Nexa, the Plasma Queen (Twin Digimon, Xena and Anex)
Dec 21, 2019 9:08:41 GMT
Post by Nexa, the Plasma Queen on Dec 21, 2019 9:08:41 GMT
"This world and all its possessions? Are mine... All mine!"
- Nexa, the Plasma Queen.
- Nexa, the Plasma Queen.
Nexa, the Plasma Queen
Digimon Name: Nexa
Default Form: SovNexamon (Champion-Level DNA Evolution of PriXenamon and PriAnexmon)
Gender: Female (Non-Traditional Female Role)
Alignment: Chaotic Evil
Hollow Suit: Albedo (Overlord)
Skills/Talents:
- Dark Area Survivor: Having spent most of her new life amongst the ruins of the Dark Area, Nexa has had to make ends meet however she can, from more innocent things such as salvaging to less innocent means. Because of this, Nexa has very good survival skills that allow her to look after herself and a small party if need be.
- Fighting Dirty: The Dark Area is not the safest of places and Nexa having been formed within its barren wastes learned this quickly. From fighting over scraps of food and materials to raiding others for what little they had, the Draconic Digimon quickly developed their own fighting technique to aid in surviving the Dark Area. From sand in the eyes to a kick in the groin, the Plasma Dragon fights dirty with their combat training.
- Fertile Imagination: Possessing vivid creativity, she is always trying to make or do something, with her wasting her time on any outlet she can find. From fighting to studying, Nexa has always got herself preoccupied with something and as of right now her current outlet is in studying the intricacies of the world around her. Though this hobby is quickly becoming an obsession as if the world she was studying was something she owned.
- Plasma Tears [Non-Combat Ability]: Through sheer force of will and an intelligent application of plasma, the Draconic Digimon is able to tear a hole from one place in the Digital World to another. Though in order to do this, the Plasma Queen must exert an immense amount of energy that leaves them drained for a day and unable to do it again until they have recovered. To do it safely they must travel to a location they have frequented in the past and know well, otherwise, it can be very dangerous. This ability has no use in combat.
- Plasma Wings: Having grown two sets of wings, one set far larger than the other, the Dramon is capable of flying at a high speed if need be. Normally these wings are folded in and around the Digimon like a coat that protects and covers them but when spread out they are extensive in size and capable of propelling the Draconic Digimon to immense speeds. This ability is usable outside of combat due to their nature of being parts of the Digimon's body when out of combat, though they are loathed to use them unless they have to due to the act of flying being tedious and exhausting. This only applies to Champion Level or higher.
Inventory:
- Reliable Backpack: Being lucky enough in her early days to obtain a sturdy backpack, Nexa was able to keep herself on the move. The backpack is more of a duffel bag and is made from a tough Kevlar like substance that has allowed it to endure the ruggedness of the Dark Area. This backpack is mainly filled with various knickknacks that help her survive.
- Various Books: Having collected the books that others have cast away in the Dark Area, Nexa takes pride in her small collection of academic tomes. Books such as these are often ignored due to the lack of relevancy in a place where might makes right and so they are often thrown away due to this. But to the Plasma Queen, these tomes are invaluable due to the information that they have.
- Assorted food items: Taking her time to sift through the environments that she finds herself in, the Draconic Digimon has obtained a few foodstuffs on which they survive off of. These mainly consist of preserved fruits and vegetables which help the solo Digimon to keep herself fed during tough times that fresh food isn't available to her.
- Useless Junk: Much like how she has collected various foodstuffs, Nexa has also collected various loose items that she trades with merchants. These items usually aren't worth too much but with her charisma and silver tongue, the Plasma Queen is able to at least get something for nothing. With this extra cash, the Draconic Digimon tends to buy various fresh meals and other such amenities.
Personality:
"Together at last... Now we are unstoppable."- Nexa
To say that Nexa is unkind would be an understatement, being almost sadistic in nature the Draconic Digimon is incredibly abrasive towards most others. Her personality is an antithesis of her previous incarnation, that being Xehra. What kindness and empathy she once had replaced with cruelty and callousness, compassion replaced with sadism and her protective nature overshadowed by a desire to control and dominate, a parody of what Xehra stood for. Though she is far from just a twisted shade, as a fractured copy of the Plasma Dragon, the Plasma Queen as made whole in the Dark Area and has developed to be greater than the sum of her parts. Adamant that she herself is not just a shadow of what she was spawned from, Nexa goes out of her way to prove that she is more than Xehra ever was or ever could be. This ambition is so immense that she has become almost delusional in her desires, as she will prove to the world that she truly is the Plasma Queen by ruling over it.
Though as she progresses through her various evolution and each of those having their own personality quirks and traits, they all possess the same baseline as they are all, in the end, Nexa. In her Fresh form, she is weak and small, though filled with a strong desire to conqueror that at this stage is comedic if anything. As she progressed and grew rapidly in the Dark Area, her desires for conquest burning just as hot as in her fresh stage. Advancing to the stage of In-Training, she would become more aggressive, going out of her way to prey upon the Fresh Digimon of the area in order to fuel her advancement. Obtaining her Rookie form in record time, the aggressive Digimon that is now HeiNexamon would continue her rampant hunger for power. Though she would mellow out after obtaining her current max of Champion, she would still harbour the intense desire to dominate and control others and the Digital World itself.
Though Nexa is smart enough to realise that brute strength is not the best way to force a world into submission, she would need resources, allies, and servants. So she would study and from there, her obsession with academia would beguine, a desire to learn about the world and of others in order to better control them. Knowing is half the battle with the other half is violence, both of which Nexa reveals in and has become well adept in. Unlike Xehra, Nexa is intelligent, able to easily think around a problem and not having to rely on simply brute-forcing a situation with her sheer might. Being rather lazy, they would rather out-think a problem than simply brute-forcing it to the point that should it require brute force she will simply ignore it or have someone else do it instead. This slothful nature of the Solo Digimon is a major issue for them as they will often simply laze around reading than do anything progressive with their day. However, when it comes to telling others what to do they will be incredibly adamant and direct, going out of their way to ensure that the job gets done by whoever it is that is unlucky enough to be being bossed around by them.
Personal History:
Hatching as a fractured egg, Nexa would awake as a Digimon that appeared similar to an EggNexamon but different, above her egg sat a glowing mass of purple plasma that had been crystallised into a beautiful crown. This crow would be the defining feature to differentiate the two lines of Digimon, the Xedramon line being but a meek Adventurer and Nexamon being the evil Tyrant. As EggNexamon she was a Fresh Level Digimon, weak and pathetic as she was she would harbour a lust for conquest and a desire to dominate the world around her. As comedic as these ambitions were in her current form, they would shape what she would become as she developed and grew as Digimon. Even in this form, she would try to fight as useless as it would be, like most she could conjure a small flame that would cause the opponent to become smeared with soot more than become hurt. Despite this clear weakness, she was stubborn and unrelenting and would persist through pain and agony to get what she wanted.
Starting out as a Fresh Level Digimon in such an unforgiving environment like the Dark Area was unfortunate for Nexa. Every day was a fight for her life, having to fend off those who would consume her data and use her for their own growth and survival. However as she grew herself grew the predators would become her prey, though this would not be for some time, her having to play it safe to survive. Taking her time and hiding when she didn't need to do things, the small EggNexamon would become an opportunistic scavenger, picking at what little remains would be found in the barren wastes. Though these days of scavenging would not be short-lived as with each passing day the Fresh Level Digimon would become more and more powerful until it reached a climax of Digital-Evolution.
After many days filled with trials and nights spent in fear, Nexa would Digivolve into an In-Training Level Digimon. This form is that of HeiNexaDramon, still very similar to her previous form in terms of strength and only being slightly different from WyrNexadramon in appearance with the most notable difference being the crystalline crown made of plasma that sat atop them. Now with newfound power, they would prey upon the Fresh Level Digimon that was once in a situation similar to hers before her evolution. By greedily feasting upon the weaker Digimon that once called her friend or ally, she would grow more powerful and with that power, she would become more ambitious to rule the world she barely knew about.
Though she was larger than some, Nexa was still weaker than most in the Dark Area, those that she preyed upon were just unlucky enough to be weaker than she was. Gorging herself on data she would grow stronger and stronger, her fighting style is dirty and cruel it would often mean the last moments of those she devoured would be of feeling cheated and immense pain. However when in such a barren and dangerous place like the Dark Area, you have to do what you can to survive, even if it costs the lives of the others. At first, Nexa would regret her actions, the acts she was doing even making her feel guilty for her actions, though as she continued she would grow numb to these feelings and eventually reveal them in it. Growing stronger and stronger with each hunt she made, she would soon grow to a climax where she would Digi-evolve to a new height.
After having gorged herself in a hunt, the In-Training Digimon would find herself under attack from another In-Training Digimon. Nexa would still be injured from her fighting earlier and would be at a clear disadvantage, however as she fought against them she would feel her mortality approaching and fear would take her. For the first time, she would feel what those she preyed upon felt as she had now become the prey to her aggressor. Thankfully however when pushed to such a limit the Plasma Queen to be would feel a well of power within her explode, her Digi-Core pumping out volatile plasma into her body. Undergoing Digital Evolution, the small In-Training Digimon that was HeiNexaDramon would become PriNexaDramon, a Rookie Level Digimon.
Now empowered to a new level, the new Rookie Level Digimon would be given new power beyond anything that they had ever imagined possessing before. Despite being only a Rookie they had obtained control over Plasma, though limited it was still powerful enough to turn the fight in the favour of the hunted Digimon. The hunter now becoming the hunted was quickly dispatched by the now more powerful Digimon, them launching a devastating orb of plasma that vaporised the poor In-Training Level Digimon.
Devouring the data of their predator turned to prey, Nexa would think on her new power, she was able to bring out powerful energy of an archaic nature. She could feel the plasma channelling through her body and was revealed in the sensation of such power coursing through them was addictive. After spending some time practising with the newfound power they had, the Draconic Digimon would return to her hideout only to find out that they had outgrown it in their new form. Deciding that with their new control over the fourth state of matter that they had enough strength to explore the Dark Area, they would collect their things and set out. Thankfully, they had a large duffel bag which unknown to the Digimon once belonged to an unfortunate human who had met an unknown fate within the Digital World. The bag was durable and able to weather the harsh environment of the Dark Area fairly well but it would occasionally need repairs which would be annoying to its owner.
Though as she was foraging through her things, she would stumble upon something that she had forgotten that she had collected, a small rectangle of paper and cardboard, also known as a book. Though her ability to read or speak was rough due to her not needing that skill to survive in the Dark Area, she did manage to read through it, it was a small history encyclopedia about various locations in the human world. This sparked an obsession within the Draconic Digimon to learn more about the world outside of the Dark Area and to conquer it, to make it hers. Her ambition from when she was younger now reignited and burning hotter than ever, they would head out in search of more information and more power to obtain their dreams.
As they travelled they would hunt, scavenge and harvest what little existed within the Dark Area, though they did more than just survive in the hostile habitat, in fact, they thrived in it. Growing ever more powerful as each day passed and finding more books that were cast aside for the lack of immediate help in the dangerous badlands, if a little damaged, Nexa would grow ever closer to the next stage in her life. Each day was a trial and one that would test them to their limits, something that would shape and mould the Dramon into a powerful and dangerous entity within the Digital World.
Tiring of the Dark Area and its rabid and savage Digimon, the Royal Dragon would start to think about how best to escape the hell she was trapped in. Though she would get an idea on how to do so, it was more than reckless. But it was a risk that they were willing to make, they had to leave the Dark Area as it was a dead-end for their ambitions and dreams. The reason being that the Digimon within the Dark Area were wild and more akin to animals and beasts than any form of sentient life and even though Nexa had no idea if there we Digimon outside of the Dark Area like her, she had no choice but to bank on it as right now she didn't have many options. By studying the books that she had amassed, she would develop a small understanding of the world that she was in, the Digital World being considered an 'anomaly' by the humans in the world connected to it. It would be this Digital World that the Draconic Digimon would sick their ambitions on and it was it that they would focus on first.
Through the intelligent application of plasma and with little understanding she had of the Digital world, Nexa was able to think of a way to open up a small gateway to another location within the Digital World, or more accurately, a tear in the Digital World that would open up in a different location. Though it was foolhardy and beyond dangerous to do, the Draconic Digimon refused to accept the risks and would forage onward with her plan. Her claws being made of plasma could change their shape and make-up, from soft and gentle for everyday tasks to razor-sharp blades for combat. By changing the composition to that of plasma turned into Data it would enable the Royal Dragon to potentially tear a rift into the Digital World for a moment to act as a gateway between locations.
With a deep breath, she'd thrust her claws forwards, the pain of the Digital World resisting her would cause the Draconic Digimon to let out a cry of anguish as she'd push on to tear open a gateway. Though soon she would realise that she was too weak to perform the task, her body and core not powerful enough to sunder the world for a moment and create the door she'd need and at that moment, the Solo Digimon felt true fear, the fear of being completely lost within the code of the Digital World that she had once dreamed of subjugating.
Though it was in this moment that they felt themselves grow more powerful, their stress and the will to survive would empower them, their core producing plasma at an alarming rate before forcing the body to adapt by Digitally Evolving. Obtaining her Champion form, the now SovNexaamon would declare in a triumphant roar that it would be to sole Sovereign of the world. Ripping open a hole in the Digital World and seeing the first glimpse of the world she wanted, they would recklessly throw themselves forwards into the abyss between it and the Dark Area.
Crawling out of the tear that she had made, the newly evolved Champion-Level Digimon began to feel extremely strange and an immense amount of pain. During their forced breach between the code of the Digital World, the Draconic Digimon had haphazardly and blindly gone to a random location and in doing so the portal they made was unstable. This unstable portal caused their very code to corrupt and their Digicore began to fracture. Cursed to see a world that they dared to claim before passing, Nexa cried out against her fate as she succumbed to oblivion.
However, through a strange twist of fate, Nexa may have passed on that day but in her place formed two new Digicores from her own. These digicores belonging to the young Xena and Anex. The two Digimon being twins born of the same moment and being were eternally bound with one another. Together they trained and played growing stronger in the new world they had found themselves in not knowing much of their former lives even as they fought and thrived together. For the most part, the two Digimon just enjoyed each others company and had no idea of the grim fate that had befallen their previous life.
The Twin-Digimon would have gone the rest of their days not knowing of their former lives fate had they not been forced to DNA-Evolve with one another. Under an extremely dangerous fight where they were both almost defeated, the Anex and Xena resorted to drastic measures to try and survive. Fusing together their previous form restored itself back to what it once was, Nexa lived once more. Though she was back and better than ever, she was still Xena and Anex, the two bonded on a deep level to make themselves whole once more.
After surviving the fight, the two would return to their original forms, before they had fused and discussed what to about their sudden epiphany of what their true form was. Being together felt right to them, they already spent their whole lives together as inseparable twins and so they agreed to stay together as much as they could as Nexa. And so Nexa was reborn as the fusion of Xena and Anex, though they weren't truly one whole Digimon like they used to be and often kept themselves split, Nexa was back and ready to take on the world she had claimed for herself.
Xena
Digimon Name - Partner #1: XenaDefault Form: SovNexamon (Champion-Level DNA Evolution of SovXenamon and SovAnexmon)
Gender: Female (Traditional Female Role)
Alignment: Chaotic Evil
Skills/Talents:
- Fertile Imagination: Much like her previous state when she was whole with her twin, Anex, as Nexa, Xena possesses a keen and vibrant imagination. Often seen playing with various objects that she had scavenged, the absent-minded Digimon likes to waste away her time doing various arts and crafts as well as reading various books to keep herself occupied. Though this takes up a lot of her time, much to Anex's annoyance.
- Plasma Tears [Non-Combat Ability]: Much like her 'whole' form, Xena is capable of creating 'tears' in the digital world that act as portals from one location to another. These portals are not really safe to use, however, as per the reason that Nexa's Digicore was initially corrupted. In order to use these portals, Xena must have been to a location before she can safely create a portal to said location, otherwise, the portals are dangerous and unstable. This ability has no use in combat.
- Plasma Wing: As Nexa, the Digimon possessed two large pairs of wings which enabled them to fly at extreme speeds but unfortunately as Xena that is not exactly the case. Possessing two wings on one side of her body, that being the right side, the draconic Digimon isn't able to do true flight but is able to use the wings to glide and to propel themselves rapidly in a direction should they have the need to do so. With the help of Anex, she is able to fly perfectly as they possess the other set of wings.
Inventory: (Shares Inventory with Nexa)
Personality:
"It's not fun if they just die... We gotta at least play a little more~."- Xena
Xena is bubbly and childish, the complete opposite of her twin, Anex. Though she has a conflicting personality with her twin, the air-headed Digimon gets along with them very well and is often seen hanging out with her twin as they enjoy each others company. Being the more childish of the two, the Draconic Digimon is often the one to bully and annoy the more stoic of the two. More than happy to play rather than fight, the girl often forgets that the two twins are in a desperate fight for survival at times and often gets lost playing silly games when she's supposed to be collecting resources or scavenging. Representing the more childish and innocent side of Nexa, Xena is actually very cruel and mean despite her rather playful and air-headed nature. More likely to play a 'game' than an actual game with someone, she prefers to torture someone rather than help them even if she'd benefit from helping them. Her bubbly nature is almost a guise that she had as she also possesses a very keen intellect that seems to be always trying to dissect something in her head.
Personal History: (Shares Personal History with Nexa)
Anex
Digimon Name - Partner #2: Anex
Default Form: SovNexamon (Champion-Level DNA Evolution of SovXenamon and SovAnexmon)
Gender: Female (Non-Traditional Female Role)
Alignment: True Neutral
Skills/Talents:
- Fighting Dirty: Possessing the memories of the true form, Nexa, Anex has inherited the combat style that they have learned from the time spent deep within the Dark Area. This fighting style is very dirty, often using cheap shots and dishonourable attack styles in order to quickly defeat a foe. Having put personal survival and the survival of their twin, Xena, above all else, they're a stern and capable fighter that doesn't like to mess around.
- Dark Area Survivor: Inheriting the memories of her 'whole' form, the impish Digimon that is Xena has a good understanding of how to effectively scavenge and gather resources from even the most desolate of wastelands. Though this is not always applicable, the Digimon is usually more than capable of finding something to make use of for the survival of herself and others, mainly her twin, Anex.
- Plasma Wing: As Nexa, the Digimon possessed two large pairs of wings which enabled them to fly at extreme speeds but unfortunately as Anex that is not exactly the case. Possessing two wings on one side of her body, that being the left side, the draconic Digimon isn't able to do true flight but is able to use the wings to glide and to propel themselves rapidly in a direction should they have the need to do so. With the help of Xena, she is able to fly perfectly as they possess the other set of wings.
Inventory:
(Shares Inventory with Nexa)
Personality:
"Get in, get out, no detours. Alright Xena? Wait... Where'd you go?"-Anex
Being rather bland and stoic, Anex is the complete opposite of her twin, Xena. The rather dull Digimon is clearly not very intelligent. Thankfully with what she likes to do, she doesn't need to be and that mainly consist of training and fighting. Being mainly a brute in nature, the physical and 'hands on' Draconic Digimon is actually quite open to 'talking things out rather than getting straight into a brawl. Despite her lack of intellect, the dim-witted Digimon possesses very good common sense and understands that fighting needlessly is a bad way to try and survive in any world. But even though she'd rather talk things out, she has a near addiction to fighting, the thrill of battle being like a drug to the warrior-like dragon. Spending most of her day's training in order to try and survive in the harsh reality that is the Digital World. Being a powerhouse of strength and endurance, Anex is rather intimidating and is more than happy to show her might whenever she gets a chance. Though there is one thing that she loves more than anything, and that would be fusing with her Twin in order to become Nexa as it's the closest she gets to be with them.
Personal History: (Shares Personal History with Nexa)
DIGIMON'S INITIAL EVOLUTION LINE
General Line Appearance:
All forms share several traits.
-Glowing lines
-Very soft grey scales
-Hard onyx scale plates
-Sharkskin-like white scales
-An oversized tail if their tail is visible
-All forms have vibrant colours that glow
-Similar Appearance to Xehdramon's Line
-near-constant plasma being vented from the lines
-Large hulking arms and hands with fingers/claws made of plasma
-Vibrant glowing internals that is visible through the mouth and wounds
-A 'crown' made of crystallised plasma that sits or hovers above their head
General Line Appearance:
All forms share several traits.
-Glowing lines
-Very soft grey scales
-Hard onyx scale plates
-Sharkskin-like white scales
-An oversized tail if their tail is visible
-All forms have vibrant colours that glow
-Similar Appearance to Xehdramon's Line
-near-constant plasma being vented from the lines
-Large hulking arms and hands with fingers/claws made of plasma
-Vibrant glowing internals that is visible through the mouth and wounds
-A 'crown' made of crystallised plasma that sits or hovers above their head
FIRST DIGIMON'S INITIAL EVOLUTION LINE
EggXenamon
Species: EggXenamon
Height: 1'3" or 38cm
Appearance:
EggXenamon is a quaint Digimon, as big as a human baby, that being an oddity in and of itself as it has yet to leave the inner shell of its Digi-Egg/Digitama. As such, it appears mostly as a hollowed egg that idly bounces along as its main form of locomotion, being much like most other Fresh Level Digimon inside of its 'Shell'. The egg itself is mostly white and grey with a dual spiral design of the colours flowing from the tip towards the bottom with portions of the egg having small black spots. There are a few cracks throughout the 'Shell' and on the front of the egg, there is a large crack that allows EggXenamon's bright and vibrant Red eyes to show through, however, it is impossible to make out much detailing of the Digimon inside of the egg outside of this light that they emit. However its bouncing is rather slow and if forced to it can roll at a far quicker pace, however, this often leaves it dizzy and feeling nauseous.
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon Egg
Fighting Style:
Complete avoidance at all costs, completely unable to combat opponents, all EggXenamon can do is run away and that's all it really wants to do at this stage. Thankfully the 'Egg Shell' shape body enables it to roll away and keep itself protected though this protection is not very effective and the rolling is disorientating.
Abilities:
- Tumble and Roll: Falling to its side, EggXenamon is able to speed itself up drastically and roll away in an attempt to escape from the conflict which threatens it. However, this can cause them to become heavily disorientated from the repeated rotations that the Fresh Digimon suffers while doing so.
Expanded Description:EggXenamon is completely unable to attack in this stage with its only option limited to simply trying to survive and running away. Despite its weak Form, it is surprisingly really resilient for a Fresh Level Digimon but it is still just a Fresh Level Digimon so in truth, despite it being comparably tough it is still very fragile. However, thankfully it has one trick to avoid being squished by potential predators though it isn't exactly extravagant or impressive. By quite literally just rolling away, EggXenamon is oval in shape and covered by the protective walls of an egg-like 'shell' which not only protects the frail Fresh Digimon inside but acts as a very effective means of escape.(Cooldown: 0 Turns)
Digivolves From: Digi-Tama/Digi-Egg
Digivolves To: HeiXenamon
HeiXenamon
Level: In-TrainingSpecies: HeiXenamon
Height: 1'9" or 54cm
Appearance:
HeiXenamon's a slight progression over EggXenamon's habit of shielding itself from predators within the shell of its Digitama/Digi-Egg. Having grown a bit larger, this small dragon's had to push its new legs out from the bottom of the 'shell' and its proportionally immense tail out of the rear of its 'shell'. This 'Shell' would be similar to the previous 'shell' of the Fresh-Level Digimon, being a spiral of grey and white from top to bottom with black splotches across its surface, though the shell would be far more cracked as it barely contained the small In-Training Digimon within. The legs which protrude out of the bottom of the shell are clad in tough black scales and have a very clear and strong draconic appearance. The tail of the small In-Training Digimon is far larger than one would imagine of a creature its size, having the same tough and thick scales on her legs covering its top with the bulk of it being white and having a grey under-scale. Getting around by toddling with its small legs, the small Dramon would peer through the large craft at its front while its heavy tail drags behind it. Though HeiXenamon is thankfully still able to roll away even with its large tail and small legs, though this still causes them to end up feeling queasy and wobbly from rolling around so much.
Attribute: Data
Family/ies: Dragon's Roar
Type: Baby Dragon
Fighting Style:
Even in this form, HeiXenamon is realistically unable to fight though can still give a painful burn with a puff of flame as a deterrent to threats or to hunt down weaker foes. Still protected within an egg-like 'Shell', the In-Training Digimon is tough for a Digimon of its tier however the main boon this gives is the ability to quickly 'roll' away from a dangerous situation.
Abilities:
- Flame Tongue: Taking a deep breath, HeiXenamon is able to let out a small puff of fire to protect itself and hunt smaller Digimon. This attack does pathetic damage against similar and weaker targets but against larger and more powerful targets the fire is almost entirely useless.
Expanded Description:Being draconic in nature it is no surprise that the Dramon is able to produce some form of flame manipulation. Huffing up before exhaling, the Baby Dragon is able to let out a small puff of fire as a form of attack to be brought against potential predators as well as prey of their own. Though this fire doesn't do much in the form of damage it does its job well enough and is able to create a very painful burn if nothing else. The fire being scarlet in colour crackles with an energy that is mainly wasted in its poor application by simply being blown over the target.(Cooldown: 1 Turn) - Tumble and roll: By pushing its legs and tail downwards as it falls down to its side, the In-Training Digimon is able to quickly roll away using the side of its 'Shell'. Though a quick way to escape a potentially deadly situation, it has a downside of leaving HeiXenamon disorientated and dizzy.
Expanded Description:Though it is able to defend itself against some threats using its flame tongue, it is far from a reliable combatant and so much like its previous form, it prefers to avoid combat if possible. Though it has a large tail and stubby legs protruding from the oval shape of its 'shell', HeiXenamon is still more than capable of rolling away. Its tail and legs are located on the underside of its shell meaning that for the most part they can be stuck straight down to allow the In-Training Digimon to use the bulbous shape of its 'Shell' to roll away however this rolling is disorientating for them.(Cooldown: 0 Turns)
Digivolves From: EggXenamon
Digivolves To: PriXenamon
PriXenamon
Level: RookieSpecies: PriXenamon
Height: 2'3" or 70cm
Appearance:
Standing at the height of a small child PriXenamon is more powerful than her height would suggest. Having a masterful control over plasma, the short Digimon has a very strong draconic resemblance, with a single large horn on the right side of their head. On their right side, they possess a large pair of wings, one monstrously large one and a smaller one. These wings are only on the right side of their body. Covered in a mixture of scales from tough black scales, shark-skin-like white scales to soft grey scales. They also have exaggerated proportions such as having large hands and tail that put the question of if PriXenamon truly is a Rookie-Level Digimon or not. Their body is covered in various lines of scarlet and reds of plasma that race across their body in an elaborate pattern. Their left side has a striking resemblance to the DNA Evolution of PriNexamon.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: Royal Dragon
Fighting Style:
Preferring to keep a large distance between itself and its opponents, not wanting to get hurt or have to exert itself in any way outside of avoiding getting hit. They would much rather have others fight for them, this is emphasised to the point that their abilities are dedicated to the support and empowerment of another in order to prevent them themselves from having to perform any real combat task. Though they would normally be able to dish out devastating damage with their long-range plasma powers, they tend to not use them either because they are unable to with their unique passive or because they simply hate having to exert themselves in such a way. Despite this however should they bring their all to bear, they are more than capable of defeating a foe with a relentless barrage of plasma.
Abilities:
- Plasma Bolt: By targeting a single unit, the Dramon is able to launch a large sphere or plasma towards them from a medium-range to deal high damage.
Expanded Description:Plasma is dangerous, even more so when wielded directly as a weapon and even more so when enhancing a weapon. By focusing on their hands or maw, PriXenamon is able to channel plasma into a volatile orb to be wielded as a weapon. Though this requires immense amounts of concentration, something that isn't easy for the Dramon to perform. This ability is devastating when compared to the abilities of other Rookie-level Digimon which is a display of the true might that this Dramon line possesses.(Cooldown: 0 Turns, Duration: 3 Turns) - Plasma Cycle: This ability can only be used while in the presence of the 'Champion'. This ability heals the 'Champion' and PriXenamon for a medium percentage of the damage that they have both taken and removes a single status ailment from one of them. This ability has a long cooldown despite requiring the 'Champion' of the Dramon to be used.
Expanded Description:By flooding their champion with Plasma, the Draconic Digimon is able to restore them to a healthier state, the act of doing so also restores themselves in the process due to the immense amount of plasma being channelled. However, this ability can not be used unless the 'Champion' is present due to how it functions meaning that without a 'Champion' or if they are otherwise indisposed, PriXenamon is left quite vulnerable. Despite this, however, the ability is powerful and can turn the tide of a fight by restoring both the patron and their servant with new vitality. The sheer amount of plasma used to restore both of them is able to remove a single detrimental effect from one of the duo, this surplus of plasma causing this effect is not intended but it is welcomed in the middle of an intense fight.(Cooldown: 3 Turns) - Plasma Boost: This ability can only be used while in the presence of the 'Champion'. This ability enhances the 'Champion' with an increase to their damage potential. This stat increase does not affect the damage caused by the other abilities of PriXenamon even if they originate from the 'Champion'. The 'Boost' is roughly equal to double the base power of the 'Champion's original damage. This stat increases last for two turns.
Expanded Description:By channelling plasma into the Digi-Core of the 'Champion', the Draconic Digimon is able to empower them for a small period of time provided. However, this ability has no effect on PriXenamon themselves as they are already infused heavily with plasma and so the additional surplus would be wasted. However, someone that is not innately infused with the rare volatile substance that is plasma is heavily augmented by the empowering energy. Though in order to empower them with this substance they must have accepted the offer of the Royal Dragon as their 'Champion'.(Cooldown: 3 turns) - Plasma Champion (Passive): Select a single allied target, this target becomes 'Champion' and becomes affected by the other abilities of PriXenamon. In order to become 'Champion', the target must agree to allow the Draconic Digimon to infuse their Digi-Core with plasma. The status effect of 'Champion' is considered a 'buff' and can not be normally removed unless the Plasma Infusion is removed. This infusion has the added effect of enhancing a single stat of the target. Only one Digimon can be infused by Plasma Champion, the 'Twin' of this Digimon is always considered 'Champion' unless another Digimon is made into 'Champion'.
Extended Description:An oath and a pact are forged between the Royal Dragon and their new Champion, a herald of what is to come. By willingly giving up their Digi-Core, the new 'Champion' surrenders themselves to the Royal Dragon, offering their very lives to the Draconic Digimon in order to obtain enhanced power. By streaming a tether of the archaic energy to the target, they are able to 'overclock' their Digi-Core with excess energy which can be seen via scarlet lines that race across their body. Though it is risky to 'overclock' a Digi-Core, the expert control of plasma that this PriXenamon possess allows them to do so with retaliative safety. In exchange for this vulnerability, the champion is given additional power that can push them further than they could usually ever hope to be in terms of power, enhanced by the volatile energies of plasma. This infusion has the added effect of empowering the target passively and enhancing a statistic of them, the telltale sign of this infusion is the plasma coursing through their body that shows vibrant purple lines over their body.
Digivolves From: HeiXenamon
Digivolves To: SovXenamon
SovXenamon
Level: ChampionSpecies: SovXenamon
Height: 8'2" or 250cm
Appearance:
The physical appearance of the SovXenamon is very lithe and toned with a sturdy yet flexible body. Being clearly draconic in nature with a large horn on the right side of their head and a large pair of wings on their right side. The wings are uneven and are entirely on the right side of their body, with one being a lot larger than the other. Covered in various scales of different kinds, the Draconic Digimon has tough black scales that act similar to armour with a toughness comparable to a poor-quality chrome-Digizoid. The other scales consist of smooth shark-skin-like white scales and soft skin like grey scales that are very soft to the touch. Standing at an impressive height, the bubbly Digimon is more than intimidating to behold, with large red lines that trace along their body in an intricate pattern. When standing next to their twin, the two's left and right sides line up perfectly to show their DNA Evolution form of SovNexamon.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Solider
Type: Royal Dragon
Fighting Style:
This form possesses a powerful Digi-Core that is able to create vast amounts of plasma, this plasma is then used for the creation of various powerful abilities. Still preferring to stay at a sizeable distance from their opponent, SovXenamon can lay down a bombardment of intense plasma spheres from on high that can rain down onto the battlefield with an intense destructive potential. Though again much like its previous form as a Rookie, the Dramon would much rather avoid directly fighting an opponent and instead preferring to control the battlefield from afar and commanding minions or peons to do the fighting for them. To emphasise this, the Draconic Digimon possesses a bazaar list of abilities that are heavily reliant on another in order for them to work properly. This means that while alone, the Solo Digimon is extremely vulnerable but while with a partner they are more than capable of tearing apart more powerful foes. The leadership and guidance skills that the Champion Level Digimon possesses are second only to a very few numbers of Digimon.
Abilities:
- Plasma Volley: By launching a long-range volley of three Plasma Spheres towards a target SovXenamon is able to do devastating damage should all three hit. Each sphere does heavy damage to a target but this ability requires a cooldown after each use that lasts for a single turn. Only one target can be chosen for all three spheres regardless of the situation.
Expanded Description:Needing at least one offensive capability while by themselves, SovXenamon is capable of bringing their plasma to bear as a devastating weapon in the form of a long-range volley of plasma spheres. These spheres are concentrated orbs of plasma that explode on impact in a violet rapture of burning archaic energy. However, due to the concentration needed to condense the plasma in these spheres, A 'cooldown' is needed before channelling the plasma into condensed spheres again. This ability is devastating in terms of damage but it is taxing and not the most accurate, usually causing more collateral damage than anything.(Cooldown: 1 turns.) - Plasma Restore: This ability allows the Dramon to heal either themselves, their 'Champion' or both of them for a large amount or for a medium amount if both of them. This ability can be used even without the 'Champion' in range but can only heal the caster itself due to the other target, if there is one, being out of range to receive the healing. This ability has its cooldown increased by one stage if it heals both targets.
Expanded Description:The ability to manipulate plasma into Data is a critical part of this Digimon's line, this power enabling them to perform many of the tasks that they do on a daily basis. However, this manipulation of plasma in such a unique way can be used as an effective way to restore a weakened Digimon to health. Though this ability is powerful it can only restore one target at a time normally, however by exerting itself, SovXenamon is able to heal both itself and its 'Champion' at a diminished rate but this exertion causes them to need to recover from this ability for longer.(Cooldown: 2 Turns) - Plasma Deflector (Reaction): This ability is only usable while in the presence of a 'Champion'. The Draconic Digimon is able to manipulate the plasma that they control to create a field of plasma around both themselves and their 'Champion'. This field is a barrier that can block any champion level or lower attack for the entire duration of which it lasts for one turn.
Expanded Description:By alternating the plasma rapidly between their two cores, SovXenamon is able to create fields on both of the Digi-Cores. These fields that surround their Digi-Cores are also able to form around the owners of the Digi-Cores which is how the ability takes effect. These fields act as protective barriers that guard against an attack and persist for a small amount of time. They primarily exist as a field of plasma that surrounds the two Digimon which crystallises rapidly to stop an attack from travelling through this field. Though this is an effective protective move, it does, however, use up the Royal Dragon's turn and has a heavy toll that causes some time to pass before it can be used again.(Cooldown: 3 Turns) - Plasma Mimic (Passive): This ability is only active while there is a 'Champion'. This ability empowers the 'Champions' attacks by doubling their effects with a Plasma which mimics the offensive capabilities of the 'Champion' but to a slightly weaker degree. If they are able to perform multiple attacks in one turn, this ability can only copy one of those abilities. This ability only persists on the turn that it is activated and has no interaction with anything outside of copying the attack it was summoned to perform before vanishing. The cooldown of this ability is shared with the ability that is mimicked and it can not be used to mimic once-per-thread moves.
Expanded Description:This ability is only active while there is a 'Champion'. This ability empowers the 'Champions' attacks by doubling their effects with a Plasma which mimics the offensive capabilities of the 'Champion' but to a slightly weaker degree. If they are able to perform multiple attacks in one turn, this ability can only copy one of those abilities. This ability only persists on the turn that it is activated and has no interaction with anything outside of copying the attack it was summoned to perform before vanishing.(Cooldown: Based on Mimicked Ability) - Intercept (Passive): This passive is only active while there is a 'Champion'. This passive allows the 'Champion' to quickly dash and intercept an attack directed towards SovXenamon, though not all attacks can be intercepted as some have unique attack styles. The target of the attack is changed from the Dramon to their 'Champion' and is resolved normally against them. This has a maximum range of twenty-five meters and the target must be willing to protect SovXenamon for this passive to trigger.
Expanded Description:Either by using plasma to quickly dash or by using a Plasma Tear, the 'Champion' is able to quickly and almost instantly travel to the aid of their Patron. This ability is reckless however and causes the 'Champion' to take damage that might have been resisted or dodged by the Draconic Digimon, though it is accepted that should that have not been the case it would have been far worse for the both of them. This ability is taxing on SovXenamon and their 'Champion' and has and requires a reset period for the plasma to recharge before it can be used once more.(Cooldown: 3 Turns) - Plasma Champion (Passive): Select a single allied target, this target becomes 'Champion' and becomes affected by the other abilities of SovXenamon. In order to become 'Champion', the target must agree to allow the Draconic Digimon to infuse their Digi-Core with plasma. The status effect of 'Champion' is considered a 'buff' and can not be normally removed unless the Plasma Infusion is removed. This infusion has the added effect of enhancing a single stat of the target. Only one Digimon can be infused by Plasma Champion, the 'Twin' of this Digimon is always considered 'Champion' unless another Digimon is made into 'Champion'.
Extended Description:An oath and a pact are forged between the Royal Dragon and their new Champion, a herald of what is to come. By willingly giving up their Digi-Core, the new 'Champion' surrenders themselves to the Royal Dragon, offering their very lives to the Draconic Digimon in order to obtain enhanced power. By streaming a tether of the archaic energy to the target, they are able to 'overclock' their Digi-Core with excess energy which can be seen via red lines that race across their body.Though it is risky to 'overclock' a Digi-Core, the expert control of plasma that this SovXenamon possess allows them to do so with retaliative safety. In exchange for this vulnerability, the champion is given additional power that can push them further than they could usually ever hope to be in terms of power, enhanced by the volatile energies of plasma. This infusion has the added effect of empowering the target passively and enhancing a statistic of them, the telltale sign of this infusion is the plasma coursing through their body that shows vibrant purple lines over their body.
Digivolves From: PriXenamon
Digivolves To: TBA (Unknown)
SECOND DIGIMON'S INITIAL EVOLUTION LINE
EggAnexmon
Level: FreshSpecies: EggAnexmon
Height: 1'3" or 38cm
Appearance:
EggAnexmon is a quaint Digimon, as big as a human baby, that being an oddity in and of itself as it has yet to leave the inner shell of its Digi-Egg/Digitama. As such, it appears mostly as a hollowed egg that idly bounces along as its main form of locomotion, being much like most other Fresh Level Digimon inside of its 'Shell'. The egg itself is mostly white and grey with a dual spiral design of the colours flowing from the tip towards the bottom with portions of the egg having small black spots. There are a few cracks throughout the 'Shell' and on the front of the egg, there is a large crack that allows EggAnexmon's bright and vibrant Azure eyes to show through, however, it is impossible to make out much detailing of the Digimon inside of the egg outside of this light that they emit. However its bouncing is rather slow and if forced to it can roll at a far quicker pace, however, this often leaves it dizzy and feeling nauseous.
Attribute: Data
Family/ies: Dragon's Roar
Type: Dragon Egg
Fighting Style:
Complete avoidance at all costs, completely unable to combat opponents, all EggAnexmon can do is run away and that's all it really wants to do at this stage. Thankfully the 'Egg Shell' shape body enables it to roll away and keep itself protected though this protection is not very effective and the rolling is disorientating.
Abilities:
- Tumble and Roll: Falling to its side, EggAnexmon is able to speed itself up drastically and roll away in an attempt to escape from the conflict which threatens it. However, this can cause them to become heavily disorientated from the repeated rotations that the Fresh Digimon suffers while doing so.
Expanded Description:EggAnexmon is completely unable to attack in this stage with its only option limited to simply trying to survive and running away. Despite its weak Form, it is surprisingly really resilient for a Fresh Level Digimon but it is still just a Fresh Level Digimon so in truth, despite it being comparably tough it is still very fragile. However, thankfully it has one trick to avoid being squished by potential predators though it isn't exactly extravagant or impressive. By quite literally just rolling away, EggAnexmon is oval in shape and covered by the protective walls of an egg-like 'shell' which not only protects the frail Fresh Digimon inside but acts as a very effective means of escape.(Cooldown: 0 Turns)
Digivolves From: Digi-Tama/Digi-Egg
Digivolves To: HeiAnexmon
HeiAnexmon
Level: In-TrainingSpecies: HeiAnexmon
Height: 1'9" or 54cm
Appearance:
HeiAnexmon's a slight progression over EggAnexmon's habit of shielding itself from predators within the shell of its Digitama/Digi-Egg. Having grown a bit larger, this small dragon's had to push its new legs out from the bottom of the 'shell' and its proportionally immense tail out of the rear of its 'shell'. This 'Shell' would be similar to the previous 'shell' of the Fresh-Level Digimon, being a spiral of grey and white from top to bottom with black splotches across its surface, though the shell would be far more cracked as it barely contained the small In-Training Digimon within. The legs which protrude out of the bottom of the shell are clad in tough black scales and have a very clear and strong draconic appearance. The tail of the small In-Training Digimon is far larger than one would imagine of a creature its size, having the same tough and thick scales on her legs covering its top with the bulk of it being white and having a grey under-scale. Getting around by toddling with its small legs, the small Dramon would peer through the large crack at its front while its heavy tail drags behind it. Though HeiAnexmon is thankfully still able to roll away even with its large tail and small legs, though this still causes them to end up feeling queasy and wobbly from rolling around so much.
Attribute: Data
Family/ies: Dragon's Roar
Type: Baby Dragon
Fighting Style:
Even in this form, HeiAnexmon is realistically unable to fight though can still give a painful burn with a puff of flame as a deterrent to threats or to hunt down weaker foes. Still protected within an egg-like 'Shell', the In-Training Digimon is tough for a Digimon of its tier however the main boon this gives is the ability to quickly 'roll' away from a dangerous situation.
Abilities:
- Flame Tongue: Taking a deep breath, HeiAnexmon is able to let out a small puff of fire to protect itself and hunt smaller Digimon. This attack does pathetic damage against similar and weaker targets but against larger and more powerful targets the fire is almost entirely useless.Expanded Description:(Cooldown: 1 Turn)
Being draconic in nature it is no surprise that the Dramon is able to produce some form of flame manipulation. Huffing up before exhaling, the Baby Dragon is able to let out a small puff of fire as a form of attack to be brought against potential predators as well as prey of their own. Though this fire doesn't do much in the form of damage it does its job well enough and is able to create a very painful burn if nothing else. The fire being Blue in colour crackles with an energy that is mainly wasted in its poor application by simply being blown over the target. - Tumble and roll: By pushing its legs and tail downwards as it falls down to its side, the In-Training Digimon is able to quickly roll away using the side of its 'Shell'. Though a quick way to escape a potentially deadly situation, it has a downside of leaving HeiAnexmon disorientated and dizzy.Expanded Description:(Cooldown: 0 Turns)
Though it is able to defend itself against some threats using its flame tongue, it is far from a reliable combatant and so much like its previous form, it prefers to avoid combat if possible. Though it has a large tail and stubby legs protruding from the oval shape of its 'shell', HeiAnexmon is still more than capable of rolling away. Its tail and legs are located on the underside of its shell meaning that for the most part they can be stuck straight down to allow the In-Training Digimon to use the bulbous shape of its 'Shell' to roll away however this rolling is disorientating for them.
Digivolves From: EggAnexmon
Digivolves To: PriAnexmon
PriAnexmon
Level: RookieSpecies: PriAnexmon
Height: 2'3" or 70cm
Appearance:
Though short in stature, PriAnexmon is more than large in strength which is shown by a powerful musculature that accentuates their physical power. Draconic in nature they have large scales and a single large horn on the left side of their head, on the same side they possess two wings with one being drastically larger than the other. These wings are both only on the left side and look as though they are half of a set of wings, the other pair being owned by their twin PriXenamon. Like a mirror to its twin, when they stand side by side their left and right sides line up perfectly to look like their DNA evolution, PriNexamon. Even though they have a very muscular form, they still possess a strong feminine appearance. Their entire body is covered in various blue lines of plasma that race across their scales in an intricate pattern.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: Royal Dragon
Fighting Style:
Not being one to mess around, PriAnexmon fights directly with an aggressive and brutal style. Fighting dirty and aggressively without much in the way of self-preservation, the Digimon is more than capable of forcing its way through the guard of an opponent. Unrelenting and unyielding, the Rookie-level Digimon is a skilled combatant that enjoys the thrill of battle unlike any other. Though despite this unrelenting aggression, they are not a mindless beast in battle, being rather methodical with their approach as they take measures to ensure that those they are bonded to are not harmed even if they themselves are harmed in the process. This caring and kind nature is strange considering the source of the Digimon but this isn't truly kindness and is more akin to loyalty to their oath they have taken with someone they deeply care about. They synergize well with their twin, being a close-range fighter while the other twin supplies long-range support to aid them in their aggressive and upfront combat style.
Abilities:
- Plasma Claw: Empowering their claws with plasma and utilising their immense strength, PriAnexmon is able to strike with a powerful blow that is more than capable of tearing lesser Digimon asunder. Striking the opponent with plasma infused claws and brutish strength, the Digimon can deal high damage to a single target at melee range.
Expanded Description:Plasma is a volatile and dangerous substance that is almost entirely uncontrollable in its default state, however, PriAnexmon has managed to take control of the archaic energies and convert it into their own power. This is shown by their claws which consist of plasma and are able to flare up with extra plasma, becoming like blades of superheated energy that can slice through almost anything with their intense heat and volatile energy. This on top of their already immense strength means that there are very few things that the Draconic Digimon is unable to tear through.(Cooldown: 0 Turns) - Plasma Burst: Venting off a large amount of archaic energy, PriAnexmon unleashes a large nova of plasma in an area around them which deals moderate damage to everyone around them, allies included. Though this power requires some reprieve between uses in order to restore the volatile energy that was blown off to unleash this attack. The range of this ability is roughly ten-feet in radius.
Expanded Description:Taking a deep breath and channelling their focus into themselves, PriAnexmon is able to release a large nova of archaic energy that scorches the earth and boils the air around them. Due to the volatile nature of the unique energies used by the Draconic Digimon, this burst of energy doesn't differentiate between ally and foe and will singe both alike with equal force. Thankfully, this ability doesn't harm the user as it radiates out from them and creates an almost protective barrier of heat and energy that burns for a second before vanishing. As destructive as this ability is, it can't be used repeatedly in succession as it requires a breather between uses.(Cooldown: 2 Turns) - Plasma Barrier (Reaction): By venting off and crystallising plasma, PriAnexmon is able to create a protective veil to guard against attacks. This however is not a perfect barrier and only lasts for a split second. Unable to guard against every kind of attack as some attacks have unique attack patterns that can't be blocked the barrier is still effective against attacks that it can block.
Expanded Description:Plasma has uses beyond offence, this is shown by PriAnexmon creating a reaction based protective barrier that can guard against a single attack. This barrier only lasts for a split second so timing is key with its utilisation but for the split second that it does function it creates a near-impenetrable barrier that can guard against almost any attack. However, this ability requires a heavy amount of time between uses due to the complexity and difficulty involved in its manifestation. Unfortunately, not all attacks can be blocked as there are simply some abilities that ignore the traditional means of attack.(Cooldown: 3 Turns) - Plasma Vanguard (Passive): By creating a pact with a target, the Draconic Digimon is able to forge a bond with another. This bond allows them to redirect twenty-five percent of the damage that either of them would take to the other. This doesn't reduce the amount of damage that is taken but it does spread the damage out between the two so that the two can last longer in fights. Is always considered to be in a 'pact' with its twin.
Expanded Description:An oath between two to stay with one another no matter what is a strong bond to behold. By forging this bond with another, they share a deep connection with one another that allows them to share many things, from emotions, sensations and even pain. This connection that is forged between them allows them to share any damage that they would take, though only a small amount of it. This damage sharing is rather small but it is enough to ensure that should either of them be focused down then they would last longer than most as the damage they take would be shared. The amount of damage sharing is roughly twenty-five percent of what the original target would have taken simply redirected towards the other target.
Digivolves From: HeiAnexmon
Digivolves To: SovAnexmon
SovAnexmon
Level: ChampionSpecies: SovAnexmon
Height: 8'2" or 250cm
Appearance:
Being larger and more muscular than their twin, SovAnexmon still retains a feminine silhouette despite the rather brutish musculature that it possesses. With a large wing on their left side that has a secondary smaller wing on the same side, appearing to be one half of a set of wings. Their body is laced with various lines of blue lines of plasma that race across their bodies. Being clearly draconic in nature with strong thick scales that cover their body being consists of three different types, black, white and grey. These scales vary in texture and durability, the black scales are tough and comparable to a poor-quality of chrome-digizoid. The white scales are similar to sharks-skin and the grey scales are similar to human skin, being very soft and smooth to the touch. There are various features on their left side that line up perfectly with SovXenamon like a mirror that when together looks very similar to their DNA Evolution of SovNexamon.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Solider
Type: Royal Dragon
Fighting Style:
Defensive with a focus on outlasting an opponent.
Abilities:
- Plasma Slicer: Forming their plasma claws into a blade of archaic energy, they are able to use their titanic strength to cleave through a swath of opponents. This blades heat and the sheer strength that SovAnexmon possesses allows them to easily cleave their opponents asunder for massive damage in a small area before them. The expenditure of plasma in such a way requires a moment before this ability can be used again.
Expanded Description:With an empowered Digicore, SovAnexmon has grown more powerful than ever and they show this by forming their claws into a powerful blade that can sunder even the most sturdy of materials. The super-heated blade of archaic energy is dangerous and unstable even to the user and so they have to take breaks between usage of this particular ability. However, there is no denying the power that this ability possesses, creating a deadly swipe of the blade in a cone before which can cleave through multiple opponents at once for excessive amounts of damage.(Cooldown: 1 Turns) - Plasma Buckler: Focusing plasma along one of their arms, SovAnexmon is able to create a protective coat of the crystalline substance that can be used as a medieval shield. This raises their defence to a significant degree and allows them to better deal with attacks than they otherwise normally would. However, this barrier doesn't last forever and must be refreshed. Unfortunately, the technique requires them to have a 'cooldown period' of two turns before it can be refreshed.
Expanded Description:With a small breather and some inner focus, the Draconic Digimon is able to create a powerful barrier that persists for some time on one of their arms. This barrier consists of crystallised plasma that is almost impervious to physical attacks at melee range. This allows the user to easily shrug off blows that would sunder lesser Digimon as the barrier absorbs the blows with retaliative ease. However, this barrier doesn't last forever and requires an upkeep every few turns in order to maintain its defensive qualities. Once every three turns they must restore the plasma that has bleed off either passively or from being hit but only after a moment to cool down first.(Cooldown: 2 Turns, Duration: 3 Turns) - Plasma Eruption: By ejecting a vast amount of plasma the user is able to create an extremely powerful burst of plasma that vaporises everything around them. Able to scorch craters into the earth around them the Draconic Digimon must take heavy breaks between uses of this ability due to the sheer immense amount of plasma vented off in this process. This ability has a radius of roughly twenty-five meters.
Expanded Description:Much like their previous level, the Champion-Level Digimon is able to create a large nova of searing plasma. This eruption of the volatile substance is more than capable of completely vaporising lesser Digimon due to the immense heat that the plasma. This ability, much like the previous form of it is unable to differentiate between friend or foe and strikes both equally with its powerful energy. Though this eruption of energy is extremely taxing on the user and forces them to have to take a breather after, meaning they are unable to use this ability for a time after until they have recuperated.(Cooldown: 4 Turns) - Plasma Surge: By using a vast amount of plasma to propel themselves forward, SovAnexmon is able to quickly dash in a straight line. This dash is fast and causes them to have an extremely powerful energy barrier formed around them that is able to deflect away ranged projectiles during the boost of extreme speed. This ability can be used offensively by forcing the plasma barrier into an opponent for moderate damage.
Expanded Description:By venting off a large amount of plasma from behind themselves, the Draconic Digimon is able to create a powerful force that can propel themselves forwards at an extreme speed. This creates a barrier of Plasma around them that is able to deflect ranged projectiles by swatting them aside with the intense volatile energy. This barrier is dangerous to come into contact with and even though it protects the user it can also be used to damage others should they make contact with an opponent. Though it only does moderate damage, the mobility and protection this ability provide make it a very useful tool to use.(Cooldown: 3 Turns) - Plasma Armour (Passive): The scales that cover the body of SovAnexmon are able to vent off Plasma whenever an attack would deal damage towards them. This is similar to a 'reactive armour' that guards against blows and reduces the damage they take by a flat twenty-five percent. This ability however can only trigger once every other turn and activates on its own.
Expanded Description:Possessing a powerful body that is strong and heavily clad in thick scales means that SovAnexmon is more than durable enough to take an extreme amount of punishment before succumbing. This is backed up even more by the addition of the Plasma Armour passive that it possesses, this passive allows their body to eject plasma re-actively towards harmful sources in order to dampen the impact that they'd take from a blow by a significant percent. However, this is innate ability isn't under the direct control of the Draconic Digimon and happens under its own volition.(Cooldown: 1 turn) - Plasma Vanguard (Passive): By creating a pact with a target, the Draconic Digimon is able to forge a bond with another. This bond allows them to redirect thirty percent of the damage that either of them would take to the other. This doesn't reduce the amount of damage that is taken but it does spread the damage out between the two so that the two can last longer in fights. Is always considered to be in a 'pact' with its twin.
Expanded Description:An oath between two to stay with one another no matter what is a strong bond to behold. By forging this bond with another, they share a deep connection with one another that allows them to share many things, from emotions, sensations and even pain. This connection that is forged between them allows them to share any damage that they would take, though only a small amount of it. This damage sharing is rather small but it is enough to ensure that should either of them be focused down then they would last longer than most as the damage they take would be shared. The amount of damage sharing is roughly thirty percent of what the original target would have taken simply redirected towards the other target.
Digivolves From: PriAnexmon
Digivolves To: TBA (Unknown)
TWIN DNA DIGIVOLUTION LINE
PriNexamon
Level: RookieSpecies: PriNexamon
Height: 6'3" or 190cm
Appearance:
One of the key features of PriNexamon is that it has a striking resemblance to KobXedramon, with many similar features and easily mistakable for it. Similar to KobXedramon, this Dramon has oversized body parts that are disproportional to the rest of its body, these parts being the arms and tail. Covering the body of the Draconic Digimon is three different types of scales, black, white and grey, each being very different from the other. The black scales are incredibly hard, being easily comparable to a poor quality of chrome Digizoid, these scales coat the arms, legs, and spine of the Rookie Level Digimon as well as various other parts in small patches and horns. The white scales are far softer, being more comparable to sharkskin than anything, these scales mainly cover everywhere that aren't covered by the other scales. Finally, the last scale type is the grey scales, these scales are very soft and weak, being similar to human skin in durability, these scales are found mainly on the 'underbelly' of the Dramon. Its overall visage is clearly draconic, a trait of the Dragon's Roar Dramon type Digimon that is strong within PriNexamon. Having a dragon-like face, the Digimon has an axe-like maw and oversized eyes with reptilian almond-like slits for pupils. These eyes along with various other features of the Digimon glow with its newfound power, Plasma. In bright purple and lilac hues, several locations glow throughout their form, mainly their eyes and several separations in their scales but it is also found to anything that would show the insides of the Dramon, such as their mouth or any wounds. Atop its head, there is a set of four horns that act as a pseudo-crest and accentuate the royal air that the Dramon possesses, a crown of a sort which is an intrinsic part of their body. The fingers are more claws that are made from crystallised plasma, though they are fully capable of precise movement and manipulation of tools and objects.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Soldiers
Type: Royal Dragon
Fighting Style:
Having survived within the cruel world of the Dark Area, PriNexamon has learned that striking hardest and fastest is best and so they employ a fast and direct combat style. Unlike their alternate line's Rookie Form, KobXedramon, PriNexamon prefers to be direct and take offence in a melee brawl against foes. The fighting form that is taken by the Digimon can only really be described as 'savage', seemingly entering a hysteria when in combat as they lose themselves to fury. By using its powerful control over the manipulation of plasma, the Dramon is able to empower itself and sustain itself to survive its reckless assault on its opponent. Being almost sadistic in nature, they will often intentionally aim to cause as much pain with their attacks as possible rather than deliver mortal blows, a mixture of enjoying the agony of its opponent and a lingering lack of a killers instinct.
Abilities:
- Plasma Rip: Attacks a target in melee range for moderate damage using its large claws of crystallised plasma. By using one 'Plasma Counter' this attack applies an additional stack of 'Plasma Crystal' to the target in addition to its base application for being a physical attack. If empowered, the attacks cooldown is increased by one stage.
Expanded Description:The claws that PriNexamon has are made of a crystallised plasma that can be shaped and altered in composition to allow them to be powerful and deadly weapons when they require it. Normally they are smooth and safe to the touch however in combat they sharpen and harden to allow them to be highly efficient and terrifying tools of both offense and defense. By swinging their hulking arms and oversized hands they are able to attack using their plasma claws to tear into their opponent with devastating results should they make contact. By enhancing the crystallised claws of plasma with an additional surplus of plasma, additional Plasma Crystals are formed on impact with the target.(Cooldown: 0 Turns) - Plasma Pop: By venting off a wave of plasma for up to ten meters, PriNexamon is able to cause all 'Plasma Crystal's around them to 'burst', removing them. This attack causes a small amount of damage for each stack each unit had at the time of the abilities activation. By using two 'Plasma Counters', the target takes a tiny amount of damage at the start of their turn for a duration equal to the amount of 'Plasma Crystal' stacks removed in the activation of this effect.
Expanded Description:By venting out a large quantity of plasma, the Draconic Digimon is able to cause the plasma Crystals to lose their stable state and become volatile once more. Though the task of doing so is exhausting, PriNexamon is able to inflict a high potential for damage with this ability should it obtain enough set up before use. With additional Plasma used from their reservoir, the effect is empowered with the additional supplement of plasma and causes damage over time effect on the target. The plasma from the crystals burning the target at super-heated temperatures after being popped and persisting should enough plasma be leftover, this attack is beyond cruel in nature.(Cooldown: 3 Turns) - Plasma Crystal (Passive): All attacks that make physical contact will apply a stacking status ailment on the target called 'Plasma Crystal'. Each stack of these 'Plasma Crystal's will cause the target to have one of their core stats lowered by one stage, to a maximum of five stacks, each stack reduces the combat effectiveness of the afflicted by roughly ten percent, until removed, either by the effects of PriNexamon, by an outside source or after two turns without being refreshed. These status ailments normally do not persist after combat. The 'stats' that are reduced are: 'Damage', 'Speed', or 'Defense'.
Expanded Description:Crystallising the volatile substance that flows within its body, PriNexamon is able to create constructs from it. These crystalline claws are able to grow on and inside of targets that they touch should the Draconic Digimon wish for them to do so. While growing on a target, the crystals will sap the energy from their target to fuel their expansion. However these crystals can not persist for long without being close to their original hose, that being PriNexamon. However should they continue to attack a target, the Plasma Dragon is able to cause them to persist and grow larger and more numerous. - Plasma-Core (Passive): At the end of their turn, PriNexamon obtains one 'Plasma Counter' to represent the excess amount of archaic energy that they kept a hold of. These 'Plasma Counters' stack and remain in effect until the end of combat or until spent which removes a number of them equal to the amount specified by the ability provided they meet the required amount of 'Plasma Counters' listed.
Expanded Description:Their DigiCore more powerful than ever before and producing more Plasma than before this Digimon becomes a powerful catalyst of archaic energy that is the fourth state of matter. With the Plasma being created at an ever-faster rate and in an even more powerful state, PriNexamon is able to let lose the powerful energy in various ways, though the limitations of its application and potential are still highly limited by the Dramon's understanding and ability. Still able to create more than it can actually use at once unless exerting itself a stockpile of the volatile substance can be created, usually this excess energy is vented off and wasted but it can also be stored and used to empower other abilities. However keeping this excess plasma is difficult to maintain, the more that PriNexamon holds onto the more strenuous and gruelling it becomes to keep it contained.
Digivolves To: SovNexamon
SovNexamon
Level: ChampionSpecies: SovNexamon
Height: 9'2" or 280cm
Appearance:
Remaining similar in design to their previous incarnation, SovNexamon looks to be a more wicked and twisted version of its former self. Having used its manipulation of plasma to restore the missing parts of their code, the more powerful Dramon takes on a keen intellect and a more offensively focused form. Her Digicore now restored to a more whole state, becoming far more aggressive in nature, almost sadistic even. Her form becoming more angular in appearance with sharper features and a more frightening visage that is a twisted parody of what they once were. Her previously deformed wings that were too small to carry her, grow and expand to an impressive size, revealing a second, smaller pair under them which are roughly half the size of the larger, more dominant pair. Retaining her key features from the earlier iterations, SovNexamon continues to trend of having a disproportional body, having overly large arms and tail with the addition of her wings growing to be in proportion to these exaggerated body parts. On top of these exaggerated body parts, another feature that carries over would be the varying scales. Much like with BorXehdramon, the Dramon has three different types of scales, the first being smooth white scales which is similar to sharks skin, the second being soft grey scales which is just as fragile as a normal persons skin and lastly the large thick onyx scales that plate various parts of its body. The black scales are found primarily running along the spine, coating the hands and legs as well as other parts of the body in seemingly random spots. The white scales fill up the rest of the body except for the underbelly of the anthropomorphic dragon-like Digimon which is covered by the softer grey scales. The wings, now massive in size compared to its body, share the same black armoured scales that protect various parts of her body, such as her arms and legs, on their back. The inside of its large wings have a purple membrane that glows, plasma being vented in very small amounts from the soft inner tissue. As in the previous version of her Champion form, SovNexamon has a very strong draconic silhouette, her face having an axe like maw lined with sharp teeth and glowing from within with a purple hue. Other features of her face include her set of four horns which remain in their pseudo-crown-like appearance, being made from the same material as its onyx coloured scales they are incredibly hard and durable. The tail is large and thick, the top of it coated in the dark scaled plates and the under-side being covered in the far more soft grey and white scales.
Attribute: Vaccine, Virus
Family/ies: Dragon's Roar, Nightmare Solider
Type: Royal Dragon
Fighting Style:
Hyper aggressive, SovNexamon appears to have a brutal and relentless attack pattern that can leave it somewhat predictable. Having abandoned its more ranged and defensive combat style, the Dramon employs a savage yet methodical style of attack that is centred around melee and offensive capability. With its mastery of plasma no longer limited by its mental inability, the draconic Digimon is able to effectively utilise the volatile energy to empower itself to new heights. Though they would seem to be animalistic in how they fight, they are usually well in control of themselves and the power they wield. As they fight, SovNexamon will openly mock and abuse the opponent, their cruel nature meaning they are more than happy to harm however they are fighting in more ways than just the physical After the fight has raged on and they have gained an advantage, SovNexamon will intentionally hold back, preferring to draw it out and torment their opponent, intentionally making their blows inflict pain without delivering mortal wounds until after they have decided they have had enough.
Abilities:
- Plasma Rend: Strikes at a target in close range with large hands and even larger claws made of plasma. Deals high damage to a single target and applies an additional stack of 'Plasma Cyst' to the target. Using two 'Plasma Counters' the attack is upgraded to a short-range attack in a cone and increases the cooldown by one stage.
Expanded Description:With its claws made of plasma, the powerful champion level Digimon is able to easily tear apart opposition with the greatest of ease. Each claw made from crystallised plasma is able to slightly change its form from a smooth and safe surface to a sharp and dangerous one adept for combat. By empowering her claws with additional Plasma they are able to increase the size of the already large claws to a massive size.(Cooldown: 0 Turns) - Plasma Prison: By targeting a unit afflicted with 'Plasma Crystal', SovNexamon is able to cause the crystals to expand and root them in place, preventing them from moving for a single turn and slowing them for a number of turns equal to the amount of 'Plasma Crystal' stacks they were afflicted with at the time halved, minimum one, rounded down. This ability requires the target to at least have one stack of the 'Plasma Crystal' ailment and uses them all up in this effect. The target can free themselves by using an action in which they will be able to move in the same turn, however doing so will force them to take damage in stages equal to the amount of 'Plasma Crystal' stacks.
Expanded Description:Focusing on the 'Plasma Crystal's afflicting a target, the Draconic Digimon is able to insight a catalytic reaction within them. Once triggered they will expand and temporarily immobilise the target while decaying over a period of time equal to the number of crystals they had to sustain it. The target is able to free themselves for a heavy cost, each stack that was used to create their prison will cause them to take scaling damage if they break out of it, the crystals shattering like razor-sharp glass against them. Though the cost could be worth it as a movement can be life and death in a fight.(Cooldown: 3 Turns) - Plasma Siphon: Targets afflicted with 'Plasma Crystal' ailments have the amount of their physical stats reduced transferred to SovNexamon. Provided she is within a medium distance from them, the physical attributes lost from the 'Plasma Crystal' aliment is given to the Dramon as an enhancement. Though to activate this effect a 'Plasma Crystal' ailment must be removed from each afflicted unit around them. By using three 'Plasma Counter' charges, the initial 'cost' of this ability is wavered and instead, it applies a single stack of 'Plasma Crystal' to everyone around them. Though it applies the stack if the target did not have a stack, to begin with, they do not become affected by this ability.
Expanded Description:This is the most powerful ability of SovNexamon, by taping into the 'Plasma Crystal' ailments that afflict those around it, it is able to enhance themselves in proportion to the amount that it hinders the opposition. Though this quickly depletes the plasma crystals and in a way that is safe for the opponent outside of their strength being sapped away into their aggressor. With the use of additional Plasma, the crystals that are normally devoured by this power are instead temporarily bolstered and grow in size before being decayed.(Cooldown: 4 Turns) - Plasma Berserker (Passive): Every time a 'Plasma Crystal' is 'spent by an ability, SovNexamon heals themselves of a small percentage of the damage they have taken equal to the amount of 'Plasma Crystal' aliments 'spent'. Also at the start of each of their turns, the Dramon takes a tiny amount of damage for each plasma counter they currently have.
Expanded Description:Pain gives a thrill to SovNexamon, a bitter-sweet mixture of joy and agony. Like a warrior on the battlefield in a murderous hysteria, the act of inflicting pain and having it returned in kind is an addictive rush of blood rage. Though the Draconic Digimon is able to carry itself with much more finesse than a savage beast they are just as brutal. Their personality makes clear with this power, to restore their own vitality from the anguish of others and paying a cost to increase their own power. The reason that SovNexamon takes damage from obtaining the additional surplus of plasma is due to them intentionally overtaxing their Plasma-Core. - Plasma Crystal (Passive): All attacks that make physical contact will apply a stacking status ailment on the target called 'Plasma Crystal'. Each stack of these 'Plasma Crystal's will cause the target to have one of their core stats lowered by one stage, to a maximum of five stacks, each stack reduces the combat effectiveness of the afflicted by roughly ten percent, until removed, either by the effects of SovNexamon, by an outside source or after two turns without being refreshed. These status ailments normally do not persist after combat. The 'stats' that are reduced are: 'Damage', 'Speed', or 'Defense'.
Expanded Description:Crystallising the volatile substance that flows within its body, SovNexamon is able to create constructs from it. These crystalline claws are able to grow on and inside of targets that they touch should the Draconic Digimon wish for them to do so. While growing on a target, the crystals will sap the energy from their target to fuel their expansion. However, these crystals can not persist for long without being close to their original hose, which brings SovNexamon. However should they continue to attack a target, the Plasma Dragon is able to cause them to persist and grow larger and more numerous. - Plasma-Core (Passive): At the end of their turn, SovNexamon obtains one 'Plasma Counter' to represent the excess amount of archaic energy that they kept a hold of. These 'Plasma Counters' stack and remain in effect until the end of combat or until spent which removes a number of them equal to the amount specified by the ability provided they meet the required amount of 'Plasma Counters' listed.
Expanded Description:Their DigiCore more powerful than ever before and producing more Plasma than before this Digimon becomes a powerful catalyst of archaic energy that is the fourth state of matter. With the Plasma being created at an ever-faster rate and in an even more powerful state, BorXedramon is able to let lose the powerful energy in various ways, though the limitations of its application and potential are still highly limited by the Dramon's understanding and ability. Still able to create more than it can actually use at once unless exerting itself a stockpile of the volatile substance can be created, usually this excess energy is vented off and wasted but it can also be stored and used to empower other abilities. However keeping this excess plasma is difficult to maintain, the more that BorXedramon holds onto the more strenuous and gruelling it becomes to keep it contained.
Digivolves From:
- PriNexamon
- PriXenamon + PriAnexmon