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Post by Alicia Westfield on Apr 18, 2016 21:39:38 GMT
With passives reworked and clarified into a definitive, orderly system, I now feel a bit more comfortable with making some changes.
Digimon to Edit: ShadowArmsdramon
Adding: Combat Passives (2) + Attacks (2)
(Passie) Always Armed by Darkness - ShadowArmsdramon can take her shadow off the ground and convert it into a traditional melee weapon of any type she has seen before that she can hold. Forming a weapon normally takes up ShadowArmsdramon's full turn, and a weapon must be dismissed and reformed in order to change types, taking up another turn. See "Dance of Shadow (Night)" for the only exception.
(Attack) Dance of Shadow (Day) - In a sufficiently shaded area, ShadowArmsdramon can step into a large enough shadow (must be approximately double her height) for a moment to dodge an incoming attack. She can also use this for short distance teleportation. This requires line-of-sight to the target area and that the target area also have a sufficiently sized shadow. 2 Post Cooldown.
(Passive) Dance of Shadow (Night) - ShadowArmsdramon loses her teleportation from Dance of Shadow (Day), instead trading it in for higher speed, 50% more to be exact, and ability to add extensions to her claws by condensing shadows onto them. This can add a foot of length to her claws. Weapons created by "Always Armed by Darkness" form instantly and are malleable to the point of changing mid-swing one post after the initial creation and are stronger then before. Introducing a bright light into the area immediately disables this passive for the duration of the light and breaks a weapon made by "Always Armed by Darkness."
(Attack) Shadow Steel - ShadowArmsdramon pulls one of her shurikens out and breaths darkness onto it, growing it into a large phantom four feet across. This phantom star is then thrown at the target and can be somewhat adjusted in trajectory, and capable of flying a moderate distance before its power fades away. (Example, opponent turns and runs to a diagonal away from the star. It can be turned to catch them. Sharp changes in position, such as rolling directly to one side or the other, is enough to make this attack miss.)
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Post by Bonetrousled? on Apr 20, 2016 3:28:10 GMT
Approved! 1/2
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Apr 24, 2016 6:49:10 GMT
Sorry for the delay at checking this. I really have no excuse aside from "distractions."
Okay. Dance of the Shadow (Night) feels a little overpowered for a passive. Is it possible for you to tone it down somehow?
Also, can you specify how long of range Shadow Steel can be thrown? Even just an indicator of "short" "medium" or "long" distance should suffice.
Again, really sorry for the wait on this. I think that's all I see, though.
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Post by Alicia Westfield on Apr 24, 2016 10:02:23 GMT
Alright, made some edits
Dance of Shadow (Night)'s speed boost has been lower from double (100% increase) to the stated 50% increase.
Shadow Steel has been given a range indicator.
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Apr 25, 2016 5:47:48 GMT
2/2!
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Post by Alicia Westfield on Jun 10, 2017 2:22:49 GMT
Purchases have been made! Namely, a Champ Merc contract! Here is the relevant Mercenary info (please poke me if I've forgotten something of course) Mercenary: Greymon Appearance: Level: Champion Attribute: Data Family/ies: Dragon’s Roar, Metal Empire Type: Dinosaur Attacks: Mega Flame – Summoning up power from his draconic heritage, Greymon can breathe a gout of flame or a concentrated fireball at the target. Atomic Strike – With the cybernetic addition to the tip of his tail, Greymon builds up an energy charge on the blade and swings his tail around. On impact, be it stab or slice, the charge detonates within the wound to cause significant damage (1 post cooldown) Horned Charge – Greymon lowers his head and rushes the target at full speed, ramming into them and drives his horns into them.
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Maia
Better Mod
Might Actually Be A Cat.
Posts: 627
OOC Name: Cheshire/Mai™
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Post by Maia on Jun 10, 2017 2:33:18 GMT
Since I'm mobile, I can neither give my fancy approval color nor move this to your profile.
But I can say that this is accepted, and will be properly added when I get to a computer!
I have my colors back. Approved And Edited Into Your Profile.
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Post by Alicia Westfield on Aug 23, 2017 23:36:17 GMT
Big set of edits, been meaning to add some of these from the get go, but back then passives were a mess.
Alicia, at this point, has settled solidly into a Chaotic Good Alignment, much like her primary advisor Sol
Mercurialdramon get's the following passive ability.
Amorphous Form: Mercurialdramon, as a mass of animated mercury in the shape of a dragon, is extremely flexible. What that means is that on top of being able to slip out of tight situations other forms would never be able to and go where few, if any, others can, Alicia can drastically alter her combat ability as the fight progresses.
Every three turns, she can choose one of either Offense, Defense, or Speed and magnify that parameter, coming close to the power of a true Ultimate level Digimon in one of those statistics without sacrificing the other two. In a pinch, she can over commit to one parameter, exceeding the power of a standard ultimate in that choice, but to push this hard she must basically cripple another statistic to Armor Champion/Human Fraction level strength. Regardless of her choice, she’s locked in to it until three turns later, when she’s had time to analyze the new situation and adjust accordingly.
Metalumindramon gains a Passive (listed first) and new attack (listed second)
Metal Juggernaut: Metalumindramon’s armor isn’t just for show, it’s a sturdy and ever present protection against enemy attack. Against Ultimate level foes this armor is good for shaving off up to thirty percent (30%) of an attack’s over all damage. Against Champions, it shaves off half (50%) their power, anything below can’t even scratch the armor. Even Megas suffer a minor reduction to their offensive potential against this armor, ten percent (10%) of the power can be shrugged off.
Super Megas naturally ignore this armor completely, and attacks noted specifically for piercing heavy armor ignore this passive on top of any additional effects they have. Also, due to the bulk of this armor... Well lets just say Metalumindramon won’t be winning any kind of race any time soon with the speed reduction the armor imposes upon Alicia. Her wings are still more then strong enough to get her airborne despite the weight, though.
Star Steel Meteor: Taking to the skies, Metalumindramon can turn her heavy armor into a weapon in it’s own right, allowing her to slam down and crush any unfortunate opponent she catches between her feet and the cold and unforgiving ground. Due to how heavy her armor is, this dive bomb style attack can actually be initiated surprisingly fast if she’s already airborne given that it uses gravity to Alicia’s advantage instead of fighting against it, and also makes the attack marginally more powerful then one would expect. (1 Post Cooldown)
EDIT: CoreTitandramon's new move worked out better then I expected. As suggested, making some edits. And noting them in Bold
Steel Ruler: Multiplying massively, CoreTitandramon spreads her chains all over the battlefield. For three turns, CoreTitandramon can somewhat control the field, her chains writhing and twisting to impede enemies, making combat within the area around CoreTitandramon treacherous at best. Finally, for the duration of this move, CoreTitandramon is rooted in place and unable to dodge anything. Blocking is still possible though. (4 Post Cooldown once duration expires)
Effect: Reduces enemy ground speed by 30% due to difficult terrain. CoreTitandramon cannot evade attacks or move while Steel Ruler is active. But she can attempt to block or deflect incoming attacks as normal. Duration of 3 of CoreTitandramon’s turns.
Removed mention of Heartless Chain Strike as well as the pseudo attack option specifically for dragging down fliers. The actual Heartless Chain Strike can actually do that pseudo attack just as well given it's nature, if it hits. Makes Steel Ruler a lot less cluttered.
Rewording Heartless Chain Strike to the following (Minus quotation marks of course): "CoreTitandramon animates any of her chains in the vicinity of the battlefield, morphing their ends into vicious grappling hooks in the process, and lashes out at enemies with the serrated tearing edges. She's capable of forcibly dragging or throwing those smaller and/or lighter then herself around with them if enough chains connect at one time."
ChaosSaberdramon gets an attribute change from Data to Free. I didn't realized Free was an option way back when XD
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Post by Bonetrousled? on Aug 24, 2017 19:38:53 GMT
Approved!
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