Takara's Edits
Oct 3, 2014 17:07:19 GMT
Post by Sovee on Oct 3, 2014 17:07:19 GMT
Additions
The Assassin
Fourth Partner: Falcomon
Nickname Kallam
Gender: Male
Alignment: Good
Skills/Talents: Kallam is pretty competent at moving around silently
Personality:
Silent and professional, Kallam is a single objective digimon. His entirely mentality is around being given a single task, and accomplishing it with maximum efficiency. Kallam brings a restrained aggression, he’ll never look for a fight, but will normally always be prepared, and react accordingly. He is generally a silent individual, and will normally never present his own ideas, but instead either follow commands issued to him, or devise his own plan unattended. Kallam’s plans will always be simple, straightforward, and typically executed solely by him.
Kallam works are peak efficiency on solo objectives. He’s not incapable of teamplay, but is far more effective on his own than when he has to work within a group. His main weaknesses come from his lack of communication with others, often resulting in him going off for an objective, but failing to notify anyone else of these facts. With the exception of Takara herself, Kallam also doesn’t talk or interact with many other members of the guild. He doesn’t dislike them, but considers the majority of other members to be too disorganised.
Type: Bird Digimon
Family: Wind Guardian
Attribute: Vaccine
Attacks:
Miracle Feather: Kallam fires a pointed feather from his wing
Beak Breaker: Kallam flies at a foe, ramming into them with his sharp beak
Volleyshot: Kallam swings his arm, firing multiple feathers from the arm in an arc
Fourth Partner: Falcomon
Nickname Kallam
Gender: Male
Alignment: Good
Skills/Talents: Kallam is pretty competent at moving around silently
Personality:
Silent and professional, Kallam is a single objective digimon. His entirely mentality is around being given a single task, and accomplishing it with maximum efficiency. Kallam brings a restrained aggression, he’ll never look for a fight, but will normally always be prepared, and react accordingly. He is generally a silent individual, and will normally never present his own ideas, but instead either follow commands issued to him, or devise his own plan unattended. Kallam’s plans will always be simple, straightforward, and typically executed solely by him.
Kallam works are peak efficiency on solo objectives. He’s not incapable of teamplay, but is far more effective on his own than when he has to work within a group. His main weaknesses come from his lack of communication with others, often resulting in him going off for an objective, but failing to notify anyone else of these facts. With the exception of Takara herself, Kallam also doesn’t talk or interact with many other members of the guild. He doesn’t dislike them, but considers the majority of other members to be too disorganised.
Type: Bird Digimon
Family: Wind Guardian
Attribute: Vaccine
Attacks:
Miracle Feather: Kallam fires a pointed feather from his wing
Beak Breaker: Kallam flies at a foe, ramming into them with his sharp beak
Volleyshot: Kallam swings his arm, firing multiple feathers from the arm in an arc
The Fighter
Fifth Partner: Tyrannomon
Nickname Karrot
Gender: Male
Alignment: Neutral
Skills/Talents: Minor resistance to fire. Karrot is also a capable shouter – people hear him if he wants them to.
Personality: Loud, boisterous and a little bit childlike, Karrot has all the mentalities of a puppy, but with the added bonuses of being a large dinosaur. Karrot is fairly easy to, excite, and thinks of all his companions as his friends. He’s not highly intelligent, and a little direct in his execution of tasks, but Karrot is reliable, and a capable follower. He’s also a generally friendly individual, who will happily chat away with others while travelling, and can often not be aware of how intimidating his size has the potential to be. Additionally, his tail has been known to wag, much like a puppies.
Karrot doesn’t generally deal with stress. He doesn’t particularly feel pressure during tasks, and will normally output the same consistent performance regardless. He can also be a little protective when he feels his friends are under thread, suddenly becoming aware of just how big he is, and using it to his advantage. He is a highly capable brawler, and while he doesn’t relish fighting, can more than hold his own in most engagements. His effective role is that of a fighter, and in that role he excels. He isn’t a leader, he’s a follower, and he is most happy under instruction, and completing tasks as they are allocated to him.
Type: Dinosaur Digimon
Family: Nature Spirit
Attribute: Data
Attacks:
Dinoblast: Karrot releases a burst of fire from his mouth, firing it at a foe
Carnivore Claw: Karrot swings rapidly with both claws, slashing at his foe with a nature powered energy
Wild Burst: Karrot rushes at his foe, charging into them head on for a ramming impact
Name: Shurimon
Partners involved: Spadamon + Falcomon
Type: Ninja Digimon
Attribute: Vaccine
Family: Wind Guardian
Attacks:
Shuriken Grab: Shurimon swings the shuriken attached to one of his limbs out at a foe. If it connects, the shuriken will latch on, connecting the combatants
Dissection: While attached to a foe with a shuriken, Shurimon swings his other three limbs at the connected foe, aiming for the join sections in an attempt to disconnect limbs
Leaf Storm: Shurimon dissolves his body into a small hurricane, which contains many razor sharp leaves. Shurimon can then project himself at a foe. Hurricane lasts one post
Assassinate: Shurimon projects a volley of seven shurikens at his foe, powered with wind energy
Full Character Code
Fifth Partner: Tyrannomon
Nickname Karrot
Gender: Male
Alignment: Neutral
Skills/Talents: Minor resistance to fire. Karrot is also a capable shouter – people hear him if he wants them to.
Personality: Loud, boisterous and a little bit childlike, Karrot has all the mentalities of a puppy, but with the added bonuses of being a large dinosaur. Karrot is fairly easy to, excite, and thinks of all his companions as his friends. He’s not highly intelligent, and a little direct in his execution of tasks, but Karrot is reliable, and a capable follower. He’s also a generally friendly individual, who will happily chat away with others while travelling, and can often not be aware of how intimidating his size has the potential to be. Additionally, his tail has been known to wag, much like a puppies.
Karrot doesn’t generally deal with stress. He doesn’t particularly feel pressure during tasks, and will normally output the same consistent performance regardless. He can also be a little protective when he feels his friends are under thread, suddenly becoming aware of just how big he is, and using it to his advantage. He is a highly capable brawler, and while he doesn’t relish fighting, can more than hold his own in most engagements. His effective role is that of a fighter, and in that role he excels. He isn’t a leader, he’s a follower, and he is most happy under instruction, and completing tasks as they are allocated to him.
Type: Dinosaur Digimon
Family: Nature Spirit
Attribute: Data
Attacks:
Dinoblast: Karrot releases a burst of fire from his mouth, firing it at a foe
Carnivore Claw: Karrot swings rapidly with both claws, slashing at his foe with a nature powered energy
Wild Burst: Karrot rushes at his foe, charging into them head on for a ramming impact
Name: Shurimon
Partners involved: Spadamon + Falcomon
Type: Ninja Digimon
Attribute: Vaccine
Family: Wind Guardian
Attacks:
Shuriken Grab: Shurimon swings the shuriken attached to one of his limbs out at a foe. If it connects, the shuriken will latch on, connecting the combatants
Dissection: While attached to a foe with a shuriken, Shurimon swings his other three limbs at the connected foe, aiming for the join sections in an attempt to disconnect limbs
Leaf Storm: Shurimon dissolves his body into a small hurricane, which contains many razor sharp leaves. Shurimon can then project himself at a foe. Hurricane lasts one post
Assassinate: Shurimon projects a volley of seven shurikens at his foe, powered with wind energy
Full Character Code
[blockquote] [center][size=5][i][color=blue]Takara Aiko Sonra[/color][/i][/size]
[IMG]http://i287.photobucket.com/albums/ll156/fireofchaos210/banner_zps4b11fcaf.png[/IMG][/center]
[font face="Arial"][b]Name[/b]: Takara Aiko Sonra
[b]Alias[/b]: ‘Taka’, M'Lady
[b]Age[/b]: 15
[b]Gender[/b]: Female
[b]Height[/b]: 4”10
[b]Weight[/b]: 95lbs
[b]Alignment[/b]: Good
[b]Birth Date[/b]: 24th March
[b]Birth Place[/b]: Koto General Hospital
[b]Skills/Talents[/b]: Takara is quite flexible due to years of gymnastics.
[center][IMG]http://i287.photobucket.com/albums/ll156/fireofchaos210/banner2_zps3d426970.png[/IMG][/center]
[b]Personality[/b]:
Takara has a very objective orientated mindset. As a general rule she finds it easy to identify and complete a task with limited distraction. She generally gets quite frustrated whenever she is unable to complete tasks/solve issues as quickly as she assumes she will be able to. Her morality generally aligns with good, but this is mainly held to her intentions – once an action has been determined the morality of it can become quite vague. Additionally Takara also rarely questions her own actions, she is normally fairly certain that the choices which she picks are the best ones.
Takara tries to approach all situations with as much confidence as she can muster. She doesn’t particularly like the idea of herself being wrong, and will approach others without any hesitation. Takara is used to being in the centre of attention, so as a result she does make attempts to maintain that limelight. She holds herself in high expectations, and will always be disappointed whenever she fails to maintain them. Takara isn’t the smartest girl in her year, but she isn’t the stupidest. Her intelligence level is fairly average, and above average in more creative and athletic subjects. Additionally she has fairly good problem solving capabilities, and is good at adjusting plans on her feet.
Takara’s flaws come from her sheer determination, and the ease at which she can be frustrated. Her determination causes her to take unnecessary risks whenever she assigns herself to a task, as she will often just for what she perceives to be the first solution. Additionally whenever things do not go her way, Takara will easily become frustrated, and will become less rational, often making even poorer decisions.
[center] [IMG]http://i287.photobucket.com/albums/ll156/fireofchaos210/splash_image_zps56edaf08.png[/IMG][/center]
[b]Appearance[/b]:
Takara has a fairly petite build, standing at a smallish 4”10. She has long brown hair which falls freely down her back. The parts of her hair which would form a fringe are swept to the side, covering her ears, but falling behind her back. She has no scars on her body, and she possesses pale blue eyes. Takara moves with a certain purpose in all her motions, nothing about what she does is generally clumsy, and every action is deliberately calculated. She normally wears a watch on her right wrist.
Takara takes a fair amount of pride in the clothes she wears. She’s unlikely to wear anything she considers to be unflattering to her appearance. Normally she wears a pale coloured t-shirt and a pair of shorts with a denim fabric on them. Occasionally on very formal occasions, she’ll wear a bow in her hair, and in these cases she would be likely to wear some kind of tight fitting dress. Takara also wears a pair of glasses, used for reading at a distance.
Takara is fairly poor at hiding emotions, and will almost always have some kind of physical tell. Nerves will manifest as twitches, frustration as trembling, happiness will normally cause her to make biggest gestures.
[center][IMG]http://i287.photobucket.com/albums/ll156/fireofchaos210/banner3_zps847f18c4.jpg[/IMG][/center]
[b]Personal History[/b]:
Takara has a fairly basic backstory. Her upbringing was fairly uneventful. She was born into a middle class family, with an older brother, and then two years later also a younger brother. She was never found wanting, being the only girl in her family gave her the general edge of never needing to worry about sharing toys or anything. As she grew up, Takara got into gymnastics, which she did fairly well in without excelling. Takara moved to Shibuya shortly before she started to attend school, where Takara managed to make several friends.
The rest of her school life was fairly uneventful; Takara eventually fell into the popular clique in her school, spending a fair amount of her free time hanging around with other people, at the park, the mall, or just wherever they felt like being at that point. The rest of her upbringing remained with this lack of events. She didn’t need to go to the hospital for any kind of emergency, nor did any member of her family. On her twelfth birthday Takara got her first pet, a tabby cat which she named Yoyo. Around this time Takara began to drop gymnastics, simply getting bored of it, and preferring to play other sports where she actually did so.
[b]Backpack Contents[/b]:
[i]Mobile phone[/i]
[i]Money[/i]
[b]Xros Loader[/b]: Purple plating, with white buttons.
[hr]
[b][center][size=6][color=blue]The Guild[/color][/size][/center][/b]
[b]Core Digimon:[/b] Spadamon
[b]Nickname[/b] Whisker
[b]Gender[/b]: Male
[b]Alignment[/b]: Neutral
[b]Skills/Talents[/b]: Whisker is capable of pulling fairly inspiring speeches out of pretty much anywhere.
[b]Personality:[/b]
Whisker sees himself as a general. Quite convinced of his ability to lead troops, Whisker has a sort of inspiring presence, and a confidence which is probably unmatched. Whisker is generally never found to be confused or taken by surprise. This isn’t because he can’t be confused or taken unaware, but simply because anything he says comes with such a high level of confidence that it doesn’t seem like it could come from someone who simply has no idea what they happen to be talking about. Whisker also has no concept of retreating, and doesn’t really understand the idea of backing down or running away at all.
Whiskers flaws come from the fact that his plans normally aren’t thought through too well. Much like Takara, the first idea he comes up with is almost always the one he is going to go with. Unfortunately unlike Takara, his ability to adapt is exceptionally poor, and often he will simply have to resort to the mentality of grinding down the opposition with some kind of blunt assault. Whisker is a fairly brave individual, and is certainly prone to stupid heroics. He’s a dreamer by nature, and aspires to go down as some kind of legendary general, leading a bunch of troops to victory in insurmountable odds.
[i]Basic Evolution [Rookie]:[/i] Spadamon
[img]http://img2.wikia.nocookie.net/__cb20101221155202/digimon/images/2/2b/Spadamon_b.jpg[/img]
[i]Type:[/i] Weapon Digimon
[i]Family:[/i] Virus Buster
[i]Attribute:[/i] Vaccine
[i]Attacks:[/i]
[i]Brave Sword[/i]: Whisker generates a cold aura to surround his sword, and attacks foes with it
[i]General Call[/i]: Whisker screams loudly, possibly causing foes to have to stop whatever they’re doing to hold their ears to stop the sound
[i]Fencing Ace[/i]: Whisker lunges forwards with his sword pointed outwards in a bid to pierce foes with it
[i]Super Evolution [Ultimate]:[/i] Aegiochusmon
[img]http://img2.wikia.nocookie.net/__cb20140222172316/digimon/images/8/8f/Aegiochusmon_b.jpg[/img]
[i]Type:[/i] God Man Digimon
[i]Family:[/i] Virus Buster
[i]Attribute:[/i] Vaccine
[i]Attacks:[/i]
[i]The Revel[/i]: Whisker empowers his speed and strength for 5 posts, at the expense of taking additional damage from hits (2 post cooldown)
[i]Saytr’s Pounce[/i]: Whisker rushes at his foe at a high speed, delivering a strong punch upon arrival
[i]Storm Call[/i]: Whisker summons a lightning bolt to his hand, and throws it at his foe
[i]Sudden Smash[/i]: Whisker crashes both hands into the ground, shattering it and causing the earth to crash in the direction of his foe, rocks flying upwards
[i]Madness[/i]: When Whisker connects with a punch, he can summon an energy bolt, which damages and can cause a foe to become gripped with a rage which limits the foes ability to determine between friends and foes
[hr]
[b]Second Partner[/b] FlaWizarmon
[b]Nickname[/b] Quick
[b]Gender[/b]: Male
[b]Alignment[/b]: Good
[b]Skills/Talents[/b]: Quick has a knack for reading people, and seeing through illusions.
[b]Personality:[/b]
Quick is a thinker, first and foremost. He is generally quiet, and almost always will be thinking about or considering something, be it just random pondering, or analysing recent occurrences. He has patience, and the nerve to be able to think strategically, and work well under pressure. Quick’s ability to analyse and calculate sets him apart from the majority of the Guild in his ability to not be dictated into action by pure adrenaline, but instead able to see a situation, comprehend possible actions, and then select one which is most efficient. Quick is quiet, but when he speaks, it will normally be something intelligent, and well thought out.
Quick’s patience makes it difficult to frustrate him. He is able, and willing to learn from his mistakes, and take all the required time to adapt plans and calculate new options. Quick is a fast learner, and will normally never make the same mistake twice. Quick is certainly more rational than some of his other comrades, and shows it. Additionally Quick, while he would prefer not to, is capable of dealing with and talking to others, though he would much rather normally just be left alone to ponder over his own thoughts.
[img]http://img2.wikia.nocookie.net/__cb20130705231939/digimon/images/d/d7/FlaWizarmon_b.jpg[/img]
[i]Type:[/i] Demon Man Digimon
[i]Family:[/i] Nightmare Soldier
[i]Attribute:[/i] Virus
[i]Attacks:[/i]
[i]Vortex Rune[/i]: Quick summons a fire rune to a position nearby on the ground which lasts 6 posts. The first person to touch it will cause the rune to detonate upwards with a fiery explosion
[i]Incendiary Command[/i]: Quick summons a bolt of fire from his staff, and fires it at his foe
[i]Phantom Grasp[/i]: Quick’s staff extends its shadow out, wrapping around a foe to try and hold them in place
[b]Third Partner:[/b] Cutemon
[b]Nickname[/b] Ephara
[b]Gender[/b]: Female
[b]Alignment[/b]: Neutral
[b]Skills/Talents[/b]: Ephara is a fairly capable healer
[b]Personality:[/b]
Ephara’s mentality is that of a quiet and caring nature. Generally she just wants to be able to take care of as many people as possible. Ephara’s is fairly quiet, and will normally not speak her opinion unless specifically asked for it. She isn’t a risk taker, and will normally seek to avoid any plans which she deems to be stupid, or unnecessarily dangerous. She does possess a certain amount of patience, but can only exercise it with certain individuals.
Ephara functions much more as a jack of all trades type in combat. Her initial reactions are often to support others than any level of outright brawling. Additionally she lacks the courage to be a part of any battle frontline. Her caring nature is strongly reflected in her will to keep as many of her allies alive as possible, and as a result she would normally prefer not to even be in battle, and when caught would normally seek to retreat. Her main weaknesses come from her quiet nature – Ephara can often have fairly good ideas, but lacks the voice to communicate them to others.
[img]http://img3.wikia.nocookie.net/__cb20100910070900/digimon/images/7/70/Cutemon_b.jpg[/img]
[i]Type:[/i] Fairy Digimon
[i]Family:[/i] Virus Buster
[i]Attribute:[/i] Data
[i]Attacks:[/i]
[i]Distortion[/i]: Ephara warps the appearance of an ally, causing them to flicker in and out of vision for two posts (2 post cooldown)
[i]Sonic Boon[/i]: Ephara releases a sonic scream at her foes
[i]Kinemotion[/i]: Ephara increases the speed of an ally and his/her movements for 2 posts (2 post cooldown)
[div align="center"][font size="5"][i][font color="blue"]The Assassin[/font][/i][/font]
[b]Fourth Partner:[/b] Falcomon
[b]Nickname[/b] Kallam
[b]Gender[/b]: Male
[b]Alignment[/b]: Good
[b]Skills/Talents[/b]: Kallam is pretty competent at moving around silently
[b]Personality:[/b]
Silent and professional, Kallam is a single objective digimon. His entirely mentality is around being given a single task, and accomplishing it with maximum efficiency. Kallam brings a restrained aggression, he’ll never look for a fight, but will normally always be prepared, and react accordingly. He is generally a silent individual, and will normally never present his own ideas, but instead either follow commands issued to him, or devise his own plan unattended. Kallam’s plans will always be simple, straightforward, and typically executed solely by him.
Kallam works are peak efficiency on solo objectives. He’s not incapable of teamplay, but is far more effective on his own than when he has to work within a group. His main weaknesses come from his lack of communication with others, often resulting in him going off for an objective, but failing to notify anyone else of these facts. With the exception of Takara herself, Kallam also doesn’t talk or interact with many other members of the guild. He doesn’t dislike them, but considers the majority of other members to be too disorganised.
[img]http://img3.wikia.nocookie.net/__cb20101022054816/digimon/images/b/b4/Falcomon_b.jpg[/img]
[i]Type:[/i] Bird Digimon
[i]Family:[/i] Wind Guardian
[i]Attribute:[/i] Vaccine
[i]Attacks:[/i]
[i]Miracle Feather[/i]: Kallam fires a pointed feather from his wing
[i]Beak Breaker[/i]: Kallam flies at a foe, ramming into them with his sharp beak
[i]Volleyshot[/i]: Kallam swings his arm, firing multiple feathers from the arm in an arc
[div align="center"][font size="5"][i][font color="blue"]The Fighter[/font][/i][/font]
[b]Fifth Partner:[/b] Tyrannomon
[b]Nickname[/b] Karrot
[b]Gender[/b]: Male
[b]Alignment[/b]: Neutral
[b]Skills/Talents[/b]: Minor resistance to fire. Karrot is also a capable shouter – people hear him if he wants them to.
[b]Personality:[/b] Loud, boisterous and a little bit childlike, Karrot has all the mentalities of a puppy, but with the added bonuses of being a large dinosaur. Karrot is fairly easy to, excite, and thinks of all his companions as his friends. He’s not highly intelligent, and a little direct in his execution of tasks, but Karrot is reliable, and a capable follower. He’s also a generally friendly individual, who will happily chat away with others while travelling, and can often not be aware of how intimidating his size has the potential to be. Additionally, his tail has been known to wag, much like a puppies.
Karrot doesn’t generally deal with stress. He doesn’t particularly feel pressure during tasks, and will normally output the same consistent performance regardless. He can also be a little protective when he feels his friends are under thread, suddenly becoming aware of just how big he is, and using it to his advantage. He is a highly capable brawler, and while he doesn’t relish fighting, can more than hold his own in most engagements. His effective role is that of a fighter, and in that role he excels. He isn’t a leader, he’s a follower, and he is most happy under instruction, and completing tasks as they are allocated to him.
[img]http://img4.wikia.nocookie.net/__cb20090205060244/digimon/images/f/ff/Tyrannomon_b.jpg[/img]
[i]Type:[/i] Dinosaur Digimon
[i]Family:[/i] Nature Spirit
[i]Attribute:[/i] Data
[i]Attacks:[/i]
[i]Dinoblast[/i]: Karrot releases a burst of fire from his mouth, firing it at a foe
[i]Carnivore Claw[/i]: Karrot swings rapidly with both claws, slashing at his foe with a nature powered energy
[i]Wild Burst[/i]: Karrot rushes at his foe, charging into them head on for a ramming impact
[hr]
[hr]
[hr]
Rest will be filled in as I can be bothered
[hr]
[hr]
[hr]
[b]Sixth Partner:[/b] Phantomon
[b]Nickname[/b] Erebos
[b]Gender[/b]: Male
[b]Alignment[/b]: Neutral
[b]Skills/Talents[/b]:Any skills or talents your Digimon possesses? Be creative! They're just like your human Tamer—each Digimon is unique in their own way.
[b]Personality:[/b] Describe your partner's personality, and how they react to the world around them. 2 paragraphs minimum, each paragraph containing at least 5 sentences or more
[img]http://img3.wikia.nocookie.net/__cb20100326083205/digimon/images/4/48/Phantomon_b.jpg[/img]
[i]Type:[/i]
[i]Family:[/i]
[i]Attribute:[/i]
[i]Attacks:[/i]
[Three Attacks Max]
[b]Seventh Partner:[/b] Lekismon
[b]Nickname[/b] Nova
[b]Gender[/b]: Female
[b]Alignment[/b]: Neutral
[b]Skills/Talents[/b]:Any skills or talents your Digimon possesses? Be creative! They're just like your human Tamer—each Digimon is unique in their own way.
[b]Personality:[/b] Describe your partner's personality, and how they react to the world around them. 2 paragraphs minimum, each paragraph containing at least 5 sentences or more
[img]http://img1.wikia.nocookie.net/__cb20120502163013/digimon/images/a/aa/Lekismon_b.png[/img]
[i]Type:[/i]
[i]Family:[/i]
[i]Attribute:[/i]
[i]Attacks:[/i]
[Three Attacks Max]
(History is optional for later partners)
[hr]
[b]XROS Combinations[/b]
[b]Xros Level 1: Champion[/b] Maximum of 5
[img]http://img1.wikia.nocookie.net/__cb20140314014142/digimon/images/7/7e/Flamedramon_b.jpg[/img]
[i]Name:[/i] Flamedramon
[i]Partners involved:[/i] Spadamon + FlaWizarmon
[i]Type:[/i] Dragmon Man Digimon
[i]Attribute:[/i] Vaccine
[i]Family:[/i] Dragon’s Roar
[i]Attacks:[/i]
[i]Flame Pulse[/i]: Flamedramon releases a firebolt from his fist. If the firebolt makes contact with a foe, it applies a red rune to the point of contact. The runes last 3 posts
[i]Burnout[/i]: Flamedramon detonates all runes with a fiery explosion
[i]Draconis Ascension[/i]: Flamedramon summons a fiery aura to surround him, enhancing all melee attacks he uses. Successful melee attacks also apply fire runes which last 3 posts. Lasts 3 posts
[i]Grapeshot[/i]: Flamedramon releases three smaller fireballs in an arch out from him. If any connect with a previously placed rune, the rune will detonate for additional damage
[img]http://img2.wikia.nocookie.net/__cb20131101040233/digimon/images/8/85/Shurimon_b.jpg[/img]
[i]Name:[/i] Shurimon
[i]Partners involved:[/i] Spadamon + Falcomon
[i]Type:[/i] Ninja Digimon
[i]Attribute:[/i] Vaccine
[i]Family:[/i] Wind Guardian
[i]Attacks:[/i]
[i]Shuriken Grab[/i]: Shurimon swings the shuriken attached to one of his limbs out at a foe. If it connects, the shuriken will latch on, connecting the combatants
[i]Dissection[/i]: While attached to a foe with a shuriken, Shurimon swings his other three limbs at the connected foe, aiming for the join sections in an attempt to disconnect limbs
[i]Leaf Storm[/i]: Shurimon dissolves his body into a small hurricane, which contains many razor sharp leaves. Shurimon can then project himself at a foe. Hurricane lasts one post
[i]Assassinate[/i]: Shurimon projects a volley of seven shurikens at his foe, powered with wind energy
[hr]
[b]Xros level 2: Ultimate[/b] Maximum of 5
[i]Name:[/i]
[i] Partners involved:[/i] Three partners max
[i]Appearance:[/i]2 paragraphs minimum, each paragraph containing at least 5 sentences or more.
[i]Type:[/i]
[i]Attribute:[/i]
[i]Family:[/i]
[i]Attacks:[/i]
Five attacks
[hr]
[b]Xros Level 3: Mega[/b] Maximum of 4
[i]Name:[/i]
[i] Partners involved:[/i] Four partners max
[i]Appearance:[/i] 2 paragraphs minimum, each paragraph containing at least 5 sentences or more.
[i]Type:[/i]
[i]Attribute:[/i]
[i]Family:[/i]
[i]Attacks:[/i]
Six attacks
[hr]
[b]Xros Level 4: Super Mega[/b] Maximum 2
[i]Name:[/i]
[i] Partners involved:[/i] All partners
[i]Appearance:[/i] 2 paragraphs minimum, each paragraph containing at least 5 sentences or more.
[i]Type:[/i]
[i]Attribute:[/i]
[i]Family:[/i]
[i]Attacks:[/i]
Seven attacks
[b]FaceClaim[/b]: [b]POKEMON[/b] • [i]touko[/i] • Takara Aiko Sonra [/div][/div][/font]
[/blockquote]
Later forms/mon’s will be fill in as/when I can be bothered