Kumo Daichi
Dec 30, 2013 0:20:37 GMT
Post by defectiveImmediately on Dec 30, 2013 0:20:37 GMT
Name: Daichi Kumo (Kumo Daichi in Japanese transcript)[/ul]
Alias: "Dai", "D"
Age: Eighteen
Gender: Male
Height: 6' 8"
Weight: 276lbs
Alignment: Lawful Evil
Birth Date: April 22nd
Birth Place: Osaka, Japan
Western Horoscope: Taurus (♉)
Eastern Zodiac: Dragon (Earth)
Digimentals : Spite (Sangloupmon) and Wrath (Gigadramon)
Skills/Talents:
- [ HEAVYWEIGHT ] - Since a young age, the heavily-built Daichi has devoted hour upon hour of his life to his one true passion; boxing. Semi-professional throughout Japan and waiting to break through into professional in a couple of years, if Daichi throws a punch; you're going down. Obviously, against Digimon, this is much less effective, with most of the effects of his punches being nullified against Champion and above.
- [ THE GREAT OUTDOORS ] - Thanks to his sister being something of a computer-obsessed shut-in, Daichi had, as a child, no-one to play around with. He took his creativity and his initiative to the outside, where he found another thing he had incredible skill at. Daichi can, when given the proper equipment, survive on his own. He can make a campfire, fashion a tent or a den, collect rainwater to drink and even hunt small animals for sustenance.
- [ ALL TERRAIN ] - Daichi took on multiple obstacle courses in his youth as part of preparing for boxing and can move, whilst not quickly, but surely, over any sorts of terrain, from mountain to forest, forest to jungle, jungle to even desert; he's acquainted with the pros and cons of moving for extended periods of time in an eclectic selection of earthly - and not so much earthly - terrains.
- [ SCRAMBLER ] - In spite of the misleading skill name, Daichi cooks some mean scrambled eggs.
Soundtrack:
- Out Of My Way - Seether
- Last of the Real - Stone Sour
- Left Behind - Slipknot
- Summertime Suicide - Murderdolls
- The Reflecting God - Marilyn Manson
- Power - Kanye West
- Time to Burn - Taking Dawn
- Red Heat - SKisM
- Lies Greed Misery (Dirtyphonics Remix) - Linkin Park
- I Have To Go Return Some Video Tapes - Breathe Carolina
Personality: "Got these sticks of dynamite & dyin' to light them."
First and foremost, it should be understood that Daichi is needlessly violent. He is easily angered. Imagine the person you know who has the shortest fuse imaginable; a psychotic aunt, a deranged cousin, a batsh*t crazy little brother who has no fear. Add them all together and cut their collective fuse in half and you're still not getting close. The slightest thing can act as a trigger for Daichi; anything from a speck of dirt on his preferably-impeccable suit to finding a graze on his digivice. He is impossibly easy to anger, so much so that it is naturally presumed that he just wants to be angry all the time - he just needs a reason to be.
"Go, so f*cking deterimined, yeah, spit out all reason..."
Set this young man's gaze on something and give him a little motivation to go, and Daichi is like a wind-up monkey doll wreaking wanton destruction and terror wherever he goes. Make no mistake; Daichi was that kid as a child. He did not stop til he got everything he wanted. That hasn't changed; but the methods through which he seeks to achieve it has. Now thoroughly independent - something which, funnily enough, he has long since strived to be - very little has changed; set his sights on something he wants or make him aware of a source of great power, physical or otherwise, and he will march without cease or rest towards it. He will not falter, he will not stop, he will continue until his body is broken and his mind bleeds, a juggernaut of indomitable will and an unstoppable train in any respect.
"Terror rains drenchin', quenchin' the first of tha power dons, that five-sided fistagon."
Touched on earlier, Daichi is completely unpredictable and sporadic. One moment you may be having a "tolerable" conversation with him, and the next he may burst into a ceaseless rage and begin kicking and punching things. Don't tell yourself you've met someone who seems to have more triggers than there are things to be concerned about on this Earth, least not til you have met Daichi Kumo; literally anything will set him onto one of his malicious, self-destructive, and pointless rampages. A flurry of punches against the wall and a broken knuckle later and he may calm down in a bloody sweat, but the very anger he displays will be crackling in the air around you, and, trust me, you'll want to take a step back.
"I'm not gonna give up, I'm gonna take what's mine, feel a fire comin' on, it's just a matter of time..."
Pointlessly competitive about things he needs not be, Daichi enjoys competition. That in itself can be a virtue, but, obviously, as a man of excess, Dai takes it too far. Seriously; he was renowned in school for at one point making a competition out of who was the most competitive. He tries his hardest to be the best at everything he can everywhere. Anything he doesn't naturally succeed in he will renounce as being "stupid" or "pointless"; see his academic pursuits. There's a reason he didn't go to college. It's good to have aims and drive, but this young man may take it too far; with his deterministic attitude, he literally will not stop til he's at the top, and, then, chances are, that's when he'll want some more.
"Rich kid, asshole, paint me as a villain."
The one thing the two Kumo siblings do share between their wealth of comparative personality defects is their sadistic streak. Vira may have hacked for fun as a child, but it was Daichi who was sat outside burning ants with a magnifying glass, literally "for the f*ck" of it. Leave two kids alone for long enough and they, with enough outside influence, even subtly, can become absolute monsters. Children were once said to be, when left alone, the most pointlessly destructive representation of human development, and it's when they don't progress out of this or after serious neglect that they evolve into sociopaths and killers, and it truly resonates with Daichi. Whether it's battle or boxing he's ruthless; known for his dirty punches and his inability to cease throwing them even when his opponent is beaten, bloody, and broken on the floor, Dai really does have the makings of a very damaged man, and a villain.
"I think I'm dumb, or maybe just happy."
Dai wasn't gifted in the ways of the scholar or the academic. No; let's put it in simpler terms: he's pretty much a f*cking moron. After boxing and battle tactics, his intelligence really lies elsewhere, or, infact, not at all. The kid never concentrated in class. They say of the Kumo siblings, Vira got the smarts, and it's really visible in Daichi that he didn't. Books are stupid and he spent his time at school smoking behind the bike sheds and being intimidating, occasionally having to stand up for his reclusive older sister's "honour" - just another reason to throw a punch. Whilst he's not a complete invalid, being able to perform basic mathematics and comprehend typical sentence structure, and has surprising fluency in English, everything else is beyond him. Present him with algebra, or a string of code - as Vira has many times before - and he can't so much as comprehend it. Even some conceptual aspects of his digital adventures are more than difficult for him to come to grips with.
"I took a chance and made it on my own."
Arrogance. Hubris. Pride. The original sin. At the end of the day, it all comes down to Pride. It's what the angel Lucifer fell for, and why he became Satan. It is the cardinal sin of all cardinal sins, and whilst, arguably, Daichi represents Wrath, that in a sense only stems from his Pride. Haughty and arrogant, everything Daichi does at the end of the day can be said to boost his ego. He threw punches at school to feel good about himself. He threw punches in the ring to feel better. And now he's coming to the Digital World, he'll throw punches - metaphorically - there to feel even greater. Daichi likes feeling like the stereotypical big man; and paradoxically, whilst running the show is far beyond his ability or comprehension, Dai will always reproach all challengers to his ego or supposed "position"; his pride doesn't just show through in himself, but as a part of being Hakainushi, too.
Appearance:
Daichi is, put simply, a terrifying sight. He's a six-foot-eight, two-hundred-and-seventy-plus pounds behemoth of flesh and bone. He towers above most adults; and in Japan, where the average height is less than that of a Western world, people look at him with apprehension and fear. The rippling musculature that five years of professional boxing will do to you, two of those being day-in, day-out, gives an aura that seems to radiate from him, an aura of violence, an aura of outward determination. Grit-tooth, face-to-the-floor determination. There's nothing else.
Dai stands out. And it isn't just because of his height, or his pale, cold, grey eyes, without an iota of pure and untwisted compassion in each of them. It isn't because of the hair he dies white without cease to give himself a look that makes him instantly recognisable walking through the street - as if his gait and stature isn't enough already - and it isn't because his choice attire is a black suit with an orange shirt and boxing tape over his hands. It's because of the way he presents himself. His posture is far from perfect, but it resonates with his "no-f*cks-given" attitude.
His voice is deep and hoarse, like that of your typical teenager. He keeps his face relatively trim, with no love for facial hair beyond a touch of extension at the sideburns, and his skin isn't exactly pale, but the not-quite-tanned touch of the Asian pigment. His hair is consistently gelled up into spikes to give a completely understandable metaphor of his general personality, and, to top it all off, there's usually a visible scab, nick, scar, or bruise; and if not, there's a whole network of them across his covered body. A bandage over his nose is the most common sight of a night in the boxing club - or a day out spelunking in the Digital World.
Personal History: Vira was a restless, screaming baby. In stark contrast, Daichi was quiet. He was stalwart. When something came along he didn't like or agree with, he didn't cry; he just didn't give it the time of day. "Fearless from the womb", his parents often called him. How right they were.
Daichi was a strong and independent child, but at the same time, he was pretty much a whiny little bitch. As a toddler, if he didn't get what he wanted, he threw a tantrum; and this isn't the on-the-floor, screaming-in-public tantrum that most consider extreme. He would start throwing things, hitting things, kicking things, and even at one point bite extended family who tried to approach him until he was satiated with what he wanted or something close to it. Of course, in certain scenarios, this became slightly more difficult, when he was five or six and asked for a Dreamcast, and literally threw a tantrum for six hours straight before his parents produced him with something that he considered "close enough".
As he grew older, he didn't so much learn how to conceal this extreme force of will and show of childish discontent so much as changing it. By eight or nine, he didn't go crazy every time he didn't get his way; but instead his parents noticed isolated events, almost daily, which involved some form of aggressive behaviour towards them, Vira, house pets, anyone, pretty much. It was becoming a worrying pattern which they ignored; for eighteen years, they ignored it, they put it down to "a phase". An eighteen-year phase. And by the time they realised that there had been something wrong in the development of Daichi's ability to deal with stress, fear, and hatred, it was too late. He was already the most aggressive individual many had come into contact with.
Whilst Vira excelled at academia and computer skills, Daichi's proficiency, it was clear, lied in sports. The parents sent him to the same trade school, a prodigious and expensive place, a year after Vira, as they had decided was now familial custom, but it didn't last long. Two suspensions in his first year and an ultimatum; "behave or leave". Dai really did do his best to keep his anger concealed to his dorm room, but it didn't help. Even though he was star player for many of the athletics and sports teams and quite a popular individual - for his no-holds-barred "I don't give a flying f*ck" attitude, as it is, edgily enough, with teens - the school had no qualms about kicking his ass out. Halfway through the second year, after he broke a classmate's shins over a game of Crazy 8s, it happened; and Daichi Kumo returned home, sulking, and having to sign up for the nearby state-funded public school.
It was a slightly more liberating place; and by "liberating", the narrator here means "scummy". The local educational establishment - or, well, the nearest that would have Dai, with his less-than-impeccable record - really seemed not to give half a damn. By the time he was fifteen, Daichi was essentially the ringleader of a gang of bullies, for the same attitude he had maintained through the private-funded trade school, skipping classes left and right to smoke cigarettes behind the bike shed. His only redeeming attribute was, ironically, his ability to throw a punch; a particularly light-hearted coach had found him within the first couple of weeks and, taking a shine to the kid, aggressive and outwardly spiky as he was, signed him up for teams of every physical activity he could consider. Wrestling, football, hockey, athletics... but it wasn't til around the time Dai hit thirteen that the coach threw him into the game where he really found his element. Boxing.
Boxing didn't serve as a way to vent his anger; Dai was perpetually angry. But it helped. It really did. Throwing a punch legally and without fear of getting kicked out of school felt... good. Far better than pinning nerds up against the lockers to extort lunch money from them - as useful a scheme as it was. The self-destructive behaviour he exhibited was cloaked somewhat as he grew into the school's star boxer. Sadly, by the age of sixteen, he had decided that his academic pursuits were less important than those of an athletic nature, and he dropped out of high school and went into full-time boxing.
By day, for literally hours on end, he would spend every waking moments in the training room he'd set up in his wealthy parents' estate. Three times a week, he'd go to boxing classes, run by his old high school coach, the only person he could honest-to-God say he missed from that sh*thole. They didn't care. They were gone for most of the week. By night, he would do one of two things. The first was what any teenager would do with an empty house for weeks on end and a small fortune in inheritance to burn through. Party. The Kumo estate became the site of some of the wildest underage drinking parties the district would see. Violence, drugs, alcohol, sex... you name it, it could be found at Dai's party. And there was never any worry of unscrupulous characters turning up uninvited or unwarranted; a swift right hook to the bridge of the nose and they ran away, clutching their bloody face, thanks to the six-foot-eight behemoth of a man who ran them, sometimes even charging for entry. But the second thing he spent his nights doing...
...was underground boxing.
Boxing in a ring is a unique experience. Touching gloves, sweat towels, mouthguards, the sense of mutual camaraderie-cum-hatred between two fighters... it's one thing that's almost impossible to emulate elsewhere. And it's beautiful. The experience, for Daichi, was comparable to little else. That dazzled feeling of minor concussion mixed with a spot of competitive spirit and a dash of sadism, wanting to see that other person bloody, broken, and pummeled into the ground; but ring boxing stops before two people can truly reach their violent apex and release their feelings. It's not about the fighters; it's about the sports. Underground, bare-knuckle boxing, however... is something different entirely. The feel of flesh rippling under the touch of a knuckle, the success of knowing you've ducked or weaved around or below an incoming blow that could have shattered your jaw, the split of bone when the best punch of the night makes contact. And an audience roaring not for money, not for sport, not for profession; but instead, roaring for blood.
It was ecstatic. It was beautiful. It was a rush to Daichi, whose unbeaten streak in the professional and underground worlds meant he was swiftly making a name and a small fortune for himself. It was more than a sport. It was something else. To him? It was a way of life. But for two years he had been boxing by day and indulging himself in the needs of the flesh or the fist by night; this self-destructive attitude of life couldn't last forever. And needless to say, it wouldn't... it seemed that the dies of fate had a little more planned than punchups under an overpass and drinking Jack Daniels from a bottle for Daichi Kumo...
Backpack Contents:
- [ BOXING TAPE ] - Never know when you're gonna need it.
- [ ZIPPO ] - Ceremonial prize for the Gold winner of the 2011 Kyoto under-18s semi-professional "young boxers" league, which was Daichi. Inscription reads: "Whatever doesn't kill you only makes you stronger."
- [ MARLBORO REDS ] - His parents came to terms with his smoking at 16. His boxing coach wasn't so quick to understand.
- [ SPARE CLOTHES ] - Daichi hates getting his attire scuffed. A spare shirt, tie, and pair of trousers are all he needs, really, for a long-haul trip in the DW.
Digivice:
This iconic orange-plated D3 with black buttons is almost identical to his sister, Vira's, save for the colour scheme. It performs the same basic functions as every digivice.
Partner’s Name: Barrigan
Default Form: Gazimon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
- [ ANIMAL CUNNING ] - Barrigan is sly. There's no other real way to put it. He really is just a sly piece of work. Due to his nature, he can not only concoct bamboozles and stratagems of his own, but he can easily tell when he - and the slightly more easily lead-astray Daichi - are being conned or tricked. Call it a sort of trickster's scrutiny.
- [ EMPATHY ] - Whilst there's no mental or telekinetic bond between tamer and Digimon here, the pair do share some form of inexplicable empathetic bond. If one feels an intense emotion, the other has an ability to sort of realise it in a "sixth sense", and it can go towards influencing theirs. For an example, say Daichi is getting angry during a battle, that emotion could influence Barrigan, and cause him to digivolve from Gazimon into Devidramon.
- [ THE BIGGEST TROLL ] - Daichi's sadism is mainly physical. He gets non-sexual pleasure from pounding people into the dirt. Barrigan's is slightly different. He just straight-up enjoys f*cking with people.
- [ NATURAL HUNTER ] - By sniffing upon a scent where a Digimon has been up to twenty-four hours ago, Barrigan can determine family, attribute, and direction. If the scent is less than twelve hours old, he can also discern size.
Soundtrack:
- In My Head - Queens of the Stone Age
- Sly Fox - KOAN Sound
- Iddy Biddy - The Used
- We'rewolf - Every Time I Die
- Piggy - Nine Inch Nails
- No Cigar - Millencolin
- Fuels the Comedy - Korn ft. Kill the Noise
Personality: "Sharpen your guilt like a guillotine."
In an outright stark contrast to Daichi, Barrigan is, at all stages of his digivolution line, a sly individual. His animal cunning manifests itself a skill, almost a sixth sense, which basically serves as a safety net for Daichi. Let's be honest; the boxer isn't exactly the most perceptive of individuals, and his partner's probably got enough savvy for the pair of them to survive. A match made in heaven, eh?
"F*ck you too bitch, call the cops, I'mma kill you and them loud-ass mothaf*ckin barkin' dogs!"
Possibly one of Barrigan's most noticeable features is his sardonic nature. Quick not to accuse, but to sarcastically ply individuals with every slightly under-average-intelligence - Daichi included - comment made, he doesn't establish himself as a likeable figure or entity, with constant eyerolling and doubt towards just about everything. "Hyperbolic doubt", as one would call it. The individual who calls out the suicide mission on being the suicide mission; the smart-alec who spends all his time criticising others with no alternatives to offer. Hopelessly condemning and at some points openly mocking, make no mistake, Barrigan's number one aim in life is to shoot everybody and anybody down, for kicks, even the whole rungs-on-the-ladder thing out a touch.
"Vicariously I live while the whole world dies."
One thing that tamer and partner do share is their approach towards battle. Whilst both needlessly ruthless, they prioritise and thankfully understand - lest they would last no time at all - that brute strength is not the key to winning, funnily enough. Barrigan is more skilled than Daichi in understanding the ways of the digital battlefield; with a certain scrutiny and cunning that allows him to, utilising the god-given gift of astonishing common sense, discern weak points in a target's defenses, understand elemental weaknesses and opposites, and know when to use which techniques - it's all about suitability. After you figure out how to take down your target... then you can utterly annihilate them with a deluge of attacks.
"The world is a vampire."
Leading nicely from the last point is a very important facet of Barrigan's personality. He has something that arguably Daichi does not. Common f*cking sense. It seems to be a virtue in the Digital World, having scrutiny, savvy, and above all, common sense. The ability to know when something is a bad idea, when to avoid confrontation over needlessly charging into an army a thousand-strong with just a Tamer and a partner. In keeping with his lancer theme, alongside his general savvy and sardonic nature, Barrigan loves to sarcastically remind people of plain and simple common sense facts. Far from the derpy house-pet-Digimon that wanders into walls and abuses the cutesy disguise given, it's often wondered who of the duo is actually calling the shots (Barrigan would say it's obviously him).
"I whisper in your ear, 'I want to f*cking tear you apart'."
Barrigan maintains a very important ability and character quality that arguably Daichi does not. He can remain level-headed (ironic personality segment quote notwithstanding) even in the most heated of situations. Even when he wants to disembowel someone with a rusty spoon, Barrigan can maintain and keep his cool; even in battle, he hardly ever becomes truly angry; his fighting is more being driven than anything else, or out of a hunger for more power and status - he is, infact, just as egotistical as Daichi. At the end of the day, however, he loves to remind himself that he is in charge of his own emotions, and, again, in contrast to Daichi, who sees only triggers for his unrelenting fury when he looks around, the amount of things that cause Barrigan to become irate he can count on one hand - and he's only got four fingers.
"Work it harder, make it better, do it faster, makes us stronger..."
At the end of the day, though, every entity or individual in the world is pointless without a goal, and this is why Barrigan and Daichi, for all their differences and butting heads, feel as if they have been partnered for a reason. They both want one thing, for better or for worse: power. Like Daichi, Barrigan is insanely power-hungry, perhaps for his pride, like his human counterpart, or perhaps simply wanting power for the sake of having power. Their true goals will likely remain hidden for time still as the pair's journey has not yet even begun.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance: Click here.
Fresh: Zurumon
Attribute: Virus
Family/ies: None
Type: Slime Digimon
Passive Abilities:
- [ OSMOSIS ] - Being a slime or water-based Digimon means that as Zurumon, Barrigan regains health and feels far calmer in water.
Attacks:
- [ POISON BUBBLES ] - barrigan's only attack as Zurumon manifests as an almost eerie unhinging of its jaw before forcing out - with visible strain - a large, green, putrid bubble. If this strikes any enemy above Fresh-level it will do no damage whatsoever, but to those of the same level as Barrigan, will deal small amounts of damage over time.
Digivolves To: Pagumon
Appearance: Click here.
In-Training: Pagumon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Lesser Digimon
Passive Abilities:
- [ OSMOSIS ] - Being a slime or water-based Digimon means that as Pagumon, Barrigan regains health and feels far calmer in water.
- [ BARRY BIG-EARS ] - Having large ears, as one would expect, grants not only extra warmth for your face in colder climates, but allows Barrigan to hear at extended distances (up to 200m).
Attacks:
- [ RECKLESS CHARGE ] - Leaping forward, head-first, in an almost admirably adorable manner, Barrigan launches himself at the target. The attack is remarkably well-powered for an In-Training Digimon, but obviously does minimal damage towards Rookies and higher, but stands with a weakness; if Barrigan misses, the force will instead be expelled on, say, the floor, which can be quite damaging to Barrigan.
- [ POISON BUBBLES ] - A higher-speed replica of the attack at the Zurumon stage, Pagumon can launch a stream of up to five high-speed bubbles which, on contact, to anything In-Training or lower cause small amounts of damage over time. The concussive effects of the bubbles are better for a distraction than an actual attack.
Digivolves To: Gazimon
Appearance: Click here.
Rookie: Gazimon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Mammal Digimon
Passive Abilities:
- [ NIGHT VISION ] - As a natural mammal predator, Barrigan, as Gazimon, can see perfectly in the dark.
- [ BARRY BIG-EARS ] - Having large ears, as one would expect, grants not only extra warmth for your face in colder climates, but allows Barrigan to hear at extended distances (up to 500m).
Attacks:
- [ TALON LUNGE ] - The Talon Lunge is Barrigan's signature move. Screaming this at the top of his voice, he dives at an enemy, claws of one hand bared, charging towards them. This move is only direct-line, meaning that the Talon Lunge charge will move about fifty feet in a straight line; if the opponent moves, the attack will miss.
- [ SPEED DEMON ] - Speed Demon is a buff that Barrigan can use to enable him to double his speed for two turns with a two turn cooldown. Considering his natural top speed is probably about a 25mph sprint, double this is formidable enough, but not impossible to outrun for higher-level and even faster Rookie digimon.
- [ BAIT THE TRAP ] - Bait the Trap is a defensive manouevre which requires about thirty seconds to set up. If done properly, it means Barrigan establishes a thin trench around a piece of land he stands on in a circular formation, about twice his own width (standing). Utilising his natural ability to do so, he swiftly covers it up, and then gets the attention of a similar-sized Digimon to charge at him, who will then fall into the pit trap (roughly six feet deep), allowing Barrigan to launch an attack or make a swift getaway.
Digivolves To: Devidramon, Sangloupmon (w/ Digimental of Spite)
Appearance: Click here.
Champion: Devidramon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Dragon Digimon
Passive Abilities:
- [ TOUCH OF EVIL ] - All darkness-based attacks aimed at Barrigan whilst in his Devidramon form are 50% weaker.
- [ TOUCH OF FLAME ] - All fire-based attacks aimed at Barrigan whilst in his Devidramon form are 50% weaker.
Attacks:
- [ CRIMSON CLAW ] - The signature Devidramon attack, Barrigan's Crimson Claw is another speed-based high damage attack where Devidramon launches himself at a target, claws bared, and hacks into them as hard as he can.
- [ DEAD EYE ] - As Devidramon, Barrigan's stare is lethal. If the normally-feral Digimon locks its many eyes with a target, sometimes the red orbs may flash; if they do so, the target will not so much be paralysed as be given a pang of shock through the body, causing clammy hands and a strong headache, along with an increased heart rate. These effects last for two turns, and the attack has a one turn cooldown.
- [ HELLFIRE BURST ] - The Hellfire Burst is a rapid-fire projectile attack which launches up to five concentrated balls of scorching deep, ruby flame at a target. Upon touch the flame causes typical burning damage, releasing a small shockwave on impact (no more than about three or four metres). If four or five fireballs are launched, there is a one turn cooldown.
- [ BEAST OF BURDEN ] - Beast of Burden is a sort of pseudo-mode change which lasts for three turns, with a three turn cooldown afterwards. First thing to note is this technique grounds Barrigan - he cannot fly whilst it's in use. However, his land speed is still formidable, and the strength of all his attacks are doubled - except for Dead Eye, the effects of which last one turn longer than usual. During Beast of Burden, Barrigan also gains the ability to launch long, continual, linear red beams of arcane energy from his mouth, which make a shrill whining sound when emitted, which are subsequently known as "Arcana Rays".
Digivolves To: Cyberdramon, Sangloupmon (w/ Digimental of Spite), Gigadramon (w/ Digimental of Wrath), Dragomon (w/ Chrysalimon)
Appearance: Click here.
Armor Champion: Sangloupmon
Attribute: Virus
Family/ies: Dark Area, Nightmare Soldiers
Installed Upgrades: None so far
Type: Demon Beast Digimon
Passive Abilities:
- [ BLOODHOUND ] – Barrigan’s natural scent-tracking abilities gain a grand increase as Sangloupmon; by sniffing the scent, or, even, any residual blood or fluid left behind, he can sense the direction and placement (within 48 hours) and type and level (within 24 hours) of a Digimon.
- [ ARMOUR PLATING ] – As Sangloupmon, Barrigan gains a slew of armour plates across a majority of his body, some even utilised as sub-dermal implants beneath its wiry purple fur. Though far from perfect, this passive ability does grant a 50% resistance to physical damage of all attacks Champion-tier and below.
Attacks:
- [ TERROR FANG ] – Barrigan’s base and signature move in this form, Terror Fang is a charge-based melee attack wherein the Digimon launches himself at any enemy with a sprint of up to 200m, full burst, and slams his jaws into them. This bite is typically aimed at a critical point and, for any Digimon Champion and lower (or equivalent), will cause damage over time for the next two posts.
- [ PORYPHORIC HEMOPHILIA ] – Also known as “The Vampire’s Disease”, Poryphoric Hemophilia is in this instance less a blight and more a blessing. By conveying a portion of its energies, Barrigan can actually buff a nearby friendly enemy and double their speed and strength for three turns. This ability cannot be used on himself and has a two post cooldown.
- [ IMMOBILISING HOWL ] – A deathly shriek to the heavens, the Immobilising Howl has a range of up to 100 metres, and will cause temporary paralysis on all Digimon under Mega level for a concordant amount of turns – Ultimates will only be effected for one, maximum, Champions and equivalent for two, maximum, and Rookies for three, maximum. This can be shaken away with extreme indomitable will and is less effective on Virus-attribute Digimon – a Virus Ultimate may not be shaken at all. This ability has a three post cooldown.
- [ DOPPELGANGER ] – Using another howl, Barrigan moves backwards and conjures up to four identical clones of himself which move at the same speed. These clones cannot attack, and for the duration of the attack, neither can Barrigan. Natural dissipation of energies will cause them to dissipate after four turns, but after two or three strikes, each will dissipate themselves. This attack is normally used to disorient an enemy and has a two post cooldown.
Digivolves To: Gigadramon (w/ Digimental of Wrath), Cyberdramon
Appearance: Click here.
Ultimate: Cyberdramon
Attribute: Virus
Family/ies: Nightmare Soldiers, Metal Empire
Type: Cyborg Digimon
Passive Abilities:
- [ RUBBER ARMOUR ] - Due to his natural rubber armour, Barrigan, as Cyberdramon, is completely immune to electrical damage. However, the concussive effects of electrical-based attacks will still deal damage, as will the heat proximity.
- [ STEADFAST ] - Due to the nature of his biology, as Cyberdramon, Barrigan can stay standing through rain, storm, pretty much anything. It takes a lot of concussive energy - or infact, any form of energy - to knock him to the floor.
Attacks:
- [ DESOLATION CLAW ] - The Desolation Claw is Barrigan's default move as Cyberdramon. A three-slash combination move with an empowered, glowing talon, the first aimed at the target's midsection, the second aimed as a sweeping low blow, and the third an uppercut.
- [ CRESCENT CUTTER ] - The blades on Barrigan's elbows glow an eerie light blue, and he crosses them in front of his chest. Once charged, with a full downward stroke of each arm, Barrigan can launch up to three, glowing blue crescent-shaped energy discs - moving at around a hundred miles per hour - from each arm, so six total. Each hits the target with a small AoE shockwave of about five metres. The blades are launched in rapid succession and can be used to dispose of multiple targets - or engage multiple targets - swiftly.
- [ CYBER EQUALISER ] - Cyber Equaliser causes one of Barrigan's arms to lock into place, outstretched, and the hand opens, revealing a small, circular port. This circular port then causes his fingers and claws to - rather creepily fold back on themselves, til the port is at the very end of the arm, which then actually turns into an automatic, repeating energy blaster, launching three-round bursts of blue projectile energy. The Cyber Equaliser is a weapon which is engaged for three turns, during which all of his other hand-based attacks are halved in strength due to there only being one arm - e.g. Crescent Cutter would only launch a max of 3 blades, Desolation Claw would be half strength, and the Cyber Equaliser has a two turn cooldown.
- [ ORBITAL STRIKE ] - The Orbital Strike is a stunning technique. To begin with, utilising supernatural strength befitting an Ultimate-level Digimon, Barrigan launches himself in the sky, vanishing in movements. Seemingly defying gravity, just as he reaches the apex of his jump, he spins and points himself at a target, head-first, amassing force, velocity, and pressure in a terrifying downward assault, striking into an enemy and unleashing a huge concussive shockwave of about fifty metres, pure physical and concussive damage. This attack has a one post cooldown.
- [ APEX PREDATOR ] - Enabling the Apex Predator mode is a tactical manoeuvre. It lasts for three turns, with a two turn cooldown. The primary drawback is that ranged attacks become unusable; Cyber Equaliser and Crescent Cutter become obsolete for three turns. It does, however, double Barrigan's speed/agility and strength whilst halving his defense, turning him into a glass cannon for three turns, and gives him the tracking abilities that Barrigan is renowned for, exemplifying the "Natural Hunter" scent-following trait.
Digivolves To: Darkdramon, Gigadramon (w/ Digimental of Wrath), ChaosGallantmon (w/ Infermon)
Appearance: Click here.
Armor Ultimate: Gigadramon
Attribute: Virus
Family/ies: Metal Empire, Dark Area
Installed Upgrades: None so far
Type: Cyborg Digimon
Passive Abilities:
- [ SUBDERMAL IMPLANTS ] – Gigadramon’s subdermal implants are small sheets of metal interlocking beneath his skill. As such, being part of the Metal Empire, he gains an immunity to all lingering poisons and a 50% resistance to concussive and fire-based attacks.
- [ TARGETING SYSTEM ] – Gigadramon, much like many other cyborg Digimon in Hakainushi, has updated targeting protocols within his bio-mechanical state which allow him to target attacks with nigh-on perfection. The secondary effect of this system is possibly the most beneficial, allowing him to discern a Digimon’s species, level, and appropriate threat within 500m, provided they are visible.
Attacks:
- [ GENOCIDE GEAR ] – Barrigan opens one of his hands and unleashes a continual linear burst of non-elemental energy. This energy laser has enough pressure and concussive force behind it to knock back smaller Digimon, and can deal extreme heat damage, able to melt through metal, if pinpointed. The beam can be maintained for as long as is necessary – read: as for as long as Barrigan has energy to do so.
- [ OVERPRESSURE ] – Overpressure is a move whereby Barrigan utilises Gigadramon’s cannons now not to launch projectiles, but instead to craft and exert a high-pressure field over a small area. This high-pressure field lasts in a spherical radius of up to 100m and has two direct uses. If spread out over two turns, any Digimon within will have their movement speed halved and find it difficult, though not impossible, to move or attack. If used in a single turn, the Overpressure field will simply cause pressure and gravity-based non-elemental damage which is essentially just direct force. Either way, the attack has a two-post cooldown.
- [ PROCESSOR RAMPART ] – Barrigan grounds himself for the duration of this attack, which is anywhere from three to five turns. Pulling Gigadramon’s wings around him and expanding them, Barrigan creates a full, three hundred and sixty degree, thick, Digizoid shield around his body, wherein he becomes impervious to all physical damage and gains a 50% resistance to magical damage. Whilst inside the rampart, he cannot move or attack, but slowly regains energy and health. However, when the Rampart is triggered, it cannot be used for any less than three turns, which means Barrigan will be immobilised for that amount of time minimum. The technique has a three-post cooldown.
- [ GUILTY CLAW ] – Barrigan launches himself at an enemy in a high-speed sprint attack. Due to Gigadramon’s ability to fly, this is an omnidirectional charge with a limit of up to two-hundred metres, after which the ability will fade. He charges his claw with a surge of electrical energy, and upon contact, drives the claw into a foe, dissipating the electrical energy in tandem with a high-strength physical impact. If charged for one post beforehand, Guilty Claw will, alongside doing electrical and physical damage, cause paralysis for two posts. If charged, this attack has a one post cooldown.
- [ SUNBURST SALVO ] – Barrigan raises himself to a point of strategic opportunity, typically high above his targets, and folds back the claws on both of his arms to reveal two missile ports. From these he can fire up to three missiles from each hand, a multiple of up to three times of each hand, for a total of eighteen missiles. These missiles are small, and themselves only deal moderate amounts of explosive damage over an area, but can be pinpoint-targeted using Barrigan’s targeting protocols. Each separate barrage can be targeted at a different point, and the three missiles in a cluster can split apart and altogether strike up to eighteen different points. They have a small range of AoE splash damage (maybe five metres each), and if over six missiles are fired, this attack has a one post cooldown, if over twelve are fired, then two post cooldown, and finally, if the full eighteen are launched, then a three post cooldown. Note that the only number of missiles that can be fired are either three, six, nine, twelve, fifteen, or eighteen.
Digivolves To: Darkdramon
Appearance: Click here.
Mega: Darkdramon
Attribute: Virus
Family/ies: Dark Area, Metal Empire
Type: Cyborg Digimon
Passive Abilities:
- [ CHROME DIGIZOID ] - As a material, Chrome Digizoid is highly resilient, especially towards typical physical damage. As Darkdramon, Barrigan gains a 25% resistance to all physical damage.
- [ DARK FLUCTUATION ] - When utilising the Shadow Aegis attack, due to the nature of the forcefield's origin as being made from dark matter, the last ability type to strike the shield, Darkdramon will gain a 50% resilience to, but also a 50% weakness to any opposites. For example; if the Aegis is struck by a fire attack, Darkdramon will gain a 50% resistance to all fire damage, but a 50% weakness to all water damage.
Attacks:
- [ STYGIAN PULSE ] - Barrigan's signature attack as Darkdramon, the Stygian Pulse, is a charged release of pure, dark energy. Barrigan raises his fist, clenches and charges it, and then releases it, launching a conical burst of dark matter energy which reaches about ten metres in diameter, in a full ninety-degree cone out from where his hand launches the attack.
- [ GIGA IMPACT ] - Using the Gigastick Lance mounted to his right hand, Barrigan charges himself with innate energy and launches his form upon a target utilising his wings for extreme speed, before striking them with the Lance. If enough energy is charged beforehand - a full post charge time - Barrigan can choose to unleash a burst of concussive energy which, on impact, will launch the target backwards.
- [ SHADOW AEGIS ] - The Shadow Aegis is a one-hundred and eighty degree forcefield which Barrigan can project around himself and two other Digimon adjacent for up to four turns. The field can be slowly turned to avoid flanking, and Barrigan can push or pull it. Whilst raised, Barrigan cannot attack - and any high-tier attack from a Mega, Super Mega, or Biomerge-level Digimon will cause it to dissipate, with a cooldown equal to the number of turns the shield was maintained for. It also links into one of Barrigan's passive abilities - see above.
- [ GRAVITY FISSURE ] - Gravity Fissure is a non-chargeable ability which requires Barrigan to stomp the ground, opening up a crag, within which there is an extremely strong gravity well powered by dark matter. The Gravity Fissure will remain active for three turns, the first of which there will be no gravitational pull towards, the second there will be mid-strong gravitational pull towards, and the third there will be high gravitational pull towards. On the fourth turn, irrespective of who or what is pulled towards - or even unfortunately deep into - the fissure, the gravity well within will detonate, releasing a 50 metre shockwave of pure dark energy. Those closer to the gravity well will experience more serious damage. This attack has a two post cooldown.
- [ UMBRA TEMPEST ] - The Umbra Tempest requires a single post charge and lasts for three to five posts with a two to four post cooldown. During Umbra Tempest, Barrigan's energy "wings" will turn from white to a deep purple colour and his speed will double. All of his darkness-based attacks will also double in strength, and all attacks which could be imbued with dark or dark matter energy - from unnamed strikes to Giga Impact - will now be charged with dark energy by default - but not doubled. Shadow Aegis will also be usable for now up to five turns at higher potency, but any Ultimate or Mega-strength light-based attack will dissipate it immediately. Barrigan will not lower his normal defense, but light-based attacks will now do double damage.
- [ TENEBRA ] - Tenebra may only be used during the Umbra Tempest mode. At any random point, Barrigan will drop to the floor, full his knees inwards, and begin to glow purple, collecting energy visibly. If prompted or assaulted he will do nothing, simply responding with "DETONATION IMMINENT." Any damage done unto Barrigan during the Umbra Tempest or Tenebra state will have been absorbed and stored - still having done damage. After two posts excluding the trigger, Barrigan glowing stronger and stronger with each passing turn, amassing more and more dark matter energy, there will begin a countdown in a robotic voice from Barrigan's core. When the countdown reaches zero, a wave of pulsating dark matter energy will unleash itself, from a one hundred to three hundred metre radius dependent upon how much damage Barrigan has taken during the Umbra Tempest and Tenebra states. This requires a one post recovery stage during which no offensive attacks may be used and may only be used once per thread.
Digivolves To: Gaioumon (w/ Daichi Kumo), Daemon (w/ Diaboromon)
Appearance: Click here.
Biomerge: Gaiomon
Attribute: Virus
Family/ies: Dark Area, Dragon's Roar
Type: Dragon Man Digimon
Passive Abilities:
- [ BLACK SAMURAI ] - Whilst fighting under cover of night, Gaiomon amasses a full resistance to all dark-based attacks, whilst experiencing a 50% weakness to those originating from light.
- [ TRUE SWORDSMAN ] - When duelling with a single enemy that uses any bladed or edged weapon, Gaiomon experiences a 50% boost to physical damage.
- [ DRAMON BREAKER ] - Being as he carries a blade derived from other Greymons' Dramon Breaker swords, Gaiomon experiences double damage with any sword-based attacks - Katana or Odachi stance - against Digimon with the -dramon suffix in their name.
Attacks:
- [ STANCE CHANGE ] - The basis of all of Gaiomon's abilities in this form, the Stance Change move requires the choice between two basic stances. Stance change must be used when first moving into the Gaiomon stage, and the choices are either "Katana" or "Odachi". In "Katana", Gaiomon draws his two typical Kikurin blades, Chrysanthemum and Phosphorus, and in "Odachi", the two blades are placed together to create an impossibly large greatsword, the Rinkageki.
- [ KATANA: FUSION BLADES ] - Using the Kikurin, Gaiomon traces complex and seemingly pointless patterns through the air or across an enemy's body, barely lightly grazing them. However, when slashing, the patterns carved leave behind beautiful and iridescent dark matter light imprints, normally carved into a specific design or a kanji character. Gaiomon then leaps away from the charged light rings, and slams the blades' pommels into himself, detonating all of the light trails at once. Warning; these light trails do stick to any enemy they may be carved upon.
- [ KATANA: HAND OF THE MARTYR ] - Hand of the Martyr requires the drawing of a large oval in the air utilising the Kikurin. When this is done, slamming the points of the blades into the oval and stretching them causes the oval, which is, infact, an interdimensional portal, to open, launching a continual beam of dark matter energy from the other side of the portal for as long as it can be maintained, drawing directly from Gaiomon's energy pools.
- [ KATANA: JERICHO ] - Gaiomon uses the bulk of his energy during Jericho by raising his Kikurin, which seemingly does nothing to begin with. But in this spectral arena, in the vicinity of Gaiomon, the skies seem to darken and thunder rumbles in the distance. Suddenly, around him, appear ghost-like spectral copy-blades of the Kikurin. They hover in the air, hundreds, thousands even, around and behind Gaiomon, mimicking the very position of the way the Dragon Man Samurai holds the blades. When he points the two blades towards an enemy, they too all point. And when he raises them upwards and strikes downwards, so help you God for there's an army of spectral blades coming your way and ready to utterly obliterate you. Each of these blades obviously do little damage and dissipate on hit, but combined with their collective concussive energy and the sheer multitude of the fact that thousands of spectral swords are being launched over a single area, well, it's a formidable attack, to say the least. Requires 1 post charge, and has a three post cooldown.
- [ ODACHI: GAIA REACTOR ] - Only usable during the "Odachi" stance. Gaia Reactor is one of Gaiomon's base abilities, wherein he holds up his blade, and draws in energy into his Rinkageki through the point, charging for one turn. Releasing the energy results in the expulsion of a pure, dark-matter based dark energy shockwave of up to 100m, engulfing and obliterating lower-level Digimon.
- [ ODACHI: DEATH'S SCYTHE ] - Death's Scythe involves Gaiomon planting his blade into the ground, seemingly shearing through the earth beneath, ripping through the very crust of the globe, and pushing into something despicable and orange which lurches beneath. As he resists, the blade seems to slip from his grasp, and Gaiomon leaps backwards - just in time, before a huge, flaming, spectral mimicry of the Rinkageki, maybe fifty feet long and ten feet wide, three or four times the height of Gaiomon himself, bursts back through the split in the globe's crust, and hovers in the air beautifully, waiting for Gaiomon to reach forward and reclaim the weapon; no longer Rinkageki - this is Death's Scythe. The Death's Scythe mode lasts for three turns, and on the third, ends with a grand, downward slam into the opponent, optionally dragging them back down through a hole in the earth, through what can probably only be described as immense and immeasurable pain, before regurgitating them, and the original Rinkageki, which returns to its master once more. Death's Scythe has a three turn cooldown.
- [ ODACHI: HADES ] - Hades is the final assault of the Odachi stance, which requires Gaiomon cast the blade aside and reach down into the crust of the surface with his bare hands, digging up moments later what appears to be an impossibly large set of wrought, iron double gates. Etched with biblical and demonic imagery, it has a certain attraction to it; infact, a fully gravitational pull, wherein Gaiomon will stand behind it, and with a single lunge, push the Rinkageki into the crack between the two gates. On the other side, the doors will open, and any enemies standing there will be stuck by the quantum-physics defying strike of the Rinkageki emerging through at a thousand separate times across a thousand separate dimensions, a thousand separate spaces and times, a thousand spectral Rinkageki blades shearing across the fabric of the space-time continuum to strike through this dimensional gate with a condemning universality to it all - no-one escapes true damnation. This attack has a five post cooldown but no charge time.
Digivolves To: Daichi Kumo and Darkdramon
FaceClaim: KATEKYO HITMAN REBORN • sasagawa ryohei • Daichi Kumo[/blockquote]