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Natane Hirayama
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Post by Natane Hirayama on Nov 11, 2019 23:04:28 GMT
Name: Natane Hirayama Alias: DJR4bb1t Age: 24 Gender: F Height: 6’1” Weight: 150 lbs Alignment: True Neutral Birth Date: August 31st Western Horoscope: Virgo Birth Place: Naha, Okinawa Skills/Talents: Botany: Natane’s long love of gardening has resulted in her possessing a great deal of knowledge about plants of all sorts as she finds them utterly fascinating in every way. Economics: Due to the training her family put her and her siblings from a young age, Natane has a solid grasp on economics to the point where she has for several years made her living off of the stock market. Music: Natane has an excellent ear for sound, and in fact has perfect pitch hearing. This helps her greatly in her hobby/career as a part time DJ and composer, and she can usually identify and recall notes and tones she has recently heard with perfect accuracy. Backpack Contents: - - Smartphone and headphones (The smartphone contains apps for editing and mixing music as well as an e-reader app loaded with books on plants from around the world and their care
- - Wallet
- - Digital Camera
- - Goggles
- - Notepad and Pen
- - collapsible reusable grocery bag
- - Small refillable water bottle
- - Portable phone charger + Charging cord
- - Removable shoe wheels + Toolkit for installing or uninstalling (Think Heelys)
- - D-Terminal
Digivice: Template credit to NightMareDrug on pngfans Personality: Natane often seems to come off as quiet, perhaps a bit absentminded, or even standoffish at times. In truth she suffers from intense shyness and has difficulty talking to others normally. To help her get around this, she usually wears a cloth pollution mask when out in public to provide a barrier between herself and others, allowing her to speak more readily. She also tends to carry around a pair of red tinted work goggles for the times when the mask isn’t enough and she needs to put a bit more between herself and the world in order to interact with it. Natane isn’t the sort to put a ton of effort into things she doesn’t want to do unless she is 100% certain that it is important, but when it comes to things she wants to get done or that she knows needs to be done she always gives her all. While shy around others, she is far from timid and can often be considered brash or reckless due to her willingness to leap into potentially dangerous situations, and she has difficulty turning down challenges. Natane usually goes along with the flow when in groups of people, occasionally getting caught up in shenanigans she normally wouldn’t get involved with otherwise. Despite her typically stoic behaviour, when she gets caught up in the correct atmosphere she is willing to allow her sillier side to show from time to time. She genuinely wants to make friends with people, but her shyness tends to get in the way so she usually retreats back to her plants. Plants are easy, plants don’t judge you for being quiet. Her two great loves are gardening and music, her apartment is on the top floor of its building and is stuffed full of plants, and she even managed to get permission to maintain a small greenhouse on the roof of the building. Natane occasionally moonlights as a DJ as well, usually to fill in at various clubs whenever a pre-booked DJ had a last minute cancellation. While she doesn’t enjoy doing it, she has an incredible grasp of economics, and her primary source of money comes from playing the stock market. However, she only hangs on to the money she needs to sustain her current lifestyle and have a decent emergency and recreation fund. Everything else she makes is put into either charities or into backing promising startups as she sees no need to hoard wealth she won’t use. Aside from her plants and music equipment, most of her belongings are quite spartan, with function over form emphasized. Appearance: Natane is a young woman with hazel eyes and light brown hair that extends just past her shoulders. She prefers to wear either loose, slightly too large but comfortable clothing or overalls. She owns almost exclusively boots or sneakers that can have wheels installed into the bottoms, though normally she leaves the wheels out and only uses them to go longer distances. She never wears rings, but often will wear a simple necklace or tight fitting bracelet, and simple earrings.She tends to alternate days on whether she ties her hair back or not, but she always wears a silver bird hairpin that was the last gift her youngest brother had given her, half a year before she left home. Whenever she leaves the house she will wear a simple black cloth filtration mask, and will carry on red tinted work goggles in the event that the mask isn’t enough to help her get past her crippling shyness when talking to others. She likes to wear scarves or handkerchiefs around her neck even in warm weather as she finds them both comfortable and comforting as another barrier between herself and the world. Her mouth almost always seems to be turned up at the corners in a constant small smile, however that is simply the way her fast rests, and it is normally hidden by her mask anyway. Most of her clothing contains hints of red or yellow as they are her favourite colours. When she is working as a DJ she wears a large bright multi-coloured rabbit hoodie with ears on the hood which she keeps flipped up over her headphones, and she swaps her usual mask out for one with white skeletal rabbit jaws and teeth printed on the front, as well as her goggles. FaceClaim: Gatchaman CROWDS • Ichinose Hajime • Clash Personal History: Natane was born the fourth of six children to a wealthy family of bankers and business investors. While the majority of the family business was entirely above board, like many wealthier families they did dip their toes into more criminal enterprises from time to time. As the fourth child of the family, Natane was largely considered a spare of spares, not intended to inherit much in the way of the family business or fortune. However, like the rest of her siblings she was considered a potential asset either way and was intensely schooled just like the others. She rapidly showed a good head for economics and money management that exceeded that of the rest of her siblings. This would have put her on track to a good position within the family business, however as soon as she came of age Natane fled to Tokyo. Unbeknownst to the rest of her family whom had paid little attention to what she did outside of her family obligations, she had been saving large portions of her monthly allowance for years, building up funds to escape the life that had been planned for her and the coldness of her family. After witnessing the cutthroat tactics her parents and older siblings were willing to resort to to stay ahead of the business game she became disillusioned and lost the majority of her sense of loyalty to her bloodline. The only members of her family she feels any sense of attachment for are her younger siblings, and even that wasn’t enough to keep her from taking the first window of opportunity she found to leave. While her family has made attempts since then to try and bring her back into the fold, Natane has been able to head them off at every turn. She knows that even if she’s turned her back on her past, it hasn’t turned its back on her just yet. Digimon Name - Partner #1: Lanata Default Form: Tanemon Gender: F Alignment: Chaotic Neutral Skills/Talents: Camouflage: So long as there is greenery around, LAnata can hide herself with great ease. Even in cases where the amount of plant life is minimal, so long as the ground is soft enough she can burrow down until only the flower atop her head is showing. Combat Tactics: Lanata is by nature incredibly scrappy, and her desire for combat has lent itself to her developing a keen mind for strategy, although she prefers to do most of her planning on the fly rather than ahead of time. Personality: Lanata is quite a bit more brash and outspoken when compared to her sister, and tends to be the most readily violent of the two. While she is constantly prepared to throw down on a moments notice, she is also very much aware of her strength and combat ability at any one time, and isn’t prone to trying to charge into fights she knows she can’t win. While it can take time for her to warm up to others, once she does, she will be their friend for life. Her sister and her Tamer are the two most important people in her life, and she will readily place herself in harm's way to keep the two of them safe. Lanata considers herself to be Lutea’s older sister, and takes that idea to heart. Of the two, she is the one who is most honest about her feelings and thoughts and isn’t afraid to share them even if they may offend others. She greatly enjoys naps and usually sleeps whenever she can. Personal History: Both Lanata and Lutea remember nothing of whatever past lives they have had. Digimon Name - Partner #2: Lutea Default Form: Yokomon Gender: F Alignment: Neutral Good Skills/Talents: Woodcraft: Lutea has a deep natural affinity for forests and jungles, and as a result can navigate through them with much greater ease than most others, allowing groups including her to move through them more quickly or more stealthily provided she is in the lead. Photographic Memory: Lutea has a memory like a steel bear trap, she rarely forgets anything she has heard or seen once, and can recall details with great accuracy. This can be incredibly useful provided she can be convinced that her opinion and thoughts are actually wanted. Personality: Unlike her sister, Lutea is incredibly shy and prefers to hide her emotions. While she enjoys a good fight just as much if not even more so than Lanata, Lutea isn’t nearly as willing to jump into every fight that presents itself. She is one that tends to prefer observing over actively taking part in conversations unless she knows she has something good to contribute, although she tends to loosen up a bit when she’s with just her sister and Tamer. Part of why she tends to keep her thoughts to herself stems from a deep sense of worthlessness as she constantly wishes to be more like her energetic and outspoken sibling but feels like she can’t measure up. DEspite this, the rest of her subdued personality is in fact entirely genuine as she genuinely enjoys quiet, peaceful moments and listening to others talking about things they enjoy. Unlike Lanata, Lutea only sleeps when she has to and will often go far too long without rest, which can lead to sleep deprived rants should she momentarily forget herself. Personal History: Both Lutea and Lanata remember nothing of whatever past lives they have had.
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Post by Natane Hirayama on Nov 11, 2019 23:05:02 GMT
FIRST DIGIMON'S INITIAL EVOLUTION LINE FreshSpecies: Yuramon Appearance: Attribute: Data Family/ies: n/a Type: Seed Fighting Style: Slow down opponents then flee Abilities:
Adhesive Bubbles: Spits a stream of sticky bubbles that can slow down opponent movement. Digivolves To: Tanemon In-TrainingSpecies: Tanemon Appearance: Attribute: Data Family/ies: n/a Type: Bulb Fighting Style: Attack from far away, flee if the opponent is too strong Abilities: Frothy Spit: Spits a stream of acidic bubbles at a foe Adhesive Bubbles: Spits a stream of sticky bubbles that can slow opponents. Digivolves From:Yuramon Digivolves To:Palmon RookieSpecies: Palmon Appearance: Attribute: Data Family/ies: Jungle Troopers, Nature Spirits, Wind Guardians Type: Plant Fighting Style: Weaken an opponent with poison and slash them apart with powerful claw attacks. Abilities: Pollen Shower: Lanata spews a cloud of poisonous pollen at opponents from the flower on top of her head that lingers for 2 rounds. Anyone that inhales it without some form of poison resistance becomes queasy. If they continue to inhale the pollen, they become dizzy. 3 turn cooldown. Poison Ivy Thrust: Lanata’s claws extend outwards into sharp vines which they then use to attempt to impale their foe. An enemy impaled is at risk of having their movement as toxins leech from the vines into their body. 2 turn cooldown. Root: Lanata’s feet dig into the ground, making it harder to shift her and providing extra stability. Toxic Coat: Lanata’s body begins to secret more toxins than usual, enhancing the poisonous power of her abilities by 10%, adding a minor poison effect to her basic attacks, and making her slightly harder to hold onto as slippery toxic liquid seeps from her skin for 3 turns. 3 turn cooldown Digivolves From:Tanemon Digivolves To: Sunflowmon ChampionSpecies: Sunflowmon Appearance: Attribute: Data Family/ies: Jungle Troopers Type: Plant Fighting Style: Primarily a medium range fighter, best at focusing on one opponent at a time or on enemies condensed in one area. Abilities: Photosynthesis: Lanata absorbs energy from any light source shining on her, bulking herself up and increasing her defensive and offensive capabilities by 20% for 2 turns. 3 turn cooldown Sunshine Beam: Lanata fires a beam of light from her petals at an enemy. 2 post cooldown. Thorn Hail: Lanata swings her tail with great force, firing toxin coated thorns down on opponents within a small area. If impacted, opponents risk being slowed by exposure to the toxic coating on the thorns. 2 post cooldown Sunshine Gatling: Lanata rapid fires a burst of 10 bullets made from sunlight from her petals, able to either focus them all on one foe for moderate damage, or spreading them out across multiple targets by swinging her head while firing. Each bullet is fairly weak on its own, but can be dangerously potent in groups of 5 or more. 2 post cooldown
Sunshine Bazooka: After a brief charge time, Lanata fires a single, massive bullet of light at high speeds at a single foe that detonates on impact for heavy damage. Splash damage from the explosion does roughly half the damage of a direct hit, and covers about a 15 foot radius. Backlash from firing the shot blows Lanata head over heels and reduces her ability to respond immediately afterwards. 3 post cooldown
Slashing Leaves: Lanata's hands glow with energy, enhancing her damage capability as she lashes out with two powerful claw swipes.
[6 Abilities Max] Digivolves From:Palmon Digivolves To:Lilamon UltimateSpecies: Lilamon Appearance: Attribute: Data Family/ies: Jungle Troopers Type: Fairy Fighting Style: Lanata's Lilamon form is all about fast, rapid strikes first from medium to long range and then up close. Her specialty in this form isn't damaging poisons but rather causing confusion and dizziness, opening up opponents to more incoming strikes from herself and Lutea. Abilities: Bewitching Scent: Lanata releases a cloud of scented spores that cause minor hallucinations, causing enemies to see three or four of her side by side, reducing their accuracy when attacking and making it harder to tell for sure where exactly an attack is coming from. The scent's effects last for 3 turns, after which the cloud disperses. 2 turn cooldown. Lilac Dagger: Lanata summons a pair of daggers resembling long rose thorns for 3 turns which she then uses to slash at the enemy. These daggers can also be thrown a short distance as well, but they disperse immediately after impact if she does so. 2 turn cooldown. Dizzying Strike: Lanata's hands become coated in pollen as she slaps an opponent multiple times, transferring the pollen to the foe. After 1 turn, the affected foe's system will have absorbed the toxins in the pollen, causing severe dizziness for 2 turns. 3 turn cooldown. Bewitching Shock: Lanata's hands become charged with energy, shocking the opponent that she grabs. Marvel Shot: Lanata fires a ball of energy at one foe. 1 turn cooldown Thorn Barrier: Lanata spins rapidly in place, creating a fierce whirlwind around herself that deflects or reduces the impact of attacks for 1 turn. Dance of Thorns: Lanata fires a cloud of razor sharp leaves that damages anything in front of her in a 10 ft by 15 ft area. 2 turn cooldown. Digivolves From:Sunflowmon Digivolves To:Rosemon MegaSpecies: Rosemon Appearance: Attribute: Data Family/ies: Jungle Troopers, Nightmare Soldiers, Wind Guardians Type: Fairy Fighting Style: Lanata at this stage delights in fighting up close with her opponents, restricting their movements while wearing them down with pinpoint strikes from her rapier or entrapping and electrocuting them with her whip. Abilities: A Rose By Any Other Name: Lanata's energy becomes bolstered by her fighting spirit, causing literal sparks to fly as her whole body becomes charged with electricity. This causes anyone who comes in direct contact with her to be electrocuted and improves the damage dealt by her weapon attacks by 15% for 3 turns. 3 turn cooldown. Ivy Hug: Lanata stabs the ground with her weapon and floods it with energy, causing thorny vines to grow for 2 turns that limit enemy movement and cause damage to those caught within. 2 post cooldown. Sleep Evil Sleep: Lanata releases a cloud of sweet smelling gas that induces drowsiness. Digimon of Ultimate level and above become sleepy and have their movements and reaction time slowed by 15%. while Digimon below Ultimate level fall asleep for 4 turns or until woken up. 3 post cooldown. Rose Rapier/Rose Whip: Lanata alternates the form her Rose Whip takes, converting it into a wicked rapier that excels at impaling opponents. She can revert it back to a whip by using her move on another turn to regain the increased range of her weapon. Lovely Entanglement: Lanata uses her whip to restrain and repeatedly shock her opponent, dealing large amount of damage over the course of 2 turns. An opponent can use their Move to break free early, and Lanata cannot use other moves while this ones duration is ongoing. 3 post cooldown. Fascination: Lanata releases a sweet scent to entrance an opponent and lure them in close, then wraps them in her arms and drains them of some of their life force, healing herself for 2/3rds of what she takes. 2 post cooldown, World of Love: Lanata unleashes a blizzard of rose petals from her body, spreading hallucinogenic pollen to anyone caught within the storm. Anyone affected becomes dizzy and lightheaded, hallucinating that the world around them is changing colours and the ground beneath their feet has now become a constantly shifting and swirling mass of plant life, making it difficult for them to move about easily. These effects last for 3 turns or until something removes the effect. 3 post cooldown. Thorn Thrust: Lanata delivers a mighty jab with her Rapier, impaling her enemies as closely to their digital core as possible before electrocuting them. 1 post cooldown. Forbidden Temptation: The Tiferet jewel adorning Lanata's chest flares with a bright light that overtakes her body before bursting out in a destructive wave in all directions for 20 feet. 3 post cooldown. Digivolves From:Lilamon Digivolves To: Rosemon Burst Mode Burst ModeSpecies: Rosemon Burst Mode Appearance: Attribute: Data Family/ies:Jungle Troopers, Wind Guardians Type: Fairy Fighting Style: Very similar to her previous form, although now Lanata's destructive potential has drastically increased and she has gained further ranged attack options in the form of her ability to fire Tiferete jewels at her foes. The energy suffusing her body makes simply being near her a hazard as she can emit an aura of destructive force on a whim. Abilities: Withering Love: Lanata allows her energy to radiate outside of her body, encasing her in a shell of pure power that can destroy whatever it comes into contact with for 4 turns. While this aura doesn't stop attacks, it punishes anyone in melee range with damage simply for being nearby, let alone daring to attack her. Mundane objects disintegrate when they enter the energy field, while weapons and objects that exist due to being part of a Digimon's form take a beating but will likely stay intact. Unfortunately this means that she cannot be aided in close combat, nor healed if it requires touch for the duration as her aura doesn't discriminate between friend or foe. Can be used once per thread. Aguichant Lèvres: Lanata blows a kiss that releases a flurry of pink hearts, which float through the air before blasting lasers at the nearest enemy. They last 2 turns and their attacks are moderately powerful. 2 turn cooldown.
Tifaret: Lanata's Tifaret jewel glows and expels 5 duplicates that float around her in a cloud. Lanata can fire up to 2 of them per turn until they run out without taking up her move for that turn. They impact with great force and then expel the energy they contain in a burst of power and light to damage whatever they hit. 3 turn cooldown that begins once all summoned jewels are fired.
Rose Rapier/Rose Whip: Lanata alternates the form her Rose Whip takes, converting it into a wicked rapier that excels at impaling opponents. She can revert it back to a whip by using her move on another turn to regain the increased range of her weapon. Lovely Entanglement: Lanata uses her whip to restrain and repeatedly shock her opponent, dealing large amount of damage over the course of 2 turns. An opponent can use their Move to break free early, and Lanata cannot use other moves while this ones duration is ongoing. 3 post cooldown. Fascination: Lanata releases a sweet scent to entrance an opponent and lure them in close, then wraps them in her arms and drains them of some of their life force, healing herself for 2/3rds of what she takes. 2 post cooldown. World of Love: Lanata unleashes a blizzard of rose petals from her body, spreading hallucinogenic pollen to anyone caught within the storm. Anyone affected becomes dizzy and lightheaded, hallucinating that the world around them is changing colours and the ground beneath their feet has now become a constantly shifting and swirling mass of plant life, making it difficult for them to move about easily. These effects last for 3 turns or until something removes the effect. 3 post cooldown. Thorn Thrust: Lanata delivers a mighty jab with her Rapier, impaling her enemies as closely to their digital core as possible before electrocuting them. 1 post cooldown. Forbidden Temptation: The Tiferet jewel adorning Lanata's chest flares with a bright light that overtakes her body before bursting out in a destructive wave in all directions for 20 feet. 3 post cooldown.
Charité: Lanata approaches an enemy and wraps them up in her mantle, charging a sudden burst of energy into it to incinerate the captured foe. This of course leaves her vulnerable to being counter-attacked by the captured party if they survive. The damage is greatly amplified by Withering Love. 3 post cooldown
Digivolves From: Rosemon
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Post by Natane Hirayama on Nov 11, 2019 23:05:50 GMT
SECOND DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies:Nyokimon Appearance: Attribute: Family/ies: Type: Fighting Style: Flee at the first opportunity Abilities: Seed Cracker: Spits out seeds to distract enemies long enough to try to escape. Digivolves To: Yokomon In-TrainingSpecies: Yokomon Appearance: Attribute: Family/ies: Type: Fighting Style: Surprise the enemy and then flee. Abilities: Bubble Blow: Spits a stream of bubbles that have a slight impact to them Soap Flower: Lutea coats her body in soapy bubbles to make herself harder to grab onto. Digivolves From: Nyokimon Digivolves To: Alraumon RookieSpecies: Alraumon Appearance: Attribute: Virus Family/ies: Nature Spirits Type: Plant Fighting Style: Lutea poisons opponents to weaken them, then whittles them down further by sapping their energy and attacking with her claws. She prefers to work in concert with Lanata as their abilities can overlap to induce some truly devastating effects on foes. Abilities: Nemesis Ivy: Lutea's vine claws extend and sharpen to increase the damage of her basic attacks. Hungry Hand: Lutea touches an opponent and absorbs some of their energy, weakening them and healing herself by half the damage they take. 2 post cooldown Gloom Powder: Lutea spreads a cloud of toxic gas that if inhaled causes opponents to take damage over time as the toxin works through their system over the course of three posts. two post cooldown Toxic Coat: Lutea's body begins to secret more toxins than usual, enhancing the poisonous power of her abilities by 10%, adding a minor poison effect to her basic attacks, and making her slightly harder to hold onto as slippery toxic liquid seeps from her skin for 3 turns. 3 turn cooldown Digivolves From: Yokomon Digivolves To: Togemon ChampionSpecies: Togemon Appearance: Attribute: Virus Family/ies: Nature Guardians, Wind Spirits, Jungle Troopers Type: Plant Fighting Style: Up close brawler type, works well in concert with the more long ranged aspects of her sister's Sunflowmon form. While not as hard hitting as her sister, she can take a lot more damage so she tends to tank. Abilities: Needle Barrier: Lutea sprouts a thicker coating of needles that fall off in 3 turns, increasing her defense by 15% and causing enemies that attack her in melee to take minor damage as they impact with the rows of extra spines. 3 turn cooldown Needle Spray: Lutea shoots needles that moderately damage everything around her in a 15 foot radius. This ability is even more effective if used under the duration of Needle Barrier, but it ends the effects of Needle Barrier immediately and cannot be used on the last turn of Needle Barrier as the extra needles begin to deteriorate. 2 post cooldown. Prickling Slam: Lutea's fists sprout a row of sharp needles that increase her punch damage for one post. Mach Jabs: Lutea's body surges with energy that allows her to fire off a rapid barrage of punches. 2 turn cooldown. Toxicosis: Lutea sprays from her mouth a jet of poisonous, sticky fluid that clings to anything it touches for 2 turns, the poison slows opponents and reduces their melee strength. 3 post cooldown. Verdant Growth: Lutea absords life energy from nearby plant life, moderately healing herself. 2 post cooldown Digivolves From:Alraumon Digivolves To: Blossomon UltimateSpecies: Blossomon Appearance: Attribute: Data Family/ies: Wind Guardians Type: Plant Fighting Style:Lutea's combat abilities in this form are primarily about containing and slowing opponents. The primary role of Lutea's Blossomon form is to create advantages for Lanata's Lilamon form to use. While capable in a fight on her own, Lutea dislikes fighting without her sister by her side. Abilities: Pollinosis Shower: Lutea releases a thick cloud of pollen that lingers for 3 turns. While the pollen is in the air, it will adhere to any damp surfaces it comes in contact with,where that be wet dirt to eyes to the lining on ones throat and lungs should they inhale it. This reduces the affected parties ability to breathe and see, slowing their movement speed and reaction time. Once the pollen breaks down, this ability goes on cooldown for 2 turns. Spiral Flower: Lutea fires razor sharp petals at an enemy, slicing into them to deal damage. 1 post cooldown. Thorn Growth: Lutea plunges her vines into the ground and causes a thick carpet of thorns to spring up for 2 turns, making walking painful and difficult, dealing damage and slowing movement slightly. 2 post cooldown
Vine Walls: Lutea calls for 3 walls of thick vines to spring up from the ground, creating barriers of thorny plant matter that can be used as cover or to entrap an enemy. These walls can be destroyed, or will wither after 5 turns. The 3 post cooldown begins after the walls have been initially called up rather than when they vanish.
Vine Whip: Lutea lashes out powerfully with her vines to attack a nearby enemy.
Sap Burst: Lutea spits a ball of thick, sticky sap at an enemy. If it hits, it severely reduces speed for 2 turns. If it misses, it still creates a sticky trap in the ground for 1 turn. 2 turn cooldown. Vicious Circle: Lutea summons dozens of huge, thorny vines in a perfect circle around a large area that constantly curl and shift and writhe in place, making escaping that area on foot extremely difficult. even escaping via the air is more difficult as the ends of the vines whip about. The vines themselves don't directly attack anything, however their erratic movements and thick covering of thorns make them incredibly painful to run into. They last for 5 rounds. 3 turn cooldown.
[7 Abilities Max] Digivolves From:Togemon Digivolves To: Bancholilimon MegaSpecies: Bancho Lilimon Appearance: Attribute: Data Family/ies: Wind Guardians Type: Fairy Fighting Style: It is in this form that Lutea's combat loving aspects show most clearly. As Bancho Lilimon she is aggressive to a fault and refers to crush her opponents with overwhelming, unrelenting force. if a foe tries to flee she will chase it down, if an enemy begs for mercy she will force it to beg harder before even thinking about it, and if she meets an opponent that gives her and Lanata a good fight and survives, she will hope to fight them again someday soon. Abilities: Fight On!: Lutea's fighting spirit overflows as her excitement increases, her desire for a never ending and exciting battle realizing in a temporary healing factor. For 4 turns, Lutea heals 15% of whatever damage she takes that turn as her physical form is energized by her emotional state. 3 turn cooldown. Combat Prowess: Boasting about her combative ability psyches Lutea up, temporarily increasing her speed and defensive ability by 15% each for 3 turns. 2 turn cooldown Nightmare Assemble: Lutea's vine yo-yo duplicates into a dozen ghostly copies of itself which all strike at a foe rapidly, ending with a powerful uppercut blow made with the real-yo-yo. 2 turn cooldown. Twin Petals: Lutea fires a pair of glowing flower petal from her head that seek out the nearest enemy to attack, making them incredibly difficult to dodge and dealing moderate damage. 2 turn cooldown Burn Powder: Lutea spews from the flower on her head a thick cloud of highly acidic pollen that settles rapidly on her surroundings. The pollen rapidly eats away at whatever it touches for 2 turns, causing damage to anyone coated with it and destroying or damaging parts of the surrounding terrain. 3 turn cooldown. Domination: Lutea's yo-yo begins exuding acid for 3 turns, increasing the damage dealt by her basic attacks by 10%. 2 turn cooldown. Flurry Cannon: Lutea fires from her fingertips a series of acidic bullets at a single target. 1 post cooldown Rip and Tear: Lutea wraps her opponent in the tether of her yo-yo to ensure they cannot get away, and then presses the body of her yo-yo against the trapped individual. It begins to spin rapidly, becoming almost like a buzz saw as the tether is suddenly pulled. The trapped foe is rotated on the spot as they are rapidly unwound from their binds, the head of the yo-yo dragging along their body the entire time and causing deep wounds. 3 post cooldown. Absolute Territory: Lutea swings her yo-yo in a wide circle, scoring the ground with it as it goes. The lines marked in the ground begin to emit a bright green light as they generate a powerful barrier that over the course of 4 turns shrinks down in size, forcing opponents closer and closer to Lutea and limiting escape. 4 turn cooldown. Digivolves From: Blossomon Digivolves To: Ceresmon BiomergeSpecies: Ceresmon Appearance: Attribute: Data Family/ies: Wind Guardians Type: God Man Fighting Style: In this form Lutea becomes like a flying fortress, raining destruction down from above to devastate entire areas. While her offense and defense in this form are highly impressive, her greatest ability is her capacity to heal and protect those she invites into the forest on her back, or to attack and drive out enemies that intrude on it. Abilities: Garden of Eden (Support Passive): The massive 'World Tree' on Ceresmon's back constantly generates a passive healing aura that speeds recovery from injuries and illness for those that she invites into the forest upon her back. This effect does not heal Lutea in this form however as the energy it replenishes is the same amount it consumes from her, so she gains no benefits herself. She can however control who receives this benefit as she has to consciously choose to aid them for the energy she outputs to have an effects. The further you are from the tree, the weaker the healing effect gets, and it does not radiate off of her body. Landfall: Lutea launches huge chunks of rock and dirt from her body down at anything below her in a wide area, heedless of whatever it may be aside from enemies. 3 turn cooldown Root Surge: Countless plant roots burst from all over her body, lashing madly about to attack anything nearby. 2 turn cooldown. Labyrinth: Lutea rearranges the forest on her back to create a dangerous, trap riddled maze to protect the World Tree and anyone around it from intruders for 4 turns. 3 turn cooldown. Fruits Flechette: Lutea fires a burst of razor sharp fruit seeds at an enemy to slice them apart. Famis: Lutea lands and drives her feet deep into the ground to spread her roots, absorbing energy from plant life around her to heal herself. The more plants there are, the more she heals. Any plants she feeds off of this way withers and dies. 3 post cooldown Sundew: From Lutea's mouth come dozens of incredibly sticky vines that curls around and trap any opponents unlucky enough to be hit. Trapped foes are the drained of their energy for 2 turns or until they are able to break free. Lutea heals herself with whatever she absorbs from them. 3 post cooldown Island Freefall: Lutea surrounds her underside with a layer of hard rock and then drops, slamming into the ground below with tremendous force. The impact crushes whatever is beneath her and flings debris everywhere. 4 post cooldown. Burning Blood Shelling: Lutea sacrifices some of her vitality to fires gobs of her own magmatic blood at her enemies, causing massive damage to anything hit with both the impact and molten temperatures. 4 post cooldown. Soil Creep: Lutea manipulates any soil she is in contact with to rise up in a tsunami of earth to crash into and batter opponents she can see. 3 turn cooldown. Digivolves From:Bancholilimon
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Post by Natane Hirayama on Nov 11, 2019 23:06:12 GMT
TWIN DNA DIGIVOLUTION LINE RookieSpecies: Floramon Appearance: Attribute: Data Family/ies: Wind Guardians, Jungle Troopers Type: Plant Fighting Style: Reduce opponent fighting ability, and then sap their energy until they collapse Abilities: Allergy Shower: Floramon spreads a cloud of allergenic pollen that lingers for 2 turns, causing those who inhale it to be caught up in sneezing fits and to have runny eyes, reducing their capacity to fight back effectively for the duration. 3 post cool down Vine Growth: Floramon causes vines to sprout from the ground to entangle opponents and make movement more difficult for 2 turns, although they avoid this effect themself due to their affinity for their own vines. 3 post cooldown Sapping Grasp: Floramon grabs an enemy and saps their energy, although Floramon receives none of it themself, it purely goes towards their capacity to induce plant growth and has no overall effect on Floramon's health. Toxic Coat: Floramon's body begins to secret toxins, enhancing the power of their abilities by 10%, adding a minor poison effect to their basic attacks, and making them slightly harder to hold onto as slippery toxic liquid seeps from their skin for 3 turns. 3 turn cooldown Digivolves From: Lutea and Lanata DNA Digivolving to Rookie Digivolves To: Woodmon ChampionSpecies: Woodmon Appearance: Attribute: Virus Family/ies: Jungle Troopers, Nature Spirits, Wind Guardians Type: Plant Fighting Style: Fighting at close to short range with draining attacks to keep up their own health while depleting the opponents Abilities: Ablative Bark: Woodmon growns another layer of Bark beneath what's already there, turning the outer layer into ablative armor. This increases it's defense by 20% for 3 turns or until it takes at least one attack for three turns. 3 turn cooldown. Drain Branch: Woodmon's branches extend and lash out to pierce an enemy, draining energy fro it and restoring roughly half of what is drained to themself. 2 post cooldown Leaf Slider: Woodmon shoots razor sharp leaves at an opponent to damage them. 1 post cooldown Wooden Masher: Woodmon floods energy into their arms to strengthen them and then slams them down on an opponent. Works especially well when used the turn right after a successful Drain Branch as unabsorbed energy is allocated into Woodmon's arms. Sorrow Fog: Woodmon spews a cloud of dark gasses that reek of rot. These gasses cause coughing fits and watery eyes to plague anyone who inhales them for 2 turns, reducing the accuracy and strength of any attacks they may make. 2 post cooldown. Drain Buster: Woodmon grabs an opponent and drains a decent portion of their energy , restoring its own health by 2/3rds of what is drained. During this process, Woodmon is unable to move as effectively and has a harder time responding to incoming attacks on their next turn. 1 post cooldown. Splinter Impact(Combat Passive): Woodmon strikes the ground with it's arms, causing them to crack and splinter. This causes minor damage to them but causes their melee attacks to hit harder and allows them to grab opponents more easily as the splintered wood digs into their bodies for 3 turns. 2 turn cooldown 6 Abilities Max] Digivolves From:Lutea and Lanata DNA Digivolving to Champion Digivolves To: Lilimon UltimateSpecies: Lilimon Appearance: Attribute: Data Family/ies: Jungle Troopers, Wind Guardians, Nature Spirits Type: Fairy Fighting Style: Lilimon's preferred fighting style is a mix of medium and close range with a bit of melee thrown in. They prefer to take advantage of their flight capability and agility to avoid blows rather than guarding against them in a more physical manner. Abilities: Wind Cloak: Lilimon's wings begin to beat at a furious speed, shaping the air around her into a rapidly swirling sphere of high winds that bolster her movement speed by 10% and decrease the impact of incoming attacks by 5% for 3 turns. 2 turn cooldown. Fairy Vine: A long thorny vine erupts from Lilimon's palm, shooting towards a target to impale them. 1 turn cooldown. Flower Cannon: Lilimon focuses light in the flower on her head and then fires a powerful beam of energy that detonates on impact with a target, dealing 10% splash damage to anyone else within 10 feet of the impact zone. 3 turn cooldown. Bursting Coat: Long thorns erupt from Lilimon's body all around, stabbing anyone nearby multiple times. 2 turn cooldown Temptation: Lilimon releases a cloud of glittering pink pollen that saps energy from anyone who inhales it. The cloud lingers for 2 turns. 2 turn cooldown. Petal Cannon: Lilimon's hands transform in rose-like cannons that fire a volley of seed pods filled with explosive powder. 2 turn cooldown. Flower Cutter: Lilimon creates a jagged blade made of flower petals that remains for 3 turns that she uses as a sword, causing her basic attacks made with the sword to deal extra damage. 2 turn cooldown [7 Abilities Max] Digivolves From:Lutea and Lanata DNA Digivolving to Ultimate Digivolves To: Lotusmon MegaSpecies: Lotusmon Appearance: Attribute: Data Family/ies: Type: Fairy Fighting Style: Lotusmon is a long ranged fighter and healer. While they're not helpless at close range, they prefer to fight their enemies from further away to avoid being harmed as much as possible. They would rather serve as a support and caster to another Digimon than fight alone whenever possible. Abilities: St. Elmo's Fire: Lotusmon becomes wreathed in flickering purple and blue light that protects them from 50% of oncoming damage for 3 turns. 2 turn cooldown. Serpent Cure: Lotusmon's Caduceus glows with a pure white energy that animates the white snake wrapped around the staff. The light can be fired like a beam at a target of Lotusmon's choosing, including themself, that heals up to 70% of the damage the target has taken. 3 post cooldown Serpent Ruin: Lotusmon's Caduceus staff crackles with dark energy that animates the black serpent coiled around the staff. A beam of darkness fires out at a target of their choosing, causing massive damage on a hit. 2 post cooldown Seven's Fantasia: A swirling spectrum of rainbow light emits from the multicoloured flower staff that Lotusmon carries that settles on a target like an aura for 3 turns. The light dazzles the cloaked individual, making it incredibly difficult for them to see their surroundings. 2 turn cooldown. Brightfall: Lotusmon creates 4 spheres of multicoloured light with their flower staff that hover around them for 4 turns, including the turn on which they are created. On each of those turns, one sphere flies at a target of Lotusmon's choosing, impacting with a painful burst of light and energy. 3 turn cooldown. Will of Asclepius: Lotusmon creates a sphere of golden light around themself with their Caduceus, healing themself and any ally that steps within the sphere for up to 50% of their health over the course of 2 turns, with 25% of the healing taking place on each of the turn the sphere exists. While the sphere is up, Lotusmon cannot move, although they can still attack from within the sphere. 2 turn cooldown. Shieldmaiden: Lotusmon conjures a ghostly image of themself bearing a giant shield in both hands which they then assign to one creature. That creature receives a 25% boost to their defensive abilities for 2 turns as the summons shieldmaiden guards them from attack. 3 turn cooldown. Chroma Buster: Lotusmon fires from their flower staff a bolt of colourful energy at a single target. Blessing of Hermes: Lotusmon channels energy through her Caduceus into up to two targets, granting each target a 30% speed increase for 3 turns. 2 turn cooldown. [9 Abilities Max] Digivolves From: Lutea and Lanata DNA Digivolving to Mega Digivolves To: Rafflesimon BiomergeSpecies: Rafflesimon Appearance: Attribute: Data Family/ies: Wind Guardians Type: Fairy Fighting Style: Rafflesimon is all about creating advantages for themself. Whether it's separating enemies from each other, removing buffs, or turning a foe into a temporary ally, Rafflesimon's approach to combat is less about overwhelming force and more about altering a fight to their favour with illusions and mind altering power. Abilities: Splendour (Passive): Rafflesimon's appearance is grandiose and radiant, granting her an advantage in swaying the opinions of others in their favour. Rafflesimon has an innate advantage during negotiations and any techniques that influence the mind of another being has an increased likelihood of success in their presence. Ballet Gun: From their sleeves Rafflesimon fires a barrage of seed-like bullets at up to two targets. Chroma Wall: Rafflesimon conjures a thick, sturdy, soundproof, and incredibly high wall of multicoloured opaque light that lingers for 4 turns. Cooldown begins the turn the ability was used and is 1 turn long. Dazzling Confusion: Rafflesimon creates a cloud of bright, constantly shifting light particles that flash in such a way as to confuse the senses, giving every attack made by those caught in the effect to have a 25% chance of hitting a creature other than the intended target. The lights linger for 3 turns. 3 turn cooldown. Cape of the Matador: Rafflesimon flares their gown to reveal the multitude of chromatic lights making it up. The lights all shift to a vibrant red and any creature that gazes into the light finds their mind clouded in a haze of nonsensical rage, causing them to attack whatever is nearest to them for the next turn. 3 turn cooldown Destabilize: Rafflesimon scatters prismatic scales about the area, coating everything with their brilliant light for 2 turns. During these turns, al other creatures attempting to move through this space suffer a severe movement penalty as the ground and air seem to move and shift in thickness as if with with a mind of their own own. 2 turn cooldown. Hex Code: Rafflesimon creates a net of multicoloured light that they fling at an opponent, entrapping them in threads that burn into them with energy. 2 turn cooldown. Vibrance: Rafflesimon creates 7 rings of light and energy, one for each colour of the rainbow. They fling these rings at up to seven targets, each ring that impacts stripping away a positive buff from the impacted target of that character's choosing. If more than 3 rings hit a single target, one of the buffs is instead reversed into a debuff with halved effectiveness. 4 turn cooldown. Blessed Hold: Raffesimon embraces a single target and presses a kiss to their head, draining life energy from them to heal themself for 25% of their total health. This effect increases by 5% is the target is under the effect of one of Rafflesimon's mind-altering abilities. 4 turn cooldown, Wisslen: Rafflesimon spreads their scales to a nearby opponent, conducting their power through the scales to infiltrate and influence the mind of the creature they come in contact with. Anything at a strength level of mega and above is brought under their influence for 1 round, making them unwilling to attack Rafflesimon and causing them to see one ally as an enemy instead. Creatures of Ultimate level are brought under their control for 3 turns in the same way, and creatures of Champion or lower levels are under their control for 5 turns. This ability can only be used twice per thread unless stated otherwise by the thread GM. Digivolves From:Lutea and Lanata DNA Digivolving to Super Mega
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Post by Natane Hirayama on Nov 12, 2019 2:08:53 GMT
OPTIONAL EVOLUTIONARY STAGES - 1ST PARTNER ARMOR DIGIVOLUTION Armor ChampionSpecies: Waspmon Appearance:
Attribute: Virus Family/ies: Metal Empire, Wind Guardians Type: Cyborg Fighting Style: Rapid attacks taking advantage of the angles afforded to it by flight. Preferring to strike from medium range whenever possible Abilities: Honey Booster: Lanata's speed increases by 20%, making them harder to hit for 2 turns and allowing her to increase or reduce distance between herself and her targets more easily. 3 turn cooldown. Turbo Stinger: Lanata fires a laser beam from her stinger at a single target. Bear Buster: Lanata fires a poisonous beam from her stinger at a single target. The poison takes full effect over the course of 3 turns and causes increasingly severe damage over those two turns. However in order to use this attack Lanata must land and brace herself, and there is a brief charge time which makes it less accurate against faster Digimon. It is especially effective against bear-like Digimon and causes their movements to slow as well. 3 turn cooldown. Sonic Striker: Lanata flies by opponents at top speed, generating a sonic shockwave that causes damage to anything caught in the blast (Think Rodan). 2 turn cooldown Venom Bash: Lanata swings her spike covered abdomen at an opponent like a wrecking ball, causing damage from both the impact and the venom within the spikes. 2 turn cooldown Pierce Burst: Lanata fires a volley of the spikes sprouting from her abdoment like missiles down on opponents that explode into a caustic mist on impact, causing acidic damage on anything caught in range. 3 turn cooldown. [6 Abilities Max] Digivolves From: Lanata with Digimental of Poison. Armor UltimateSpecies: Cannonbeemon Appearance: Attribute: Virus Family/ies: Metal Empire, Wind Guardians Type: Cyborg Fighting Style: Abilities: [7 Abilities Max] Digivolves From: Lanata with Digimental of Venom
OPTIONAL EVOLUTIONARY STAGES - 2ND PARTNER ARMOR DIGIVOLUTION Armor ChampionSpecies: Flybeemon Appearance: Attribute: Data Family/ies: Nature Spirits Type: Insect Fighting Style: In this form Lutea prefers strikes from close or short range, primarily aiming to harrass and herd enemies into disadvantageous positions for Lanata to take advantage of once she escapes the blast zone. Lutea's speed, while less than that of her armor evolutioned sister, is still greatly increased in this form and her agility is even greater, allowing for her to evade her sister's oncoming ranged attacks due to the close connection the two share Abilities: Afterimage: Lutea temporarily floods her body with more energy, causing her whole body to vibrate at high frequency and distorting her outline with afterimages, making it harder to hit her, increasing her evasion by 20% for 2 turns. 3 turn cooldown. Fly Spark: Lutea beats her wings rapidly, generating electricity that she then fires at an enemy, electrocuting them to deal damage and slow their movement for 1 turn. 1 post cooldown. Needle Stinger: Lutea fires the tip of her stinger at an opponent at short range. Poison Stinger: Lutea jabs her opponent with her stinger, pumping venom into their system to cause damage over the next 2 turns. 2 post cooldown. Static Claws: Lutea charges electricity into her claws and makes a rapid series of swipes with them at one opponent, causing them damage and reducing their evasive abilities for 1 turn as their muscles spasm and lock up. 1 turn cooldown. Sonic Burst: Lutea rapidly vibrates her wings to generate a piercing sonic blastwave to emit from her, damaging and blowing back anything within 10 feet of her. 2 post cooldown Charge Transfer: Lutea places a hand on a Digimon, converting electricity into healing energy and transferring it to the contacted party to heal them for a moderate amount of health. 2 post cooldown. Digivolves From: Lutea with the Digimental of Protection : Armor UltimateSpecies: Jewelbeemon Appearance: Attribute: Vaccine Family/ies: Nature Spirits, Virus Busters Type: Insect Fighting Style: Abilities: [7 Abilities Max] Digivolves From: Lutea with the Digimental of Beauty
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Nov 22, 2019 0:50:12 GMT
On review, there is no passive here that would actually be a passive. These would all be 'buff' moves, so to balance that against existing techniques, I can't allow them as passives (as that would allow them to be paired with real moves).
Withering Love should be once per thread considering its insane level of power.
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Post by Natane Hirayama on Nov 22, 2019 17:32:21 GMT
Edits have been made, removing the Combat Passive tag from all moves previously marked as such. Withering Love's usage counter has been altered to be once per thread.
Ceresmon's Garden of Eden Support Passive and Rafflesimon's Splendour Passive are both constant effects that either increase healing ability within a certain area for any creature other than them, or bolsters their abilities both in and out of combat respectively. I am unsure if they would keep their passive tags as a result as they're less of a conscious effects and more of a thing that just happens around them. Please advise.
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Nov 22, 2019 23:43:28 GMT
Those should be good. 1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Nov 24, 2019 23:06:08 GMT
Approved.
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