Complete Attack Redo
Jan 19, 2020 5:40:35 GMT
Post by Johan Walker on Jan 19, 2020 5:40:35 GMT
Dokamon
Guardromon
Description: While he can deliver a solid punch, Guardromon's main purpose is to be a defender to those in need, and will protect the human allies from danger at every chance he can.
Andromon
Justimon
Abilities:
Dokadoka Rush: Dokamon launches straight forward at the target as he delivers a flurry of fast punches towards it.
Dokkan Punch: Dokamon charges his fist with energy that greatly increases his strength as he punches an enemy.
Dokkan Rocket: Dokamon's fist shoots out of his arm and flies towards a target, being able to cover at least 20 feet away from Dokamon before flying back to the arm. Cooldown is one post.
Dokadoka Blast: Dokamon's fists charge with blue electricity before he fires a lightning blast right at the target. Cooldown is one post.
Dokadoka Rush: Dokamon launches straight forward at the target as he delivers a flurry of fast punches towards it.
Dokkan Punch: Dokamon charges his fist with energy that greatly increases his strength as he punches an enemy.
Dokkan Rocket: Dokamon's fist shoots out of his arm and flies towards a target, being able to cover at least 20 feet away from Dokamon before flying back to the arm. Cooldown is one post.
Dokadoka Blast: Dokamon's fists charge with blue electricity before he fires a lightning blast right at the target. Cooldown is one post.
Guardromon
Description: While he can deliver a solid punch, Guardromon's main purpose is to be a defender to those in need, and will protect the human allies from danger at every chance he can.
Abilities:
Grenade Destroyer: Compartments on Guardromon's forearm opens, firing missiles right at the target. Cooldown is one post.
Warning Laser: Guardromon's eyes go blue before heated lasers shoot out of them towards whatever he is looking at.
Rocket Punch: Guardromon's fist flies off of his arm at a target within 30 feet before going back to his arm. Cooldown is one post.
Energy Dome: Panels of energy surround an up to 30-foot radius of his choosing, protecting those within for two posts. Cooldown is three posts
Firewall: Guardromon literally conjures a wall of fire to protect himself and/or his allies for one post. Cooldown is three posts.
Electro-Web: Guardromon shoots a web of lightning at a target, which will encase it and zap the target with electricity. Cooldown is two posts.
(Passive) Flight
Grenade Destroyer: Compartments on Guardromon's forearm opens, firing missiles right at the target. Cooldown is one post.
Warning Laser: Guardromon's eyes go blue before heated lasers shoot out of them towards whatever he is looking at.
Rocket Punch: Guardromon's fist flies off of his arm at a target within 30 feet before going back to his arm. Cooldown is one post.
Energy Dome: Panels of energy surround an up to 30-foot radius of his choosing, protecting those within for two posts. Cooldown is three posts
Firewall: Guardromon literally conjures a wall of fire to protect himself and/or his allies for one post. Cooldown is three posts.
Electro-Web: Guardromon shoots a web of lightning at a target, which will encase it and zap the target with electricity. Cooldown is two posts.
(Passive) Flight
Andromon
Abilities:
Lightning Blade: Andromon's hand turns into a drillblade charged with electricity, which he uses to slash or stab his target with.
Missile Attack: Two missiles from either side of Andromon's chest fires at a target. Cooldown is one post.
Gatling Attack: Machine guns appear on either of Andromon's shoulders and fires at a target. Cooldown is one post.
Lightning Whip: Andromon summons a whip made of pure lightning that can be used to zap an opponent with electricity. Cooldown is one post.
Thunderblast: Andromon blasts pure electricity out of his hands towards a target. Cooldown is one post.
Data Scan: Andromon scans a target, whether it be human or Digimon, and is able to determine one potential weakness or weak point of said target. Cooldown is three posts.
(Passive) Flight
Lightning Blade: Andromon's hand turns into a drillblade charged with electricity, which he uses to slash or stab his target with.
Missile Attack: Two missiles from either side of Andromon's chest fires at a target. Cooldown is one post.
Gatling Attack: Machine guns appear on either of Andromon's shoulders and fires at a target. Cooldown is one post.
Lightning Whip: Andromon summons a whip made of pure lightning that can be used to zap an opponent with electricity. Cooldown is one post.
Thunderblast: Andromon blasts pure electricity out of his hands towards a target. Cooldown is one post.
Data Scan: Andromon scans a target, whether it be human or Digimon, and is able to determine one potential weakness or weak point of said target. Cooldown is three posts.
(Passive) Flight
Justimon
Abilities:
Trinity Arm (acts as 3 separate attacks): Transforms his right arm into one of three forms for different attacks:
Justice Kick: Justimon charges his leg with energy before he kicks the target with a powerful kick.
Justice Blast: Justimon fires a stream of electricity from his hands. Cooldown is one post.
Trinity Shield: Justimon summons an energy shield with his right arm that he uses to protect allies from another attack. Cooldown is two posts.
Power Shield: Justimon summons an energy shield which he then throws offensively at a target. Cooldown is two posts.
Justice Flurry: Justimon delivers a fast flurry of punches towards an opponent.
(Passive) Flight
Trinity Arm (acts as 3 separate attacks): Transforms his right arm into one of three forms for different attacks:
- Thunderclap: Also called the Accel Arm, Justimon smashes this arm into the ground which causes a mini-earthquake and shockwaves. Cooldown is two posts.
- Justice Burst: Also called the Blitz Arm, this arm lets Justimon fire balls of lightning at opponents.
- Voltage Blade: Also called the Critical Arm, it transforms his right arm into an energy blade, which he then uses to slash at his enemies.
Justice Kick: Justimon charges his leg with energy before he kicks the target with a powerful kick.
Justice Blast: Justimon fires a stream of electricity from his hands. Cooldown is one post.
Trinity Shield: Justimon summons an energy shield with his right arm that he uses to protect allies from another attack. Cooldown is two posts.
Power Shield: Justimon summons an energy shield which he then throws offensively at a target. Cooldown is two posts.
Justice Flurry: Justimon delivers a fast flurry of punches towards an opponent.
(Passive) Flight
Craniummon
Abilities:
Sharp Ringer: Craniummon spins his spear rapidly, which sends a powerful sonic wave attack at a target.
Avalon: Craniummon summons his left-arm shield Avalon to protect himself from damage from any direction. Cooldown is three posts.
Kinetic Charge: Craniummon charges his spear with electricity before striking an opponent with it. Cooldown is one post.
Royal Shock: Craniummon shoots a bolt of lightning from the end of his spear at a target. Cooldown is one post.
Data Bubble: Cranniummon creates a bubble dome comprised of data to protect allies from an danger. Cooldown is three posts.
Thunderball: An electric ball forms on the end of Craniummon's spear, and is then thrown at a target for more power than the Kinetic Charge attack. Cooldown is two posts.
Javelin Bolt: Craniummon's spear is charged with electricity before thrown right at a target. Cooldown is two posts.
Strike from Above: Craniummon summons lightning to come down from the sky and strike a target. Cooldown is three posts.
Overcharge: Craniummon can zap another Digimon with non-damaging electricity, which will then increase any electric or lightning based attacks they have for one post. Cooldown is four posts.
(Passive) Flight
Sharp Ringer: Craniummon spins his spear rapidly, which sends a powerful sonic wave attack at a target.
Avalon: Craniummon summons his left-arm shield Avalon to protect himself from damage from any direction. Cooldown is three posts.
Kinetic Charge: Craniummon charges his spear with electricity before striking an opponent with it. Cooldown is one post.
Royal Shock: Craniummon shoots a bolt of lightning from the end of his spear at a target. Cooldown is one post.
Data Bubble: Cranniummon creates a bubble dome comprised of data to protect allies from an danger. Cooldown is three posts.
Thunderball: An electric ball forms on the end of Craniummon's spear, and is then thrown at a target for more power than the Kinetic Charge attack. Cooldown is two posts.
Javelin Bolt: Craniummon's spear is charged with electricity before thrown right at a target. Cooldown is two posts.
Strike from Above: Craniummon summons lightning to come down from the sky and strike a target. Cooldown is three posts.
Overcharge: Craniummon can zap another Digimon with non-damaging electricity, which will then increase any electric or lightning based attacks they have for one post. Cooldown is four posts.
(Passive) Flight