Mitsuko Kaioh Feb 5, 2016 19:40:37 GMT
Post by Mitsuko Kaioh on Feb 5, 2016 19:40:37 GMT
Name: Mitsuko Kaioh
Height: 5 foot 6
Weight: 115 lbs.
Birth Date: 1/3/2000
Birth Place: Tokyo
Western Horoscope: Capricorn
Eastern Zodiac: Dragon
Skills/Talents: Athletic, observant, intelligent, bi-lingual (Japanese and English), Good cook, and musically gifted (specifically Singing, Piano, and Violin.)
Personality: When you first meet Mitsuko Kaioh, she tends to be shy. Eventually, her curiosity will be sparked, causing her shyness to slowly disappear. Getting to know her better, you find that she is very outgoing, and has a comedic array of sarcasm and witty one liners. Mitsuko is always ready to go learn something new, about someone (Human or Digimon) or about the world. She has always been a kind, caring person, full of love and compassion that will always look for a bright side, no matter how dark things seem. Mitsuko is a very loyal person, and would never willingly betray a friend. For her friends she would willingly risk her life, to protect those that she loves and cares about. She would even sacrifice herself to save a stranger, should it be for the greater good. She understands that fighting is a necessary evil, and is not afraid to back down to protect in what she believes in. However, if she is angry, she will not give up, until justice prevails.
Appearance: The first thing you notice about Mitsuko Kaioh, is her hair; it is long and thick, and a shiny silvery white color. She usually leaves her hair down, but will sometimes put it back into a pony tail, braid or elaborate style depending on the situation. Secondly you see her smooth pale skin, it is almost luminescent like the moon. Although she spends hours practicing her violin, she has surprisingly soft and gentle hands, capable of doing very delicate work. Her eyes are a deep shade of blue like the ocean; wise looking, full of compassion and a deeper knowledge. Mitsuko is fairly slender, yet toned from her gymnastics training. She has a classic hourglass shaped figure. When you look into her face, you see her kindness, tinged with a bit of sadness. She tends to wear little to no makeup, maybe a bit of a clear lip gloss and some eyeliner. Her clothes are usually Professional Casual in appearance, with the exceptions of her school uniform and a few good dresses.
Personal History: Bio: From an outsider's perspective, Mitsuko has a perfect life. She was born into a fairly wealthy family, her father is a well known Japanese doctor (Masanori Kaioh), and her mother (Helena [Bellerose] Kaioh) a famous French musician. Mitsuko inherited her beauty and musical talents from her mother. From her father she received his intelligence and curiosity. Her parents met at an after concert party. Masanori was entranced by Helena’s beauty (both inside and out) and her kindness. Helena fell in love with Masanori’s way of making her feel smart and his code of honor.
However, looks can be deceiving. When Mitsuko was 8, she was spending the summer with her mother, who traveled the world performing concerts. During these concerts Mitsuko would attend not only the show, but the practices, and afterwards Helena and Mitsuko would travel around these new cities. However Mitsuko was really sick on June 18th 2008 and was told to stay in bed. A fire broke out in the hotel during her mother’s rehearsal. Tragedy stuck when Helena rushed inside to save Mitsuko, which she did at cost of Helena’s own life. Mitsuko spent weeks in the hospital recovering from her injuries.
After Helena’s death, Masanori decided it was time to get out of Tokyo, because everything reminded him of Helena. They moved to London, where Mitsuko learned to read, speak, and write fluent English. When she turned 15, her father got a job opportunity in Japan. So they moved back to Tokyo, in the Akasaka district.
Mitsuko currently attends a private high school, due to her academics and prodigal music talent, specifically violin, voice, and piano. She tends to keep to herself, and doesn't have many friends.
- Item One: Violin in a Violin Case (Normally she carries this one in her hand)
- Item Two: A laptop
- Item Three: First Aid Kit
- Item Four: Basic Food and Water rations and canteen
- Item Five: Pocket Knife
- Item Six: Rope
- Item Seven: Waterproof Matches
- Item Eight: Change of clothes
- Item Nine: Cell Phone
Digivice: A Teal and white D-3 Digivice
Partner’s Name: (Dependent on Digimon’s Current Level)
Default Form: Rookie Level
Skills/Talents: Swimming, Flying (when capable), Singing, and empathic bond with Mitsuko.
Holosuit & Container:
Personality: Tokomon is Mitsuko’s opposite, where Mitsuko is normally quiet, Tokomon loves to make new friends. He is more outgoing, and can get Mitsuko out of her shell quite easily. However, his view of friendship is a lot like Mitsuko’s. He would do anything for Mitsuko, or their friends. His humor is a lot like Mitsuko’s, but enjoys puns way more than anyone should.
Tokomon has a deep sense of justice and love. He is not afraid to fight, for what he believes to be the right path. He is normally not one to rush into danger, unless a life is at stake. Tokomon can normally be found being carried around on Mitsuko’s head, or in her arms. He enjoys listening to Mitsuko play her violin, and singing with her. He also has a deep love for pumpkin seeds and apples, next to anything sweet of course.DIGIMON'S INITIAL EVOLUTION LINE
Family/ies: Deep Savers
Type: Slime, Jellyfish
Attacks: Acid Bubbles – Poyomon fills itself with a toxic acid, and blows out acidic bubbles at the target, causing damage upon impact.
Attribute: None, Data
Family/ies: Wind Guardians, Virus Busters
Attacks: Bite – Suddenly opens its mouth wide and snaps at the opponent with the fangs growing closely packed within. If successful clamps on to do damage, ends when Tokomon lets go, or is disengaged by force. 1 turn to recharge.
Bubble Blow – Similar to Acid Bubble, only instead of multiple small bubbles, this is one bigger pink bubble. Tokomon fills itself with a toxin, and blows it out, at a target causing damage.
Digivolves To: Patamon
Attribute: Data, Free, Vaccine
Family/ies: Nature Spirits, Wind Guardians, Virus Busters
Attacks: Boom Bubble – Patamon sucks in air, then shoots it out at a high velocity, causing damage upon impact.
Wing Slap – Patamon spins around, repeatedly slapping the target with its wings, causing damage.
Slamming Attack – Patamon flies at a fast speed, then uses all of its force to slam itself, head first, into a target.
Holy Strike - Patamon summons the holy energy inside of his body, thus causing razor sharp shards of light to appear before him. With a mighty flap of his wings, he sends them towards his target, causing them to explode upon impact.
Digivolves To: Angemon
Family/ies:Wind Gardians, Virus Busters
Passive: Angel Rod Transmogrification - Angemon using his inert magical abilities, is able to manipulate and alter the staff into multiple forms. Some useful, some... not so useful... Can be changed as necessary.
Attacks: Hand of Fate – Angemon summons the powers of Light, and sends a blast of pure holy energy at a target from his fist.
Angel Rod - (Angemon is able to summon, and unsummon his Angel Rod at will.) Angemon imbues the Angel Rod with Holy Energy. This imbuement can be used to help strengthen his attacks, or can be fired off at an enemy in a bullet or slash-like motion.
Omni Typhoon - Angemon spins around, causing a vortex of energy to envelop him. He then can slam into a target enveloped in the wind, or fly out of it, causing damage to a target.
Healing Wind – While flapping its wings it uses holy energy to heal a target, or itself. 1 turn cool down.
Fate Barrage - Angemon charges up a Hand of Fate, but upon release, the singular beam breaks apart into multiple beams, able to hit a multiple enemies and cover a wide area.
Family/ies: Wind Guardians, Virus Busters
Attacks: Gate of Destiny – MagnaAngemon creates a gate that can either suck in the opponent, and transport them to another location, or fire a powerful blast of holy energy to deal damage in a conical area of up to 30 feet. 3 turn cooldown.
Symbol of Hope - MagnaAngemon taps into his inner holy radiance, allowing it to shine forward to all allies. The digimental of hope shines above the Angelic Digimon, coating all allies with a thin light barrier. This ability strengthens the resolve of his team, allowing abilities on cooldowns to be reduced by 1 turn. This ability is not affected. 3 post cooldown.
Shield Counter – MagnaAngemon is a master of Battle, using his Energy Shield to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 1 turn cool down.
Excali-burst – MagnaAngemon charges up Excalibur and slices at the enemy, firing a holy energy slash/bolt at them.
Magna Antidote – Cures damage done to one nearby alley, or self. 1 round cool down.
Holy Feather - MagnaAngemon's cross on his helmet glows with a golden light, as all his wings unfurl into their true glory. A feather from each wing breaks free, spinning rapidly into a disc like form, coated in golden heaven's fire, before hurling towards the target.
Heaven's Grace - MagnaAngemon uses his heavenly training and assesses a combat situation. His endurance and strength kick up turn by turn, making him a tougher opponent. Gains 25% Strength/Power increase per turn. Stacks up to 75%. 3 Post Duration, 2 Post cooldown.
Digivolves To: Seraphimon
Family/ies:Wind Guardians, Virus Buster
Attacks: Strike of the Seven Stars – Holy energy is summoned into seven super heated spheres of light that are fired at the opponent.
Hallowed Knuckle – Holy energy surrounds Seraphimon's fist, when expelled it creates a bright, orb of Holy Energy that is hurled at the opponent. 1 round cool down.
Hallowed Acension – Seraphimon summons the powers of Light to bring down powerful bolts of divine lightning, attacking enemies, stunning them, 1 turn cool down.
Excalibur – Seraphimon summons the holy sword Excalibur from his right arm, to be used in melee combat.
Shield Counter – Seraphimon is a master of Battle, using his Energy Shield to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 1 turn cool down.
Holy Aura – Creates a ring of holy energy, up to 50 feet, that paralyzes enemies for up to three turns, and restores allies. 2 turn cool down
Family/ies: Virus Buster
Attacks: Enlightenment Palm - Enlightens those who challenge it to battle that conflict is meaningless by having them endlessly fight against an illusion on top of its palm for up to 3 turns. 2 turn cool down
Nirvana Aura – Creates an illuminating aura around itself, blinding a target up to 3 rounds. 2 turn cool down.
Mantra Orbs – causes the golden Mantra Orbs surrounding itself to charge with holy energy and attack the target.
Heaven’s wrath – The golden orb that is below Shakamon releases its holy energy, shooting a ray of powerful energy at the enemy.
Mantra Seal – Shoots out a seal, that paralyzes the target for up to three turns. 2 turn cool down.
Mantra Shield – The golden Mantra orbs spin around so fast it creates a golden shield, around Shakamon, blocking out attacks. 1 turn cool down.
Sanctuary – Creates barrier of holy energy, up to 30 feet, enemies are “expelled” from this area, for up to three rounds they can’t enter or attack into the Holy Area. Allies are healed. 2 round cool down.OPTIONAL EVOLUTIONARY STAGES
Armor Champion: Pegasusmon
Family/ies:Wind Guardians, Virus Busters
Type: Holy Beast
Attacks: Star Shower – Pegasusmon opens his wings widely, opening up a portal to space where he shoots a cluster of stars down at a target.
Equus Beam – By using the holy powers bestowed to him, he is able to summon a green, triangular beam to be fired upon his enemies, causing damage, and possibly push them backwards.
Mane Wind – Pegasusmon transforms his mane, from a soft lush wave, into needle sharp spikes, that fire at his enemies.
Golden shield – energy shoots from the golden armor, creating a golden bubble of light around Pegasusmon and any riders. 1 round cool down.
Armor Ultimate: Chirinmon
Family/ies: Virus Busters
Type: Holy Beast
Attacks: Storm God's Blessing - Passive - While in combat Chirinmon gains a boost in speed. The blessing of Tempest run through his data, giving him a significant boost per turn in battle, 15% Speed boost per turn, capping at 75%. Resets if combat ends..
Knowledge of the Swift – Chirinmon uses his agility to his advantage, creating clones to confuse his enemies for up to three turns. 1 turn cool down.
Holy Bolt – Summoning the powers of lightning, it fires a bolt of lightning from its mouth, towards targets.
Stinging Wing – Chirinmon transforms his wings, from a feathery substance, into needle sharp spikes, that fire at his enemies.
Sonic Pulse – A strong gust of wind is blasted from its wings, causing targets to be blown backwards. 1 turn cooldown.
Aether Storm - Gathering strength from the primordial Aether, Chirinmon blesses a target with a defense boost, in the form of a wind-like shield, for up to two turns. A target affected by this ability may withstand two attacks from Rookies or one attack from Champion or Ultimate. However, if attacked by a Mega or SuperMega while blessed, the attack has a damage reduction of 50% - 3 Post Cooldown.
Eye of the Storm - Chirinmon gathers energy, allowing him to heal himself or others. Every storm has a calm, before chaos resumes. While light damage is recovered upon using this ability, the most important part is removing status ailments. Ailments of Ultimate and below are fully healed, while ailments of Mega level are halved in duration. Super Mega status ailments are unaffected.
To be filled in later:
DNA Ultimate: SaviorHackmon
Family/ies: Metal Empire
Type: Dragon Man
1.Rage Quarrel - SaviorHackmon charges his legs with holy energy, and may either leap at the target with his holy coated, bladed feet to stab a target, or expel the energy with a swift kick, that sends the holy energy out in an arc.
2. Meteor Flame - SaviorHackmon opens its maw, spewing forth either a pillar of pure flames, or a series of smaller bullet like blasts that explode upon impact.
3. Sonic Dissonance - The jewel on SaviorHackmon's chest emits sonic waves that can be sent out in a beam, wave, or short bursts damaging the target upon impact.
4. Metal Coat - SaviorHackmon infuses his cape with metal, allowing him to block physical attacks, and deflect long range attacks. 1 post cool down.
5. Trident Sabre - SaviorHackmon attacks his target with any blade with a lot more force, potentially allowing the blades to impale the target.
6. Omni Typhoon Blade - SaviorHackmon spins around rapidly, slashing out at the target with its multiple blades in a dance of death. Can be used while in movement.
7. Dragon's Gift - The jewel on SaviorHackmon's chest emits a golden glow, that spreads throughout its body, healing off any damage recieved. May be channeled into its hands to heal another target. 1 Post cool down.
DNA Mega: SlashAngemon (Metalumindramon + MagnaAngemon)
Family/ies: Virus Busters
1. (passive) Bladed Cadence – As a master of combat, SlashAngemon can better read his enemy as the battle progresses. In scenarios where SlashAngemon is capable of focusing on a singular target, he scales up in speed at a moderate pace. This improved speed is instantly reset when he changes targets, even if he switches back the next moment, he has to build up again. 10% movement stack, with a maximum of 50%.
2. Sonic Slice – SlashAngemon blitzes back and forth around a targeted opponent in a rapid fashion, using his numerous blades to slice and dice from all possible angles.
3. Heaven’s Ripper – Curling up, SlashAngemon effectively turns himself into what can only be described as a buzz saw of doom, careening towards the target. Deals heavy damage, due to basically being a buzz saw of doom. 1 turn cooldown.
4. Blades of Fate – Charging holy energy into his blades, Slash Angemon releases several cross shaped slashes of power at a target.
5. Feather Boomerang - Slash Angemon releases four bladed 'feathers' from his wings that then hurl themselves at the target causing damage to the target. The feathers return to his wings automatically, if they hit the target or not.
6. Metallic Radiance - SlashAngemon summons the light of holy energy, which encases his body, and expels within a bright burst off of his armor, this temporarily blinding and disorienting opponents. Rookies and Lower - 4 turns, Champion - 3 turns, Ultimate - 2 turns, Mega/SuperMega - 1 turn. 3 turn cooldown.
7. Passive: Transmogrification - SlashAngemon is able to tap into his inert data thus recoding and manipulating it to alter his arms and wings into multiple forms.
8. Blade Counter - SlashAngemon is a master of Battle, using his blades to block an attack and repels it if it is a projectile attack, or slashes the attacker if it is a melee strike. 2 turn cool down.
9. Hymn of Hope - SlashAngemon recalls and plays a heavenly hymn, which comforts and heals all allies within a 15 foot radius for 50% of their current damaged state. The second part of this ability removes 2 post durations of debuffs, poisons, and curses from Mega level and below. For this ability to be used for two posts, it must be channeled. If interrupted, the hymn will end. 3 post cooldown.
DNA Super Mega:
Attacks: [7 attacks max]
<Needs To Be Purchased>
Mega Mode Change:
Attacks: [6 attacks]
DNA Mega Mode Change:
Attacks: [6 attacks]
FaceClaim: Tasogare no Sinsemilla • Ginko • Mitsuko Kaioh
Holosuit: Hunter x Hunter • Killua Zoldyuk • Tenshi Kaioh