Profile: Katrina Bennell-O'Hare & Lammon
Mar 22, 2016 0:58:50 GMT
Post by Katrina on Mar 22, 2016 0:58:50 GMT
Name: Katrina [Reona] Bennell-O'Hare
Alias: "Rina"
Age: 16
Gender: Female
Height: 5'7"
Weight: 133 lbs
Alignment: Neutral Good (Lawful shade)
Birth Date: April 18
Birth Place: Salt Lake City, Utah
Western Horoscope: Aries
Eastern Zodiac: Sheep/Ram/Goat
Skills/Talents: Athletic; acting skills; action-adventure & RPG gamer ("Gamer's Instinct"); attentive to details
Personality:
Katrina has a bit of a habit of vocally mimicking others' greetings while putting her own spins on it, either saying it twice, making it plural-esque, or both. She's also the type to be fairly technical about semantics, and would also give lengthy explanations for simple things, just to ensure that people understand her line of thinking - or train of thought. She loosely believes in luck and karma, has vigor, high tolerance, and curiosity going for her, a very friendly air about her, and she speaks mostly only when spoken to. However, when spoken to, she's very much able to be a talkative one. That said, be warned that she's not immune to doling out convo-crushing deadpan retorts without thinking. This is often because she either cannot relate to the conversation, doesn't have much to say about it, or she isn't wholly interested. When not spoken to, she's very quiet - to the point that you'd forget she's even there.
When alone, she is very "to herself;" almost recluse, as she takes her 'alone time' very seriously and dislikes being disturbed from it. That said, she won't ignore people or outwardly complain, either. She simply accepts it... and maybe inwardly complains if it annoys her enough....
Her introvertedness is at its height while she's at home because that's where her gaming console and PC are. Being an RPG fan, she devotes many straight hours to playing games whenever she has sufficient free time alone there, which may be 2 or 3 evenings in the week.
She likes pastries and fruits, most notably cheesecake, and seedless grapes. She doesn't like food that involves picking/pulling things out of it. (i.e. food with little bones in it - unless they're the degradable kind, obviously -, grapes with seeds, food with those black-balled spices that taste gross when you chomp into them.)
She's a sucker for cameos, and for jokes that come full circle.
Rina's a good listener - moreso than a talker. Despite that, she dislikes people who talk non-stop when she isn't interested in the conversation. She hates the lack of common courtesy found in society.
Sssomewhat hypocritical....
Appearance: Katrina is a redhead with orange hair done up as a right-side ponytail that is angled 40 degrees or so from the top of her head. It's angled back and to the right from that "corner" of her head, slightly behind the ear. It's thick-bodied or poofy in shape - an 80's style of sorts. Her forehead carries bangs on the opposite side of the head to the ponytail. Although, they take up more than half of the alloted space, curving in that same direction.
This teen has blue eyes with a hint of purple in them. For all intents and purposes, she simply has 'bluish,' or blue, eyes. She has a small-to-medium framed body with some muscle and is often seen wearing a red sweatband on her left wrist - a memento from her soccer years. Katrina's pretty much a 'sneakers' footwear sort of person. She doesn't wear skirts often, preferring shorts, and never wears anything with 'heels' unless absolutely called for; this is due to a conversation she once had with her dad about the lack of necessity for high-heeled footwear and their potential discomfort. Her clothing usually consists of bright colors. You'll almost never see her in black clothing. Her most common colors are orange, yellow, red, and violet - and occasionally blue, outside of jeanswear.
Personal History:
Mother: Amy Jessica Bennell (British)
Father: Shaun O'Hare (Irish)
Brother 1: Marcus ('fun/jokey' but temperamental; likes physical humour; not as bright as the other two)
Brother 2: Jarrett (down-to-earth; financially competent; understanding)
Brother 3: Jack (flamboyant; strict)
Katrina Reona Bennell-O'Hare was born to middle-class parents of British and Irish origins, respectively. She is the youngest of four siblings, with the other three - all brothers - having left home already, being old enough to have done so. Growing up as a twelve-year-old, she used to play within a junior soccer league. By the age of 15, her interests had already changed over to the dramatic arts after having read manga and watching live-action television programs with her father. In her heart, she likes acting, but it's really voice acting that she's keen on. The unfortunate thing is that there's no such course in her school. Nonetheless, she took to the drama course quite well and it became her favorite class.
Somewhere along the line, her grandmother died. Throughout the years leading up to and after that, her mom's friends had their own share of troubles that her mom would casually mention aloud to herself or to her husband with a sigh - all while Katrina was either somewhere in the area or in her room, able to hear it from behind the door. All this - and other similar occurrences - led 'Rina' to notice that she dislikes hearing or dealing with sad news. She would grow uncomfortable around it, sometimes to the point of not wanting to hear it at all - or rather, wishing she hadn't heard it, either by not being around, or otherwise. As time went on, that led to a fluctuating fear of failure when it came to important things or making important decisions. As a result, Katrina may spend an extended amount of time thinking about something that most others would spend a quarter of the time with.
How and why does she wind up in Japan? (RP Summarization)
Accompanying her mother on a business trip, Katrina set out to explore Japan while he mother took care of business, despite being told not to leave the hotel in her absence. Katrina bought an interesting watch, and after returning to the hotel with it and using her laptop to browse the net, her new watch did something to the laptop screen, which sucked her into it, trapping her in some digital boundary-scape for a number of days until eventually falling into the Digital World, itself.
After befriending some digimon and finding a way back to the real world, Rina was later sucked back in due to an unresolved state from how she first entered. With her own reasoning in the way, she's hesitant to return to her family in Utah.
Backpack Contents:
• (No backpack; no contents)
Digivice: D-3 Cradle Digivice (A D-3 digivice attached to a standard silver wrist brace - Digivice has a white base, orange grips, and black circular border around the screen; color scheme evolves to "Orange base, purple grips, and white circular border around the screen" when reaching the Ultimate(Perfect) level.
Partner’s Name: N/A
Default Form: Rookie
Gender: Female
Alignment: Chaotic Good (Neutral shade)
Skills/Talents: Beginner-(Rookie-)level elemental magic attacks
(Can only handle learning/acquiring two at most. Element attacks learned are determined either by the tamer's data through their digivice when initially digivolving to this form, or by fatefully learning from one of the mage educators in the digital world.)
Personality: Studious and honest, Lammon is a little lamb who isn't content with being a follower. This digimon prides herself on the self-believed fact that one day, she will become a powerful mage. She's not necessarily a quick learner, but she tries. She is quick to get upset when others don't take her seriously, however. Her curiosity, and her mouth, can sometimes get her into trouble. She can be matter-of-fact sometimes. She also won't hide the fact that she's not interested in something. And when she actually is interested in something, she can talk about it for a long while.
In battle, she'll try her best to see her efforts in wizardry bear fruit. As such, she will only use whatever elemental magic she has learned (in this Lammon's case, fire and water) to defeat an opponent. Lammon isn't physically strong and won't rely on her Woolly Header attack in battle, hence learning magic to enhance her abilities and survive in the world.((7))
DIGIVOLUTION LINE
Fresh: Botamon
Attribute: None
Family/ies: Nightmare Soldiers
Type: Slime
Appearance:
A Digital Monster that was born just recently. On the surface of its slime-shaped body, it has grown thick, black fuzz. (Image and appearance from Wikimon site)
Attack: Bubble Blow (Shoots bubble-like substances from its mouth.)
Digivolves To: Ovismon
In-Training: Ovismon
Attribute: None
Family/ies: Nature Spirits
Type: Lesser
Appearance: Ovismon looks like woolly fluffball except for the face area and ears, which all have light brown fur(/skin?). From top to bottom, it's roughly one-and-a-half feet tall. Its wool is of an orange shade - somewhere close to a 'carrot orange' color and it has a mouth and amber-colored eyes. There's a symbol across its forehead starting from under its wool. It resembles a 'U'-shaped arc with three downward-pointing triangles below it and a circle above it, within.
Attack 1: Bubble Blow (Shoots bubble-like substances from its mouth.)
Attack 2: Tackle (a simple bounce and tackling attack, but due to being so soft and fluffy, the tackle is essentially ineffective.)
Digivolves To: Lammon
Rookie: Lammon
Attribute: Data
Family/ies: Nature Spirits; Nightmare Soldiers; Unknown; Dark Area
Type: Magic Mammal (Magic Warrior + Mammal)
Appearance: Lammon is a bipedal lamb that stands at roughly 4 feet tall. The wool on its head now only sits atop it and spreads out down the back, similar to a curly mullet (similar to this one). When going down the back of the head, it is only neck-length. The color of the wool has changed from a 'carrot orange' to a 'blood orange' color. Additionally, it has a tail now, its fur/skin is gray, and it has purple irises. It still has the same symbol on its forehead from its In-Training form. It has horns which curve backward and angle very slightly outward. They have pointed ends and are four inches in length. Lammon has a woolly, average Rookie frame (body shape/figure/frame size) - the cute kind of body and limb chubbiness/thickness seen in a number of bipedal animal-like characters. Wool covers the neck, as well. No muscle can be seen from Lammon's thick arms and legs, which are not covered in wool.
Lammon has hand-like semi-flexible hooves with 2 'digits(?)' each. Its 'feet-hooves' have 2 'foot-claws' each. This digimon cannot grip items ( or can't grip them well); despite that, Lammon can still hold things in its hand-hooves through the lightly-sprinkled power of fiction - though in most cases, both sets of hooves (both hands) are needed. In this case, the digimon would be holding a magic purple orb from which her attacks stem as a catalyst. Her limbs each have a single black stripe (over the gray fur/skin), around the "wrists" and above the "ankles." Lammon wears a pale brown cloak, lending to the appearance of her 'beginner mage' status. Its orb can withstand some degree of Champion-Level abuse. When it's destroyed, it can revert back to being whole - and return in Lammon's possession - but that takes a couple of minutes (3-5-ish rounds of posting?) to achieve if unobstructed.
The magical orb can return to its owner on its own due to the orb being 'registered/linked/connected' with the owner's digital body signature. The lore behind the orb's regenerative ability is simply that the master mage understood that the Lammon would often clumsily drop and crack or shatter the orbs, in addition to the orbs being targeted by enemies. So, new orbs were created with restorative magic infused to reduce the effects of this obvious flaw.
Attack 1: Woolly Header (a simple running headbutt)
Attack 2: Fire Orb (a low-level fireball shoots out from the orb towards the enemy)
Attack 3: Aqua Orb (a low-level blast of pressurized water shoots out from the orb towards the enemy)
Digivolves To: Ewemon (female types only); Rammon (male types only)
Digivolution Forms
Champion: Ewemon (you-mahn)
Attribute: Data
Family/ies: Nature Spirits; Nightmare Soldiers; Unknown
Type: Mammal / Mutant(?)
Appearance: Ewemon is a 6-foot tall sheep digimon on all fours. Instead of showing her face, she wears a fanciful sheep mask that gives the impression of a dark, mystical fortune teller. A purple gem is embedded in the mask's forehead space with glittering, angled, violet lines running from that point all across the mask. Lammon's orb has now grown in size after being embedded in Ewemon's woolly head. Ewemon wears the same cloak around her neck area, but the cape part has been narrowed and split into two, down the middle, so it seems more like a billowing two-ended scarf with an unused hood.
The curving horns from Lammon's head have gotten longer - and have changed direction! Now, they curve over the embedded orb like an arch, similar to an upside-down image of her forehead symbol, but slightly in front of it by about 45 degrees. The horns' archway almost connects, but doesn't. Ewemon's four hooves are all steel-coated. Like Lammon, there are stripes circling around each limb. Unlike Lammon, however, Ewemon has two stripes on each limb respectively, then a connected line goes up each limb, connecting to the body in some unknown way, since the body is covered in wool. The tips of her ears are encased in steel with a sharp point on each.
Attribute: Data
Family/ies: Nature Spirits; Nightmare Soldiers; Unknown
Type: Mammal / Mutant(?)
Appearance: Ewemon is a 6-foot tall sheep digimon on all fours. Instead of showing her face, she wears a fanciful sheep mask that gives the impression of a dark, mystical fortune teller. A purple gem is embedded in the mask's forehead space with glittering, angled, violet lines running from that point all across the mask. Lammon's orb has now grown in size after being embedded in Ewemon's woolly head. Ewemon wears the same cloak around her neck area, but the cape part has been narrowed and split into two, down the middle, so it seems more like a billowing two-ended scarf with an unused hood.
The curving horns from Lammon's head have gotten longer - and have changed direction! Now, they curve over the embedded orb like an arch, similar to an upside-down image of her forehead symbol, but slightly in front of it by about 45 degrees. The horns' archway almost connects, but doesn't. Ewemon's four hooves are all steel-coated. Like Lammon, there are stripes circling around each limb. Unlike Lammon, however, Ewemon has two stripes on each limb respectively, then a connected line goes up each limb, connecting to the body in some unknown way, since the body is covered in wool. The tips of her ears are encased in steel with a sharp point on each.
Attack 1: Grazer's Barrage
(Available only while on natural terrain. The orb in her head glows green; the black lines along Ewemon's limbs 'fill up' with green light like a speedy loading bar. Once filled, they travel through Ewemon's horns. Within the space between the horns, the earth energy becomes an orb of green light which fires sharp blades-of-grass-shaped energy projectiles.)
Attack 2: Night's Sheep (Her wool creates mini clones of herself that swarm the enemy and make them drowsy [but doesn't necessarily make them fall asleep; more effective against lower-leveled digimon].
DURATION: 3 posts. COOLDOWN: 2 posts.)
Attack 3: Burning Bleat (Orb in head glows red; shockwaves of fire shoots out from a digital space in front of the sheep mask where the mouth would be. [Imagine {Guilmon's digivolution waves shooting out of the D-Power/-Arc} as a fiery scream attack])
Attack 4: Crystal Baa (Orb in head glows blue; icicles continuously shoot out from the mouth area towards the enemy.)
Digivolves To: Ariesmon (Female Form)
Ultimate: Ariesmon (Female Form)
Attribute: Vaccine
Family/ies: Virus Busters; Unknown
Type: Magic Warrior (a fighter mage, specifically.)
Appearance: A female version of the humanoid, viking-like sheep digimon with the sheep motif and mage-/wizard-like abilities. The exposed fur/skin is still gray and the wool has become a more fiery orange. She has silver chrome digizoid high boots with highly durable wool around the leg of the boots - three small belts wrapped around each one. She wears chrome digizoid gauntlets on each hand that go down a bit past the wrists. The wrists now also have woolen cuffs over the wrist part of the gauntlets; over the cuffs, a holy ring is tightly wrapped around each one. Her upper arms have silver bracelets around them - three each, with the center one having a ram-shaped head design that stretches across all three.
Ariesmon wears hot pants made of the same high-durability wool complete with her tail coming out from the back. Two standard belts are crisscrossed over the hot pants. The silver chrome digizoid helm that covers only the eyes of her sheep-like face has a gem and glowing digital lines (similar to the sheep mask).
^^^ something like that. (I put this image together using MS Paint for the outline and GIMP for the 'Blue Squares' fill-design and recolor of it from blue to purple.)
Protruding from the helm, Ariesmon has properly-curling horns now that come full circle and a bit (450 degrees, give or take). The helm has a long curved point at the top that somewhat allows it to resemble the top of a wizard's hat. The split-ended cloak from Ewemon has transformed into a woolen muffler-vest with two ends billowing in the wind behind her, and two ends respectively acting as vest sleeves(?), going vertically around and reconnecting under each shoulder, below the armpits. Underneath, her upper body is covered in metallic armor with another gem at its center, in front. The glowing digital line on this piece of armor simply goes horizontally across the chest with the gem intersecting at its center point.
(Available only while on natural terrain. The orb in her head glows green; the black lines along Ewemon's limbs 'fill up' with green light like a speedy loading bar. Once filled, they travel through Ewemon's horns. Within the space between the horns, the earth energy becomes an orb of green light which fires sharp blades-of-grass-shaped energy projectiles.)
Attack 2: Night's Sheep (Her wool creates mini clones of herself that swarm the enemy and make them drowsy [but doesn't necessarily make them fall asleep; more effective against lower-leveled digimon].
DURATION: 3 posts. COOLDOWN: 2 posts.)
Attack 3: Burning Bleat (Orb in head glows red; shockwaves of fire shoots out from a digital space in front of the sheep mask where the mouth would be. [Imagine {Guilmon's digivolution waves shooting out of the D-Power/-Arc} as a fiery scream attack])
Attack 4: Crystal Baa (Orb in head glows blue; icicles continuously shoot out from the mouth area towards the enemy.)
Digivolves To: Ariesmon (Female Form)
Ultimate: Ariesmon (Female Form)
Attribute: Vaccine
Family/ies: Virus Busters; Unknown
Type: Magic Warrior (a fighter mage, specifically.)
Appearance: A female version of the humanoid, viking-like sheep digimon with the sheep motif and mage-/wizard-like abilities. The exposed fur/skin is still gray and the wool has become a more fiery orange. She has silver chrome digizoid high boots with highly durable wool around the leg of the boots - three small belts wrapped around each one. She wears chrome digizoid gauntlets on each hand that go down a bit past the wrists. The wrists now also have woolen cuffs over the wrist part of the gauntlets; over the cuffs, a holy ring is tightly wrapped around each one. Her upper arms have silver bracelets around them - three each, with the center one having a ram-shaped head design that stretches across all three.
Ariesmon wears hot pants made of the same high-durability wool complete with her tail coming out from the back. Two standard belts are crisscrossed over the hot pants. The silver chrome digizoid helm that covers only the eyes of her sheep-like face has a gem and glowing digital lines (similar to the sheep mask).
^^^ something like that. (I put this image together using MS Paint for the outline and GIMP for the 'Blue Squares' fill-design and recolor of it from blue to purple.)
Protruding from the helm, Ariesmon has properly-curling horns now that come full circle and a bit (450 degrees, give or take). The helm has a long curved point at the top that somewhat allows it to resemble the top of a wizard's hat. The split-ended cloak from Ewemon has transformed into a woolen muffler-vest with two ends billowing in the wind behind her, and two ends respectively acting as vest sleeves(?), going vertically around and reconnecting under each shoulder, below the armpits. Underneath, her upper body is covered in metallic armor with another gem at its center, in front. The glowing digital line on this piece of armor simply goes horizontally across the chest with the gem intersecting at its center point.
Attack 1: Ramming Strike (A punching attack with destructive brute force)
Attack 2: Astro Kick (Ariesmon flies/leaps above the enemy and delivers a single-legged dropkick, imbued with non-elemental magic.)
Attack 3: Scapegoat (Creates 3 illusory clones that act as one with the host, yet independently from the host; are each taken out with one hit - even by Rookie digimon; unfazed by In-Training and Fresh/Baby digimon.
LIMIT: 3 times per battle. COOLDOWN: 2 posts.)
Attack 4: Counterback Burn (A massive, continuous blazing flame attack from a punch that can also halt/slow, deflect, or return Ultimate-level projectile attacks back to the enemy.
LIMIT: 3 per battle - twice as a basic attack and only once as a counterattack. COOLDOWN: 3 posts)
Attack 5: Cold Stall (Ice blast attacks that freeze whatever they hit; can create a strong ice wall/barrier or encase a digimon in solid ice.)
Digivolves To: N/A(?) [I'm undecided if I want her to be able to digivolve that far, but I'm content with things as they are listed, for now.]
Face Claim: THE IDOLM@STER • mami futami & ami futami (twins) • Katrina Bennell-O'Hare
Face Claim (Child form): WORKING!! (WAGNARIA!!) • mahiru inami (Child form only) • Katrina Bennell-O'Hare (child form)