Additional Form and Some Passives
Sept 9, 2016 1:02:22 GMT
Post by Maia on Sept 9, 2016 1:02:22 GMT
Appearance:
Armor Champion: Quetzalmon
Attribute: Vaccine/Free
Family/ies: Wind Guardians, Nature Spirits
Type: Mythical Animal
Passives:
By Whom We Live: During his posting turn, if Quetzalmon has taken damage, one nearby ally regains a minor amount of their health. If multiple allies are nearby, By Whom We Live will target who Quetzalmon perceives as the most injured ally nearby. Quetzalmon, itself, gains no boost from this. In fact, it kind of hurts!
Abilities:
Freezing Wave: Unleashes a small, bitter-cold wave of wind by flapping it's wings. Shards of ice can be found in the frozen gust, cutting into it's target.
Toltecan Wind: Unleashes a wind upwards, which creates a barrier in front of itself, or a single target. Capable of withstanding one attack from champion-level attacks or higher, or two from Rookie or lower. Cooldown: Two posts
Dead or Alive: Quetzalmon's skin literally crawls with electrical current. Anything that touches it will be electrocuted. Duration: Two posts, Cooldown: Two posts
Holy Lock: Fires a ray of light-based energy from the ornament on it's tail.
Fossil Wave: Releases a decaying energy. Upon hitting a target with this, they find their bodies stiff and harder to move, slowing them by about 30% for two posts. Cooldown: Two posts.
Reppamon Adjustment:
Passives:
Vishva: Wearing a mask greatly reduces Reppamon's ability to see. Because of this, it is capable of sensing vibrations in the air and earth to better 'see' what is happening. Sneak attacks effectiveness is notably reduced.
Kyukimon Adjustment:
Passives:
Taijasa: Digivolving to a Virus type has scrambled some of Kyukimon's senses. It is unable to feel the pain from wounds inflicted, and will continue to move and fight long after the pain should have made it stop. Or, at least, until the wounds are too severe to allow the Digimon's limbs to continue movement.
Sakuyamon Adjustment:
Passives:
Prajna: As long as Sakuyamon is capable of maintaining an unburdened mental state, it's aura provides it with 35% reduced damage from any received attacks. Anything that throws Sakuyamon off it's game (stress/taking serious injury/allies becoming injured/abilities that affect her psyche) will immediately remove the ability. The aura cannot reform until either a minimum of three posts later or when it recomposes itself, whichever occurs last.
Armor Champion: Quetzalmon
Attribute: Vaccine/Free
Family/ies: Wind Guardians, Nature Spirits
Type: Mythical Animal
Passives:
By Whom We Live: During his posting turn, if Quetzalmon has taken damage, one nearby ally regains a minor amount of their health. If multiple allies are nearby, By Whom We Live will target who Quetzalmon perceives as the most injured ally nearby. Quetzalmon, itself, gains no boost from this. In fact, it kind of hurts!
Abilities:
Freezing Wave: Unleashes a small, bitter-cold wave of wind by flapping it's wings. Shards of ice can be found in the frozen gust, cutting into it's target.
Toltecan Wind: Unleashes a wind upwards, which creates a barrier in front of itself, or a single target. Capable of withstanding one attack from champion-level attacks or higher, or two from Rookie or lower. Cooldown: Two posts
Dead or Alive: Quetzalmon's skin literally crawls with electrical current. Anything that touches it will be electrocuted. Duration: Two posts, Cooldown: Two posts
Holy Lock: Fires a ray of light-based energy from the ornament on it's tail.
Fossil Wave: Releases a decaying energy. Upon hitting a target with this, they find their bodies stiff and harder to move, slowing them by about 30% for two posts. Cooldown: Two posts.
Reppamon Adjustment:
Passives:
Vishva: Wearing a mask greatly reduces Reppamon's ability to see. Because of this, it is capable of sensing vibrations in the air and earth to better 'see' what is happening. Sneak attacks effectiveness is notably reduced.
Kyukimon Adjustment:
Passives:
Taijasa: Digivolving to a Virus type has scrambled some of Kyukimon's senses. It is unable to feel the pain from wounds inflicted, and will continue to move and fight long after the pain should have made it stop. Or, at least, until the wounds are too severe to allow the Digimon's limbs to continue movement.
Sakuyamon Adjustment:
Passives:
Prajna: As long as Sakuyamon is capable of maintaining an unburdened mental state, it's aura provides it with 35% reduced damage from any received attacks. Anything that throws Sakuyamon off it's game (stress/taking serious injury/allies becoming injured/abilities that affect her psyche) will immediately remove the ability. The aura cannot reform until either a minimum of three posts later or when it recomposes itself, whichever occurs last.