straight into the fight, switching between his martial arts and swordsmanship skills to catch the enemy by surprise. Having rotating turbines on his limbs, Kitt can utilize their rotation to amplify his physical prowess, dealing rapid blows to the enemy. His Blue Queen form changes into a huge broadsword that’s almost the size of his body, allowing him to do wide-sweeping attacks.
Abilities:
Passive: Advanced Feline Senses - Kitt retains his superior senses of vision and hearing from his previous two forms, making him able to function in combat if either senses were compromised.
Combat Passive: SwitchBlade Form - Kitt’s Blue Queen breaks off into two seperate swords:the main blade and the back blade, allowing him to dual wield. He can assemble and disassemble the weapon anytime to fit his needs.
[RAM Upgrade] Exceed - By twisting the grip as if revving a motorcycle engine , Kitt can cause it to spray a flammable liquid over the blade, increasing the range and inflicting damage of its attack. It can carry up to five fuel phials in total, so this amp-up state is limited. Depending on the ability, each attack consumes one fuel phial at a time.If all five fuel phials are expended, the engine blade will overheat, and he'll have to wait awhile until he can use this ability again. Cooldown: three posts.
Jackpot Crash - Kitt draws his fist back, the turbine on his wrist beginning to spin, and strikes the opponent with a heavy punch. Alternatively, he could also spend a total of two post charging the punch further, if he chooses to, increasing the velocity of the turbine, then unleashes it in the subsequent turn. He is still mobile while doing so. If he charges the punch for one post, it will deal a 50% increased damage. If he decides to charge the punch for two posts, it'll can pierce through any active shields or defensive buffs. [Two post cooldown]
Flurry Kick - Jumps while performing a barrage of spin-kicks
Storm Gear - Utilizing his turbines, Kitt attacks with a furious uppercut and kick, then finishes off with a slash from his sword/s. Exceed effect: The slash from the sword/s is coated with blue flames, dealing additional fire damage. [ No cooldown/ 1 with Exceed] Consumes 1 fuel phial.
Seismic Drive - The turbines across Kitt’s arms and legs begin to spin faster than normal, emanating an orange glow. The glow spreads across his body as it empowers him, boosting attack and speed power by 50% for 3 turns, while decreasing his defenses by 25% for the duration as well. [Three turn duration; Four post cooldown]
Finishing Touch - Rushes to the opponent and spins his sword/s outward, constantly slashing the target as they rise upward before delivering a final strike that sends the enemy downward. Exceed effect: Enemy takes additional burn damage for 2 turns [Two turn cooldown/ 3 with Exceed] Consumes 2 fuel phials
Scorch Tempest - Overcharging his Blue Queen’s Exceed, Kitt takes a step from the opponent, and with all of his might performs a widespread sweep from his sword, sending a powerful firenado 11 meters wide at the enemy that burns everything in its wake. This attack can affect aerial Digimon as well. Can only be used three or more fuel phials remaining in Blue Queen. [ Four post cooldown]
Digivolves From: Leomon (White)
Digivolves To: Bancho Leomon (White)
With Kitt's Spadamon's form:
Adding a full-body pic of him that I made that replaces the basic Spadamon photo (which is not showing for some reason.)
With Kitt's White Leomon form:
Adding half-body sketch that I made that replaces the Photoshop edit I made:
For Kitt's Ultimate's form: GrapLeomon
Fighting Style: Hot-blooded and surging with vigor, Kitt tends to jump straight into the fight, switching between his martial arts and swordsmanship skills to catch the enemy by surprise. Having rotating turbines on his limbs, Kitt can utilize their rotation to amplify his physical prowess, dealing rapid blows to the enemy. His Blue Queen form changes into a huge broadsword that’s almost the size of his body, allowing him to do wide-sweeping attacks.
Abilities:
Passive: Advanced Feline Senses - Kitt retains his superior senses of vision and hearing from his previous two forms, making him able to function in combat if either senses were compromised.
Combat Passive: SwitchBlade Form - Kitt’s Blue Queen breaks off into two seperate swords:the main blade and the back blade, allowing him to dual wield. He can assemble and disassemble the weapon anytime to fit his needs.
[RAM Upgrade] Exceed - By twisting the grip as if revving a motorcycle engine , Kitt can cause it to spray a flammable liquid over the blade, increasing the range and inflicting damage of its attack. It can carry up to five fuel phials in total, so this amp-up state is limited. Depending on the ability, each attack consumes one fuel phial at a time.If all five fuel phials are expended, the engine blade will overheat, and he'll have to wait awhile until he can use this ability again. Cooldown: three posts.
Jackpot Crash - Kitt draws his fist back, the turbine on his wrist beginning to spin, and strikes the opponent with a heavy punch. Alternatively, he could also spend a total of two post charging the punch further, if he chooses to, increasing the velocity of the turbine, then unleashes it in the subsequent turn. He is still mobile while doing so. If he charges the punch for one post, it will deal a 50% increased damage. If he decides to charge the punch for two posts, it'll can pierce through any active shields or defensive buffs. [Two post cooldown]
Flurry Kick - Jumps while performing a barrage of spin-kicks
Storm Gear - Utilizing his turbines, Kitt attacks with a furious uppercut and kick, then finishes off with a slash from his sword/s. Exceed effect: The slash from the sword/s is coated with blue flames, dealing additional fire damage. [ No cooldown/ 1 with Exceed] Consumes 1 fuel phial.
Seismic Drive - The turbines across Kitt’s arms and legs begin to spin faster than normal, emanating an orange glow. The glow spreads across his body as it empowers him, boosting attack and speed power by 50% for 3 turns, while decreasing his defenses by 25% for the duration as well. [Three turn duration; Four post cooldown]
Finishing Touch - Rushes to the opponent and spins his sword/s outward, constantly slashing the target as they rise upward before delivering a final strike that sends the enemy downward. Exceed effect: Enemy takes additional burn damage for 2 turns [Two turn cooldown/ 3 with Exceed] Consumes 2 fuel phials
Scorch Tempest - Overcharging his Blue Queen’s Exceed, Kitt takes a step from the opponent, and with all of his might performs a widespread sweep from his sword, sending a powerful firenado 11 meters wide at the enemy that burns everything in its wake. This attack can affect aerial Digimon as well. Can only be used three or more fuel phials remaining in Blue Queen. [ Four post cooldown]
Digivolves From: Leomon (White)
Digivolves To: Bancho Leomon (White)