Ramon Herrera Edits
Sept 4, 2014 14:49:04 GMT
Post by EvilAppleDrone1 on Sept 4, 2014 14:49:04 GMT
After some thought, I've decided to use a different Digimon for Ramon's super mega. I wanted to use a custom Digimon, though, as this is a line based off of already existing Digimon, I'll just go for a slight modification of an already existing Digimon instead of making my own. So, basically, I want to change the super mega/biomerge, if that's no trouble.
Appearance:
While maintaining most of the physical appearance of a typical Raijinmon, Ramon's form has some key differences in it, mostly due to the union of a cybernetic bird type Digimon, as opposed to one completely mechanical. The first difference is in the tail, rather than a series of wires, this form of Raijinmon has no tail, and instead sports wings similar in shape to Eaglemon, the difference being that Raijinmon's wings are made up entirely of electricity. The wings themselves are located in-between where his shoulder blades would be. The final difference is that the tan and burnt orange colors on him are instead gray and jet black, respectively.
Name: Raijinmon
Level: Super Mega/BioMerge
Attribute: Vaccine
Family/ies: Wind Guardians/Metal Empire
Type: Cyborg
Attacks:
Electric Cage: Raijinmon creates two walls of electricity (made up of a series of lightning bolts in a vertical pattern), controlled by both of his hands (with the right hand controlling the right wall and vice versa). The walls themselves move at a decent speed, and are roughly twice the height of Raijinmon, though an enemy such as MetalGarurumon could outrun the walls. If an enemy comes into contact with these walls, they will take a great amount of lightning based damage. The walls themselves will dissipate if an enemy makes contact with one, as the energy used to keep them in form is used in striking enemies. Raijinmon can use a wall to block an attack if he wishes, though by using this attack he is unable to use another attack in conjunction with it, though he can cancel the walls at any time if he wishes, in order to use a different attack.
Thunder Fist: More focused on speed and utility, Raijinmon disappears in a flash of light, and mere seconds later, appears either behind the enemy or on front of them to deliver a hard punch to the mid section. The punch disrupts charge based techniques, which eliminates the current post count on the attack and effectively requires the technique to be charged all over again, due to an electrical pulse which emanates from his hand after the punch. In addition, Raijinmon can use this attack to move out of the way of other attacks, though by doing so he does not attack the enemy. The punch itself does a moderate amount of damage.
Cooldown = 1
Hand of Heaven: Raijinmon's right hand glows brightly with the power of lightning crackling all along his arm. Raijinmon then delivers a wicked fast and powerful punch to enemies in close proximity toward him, dealing lightning based damage and knocking his foe backward, though how far back they are sent depends on the enemy Digimon's size and weight.
Sky's Wrath: A boosting technique in which Raijinmon's body glows bright blue, increasing his speed and damage to 1.5 times. The drawback to this technique is that Raijinmon takes increased amounts of damage while in this state, and two or more attacks will cancel the technique. This technique can only be used twice in an encounter due to the strain it puts on his body, and it cannot be used to stack the effect.
Usage = 2
Sky Arc: Raijinmon draws power from the batteries on his shoulders to launch a powerful bolt of lightning at his enemy. As stated, it only targets one enemy at a time, so it is not necessarily the most useful attack when he is fighting multiple enemies.
God's Force: Raijinmon's right fist becomes filled with a powerful yellow energy, which he then uses to slam the ground in front of him (if in the air, he slams both fists; powered, together). The resulting blast from the energy creates an explosion of power which quickly radiates outward from Raijinmon's position, dealing damage to whatever it hits, and seriously destroying the terrain. Though the radius of the attack is always centered around Raijinmon, I.E it will only do damage to things in a fixed position around Raijinmon. The attack also radiates outward like a circle, not a dome, so enemies above him will not feel much from the attack.
Collateral Lightning: Raijinmon's most powerful attack. He gathers blue electrical energy in both of his arms, then raises his fists into the sky. After a moment of focusing, he brings down both fists, pointed at any specific direction he chooses. From there, a devastating wave of lightning sears the ground, sky and whatever else is in it's way. The energy from the attack is so potent that it decreases the speed of enemy Digimon by 20% for three posts.
Charge = 1 , Cooldown = 5
OOC: If the image is too large I will gladly swap it with another one.
Appearance:
While maintaining most of the physical appearance of a typical Raijinmon, Ramon's form has some key differences in it, mostly due to the union of a cybernetic bird type Digimon, as opposed to one completely mechanical. The first difference is in the tail, rather than a series of wires, this form of Raijinmon has no tail, and instead sports wings similar in shape to Eaglemon, the difference being that Raijinmon's wings are made up entirely of electricity. The wings themselves are located in-between where his shoulder blades would be. The final difference is that the tan and burnt orange colors on him are instead gray and jet black, respectively.
Name: Raijinmon
Level: Super Mega/BioMerge
Attribute: Vaccine
Family/ies: Wind Guardians/Metal Empire
Type: Cyborg
Attacks:
Electric Cage: Raijinmon creates two walls of electricity (made up of a series of lightning bolts in a vertical pattern), controlled by both of his hands (with the right hand controlling the right wall and vice versa). The walls themselves move at a decent speed, and are roughly twice the height of Raijinmon, though an enemy such as MetalGarurumon could outrun the walls. If an enemy comes into contact with these walls, they will take a great amount of lightning based damage. The walls themselves will dissipate if an enemy makes contact with one, as the energy used to keep them in form is used in striking enemies. Raijinmon can use a wall to block an attack if he wishes, though by using this attack he is unable to use another attack in conjunction with it, though he can cancel the walls at any time if he wishes, in order to use a different attack.
Thunder Fist: More focused on speed and utility, Raijinmon disappears in a flash of light, and mere seconds later, appears either behind the enemy or on front of them to deliver a hard punch to the mid section. The punch disrupts charge based techniques, which eliminates the current post count on the attack and effectively requires the technique to be charged all over again, due to an electrical pulse which emanates from his hand after the punch. In addition, Raijinmon can use this attack to move out of the way of other attacks, though by doing so he does not attack the enemy. The punch itself does a moderate amount of damage.
Cooldown = 1
Hand of Heaven: Raijinmon's right hand glows brightly with the power of lightning crackling all along his arm. Raijinmon then delivers a wicked fast and powerful punch to enemies in close proximity toward him, dealing lightning based damage and knocking his foe backward, though how far back they are sent depends on the enemy Digimon's size and weight.
Sky's Wrath: A boosting technique in which Raijinmon's body glows bright blue, increasing his speed and damage to 1.5 times. The drawback to this technique is that Raijinmon takes increased amounts of damage while in this state, and two or more attacks will cancel the technique. This technique can only be used twice in an encounter due to the strain it puts on his body, and it cannot be used to stack the effect.
Usage = 2
Sky Arc: Raijinmon draws power from the batteries on his shoulders to launch a powerful bolt of lightning at his enemy. As stated, it only targets one enemy at a time, so it is not necessarily the most useful attack when he is fighting multiple enemies.
God's Force: Raijinmon's right fist becomes filled with a powerful yellow energy, which he then uses to slam the ground in front of him (if in the air, he slams both fists; powered, together). The resulting blast from the energy creates an explosion of power which quickly radiates outward from Raijinmon's position, dealing damage to whatever it hits, and seriously destroying the terrain. Though the radius of the attack is always centered around Raijinmon, I.E it will only do damage to things in a fixed position around Raijinmon. The attack also radiates outward like a circle, not a dome, so enemies above him will not feel much from the attack.
Collateral Lightning: Raijinmon's most powerful attack. He gathers blue electrical energy in both of his arms, then raises his fists into the sky. After a moment of focusing, he brings down both fists, pointed at any specific direction he chooses. From there, a devastating wave of lightning sears the ground, sky and whatever else is in it's way. The energy from the attack is so potent that it decreases the speed of enemy Digimon by 20% for three posts.
Charge = 1 , Cooldown = 5
OOC: If the image is too large I will gladly swap it with another one.