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So, uh, profile from another forum...
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Post by Byakko on Dec 19, 2015 1:28:03 GMT
So, there's this other Digimon forum I go to, been there for a few months. However, the Admin is going on hiatus due to personal issues/busyness/etc. So, I'm going to post up the profiles here. Why?
For one, it's a separate place to keep my profile if/when the site returns. And also, to just show any who are interested. Some of these characters I use here, but differently (Beverly, Rippah, and Vetina to be specific).
Ability-wise, Rippah, Bev, and Vetina are all mostly the same with some variation, the major changes lie in their backstories. However, ability-wise Rippah has the most new... well, largely because of Rippah's other personality, Killah.
As for Ziggy, she is completely new and will be further down this thread. Well, mostly new. Ziggy the Ziguramon and Callie Belmont are actually from the same source (being a character not related to digimon that I've made).
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Post by Byakko on Dec 19, 2015 1:29:38 GMT
▪ N/A ▪ ▪ Female ▪ ▪ N/A ▪ Beverly ▪ Villain ▪ Solo ▪ Friendship personality Beverly is an up and coming villain and is rather up front about it. She will almost always introduce herself as such, as she feels that, in the future, people are probably going to know about her anyway. She also despises deception. If need be she will use such a tactic but lying is not a trait she is fond of, despite her being a villain. She especially doesn't like it when she is lied to. She is a villain first, evil second. She has no qualms about doing good, either out of good will or because there is something in it for her. She may do evil practices, but she will usually say she is a villain before saying she's "evil". Beverly not only wants to become a famous villain, but also powerful. But world domination is not her goal, as she feels it's too much work to obtain and maintain, just for being able to say she rules almost everything. She'd rather fight good guys than rule them. She is also not heartless, caring dearly for her childhood friends Rippah and Vetina. If one is to prove themselves as a reliable ally, they would gain Bev's respect as well. appearance history Beverly was, in her youth, a lone digimon searching for her own path. In her travels, she eventually met up with a few other digimon over time. They were Vetina, and the brothers Rippah and Yonnie. They were close childhood friends for a couple years, and Beverly even developed a crush on Yonnie. But a turning point would be Yonnie's death, having sacrificed himself to save Vetina's life. Beverly wanted to gain power, to do what she needs to do in any given situation. This led her to become a villain in training (while singing on the side, which she was always fond of). The path to power was a hard one, but it nearly ended during a fight with a SkullSatamon, leading to her right arm being seared away in the process. But her life would be saved by her two friends, seemingly coming from nowhere. With his data, she replaced her arm, and with her old friends by her side she continues to gain power, as well as connections. played by: Panzermanathod ▪ face claim: N/A |
------------ ▪ N/A ▪ ▪ Female ▪ ▪ N/A ▪ Vetina ▪ Bev's Underling ▪ Solo ▪ ----- personality Vetina is a weird talking Palmon who is also a self proclaimed ninja. And of the three (herself, Rippah, and Beverly), she is the most eccentric. She also speaks with a French accent and her words are generally harder to make out because she tends to speak very metaphorically. Sometimes it's hard to figure out what she'll do next due to how she is. She can also seem distant, almost seeming like she isn't paying attention. She is also probably as or even more morally ambiguous as Bev. When it comes to her friends she'll do anything, but for other strangers what she will or won't do depends on the situation and/or her mood. Even neutrality towards a situation is possible with her. As Bev's friend, she will do all she can to aid her. She doesn't mind being called evil. It doesn't matter in the end, her loyalties are what's most important. appearance history Vetina wasn't always a hybrid. In her youth she was a plain Palmon, friends with 3 others. She was always the silly one her unique abilities for creating fruit allowed her to give the all snacks whenever they needed. Of course, she needed to eat as well, and she never ate her own produce, so there were, of course, limits. However, her and Yonnie were attacked, and Yonnie decided that the both of them didn't need to die. If Vetina would absorb his data, she would survive. And she did so, although it affected her mentally and physically, causing her to be less silly and more weird, and turning her into a half Gabumon. Eventually she parted ways as she, at the time, couldn't handle the prospect of "killing" Yonnie. She had eventually sought out and received training in martial arts, weapon combat, and stealth. She was adequately preoccupied, and eventually gotten over her sadness over Yonnie. Hearing about Beverly's exploits, she sought her out, reuniting with Rippah along the way, and deciding she was properly trained enough to give aid to her old friend. played by: Panzermanathod ▪ face claim: N/A |
-------- ▪ N/A ▪ ▪ Male ▪ ▪ N/A ▪ Rippah ▪ Bev's Underling ▪ Solo ▪ ----- personality Rippah, somewhat like Vetina, is a bit of an eccentric, although beyond his penchant for belching isn't particularly odd. And he does love his belching, as he is quite gassy and often burps while he speaks. He is also something of a tinkerer and a pilot, skills he picked up over the years. He's fairly confident in his skills as a mechanic, although he knows that he's no master. He also likes guns, if his various firearm-related attacks in his stages are to be considered. Not enough to be fanatical, though. And he is reasonable about it, not letting it get in the way of anything important. A rather friendly and chill fellow, he's the nicest one of the three of them, and the most hopeful. Probably his role as Beverly's ally might not be the best thing for him in terms of public perception, but he couldn't just leave his friends alone. Perhaps had Rippah gone with her earlier she wouldn't have gotten hurt the way she did when the did meet again. That said, there is something Rippah is hiding; the result of his brother's death, which hurt him far more than the others think it did. appearance history Rippah and Yonnie were brothers, and friends to the two girls Vetina and Beverly. Yonnie was the most stoic of them, but he was considerate of them all and, up until his demise, the one the others followed most times. Sure he wasn't as cool as his brother, but Rippah loved him anyway, an Yonnie respected Rippah's belching. His brother's death hit him especially hard, putting him into a depressed state that he never quite got over, even up to now. While Rippah was just playing the fool Yonnie shown maturity and sacrifice, and that weighed heavily on Rippah's heart. Vetina ended up disappearing, and Beverly went to try to be a famous villain. Rippah denied her invitation. He ended up meeting up with a Wisemon who was curious about the belching Gabumon, and the two became friends. A lot of what Rippah knows can be attributed to the Wisemon, from places to mechanics and more. However, he heard of Beverly's exploits and, while initially hesitant, decided that he should aid his old friend. At the very least, he might be able to protect Beverly if he gotten strong enough. In his search for her, he reunited with Vetina. played by: Panzermanathod ▪ face claim: N/A |
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Post by Byakko on Dec 19, 2015 1:32:25 GMT
Additional Info for Beverly:
-Double jointed -She is a great singer, thanks to lots of practice. -Able to perform minor magical feats, like levatation, "parlor tricks", and what not. -Moderately skilled in telekinesis in all forms, but requires a bit of concentration to use, and the maximum weight is only slightly over her own current weight. Lower for struggling opponents, so not a good move for battle against enemies -Is able to create food. Well... either tasteless, nutritionless, flavorless, lukewarm slop, or jerky. It's a skill she has no real desire to actually develop or use too often.
ABSORBED SKILLS -Arm of SkullSatamon: Her Right arm is replaced with a red, skeletal bone arm. In her main forms it's usually covered, but her armor egg and alternate forms have actual digital flesh over them. The arm is quite hard and can be used for blocking, plus has a high natural fire defense. Still, even her bone arm can be injured. -Staff of SkullSatamon: Summons a red staff holding a yellow gem. This is merely an item she can summon and use with no additional benefit. -Ghast Familiar: Summons a small, blue flare that lights up the surrounding area. The fire is completely harmless and doesn't generate heat.
Additional info for Vetina
-Very knowledgeable when it comes to botany and gardening. -She can also produce fruit from within her body. This speeds up her metabolism greatly, however. She also never eats her own produce. -Vetina obtains strength and such from moonlight, and as such generally stronger under the moon's light. -She can also create plant creatures. But this takes time, several days at least for the smallest creature. As such, there are no real combat applications for it. -She can plant herself and heal. This too takes time and cannot be done mid-battle. While this method can heal even lost limbs and heavy damage, Vetina still requires lots of rest. - Her eyes are more sensitive to light. As such, she sees better in low light areas, but a "clear sunny day" would cause Vetina to squint, lowering visibility. -Electric and poison resistance. Obviously, weak against Fire, and cold weather slows her down slightly. -Vetina is fairly skilled at disarming and takedowns due to training -Seamless Steps (Rookie/Alt.Champ/Alt.Ult/Mega)- Vetina is able to, in certain forms, approach an opponent and able to quickly move in another direction/around the opponent without skipping a beat. This, however, only applies to movement on foot, and with normal legs.
Additional Info for Rippah
-He is the master of belching. Or at the very least, *very* few digimon can match him in a belching contest. He is aided by the fact that he is naturally gassy, and training has enabled him to hold in more gas in his belly. -Rippah's well versed in survival techniques in any environment. -He also has a pouch on him that can hold more than it looks... it's storage capabilities are equal to a small closet without it looking like he is holding something in it. -Rippah has a very fast Quick-draw and has superb reflexes -Physically the strongest of the three on average. However, while his physical power is merely above average, his ability to carry heavy loads is great. As such, heavy objects are less of an issue for him, able to carry many, many times his own weight. In other words, he's a very, very good pack mule. -Absurdly high tolerance to electricity. Not resistance, tolerance. He's been electrocuted more than a few times and he's fairly used to it. -Of course, high resistance to cold temperatures, decent resistance to blunt attacks, lower to heat.
Rippah also has a second personality, Killah, who has his own forms (except for rookie). -He is not as gassy as Rippah, but he can belch and fart on command. -He does not have access to Rippah's pouch. -He is not as physically strong or as smart as Rippah. But his reflexes are unchanged, and Killah's forms are overall faster and more nimble than Rippah's equivalent forms. -Keep's Rippah's Tolerance to electricity, resistance to the cold, and resistance to blunt attacks. However, Killah can tolerate heat better than Rippah.
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Post by Byakko on Dec 19, 2015 1:33:31 GMT
Beverly Main Line Appearance: Fresh:Zurumon Attribute:None Family/ies:None Type: Slime Appearance: In-Training: Pagumon Attribute:Virus Family/ies:Nightmare Soldiers Type: Lesser Digimon Attacks: Poison Bubbles: Spits out poisonous bubbles
Global Attack (Rookie and up)- Crystal Form Beverly fires off sharp, crystalline arrows at her opponents. This can be used in conjunction with other attacks Bev can also create other simple, crystalline structures as well. Appearance: Rookie: DemiDevimon Attribute: Virus Family/ies:Nightmare Soldiers Type: Evil Digimon Attacks: Demi Dart: Throws syringes full of poison at opponent, causing some sluggishness for a turn. Flutter Flap: Repeatedly attacks foe with wings. Dark Lull: Sings opponent to sleep. Length depends on persons condition, but usually at 2 turns. Or until hit.
Global attack (Champion and up)- Sudden Thrust An attack where one or several dark maroon spears appear around Beverly. The spears thrust out quickly from dark wisps that appear around her, but they are not launched as projectiles. This is purely a melee ranged move and is mainly for aiding her defense from melee attackers. The spears aren't likely sharp enough to fully pierce through same-leveled digimon, but it'll hurt. Can be done while performing other moves, but their range is not too far. If she can touch you (or just barely), it can hit the opponent. Requires her crest to perform. Appearance: Champion: Witchmon Attribute: Data Family/ies: Nightmare Soldiers Type: Demon Man Attacks: [/b]- Fires up to 5 burning arrows sequentially, at once, or all in one stronger bundle. Poison Blow (LVL 1) - Pressurized poisonous air appears under her foe on the ground before blasting upwards disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into the air. Heavy Mist (LVL 1) - Produces a dark, heavy mist that either emanates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well, mildly obscuring movement. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, although is not affected by the mist's density. Two turn cool down. 20 foot range. Deep Pressure - Taking a moment to use her Telekinesis to condense nearby moisture, she traps her opponent in a highly pressurized sphere of water for 2 turns, allowing her to control the opponents position. Lasts up to 3 turns if near a sufficient source of water. 1 turn cool down. Phantom Shot - Beverly forms a sphere dense sphere she can hold in her hand that has a visible radial effect of 15 feet. The attack isn't that fast in its travels, but it lasts up to 5 turns. It will move around towards any opponent and, upon touching the opponent, will simply *cause damage* as it touches. It's a floating ball of hurt and pain. It's more or less used as a pressure tool than outright damage. Summons 1 at a time. [/ul] Appearance: Ultimate: LadyDevimon Attribute: Virus Family/ies: Nightmare Soldiers Type: Evil Attacks: [/b] - Fires up to 10 burning arrows sequentially, at once, or all in two stronger bundles. Poison Blow (LVL 2) - Pressurized poisonous air appears near her foe before blasting into him/her, disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into any direction the gas launches. Heavy Mist (LVL 2) - Produces a dark, heavy mist that either eminates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well, obscuring movement. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, although is not affected by the mist's density. Two turn cool down. 30 foot range. Dimensional Sword Ragna Blade - Charging for a turn, she forms a triangular blade formed solely of black, crackling and seemingly unstable dark energy that is always slightly shorter than the form she uses this attack in. Modified from a spell she learned about, this blade is made from a temporary pocket dimension, and can cut as well, or even better, than your run of the mill swords. Capable of absorbing projectiles, beams, energy, and barriers, this lowers the number of turns she can have this out. She can keep this weapon out for 10 turns provided she absorbs no attacks, and each attack takes away one turn on top of the turn used to keep this out. Cool down equals number of turns she has this out. Attacks two levels under the form she uses this in does not take turns. Note that it absorbs barrier energy to negate it, it does not break through them instantly. Hell's Rolling - Fires off 2 rolling, buzzsaw-like wheels of darkness. While they can only travel along the ground, blocking these can pin an opponent down momentarily as they fight against it. Bat Flare - Fires off large bat of fire that flies after an opponent for 2 turns. Should it reach an opponent, it will gnaw and burn them for a turn. One can be summoned at a time. Phantom Shot - Beverly forms a sphere dense sphere she can hold in her hand that has a visible radial effect of 25 feet. The attack isn't that fast in its travels, but it lasts up to 5 turns. It will move around towards any opponent and, upon touching the opponent, will simply *cause damage* as it touches. It's a floating ball of hurt and pain. It's more or less used as a pressure tool than outright damage. Summons one at a time. [/ul] Appearance: Mega: Lilithmon Attribute: Virus Family/ies: Nightmare Soldiers Type:Demon Lord Attacks: [/b] - Fires up to 6 large burning arrows sequentially or at once. Poison Blow (LVL 3) - Creates two sets of pressurized poisonous air appears near her foe before blasting into him/her, disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into any direction the gas launches. Multiple hits do not stack effects. Heavy Mist (LVL 3) - Produces a dark, heavy mist that either emanates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well, considerably obscuring movement. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, although is not affected by the mist's density. Two turn cool down. 40 foot range. Grand Dimensional Sword Ragna Blade - Charging for a turn, she forms a triangular blade formed solely of black, crackling and seemingly unstable dark energy that is always slightly shorter than the form she uses this attack in. Modified from a spell she learned about, this blade is made from a temporary pocket dimension, and can cut as well, or even better, than your run of the mill swords. Capable of absorbing projectiles, beams, energy, and barriers, this lowers the number of turns she can have this out. She can keep this weapon out for 10 turns provided she absorbs no attacks, and each attack takes away one turn on top of the turn used to keep this out. Cool down equals number of turns she has this out. Attacks two levels under the form she uses this in does not take turns. Note that it absorbs barrier energy to negate it, it does not break through them instantly. Chaos Fury - Summons around her a sphere of energy around herself, dealing heavy damage if you were right next to her. This attack can also block or deflect attacks. 3 turn cool down Creeping Fear - Dark ghostly tendrils spread from Bev's feet along the ground or any nearby surfaces, up to a surface area of 100 square feet. Once someone stands in it, the tendrils crawl up their legs, causing skin discoloration similar to blood. It will cause an increased heart rate and panic and, once it reaches the head, the person feels faint, and have a feeling similar to death before being knocked out for a brief moment. May induce screaming. Causes decent damage. 2 turn cool down. Repeated connects on an opponent within a thread strengthens the attack, but not overly so. Opponent is locked into place once the move connects. Washout - Creates a massive wave of water out of nowhere that washes away her enemies. The wave is 30 feet wide and 40 feet tall. Two turn cool down. Meltdown Wave - Fires a 15 foot beam that does minor actual damage, but lowers the physical defense of an enemy. Wrenching Time- For one turn, Beverly because faster. So fast that through her eyes that time have slowed to a stop. She can freely move, but cannot use any projectiles or attacks that are not from her body. As Lilithmon, this limits her to, special skill-wise, Ragna Blade. The cooldown is 5 turns, as well as limits usage of her Ragna Blade by 5 turns. She can use both at once, but cooldown for both moves will be 10 turns. [/ul] Appearance: Super Mega: Galaclivamon Attribute: Data Family/ies: Dragon's Roar Type: God Man Abilities: High physical strength-Due to her dragon data her physical strength is quite high. Overwhelming Force- Is easily able to use multiple skills in succession within a turn. Light Shield-Not a separate move, but her normal means of defense (meaning if she's blocking, she's using this.) Takes the form of a white barrier above the surface of her body. It works like any defensive position. Attacks: [/b] - Forms three energy spheres above her that rapidly fires off a mix of Flare Arrows, icicles, blades of wind, and lighting bolts. The sphere can fire omnidirectionally as well as orbit around her. Best for mid range combat, providing pressure, or covering blind spots. Meltdown Flare - Breathes out a wide area flamethrower-style attack. Non-elemental, but lowers physical defenses for 2 turns, as well as deals a bit of extra damage to any with an *elemental* weakness. 1 turn cooldown. Wraith Ragna Blade - Acts the same as the other Ragna blades, as well as B.Imperialdramon's Tearing Void skill. Creating portals takes an additional turn off, however, but can be used within the same turn. Openings of the portals face away from each other. Cluster Poison Blow - Pressurized poisonous air appears near her foe before it blasts into them thrice (or in three different spots), disorienting and causing an ill feeling for 3 turns. Two turn cooldown. Can launch an opponent into the direction the air blasts to. 2 turn cooldown. Chaos Revolution - Summons around her a sphere of energy around herself, dealing heavy damage if you were right next to her. This attack can also block or deflect attacks. This also creates five other spheres, 20 feet in diameter, to spin around her. The spheres are not as strong, but they can be fired off in any direction away from her. 3 turn cool down, one turn attack duration. Seething Terror - Dark ghostly tendrils spread from Bev's feet along the ground or any nearby surfaces, up to a surface area of 150 square feet. Once someone stands in it, the tendrils crawl up their legs, causing skin discoloration similar to blood. It will cause an increased heart rate and panic and, once it reaches the head, the person feels faint, and the tendrils instead drag the opponent into a bubbling pool of darkness and seem to disappear, taken to somewhere unknown. When they reappear, they are seeped in dark energies, and any buff to their offense or defense is gone. If the Buff is a natural it returns after 2 turns. 2 turn cool down. Repeated connects on an opponent within a thread strengthens the attack, but not overly so. Opponent is locked into place once the move connects. The tendrils can grab those 10 feet off the ground, but for all intents and purposes it's best used in more narrow areas. Heavy Mist (MAX) - Produces a dark, heavy mist that either emanates around her or a stationary point and blinds opponents within for 2 turns. The mist is quite thick as well. This is mostly used as a means to escape or disorient, though, as she can't see through the mist herself, although is not affected by the mist's density. Range is 100 feet with considerably restricted movement and, if she charges a turn, can throw a mist sphere that surrounds the opponent, blocking projectile use and heavily restricts movement, but the thick mist also protects whoever hit hit with it, greatly lowering damage. Blocking the charge attack still activates it. Imperial Laser - She changes into a BlackImperialdramon and begins spending 2 turns charging an attack. Afterwards, she unleashes a devastating laser attack that can wipe out nearly anything. It's so powerful that she must stand on solid ground to use without drastically lowering her accuracy. 4 turn cooldown. The beam starts at 10 feet wide, but eventually spreads to 50. 2 post attack duration. Can move while charging, but not too much, and she cannot defend herself while charging. Indignant Claw - A moderately fast, electrically charged claw slash. Wrenching Time- For one turn, Beverly because faster. So fast that through her eyes that time have slowed to a stop. She can freely move, but cannot use any projectiles or attacks that are not from her body. As Galaclivamon, this limits her to, special skill-wise, Ragna Blade and Indignant Claw The cooldown is 5 turns, as well as limits usage of her Ragna Blade by 5 turns. She can use both at once, but cooldown for both moves will be 10 turns. She can use it Wrenching Time once more during cooldown, but that adds 5 more turns, and is unable to use Ragna Blade and the move itself for the duration [/ul]
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Post by Byakko on Dec 19, 2015 1:34:24 GMT
ALTERNATE EVOLUTIONARY STAGES Appearance: Alternate Champion: Shoutmon ZX Attribute: Vaccine Family/ies: Dragon's Roar Type: Dragon Abilities: Air Jump: Instead of flight, Beverly can air jump indefinitely, forming pressurized air under her feet to jump off of. She can jump in any direction she chooses as well. Voice projection: She can project her voice up to a distance of a mile. Steadfast Step: Non-damaging environmental effects do not effect her, or has drastically reduced effect. She can run through water and snow as easily as she can out of it, strong winds do not blow her away easily, and she is highly resistant to slipping on slick surfaces. Attacks: Hard Rockin' Soul: Forms energy balls from her passion shaped like various notes before tossing them. Rowdy Rocker: Uses her mic and stand not unlike a bo-staff/blunt weapon. Chorus Echo: Does an action, and leaves an energy after image. On the next turn, the afterimage repeats the action. One lasts for 3 turns. A second can be made a turn after the first (starting from where the first was) but when the first one ends, the second one ends too. Can be destroyed. 2 turn cool down for one, 3 for two copies. Soul Crush: Bev screams loudly into her mic for a turn. Afterwards, if she strikes you with her mic, You will get stunned as you body gets vibrated heavily to the point of losing bodily functions for a turn. The next turn, the opponent can recover, but will still have lowered balance. Appearance: i43.photobucket.com/albums/e384/Wugzapanzermanathod/beverl10.jpg[\Img]Alternate Ultimate: Arukenimon w/Rifle Attribute: Virus Family/ies: Nightmare soldiers Type: Arachnid Abilities:Spider-Scout: She can create multiple familiars, up to 5. While they more or less have their own will, any surveillance with more than 2 requires more concentration. In other words, having 5 spider familiars out does not do anything to her, it's only when she is using them as scouts, taking in physic energy from them that she needs to concentrate. It's best used as a means to set ambushes or scouting, not direct attacking. The Familiars look like small spiders, and cannot harm anyone. Any damage on Beverly's part will cause all but one of the spiders to vanish. Hitting one causes it to vanish. It will reappear, but beside Beverly. Sharp Eye: More so than any other form, her vision is top notch. This makes her a great sniper. Attacks: Wire Thread: Launches a razor sharp web at an opponent, restraining and cutting them upon contact for a turn before dissolving. Not as tough as the impact webs, but it does more damage and she usually shoots out enough to cover her opponent, provided they aren't massive (i.e. VenomMyotismon? Massive) 2 turn cool down. Buster Rifle: Her gun has two modes of fire, one being semi-auto (3 shot bursts), the other being a single, high powered shot. The rapid fire has no charge or cool down, but the single shot (used for distance sniping) has a one turn cool down. She is a crack shot with this weapon, but she still requires aiming beforehand. Venomous strike: Her bites cause considerable swelling around the puncture wounds, as well as causing slight dizziness and some pain for 3 turns. 4 turn cool down. If done on Champion digimon, effects are longer by two turns. The swelling will remain, but go down over time in the thread. Spider-Sting: Punches and kicks her opponent mercilessly Impact Web: Fires up to five basketball sized balls of compressed webbing from her abdomen that, upon contact, expands rapidly to about 10 times the volume of the ball and trap the opponents. Barring the impact, does no damage. Tougher and stickier than her wire webbing, but each ball covers less before impact. Traps an opponent, or their limbs, for 2 turns, three turn cool down. The Brood: Releases thousands of spiders from her eggsac that she lays (which takes a turn). The spiders will swarm her opponents and bite, A single bite does very little, almost negligible effects, but hundreds of small spiders can cause drowsiness and slight panic. 3 turn cool down, length of effects will be dependent on the one affected. The spiders, once they bite, will latch on, but quickly die off. Any conventional method of taking care of spiders work on them too. Appearance: Alternate Mega: BlackImperialdramon Attribute: Virus Family/ies: Metal empire Type: Dragon Abilities: High speed flight: While not the most agile flier, she has very impressive flight speeds, able to break the sound barrier and hit Mach 2 at Max speed. Thick Hide: Is naturally able to withstand physical damage better. Attacks: Positron Laser: Fires its back mounted laser at opponent. While quite powerful, it can, at best, be used every other turn. Tearing void: Slashes, creating a portal that can be fired into or traveled through on the next turn. The range is up to 300 feet, but she must be able to see the point where the other end will appear. It would be prudent to not be in the portal when it closes. One portal used at a time. Elemental Rain: Charges for a turn, forming three energy spheres above her that, when finished, fires off a mix of Fireballs, icicles, blades of wind, and lighting bolts. The sphere can fire omnidirectionally as well as move around her. Slash Claw: Performs a rather quick slash with her claws. Grand Flare: Breathes out a wide area flamethrower-style attack. Bypasses all -elemental-weaknesses and does extra damage. Does lower damage on those without any elemental weaknesses. 1 turn cooldown. Shadow Form: Turning pitch black, her next move, barring Slash Claw and Tearing Void, will become much more powerful, as well as shadow element. While there is no charge time, it has a 4 turn cooldown. During this form, her body radiates dark, shadowy energy, and her movement speed is sped up somewhat (Flight Speed unaffected). Upon using this up, she will get tired out briefly. Lasts for up to 5 turns, although she will rarely wait that long.
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Post by Byakko on Dec 19, 2015 1:35:16 GMT
Fresh: Yuramon Attribute: N/A Family/ies: N/A Type: Seed
Appearance: In-Training: Tanemon Attribute: Virus Family/ies: Jungle Troopers Type: Bulb Attacks: Carrot Stab: Tries to stab an opponent with a carrot from its mouth.
Appearance: Rookie: Palmon Attribute: Virus Family/ies: Jungle Troopers Type: Plant/Lizard Attacks: Ivy Whip: Attacks with her vines to grab or whip an opponent. Pivy Shuriken: Fires off a number of leaves straight foward, causing cutting damage and leaves rashes on the skin that itches. Lasts for 3 turns, 2 turn cooldown. Platformist: From her head she creates a thick cloud of purple spores which can block most same level attacks once before fading. It can also be stood on. The cloud moves up for two turns though, and not good for frontal attacks. one turn cooldown. Rise rate varies on environmental conditions. Short Sword: Uses a short sword. For attacking. Nothing particularly special.
Appearance: Well although a Sunflowmon, Vetina has some variations. Colorwise, she is simply purple tinted compared to a normal Sunflowmon. Physically, there are a few differences too. The eyes are larger and resemble her eyes as rookie. There are also a few brown, short thorns on her forearms. Said forearms have thicker, harder skin, good for blocking. Her teeth are also larger and numerous, as well as a wider mouth. Vetina also wears an outfit in this form. A blue and white vertically striped shirt with matching shirt. Like her rookie form, is also slightly chubby, but this is less noticeable. She also has an odd sort of movement in this form where it seems like her body is hanging from her head. Its subtle, but some may see it. Like her Rookie, she loses weight producing fruit, but gains it back easily. Champion: VileSunflowmon Attribute: Virus Family/ies: Jungle Troopers Type: Plant/Lizard Attacks: Thorn Vine: Attacks enemies with thorny vines from her hands. Lunar Beam: Fires off a beam from her face. Powers up under moonlight. Backhand: Backhand with thorny arms. A very fast move, but is best done in a neutral position. In fact, it comes out its fastest when Vetina isn't otherwise doing anything that would constitute as being on the offensive. Spore Stream: Fires a stream of spores from her mouth. These have no special effect. But the area will be hard to breathe in for 3 turns. 2 turn cooldown.
Ultimate: LunaticLilamon Attribute: Virus Family/ies: Jungle Troopers Type: Fairy Attacks: Luna Shot: Fires Energy rings from her hands. Strengthened under moonlight. Lilac Blade: Sprouts a blade from one of her hands for close combat, made from thick vines and sharp thorns. Mystic Aura: Creates a Lilac colored field around her. While this is active for 2 posts, this can block all moves up to same level. 3 Ultimate attacks is its max, 4 champ. This will break instantly, however, if the same level move has any charge time or cooldown time, and the attack will hit Vetina. Moves that aren't a standard beam, projectile, or physical attack (i.e. gasses, flashes) are not blocked by this move. Fire attacks automatically takes out the shield and damages Vetina. Electric attacks does not take off turns. Two post cooldown. Serpent Hair: Her hair extends to pierce her opponent. The toxins in her hair will slow down the healing of the wound. Can also be used to whip and grab. Lilac Rain: Charging for a post, she aims her arms up and fires off an energy sphere that shoots a number of thin energy beams down in a Diameter of 50 feet. Greatly strengthened under moonlight.
Mega: Miagemon Attribute: Virus Family/ies: Nightmare Soldiers Type: Unknown Abilities: There is a booster on her back that doesn't allow for effective flight, but it can aid in air dashing or evasion, or falling slower to the ground. Alternatively she can hover off the ground. Her skill set is limited, but potent. Even more so under moonlight. This form is also gives Vetina better reaction times and agility. Unlike other forms, Miagemon has neutral attacks and defenses. Attacks: Phaser Pistol: An energy Pistol capable of rapid fire or charge shots and can ricochet off surfaces however she chooses. Stronger than it looks, actually. Stasis Charge: Charging for a post, she can fire a shot than can stop an enemy for a post with stasis energy. Rain Shot: Charging for a post, she fires a green shot in the air, which splits off into a number of smaller explosive shots to cover a wide area. Area size and shot density varies on where in the air it explodes. The shot is powerful, especially the initial shot, but it prevents all gun use for 2 turns afterwards. Cypher Sword: Her energy coated blade can slash away small projectiles or slash through certain attacks as long as it isn't bigger than the sword, and the energy from the blade can extend the length of her sword to double. The sword itself has a side grip, making it resemble a tonfa (or for those who know, Strider Hiryu's sword). Phantom Blade: Her sword becomes translucent and purple as she charges for a post. For three posts her slashes, while having no cutting power whatsoever, can slash through Digmon, hence the name. But the attack does less damage than normal slashes. The purpose of this is to weaken the structural integrity of armoring of any sort on a digimon. One slash isn't enough to heavily weaken armor, though, but it is based on how many times she can hit the opponent. One post cool down. Rougetsuzan: Charging for two turns, she performs a circular slash around her. This will break an opponents weapon or shield... or limb. While her Cypher sword is still active, for the next turn it loses its special capabilities. Alternate Champion: Lekismon Type: Beast Family: Deep Savers Attribute: Data Abilities: Strong legs for things that require legs. Can run or stand on relatively calm water. Can perform Aquakinesis Attacks: Crescent Kick: Performs a swinging kick at her opponents while her foot is covered with energy. Hard Punch: Delivers a hard, straight punch that can stun some opponents momentarily. Lunar Tear: Tosses a fair sized blue sphere (about one third her height) formed by ice and lunar energies. Lunar Shotel: Carries a shotel with her with the curved blade looking like a crescent moon. Ice shuriken: Throws a few ice shurikens.
Alternate Ultimate : LeviaRanamon Type: Fairy Family: Deep Savers Attribute: Data Abilities: Breathe under water. Can walk on water. Body can sustain great amount of pressure. She has a cloak to hide in, which renders her near invisible to sight. Not a combat technique. Moves: Spearhead Shot: Fires the tip of her spear into an opponent before it explodes. Has more force than damage and can knock down opponents. The spearhead immediately reforms after one is shot. Ink Spew: Can blast out a torrent of ink from her mouth. Can blind enemies for a short period. Ice Shuriken: Throws a number of ice shurikens. Moon Blade: A hard hitting 1-2 slash with her dagger and spear. An opponent cannot perform any special melee attacks for 3 attacks after being hit by this. Two turn cool down. Aquakinesis: Can pull water from her surroundings and use it to attack her opponent, like whips or water shields, and can flash freeze water. Effective range of 50 feet. This requires focus, though, and cannot perform any special moves during this, barring use of her spear. In combat, this lasts for 2 turns, two turn cool down. Alt-Mega Name: Splashmon of Marsh Type: Beast Family: Deep Savers Attribute: Virus Aquakinesis (Will onto Life...): She can summon up water from within herself, as well as gather water from around her. This leads to a few variations... ---(...Given to Dance): Vetina can easily manipulate the water around her to aid in attacks or movement. So much so that doing this will not prohibit her from performing other attacks. Still, megas generally can withstand water attacks of this type with little trouble... ---(...Changing Formless): She becomes able to compact water a bit, use as a pressurized stream, and as well flash freezing it. This require a bit of concentration, but acts as a move on its own. ---(...Still Moves): This allows Vetina to control large amounts of Ice of any sort around her for up to 3 turns, 2 turn cooldown. Poison Bolting, Bewaring for Staggered : Fires off 10 or so long, thin needles forward, poisoning (illness, weariness, lower balance) for 3 turns. 2 turn cooldown. Swamp of Blades, Gashing Lagoon: Vetina hacks out a swampy ball that, upon connect, produces a massive number of Water/Ice/Plant type blades around the opponent to cut them. Thriving Winter, Fridged Rending.: Attacks with ice coated thorny whips from her back. Hail Deadly, Summon of Storm: Summons 10 large spiked ice balls around her. She can fire them, or charge 1-2 additional turns, each turn adding 10 additional balls, for up to 30. Terrible Rain, Pouring and Finding: Spews out an acidic ink like substance. The burning sensation lasts a while but otherwise offers no detrimental effects for combat. It does, however, lowers vision for 4 turns, each turn with lesser effect, from blinded to(mildly obscured. 3 turn cooldown. _______________________________
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Post by Byakko on Dec 19, 2015 1:40:03 GMT
Appearance: A small, pink, gelatinous digimon with 3 large feelers on it's head. digimon.wikia.com/wiki/Punimon Baby: Punimon Attribute: Vaccine Type: Slime Digimon Attacks: Puns: Able to say really bad/good puns to mildly annoy enemies enough to possibly distract them from fighting at their best.
Appearance: Like a Tsunomon, it is a round creature with fur and a large horn protruding from his head. However, this one is somewhat larger than a normal Tsunomon, has Navy blue fur, and a red face. "Stands" at about 2 feet tall, sans horn. In-Training: SuperspecialawesomeTsunomon Attribute: Vaccine Family/ies: Nature spirits Type: Lesser Digimon Attack: The strongest Tsunomon bubbles ever: Blows bubbles at opponent. Slightly stronger than regular Tsunomon bubbles
Appearance: His appearance is slightly similar to a Gabumon. He retains the pelt, although his face is colored red instead of matching with the rest of his Navy blue RooGarurumon pelt with sky blue stripes. His pelt also covers part of his chest as well, leaving his lower jaw un-covered. The red horn he has is thicker than a normal Gabumon, as well as slightly curved, but it is not as pointy. The pelt itself covers his chest, his face (save for his lower jaw), his arms, and his back. The pelt also has two extra limbs that hang down. There is also a mess of black hair on the "head" of the pelt. His face is more cartoony and dog-like in appearance, having large black and brown eyes and a large nose. His ears are large and droopy, which hides the poofier areas of his pelt on his cheeks. Overall, compared to other Gabumon, Rippah is quite large, standing at about 5 feet in height and sporting a large belly. On his belly is his aformentioned pouch. He names this pouch "Dark Eden", although nothing is stored in there. He also has a thick, long tail. The rest of Rippah is not colored like the other Gabumon. Instead of yellow, the bulk of his body is a sky-blue color. Rookie: RippahGabumon Attribute: Vaccine Family/ies: Nature spirits Type: Beast Attacks: I've Got a Shotgun! : Pulls out a sawed off shotgun and fires off ice shards. He has infinite ammo, and can fire quite rapidly for a shotgun, but still has to reload, which takes a turn. 6 shots before reloading Belch blast: Let's out a massive belch that fires off a freezing blue flame. 2 turn cool down. Hornryuken: An upwards horn attack
Appearance: Takes the form of a large, 4 legged beast. Unlike a normal Garurumon, Roogarurumon is not a clear cut "wolf". He is colored navy Blue with sky blue stripes and underside. He retains his gas filled belly in this form, although this does not hamper his ability to move in most instances. He also retains his pouch, which is where the gatling gun for his Ice Gatling attack appears from. He also retains a horn, now thinner and sharper, more resembling a horn a Gabumon would have. He also retains his large, droopy ears, colored navy blue with sky blue tips. His face contains a couple stripe markings and he is snaggle toothed. Also, he has mid length black hair on his head and along his back. also, he retains his thick tail, instead of a wolf like tail. He stands at about 10 feet tall on all fours. i43.photobucket.com/albums/e384/Wugzapanzermanathod/Roogarurumon.jpg Champ: Roogarurumon Attribute: Vaccine Family/ies: Nature spirits Type: Beast Attacks: Ice Gatling: A Gatling gun appears from his pouch and allows him to fire a continuous stream of ice bullets. Movement is slown down. Frost Burner: Fires off a blaze of cold fire. Rippah Slash: Performs a slashing attack at his opponent Force Belch; Burps with such a force that can push back most similar-strength digimon. Last 2 turns, 3 turn cooldown. Must stay in place to use.
Fangmon Attribute: Vaccine Family/ies: Nature spirits Type: Demon Beast Abilities: What Fangmon lacks in physical strength, he makes up for in ferocity and speed. Attacks: Spiral Blast Magnum: Fires off a dark bullet-like energy blast, spinning so fast one could see the wind spin around it. Swing Bite: Latches on to an opponent with a chilling maw, then uses his momentum to swing around while latched on, maximizing damage. Disrespecting Wind: Farts around his opponent, the smell can stun for a short while. Lame Streak: Blasts out an energy stream that does little damage, but causes numbness the longer one's body part is in the stream, causing difficulties in movement.
Appearance: Like WereGarurumon, WeskerGarurumon is a bipedal digimon. Wears black pants and a black shirt with a zipper, both of which look like leather (it isn't, but it looks like it). All this is under a stylish dark blue jacket that reaches close to this feet. Much like his other forms he has a belly, although he simply looks more pudgy than outright fat. Also, he has cool shades. He retains his horn from his champion form, unchanged. His hair is still mid length and, surprisingly enough, not slicked back. However his eyes are yellow now and more beast like. His face is still red, however, and he retains his droopy ears. His tail is thinner and easily reaches the ground. Overall he stands at about 15 feet tall. i43.photobucket.com/albums/e384/Wugzapanzermanathod/WeskerGarurumon.jpg Ultimate: WeskerGarurumon Attribute: Virus Families: Nature Sprits/Nightmare soldiers Type: Beast man Digimon Attacks: Black Out: Flash steps 10 or so feet. He can do it several times in a row to increase evasion. Not a teleport, but closer to fast running in short bursts, moving at speeds most cannot see. Cold Missile: Makes a large cruise missile appear beside him, about 10 feet in length, and throws it. Anyone hit by the explosion (30 foot radius) will also have lowered movement for the next turn due to freezing. Can take one turn to summon *or* have one turn of cool down. Garuru Kick: Launches a powerful kick at his opponent, knocking just about anyone around his power level or lower back. Samurai Edge: Rippah pulls out a handgun and fires. Slightly below average attack power, but it's fast, accurate at mid range, and can shoot multiple times per turn. Can be used in conjunction with Blackout. Cold Grasp: Grabs the opponent, causing them to partially freeze over and stiffens the opponents joints and muscles. Effectiveness depends on size of opponent, but at best it will last 4 turns (each turn with slightly lessened effects) Opponent movement is lessened except on fire types, which is has no effect. Water types add one turn. Will not completely freeze opponents. 3 turn cool down.
WereGarurumon X Attribute: Vaccine Family/ies: Nightmare Soldiers Type: Beast Abilities: Physically weaker with fewer options for projectile attacks, but faster than Rippah's ultimate overall. Attacks: Wind Breaker: Farts near an opponent, causing momentary stun. Burns eyes as well. Bile Bite: Killah's saliva is heavily acidic, and with said saliva, can deal extra damage when biting opponents. Garuru Kick: Delivers a powerful kick onto the opponent. Knife Thrust: Rapidly jabs with energy coated claws. Lame Streak: Fires off an energy stream from his claws that will numb whatever it hits on the opponent the more said opponent is hit with it, causing movement difficulties and loss of feeling.
Appearance: WanzerGarurumon's basic look actually takes more from MetalGarurumon X than the normal version. As such, he is still bipedal, still pudgy... just cybernetic now. He has Navy blue digizoid armor covering the bulk of his body, as well as some sky blue digizoid armor on his chest, hands, and feet. He also has a few weapons on him. On one arm is a rectangular shield that goes down the length of his forearm. On his other is armor that folds over his fist for his Hard Knuckle attack. Stored on his hips are his twin shotguns, more rectangular in shape for easy storage as it holds a good deal of ammo. On his shoulder is a grenade launcher used for his frost grenade attack. Also, finally, his chest armor opens up to reveal a crystal where he fires his Hoshun Laser from. Like the other forms he retains his droopy ears, red (armored) face, his tail, and his hair. He stands at about 17 feet tall. Mega: WanzerGarurumon Attribute:Vaccine Family/ies: Cyborg Digimon Type: Cyborg Digimon Attacks: Hoshun Laser: Fires off a beam of concentrated light/ice energy at the enemy. It can cut through many attacks (but not necessarily cancel. The beam is somewhat thin) and terrain. 1 turn cool down. Dbl Shot: Fires off a twin set of ice shotgun blasts Hard Knuckle: Punches the opponent very, very hard. Shield: Halves the damage of an attack blocked by this shield by half (each post per attacker counts as one attack). Damage is accumulated on his arm. Can be used 6 times per thread. Shield destruction does not necessarily mean his arm is damaged enough to be unusable. Repair: Uses energy to heal himself or an ally. Will not completely heal a heavily wounded ally. 2 uses per thread. 1 turn prep. Frost Grenade: Lobs a grenade forwards a set distance. Upon detonation the surrounding area (up to 60 feet in radius) will get much colder and frost over. May cause stiffness in joints and muscles due to cold. Can be hazardous to humans or Rookie and under. 4 uses per thread, 2 turn cooldown. Anyone hit with the "explosion" will suffer 3 turns of lowered movement ability. The effect is lessened with each turn. Minus 2 turns for fire types, plus 1 turn for water types
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Post by Byakko on Dec 19, 2015 1:42:20 GMT
Decided to go with another ship design... for now. Flying Vessel: Elazulado Ship-Claim: This, but blue A ship seating five, as well as having a small cargo hold, the Elazulado is a sleek ship build for all around performance. It contains 2 mechanical arms able to grab things if need be, or for punching, although this isn't recommended, as the ship itself isn't made for direct combat. Fairly maneuverable in tight locations, although one skilled in piloting can make full use of this.
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Post by Byakko on Dec 19, 2015 1:45:38 GMT
Ziggy the Ziguramon ▪ N/A ▪ ▪ Female ▪ ▪ N/A ▪ Ziggy ▪ Free Agent/Chaotic Neutral ▪ Solo ▪ CREST OF SOUND personality Ziggy can get emotional at times, and will act on those emotions without second thought. However, her "usual" mood seems to be cantankerous or sour. Her demeanor makes it seems like she's rather unfriendly, and in a good deal of cases, they would be right. She's fairly selective with who she trusts. Otherwise she may very well be rude or antagonistic towards someone for no real reason beyond her simply being a jerk. That is not to say her in a good mood is a rarity. She likes a good joke or a prank. She is also sympathetic towards "abnormal" digimon, being one herself. Her own creator rejected her for not being "perfect", so such disrespect would not be tolerated by her. She also isn't too fond of humans, also due to her initial rejection. But she will tolerate them if needed. Tolerate... but not necessarily be nice to them. appearance history There was a scientist that had an ailing daughter, who was stuck in this world like he was. He initially tried to create a human/digimon hybrid so she would survive. However, that wouldn't work, so he tried to create a new, humanoid digimon body to transfer his daughter's personality and memories in. All the while he captured and sacrificed digimon to aid in his experiments. In his desperation, he did whatever he could to allow his daughter to survive. Unfortunately, it didn't work either. He ended up creating a copy of his daughter with her likeness, but not her personality or memories. Also, due to the various digimon data used in her creation, she quickly lost her humanoid form. Expecting her to degenerate into nothing, and haunted over his failures and the sacrifices he made, he ended up killing himself. And the last words Ziggy heard was "You're not my daughter". Ziggy learned to keep herself from dissolving completely, living on her own while learning to maintain her champion form more easily. Despite being "over it", her father's last words always haunts her. played by: Panzermanathod ▪ face claim: N/A |
Additional Info for Ziggy -Her rookie form is a base form which she can go into to recover from injury. It's not quite an actual Bearmon, and scanning her won't reveal anything, but Bearmon is the appearance she chose as her rookie state. -Her arms as Ziguramon can be made into nearly any shape, however, they can still be damaged. They are still rather tough, though. -Her Champion form, Ziguramon, is the only form she can maintain and is unique to her (as it was the mutation of the form she was *supposed* to be in). Digivolving will cause her body to display data from other digimon more prominently. - Her data-degeneration had took her "normal" arms, and her current ones are an ability in and of itself. She otherwise has no arms as Ziguramon -Her Ultimate and Mega forms are large and powerful and have slightly higher defense and offensive capabilities due to it... all the while being massive targets as well. Her speed in those forms are also lacking, and is somewhat extra susceptible to status attacks. -Her rookie and champion forms are average in abilities. Her strength in these forms are more in utility than anything else. Appearance: Rookie: Bearmon(?) Attribute: Data Family/ies: N/A Type: Unknown Attack: Formless Arm -Minor-: Her arms can turn into simple objects or blades or can fire projectiles or be used as a shield. The shape cannot extend more than double the length of her arms.
Appearance: Champion:Ziguramon Attribute: Data Family/ies: N/A Type: Unknown Attacks: Formless Arm: Her arms can be made into nearly any shape, be it blades, clubs, guns, shields, or the like. However, her arms, while tough, can be damaged to the point she can be rendered armless. The max effective range is 30 feet from her shoulder to the longest part of the structure. Beyond that, she risks heightened chances of her arms breaking. Projectiles have a more lenient limit, but still weaken the farther from her body they are. Focus Arm: She can increase the strength of a digimon she's physically touching by adding her own. This only works as long as she's physically touching the digimon. Her arms cannot change forms from "normal" during this. Rare Arm: Her arms will become purple and slimy, much like a Raremon. Can be used to throw toxic sludge. The sludge is fairly thick and sticky (but still liquid), and weighs heavier than it looks. Aside from that, and it generally offending the senses, it has no other abilities. While there is minimum shape shifting that can be done with the arms (a bit less than her rookie's "Formless Arm Minor" in relative range), there is no distance limit for the sludge balls she can create.
Ultimate: Kimeramon Attribute: Data Family/ies: Nightmare Soldiers Type: Composition Attacks: Heat Ray: Fires a series of thin, high intensity heat rays from her hands. Bull Horn Shock: Rearing back and charging for a moment electricity in her horn, she charges forward to deliver an electrified headbutt. This move cannot be stopped by most projectiles, although she takes no less damage from it. Shadow Claw: Slashes with darkness infused claws. Light Claw: Slashes with light infused claws. Attack Assumption: Her allies can perform attacks through her (Up to Ultimate) with increased power and effectiveness (if Ziggy herself is able to physically do the move in the first place). However, this does count as both digimon attacking. The ally must be physically touching her. 1 turn cooldown for Ziggy, the power of this attack can potentially reach levels similar to that of a standard mega attack.
Mega:Milleniummon Attribute: Virus Family/ies: Nightmare Soldiers Type: Composition Abilities: Attacks: Mugen Cannon: Fires from 2 massive cannons on her back. The cannons can be repositioned to be fired from other locations within 60 feet of her. However she is unable to fly if the cannons aren't on her back. Rare Pumping: Fires from her back cannons a torrent of Raremon-esque sludge. Much like her Rare Arm, but much more of it with much more force, able to shoot up to 400 feet away but otherwise has no other additional properties. There's even bits of wiring and cables in it. She cannot fire this with her Cannon detached from her back, and in fact she cannot move while using this attack. Bull Launch: Rearing back and charging for a moment electricity in her horn, she charges forward to launch an opponent very, very high into the air with raw power and electricity. This move cannot be stopped by most projectiles, although she takes no less damage from it. Breaker Arm: Concentrating, she punches through any non-physical shield with all of her fists, breaking it on contact. It takes her a turn to recover from the attack, during which she is vulnerable. Nega-Beam: Fires a black beam from her mouth. Powerful, but has 70 feet in range. Normalize: Negates a single status effect from an ally or herself. 2 turn cooldown
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