Shinjiro Nakamura
Dec 4, 2013 19:49:04 GMT
Post by apathyknight on Dec 4, 2013 19:49:04 GMT
Name: Shinjiro Nakamura
Alias: Shinji
Age: 22
Gender: Male
Height: 5'11"
Weight: 140 lbs
Alignment: Lawful Evil
Birth Date: March 22, 1989
Birth Place: Shinjuku, Japan
Western Horoscope: Aries
Eastern Zodiac: Snake
Skills/Talents: Can hold his own in a street fight.
He is an expert at finding loopholes
Personality:Shinjiro seems like a laid-back disrespectful punk at first glance. This is a facade that hides his sadistic, violent, manipulative personality. If shinji ever makes a promise he will keep it even if it kills him, actually he hopes that it will. When he becomes angry only two things calm him down smokes and his guitar. One of the things that angers him is running out of smokes.
Shinji has no problem using people for his own personal gain. If he can find a way around the rules that is more profitable he will take it every time. He will sacrifice everything for his dream. Shinjiro only wants one thing and that is to see the world burn. He wants to start a new world, his perfect world.
Appearance:
Shinjiro is a averagely proportioned man. He dyes his shoulder length hair red, as a sort of rebellion. He has cloudy gray eyes. His everyday attire is a black jacket, black slacks with a red collared shirt underneath. Has the words Memento Mori tattooed on his wrists.
He carries a blue flying-v guitar that he has affectionately named Heartbreaker. When he isn't playing it, He carries Heartbreaker in a cloth bag on his back. He is usually smoking a cigarette while playing Heartbreaker. While in public he puts on a facade of average sarcastic punk. That's the way he likes it, he wouldn't want anyone catching onto his plans.
Personal History: When shinji was young his parents were loaded his father invested heavily in the stock market. He was a spoiled brat he got everything he ever wanted, that is until his father lost everything in the stock market. With his world shattered he realized the world was broken. After living on the streets he got mixed up with a gang, called the Azure Flame. He quickly rose through the ranks.
One day he realized this gang wasn't going to help him reach his goals. He decided he'd leave and told a trusted friend about this. His friend betrayed him. The other members set up an ambush. He put up a valiant fight, but eventually they took him down they left him broken in an alleyway. He would have died if it weren't for that weird kid with the violin who dragged him to the hospital. From that day he searched for a way to get revenge, a power that could change the world.
Backpack Contents:
Cigarettes
Heartbreaker
snacks
Cell phone
notebook & pen
Digivice: Black with red accent on the left and green on the right.
Partner’s Name: Senji
Default Form: Dracmon
Gender: Male
Alignment: Lawful Evil
Skills/Talents: Can hide his presence while in the human world by vanishing in the shadows.
Personality: Dracmon hates to be seen. He prefers to lurk in the shadows. He enjoys hiding in the shadows and hypnotizing anyone who looks in his direction. while hypnotized he makes his victims humiliate themselves, cackling as they do what he commands. His hypnosis only works on weak minded humans and some animals.
When Dracmon is angry or bored he enjoys nothing more than draining victims of their life energy. Dracmon hates sunlight. If it were up to him the sun would have been extinguished a long time ago. Dracmon also hates holy digimon. If he encounters patamon or salamon he will stop at nothing to end them.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Kuramon
Attribute: Unknown
Family/ies:Nightmare soldiers
Type: Unidentified digimon
Attacks: Glare:K uramon glares at opponent possibly scaring them for a post
Digivolves To: Tsumemon
Appearance:
In-Training: Tsumemon
Attribute: Unknown
Family/ies: Nightmare Soldiers
Type: Unidentified digimon
Attacks: Glare:Tsumemon glares at opponent possibly scaring them for a post, Scratch: lunges at opponent with claws.
Digivolves To: Dracmon
Appearance:
Rookie: Dracmon
Attribute: Virus
Family/ies: Dark area and Nightmare Soldiers
Type: Undead digimon
Attacks: Siphon bite: bites opponent draining life from them while slightly healing himself. Cooldown: 3 posts
Hypnotic gaze: Hypnotizes opponent with the eyes on his palm confusing them for a post. cooldown 3 posts
Vanish: Dracmon can make himself disappear in other's shadows since he doesn't have one. He cannot attack while invisible. Duration: 2 posts Cooldown: 5 posts.
Digivolves To: Duskmon
Appearance:
Champion:Duskmon
Attribute:Variable
Family/ies:Dark area/ Nightmare soldiers
Type: Demon man Digimon
Attacks: Argus blast: shoots energy beams from the seven large eyes on his body, 3 post cooldown.
Crescent moon blade: slices the air sending forth a 4 foot wide wave of energy, 3 post cooldown.
Petrifying gaze: The opponent gets lost in duskmons eyes leaving them confused for 2 posts. Cooldown: 5 posts.
Bloody Blade: Duskmon steals life from the opponent through his sword. Life stolen is 15% of damage done. 4 post cooldown Duration: Depends on amount of time the blade is in contact with them. Maximum 2 posts
Digivolves To: Metalphantomon
Appearance:
Perfect:Metalphantomon
Attribute:Data
Family/ies:Metal Empire/ Nightmare Soldiers
Type: Cyborg digimon
Attacks: Soul cutter: slashes with his scythe.
Evil wave: Cuts the air with his scythe sending forth a 7 foot wave of dark energy towards the opponent. range:15 feet. Cooldown: 2 posts
Grave Scream: The scythe blade grows to twice it's normal size and glows bright blue. MetalPhantomon cuts the opponent. The attack cuts through shields and barriers at or below his level. Cooldown: 5 posts
Banshee's wail: MetalPhantomon releases a high pitched scream deafening his opponent for 3 posts. Cooldown: 5 posts
Electro bolt: fires a bolt of electricity from his hand. Range: 20 feet.
Digivolves To: GranDracmon
Appearance:
Mega:Grandracmon
Attribute:Virus
Family/ies:Nightmare Soldiers
Type: Demon Beast Digimon
Attacks: Death Scream: Releases a piercing scream that deafens and disturbs any opponents equilibrium. Range: 25 feet. Cooldown: 4 posts
Crystal revolution: Fires a wave of cold from the mouths on his knees freezing over the area. range 20 feet. Cooldown: 3 posts
Gorgon's eye: Traps target opponent in his worst nightmare (up to the rp'er what that nightmare is) for 2 posts. Cooldown: 3 posts
Kalima-ch Punch: Punches through the enemy stealing life from them and healing himself. Life stolen is 20% of damage done. Duration: Max. 2 posts.Cooldown: 3 posts
Dark void: Grandracmon summons a portal to another dimension negating an attack. Grandracmon can not take any actions while this ability is active. Cooldown: 9 posts
Mass Leech: Grandracmon siphons the life from all living creatures in the area healing himself and damaging opponents in a 20 foot area. While in the zone enemies can still act. The stronger the enemy the less they are effected. Heals 20% of life stolen per post it continues. For a grand total of 60% if it continues the max amount of posts. It only continues until he is attacked. Max Duration:3 posts Cooldown: 7 posts
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Armor I: Wizardmon
Attribute:Data
Family/ies:Nightmare Soldiers/Nature Spirits
Type: Wizard digimon
Attacks: Electro Squall: Fires lightning from his staff. range: 15 feet.
Vision of terror: conjures illusions of the opponents greatest fear causing fear for 2 posts. What the illusion is is completely up to the opponent.
Magical Game: summons a 1x1x1 foot D4 and activates a random effect for whatever it lands on. 1) shoots a fireball Range 10 feet. 2)Summons a barrier that can withstand one attack from an opponent of his level, two from lower levels. 3)The die explodes damaging anything within 5 feet. 4)the spell fails nothing happens. it can't be used for 5 posts. Cooldown:3 posts (if it lands on anything other than 4.)
Digivolves To:
Appearance:I currently don't have a biomerge but would like this app to be checked anyway. I plan on adding one later.
Biomerge:
Attribute:
Family/ies:
Type:
Attacks: [7 attacks]
FaceClaim: DEADMAN WONDERLAND • genkaku azuma • Shinjiro Nakamura
Alias: Shinji
Age: 22
Gender: Male
Height: 5'11"
Weight: 140 lbs
Alignment: Lawful Evil
Birth Date: March 22, 1989
Birth Place: Shinjuku, Japan
Western Horoscope: Aries
Eastern Zodiac: Snake
Skills/Talents: Can hold his own in a street fight.
He is an expert at finding loopholes
Personality:Shinjiro seems like a laid-back disrespectful punk at first glance. This is a facade that hides his sadistic, violent, manipulative personality. If shinji ever makes a promise he will keep it even if it kills him, actually he hopes that it will. When he becomes angry only two things calm him down smokes and his guitar. One of the things that angers him is running out of smokes.
Shinji has no problem using people for his own personal gain. If he can find a way around the rules that is more profitable he will take it every time. He will sacrifice everything for his dream. Shinjiro only wants one thing and that is to see the world burn. He wants to start a new world, his perfect world.
Appearance:
Shinjiro is a averagely proportioned man. He dyes his shoulder length hair red, as a sort of rebellion. He has cloudy gray eyes. His everyday attire is a black jacket, black slacks with a red collared shirt underneath. Has the words Memento Mori tattooed on his wrists.
He carries a blue flying-v guitar that he has affectionately named Heartbreaker. When he isn't playing it, He carries Heartbreaker in a cloth bag on his back. He is usually smoking a cigarette while playing Heartbreaker. While in public he puts on a facade of average sarcastic punk. That's the way he likes it, he wouldn't want anyone catching onto his plans.
Personal History: When shinji was young his parents were loaded his father invested heavily in the stock market. He was a spoiled brat he got everything he ever wanted, that is until his father lost everything in the stock market. With his world shattered he realized the world was broken. After living on the streets he got mixed up with a gang, called the Azure Flame. He quickly rose through the ranks.
One day he realized this gang wasn't going to help him reach his goals. He decided he'd leave and told a trusted friend about this. His friend betrayed him. The other members set up an ambush. He put up a valiant fight, but eventually they took him down they left him broken in an alleyway. He would have died if it weren't for that weird kid with the violin who dragged him to the hospital. From that day he searched for a way to get revenge, a power that could change the world.
Backpack Contents:
Cigarettes
Heartbreaker
snacks
Cell phone
notebook & pen
Digivice: Black with red accent on the left and green on the right.
Partner’s Name: Senji
Default Form: Dracmon
Gender: Male
Alignment: Lawful Evil
Skills/Talents: Can hide his presence while in the human world by vanishing in the shadows.
Personality: Dracmon hates to be seen. He prefers to lurk in the shadows. He enjoys hiding in the shadows and hypnotizing anyone who looks in his direction. while hypnotized he makes his victims humiliate themselves, cackling as they do what he commands. His hypnosis only works on weak minded humans and some animals.
When Dracmon is angry or bored he enjoys nothing more than draining victims of their life energy. Dracmon hates sunlight. If it were up to him the sun would have been extinguished a long time ago. Dracmon also hates holy digimon. If he encounters patamon or salamon he will stop at nothing to end them.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Kuramon
Attribute: Unknown
Family/ies:Nightmare soldiers
Type: Unidentified digimon
Attacks: Glare:K uramon glares at opponent possibly scaring them for a post
Digivolves To: Tsumemon
Appearance:
In-Training: Tsumemon
Attribute: Unknown
Family/ies: Nightmare Soldiers
Type: Unidentified digimon
Attacks: Glare:Tsumemon glares at opponent possibly scaring them for a post, Scratch: lunges at opponent with claws.
Digivolves To: Dracmon
Appearance:
Rookie: Dracmon
Attribute: Virus
Family/ies: Dark area and Nightmare Soldiers
Type: Undead digimon
Attacks: Siphon bite: bites opponent draining life from them while slightly healing himself. Cooldown: 3 posts
Hypnotic gaze: Hypnotizes opponent with the eyes on his palm confusing them for a post. cooldown 3 posts
Vanish: Dracmon can make himself disappear in other's shadows since he doesn't have one. He cannot attack while invisible. Duration: 2 posts Cooldown: 5 posts.
Digivolves To: Duskmon
Appearance:
Champion:Duskmon
Attribute:Variable
Family/ies:Dark area/ Nightmare soldiers
Type: Demon man Digimon
Attacks: Argus blast: shoots energy beams from the seven large eyes on his body, 3 post cooldown.
Crescent moon blade: slices the air sending forth a 4 foot wide wave of energy, 3 post cooldown.
Petrifying gaze: The opponent gets lost in duskmons eyes leaving them confused for 2 posts. Cooldown: 5 posts.
Bloody Blade: Duskmon steals life from the opponent through his sword. Life stolen is 15% of damage done. 4 post cooldown Duration: Depends on amount of time the blade is in contact with them. Maximum 2 posts
Digivolves To: Metalphantomon
Appearance:
Perfect:Metalphantomon
Attribute:Data
Family/ies:Metal Empire/ Nightmare Soldiers
Type: Cyborg digimon
Attacks: Soul cutter: slashes with his scythe.
Evil wave: Cuts the air with his scythe sending forth a 7 foot wave of dark energy towards the opponent. range:15 feet. Cooldown: 2 posts
Grave Scream: The scythe blade grows to twice it's normal size and glows bright blue. MetalPhantomon cuts the opponent. The attack cuts through shields and barriers at or below his level. Cooldown: 5 posts
Banshee's wail: MetalPhantomon releases a high pitched scream deafening his opponent for 3 posts. Cooldown: 5 posts
Electro bolt: fires a bolt of electricity from his hand. Range: 20 feet.
Digivolves To: GranDracmon
Appearance:
Mega:Grandracmon
Attribute:Virus
Family/ies:Nightmare Soldiers
Type: Demon Beast Digimon
Attacks: Death Scream: Releases a piercing scream that deafens and disturbs any opponents equilibrium. Range: 25 feet. Cooldown: 4 posts
Crystal revolution: Fires a wave of cold from the mouths on his knees freezing over the area. range 20 feet. Cooldown: 3 posts
Gorgon's eye: Traps target opponent in his worst nightmare (up to the rp'er what that nightmare is) for 2 posts. Cooldown: 3 posts
Kalima-ch Punch: Punches through the enemy stealing life from them and healing himself. Life stolen is 20% of damage done. Duration: Max. 2 posts.Cooldown: 3 posts
Dark void: Grandracmon summons a portal to another dimension negating an attack. Grandracmon can not take any actions while this ability is active. Cooldown: 9 posts
Mass Leech: Grandracmon siphons the life from all living creatures in the area healing himself and damaging opponents in a 20 foot area. While in the zone enemies can still act. The stronger the enemy the less they are effected. Heals 20% of life stolen per post it continues. For a grand total of 60% if it continues the max amount of posts. It only continues until he is attacked. Max Duration:3 posts Cooldown: 7 posts
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Armor I: Wizardmon
Attribute:Data
Family/ies:Nightmare Soldiers/Nature Spirits
Type: Wizard digimon
Attacks: Electro Squall: Fires lightning from his staff. range: 15 feet.
Vision of terror: conjures illusions of the opponents greatest fear causing fear for 2 posts. What the illusion is is completely up to the opponent.
Magical Game: summons a 1x1x1 foot D4 and activates a random effect for whatever it lands on. 1) shoots a fireball Range 10 feet. 2)Summons a barrier that can withstand one attack from an opponent of his level, two from lower levels. 3)The die explodes damaging anything within 5 feet. 4)the spell fails nothing happens. it can't be used for 5 posts. Cooldown:3 posts (if it lands on anything other than 4.)
Digivolves To:
Appearance:I currently don't have a biomerge but would like this app to be checked anyway. I plan on adding one later.
Biomerge:
Attribute:
Family/ies:
Type:
Attacks: [7 attacks]
FaceClaim: DEADMAN WONDERLAND • genkaku azuma • Shinjiro Nakamura