Telek and Mino Edits
Oct 9, 2021 5:22:37 GMT
Post by Telek & Mino on Oct 9, 2021 5:22:37 GMT
have some armor champs, including an ultra-experimental one for Mino-
First is Telek's
Armor Champion
And then second is Mino's
Armor Champion
First is Telek's
Armor Champion
Species: Meicoomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: A stealthy little kitty with plenty of luck, Telek is certainly hard to hit in this form! She specializes less in combat and more in general espionage - but if forced into a fight, she has plenty of ways to bamboozle her opponents, and to blow them to smithereens!
Abilities:
[NONCOMBAT PASSIVE] Raycool Brand Headphones: Telek has headphones resembling that of a Cutemon's - their primary purpose being to help protect her sensitive ears from her own explosions. However, she is also able to use them to listen to music, as well as attempt to listen in on different frequencies - including eavesdropping on communications, if she can find the right frequency...
[PASSIVE] Lucky Cat: Telek, unconsciously, has a fragment of potential for clairvoyance common to Meicoos. Be it in or out of combat, it occasionally nudges her along without her realizing it - giving her gut feelings or helping her notice things that prompt her to make certain decisions. She has no way of knowing what will happen if she follows her gut or why - but it usually leads to or causes events that would otherwise appear as pure luck in her favor! Increases her Evasion by 30%
[PASSIVE] Refined Senses: On top of her already keen bestial senses, Telek is able to perceive things that other digimon would otherwise be unable to - being able to view the world in a strange mix of infrared and xray at will, allowing her vision to pierce through most methods of obscuring oneself - be it hiding in another room, creating a smokescreen, or even basic illusions. Telek is able to ignore effects that rely on obscuring or interfering with her vision.
[ABILITY] Grapple-batics: Using her muffler and her feelers either interchangeably or all at once, Telek is able to extend them to grapple and swing her way around as she pleases outside of combat - and during combat, she is able to use this as both a dodge, and a way of closing the distance between herself and another digimon...! [3 Turn Cooldown]
[ABILITY] Stealth Field: Releasing nanites into the air around her, Telek obscures herself on a visual and audible level - making herself appear as if she was never here at all - allowing for stealth and ambushing! During combat, the invisibility isn't quite as perfect - faint shimmers belying her presence - though the field lasts for 2 turns, and increases Evasion by 50% [2 Turn Cooldown]
[ATTACK] Surprise Paw: Telek has explosive nanites stored in her paws, allowing her to place pawprint-shaped clusters that she can detonate at will outside of combat! During combat, these clusters can also be placed on an enemy digimon, and be detonated after waiting 1-3 turns, fire dealing damage to them and any nearby digimon! However, if Telek waits too long, the clusters will harmlessly deteriorate instead. Has increased accuracy whilst stealthed. [3 Turn Cooldown]
[ATTACK] Shut Claw: Telek leaps forward and slashes at the enemy, her claws glowing with a vivid green energy!
Digivolves From: Telek + Digimental of Knowledge
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Beast
Fighting Style: A stealthy little kitty with plenty of luck, Telek is certainly hard to hit in this form! She specializes less in combat and more in general espionage - but if forced into a fight, she has plenty of ways to bamboozle her opponents, and to blow them to smithereens!
Abilities:
[NONCOMBAT PASSIVE] Raycool Brand Headphones: Telek has headphones resembling that of a Cutemon's - their primary purpose being to help protect her sensitive ears from her own explosions. However, she is also able to use them to listen to music, as well as attempt to listen in on different frequencies - including eavesdropping on communications, if she can find the right frequency...
[PASSIVE] Lucky Cat: Telek, unconsciously, has a fragment of potential for clairvoyance common to Meicoos. Be it in or out of combat, it occasionally nudges her along without her realizing it - giving her gut feelings or helping her notice things that prompt her to make certain decisions. She has no way of knowing what will happen if she follows her gut or why - but it usually leads to or causes events that would otherwise appear as pure luck in her favor! Increases her Evasion by 30%
[PASSIVE] Refined Senses: On top of her already keen bestial senses, Telek is able to perceive things that other digimon would otherwise be unable to - being able to view the world in a strange mix of infrared and xray at will, allowing her vision to pierce through most methods of obscuring oneself - be it hiding in another room, creating a smokescreen, or even basic illusions. Telek is able to ignore effects that rely on obscuring or interfering with her vision.
[ABILITY] Grapple-batics: Using her muffler and her feelers either interchangeably or all at once, Telek is able to extend them to grapple and swing her way around as she pleases outside of combat - and during combat, she is able to use this as both a dodge, and a way of closing the distance between herself and another digimon...! [3 Turn Cooldown]
[ABILITY] Stealth Field: Releasing nanites into the air around her, Telek obscures herself on a visual and audible level - making herself appear as if she was never here at all - allowing for stealth and ambushing! During combat, the invisibility isn't quite as perfect - faint shimmers belying her presence - though the field lasts for 2 turns, and increases Evasion by 50% [2 Turn Cooldown]
[ATTACK] Surprise Paw: Telek has explosive nanites stored in her paws, allowing her to place pawprint-shaped clusters that she can detonate at will outside of combat! During combat, these clusters can also be placed on an enemy digimon, and be detonated after waiting 1-3 turns, fire dealing damage to them and any nearby digimon! However, if Telek waits too long, the clusters will harmlessly deteriorate instead. Has increased accuracy whilst stealthed. [3 Turn Cooldown]
[ATTACK] Shut Claw: Telek leaps forward and slashes at the enemy, her claws glowing with a vivid green energy!
Digivolves From: Telek + Digimental of Knowledge
And then second is Mino's
Armor Champion
Species: Monzaemon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Puppet
Fighting Style: Mino isn't one to charge in against an enemy facefirst in this form. Rather, xe much prefers letting xyr summons do the brunt of the fighting, for xem! There's strength in numbers, after all - and Mino is more than ready to make use of such!
Abilities:
[NONCOMBAT PASSIVE] Shadow Buddies: Mino is able to - with the shadowstuff inside of xem, and leaking out through xyr zipper - freely create minions for noncombat purposes such as retrieving items, or for scouting and spying about! These minions are typically much more fragile than Mino's combat minions - but their sizes can otherwise vary widely depending on what Mino requires of them.
[PASSIVE] All Stuffed with Fluff: Being a Monzaemon, Mino doesn't exactly exude an aura of strength. Xyr fluffy, soft, and cuddly - or at least, as fluffy, soft, and cuddly as a plushie filled with shadowstuff instead of stuffing can be. As a result though, attacks tend to bounce off of xem, increasing xyr defense by 30%!
[PASSIVE] Friends: Mino's plush body isn't exactly made for fighting - but that's okay! Xyr body is full of shadowstuff that leaks out from their zipper - and it's not unlike a Shademon or Eyesmon, including being able to split into minions who can do the fighting for xem! Mino's non-summon based abilities and xyr own basic attacks are -50% weaker. However, as an upside, xe is able to start combat by summoning up to three minions - each minion doing a basic attack against an enemy of Mino's choice at the end of xyr turn. Xe can only have a maximum of three minions on the field at a time.
If struck, the minion disappears from combat until it can be resummoned 2 turns later (minions who disappear on the same turn sharing a timer,) - and Mino can only resummon one minion at a time each turn. The minions cannot break shields, nor can they normally shield Mino from attacks - though they cannot be targeted by buffs/debuffs, instead sharing whatever buffs/debuffs Mino has at a given moment (excluding damage/heal over time)
[PASSIVE] Pafu Panic: Given Mino's overall weakness without a proper minion to aid xem, it only stands to reason that if xe - for whatever reason - has no minions at xyr side, then it's probably time to panic a bit! Thank goodness that being hit by attacks tends to knock the shadowstuffing out of xem, right? Increases Mino's evasion by 30% if xe has no minions on the field. If struck by an attack while in this state, a minion is summoned at a 2 turn cooldown as it bursts out from the gap in xyr zipper, without taking up Mino's summon for that turn.
[ABILITY] Umbral Plating: In response to an incoming attack, Mino produces a barrier of shadowstuff to protect xem; being able to block either a single Champion-stage attack, or 25% of an Ultimate-stage attack, before shattering. [2 Turn Cooldown]
[ATTACK] Detonation: Mino, directing one of xyr minions, commands it to target an enemy - and once it comes in close, tells it to self destruct! Deals a respectable amount of dark damage - though also destroys the minion, and (as one might understand) consumes the minion's basic attack for this turn. [3 Turn Cooldown]
[ATTACK] Pafu Punch: Swinging an arm out, Mino attempts to strike at the opponent... Although, given xyr aforementioned soft and cuddly nature, it doesn't really hurt as much as it should. Comes with a complementary squeaky toy noise sound effect.
Digivolves From: Mino + Digimental of Friendship
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Puppet
Fighting Style: Mino isn't one to charge in against an enemy facefirst in this form. Rather, xe much prefers letting xyr summons do the brunt of the fighting, for xem! There's strength in numbers, after all - and Mino is more than ready to make use of such!
Abilities:
[NONCOMBAT PASSIVE] Shadow Buddies: Mino is able to - with the shadowstuff inside of xem, and leaking out through xyr zipper - freely create minions for noncombat purposes such as retrieving items, or for scouting and spying about! These minions are typically much more fragile than Mino's combat minions - but their sizes can otherwise vary widely depending on what Mino requires of them.
[PASSIVE] All Stuffed with Fluff: Being a Monzaemon, Mino doesn't exactly exude an aura of strength. Xyr fluffy, soft, and cuddly - or at least, as fluffy, soft, and cuddly as a plushie filled with shadowstuff instead of stuffing can be. As a result though, attacks tend to bounce off of xem, increasing xyr defense by 30%!
[PASSIVE] Friends: Mino's plush body isn't exactly made for fighting - but that's okay! Xyr body is full of shadowstuff that leaks out from their zipper - and it's not unlike a Shademon or Eyesmon, including being able to split into minions who can do the fighting for xem! Mino's non-summon based abilities and xyr own basic attacks are -50% weaker. However, as an upside, xe is able to start combat by summoning up to three minions - each minion doing a basic attack against an enemy of Mino's choice at the end of xyr turn. Xe can only have a maximum of three minions on the field at a time.
If struck, the minion disappears from combat until it can be resummoned 2 turns later (minions who disappear on the same turn sharing a timer,) - and Mino can only resummon one minion at a time each turn. The minions cannot break shields, nor can they normally shield Mino from attacks - though they cannot be targeted by buffs/debuffs, instead sharing whatever buffs/debuffs Mino has at a given moment (excluding damage/heal over time)
[PASSIVE] Pafu Panic: Given Mino's overall weakness without a proper minion to aid xem, it only stands to reason that if xe - for whatever reason - has no minions at xyr side, then it's probably time to panic a bit! Thank goodness that being hit by attacks tends to knock the shadowstuffing out of xem, right? Increases Mino's evasion by 30% if xe has no minions on the field. If struck by an attack while in this state, a minion is summoned at a 2 turn cooldown as it bursts out from the gap in xyr zipper, without taking up Mino's summon for that turn.
[ABILITY] Umbral Plating: In response to an incoming attack, Mino produces a barrier of shadowstuff to protect xem; being able to block either a single Champion-stage attack, or 25% of an Ultimate-stage attack, before shattering. [2 Turn Cooldown]
[ATTACK] Detonation: Mino, directing one of xyr minions, commands it to target an enemy - and once it comes in close, tells it to self destruct! Deals a respectable amount of dark damage - though also destroys the minion, and (as one might understand) consumes the minion's basic attack for this turn. [3 Turn Cooldown]
[ATTACK] Pafu Punch: Swinging an arm out, Mino attempts to strike at the opponent... Although, given xyr aforementioned soft and cuddly nature, it doesn't really hurt as much as it should. Comes with a complementary squeaky toy noise sound effect.
Digivolves From: Mino + Digimental of Friendship