Monkey Queen [Solo]
Nov 10, 2021 8:17:59 GMT
Post by Monkey Queen on Nov 10, 2021 8:17:59 GMT
Digimon Name: Monkey Queen
Original Designation: Az-04-06653-Rjm88
Default Form: PseudoRaijinmon [Sun Wukong Mode]
Gender: Female
Alignment: Good
Skills/Talents:
[Staff Mastery] Monkey Queen is highly capable with staffs or similar weapons, wielding and using them in very creative ways.
[Battle Sense] Monkey Queen has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
Inventory:
N/A
Personality:
Monkey Queen is rather mischievous, especially so for a foot soldier. She kind of knows her place and knows to follow orders at times, but still cannot quite help herself to at least bending the rules somewhat when it suits her. And that can be for as simple a reason as when she feels boredom. With that said, she is smart enough to not jeopardize her allies, especially her kin who she shares a special relation with. In fact, even though she can be called a trickster or a rather fun-loving, carefree spirit at times, she is not actually known as a prankster. To her, pranks are no fun - they just annoy people and nothing else.
Tricking… well, aside from definitely causing harm, it is a bit more intentional, and probably more directed towards enemies - or at least those she does not consider to be allies.
Her spontaneity can make her hard to handle at times, but can also often be beneficial by making her movements unpredictable, and thus causing more strife for enemies. What with the additional guessing of her actions and all that.
Personal History:
Monkey Queen is the 88th synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. Monkey Queen is supposed to be a footsoldier, and thus even more strictly adherent to rules and regulations than her kin, and in fact was intended to be so. But somewhere along the way her code must have been corrupted, and she came out to be rather… different. An analysis of her code yielded no other anomaly, and thus she was trusted enough to be considered the same way as her kin.
Like other synthetic Digimon of her generation, Monkey Queen was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who her creators truly were. Instead, she was only taught what he needed to do his job - and also, partially how to curtail her obsessive spontaneity tendencies. And when that was done, like the rest of her kin, Monkey Queen was released into the Digital World.
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. SeaMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 2 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Staffwielder Mode)
Rookie
Species: PseudoRaijinmon (Staffwielder Mode)
Appearance:
PseudoRaijinmon (Staffwielder Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is narrower in stature, designed for optimal light movement. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. On its shoulders are what seemed like two battery cells, where it would shoot lightning from. Its head is very mecha-like, with a single fin rising up from it..
PseudoRaijinmon (Staffwielder Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06653-Rjm88 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Staffwielder Mode) is designed for close-range combat, and thus can often be seen whirling its way through the fray with breakneck speed, often carrying a long staff in both hands or two shorter staffs in each hand that are used as primary weapons. It fights not so much by single, hard-hitting attacks, but rather multiple faster hits that can come at different angles, both to surprise the opponent and cause damage to multiple areas. This may initially seem weak, but given the unpredictability, can often result in far more hits, especially to more tender areas, resulting in significant disabling damage all over the target’s body.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Lieutenant Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Lieutenant Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Lieutenant Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown
Armor Champion
Species: PseudoRaijinmon (Sun Wukong Mode)
Appearance:
PseudoRaijinmon (Sun Wukong Mode) stands approximately three meters tall. It is humanoid, with a body that is entirely mechanical. It is relatively slender, and its body is covered by a golden armor in most places, somewhat reminiscent of the armor that Magnamon wears. Underneath the armor and poking out at the ends and at joints, the main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its head is very mecha-like, with a single fin rising up from it.
Hovering underneath it is a massive battery cell that floats above the ground and can fly around at relatively high speeds, carrying the PseudoRaijinmon (Sun Wukong Mode) a top. Electricity courses between the cell and whatever body part of the Digimon is closest, a static connection that prevents the Digimon from being knocked off the cell.
PseudoRaijinmon (Sun Wukong Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06653-Rjm88 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are four red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Sun Wukong Mode) is designed for close-range combat, and thus can often be seen whirling its way through the fray with breakneck speed, often carrying a long staff in both hands or two shorter staffs in each hand that are used as primary weapons. It fights not so much by single, hard-hitting attacks, but rather multiple faster hits that can come at different angles, both to surprise the opponent and cause damage to multiple areas. This may initially seem weak, but given the unpredictability, can often result in far more hits, especially to more tender areas, resulting in significant disabling damage all over the target’s body.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Sun Wukong Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Sun Wukong Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be. If the weapon is in the form of a staff, it can elongate it up to 20 meters or shorten it, enlarge it to a diameter of a meter or shrink it, at will.
[Combat Passive] Flight: PseudoRaijinmon (Sun Wukong Mode)’s battery can fly around, carrying PseudoRaijinmon (Sun Wukong Mode) atop it, granting the Digimon the ability to fly at will.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge. Starts with three charge at the beginning of each battle.
[Attack] Transformation: PseudoRaijinmon (Sun Wukong Mode) can expend an electrical charge to transform into another Digimon of its stage or lower for 3 turns. This does not confer any additional benefits, except for a physical change in form. Scanning would result in PseudoRaijinmon (Sun Wukong Mode) being read as whatever Digimon it has transformed into. (2 post CD)
[Attack] Monkey Clone: PseudoRaijinmon (Sun Wukong Mode) can expend up to three electrical charges to generate a clone of itself per charge, each with 25% of PseudoRaijinmon (Sun Wukong Mode) in all regards, except for abilities. Upon losing all hitpoints, a clone dissipates. Each clone lasts for 3 turns. (2 post CD)
Digivolves From: PseudoRaijinmon (Staffwielder Mode)
Original Designation: Az-04-06653-Rjm88
Default Form: PseudoRaijinmon [Sun Wukong Mode]
Gender: Female
Alignment: Good
Skills/Talents:
[Staff Mastery] Monkey Queen is highly capable with staffs or similar weapons, wielding and using them in very creative ways.
[Battle Sense] Monkey Queen has a strong capacity to understand and appreciate the battlefield, being acutely aware of the way a battle may flow.
Inventory:
N/A
Personality:
Monkey Queen is rather mischievous, especially so for a foot soldier. She kind of knows her place and knows to follow orders at times, but still cannot quite help herself to at least bending the rules somewhat when it suits her. And that can be for as simple a reason as when she feels boredom. With that said, she is smart enough to not jeopardize her allies, especially her kin who she shares a special relation with. In fact, even though she can be called a trickster or a rather fun-loving, carefree spirit at times, she is not actually known as a prankster. To her, pranks are no fun - they just annoy people and nothing else.
Tricking… well, aside from definitely causing harm, it is a bit more intentional, and probably more directed towards enemies - or at least those she does not consider to be allies.
Her spontaneity can make her hard to handle at times, but can also often be beneficial by making her movements unpredictable, and thus causing more strife for enemies. What with the additional guessing of her actions and all that.
Personal History:
Monkey Queen is the 88th synthetic Digimon of the PseudoRaijinmon line created by the Saturn Society, designed for combat. Monkey Queen is supposed to be a footsoldier, and thus even more strictly adherent to rules and regulations than her kin, and in fact was intended to be so. But somewhere along the way her code must have been corrupted, and she came out to be rather… different. An analysis of her code yielded no other anomaly, and thus she was trusted enough to be considered the same way as her kin.
Like other synthetic Digimon of her generation, Monkey Queen was allowed to digivolve to his Rookie form within the facilities of the Saturn Society itself, though was never made known who her creators truly were. Instead, she was only taught what he needed to do his job - and also, partially how to curtail her obsessive spontaneity tendencies. And when that was done, like the rest of her kin, Monkey Queen was released into the Digital World.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Adaptmon
Appearance:
Adaptmon appears as a glowing orb that mostly hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case Adaptmon would try to match its eye-level. The glow changes color seemingly randomly, though Adaptmon can also shut off all color at will, turning almost pure black if necessary.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: Adaptmon naturally hovers above the ground, up to 2 meters up in the air.
[Attack] Scan: Adaptmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
Digivolves To: MetalMimicmon
In-Training
Species: MetalMimicmon
Appearance:
MetalMimicmon appears as a solid grey orb that hovers about a meter and a half above the ground, though the height varies depending on if there is anyone around, in which case MetalMimicmon would try to match its eye-level. SeaMimicmon is monotonally grey, with its eyes the only thing with color - white and black, to be precise. It is hard to touch, and indeed even when hit with force, does not change shape.
Attribute: Free
Family/ies: Unknown
Type: Mutant
Fighting Style:
It tries not to fight. If it has to fight, it most likely will try to run.
Abilities:
[Non-Combat Passive] Hover: MetalMimicmon naturally hovers above the ground, up to 2 meters up in the air.
[Non-Combat Passive] Breathless: MetalMimicmon do not need to breathe.
[Attack] Scan: MetalMimicmon scans another Digimon, storing data and transmitting it to its creators. It is as effective as being scanned by a Digivice. (1 post CD)
[Attack] Invisibility: MetalMimicmon turns spherical and becomes almost transparent. Against most backgrounds and without a keen eye, one would not be able to notice the slight refraction of light that would betray its position. But anyone who tries hard enough should be able to eventually discern MetalMimicmon's presence. (Last 3 posts, 2 post CD)
Digivolves From: Adaptmon
Digivolves To: PseudoRaijinmon (Staffwielder Mode)
Rookie
Species: PseudoRaijinmon (Staffwielder Mode)
Appearance:
PseudoRaijinmon (Staffwielder Mode) is a relatively small Digimon, probably slightly larger than an average Agumon. It is humanoid, with a body that is entirely mechanical and is narrower in stature, designed for optimal light movement. The main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. On its shoulders are what seemed like two battery cells, where it would shoot lightning from. Its head is very mecha-like, with a single fin rising up from it..
PseudoRaijinmon (Staffwielder Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06653-Rjm88 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are three red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Staffwielder Mode) is designed for close-range combat, and thus can often be seen whirling its way through the fray with breakneck speed, often carrying a long staff in both hands or two shorter staffs in each hand that are used as primary weapons. It fights not so much by single, hard-hitting attacks, but rather multiple faster hits that can come at different angles, both to surprise the opponent and cause damage to multiple areas. This may initially seem weak, but given the unpredictability, can often result in far more hits, especially to more tender areas, resulting in significant disabling damage all over the target’s body.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Lieutenant Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Lieutenant Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge.
[Attack] Unleash Lightning: PseudoRaijinmon (Lieutenant Mode) attacks with its right hand or weapon in said hand, dealing additional damage equal to 25% of the power of the charged up electricity in the left hand, doubled for every charge after the first. After the attack, all charges are dispelled from the left hand. (1 post CD)
Digivolves From: MetalMimicmon
Digivolves To: Unknown
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: PseudoRaijinmon (Sun Wukong Mode)
Appearance:
PseudoRaijinmon (Sun Wukong Mode) stands approximately three meters tall. It is humanoid, with a body that is entirely mechanical. It is relatively slender, and its body is covered by a golden armor in most places, somewhat reminiscent of the armor that Magnamon wears. Underneath the armor and poking out at the ends and at joints, the main body is a light yellow-ish color, with its arms and legs predominantly a beige color, though its arms do end in what seemed like mechanically gloved hands that were more of a greyish color. Its head is very mecha-like, with a single fin rising up from it.
Hovering underneath it is a massive battery cell that floats above the ground and can fly around at relatively high speeds, carrying the PseudoRaijinmon (Sun Wukong Mode) a top. Electricity courses between the cell and whatever body part of the Digimon is closest, a static connection that prevents the Digimon from being knocked off the cell.
PseudoRaijinmon (Sun Wukong Mode)’s feet ends in three claws, while its hands are more human-like, complete with five fingers including a thumb. On its left mechanical glove is a positive sign, right a negative sign. It has the designation Az-04-06653-Rjm88 on its left forelimb. Whenever electricity flows near the hands, it seems to somewhat flow towards the left hand, but away from the right. At all of its joints and on its chest is a set of two red tomoe swirling around each other. There are four red dots on its lower front torso. It’s mid-section is not a singular piece, but rather to be connected by multiple metallic joiners, allowing for its body to move more flexibly. Similarly is the case for its other joints, offering this particular Digimon a lot of maneuverability.
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
PseudoRaijinmon (Sun Wukong Mode) is designed for close-range combat, and thus can often be seen whirling its way through the fray with breakneck speed, often carrying a long staff in both hands or two shorter staffs in each hand that are used as primary weapons. It fights not so much by single, hard-hitting attacks, but rather multiple faster hits that can come at different angles, both to surprise the opponent and cause damage to multiple areas. This may initially seem weak, but given the unpredictability, can often result in far more hits, especially to more tender areas, resulting in significant disabling damage all over the target’s body.
Abilities:
[Combat Passive] Nanotech Regeneration: PseudoRaijinmon (Sun Wukong Mode) has nanobots that constantly heal itself of damage, repairing anything from small battle scars to replacing regions entirely gone. The heal rate is 25% a day, i.e. not fast enough to be material during combat.
[Combat Passive] Nanotech Weapons: PseudoRaijinmon (Sun Wukong Mode) is capable of summoning weapons at will via nanotech, of whatever metal and density it needs the weapons to be. If the weapon is in the form of a staff, it can elongate it up to 20 meters or shorten it, enlarge it to a diameter of a meter or shrink it, at will.
[Combat Passive] Flight: PseudoRaijinmon (Sun Wukong Mode)’s battery can fly around, carrying PseudoRaijinmon (Sun Wukong Mode) atop it, granting the Digimon the ability to fly at will.
[Combat Passive] Leash Lightning: Electric attacks are directed at PseudoRaijinmon (Lieutenant Mode)’s left hand. Once per turn, this generates a charge. Starts with three charge at the beginning of each battle.
[Attack] Transformation: PseudoRaijinmon (Sun Wukong Mode) can expend an electrical charge to transform into another Digimon of its stage or lower for 3 turns. This does not confer any additional benefits, except for a physical change in form. Scanning would result in PseudoRaijinmon (Sun Wukong Mode) being read as whatever Digimon it has transformed into. (2 post CD)
[Attack] Monkey Clone: PseudoRaijinmon (Sun Wukong Mode) can expend up to three electrical charges to generate a clone of itself per charge, each with 25% of PseudoRaijinmon (Sun Wukong Mode) in all regards, except for abilities. Upon losing all hitpoints, a clone dissipates. Each clone lasts for 3 turns. (2 post CD)
Digivolves From: PseudoRaijinmon (Staffwielder Mode)