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Zaharov, Sergei
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Post by Deleted on Jan 13, 2014 15:12:11 GMT
I am War. I am Pain. I am All you've ever Slain.
Sergei Leonodovich Zaharov Ex-KGB Ops Homeless; Abandoned; Forgotten; Lethal
Alias: Mr. Zee. Age: Fifty-six. Gender: Male. Height: 6'11" [211 cm.] Weight: 328 lbs. [149 kgs.] Alignment: Chaotic Neutral Birth Date: Dec. 26th. Birth Place: Moscow, Russia. Western Horoscope: Capricorn. Eastern Zodiac: Cardinal Earth.
STRENGTHS:
[/font]Krav Maga Artist:[/b] As was mandatory for every single military personnel during the Soviet times, Sergei was taught every aspect of the brawler-esque martial art called Krav Maga. With it, he now sees every object in his environment as a possible weapon, including himself, lethally. Engineering Adept: Sergei's university years alongside his service time was spent learning engineering and commandeering war vehicles and machinery ranging from the simplest computers to the most sophisticated and deadly weapons of mass destruction required of him to know. Military Tactics: As is the norm for Russian military to teach the privates and up the basics of military combat, decades in the military has allowed Sergei to retain a vast repertoire of knowledge on the basics of combat, warfare, and manipulation to achieve satisfactory results. Vodka Master: Years of living in the Russian tundra has instilled a sense of lust for the potato-fueled fire-drink. Sergei has learned how to manufacture, distill, and purify vast quantities of the substance given enough materials to do so, and can gather them himself. His record time is 50 secs. [/font][/ul] WEAKNESSES:
[/font]Russian Stubbornness:[/b] xxx Unbridled Savagery: xxx[/font][/ul]
PERSONALITY:
"A little bit of war never hurt too many people."
- Sergei Zaharov; Captain 1st Rank The famous words of the ex-Captain of the Russian military held very few fans. Sergei had advocated aggressive actions and thoughts ever since he became a private in the Russian military at the ripe age of 16 (he had faked his papers to be let in at an earlier age than was legal at the time), and while the Cold War no longer exists, the man wishes it still was. And he had given his full cooperation to escalate the Cuban Missile Crisis to horrible levels, if he had the chance. It didn't work out so well. While prized as one of the more obedient and powerful military-man of his time, it helped him little in gaining fans and lovers during his life. Aggression and hostility was the bread and butter of this individual. He believed that death was the only answer that should be given to the questions of those foreign bs who dared try to say ill against his motherland.
With little compassion and love, Sergei was an estranged man, and had gotten used to such things. His position of power over recruits had given him a lust for control and dominance, and it has inked into his own psyche - Sergei had become a dominatrix since he was eighteen years old. The feeling of control and power over others was like the act of sex to the man. Like how weight-trainers would compare lifting to orgasms, Sergei would compare the euphoria of dominance to the most intimate and explosive of intimacies. More than once has he been caught with a protuberance in his pantaloons caused by the feelings he experienced in the training exercises - exercises where he showed, with great pleasure, that breaking the legs of those who stand up against him brought nothing but a lustful smile on his lips and a clawing sensation at his stomach. The man had no shame in giving pain.
Sergei goes out of his way to actively display shows of strength and force. Compassion and love has become a foreign object to him, and sex and intimacy an illusion created by the propaganda of the man and his damned Capitalism. The only love that Sergei can find in this old, and new, world is war. Pure, unadulterated war. Causing havoc, mayhem, and pain is what drives this man forward. What he could not do in the real world does not apply in this new 'digital' realm. The man derives pleasure out of enacting every bit of fantasy that festers in his mind. Every ounce of blood he could have spilled in the human world, he can take into this new world, and let that be his driving force. His body convulses in pure ecstasy at the feelings of joy he gets from the scream of others, and the knowledge that his actions can end the words of so many beings, either living or data, brings a smile to the man's face. He revels in chaos. Chaos revels in his presence. Little else can be said.
Sergei is a tank of a man. Four decades spent in the military will turn any scrawny, puny man into a horrifying tank of a person. Muscles along every inch of the man, Sergei prides in every single pound of muscle that he has on him. Biceps and triceps wide enough to encompass even the more sturdy of human specimen, the only number larger than his weight is his deadlift and benchpress max. Before his time spent as a hobo in the streets of Japan, the man was capable of lifting the heaviest of weights, as much like the Governator, the man once compared lifting weights to the feelings of having an orgasm with a woman. Frightening, really, to the average man. But decades of being desensitized to the average world has sent the man into a spiraling descent into workout madness.
Biceps, triceps, pectorals, quads, even freaking quints - the tank of a man has jacked every single muscle to peak performance. Enduring horrible amounts of steroid-abuse jokes, the individual has evolved his body to such levels that he has earned a personal rank of Military Tank. People wonder what it is like when an unstoppable force meets an immovable object. Sergei can be either object, it's all up to you to decide which one he is. Every inch of the man is laden with pure muscle, and he sometimes succumbs to the feelings of narcissism that course through his veins. Years, decades actually, of physical perfection has a mental effect on the mind of the wielder. Sergei gains pleasure from perfecting his already 'perfect' body. A single ounce of fat found on him could cause him to go into a workout rampage, spending hours, even days, trying to feverishly fix his problems. Some may call this a mental problem. But for Sergei, it's normal. Physical perfection is important. F*** the haters.
As for clothes, Sergei prefers army attire. Comfortable but efficient. Cargo pants, tight undershirts, camouflage jackets, combat boots, and belts wherever tightening is needed. Black boots are tied tight to his feet, with the bottoms of his camouflage pants tucked inside them. They bag out in the middle, but tighten as they near the top, where a crocodile leather belt is wrapped firmly around his waist. Tucked inside the waist is a white, sleeveless shirt, over which is a camouflage button-down, tucked in at the back but left free at the front. Over that is a leather jacket, deadly-sexy but comfortable, as it keeps him warm in cool environments, but cool in warm environments usually. Easily taken off, if needed. A single, golden necklace with a brilliant cross, worth exactly $1,200 in melted gold and metal - a family heirloom from his grandparents, may they rest in peace. A single leather and gold watch is on his left wrist, and occasionally, you can see the man wear a beret to hide his bald head, Otherwise, he wears nothing else other than the essentials. A military-man through and through.
HISTORY:
xxx
INVENTORY:
- Cigarettes
- Canteen
- Swiss Army Knife
- Lighter
- Digivice
Digivice:
A simple gray-plated D3 with black and white buttons, nothing special can be said of the gadget. It performs the same basic functions as every other Digivice out in the world.
TENGEN TOPPA GURREN LAGANN • lordgenome • Sergei Zaharov
[/blockquote][/div][/div]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 13, 2014 15:54:04 GMT
[/font][/b] Krav Maga Artist: xxx Engineering Adept: xxx Military Tactics: xxx Vodka Master: xxx [/font][/ul]
PERSONALITY:
"Target confirmed. Smoking him out then taking the shot."
xxx
Fire at Will
The Bomb Monster; Bombmon
| Level: Baby I
Attribute: Virus
Type: Machine
Families: None |
Digivolves To: Missimon
The Missile Monster; Missimon
| Level: Baby II
Attribute: Virus
Type: Machine
Families: None |
Attacks: [2 attacks] Digivolves To: Missimon
The Commando Dragon Monster; Commandramon
| Level: Rookie
Attribute: Virus
Type: Cyborg
Families: Machine |
Digivolves To: Sealsdramon
The Navy Seals Dragon Monster; Sealsdramon
| Level: Champion
Attribute: Virus
Type: Cyborg
Families: Machine |
Digivolves To: Armormon
The Armor Monster; Armormon
| Level: Ultimate
Attribute: Virus
Type: Cyborg
Families: Machine |
Digivolves To: Machinedramon
The Machine Dragon Monster; Machinedramon
| Level: Mega
Attribute: Virus
Type: Cyborg
Families: Machine |
Digivolves To: HiAndromon
The High Grade Android Monster; HiAndromon
| Level: Biomerge
Attribute: Vaccine
Type: Cyborg
Families: Machine |
The Pug Monster
Species: Pagumon
Level: In-Training
Attribute: Virus
Type: Lesser
Families:
Abilities:- [ OSMOSIS ] - Being a slime or water-based Digimon means that as Pagumon, Barrigan regains health and feels far calmer in water.
- [ BARRY BIG EARS ] - Having large ears, as one would expect, grants not only extra warmth for your face in colder climates, but allows Barrigan to hear at extended distances (up to 200m).
Attacks:- [ RECKLESS CHARGE ] - Leaping forward, head-first, in an almost admirably adorable manner, Barrigan launches himself at the target. The attack is remarkably well-powered for an In-Training Digimon, but obviously does minimal damage towards Rookies and higher, but stands with a weakness; if Barrigan misses, the force will instead be expelled on, say, the floor, which can be quite damaging to Barrigan.
- [ POISON BUBBLES ] - A higher-speed replica of the attack at the Zurumon stage, Pagumon can launch a stream of up to five high-speed bubbles which, on contact, to anything In-Training or lower cause small amounts of damage over time. The concussive effects of the bubbles are better for a distraction than an actual attack.
Digivolves To - Gazimon
The Eating Monster
Species: Gazimon
Level: Rookie
Attribute: Virus
Type: Mammal
Families:
Abilities:- [ NIGHT VISION ] - As a natural mammal predator, Barrigan, as Gazimon, can see perfectly in the dark.
- [ BARRY BIG-EARS ] - Having large ears, as one would expect, grants not only extra warmth for your face in colder climates, but allows Barrigan to hear at extended distances (up to 500m).
Attacks:- [ TALON LUNGE ] - The Talon Lunge is Barrigan's signature move. Screaming this at the top of his voice, he dives at an enemy, claws of one hand bared, charging towards them. This move is only direct-line, meaning that the Talon Lunge charge will move about fifty feet in a straight line; if the opponent moves, the attack will miss.
- [ SPEED DEMON ] - Speed Demon is a buff that Barrigan can use to enable him to double his speed for two turns with a two turn cooldown. Considering his natural top speed is probably about a 25mph sprint, double this is formidable enough, but not impossible to outrun for higher-level and even faster Rookie digimon.
- [ BAIT THE TRAP ] - Bait the Trap is a defensive manouevre which requires about thirty seconds to set up. If done properly, it means Barrigan establishes a thin trench around a piece of land he stands on in a circular formation, about twice his own width (standing). Utilising his natural ability to do so, he swiftly covers it up, and then gets the attention of a similar-sized Digimon to charge at him, who will then fall into the pit trap (roughly six feet deep), allowing Barrigan to launch an attack or make a swift getaway.
Digivolves To - Devidramon / MadLeomon / Sangloupmon (Armor) / Gaiomon (Biomerge w/ Daichi Kumo) / BanchoLeomon (Biomerge w/ Daichi Kumo)
The Demon Dragon Monster
Species: Devidramon
Level: Champion
Attribute: Virus
Type: Dark Dragon
Families:
Abilities:- [ TOUCH OF EVIL ] - All darkness-based attacks aimed at Barrigan whilst in his Devidramon form are 50% weaker.
- [ TOUCH OF FLAME ] - All fire-based attacks aimed at Barrigan whilst in his Devidramon form are 50% weaker.
Attacks:- [ CRIMSON CLAW ] - The signature Devidramon attack, Barrigan's Crimson Claw is another speed-based high damage attack where Devidramon launches himself at a target, claws bared, and hacks into them as hard as he can.
- [ DEAD EYE ] - As Devidramon, Barrigan's stare is lethal. If the normally-feral Digimon locks its many eyes with a target, sometimes the red orbs may flash; if they do so, the target will not so much be paralysed as be given a pang of shock through the body, causing clammy hands and a strong headache, along with an increased heart rate. These effects last for two turns, and the attack has a one turn cooldown.
- [ HELLFIRE BURST ] - The Hellfire Burst is a rapid-fire projectile attack which launches up to five concentrated balls of scorching deep, ruby flame at a target. Upon touch the flame causes typical burning damage, releasing a small shockwave on impact (no more than about three or four metres). If four or five fireballs are launched, there is a one turn cooldown.
- [ BEAST OF BURDEN ] - Beast of Burden is a sort of pseudo-mode change which lasts for three turns, with a three turn cooldown afterwards. First thing to note is this technique grounds Barrigan - he cannot fly whilst it's in use. However, his land speed is still formidable, and the strength of all his attacks are doubled - except for Dead Eye, the effects of which last one turn longer than usual. During Beast of Burden, Barrigan also gains the ability to launch long, continual, linear red beams of arcane energy from his mouth, which make a shrill whining sound when emitted, which are subsequently known as "Arcana Rays".
Digivolves To - Cyberdramon / Gigadramon (Armor) / Dragomon (DNA w/ Chrysalimon) / Grimmon (DNA w/ Mechafangmon)
The Blood Wolf Monster
Species: Sangloupmon
Level: Armor Champion (Digimental of Spite)
Attribute: Virus
Type: Demon Beast
Families:
Abilities:- [ BLOODHOUND ] – Barrigan’s natural scent-tracking abilities gain a grand increase as Sangloupmon; by sniffing the scent, or, even, any residual blood or fluid left behind, he can sense the direction and placement (within 48 hours) and type and level (within 24 hours) of a Digimon.
- [ ARMOUR PLATING ] – As Sangloupmon, Barrigan gains a slew of armour plates across a majority of his body, some even utilised as sub-dermal implants beneath its wiry purple fur. Though far from perfect, this passive ability does grant a 50% resistance to physical damage of all attacks Champion-tier and below.
Attacks:
- [ TERROR FANG ] – Barrigan’s base and signature move in this form, Terror Fang is a charge-based melee attack wherein the Digimon launches himself at any enemy with a sprint of up to 200m, full burst, and slams his jaws into them. This bite is typically aimed at a critical point and, for any Digimon Champion and lower (or equivalent), will cause damage over time for the next two posts.
- [ PORYPHORIC HEMOPHILIA ] – Also known as “The Vampire’s Disease”, Poryphoric Hemophilia is in this instance less a blight and more a blessing. By conveying a portion of its energies, Barrigan can actually buff a nearby friendly enemy and double their speed and strength for three turns. This ability cannot be used on himself and has a two post cooldown.
- [ IMMOBILISING HOWL ] – A deathly shriek to the heavens, the Immobilising Howl has a range of up to 100 metres, and will cause temporary paralysis on all Digimon under Mega level for a concordant amount of turns – Ultimates and equivalent will only be effected for one, maximum, Champions and equivalent for two, maximum, and Rookies, equivalent, and below, for three, maximum. This can be shaken away with extreme indomitable will and is less effective on Virus-attribute Digimon – a Virus Ultimate may not be shaken at all. This ability has a three post cooldown.
- [ DOPPELGANGER ] – Using another howl, Barrigan moves backwards and conjures up to four identical clones of himself which move at the same speed. These clones cannot attack, and for the duration of the attack, neither can Barrigan. Natural dissipation of energies will cause them to dissipate after four turns, but after two or three strikes, each will dissipate themselves. This attack is normally used to disorient an enemy and has a two post cooldown.
Digivolves To - Cyberdramon / Gigadramon (Armor)
The Cybernetic Dragon Monster
Species: Cyberdramon
Level: Ultimate
Attribute: Virus
Type: Cyborg
Families:
Abilities:
- [ RUBBER ARMOUR ] - Due to his natural rubber armour, Barrigan, as Cyberdramon, is completely immune to electrical damage. However, the concussive effects of electrical-based attacks will still deal damage, as will the heat proximity.
- [ STEADFAST ] - Due to the nature of his biology, as Cyberdramon, Barrigan can stay standing through rain, storm, pretty much anything. It takes a lot of concussive energy - or infact, any form of energy - to knock him to the floor.
Attacks:- [ DESOLATION CLAW ] - The Desolation Claw is Barrigan's default move as Cyberdramon. A three-slash combination move with an empowered, glowing talon, the first aimed at the target's midsection, the second aimed as a sweeping low blow, and the third an uppercut.
- [ CRESCENT CUTTER ] - The blades on Barrigan's elbows glow an eerie light blue, and he crosses them in front of his chest. Once charged, with a full downward stroke of each arm, Barrigan can launch up to three, glowing blue crescent-shaped energy discs - moving at around a hundred miles per hour - from each arm, so six total. Each hits the target with a small AoE shockwave of about five metres. The blades are launched in rapid succession and can be used to dispose of multiple targets - or engage multiple targets - swiftly.
- [ CYBER EQUALISER ] - Cyber Equaliser causes one of Barrigan's arms to lock into place, outstretched, and the hand opens, revealing a small, circular port. This circular port then causes his fingers and claws to - rather creepily fold back on themselves, til the port is at the very end of the arm, which then actually turns into an automatic, repeating energy blaster, launching three-round bursts of blue projectile energy. The Cyber Equaliser is a weapon which is engaged for three turns, during which all of his other hand-based attacks are halved in strength due to there only being one arm - e.g. Crescent Cutter would only launch a max of 3 blades, Desolation Claw would be half strength, and the Cyber Equaliser has a two turn cooldown.
- [ ORBITAL STRIKE ] - The Orbital Strike is a stunning technique. To begin with, utilising supernatural strength befitting an Ultimate-level Digimon, Barrigan launches himself in the sky, vanishing in movements. Seemingly defying gravity, just as he reaches the apex of his jump, he spins and points himself at a target, head-first, amassing force, velocity, and pressure in a terrifying downward assault, striking into an enemy and unleashing a huge concussive shockwave of about fifty metres, pure physical and concussive damage. This attack has a one post cooldown.
- [ APEX PREDATOR ] - Enabling the Apex Predator mode is a tactical manoeuvre. It lasts for three turns, with a two turn cooldown. The primary drawback is that ranged attacks become unusable; Cyber Equaliser and Crescent Cutter become obsolete for three turns. It does, however, double Barrigan's speed/agility and strength whilst halving his defense, turning him into a glass cannon for three turns, and gives him the tracking abilities that Barrigan is renowned for, exemplifying the "Natural Hunter" scent-following trait.
Digivolves To - Darkdramon / ChaosGallantmon (DNA w/ Infermon) / GranLocomon (DNA w/ MetalTyrannomon X)
The Giga Dragon Monster
Species: Gigadramon
Level: Armor Ultimate (Digimental of Wrath)
Attribute: Virus
Type: Cyborg
Families:
Abilities:- [ SUBDERMAL IMPLANTS ] – Gigadramon’s subdermal implants are small sheets of metal interlocking beneath his skill. As such, being part of the Metal Empire, he gains an immunity to all lingering poisons and a 50% resistance to concussive and fire-based attacks.
- [ TARGETING SYSTEM ] – Gigadramon, much like many other cyborg Digimon in Hakainushi, has updated targeting protocols within his bio-mechanical state which allow him to target attacks with nigh-on perfection. The secondary effect of this system is possibly the most beneficial, allowing him to discern a Digimon’s species, level, and appropriate threat within 500m, provided they are visible.
Attacks:
- [ GENOCIDE GEAR ] – Barrigan opens one of his hands and unleashes a continual linear burst of non-elemental energy. This energy laser has enough pressure and concussive force behind it to knock back smaller Digimon, and can deal extreme heat damage, able to melt through metal, if pinpointed. The beam can be maintained for as long as is necessary – read: as for as long as Barrigan has energy to do so.
- [ OVERPRESSURE ] – Overpressure is a move whereby Barrigan utilises Gigadramon’s cannons now not to launch projectiles, but instead to craft and exert a high-pressure field over a small area. This high-pressure field lasts in a spherical radius of up to 100m and has two direct uses. If spread out over two turns, any Digimon within will have their movement speed halved and find it difficult, though not impossible, to move or attack. If used in a single turn, the Overpressure field will simply cause pressure and gravity-based non-elemental damage which is essentially just direct force. Either way, the attack has a two-post cooldown.
- [ PROCESSOR RAMPART ] – Barrigan grounds himself for the duration of this attack, which is anywhere from three to five turns. Pulling Gigadramon’s wings around him and expanding them, Barrigan creates a full, three hundred and sixty degree, thick, Digizoid shield around his body, wherein he becomes impervious to all physical damage and gains a 50% resistance to magical damage. Whilst inside the rampart, he cannot move or attack, but slowly regains energy and health. However, when the Rampart is triggered, it cannot be used for any less than three turns, which means Barrigan will be immobilised for that amount of time minimum. The technique has a three-post cooldown.
- [ GUILTY CLAW ] – Barrigan launches himself at an enemy in a high-speed sprint attack. Due to Gigadramon’s ability to fly, this is an omnidirectional charge with a limit of up to two-hundred metres, after which the ability will fade. He charges his claw with a surge of electrical energy, and upon contact, drives the claw into a foe, dissipating the electrical energy in tandem with a high-strength physical impact. If charged for one post beforehand, Guilty Claw will, alongside doing electrical and physical damage, cause paralysis for two posts. If charged, this attack has a one post cooldown.
- [ SUNBURST SALVO ] – Barrigan raises himself to a point of strategic opportunity, typically high above his targets, and folds back the claws on both of his arms to reveal two missile ports. From these he can fire up to three missiles from each hand, a multiple of up to three times of each hand, for a total of eighteen missiles. These missiles are small, and themselves only deal moderate amounts of explosive damage over an area, but can be pinpoint-targeted using Barrigan’s targeting protocols. Each separate barrage can be targeted at a different point, and the three missiles in a cluster can split apart and altogether strike up to eighteen different points. They have a small range of AoE splash damage (maybe five metres each), and if over six missiles are fired, this attack has a one post cooldown, if over twelve are fired, then two post cooldown, and finally, if the full eighteen are launched, then a three post cooldown. Note that the only number of missiles that can be fired are either three, six, nine, twelve, fifteen, or eighteen - the attack's properties of burst fire cannot be disabled.
Digivolves To - Darkdramon
The Dark Dragon Monster
Species: Darkdramon
Level: Mega
Attribute: Virus
Type: Cyborg
Families:
Abilities:- [ CHROME DIGIZOID ] - As a material, Chrome Digizoid is highly resilient, especially towards typical physical damage. As Darkdramon, Barrigan gains a 25% resistance to all physical damage.
- [ DARK FLUCTUATION ] - When utilising the Shadow Aegis attack, due to the nature of the forcefield's origin as being made from dark matter, the last ability type to strike the shield, Darkdramon will gain a 50% resilience to, but also a 50% weakness to any opposites. For example; if the Aegis is struck by a fire attack, Darkdramon will gain a 50% resistance to all fire damage, but a 50% weakness to all water damage.
Attacks:
- [ STYGIAN PULSE ] - Barrigan's signature attack as Darkdramon, the Stygian Pulse, is a charged release of pure, dark energy. Barrigan raises his fist, clenches and charges it, and then releases it, launching a conical burst of dark matter energy which reaches about ten metres in diameter, in a full ninety-degree cone out from where his hand launches the attack.
- [ GIGA IMPACT ] - Using the Gigastick Lance mounted to his right hand, Barrigan charges himself with innate energy and launches his form upon a target utilising his wings for extreme speed, before striking them with the Lance. If enough energy is charged beforehand - a full post charge time - Barrigan can choose to unleash a burst of concussive energy which, on impact, will launch the target backwards.
- [ SHADOW AEGIS ] - The Shadow Aegis is a one-hundred and eighty degree forcefield which Barrigan can project around himself and two other Digimon adjacent for up to four turns. The field can be slowly turned to avoid flanking, and Barrigan can push or pull it. Whilst raised, Barrigan cannot attack - and any high-tier attack from a Mega, Super Mega, or Biomerge-level Digimon will cause it to dissipate, with a cooldown equal to the number of turns the shield was maintained for. It also links into one of Barrigan's passive abilities - see above.
- [ GRAVITY FISSURE ] - Gravity Fissure is a non-chargeable ability which requires Barrigan to stomp the ground, opening up a crag, within which there is an extremely strong gravity well powered by dark matter. The Gravity Fissure will remain active for three turns, the first of which there will be no gravitational pull towards, the second there will be mid-strong gravitational pull towards, and the third there will be high gravitational pull towards. On the fourth turn, irrespective of who or what is pulled towards - or even unfortunately deep into - the fissure, the gravity well within will detonate, releasing a 50 metre shockwave of pure dark energy. Those closer to the gravity well will experience more serious damage. This attack has a two post cooldown.
- [ UMBRA TEMPEST ] - The Umbra Tempest requires a single post charge and lasts for three to five posts with a two to four post cooldown. During Umbra Tempest, Barrigan's energy "wings" will turn from white to a deep purple colour and his speed will double. All of his darkness-based attacks will also double in strength, and all attacks which could be imbued with dark or dark matter energy - from unnamed strikes to Giga Impact - will now be charged with dark energy by default - but not doubled. Shadow Aegis will also be usable for now up to six turns at higher potency, but any Ultimate or Mega-strength light-based attack will dissipate it immediately. Barrigan will not lower his normal defense, but light-based attacks will now do double damage.
- [ TENEBRA ] - Tenebra may only be used during the Umbra Tempest mode. At any random point, Barrigan will drop to the floor, full his knees inwards, and begin to glow purple, collecting energy visibly. If prompted or assaulted he will do nothing, simply responding with "DETONATION IMMINENT." Any damage done unto Barrigan during the Umbra Tempest or Tenebra state will have been absorbed and stored - still having done damage. After two posts excluding the trigger, Barrigan glowing stronger and stronger with each passing turn, amassing more and more dark matter energy, there will begin a countdown in a robotic voice from Barrigan's core. When the countdown reaches zero, a wave of pulsating dark matter energy will unleash itself, from a one hundred to three hundred metre radius dependent upon how much damage Barrigan has taken during the Umbra Tempest and Tenebra states. This requires a one post recovery stage during which no offensive attacks may be used and may only be used once per thread.
Digivolves To - Gaiomon (Biomerge w/ Daichi Kumo), Daemon (DNA w/ Diaboromon), Tactimon (DNA w/ Chaosdramon X)
The Victory Song King Monster
Species: Gaiomon
Level: Biomerge / Super Mega
Attribute: Virus
Type: Dragon Man
Families:
Abilities:- [ BLACK SAMURAI ] - Whilst fighting under cover of night, Gaiomon amasses a full resistance to all dark-based attacks, whilst experiencing a 50% weakness to those originating from light energies.
- [ TRUE SWORDSMAN ] - When duelling with a single enemy that uses any bladed or edged weapon, Gaiomon experiences a 50% boost to physical damage.
- [ DRAMON BREAKER ] - Being as he carries a blade derived from other Greymons' Dramon Breaker swords, Gaiomon experiences double damage with any sword-based attacks - Katana or Odachi stance - against Digimon with the -dramon suffix in their name.
Attacks:
- [ STANCE CHANGE ] - The basis of all of Gaiomon's abilities in this form, the Stance Change move requires the choice between two basic stances. Stance change must be used when first moving into the Gaiomon stage, and the choices are either "Katana" or "Odachi". In "Katana", Gaiomon draws his two typical Kikurin blades, Chrysanthemum and Phosphorus, and in "Odachi", the two blades are placed together to create an impossibly large greatsword, the Rinkageki. Stat changes in the "Katana" stance are 150% strength and speed for 50% defense, and in the "Odachi" stance are 150% strength and defense for 50% speed.
- [ KATANA: FUSION BLADES ] - Only usable during the "Katana" stance. Using the Kikurin, Gaiomon traces complex and seemingly pointless patterns through the air or across an enemy's body, barely lightly grazing them. However, when slashing, the patterns carved leave behind beautiful and iridescent dark matter light imprints, normally carved into a specific design or a kanji character. Gaiomon then leaps away from the charged light rings, and slams the blades' pommels into himself, detonating all of the light trails at once. Warning; these light trails do stick to any enemy they may be carved upon.
- [ KATANA: HAND OF THE MARTYR ] - Only usable during the "Katana" stance. Hand of the Martyr requires the drawing of a large oval in the air utilising the Kikurin. When this is done, slamming the points of the blades into the oval and stretching them causes the oval, which is, infact, an interdimensional portal, to open, launching a continual beam of dark matter energy from the other side of the portal for as long as it can be maintained, drawing directly from Gaiomon's energy pools.
- [ KATANA: JERICHO ] - Only usable during the "Katana" stance. Gaiomon uses the bulk of his energy during Jericho by raising his Kikurin, which seemingly does nothing to begin with. But in this spectral arena, in the vicinity of Gaiomon, the skies seem to darken and thunder rumbles in the distance. Suddenly, around him, appear ghost-like spectral copy-blades of the Kikurin. They hover in the air, hundreds, thousands even, around and behind Gaiomon, mimicking the very position of the way the Dragon Man Samurai holds the blades. When he points the two blades towards an enemy, they too all point. And when he raises them upwards and strikes downwards, so help you God for there's an army of spectral blades coming your way and ready to utterly obliterate you. Each of these blades obviously do little damage and dissipate on hit, but combined with their collective concussive energy and the sheer multitude of the fact that thousands of spectral swords are being launched over a single area, well, it's a formidable attack, to say the least. Requires 1 post charge, and has a three post cooldown.
- [ ODACHI: GAIA REACTOR ] - Only usable during the "Odachi" stance. Gaia Reactor is one of Gaiomon's base abilities, wherein he holds up his blade, and draws in energy into his Rinkageki through the point. Releasing the energy results in the expulsion of a pure, dark-matter based dark energy shockwave of up to 100m, engulfing and obliterating lower-level Digimon.
- [ ODACHI: DEATH'S SCYTHE ] - Only usable during the "Odachi" stance. Death's Scythe involves Gaiomon planting his blade into the ground, seemingly shearing through the earth beneath, ripping through the very crust of the globe, and pushing into something despicable and orange which lurches beneath. As he resists, the blade seems to slip from his grasp, and Gaiomon leaps backwards - just in time, before a huge, flaming, spectral mimicry of the Rinkageki, maybe fifty feet long and ten feet wide, three or four times the height of Gaiomon himself, bursts back through the split in the globe's crust, and hovers in the air beautifully, waiting for Gaiomon to reach forward and reclaim the weapon; no longer Rinkageki - this is Death's Scythe. The Death's Scythe mode lasts for three turns, and on the third, ends with a grand, downward slam into the opponent, optionally dragging them back down through a hole in the earth, through what can probably only be described as immense and immeasurable pain, before regurgitating them, and the original Rinkageki, which returns to its master once more. Death's Scythe has a three turn cooldown.
- [ ODACHI: HADES ] - Only usable during the "Odachi" stance. Hades is the final assault of the Odachi stance, which requires Gaiomon cast the blade aside and reach down into the crust of the surface with his bare hands, digging up moments later what appears to be an impossibly large set of wrought, iron double gates. Etched with biblical and demonic imagery, it has a certain attraction to it; infact, a fully gravitational pull, wherein Gaiomon will stand behind it, and with a single lunge, push the Rinkageki into the crack between the two gates. On the other side, the doors will open, and any enemies standing there will be stuck by the quantum-physics defying strike of the Rinkageki emerging through at a thousand separate times across a thousand separate dimensions, a thousand separate spaces and times, a thousand spectral Rinkageki blades shearing across the fabric of the space-time continuum to strike through this dimensional gate with a condemning universality to it all - no-one escapes true damnation. This attack has a five post cooldown but no charge time.
Digivolves To - Daichi Kumo and Gazimon, Daichi Kumo and Darkdramon[/blockquote][/div][/div]
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