.::DIGIMON'S INITIAL EVOLUTION LINE::.
Fresh In-Training: | YukimiBotamon
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Attribute: | Data |
Family: | Nature Spirits |
Type: | Slime Digimon |
Field Abilities: | |
Attacks: | |
Digivolves To: | Nyaromon |
In-Training In-Training: | Nyaromon
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Attribute: | Data |
Family: | Nature Spirits |
Type: | Lesser Digimon |
Field Abilities: | |
Attacks: | |
Digivolves To: | Salamon |
ROOKIERookie: | Salamon
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Attribute: | Virus |
Family: | Nature Spirits |
Type: | Mammal |
Field Abilities: | |
Attacks: | - -Shadow Rush: Salamon's body is covert with a dark aura and then he sprints does a full body slam at the foe.
- -Dark ember: Salamon concentrates dark energy and fire around his mouth and launches it towards his foe in the form of black fire.
- -Corruption Wave: Salamon creates 4 dark orbs around its foe and makes them burst releasing dark energy energy waves. This is Salamon's strongest attack and it takes up a lot of energy every time its used.
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Digivolves To:[/td][td style="border:1px solid #000;"] Mechafangmon[/td][/tr][/tbody][/table][/spoiler]
CHAMPIONChampion: | Mechafangmon |
Attribute: | Virus |
Families: | Metal Empire, Nightmare Soldiers |
Type: | Mechanical Demon Beast |
Field Abilities: | - Lightning Instincts: MechaFangmon's bionic implants allow him to run at a far greater speed than most Digimon. So fast that he is a blur when at full speed. This allows him to strike quickly as the opportunity arises. However, what MechaFangmon makes up in Speed, he lacks in defense. His small, unarmoured body is weaker than most Champion Level Digimon - A well aimed attack could do serious damage. If you can catch him.
- Data Capture: Mechafangmon's mechical eye allows him to scan the data of any Digimon or Human in the Digital world. This enables him to see to see any Digimon's species, type and family like a D-3 would. The primary function of his mechanical eye however is not simple scanning. Data Capture allows Mechafangmon to copy the data of anything he scans .
- Dark Veil: Mechafangmon is able to disguise him self as anything he previously scanned. This applies to all Digimon and humans. The disguise includes the appearance, voice and to some extent part of the personality of the person or Digimon he is disguised at. While disguised Mehcafangmon can not perform any of his own or the Digimon's he is disguised as attacks. If he attacks the disguise if lifted instantly, simple attacks like a punch or his Lighting Instincts and Data Capture abilities do not break the disguise however. While disguised, Mehcafangmon's weight remains unchanged no matter his form. Red sparks appear around Mechafangmon and his data is reconfigured into something else. This takes only a few seconds making the transformation sequence very rapid.
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Attacks:[/td][td style="border:1px solid #000;"]
- -Infernal Flurry:Mehcafangmon's 3 blades, mounted on hi machine arm are enveloped in jet black flames. Using his sharpened agility to get close, Mechafangmon then unleashes a barrage of rapid slashes at the foe.
- -Chaos Conflagration: Mechafangmon spews a stream of black flames from his mouth at the foe. This attack is extremely effective against Vaccine type Digimon but it can also damage Virus types. The flames of Chaos Conflagration cannot be put out by water or any another means. Once they hit something they will burn for 1 post before disappearing.
- -Oblivion Strike: Mechfangmon fires a salvo of fast moving missiles that explode on impact at his foe from the ports in his metallic arm. The missiles are so fast they can't be tracked by eyesight.
- -Punishing Blow: Mechafangmon's most powerful attack. The three blades of his metallic claw are enveloped in blazing black flames. These flames burn stronger than the ones in Infernal Flurry. Mechafangmon then performs a lighting fast rush towards his foe and thrust his metallic claw forward with massive strength attempting to pierce the enemy's core. Even if the attack misses the black flames coating the metal claw are shoot forward when the attack finishes in the shape of spear like projectile. This attack is armour piercing and it can smash through defensive moves. This attack exhausts Mechafangmon when performed and reduces his speed greatly for 1 post. 2 post cool down.
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Digivolves To:[/td][td style="border:1px solid #000;"] MetalTyrannomonX[/td][/tr][/tbody][/table][/spoiler]
ULTIMATEUltimate: | MetalTyrannomonX |
Attribute: | Virus |
Family: | Metal Empire |
Type: | Cyborg Digimon |
Field Abilities: | - Crest of life: MetaltyrannomonX is immune to any stuns and snaring abilities and can not be pushed back or flinch.
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Attacks:[/td][td style="border:1px solid #000;"]
- -Plasma Gatling Cannon: MetalTryannomonX's forearm armour flips open to reveal a Gatling gun located at each side. MetaltyrannomonX then fires a rapid barrage of energy bullets at the foe.
- -Zealot Missiles: MetalTyrnomonX fires a salvo of missile from his left arm. The missiles travel very fats and explode on impact. MetalTyrannomonX can also detonate the missiles anywhere he chooses, otherwise they explode on impact.
- -Grand Massacre: MetaltyrannomonX's claws are engulfed in flames and then MetalTyrannomonX slashes the opponent with blazing claws repetitively.
- -Inferno Flare: MetalTyrannomonX spews a jet of black flames from his mouth to damage nearby enemies. This attack is relativity short ranged and is mostly used for repelling frontal attackers. The flames are the same as the one Mechafangmon possesses, meaning they will keep burring for a single post when they hit and that they deal extra damage to vaccine types.
- -Heavy Disruptor Cannon: MetalTyrannomonX charges his two shoulder cannons with energy and fires two powerful blasts of energy at the target. Despite being destructive the beams have the ability to greatly reduce the targets speed for 1 on a successful hit. Requires 1 post charge up time.
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Digivolves To:[/td][td style="border:1px solid #000;"]ChaosdramonX[/td][/tr][/tbody][/table][/spoiler]
MEGAMega: | ChaosdramonX |
Attribute: | Virus |
Family: | Metal Empire |
Type: | Machine Digimon |
Field Abilities: | - Titan's armour: ChaosdramonX gains a resistance against meele based attacks and all attacks in general due to his red Digizoid armour. Chaosdramon is also able to fully rotate his torso.
- Crest of life: ChaosdramonX is immune to any stuns and snaring abilities and can not be pushed back or flinch.
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Attacks:[/td][td style="border:1px solid #000;"]
- -Hyper Mugen Cannon:ChaosdramonX fires extremely detractive energy beams from both of his cannons.The beams can have a knock back effect on the target.
- -Genocide Strike:ChaosdramonX lunches a salvo of missiles from his both of his arms. The missiles travel at high speeds towards the enemy but can not lock on. Upon impact the missiles detonate into a minor explosion.
- -Giga ...:ChaodsramonX rapidly attacks the enemy with his drill claw and then
Destroyer: Finishes the attack with a powerful electric shock from his drill claw which may stun the foe for 1 post.
Crusher: Finishes the attack with a beam from his arm cannon which knock backs the foe.
- -Microwave Laser:ChaosdramonX fires a lethal directed-energy weapon located in his mouth. A large red continuous beam is fired from ChaosdramonsX's mouth. The beam emits a strong heat signature that super heats the structure of anything it hits causing it to melt However in order to do this the beam must focus on its target for a long time otherwise it will just burn the target rather than reduce him to to a pound of data. This attack has damage over time, meaning it gets stronger the longer it hits the target. The beam can also be used to heat the ground making it difficult to stand on without getting burned. After Microwave laser is used, black smoke is released from ChaosdramonsX's mouth.
- -Hunker Mode: ChaosdramonX shuts off all of his attacking functions and "kneels down". This creates a protective shield around him self shielding him from all incoming attacks. Lasts 1 post and 1 post cool down.
-Overcharge:ChaosdramonX overcharges his twin cannons and then fires a giant continuous beam. This attack is by far the strongest move of ChoasdramonX. 1 post charge time (Cannons can not be used during charge) and 1 post cool down.
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Digivolves To:[/td][td style="border:1px solid #000;"]Wardramon[/td][/tr][/tbody][/table][/spoiler]
SUPER MEGASuper Mega: | Wardramon |
Attribute: | Virus |
Family: | Metal Empire |
Type: | War Machine Digimon |
Field Abilities: | - Magma Armour: Wardramon has a very strong resistance to all fire attacks and heat generally; most heat based attacks wouldn't be able to damage him. It also allows him to emit fire from all over his armor. Any melee attack against Wardramon's armour might result in the opponent getting burned by his flames.
- Accelerated Armour Regeneration: Wardramon is able to regenerate any destroyed weapon and his armour. Regeneration time: Four posts.
- Crest of Vitality: Wardramon is immune to any stuns and snaring abilities and can not be pushed back or flinch. Also a great deal of hits is required in order to actually damage him due to his red Digizoid.
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Attacks:[/td][td style="border:1px solid #000;"]
- -Magma Breath: Wardramon uses his primary weapon, a giant flame-thrower, which is mounted in the mouth and gives him the appearance of breathing fire. The fire he breaths reaches temperatures higher than magma. The attack range of the flame-thrower is only about 20-30 meters making it relativity medium ranged weapon when compared to Wardramon's other attacks. The damage caused by it is high, however. Wardramon can also fire his tail mounted flame-thrower when using this attack. This allows him to hit foes that are behind him, above him or at his sides. It can also be used as a secondary flame-thrower to further boost this attacks power when attacking something directly in front of Wardramon. Like all the flames Giygas's posses, this fire will cause more damage to vaccine types and will be inextinguishable for a single post.
When using this attack the fire covering his armour burns stronger. Also thick smoke comes out of the exhaust pipes mounted at his front legs during this attack and from his mouth after the attack is finished. - -Plasma wave:Wardramon uses the ring of plasma grenade cannons mounted in the lower parts of his legs and under sides to fire plasma grenades that carpet the area around him with explosions. This attack is a defensive mechanism mostly used to prevent opponents from sneaking under Wardramon.The damage caused by a single plasma grenade isn't much but getting hit by multiple explosions can be deadly.
- -Hellfire Deluge: Wardramon uses his 3 sets of dual missile launchers mounted on his upper torso to fire 6 giant missiles upwards. The missiles will then split into many smaller ones when they reach a designated height and distance away from the target. The missiles will then fall in a meteor shower fashion shortly after splitting. While the missiles can't lock on to anything moving, Wardramon, can pick and lock an area for the missiles to strike. When the missiles impact with something they explode releasing in a way similar to a miniature napalm bomb.This attack covers a wide area. This can also be used to carpet a wide area around Wardramon.
- -Cataclysm: Wardramon's upper leg armour flips open to reveal a pair of double anti-matter cannons mounted on both of his front legs. Wardramon then proceeds to rapidly fire a barrage of anti-matter laser bullets at his targets from as well as his leg mounted missiles called Oblivion missiles. In addition powerful lasers blasts from his Armageddon cannons are also fired during this attack but at a significantly slower rate of fire. This attack also enables Wardramon to fire his four anti-air flank artillery cannons mounted on his back. This attack can be aimed behind Wardramon as well because his weapons can rotate freely.
- -Aegis: Wardamon stops all motion and creates a powerful blue coloured shield around his body capable of
neutralising any attack made against Wardramon. This shield an not be penetarded. When Aegis is active Wardramon is unable to fire any weapons or move at all. Lasts one post and has a 1 post cool-down. - -Terrain Splitter: The two light blue squares at the end of Wardramon's tail flame-thrower start glowing and both produce massive curved beam sword at each side giving Wardamon's tail the appearance of a pick axe. Wardramon's tail mounted flame-thrower burns stronger giving a sword like appearance to Wardmaon's tail flames during this attack as well. Wardramon then strikes the ground with massive force resulting in a mini earthquake earthquake which parts the ground before him. After the full power strike the tail flames return to their normal strike and the pickaxe like beams decrease in size allowing several other weak strikes to be performed. When the attack is finished the pickaxe beams disappear. Lasts 2 posts and has a 1 post cool down.
- -Armageddon 2.0: Wardramon charges his twin Armageddon cannons to the max with a mixture of anti-matter and plasma and fires an extremely powerful single shoot into the air. As the shoot travels a thick black trail of smoke is left behind. When the shoot makes its way into the ground a huge explosion occurs followed by a very powerful shock wave in all directions. This attack is cable of dealing massive amounts of damage and is excellent at destroying structures and terrain. Wardamon even though being immune to the explosive and fire properties of the attack suffers from the shock waves as well. After Armageddon 2.0 has been used, there will be crater where the projectile detonated and fire all over the place. Also large amounts of dust will be present in the area around the blast lowering visibility. Armageddon 2.0 covers an area of approximately 200 meters in every direction from where the projectile detonates. 4 post cool down.
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SUPER MEGA 2Super Mega: | Vandermon |
Attribute: | Virus |
Family: | Metal Empire |
Type: | Emperor Digimon |
Field Abilities: | - Scourge Regalia: Vandermon is passively protected by an advanced network of nano machines that function as an energy redirection zone, using the energy conservation principle to achieve that. Any non purely physical move will have half of its power drained and converted to electricity upon contact with Vandermon, fuelling his ‘charge’ that can be seen crackling around his body and blades in the form of blue lighting. For example a fire move will be converted to kinetic energy and then to electrical energy, effectively losing half of its power. In expense, Vandermon takes double damage from any purely physical moves. Charge gained by Scourge Regalia serves three purposes. First, it applies a deadly voltage charge around Giygas’s body that will shock and deal electric damage to anyone who touches him. Furthermore it increases the damage end length of his blades and therefor increases the power of Vicious Barrage. Finally, it allows him to use that energy to fuel his weapons and combat needs, allowing him to effectively fight longer while having access to charge. Charge increases by the amount of times he’s hit and based on the power of the move. Charge can be a blessing and a curse at the same time. Upon a certain amount of charge, Vandermon enters the “Danger Zone” which grants him an additional 25% damage to his attacks at the expense of the next attacking hitting his shield to force it to overheat. Overheating shuts down all of Vandermon’s weapons, minus his blades and grants him a massive increase in armor and attack power for 2 turns while super charging his blades, tripling their power. After overheat is done, 1/4th of all charge gained will be consumed. 5 Super Mega attacks to enter to Danger Zone, next hit triggers overheat.
UPGRADE! -Scourge Regalia: Allows Vandermon to convert 100% of the energy he’s hit with, rendering him immune to any non physical moves for a post and triples the amount of charge gained. However he takes triple the damage from pure physical moves during the time and cannot move.
"Behold the mighty barrier of the metal empire!" - True Sight: Vandermon's left eye is enhanced by his creation, the Royal Scope, which allows him to see Digital code for that it truly is (in its simplest form). This means that he can scan any Digimon much like a Digivice and receive information about them. Furthermore due to its nature any stealth, illusion, concealing or camouflage moves are rendered useless against him. It also allows him to calculate distance, amongst other measurements, better and functions as a sniper scope from afar. The Royal Scope can be destroyed/knocked off him, disabling this effect, but if the original is destroyed it somehow seems to always generate over his eye-socket in 2 turns time.
UPGRADE! -True Sight: True Sight can now detect inner body heat and enables a short range X-ray scanner in order to locate foes for a single turn.
"My aim is true, as my eye is the king's."
- Superior Adaptation: Vandermon's body has developed to be organic machinery (a mixture of flesh and machine) made up of a mixture of Obsidian and Black Digizoid that grants his amazing abilities. It allows him to rapidly adapt to situations and allows him to excel in combat be it a land, air or even sea skirmish. It also allows him to withstand immense amounts of internal pressure with ease. In addition he's a lot stronger than his thin and fragile appearance may suggest. His body is also adapted to accommodate his weapons, letting him retract and extract his wings, weapons and spines whenever he wishes. His wings grant him flight.
UPGRADE! -Superior Adaptation : Allows Vandermon to instantly regrow any of his damaged spines or wings but consumes his charge to do so, however.
"Such inferior constructs." - Emperor's Dominion: Giygas as Vandermon is the king of the Metal Empire and has no need nor the time for a petti passive like “Glory of the Metal Empire”, therefor that passive is deactivated in this form and he gains the Emperor’s Dominion buff which includes an improved version of the passive fire resistance and retains the poison and toxin immunity the peasant version has grants him an additional electrical attack immunity to top things off. In addition, any damage dealt to a metal empire Digimon if increased by 25%, while any damage received by the said target is decreased by the same amount. Furthermore Giygas can passively incrase the damage potential of allied machine types that are close to him if he chooses (can not be applied to self). Finally, and perhaps the most fearsome weapon the emperor posses , Vandermon can reprogram the circuits of any machine type Digimon that is 2 levels below him by force, altering their behavior and installing new commands via hacking into it through his Royal Scope. This can also performed to an equal level Digimon but the said Digimon was to willingly allow him to temper with it’s circuit. Can not be upgraded.
"You think you are fit to stand against a king?"
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[/b] - A sudden gravity reversal effect that creates 0 Gravity conditions. Activated by an upward flick of Vandermon's finger.
"Kneel" - A sudden increase in gravity that makes standing up/walking a draining task and compresses the victim when prolonged. (Can be overcome by light targets/force of will. Activated by a downwards flick of Vandermon's finger.
"Shrivel" - A gravity vortex created within someone to deal intense pain, but limited to affecting once person at a time. This isn't deadly as the pull created is considerably weak. Still, it's very painful. Activated by a swift twist of Vandermon's wrist.
"Spiral"- A gravity center created in the palm of Vandermon's hand. Functions as a very weak version of 'Kneel'. Activated by extending a palm towards something, fingers straight up.
"Dust" - Only useable when UPGRADE! is in effect. Effects described below in detail. Activated by a downwards wave.
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UPGRADE! -Graviton Field: Vandermon can press down on an area with such immense pressure that it's impossible for anything to not be pressed down to the point were they can not move. In expense Vandermon can not move from the spot while doing so.
"Gravity is a b*tch, ain't it?"
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Vicious Barrage: Vandermon makes uses of the spines located at the back of his elbows and top of his wrists to deliver a flurry of incredibly fast slashes with electrified blades, slowing the foe with each hit and dealing damage over time for two posts. If he strikes at point blank he stuns the foe in place for a post. Vandermon has steel spines on his right arm that can be used to parry and beam blades on his left that can slice through and blockage and reform behind it. Vicious Barrage is such a violent flurry that the air around the blades often ignites from friction, dealing fire damage as well. 1 post cooldown on the stun.
UPGRADE! -Vicious Barrage: Vandermon pauses for a moment before shooting out both his beam and steel blades forward at an incredible speed, creating a thin shock wave capable of slicing everything it hits in half within a 150 meter radius.
"Slice, dice, it's all the same. That's why I decided to keep cutting until only dust remained."
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Catharsis: Vandermon fires a barrage of projectiles from his several different weapons. He has wrist mounted rapid gatling laser cannons that swarm any target with several hits. He can fire several tiny, yet fast moving missiles that have nothing to be ashamed off when it comes to creating craters and finally make use of several focuses particle cannons that shoot slow firing yet piercing beams of energy. The missiles are all over his body and the piercing beams fire from his wrist canons and wings mainly.
UPGRADE! -Catharsis: Enables Vandermon to use the tail mounted Brackman jamming artillery weapon for the duration. It fires slow moving rounds that explode with great force and cause any data hit to be unresponsive and glitch. In addition it converts the gatling gun lasers into piercing rounds and speeds up the missiles further. Glitch effect of Brackman artillery lasts 1 post. A glitch effect, unlike paralysis limits the use of move's as well. Someone who is paralyzed may not move, but may still cast projectile/shielding moves. Glitching shuts down every function.
"Sometimes I like to walk into a city and walk out of a desert shortly after."
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Spatial Displacement: Vandermon blinks away into a stream of particles and reforms in a location of his choosing that is under fifty meters away to create a standard form of teleportation. Cannot be used successively, which essentially means if Vandermon attempts to use this immediately after using it (1 posts break time), it will fail. Spacial Displacement free Vandermon from any slowing/binding moves on cast. Does not work with stuns.
UPGRADE! -Spatial Displacement: Vandermon can also stealth briefly (for a post) upon blinking.
"I understand not being able to keep up, but you can't even follow me with your eyes?"
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Accelerated Microwave Laser: Vandermon fires a thin, bright red beam that causes molecules to accelerate from the weapon mounter in his tail across an area fast. After a post anything touched by the beam will eventually explode violently due to an immense amount of kinetic energy tearing it from within. Can be prevented by cooling the affected areas with ice and is accommodated by a crippling burning sensation. 3 post cooldown
UPGRADE! -Accelerated Microwave Laser: Allows Vandermon to fire the same beam from his wrist mounted weapons, tripling the area of effect and time needed for an area hit to cool off in order to avoid the explosion.
"You just might have time to write a will before you perish if you can bear the pain beforehand."
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Meteor Storm: Vandermon uses his gravity to call down a rain of meteorites to obliterate anything that gets caught. The meteorites are rather slow moving and visible, but are extremely destructive due to the explosions and craters they create upon impact. It is possible to survive one strike, but several strikes at the same time could be deadly.
UPGRADE! Meteor Storm -: Vandermon focuses all of his gravitational pull in one area to summon a massive meteorite that comes down after 1 post. Upon impact a massive explosion and shock wave is created, leaving a crater behind that's usually between 100-150 meters wide. Can be brought down in the same post if Graviton Field is used.
"The apocalypse goes a little like this. Or was that the Armageddon?"
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Armageddon Regalia: Vandermon focuses all of his energy in a single spot and creates a a minute black hole that pulls everything in with immense gravity, compressing it to dust. If a Digimon is sucked in and manages to survive the immense pressure, things aren't over yet. After a few posts Armageddon Regalia will explode, sending out all of it's contents flying in many directions in a huge shock wave. Armageddon Regalia is instantly cast. Can not gain a secondary effect through UPGRADE!. 4 post duration with the pull and hole getting stronger each turn and 6 post cooldown.
"Running is always an option for a coward, but if even light can not escape; what hope do you have?"
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ALL FORM ABILITIES:
- THE GRANT: All Hakainushi members are privy to this. In-battle, The Grant gives a 25% boost to all and any attacks' damage with a non-physical part (any special damage) for every enemy visible when multiple enemies are visible (starting with the second enemy) stackable up to the fourth enemy, granting Hakainushi members the ability to fight on any turf alone with multiple enemies as a guerrilla, terrorist-type organisation. The Grant does not function individually against enemies of a lower level than the user.
- Vendetta: When this is triggered, it is essentially a call to arms. Giygas has the right to brand anyone who crosses him as a target for vendetta. Placing a target on vendetta provides a legitimate reason for all and any Hakainushi members to chase and enter any thread they may be in and challenge them to battle.
- Deadly Triumvirate: The three Hakainushi Lieutenants are granted, when on their home turf (explained below), a +1 stage boost to their combat abilities. This means that whilst fighting in Champion, they will have the strength of an Ultimate, whilst fighting in Ultimate, they will have the strength of a Mega. This is only applicable on THEIR turf. This does not apply at Super Mega, however; there is no stage above Super Mega. Instead, at this level, the lieutenant receives a 50% boost to attack power. Additionally, any threads taking place on a Hakainushi Lieutenant's conquered turf may be entered at any time by said Hakainushi Lieutenant. - The Devil : Network Plains
- Glory of the metal empire: All of Giygas's forms excluding Salamon have resistance to heat and immunity to poison. This ability's heat resistance effect increases with Giygas's forms.
- Corrupted Data: Giygas’s data is so corrupted and mangled that he cannot be scanned, destroyed or absorbed. When scanned, the Digivice will often display an error message, saying that no such Digimon exist, or show many different machine and fire based Digimon in a rapid succession. At rare cases, it will display him as Blackgatomon.
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