I feel bad that I'm already asking For these.
Apr 6, 2020 17:42:46 GMT
Post by Deleted on Apr 6, 2020 17:42:46 GMT
Profile in question
Adding in a secondary line. To be annotated separately! If allowed I'd like to edit it in myself! c:
Human Spirit
Name of Spirit: Thule
Species: Growlmon
Appearance:
Unlike many spirits, Thule has been damaged to a certain degree. A portion of his neck, face and some of his horns along his cheeks have been damaged to the point of them scarring and appearing as though wireframe even if they aren't actually his wireframe. It makes his appearance very much so worrisome but it doesn't really affect how he fights. It even goes over his left eye to some degree! Though it's left the orb mostly intact.
Height: 15'00
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dark dargon
Fighting Style: Thule is a very forward type of spirits, not willing to back down and not willing to let others do the work for him. He's hard hitting and can take a beating to the point of where others would either give up or let themselves go. He's different, he'll keep fighting till he's barely conscious and push himself forward. He's extremely protective of his spirit user and his friends.
Abilities: [6 Abilities Max]
Through the fire...|Combat Passive: Thule's hide is extremely durable, reducing damage from all incoming sources. It's difficult to penetrate his scales and even harder to damage his scarred visage. Unfortunately due to how his data is structured he moves much more ponderously than other mons or spirits.
..And flames|Combat passive: Thule's durability was never in question. But the fact that fire doesn't even damage him in the slightest is rather troublesome! In fact flames heal him for a very light amount as his body pulls in the energy from them. Though water or ice deals twice the amount of damage because of this!
We carry on!|Combat Passive: Thule's body and mind are tough to break. Tougher and tougher still! If he would be brought down by an attack once per thread he may instead heal himself to 10% health to continue the fight!
Inferno Cannon: Thule inhales a huge amount of air and energy, drawing from his own body and the area around him in order to unleash a devastating gout of flame in a ninety foot cone. This flame can slag rock and melt even steel! Deals high damage. Three post cooldown.
Crush Claw: Thule uses his massive claws to rake an enemy, dealing high slashing damage and breaking through defensive moves with ease. Shatters defensive barriers on impact! Three post cooldown.
Tail Slam: Thule uses his tail to slam into a target within reach, sending them careening away from him. Individuals not properly braced will find themselves launched away from Thule up to fifty feet away! Deals high damage. Two post cooldown.
RAM UPGRADE|Flame Fang: Thule engorges his fangs with that of the flame and makes a nasty bite attack to them. Setting them ablaze for a two post duration in which any attacks based out of flames deal increased damage by a step! From any source! [Low to medium, Medium to high, High to Severe] Three post cooldown.
Digivolves From: Machleomon
Digivolves To: [REDACTED]
Adding in a secondary line. To be annotated separately! If allowed I'd like to edit it in myself! c:
SPIRIT USER'S SECONDARY EVOLUTION LINE
Human Spirit
Name of Spirit: Thule
Species: Growlmon
Appearance:
Unlike many spirits, Thule has been damaged to a certain degree. A portion of his neck, face and some of his horns along his cheeks have been damaged to the point of them scarring and appearing as though wireframe even if they aren't actually his wireframe. It makes his appearance very much so worrisome but it doesn't really affect how he fights. It even goes over his left eye to some degree! Though it's left the orb mostly intact.
Height: 15'00
Attribute: Virus
Family/ies: Dragon's Roar
Type: Dark dargon
Fighting Style: Thule is a very forward type of spirits, not willing to back down and not willing to let others do the work for him. He's hard hitting and can take a beating to the point of where others would either give up or let themselves go. He's different, he'll keep fighting till he's barely conscious and push himself forward. He's extremely protective of his spirit user and his friends.
Abilities: [6 Abilities Max]
Through the fire...|Combat Passive: Thule's hide is extremely durable, reducing damage from all incoming sources. It's difficult to penetrate his scales and even harder to damage his scarred visage. Unfortunately due to how his data is structured he moves much more ponderously than other mons or spirits.
..And flames|Combat passive: Thule's durability was never in question. But the fact that fire doesn't even damage him in the slightest is rather troublesome! In fact flames heal him for a very light amount as his body pulls in the energy from them. Though water or ice deals twice the amount of damage because of this!
We carry on!|Combat Passive: Thule's body and mind are tough to break. Tougher and tougher still! If he would be brought down by an attack once per thread he may instead heal himself to 10% health to continue the fight!
Inferno Cannon: Thule inhales a huge amount of air and energy, drawing from his own body and the area around him in order to unleash a devastating gout of flame in a ninety foot cone. This flame can slag rock and melt even steel! Deals high damage. Three post cooldown.
Crush Claw: Thule uses his massive claws to rake an enemy, dealing high slashing damage and breaking through defensive moves with ease. Shatters defensive barriers on impact! Three post cooldown.
Tail Slam: Thule uses his tail to slam into a target within reach, sending them careening away from him. Individuals not properly braced will find themselves launched away from Thule up to fifty feet away! Deals high damage. Two post cooldown.
RAM UPGRADE|Flame Fang: Thule engorges his fangs with that of the flame and makes a nasty bite attack to them. Setting them ablaze for a two post duration in which any attacks based out of flames deal increased damage by a step! From any source! [Low to medium, Medium to high, High to Severe] Three post cooldown.
Digivolves From: Machleomon
Digivolves To: [REDACTED]