Takara Kureha, Partner Rework
Nov 8, 2016 2:25:13 GMT
Post by Takara Kureha on Nov 8, 2016 2:25:13 GMT
XROS Digimon
Core Digimon: Hagurumon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Can control machines by fusing with them. This doesn’t make him good at it, though. He never took driver’s ed.
• Suitable as a digiXros core, can maintain high level DigiXros for extended periods of time. Helps with not stranding those carried by it's Xros forms in the middle of nowhere.
Personality:
Hagurumon is a natural born flunky. Always the follower, it has never lead in its life. And it is perfectly happy with that. Being just another gear in the great work of the Machine Empire gives its life purpose. Or so it feels. The truth is, it doesn’t matter. Hagurumon is inconsequential. Even if it were to be deleted without a trace, its superiors would not bat an eye.
This matter suits Takara Kureha just fine. Nothing makes a more suitable core partner for the Legendary Treasure hunter than one who will do what has to be done, without question. Be it acting as meatshield, trap-finder, or part of an experimental Xros, Hagurumon will hold no ill feelings. Takara would only be held back by a partner who feels the need to argue over the necessity of jumping over the lava pit when there is a perfectly working bridge right next to it! What's more, this subservience lends a certain flexibility to Hagurumon, an ability to mesh perfectly into any Xros, like a gear sized perfectly for the job.
Basic Evolution [Rookie]: Hagurumon
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Virus
Abilities:
- Hagurumon perpetually hovers several feet above the ground. The source of this is a mystery, but he is fully capable of carrying his human partner…. Whether he likes it or not.
- Partially due to his brainwashing, partially due to his nature as a gear, Hagurumon fits easily into any Xros he is made a part of. Functionally, this reduces the stress on all components, causing the Xros to last for greatly increased amounts of time- Though damage will break it with no extra difficulty.
• {Gear Guard} - Hagurumon is a thick, round piece of metal- A perfect shield for a squishy meat-boy like Takara Kureha. While Hagurumon is within reach of Takara’s arms, he intercepts any attack aimed at the boy.
• {Assimilate} - Hagurumon is capable of integrating himself with machines, in a sort of poor man’s Xros. It takes some practice to get the hang of it though- And be careful. He doesn’t have a driver’s license.
• Gear Saw - By rotating his outer gears at high speeds, Hagurumon can use them to cut through things like sawblades. Dull sawblades, at least.
• Dark Gear - Hagurumon can fire black gear-shaped projectiles. Unfortunately, these do not allow him to control other Digimon. What a silly idea.
Super Evolution [Ultimate]: Valvemon
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Data
Abilities:
• {Armored Core} - The metal plates which compose the core of Valvemon’s body are thick, and not so easy to break through.
• {Aboriginal Ball Form} - As per {Armored Core}, only Valvemon’s core is heavily armored. His legs… Less so. Fortunately, he can pull his four legs up into his body, removing his very obvious weakpoint. It also allows him to move around much faster by rolling. At the same time, the offensive power of this form is severely lowered.
• {All Aboard} - Valvemon can hold up to ten humans as well as their Digimon partners. If a Digimon is too large to comfortably situate inside Valvemon, then it can be stored within in the form of a Digimemory, and regain its normal form upon exiting. Humans and Digimon within Valvemon are protected from damage due to Valvemon’s armor, however they are unable to fight without exiting.
• Steam Sale - Valvemon releases heavy amounts of superheated steam at a nearby foe. In between uses Valvemon must build up steam for two posts, though it may be used early for a lessened effect.
• Thunder Flop - Somehow, Valvemon manages to launch his immense frame into the air, before coming down hard. Powerful, but highly inaccurate and easy to avoid.
• Rolling Thunder - Only usable in ball form. Valvemon barrels towards his target, building up speed. Increases in speed power upon repeated use, unless momentum is somehow stopped. Reaches maximum power after 5 uninterrupted uses. Also convenient for transportation over large distances.
• Unload! - Valvemon forcibly expels one of his passengers via a leg tube, creating a high speed living projectile. Cooldown: 2 posts. Requires a passenger to launch.
Second Partner Whamon
Gender: Male
Alignment: Neutral
Skills/Talents:
• Big. Really big. Massive, in fact.
• Can generate air for humans and Digimon inside of it, who are much less suited for water than he is.
• Resistant to the high pressures found at the depths of the ocean- Protecting any within it from the pressure, as well.
Personality:
Whamon is big. He hates it. He wishes he were smaller, like many of the other marine Digimon. He wants to explore undersea caves, but he is too big. He wishes he could go on land, but he cannot get out of the water. He is prone to desiring that which he cannot have. He dreams that one day, if he tries hard enough, he will finally digivolve into Ultimate, into a form much smaller than his current one. Little does he know, that isn’t the fate that the future has in store for him.
Whamon has a gentle soul, and does not wish to cause harm to others. Unfortunately, his massive bulk gives others the opposite impression. So do his teeth, which do not give an herbivorous impression. Also, due to his size, he has poor ability to see anything that isn’t directly in front of him. This causes him to easily crash into other Digimon. Because of all this, other Digimon usually avoid him, much to his disappointment. For all his big dreams, what he needs the most is a friend.
Appearance:
Type: Aquatic
Family: Deep Savers
Attribute: Vaccine
Abilities:
- Whamon is resistant to pressure, allowing him to dive far deeper than many other Digimon.
- Whamon can hold humans and Digimon within his body without causing them harm, providing breathable air and protecting them from external pressure.
• Whamon Drop - A fabulous technique originated and perfected by Takara Kureha. Raising the Xros Loader above his head, the Digi-memory containing Whamon is loaded in. This causes Whamon to realize at a safe distance away. The rest, is gravity. Usable once per thread.
• Giganto Press - Whamon throws his weight around, literally. Wise not to be under him when he lands.
• Splash - It does nothing. Just kidding. Whamon’s sheer bulk means that a little bit of flailing about can be very dangerous for those nearby… Or create massive waves, should he be be in the water.
• Water Spout - Whamon fires a jet of water from his blowhole. Hard to aim at anything not directly above, though. If someone is on his blowhole, launches them sky high. Cooldown: 1 post
Third Partner: Drimogemon
Gender: Male
Alignment: Neutral
Skills/Talents:
• Digging. The drill on his head isn’t just for show, you know!
Personality:
Drimogemon bears an unending curiosity. He wants to know everything there is to know! A closed door just hasn’t been opened yet! And, if that door is locked… That’s what the drill is for! The owner of the door usually isn’t pleased to find two large holes in their home. It is not entirely uncommon for thieves to follow him, as he does a great job opening doors for them! He doesn’t notice, though. He’s already seen that place. There’s nothing new there!
To Drimogemon, the future is far more important than the past. Because of this, he rarely bothers to remember anything. Especially things like the fact that people don’t like it when he breaks into their homes. It’s not entirely clear whether he chooses to forget, or just has a bad memory. Be prepared to reintroduce yourself several times. It won’t help, but it’ll teach you not to bother. Drimogemon is extremely frustrating to deal with on the best of days.
Appearance:
Type: Beast
Family: Nature Spirits
Attribute: Data
Abilities:
- More than capable of digging through the earth, at reasonable speeds. Leaves a network of less than stable tunnels, which are prone to collapse.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens} - Drimogemon’s drill is capable of piercing armor, to a certain degree. His attacks against Digimon of the same level do a little bit more damage than they normally would, or negates a target’s passive resistance to physical damage.
• Drill Driver - Drimogemon thrusts forward with his drill! A very basic attack.
• Drill Launcher - Launches the drill on his head towards a distant target. Fortunately, a new one grows quite quickly.
• Drill Blitz - Drimogemon utilizes all of his drills for a powerful attack. This attack can be used at either melee range as Drill Driver is, or the drills may be fired as they are in Drill Launcher. Cooldown: Two posts
Fourth Partner:BladeKuwagamon
Gender:Genderless
Alignment: Neutral
Skills/Talents:
BladeKuwagamon has no skills. Having skills would require the ability to move on its own. It does have a sharp edge, though.
Personality:
BladeKuwagamon has no personality. It lacks even the most basic ability to think for itself. Even whether or not it counts as being alive can be found in question. In fact, what it is able to do is fairly limited. When BladeKuwagamon is placed on a wrist, six legs pop out from the sides and latch on. BladeKuwagamon will even resize itself to match its wielder. In this manner, BladeKuwagamon becomes a sort of equipment. A wrist-mounted sword available to any with a wrist- Human, or Digimon.
Ages ago, BladeKuwagamon was wielded by a ruler of Digimon. When his time came, BladeKuwagamon was buried with him. In that tomb, deep beneath the Digital World, BladeKuwagamon waits. Time has no meaning to it. Even if none come to claim it, it would be none the wiser. But should one come, and manage to open the tomb- Avoiding the perilous traps and navigating the ancient mazes… On that day, BladeKuwagamon would have a master once more.
That day is coming.
Appearance:
Type: Equipment
Family: Nature Spirits
Attribute: Virus
Abilities:
- Lacks sentience
• {Equipment Type} - BladeKuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrist. The user is capable of using BladeKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be rookie level. Cannot be wielded without a wrist to attach to. BladeKuwagamon will automatically adjust in size to fit the wrist it is attached to.
• Attack - A simple attack consisting of slashing with BladeKuwagamon.
• Parry - Used as a defensive action against a physical attack of the same level. If the attack is melee, this may also leave the attacker open for a counter attack. Cooldown of two posts.
• Special Attack - An attack which varies from user to user. Well, the name does, at least. The attack is less variable- The blade of BladeKuwagamon charges with electricity, which may be used to significantly increase the power of an “Attack” or a “Parry.” More importantly, it looks really cool! So when using, give it a name that fits that coolness as well as your own unique style! Cooldown: 3 posts.
Fifth Partner: Blimpmon
Gender: Male
Alignment: Neutral
Skills/Talents:
•Flight. Blimpmon is a blimp, and can fly.
•Blimpmon is a large Digimon, and can easily carry other Digimon as passengers.
Personality:
Blimpmon is a free spirit. He hates the idea of being tied down by gravity like other Digimon are. Due to this, he rarely lands, spending as much time as possible high in the sky. He has a fairly strong superiority complex, and looks down on anyone who travels by land. His attitude wins him few friends, however. His misplaced sense of superiority drives away even other flying Digimon, who he is less rude to. He doesn’t care. They probably aren’t worth it, anyways.
Blimpmon is armed for battle, and proud of it. He is also more than happy to use his weapons. Mostly on land-bound targets. Digimon, humans, buildings, plants, he doesn’t care. He has no respect for the life of non-flyers. This callous attitude also drives away other Digimon, who do not wish to be associated with him.
Appearance:
Type: Machine
Family: Wind Guardians
Attribute: Data
Abilities:
- Can fly. Not as quickly as some, but what do you expect from a giant, gas-filled balloon?
• Helium Bomb - Drops a bomb filled with helium. Other than giving targets a funny voice, it isn’t very effective. Mostly used to reduce wariness of Zeppelin Explosion being used- The bombs are identical after all.
• Strafing Run - Blimpmon fires salvos from either side. Works best against targets at the same altitude, and when surrounded by foes.
• Zeppelin Explosion - Drops a bomb identical to the Helium Bomb. Except, this one actually has explosives in it. CD: 1 post
• Hindenburg Drop - Blimpmon’s most powerful technique- Rams his chosen target, and allows the volatile gases which keep him afloat to ignite. As may be expected, the use of this technique brings Blimpmon close to deletion- After use, he must remain in his DigiMemory for the remainder of the thread, and may not be used as a component of any Xrosses.
Sixth Partner: Trailmon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Can run off tracks, unlike most Trailmon.
• Eavesdropping. Trailmon loves to listen in on his passengers' conversations.
Personality:
Trailmon has a good sense for adventure. From his passenger, he tries to pick up tidbits of the interesting things going on in the world. He passes this information onto any other passengers, especially those who don’t tell interesting stories. In doing so, he hopes to make the boring lives of others a little less boring. At the very least, his embellishment on the tales and legends he hears provides entertainment on long trips. At most, his stories can inspire others to go on wild goose chases around the world, bringing back more stories for Trailmon to tell!
Trailmon has great pride in his ability to reach destinations other Trailmon can’t. While he cannot fly, or travel through water, he can reach any location reachable by land. He rolls on his own schedule, and that schedule can vary wildly. He usually takes requests as to where he goes, especially if it sounds interesting. It is his boast that nothing can keep him and his passengers from their destination, snow, rain, heat, hail, or war. So far, he’s managed to keep to that promise.
Trailmon is a transport, not a fighter. As such, Trailmon has no attacks, but can carry large numbers of passengers at a relatively high speed.
Appearance:
Type: Vehicle
Family: Metal Empire
Attribute: Data
Seventh Partner: Tankdramon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Is a tank. ‘Nuff said.
• Blowing stuff up.
Personality:
Tankdramon loves destruction. Nothing excites it more than a good demolition. Especially since things being demolished tend to not fight back. That is to say- Tankdramon is an absolute coward. He’s weaker than others of his species, and he knows it. His tough guy, destruction loving self is no more than a facade. An act, which he puts on in order to maintain his pride. It isn’t very effective.
When push comes to shove, Tankdramon would be the first to run. Would be, if it weren’t for an extremely low turn speed in relation to other cowards. Of course, he claims that it’s a display of bravery to face down whatever has him scared out of his mind. He, at least, knows the truth. And his deepest fear is that everyone else knows it as well.
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Virus
Abilities:
• {Minesweeper} - Tankdramon lays down land mines as it moves. These are more annoying than damaging. Still, any distraction is dangerous when dealing with this kind of firepower… So watch your step!
• Gatling Shot - Tankdramon fires its gatling gun at a target, sending a ridiculous number of projectiles towards a target. Each individual strike is barely noticeable, but they add up surprisingly quickly.
• Missile Launch - Fires a pair of missiles which lock onto a target. Cooldown of 2 posts.
• Spitfire - I don’t know who designed this Digimon… But I like him already! Flamethrowers make everything better. As long as you’re not in front of them, of course.
• Beam Blaster - Fires a single laser shot which pierces in a straight line. A bit stronger than some of his other fare. Cooldown of two posts.
• Gun Blaze West - Unloads everything. I mean everything. Every last weapon loaded into Tankdramon is fired at once, causing a fair amount of devastation. Usable once per thread.
XROS Combinations
Xros Level 1: Champion Maximum of 5
Name: Submarimon
Partners involved: Hagurumon, Whamon
Appearance:
Type: Vehicle
Attribute: Vaccine
Family: Deep Savers
Abilities:
- Like Whamon who is a major part of it, is pressure resistant even at the depths of the Digital Ocean
- Cockpit is pressurized and oxygenated. Can only hold two passengers at most, but those passengers will not be uncomfortable. Even at the bottom of the sea.
• {Submersible} - Submarimon is, of course, designed for nautical adventures. That said, it isn’t exactly meant for being out of the water. As such, while Submarimon is more maneuverable than most Digimon in aquatic environment, it also can barely move should it be used on land.
• Harpoon Strike - Submarimon’s most basic attack. It throws itself forward with all the force it can muster, striking an opponent in front of it with the harpoon on it’s nose.
• Harpoon Torpedo - A ranged attack wherein Submarimon fires the harpoon on its nose. Travels a good distance further in water.
• Torpedo Alley - Get it? Like Tornado alley? No? Bah. Anyways, a fairly basic attack involving the launch of a pair of torpedos. These torpedos travel fairly quickly in water, but just kinda flop and fizzle when used on land.
• Super Soaker - Essentially a glorified water gun, and Submarimon’s only move that actually works more effectively on land. Don’t underestimate it for it’s name! High pressure water can cut through metal, after all. Stand in this water gun’s path, and you’ll be sure to feel a sting.
• Strategic Repositioning - When in doubt, run away! Can be used to cover a large distance in a straight line… Only when underwater, of course. Cooldown: 2 posts.
Name: Subterramon
Partners involved: Hagurumon, Drimogemon
Appearance:
Type: Vehicle
Attribute: Virus
Family: Nature Spirits
Abilities:
- Inherits Drimogemon’s ability to drill through the earth like warm butter.
- Like Submarimon, has the ability to hold up to two passengers fairly comfortably. These passengers are reasonably safe in the event of a cave in.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Tremor Sense} - When underground, Subterramon remains fully aware of the positions of those around, within medium distance. It can also project this information to any passengers within through the use of holographic screens.
• {Pierce the Heavens! V2} - Subterramon’s drill is even stronger than Drimogemon’s. While it primarily is meant for digging through the earth, it is more than capable of piercing basic defenses and natural armor, raising damage slightly on a successful attack. Note that this ability only pierces natural defenses. Activated abilities still stop Subterramon’s attacks, unless specifically stated otherwise.
• Drill Driver - A basic attack wherein Subterramon strikes at a foe before it with it’s drill. Does medium damage.
• Dark Drill - Fires off a drill which appears to be made of the same substance as Hagurumon’s Dark Gear attack. The primary ranged attack of Subterramon
• Drill Break Mini - Fires a half dozen miniature drills from small openings beneath the main drill. These mini drills will burrow through the earth until they reach a likely unsuspecting target. Cooldown of one post.
• Tunnel Bore - A purely melee strike with maximum torque. Primarily used for breaking up particularly hard rocks in its path, as well as sturdy basement walls and pesky defensive abilities. Cooldown of two posts.
Name: Subaeromon
Partners involved: Hagurumon, Blimpmon
Appearance:
The fusion of Hagurumon and Blimpmon is very similar to two others of Takara’s Xros forms- Submarimon and Subterramon. The difference is that, while Submarimon is adapted for travel in the water, and Subterramon excels at drilling through the earth, Subaeromon is a Digimon specialized for the skies.
When Hagurumon fuses with Blimpmon, the large Blimp digimon undergoes extreme compression. The nose, tail, and carriage fuse to form the main body of the new Digimon. The resulting form is not entirely removed from a fighter jet, though the body is not nearly as streamlined. Meanwhile, the balloon has reduced in size dramatically, and is barely visible within the metal shell.
Subaeromon operates under a much different paradigm from Blimpon. Whereas Blimpmon used lighter-than-air gasses in its balloon to remain aloft as it unleashed its heavy weapon, Subaeromon is a swift and nimble fighter. The retained balloon is utilized for the sake of combat, with a cocktail of volatile gases just waiting to be unleashed.
Unlike his brethren, Submarimon and Subterramon, Subaeromon lacks a prominent nasal protrusion. Instead, the gatling guns on either side of its snout are enlarged, as are the missile bays below them.
Type: Vehicle
Attribute: Data
Family: Wind Guardians
Abilities:
- Capable of carrying up two two passengers. Pressurized cockpit, so even at high altitudes, passengers are comfortable… So long as they conveniently ignore the giant balloon full of death that sits below them.
- Flight.
• {Aeronaut} Subaeromon is a Digimon best suited for wide open spaces with much room for maneuver. While it can function, albeit at a decreased effectiveness, in more constricted regions, Subaeromon will exceed nearly any other Champion level Digimon when it comes to the open skies.
• Aero Gatling - Subaeromon rapidly fires bullets from the guns on either side of its snout. A decently powerful weapon well suited for high speed aerial combat.
• Lock-On Missile - After locking on to a foe, Subaeromon launches a pair of powerful missiles which will seek the locked target. The missiles will always target the champion which was last damaged by Subaeromon’s attacks. If no attacks have landed, Subaeromon must spend [1] post acquiring a lock before firing. The missiles can be dodged with deft maneuvers, but doing so will reduce the power of any attack made on the same turn. Three turns after launch, the missiles will self destruct if they have not hit their target. Cooldown: 2 turns.
• Napalm Blast: Siphons the volatile gas from Subaeromon’s balloon into a canister, which is launched from its nose. After travelling a safe distance, the gas ignites, creating a massive firecloud. Not only does the fire burn, but a smoke cloud remains for [2] posts. Cooldown: Three posts. Cannot be used while Aerial Maneuvers is on cooldown.
• Aerial Maneuvers: With a carefully controlled ignition of the gasses from Subaeromon’s balloon, the digimon can obtain a temporary yet powerful boost to its speed. Combined with Subaeromon’s maneuverability, this allows it to dodge any attack that it is physically possible to dodge- Provided there is enough room to do so. Cannot be used in confined quarters such as caves or wooded areas. Cooldown: 3 posts. Cannot be used while Napalm Blast is on cooldown.
• Suicide Run - Subaeromon’s last resort. Jettisoning all passengers, the flying Digimon will attempt to ram a foe and detonate at point-blank range. This desperate move destroys Subaeromon, with the hope of taking its foe with him. After using this move, Blimpmon can not be used for the duration of the thread, and Hagurumon cannot be used for the following 4 posts.
Name: DrillKuwagamon
Partners involved: BladeKuwagamon, Drimogemon
Appearance:
The fusion of BladeKuwagamon and Drimogemon looks… About as could be expected of such a union. The characteristic blade-shaped horn of BladeKuwagamon separates from the Digimon. The blade splits apart into two symmetrical pieces of chrome digizoid, which shift backward and fuse with the body’s hard, shell-like wings. This hard new structure fans out to form a shield-like armguard. To finish off the transformation, Drimogemon’s drill attaches to the point where the blade removed itself. The result is a powerful weapon, not to be trifled with.
Like BladeKuwagamon, DrillKuwagamon is an equipment type Digimon. Latching on to the arm, DrillKuwagamon self-adjusts for size when attached to a larger wielder. In turn, DrillKuwagamon cannot function without a human or Digimon to wield it. It operates as a powerful piercing weapon, as well as working as a shield to protect the wielder’s arm. Please note that all of DrillKuwagamon’s attack names are generalizations. This is because rather than being named by DrillKuwagamon, the attacks are named by its current wielder- And what name they use for them varies between wielders.
Type: Equipment.
Attribute: Data
Family: Nature Spirits
Abilities:
- Lacks Sentience
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens! V2} - DrillKuwagamon’s drill is even stronger than Drimogemon’s. It is more than capable of piercing basic defenses and natural armor, raising damage slightly on a successful attack using the drill. Note that this ability only pierces natural defenses. Activated abilities still stop DrillKuwagamon’s attacks, unless specifically stated otherwise.
• {Equipment Type} - DrillKuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrist. The user is capable of using DrillKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be Champion level. Cannot be wielded without a wrist to attach to. DrillKuwagamon will automatically adjust in size to fit that of the wielder.
• Basic Attack - A simple attack wherein the wielder of DrillKuwagamon attempts to drive their drill through their opponent.
• Guard - Putting up their arm, the wielder uses the shield-like shell of DrillKuwagamon to block or deflect an incoming attack. Cooldown: Two posts
• Shield Bash - An attack which uses the shield to attack. If it lands, the target is dazed for one post. Does much less damage than DrillKuwagamon’s other attacks, but is much easier to use when trying to not maim or kill the target. Cooldown: Two posts
• Special Attack - Charging the drill with electricity, a more powerful version of the Piercing thrust is created. The electricity can then be discharged in a powerful beam attack. {Pierce the Heavens} applies on the thrust, but does not have an effect on the beam. Cooldown: Two posts.
Name: Trailmon Battle Armament
Partners involved: Trailmon, Tankdramon
Appearance:
Type: Vehicle
Attribute: Data
Family: Metal Empire
Abilities:
- Can move when off rails, but at a decreased speed.
- Capable of carrying large numbers of passengers.
• {Battle Armament} - With the fusion of Tankdramon, Trailmon is now ready for battle! Thick armor protects the transport, reducing a decent amount of most forms of damage.
• {Overrun Drive} This train stops for no one! Trusting its armor and weight, Trailmon plows through whatever is in its path… Human, Digimon, boulder, or building! Interestingly, this tends to flatten the landscape- Making convenient paths for those who would follow behind.
• Guns Blazing - The weaponry on Trailmon is not for show! Using any guns that are facing its target, Trailmon launches a salvo of missiles.
• Missile Launcher - For those pesky foes who aren’t deterred by its guns, Trailmon launches a large missile. That should do the trick. Cooldown: One post.
• Flame Cloak - Repurposing the guns into flamethrowers, Trailmon surrounds itself with burning flames. The perfect deterrent for pesky bandits trying to climb aboard without a ticket.
• Whiplash - With a high speed turn, Trailmon can whip its caboose at high speeds- And with the weight of this Digimon, the damage that can do is very real. Not very pleasant for the passengers, though, and requires Trailmon to have built up speed before use.
Xros level 2: Ultimate
Name: Expedition Submarimon
Partners involved: Whamon, Valvemon, Tankdramon
Appearance:
Expedition Submarimon is most simply described as an enlarged Submarimon. The addition of Valvemon increases the submarine’s hold capacity dramatically, allowing it to carry an entire expedition force into the deep sea. This pressurized cabin projects a real-time view of the surroundings onto screens for the passengers, making the trip both pleasant and beautiful. Not to mention the obvious use of this for spotting dangers and points of interest, such as sunken ships. A shame this Digimon is being used for looting undersea temples- It would do very well in the tourist industry.
Expedition Submarimon is more than a mere transport, however. The addition of Tankdramon increases Submarimon’s power a hundred-fold. Expedition Submarimon’s array of guns and torpedoes is enough to deter some of the Digital Ocean’s most dangerous predators. Expedition Submarimon utilizes a powerful sonar to keep track of such threats, even when they have left the visible range. This gives Expedition Submarimon a notable edge in the deep sea, when it can locate foes and they cannot locate it.
Expedition Submarimon is much less mobile than its previous form, on account of its size. In return, it has a thicker armor to protect it from the dangers of the sea. Also of note is the airlock, through which the passengers of the vessel can be let outside to explore the deep more personally- Just be sure to check the pressure before you step outside!
Type: Vehicle
Attribute: Vaccine
Family: Deep Savers
Abilities:
- Extremely pressure resistant, even at the greatest depths of the ocean.
- Can carry large numbers of passengers in a comfortable, pressurized cabin.
• {Sonar} - Expedition Submarimon can keep track of its surroundings using an extremely powerful sonar system. This system is difficult to fool, making visibility no problem when it comes to finding targets in the water. You can run, but you can’t hide.
• Harpoon Launcher - Like Submarimon, Expedition Submarimon has a massive harpoon on its nose. Unlike Submarimon, it is not mobile enough to strike directly with the harpoon. As such, it is limited to the launching of the weapon, whose hydrodynamic shape allows it to cut through the water like it isn’t even there. If this strike should land, it will doubtless be painful, and the barbed hooks will make it painful to remove- Not to mention the likelihood of the released blood attracting hungry predators. Cooldown: 3 posts.
• Expedition Torpedo - Expedition Submarimon fires a pair of large torpedoes. An explosive attack that is especially effective against targets on the surface. Cooldown: 2 posts.
• Aquatic Camouflage - Using the same technology it uses to display the surroundings to those within, Expedition Submarimon changes color to blend perfectly with its surroundings from all angles. Unless the opponent uses sonar like itself, this can often allow it to sneak by undetected- Though it is less useful if Expedition Submarimon has already been spotted. Lasts for 3 posts. Cooldown of 2 posts.
• Ballast Drop - By instantly releasing ballast, Expedition Submarimon can make a rapid ascent. Good for making a quick getaway. The pressurized cabin adjusts automatically, so there is no risk to the passengers. Cooldown: 3 posts. Expedition Submarimon cannot dive while this ability is on cooldown.
• Mini Torpedo - A smaller edition of the Expedition Torpedo, which doesn’t incur a cooldown. Useful for dealing with small fry and debris.
• Mini Harpoon - Fires a pair of miniature harpoons from the torpedo ports. Not as devastating as the main attack, but much easier to prep for fire.
Name: Expedition Subterramon
Partners involved: Drimogemon, Valvemon, Whamon
Appearance:
Expedition Submarimon’s subterranean counterpart. Expedition Subterramon is characterized by a large metal body, with a massive drill in between the two eyes in the front. Multiple smaller drills around the body aid in movement underground, as well as acting as receptors for the subtle movements that occur in the dirt. Through this, Expedition Subterramon is capable of ‘seeing’ even when deep underground.
The reinforcements to the main body due to the inclusion of Valvemon and Whamon give Expedition Subterramon a large interior hold protected with a reinforced hull. Expedition Subterramon is more than capable of carrying with an entire crew of explorers, to whatever buried dungeon awaits their eyes. Whamon’s pressure resistance allows Expedition Subterramon to dig deeper than ever before, and compared to the sea or the sky... There simply aren’t as many dangers for Expedition Subterramon to be wary of. As such, the weapons systems have been reduced, focusing on the ability to penetrate straight through any subterranean obstacles. Sifting sand and a Chrome Digizoid vault may as well be the same thing before this Digimon's drill! His drill more than doubles as a weapon in a pinch, but let’s be serious- What’s actually dangerous that lives deep underground?
Type: Vehicle
Attribute: Virus
Family: Nature Spirits
Abilities:
- Highly pressure resistant, important for those trips into the depths.
- Capable of carrying many passengers in a cooled and pressurized hold, comfortable enough for a whole exploration team.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Tremor Sense} - When underground, Expedition Subterramon remains fully aware of the positions of Digimon and structures around it, within a large distance. It can also project this information to any passengers within through the use of holographic screens.
• {Pierce the Heavens! V3} - Expedition Subterramon’s drill is extremely powerful. About the only thing it can’t drive through like warm butter is Chrome Digizoid. As such, any attack made with the drill ignores most natural defenses, and some armor. If the target lacks such defense, then the drill will deal moderately increased damage. Activated abilities still stop Expedition Subterramon’s attacks, unless specifically stated otherwise.
• {Heat Resistance} A necessary attribute in order to get anywhere when burrowing deep into the earth, Expedition Subterramon is extremely resistant to heat and flames- Resistant enough to dive through magma, should he encounter it in his digging. His passengers remain safe and healthy within his pressurized, air conditioned hold.
• Vault Breaker - A powerful but slow attack, Expedition Subterramon increases the torque of his drill dramatically, in order to pierce even the thickest of underground vaults- No matter the material. That said, the excessive slowness of the technique make it unsuitable for use in combat- The target would have to just sit still as they are drilled through.
• Land Mine - Subterramon drops off a single mine as he passes through. It is quickly buried as the tunnel collapses behind him. Useful for deterring competition- It blows up if anyone is trying to follow Expedition Subterramon. Most of the time it just sits there forever waiting for someone unsuspecting to dig through. Sucks to be them. Cooldown: 1 post
• Permanent Tunnel - Not so much an ability, per se, but by tunneling slowly and using the fringing drills carefully, Expedition Drimogemon makes a tunnel that will not collapse soon after he tunnels through.
• Drill Bore - Expedition Subterramon’s only relevant attack. He takes his drill, and attempts to make it be sticking out the other side of his opponent. What a great attack!
Name: Expedition Subaeromon
Partners involved: Blimpmon, Valvemon, Tankdramon
Appearance:
The aerial counterpart to Expedition Submarimon and Expedition Subterramon. Expedition Subaeromon has returned to its Blimpmon roots, taking on the form of a large dirigible. A heavily armored dirigible, too. Valvemon’s thick armor coats the balloon, protecting it from stray shots. Combine this with Tankdramon’s armaments, and Expedition Subaeromon is a force to be reckoned with.
One might wonder why, though it had changed from a blimp to a fighter, Subaeromon returns to its roots in the Expedition form. The answer is simple- Weight. A plane simply would not operate as efficiently when weighed down with armor… Or with treasure. And there is plenty of treasure to be carried. The sky is the best way to travel, after all! A great view, and while the land and sea only have pirates and bandits… The sky has the occasional dragon!
What’s that? You think the priorities here are backwards? Nonsense. A dragon is a thousand times more interesting than a pirate! I think the one with backwards priorities here is you! Ahem. Pardon the tangent.
Expedition Subaeromon is less used for reaching locations than it is for transport to and from said locations. Flight is a most amazing ability for travel, but… Floating islands are simply as common as undersea caves and subterranean vaults. Much to everyone’s dismay, who doesn’t love a good castle in the sky? In concert with this usage pattern, Subaeromon’s emphasis is on the storage and protection of goods and passengers.
Type: Vehicle
Attribute: Data
Family: Wind Guardians
Abilities:
- Flight
- Capable of carrying many passengers along with heavy loads of treasure for long distances at high altitudes.
• {Armored Core} - The metal plates which cover Expedition Subaeromon’s body are thick, and not so easy to break through. An important defense against dragons and large birds.
• Gatling Strafe - A rapid-fire barrage from Tankdramon’s gatling guns, which are mounted on the outside of Expedition Subaeromon’s balloon. A rapid but weak attack that is especially useful on low-armor targets, and mostly on ones at similar altitudes.
• Bombing Run - Drops a multitude of bombs at anything below Subaeromon. Useful against ground targets, or anyone trying to sneak up below. Cooldown: 1 post
• Air Mines - Leaves some high explosives floating about in the air behind it. Not very useful on its own, but repeated usage can turn the skyway into a deathtrap. Effective against enemies behind Expedition Subaeromon.
• Missile Break - Launches a pair of high powered missiles at a foe. Most effective against targets directly in front of Expedition Subaeromon.
• Let it Burn - Flamethrower. Good for when all else fails. Apparently can be used through any of the various other weapons Expedition Subaeromon has. It’s best not to question it.
• Last Resort - A final option technique- Subaeromon releases the carriage it holds as well as everything contained within, before shedding the metal shell around it. What is left is a blimp full of volatile gas, and an engine to direct it towards a target. Then kaboom. After using this technique, Blimpmon is unavailable for the rest of the thread. Tankdramon is also out of commision for the following 3 posts. Hagurumon/Valvemon are available as soon as the carriage reaches the ground- That said, it has a parachute, so it could be a while. It depends on the altitude.
Name: Combatant Kuwagamon
Partners involved: BladeKuwagamon, Drimogemon, Hagurumon
Appearance:
The natural extension of DrillKuwagamon. In this form, the armguard section of Bladekuwagamon has somehow produced a mirror image of itself, which attaches to the left arm. The two bodies are connected via a soft metal band which wraps around the bearer’s back. This serves the double purpose of keeping it a single Digimon, as well as providing some protection for the user’s back. Interestingly, the band conforms to the body, and does not restrict movement in the slightest.
The two armguards are not identical. While the body on the right has once more replaced blade with drill, the wings are no longer fused with the blade. Overall, this gives it a sleeker appearance, and makes it much less unwieldy. Somehow, looking cooler also increases the power of the unit significantly.
On the left, however, there is no weapon. Instead, Hagurumon has fused to the back of the shell- Similar to the armguard seen in DrillKuwagamon. This forms a nice and convenient shield- Albeit one that says “Ow” a lot. Depending on the wielder, this may or may not be offputting- Same with the person hitting the shield. Interestingly, despite being in its rookie form, this Haguru Guard is fully capable of withstanding powerful attacks.
Once more, please note that Combatant Kuwagamon’s attack names are determined by the wielder, rather than BladeKuwagamon itself. As such, the attacks listed below will give generic names, rather than the actual attack name. The wielder can call out whatever chuunibyou names he likes, as long as it is clear what ability he is using.
Type: Equipment
Attribute: Virus
Family: Metal Empire
Abilities:
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens! V4} - Combatant Kuwagamon’s drill is even stronger than that of its previous forms. Furthermore, as it is specialized for attacking, it’s direct piercing power is much stronger than even Expedition Subterramon’s. It trades this for a lack of extended drilling power, but that is mostly unnecessary in a fight. This is the first form in which the drill can pierce through Chrome Digizoid- Which it does. Attacks made with the drill ignore any and all armor on Ultimate or weaker Digimon, as well as any passive reduction that would reduce its damage. It does not, however, break through active defensive techniques.
• {Equipment Type} - Combatant Kuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrists. The user is capable of using DrillKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be Ultimate level. Cannot be wielded without two wrists to attach to. Combatant Kuwagamon’s size will automatically adjust to the size of the wielder by an unknown mechanic.
• {Gear Guard} - At long last, Hagurumon is back where he belongs- As a meat-shield. Any attack directed toward the wielder which is not dodged is instead taken by Hagurumon- Who is usually less squishy than they are. However, as Hagurumon is a part of Combatant Kuwagamon, if too many attacks are taken in this manner, the Xros will be forcibly broken and Hagurumon will be unavailable for use for 5 posts. Bladekuwagamon and Drimogemon are not affected and will remain fused as DrillKuwagamon.
• Basic Attack - What more can you say? A straightforward attempt to make the locations of the opponent and the drill be the same.
• Special Attack - A charged blow which is much more powerful than the basic attack. As with DrillKuwagamon, the excess energy after the attack is released in the form of a beam- Though only the initial attack applies {Pierce the Heavens}. Cooldown: 2 posts.
• Shield Attack - Using Hagurumon to attack. Hagurumon spews insults, and no one is sure who they are directed towards. Just kidding, this attack is just using Hagurumon to give someone a good rap on the noggin. Dazes the target for 1 post, but also causes some damage to Hagurumon. Cooldown: 1 post.
• Shield Repair - Sometimes, you just need to take some time and Keep Hagurumon in good condition. Removes approximately 3 attacks worth of damage. Each use of this ability reduces the amount of damage healed by 1 attack. In other words, the second use heals 2 attacks worth of damage, and the third use heals 1. This count will reset when the Xros is broken. Cooldown: 3 posts.
Name: Locomon
Partners involved: Trailmon, Valvemon, Tankdramon
Appearance:wikimon.net/images/3/3e/Locomon2.jpg
Type: Vehicle
Attribute: Data
Family: Metal Empire
Locomon is a non-combatant Digimon. All potential firepower has been converted into horsepower, making him one of the fastest Digimon in a straight line on flat ground. Perfect for a quick transport when the Trailmon are either too slow or too far away, but not for use in actual battle.
Xros Level 3: Mega
Name: Mech Base Sea Alpha
Partners involved: Whamon, Valvemon, Tankdramon, Trailmon
Appearance:
The ultimate fruit of Takara Kureha’s marine endeavors. This digimon is easily the size of a large building, and holds within it a large number of easily repurposed compartments. This thing is not merely a Digimon, this is a home. A massive home that roams the oceans with ease. The interior is entirely maintained at a reasonable pressure for the comfort of its inhabitants. At a command, the massive ship can rearrange itself, as well as any of the many rooms within. This is convenient for confounding intruders, annoying companions, and handwaving continuity errors.
As for appearance, this form of MechaBasemon appears to be a giant submarine. A really giant submarine. It has to be, in order to meet the size requirements to be designated a Mecha Base. The component Digimon are almost visible in the design- The core is clearly Whamon, as evidenced by the shape and colors. Valvemon’s mechanical components intermesh with the biological components of Whamon to create a large, sturdy body. The rooms inside are actually formed from Trailmons cars… Though nobody seems to remember him having quite that many. Tankdramons weapons systems are put to good use powering the engines. Finally, there is a deck on top which can be used while the ship is surfaced… Though... Well... Nobody’s sure where it came from.
Type: Mech Base
Attribute: Vaccine
Family: Deep Savers; Metal Empire
Abilities:
- Pressure resistant, comfortable at even the very bottom of the Digital Ocean.
- Really, kinda big.
• {Ultimate Sonar} A big mech base comes with a big toy. The sonar which Alpha is equipped with allows it to track every movement for miles around- Good thing it has 4 minds to process all that data with and nothing better to do.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Base Land Beta
Partners involved: Drimogemon, Valvemon, Tankdramon, Trailmon
Appearance:
The culmination of Takara Kureha’s land-based fusions. This massive mech base towers above the ground, reaching a similar size to Alpha. Unlike Alpha’s blue and grey color scheme, the coloration of Beta is primarily brown and grey. In addition, the form is heavily adjusted for spending time on land. While it retains an elongate shape, which is as necessary for drilling through the earth as it is for cutting through the oceans. That said, Beta has a rather more sophisticated movement system than Alpha- Utilizing Valvemon’s gears, Drimogemon’s drills, and Trailmon’s wheels in perfect harmony. In this manner, Beta is perfectly capable of traversing any land based terrain- Be it climbing over a mountain, or drilling straight through the lava within.
Beta includes all of the extremely convenient features of Alpha. The eternally useful plot hole closing power to rearrange its interior at will, for one. The Tankdramon powered engines, for another. A thick external armor protects the vehicle from any harm, including enemy attacks, and natural disasters. While not to the level of drilling to the core of the earth, Beta is more than capable of reaching any location where items of worth can be found- Excluding raw materials, which could be found even in the core. One massive drill on the front completes the ensemble, making sure that no one forgets what this thing is capable of.
Type: Mech Base
Attribute: Virus
Family: Nature Spirits; Metal Empire
Abilities:
- Can burrow through the earth at high speeds, leaving large tunnels which collapse immediately behind- Leaving no trace.
- Pressure resistant even unto the depths of the Earth.
- Can travel overland at high speeds.
- Really, kinda big
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Land Lord} - Beta is associated with not only aboveground, but also below the land. To suit this, it is equipped with the Subterramon line’s ability to perceive objects clearly at a distance, even with miles of dirt between it and the object. It also is still immune to the heat and lava found in the deep.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Base Sky Gamma
Partners involved: Blimpmon, Valvemon, Tankdramon, Trailmon
Appearance:
A Digimon Xros which fills the peasants below with dreams of Laputa. This colossal sky fortress is a match in size for any- Just as its brethren, Alpha and Beta. Unlike the former two, the silhouette of Gamma is a perfect circle when seen from below. Unlike the other two, Gamma does not need to cut through the water or the earth. Gamma is, after all, primarily a floating Digimon. Massive balloons keep Gamma aloft, while the engines powered by the firepower of Tankdramon allow it to keep any course, regardless of wind. That said, the balloons remain safely encased within the metal shell of Gamma- While they are a weak point from within, they are as safe as the rest of the ship from external attacks.
As its Mech Base brethren, Gamma is fully capable of rearranging its interior- With the exception of the balloons that keep it aloft. They stay in place, as they provide lift and stability for the entire ensemble. Engines, powered by Tankdramons firepower, are capable of propelling the ship in any direction specified. Overall, Gamma perfectly earns the title of “Castle in the Sky.”
Type: Mech Base
Attribute: Data
Family: Wind Guardians; Metal Empire
Abilities:
- Flight
- Really, kinda big
• Drop the Base - In addition to being a bad pun, this is a truly devastating attack. As may be predictable by now, it is an attack of self sacrifice- Literally dropping out of the sky to crush a foe. The effect is akin to having a building dropped from above, and is not something that can be ignored by even a Digimon of a higher level. Of course, doing so takes all Digimon involved in the Xros out of commission for the duration of the thread- As well as anyone aboard, if they do not prepare sufficiently for impact.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Suit Delta
Partners involved: BladeKuwagamon, Drimogemon, Hagurumon, Tankdramon
Appearance:
In sharp distinction from the Mech Bases, Delta is Takara’s Mega Level Combat Unit. What this means, essentially, is that it trades the size and armor of the mech bases, for the ability to actually battle. Due to the enhanced combat capabilities as opposed to the prior Equipment types, Delta has lost nearly all of the flexibility that made it possible for other Digimon to utilize it. In layman’s terms, Delta is exclusively for human use, specifically for those similar in stature to Takara Kureha. Unlike previous forms, it has enhanced AI capabilities, allowing it to fight on its own- However, the result is incomparable to when a human is inside the hollow shell, especially one who is accustomed to the systems.
Appearance wise, Delta is an extremely slick, slightly larger than human, suit of mechanical armor. The design style seems to come heavily from the Xros Loader, including the red and silver color scheme. Equipped within are an extreme number of weapons systems- Stored in the form of small data chips for easy access. The suit’s AI, based on Hagurumon, is responsible for the usage of these battle chips. In this way, Delta can happily store weapons from its signature drill to large and dangerous missiles, without needing large amounts of storage space. Typically, these weapons are deployed through ports on the back of the wrists.
Type: Mech Equipment
Attribute: Data
Family: Metal Empire
Abilities:
-Flight enabled via jetpack. Because it’s cooler that way.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Equipment Type} - Although the advanced AI and humanoid shape allow Delta to fight on its own, it can only do so at 75% normal effectiveness. The AI also allows a completely inexperienced user to operate at about 100% effectiveness. If Takara Kureha is wielding Delta, however, his familiarity with the system increases overall battle efficiency by a significant 25%.
• {Pierce The Heavens, V5} - This drill is getting pretty ridiculous at this rate. While it still cannot pierce activated defense abilities, it can easily break through any armor of a Mega level Digimon, and still do bonus damage. Against an unarmored target, this bonus damage is increased significantly. Only applies to attacks using the drill.
• Drill Driver - A straightforward thrust using the drill, an attempt to make optimal use of its piercing power. A simple, yet potentially devastating strike.
• Killer Queen- Dynamite and a laser beam. Guaranteed to blow your mind. In other words, an explosive is jettisoned at high speeds, and detonated by a quick laser burst. Fun! Cooldown of two posts.
• Missile Burst - Sometimes, you’re just not allowed to have fun. A boring attack, which is slower than Killer Queen, but just as explosive. Cooldown of one post.
• Force Field - Creates a shield to block incoming attacks. Not fancy, but it gets the job done, and looks cool to boot. Cooldown of 3 posts.
• Simple Laser - Exactly what it says on the tin. For when you don’t have the time or energy to be fancy, a high speed beam of light which does lower damage, yet is still painful.
• Delta Beam - Delta’s signature ranged attack, a powerful blow shot straight from the chest. Leaves a path of destruction in its path. Cooldown of three posts.
• Delta Driver - Delta’s signature melee attack. With a massive drill, Delta unleashes a world of hurt on those in his range. Cooldown of two posts.
Xros Level 4: Super Mega
Name: Mech Base Grand Omega
Partners involved: Whamon, Blimpmon, Trailmon, Tankdramon, Valvemon
Appearance:
The greatest of Takara Kureha’s mech bases. Grand Omega is characterized by an excessive size, unparalleled among partner Digimon. While the total number of Digimon which have been xrossed into Grand Omega is only one more than was fused into Alpha, Beta, or Gamma, the size is greater than that of the three bases combined. If the prior bases were the size of a large building, then Grand Omega can only be called a roving city. Adept at traversing any terrain, sea, land, or sky, the only feature Grand Omega does not gather from the Mega level mech bases is Beta’s ability to burrow through the earth.
In form, Grand Omega bears resemblance to the three prior forms. It clearly takes after Gamma with a perfectly circular shape, with the metallic body common to all three. Coloration is in stripes, with the blue of Alpha on the bottom, Beta’s brown in the middle, and the tan of Gamma on top. For movement, it depends on the terrain. When in the air or water, directionality is controlled by massive propellers capable of resisting the strongest winds and currents, while massive balloons filled with gas are used to adjust buoyancy. On land, such complex systems are unnecessary, and the propellers fold away to form wheels for overland travel.
On internal construction, Omega is once more similar to the three Mega level bases. Constantly shifting towers of shifting buildings race around, to maximize ease of access, confuse intruders, and eliminate plot holes. An energy core at the center supplies powers to the massive engines necessary to move such a large Digimon at any semblance of speed. If lucky, you may even come across Takara Kureha’s treasure vault, or his personal quarters. That said, do attend with caution, because your presence has not gone unnoticed.
Type: Mech Base
Attribute: Variable
Family: Metal Empire
Abilities:
- Flight
- Pressure resistant at the depths of the sea
- Can hold an entire village’s worth of passengers
- Really, kinda big
• {Omega Defense} - An extremely convenient feature of Grand Omega is the lack of a fixed attribute- Instead, whenever attacked, Grand Omega takes on the attribute which is strong against that attack, reducing the damage taken by even more than its armor already does.
• {Presence of Omega} - The sheer size and grandeur of Grand Omega make it a formidable sight to behold.All who behold grand Omega must make a will check to avoid falling to their knees. Whenever an attack is directed towards Grand Omega, increase the cooldown of that skill by two posts. Because that’s how pressure works, apparently.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like damage his property.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name:Supreme Mecha Grand Omega
Partners involved: Whamon, Blimpmon, Drimogemon, Valvemon, Tankdramon
Appearance:
At a glance, this Digimon appears no different from the Level 3 Xros, Delta. That is, if you’re standing quite a distance away. Supreme Mech Grand Omega (Mech Omega) is to Mech Base Grand Omega (Base Omega) what Delta is to Alpha, Beta, and Gamma. Furthermore, Mech Omega is to Delta what Base Omega is to Alpha, Beta, and Gamma. In other words, a super-sized, super-powered combat unit. Interestingly, Mech Omega ends up looking like a pretty generic giant mech from any number of series involving such a thing.
The unique characteristic of Mech Omega are the numerous cockpits which can be found throughout its body- One in the head, the chest, each arm, and both legs, for a total of 6. These cockpits grant nearly all of Mech Omega’s special characteristics. The first characteristic- Any attack used by the Digimon within the cockpit is amplified and utilized by the exterior of the mech. Furthermore, the regions which contain a cockpit can all separate into a set of six identical mecha. While this significantly reduces the power of Takara Kureha’s segment, it also decreases the size, thereby increasing speed, maneuverability, and variation within the other segments. What’s more, this allows Mech Omega to utilize the power of any empty cockpits on its body. Overall, each form has its own advantages and disadvantages, and switching between them is the key to maximizing the power of Mech Omega.
When Digimon are in the cockpits, the posting order for all characters within changes to (Takara's cockpit), then the other cockpits in the order listed below.
Type: Ultimate Mech
Attribute: Variable- Either Data, or same type as pilot of attacked region.
Family: Metal Empire
Abilities:
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Head Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Chest Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Left Arm Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Right Arm Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Left Leg Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Right Leg Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• Divide and Conquer - Only can be used from Takara Kureha’s cockpit. Causes Mech Omega to divide into 6 individual units. Takara’s cockpit’s power is reduced to mega level, however, he gains an attack each post for every empty cockpit. Even with no empty cockpits, the increased versatility and maneuverability may be worth the use of this technique.
• Ω Drill - The basic strike of Mech Omega, pierces through an opponent with his drill. Capable of piercing any natural defences or armor, and does extremely high damage to opponents who lack either.
• Ω Barrage - Unleashes a storm of weak, yet numerous missiles from across the body. Useful for attacking targets at a range, or for blowing open locked doors of stone.
• Ω Laser - The final technique of Ultimate Mech Grand Omega, a powerful laser fired from the chest segment. Cooldown of 3 posts.
Core Digimon: Hagurumon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Can control machines by fusing with them. This doesn’t make him good at it, though. He never took driver’s ed.
• Suitable as a digiXros core, can maintain high level DigiXros for extended periods of time. Helps with not stranding those carried by it's Xros forms in the middle of nowhere.
Personality:
Hagurumon is a natural born flunky. Always the follower, it has never lead in its life. And it is perfectly happy with that. Being just another gear in the great work of the Machine Empire gives its life purpose. Or so it feels. The truth is, it doesn’t matter. Hagurumon is inconsequential. Even if it were to be deleted without a trace, its superiors would not bat an eye.
This matter suits Takara Kureha just fine. Nothing makes a more suitable core partner for the Legendary Treasure hunter than one who will do what has to be done, without question. Be it acting as meatshield, trap-finder, or part of an experimental Xros, Hagurumon will hold no ill feelings. Takara would only be held back by a partner who feels the need to argue over the necessity of jumping over the lava pit when there is a perfectly working bridge right next to it! What's more, this subservience lends a certain flexibility to Hagurumon, an ability to mesh perfectly into any Xros, like a gear sized perfectly for the job.
Basic Evolution [Rookie]: Hagurumon
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Virus
Abilities:
- Hagurumon perpetually hovers several feet above the ground. The source of this is a mystery, but he is fully capable of carrying his human partner…. Whether he likes it or not.
- Partially due to his brainwashing, partially due to his nature as a gear, Hagurumon fits easily into any Xros he is made a part of. Functionally, this reduces the stress on all components, causing the Xros to last for greatly increased amounts of time- Though damage will break it with no extra difficulty.
• {Gear Guard} - Hagurumon is a thick, round piece of metal- A perfect shield for a squishy meat-boy like Takara Kureha. While Hagurumon is within reach of Takara’s arms, he intercepts any attack aimed at the boy.
• {Assimilate} - Hagurumon is capable of integrating himself with machines, in a sort of poor man’s Xros. It takes some practice to get the hang of it though- And be careful. He doesn’t have a driver’s license.
• Gear Saw - By rotating his outer gears at high speeds, Hagurumon can use them to cut through things like sawblades. Dull sawblades, at least.
• Dark Gear - Hagurumon can fire black gear-shaped projectiles. Unfortunately, these do not allow him to control other Digimon. What a silly idea.
Super Evolution [Ultimate]: Valvemon
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Data
Abilities:
• {Armored Core} - The metal plates which compose the core of Valvemon’s body are thick, and not so easy to break through.
• {Aboriginal Ball Form} - As per {Armored Core}, only Valvemon’s core is heavily armored. His legs… Less so. Fortunately, he can pull his four legs up into his body, removing his very obvious weakpoint. It also allows him to move around much faster by rolling. At the same time, the offensive power of this form is severely lowered.
• {All Aboard} - Valvemon can hold up to ten humans as well as their Digimon partners. If a Digimon is too large to comfortably situate inside Valvemon, then it can be stored within in the form of a Digimemory, and regain its normal form upon exiting. Humans and Digimon within Valvemon are protected from damage due to Valvemon’s armor, however they are unable to fight without exiting.
• Steam Sale - Valvemon releases heavy amounts of superheated steam at a nearby foe. In between uses Valvemon must build up steam for two posts, though it may be used early for a lessened effect.
• Thunder Flop - Somehow, Valvemon manages to launch his immense frame into the air, before coming down hard. Powerful, but highly inaccurate and easy to avoid.
• Rolling Thunder - Only usable in ball form. Valvemon barrels towards his target, building up speed. Increases in speed power upon repeated use, unless momentum is somehow stopped. Reaches maximum power after 5 uninterrupted uses. Also convenient for transportation over large distances.
• Unload! - Valvemon forcibly expels one of his passengers via a leg tube, creating a high speed living projectile. Cooldown: 2 posts. Requires a passenger to launch.
Second Partner Whamon
Gender: Male
Alignment: Neutral
Skills/Talents:
• Big. Really big. Massive, in fact.
• Can generate air for humans and Digimon inside of it, who are much less suited for water than he is.
• Resistant to the high pressures found at the depths of the ocean- Protecting any within it from the pressure, as well.
Personality:
Whamon is big. He hates it. He wishes he were smaller, like many of the other marine Digimon. He wants to explore undersea caves, but he is too big. He wishes he could go on land, but he cannot get out of the water. He is prone to desiring that which he cannot have. He dreams that one day, if he tries hard enough, he will finally digivolve into Ultimate, into a form much smaller than his current one. Little does he know, that isn’t the fate that the future has in store for him.
Whamon has a gentle soul, and does not wish to cause harm to others. Unfortunately, his massive bulk gives others the opposite impression. So do his teeth, which do not give an herbivorous impression. Also, due to his size, he has poor ability to see anything that isn’t directly in front of him. This causes him to easily crash into other Digimon. Because of all this, other Digimon usually avoid him, much to his disappointment. For all his big dreams, what he needs the most is a friend.
Appearance:
Type: Aquatic
Family: Deep Savers
Attribute: Vaccine
Abilities:
- Whamon is resistant to pressure, allowing him to dive far deeper than many other Digimon.
- Whamon can hold humans and Digimon within his body without causing them harm, providing breathable air and protecting them from external pressure.
• Whamon Drop - A fabulous technique originated and perfected by Takara Kureha. Raising the Xros Loader above his head, the Digi-memory containing Whamon is loaded in. This causes Whamon to realize at a safe distance away. The rest, is gravity. Usable once per thread.
• Giganto Press - Whamon throws his weight around, literally. Wise not to be under him when he lands.
• Splash - It does nothing. Just kidding. Whamon’s sheer bulk means that a little bit of flailing about can be very dangerous for those nearby… Or create massive waves, should he be be in the water.
• Water Spout - Whamon fires a jet of water from his blowhole. Hard to aim at anything not directly above, though. If someone is on his blowhole, launches them sky high. Cooldown: 1 post
Third Partner: Drimogemon
Gender: Male
Alignment: Neutral
Skills/Talents:
• Digging. The drill on his head isn’t just for show, you know!
Personality:
Drimogemon bears an unending curiosity. He wants to know everything there is to know! A closed door just hasn’t been opened yet! And, if that door is locked… That’s what the drill is for! The owner of the door usually isn’t pleased to find two large holes in their home. It is not entirely uncommon for thieves to follow him, as he does a great job opening doors for them! He doesn’t notice, though. He’s already seen that place. There’s nothing new there!
To Drimogemon, the future is far more important than the past. Because of this, he rarely bothers to remember anything. Especially things like the fact that people don’t like it when he breaks into their homes. It’s not entirely clear whether he chooses to forget, or just has a bad memory. Be prepared to reintroduce yourself several times. It won’t help, but it’ll teach you not to bother. Drimogemon is extremely frustrating to deal with on the best of days.
Appearance:
Type: Beast
Family: Nature Spirits
Attribute: Data
Abilities:
- More than capable of digging through the earth, at reasonable speeds. Leaves a network of less than stable tunnels, which are prone to collapse.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens} - Drimogemon’s drill is capable of piercing armor, to a certain degree. His attacks against Digimon of the same level do a little bit more damage than they normally would, or negates a target’s passive resistance to physical damage.
• Drill Driver - Drimogemon thrusts forward with his drill! A very basic attack.
• Drill Launcher - Launches the drill on his head towards a distant target. Fortunately, a new one grows quite quickly.
• Drill Blitz - Drimogemon utilizes all of his drills for a powerful attack. This attack can be used at either melee range as Drill Driver is, or the drills may be fired as they are in Drill Launcher. Cooldown: Two posts
Fourth Partner:BladeKuwagamon
Gender:Genderless
Alignment: Neutral
Skills/Talents:
BladeKuwagamon has no skills. Having skills would require the ability to move on its own. It does have a sharp edge, though.
Personality:
BladeKuwagamon has no personality. It lacks even the most basic ability to think for itself. Even whether or not it counts as being alive can be found in question. In fact, what it is able to do is fairly limited. When BladeKuwagamon is placed on a wrist, six legs pop out from the sides and latch on. BladeKuwagamon will even resize itself to match its wielder. In this manner, BladeKuwagamon becomes a sort of equipment. A wrist-mounted sword available to any with a wrist- Human, or Digimon.
Ages ago, BladeKuwagamon was wielded by a ruler of Digimon. When his time came, BladeKuwagamon was buried with him. In that tomb, deep beneath the Digital World, BladeKuwagamon waits. Time has no meaning to it. Even if none come to claim it, it would be none the wiser. But should one come, and manage to open the tomb- Avoiding the perilous traps and navigating the ancient mazes… On that day, BladeKuwagamon would have a master once more.
That day is coming.
Appearance:
Type: Equipment
Family: Nature Spirits
Attribute: Virus
Abilities:
- Lacks sentience
• {Equipment Type} - BladeKuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrist. The user is capable of using BladeKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be rookie level. Cannot be wielded without a wrist to attach to. BladeKuwagamon will automatically adjust in size to fit the wrist it is attached to.
• Attack - A simple attack consisting of slashing with BladeKuwagamon.
• Parry - Used as a defensive action against a physical attack of the same level. If the attack is melee, this may also leave the attacker open for a counter attack. Cooldown of two posts.
• Special Attack - An attack which varies from user to user. Well, the name does, at least. The attack is less variable- The blade of BladeKuwagamon charges with electricity, which may be used to significantly increase the power of an “Attack” or a “Parry.” More importantly, it looks really cool! So when using, give it a name that fits that coolness as well as your own unique style! Cooldown: 3 posts.
Fifth Partner: Blimpmon
Gender: Male
Alignment: Neutral
Skills/Talents:
•Flight. Blimpmon is a blimp, and can fly.
•Blimpmon is a large Digimon, and can easily carry other Digimon as passengers.
Personality:
Blimpmon is a free spirit. He hates the idea of being tied down by gravity like other Digimon are. Due to this, he rarely lands, spending as much time as possible high in the sky. He has a fairly strong superiority complex, and looks down on anyone who travels by land. His attitude wins him few friends, however. His misplaced sense of superiority drives away even other flying Digimon, who he is less rude to. He doesn’t care. They probably aren’t worth it, anyways.
Blimpmon is armed for battle, and proud of it. He is also more than happy to use his weapons. Mostly on land-bound targets. Digimon, humans, buildings, plants, he doesn’t care. He has no respect for the life of non-flyers. This callous attitude also drives away other Digimon, who do not wish to be associated with him.
Appearance:
Type: Machine
Family: Wind Guardians
Attribute: Data
Abilities:
- Can fly. Not as quickly as some, but what do you expect from a giant, gas-filled balloon?
• Helium Bomb - Drops a bomb filled with helium. Other than giving targets a funny voice, it isn’t very effective. Mostly used to reduce wariness of Zeppelin Explosion being used- The bombs are identical after all.
• Strafing Run - Blimpmon fires salvos from either side. Works best against targets at the same altitude, and when surrounded by foes.
• Zeppelin Explosion - Drops a bomb identical to the Helium Bomb. Except, this one actually has explosives in it. CD: 1 post
• Hindenburg Drop - Blimpmon’s most powerful technique- Rams his chosen target, and allows the volatile gases which keep him afloat to ignite. As may be expected, the use of this technique brings Blimpmon close to deletion- After use, he must remain in his DigiMemory for the remainder of the thread, and may not be used as a component of any Xrosses.
Sixth Partner: Trailmon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Can run off tracks, unlike most Trailmon.
• Eavesdropping. Trailmon loves to listen in on his passengers' conversations.
Personality:
Trailmon has a good sense for adventure. From his passenger, he tries to pick up tidbits of the interesting things going on in the world. He passes this information onto any other passengers, especially those who don’t tell interesting stories. In doing so, he hopes to make the boring lives of others a little less boring. At the very least, his embellishment on the tales and legends he hears provides entertainment on long trips. At most, his stories can inspire others to go on wild goose chases around the world, bringing back more stories for Trailmon to tell!
Trailmon has great pride in his ability to reach destinations other Trailmon can’t. While he cannot fly, or travel through water, he can reach any location reachable by land. He rolls on his own schedule, and that schedule can vary wildly. He usually takes requests as to where he goes, especially if it sounds interesting. It is his boast that nothing can keep him and his passengers from their destination, snow, rain, heat, hail, or war. So far, he’s managed to keep to that promise.
Trailmon is a transport, not a fighter. As such, Trailmon has no attacks, but can carry large numbers of passengers at a relatively high speed.
Appearance:
Type: Vehicle
Family: Metal Empire
Attribute: Data
Seventh Partner: Tankdramon
Gender: Genderless
Alignment: Neutral
Skills/Talents:
• Is a tank. ‘Nuff said.
• Blowing stuff up.
Personality:
Tankdramon loves destruction. Nothing excites it more than a good demolition. Especially since things being demolished tend to not fight back. That is to say- Tankdramon is an absolute coward. He’s weaker than others of his species, and he knows it. His tough guy, destruction loving self is no more than a facade. An act, which he puts on in order to maintain his pride. It isn’t very effective.
When push comes to shove, Tankdramon would be the first to run. Would be, if it weren’t for an extremely low turn speed in relation to other cowards. Of course, he claims that it’s a display of bravery to face down whatever has him scared out of his mind. He, at least, knows the truth. And his deepest fear is that everyone else knows it as well.
Appearance:
Type: Machine
Family: Metal Empire
Attribute: Virus
Abilities:
• {Minesweeper} - Tankdramon lays down land mines as it moves. These are more annoying than damaging. Still, any distraction is dangerous when dealing with this kind of firepower… So watch your step!
• Gatling Shot - Tankdramon fires its gatling gun at a target, sending a ridiculous number of projectiles towards a target. Each individual strike is barely noticeable, but they add up surprisingly quickly.
• Missile Launch - Fires a pair of missiles which lock onto a target. Cooldown of 2 posts.
• Spitfire - I don’t know who designed this Digimon… But I like him already! Flamethrowers make everything better. As long as you’re not in front of them, of course.
• Beam Blaster - Fires a single laser shot which pierces in a straight line. A bit stronger than some of his other fare. Cooldown of two posts.
• Gun Blaze West - Unloads everything. I mean everything. Every last weapon loaded into Tankdramon is fired at once, causing a fair amount of devastation. Usable once per thread.
XROS Combinations
Xros Level 1: Champion Maximum of 5
Name: Submarimon
Partners involved: Hagurumon, Whamon
Appearance:
Type: Vehicle
Attribute: Vaccine
Family: Deep Savers
Abilities:
- Like Whamon who is a major part of it, is pressure resistant even at the depths of the Digital Ocean
- Cockpit is pressurized and oxygenated. Can only hold two passengers at most, but those passengers will not be uncomfortable. Even at the bottom of the sea.
• {Submersible} - Submarimon is, of course, designed for nautical adventures. That said, it isn’t exactly meant for being out of the water. As such, while Submarimon is more maneuverable than most Digimon in aquatic environment, it also can barely move should it be used on land.
• Harpoon Strike - Submarimon’s most basic attack. It throws itself forward with all the force it can muster, striking an opponent in front of it with the harpoon on it’s nose.
• Harpoon Torpedo - A ranged attack wherein Submarimon fires the harpoon on its nose. Travels a good distance further in water.
• Torpedo Alley - Get it? Like Tornado alley? No? Bah. Anyways, a fairly basic attack involving the launch of a pair of torpedos. These torpedos travel fairly quickly in water, but just kinda flop and fizzle when used on land.
• Super Soaker - Essentially a glorified water gun, and Submarimon’s only move that actually works more effectively on land. Don’t underestimate it for it’s name! High pressure water can cut through metal, after all. Stand in this water gun’s path, and you’ll be sure to feel a sting.
• Strategic Repositioning - When in doubt, run away! Can be used to cover a large distance in a straight line… Only when underwater, of course. Cooldown: 2 posts.
Name: Subterramon
Partners involved: Hagurumon, Drimogemon
Appearance:
Type: Vehicle
Attribute: Virus
Family: Nature Spirits
Abilities:
- Inherits Drimogemon’s ability to drill through the earth like warm butter.
- Like Submarimon, has the ability to hold up to two passengers fairly comfortably. These passengers are reasonably safe in the event of a cave in.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Tremor Sense} - When underground, Subterramon remains fully aware of the positions of those around, within medium distance. It can also project this information to any passengers within through the use of holographic screens.
• {Pierce the Heavens! V2} - Subterramon’s drill is even stronger than Drimogemon’s. While it primarily is meant for digging through the earth, it is more than capable of piercing basic defenses and natural armor, raising damage slightly on a successful attack. Note that this ability only pierces natural defenses. Activated abilities still stop Subterramon’s attacks, unless specifically stated otherwise.
• Drill Driver - A basic attack wherein Subterramon strikes at a foe before it with it’s drill. Does medium damage.
• Dark Drill - Fires off a drill which appears to be made of the same substance as Hagurumon’s Dark Gear attack. The primary ranged attack of Subterramon
• Drill Break Mini - Fires a half dozen miniature drills from small openings beneath the main drill. These mini drills will burrow through the earth until they reach a likely unsuspecting target. Cooldown of one post.
• Tunnel Bore - A purely melee strike with maximum torque. Primarily used for breaking up particularly hard rocks in its path, as well as sturdy basement walls and pesky defensive abilities. Cooldown of two posts.
Name: Subaeromon
Partners involved: Hagurumon, Blimpmon
Appearance:
The fusion of Hagurumon and Blimpmon is very similar to two others of Takara’s Xros forms- Submarimon and Subterramon. The difference is that, while Submarimon is adapted for travel in the water, and Subterramon excels at drilling through the earth, Subaeromon is a Digimon specialized for the skies.
When Hagurumon fuses with Blimpmon, the large Blimp digimon undergoes extreme compression. The nose, tail, and carriage fuse to form the main body of the new Digimon. The resulting form is not entirely removed from a fighter jet, though the body is not nearly as streamlined. Meanwhile, the balloon has reduced in size dramatically, and is barely visible within the metal shell.
Subaeromon operates under a much different paradigm from Blimpon. Whereas Blimpmon used lighter-than-air gasses in its balloon to remain aloft as it unleashed its heavy weapon, Subaeromon is a swift and nimble fighter. The retained balloon is utilized for the sake of combat, with a cocktail of volatile gases just waiting to be unleashed.
Unlike his brethren, Submarimon and Subterramon, Subaeromon lacks a prominent nasal protrusion. Instead, the gatling guns on either side of its snout are enlarged, as are the missile bays below them.
Type: Vehicle
Attribute: Data
Family: Wind Guardians
Abilities:
- Capable of carrying up two two passengers. Pressurized cockpit, so even at high altitudes, passengers are comfortable… So long as they conveniently ignore the giant balloon full of death that sits below them.
- Flight.
• {Aeronaut} Subaeromon is a Digimon best suited for wide open spaces with much room for maneuver. While it can function, albeit at a decreased effectiveness, in more constricted regions, Subaeromon will exceed nearly any other Champion level Digimon when it comes to the open skies.
• Aero Gatling - Subaeromon rapidly fires bullets from the guns on either side of its snout. A decently powerful weapon well suited for high speed aerial combat.
• Lock-On Missile - After locking on to a foe, Subaeromon launches a pair of powerful missiles which will seek the locked target. The missiles will always target the champion which was last damaged by Subaeromon’s attacks. If no attacks have landed, Subaeromon must spend [1] post acquiring a lock before firing. The missiles can be dodged with deft maneuvers, but doing so will reduce the power of any attack made on the same turn. Three turns after launch, the missiles will self destruct if they have not hit their target. Cooldown: 2 turns.
• Napalm Blast: Siphons the volatile gas from Subaeromon’s balloon into a canister, which is launched from its nose. After travelling a safe distance, the gas ignites, creating a massive firecloud. Not only does the fire burn, but a smoke cloud remains for [2] posts. Cooldown: Three posts. Cannot be used while Aerial Maneuvers is on cooldown.
• Aerial Maneuvers: With a carefully controlled ignition of the gasses from Subaeromon’s balloon, the digimon can obtain a temporary yet powerful boost to its speed. Combined with Subaeromon’s maneuverability, this allows it to dodge any attack that it is physically possible to dodge- Provided there is enough room to do so. Cannot be used in confined quarters such as caves or wooded areas. Cooldown: 3 posts. Cannot be used while Napalm Blast is on cooldown.
• Suicide Run - Subaeromon’s last resort. Jettisoning all passengers, the flying Digimon will attempt to ram a foe and detonate at point-blank range. This desperate move destroys Subaeromon, with the hope of taking its foe with him. After using this move, Blimpmon can not be used for the duration of the thread, and Hagurumon cannot be used for the following 4 posts.
Name: DrillKuwagamon
Partners involved: BladeKuwagamon, Drimogemon
Appearance:
The fusion of BladeKuwagamon and Drimogemon looks… About as could be expected of such a union. The characteristic blade-shaped horn of BladeKuwagamon separates from the Digimon. The blade splits apart into two symmetrical pieces of chrome digizoid, which shift backward and fuse with the body’s hard, shell-like wings. This hard new structure fans out to form a shield-like armguard. To finish off the transformation, Drimogemon’s drill attaches to the point where the blade removed itself. The result is a powerful weapon, not to be trifled with.
Like BladeKuwagamon, DrillKuwagamon is an equipment type Digimon. Latching on to the arm, DrillKuwagamon self-adjusts for size when attached to a larger wielder. In turn, DrillKuwagamon cannot function without a human or Digimon to wield it. It operates as a powerful piercing weapon, as well as working as a shield to protect the wielder’s arm. Please note that all of DrillKuwagamon’s attack names are generalizations. This is because rather than being named by DrillKuwagamon, the attacks are named by its current wielder- And what name they use for them varies between wielders.
Type: Equipment.
Attribute: Data
Family: Nature Spirits
Abilities:
- Lacks Sentience
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens! V2} - DrillKuwagamon’s drill is even stronger than Drimogemon’s. It is more than capable of piercing basic defenses and natural armor, raising damage slightly on a successful attack using the drill. Note that this ability only pierces natural defenses. Activated abilities still stop DrillKuwagamon’s attacks, unless specifically stated otherwise.
• {Equipment Type} - DrillKuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrist. The user is capable of using DrillKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be Champion level. Cannot be wielded without a wrist to attach to. DrillKuwagamon will automatically adjust in size to fit that of the wielder.
• Basic Attack - A simple attack wherein the wielder of DrillKuwagamon attempts to drive their drill through their opponent.
• Guard - Putting up their arm, the wielder uses the shield-like shell of DrillKuwagamon to block or deflect an incoming attack. Cooldown: Two posts
• Shield Bash - An attack which uses the shield to attack. If it lands, the target is dazed for one post. Does much less damage than DrillKuwagamon’s other attacks, but is much easier to use when trying to not maim or kill the target. Cooldown: Two posts
• Special Attack - Charging the drill with electricity, a more powerful version of the Piercing thrust is created. The electricity can then be discharged in a powerful beam attack. {Pierce the Heavens} applies on the thrust, but does not have an effect on the beam. Cooldown: Two posts.
Name: Trailmon Battle Armament
Partners involved: Trailmon, Tankdramon
Appearance:
Type: Vehicle
Attribute: Data
Family: Metal Empire
Abilities:
- Can move when off rails, but at a decreased speed.
- Capable of carrying large numbers of passengers.
• {Battle Armament} - With the fusion of Tankdramon, Trailmon is now ready for battle! Thick armor protects the transport, reducing a decent amount of most forms of damage.
• {Overrun Drive} This train stops for no one! Trusting its armor and weight, Trailmon plows through whatever is in its path… Human, Digimon, boulder, or building! Interestingly, this tends to flatten the landscape- Making convenient paths for those who would follow behind.
• Guns Blazing - The weaponry on Trailmon is not for show! Using any guns that are facing its target, Trailmon launches a salvo of missiles.
• Missile Launcher - For those pesky foes who aren’t deterred by its guns, Trailmon launches a large missile. That should do the trick. Cooldown: One post.
• Flame Cloak - Repurposing the guns into flamethrowers, Trailmon surrounds itself with burning flames. The perfect deterrent for pesky bandits trying to climb aboard without a ticket.
• Whiplash - With a high speed turn, Trailmon can whip its caboose at high speeds- And with the weight of this Digimon, the damage that can do is very real. Not very pleasant for the passengers, though, and requires Trailmon to have built up speed before use.
Xros level 2: Ultimate
Name: Expedition Submarimon
Partners involved: Whamon, Valvemon, Tankdramon
Appearance:
Expedition Submarimon is most simply described as an enlarged Submarimon. The addition of Valvemon increases the submarine’s hold capacity dramatically, allowing it to carry an entire expedition force into the deep sea. This pressurized cabin projects a real-time view of the surroundings onto screens for the passengers, making the trip both pleasant and beautiful. Not to mention the obvious use of this for spotting dangers and points of interest, such as sunken ships. A shame this Digimon is being used for looting undersea temples- It would do very well in the tourist industry.
Expedition Submarimon is more than a mere transport, however. The addition of Tankdramon increases Submarimon’s power a hundred-fold. Expedition Submarimon’s array of guns and torpedoes is enough to deter some of the Digital Ocean’s most dangerous predators. Expedition Submarimon utilizes a powerful sonar to keep track of such threats, even when they have left the visible range. This gives Expedition Submarimon a notable edge in the deep sea, when it can locate foes and they cannot locate it.
Expedition Submarimon is much less mobile than its previous form, on account of its size. In return, it has a thicker armor to protect it from the dangers of the sea. Also of note is the airlock, through which the passengers of the vessel can be let outside to explore the deep more personally- Just be sure to check the pressure before you step outside!
Type: Vehicle
Attribute: Vaccine
Family: Deep Savers
Abilities:
- Extremely pressure resistant, even at the greatest depths of the ocean.
- Can carry large numbers of passengers in a comfortable, pressurized cabin.
• {Sonar} - Expedition Submarimon can keep track of its surroundings using an extremely powerful sonar system. This system is difficult to fool, making visibility no problem when it comes to finding targets in the water. You can run, but you can’t hide.
• Harpoon Launcher - Like Submarimon, Expedition Submarimon has a massive harpoon on its nose. Unlike Submarimon, it is not mobile enough to strike directly with the harpoon. As such, it is limited to the launching of the weapon, whose hydrodynamic shape allows it to cut through the water like it isn’t even there. If this strike should land, it will doubtless be painful, and the barbed hooks will make it painful to remove- Not to mention the likelihood of the released blood attracting hungry predators. Cooldown: 3 posts.
• Expedition Torpedo - Expedition Submarimon fires a pair of large torpedoes. An explosive attack that is especially effective against targets on the surface. Cooldown: 2 posts.
• Aquatic Camouflage - Using the same technology it uses to display the surroundings to those within, Expedition Submarimon changes color to blend perfectly with its surroundings from all angles. Unless the opponent uses sonar like itself, this can often allow it to sneak by undetected- Though it is less useful if Expedition Submarimon has already been spotted. Lasts for 3 posts. Cooldown of 2 posts.
• Ballast Drop - By instantly releasing ballast, Expedition Submarimon can make a rapid ascent. Good for making a quick getaway. The pressurized cabin adjusts automatically, so there is no risk to the passengers. Cooldown: 3 posts. Expedition Submarimon cannot dive while this ability is on cooldown.
• Mini Torpedo - A smaller edition of the Expedition Torpedo, which doesn’t incur a cooldown. Useful for dealing with small fry and debris.
• Mini Harpoon - Fires a pair of miniature harpoons from the torpedo ports. Not as devastating as the main attack, but much easier to prep for fire.
Name: Expedition Subterramon
Partners involved: Drimogemon, Valvemon, Whamon
Appearance:
Expedition Submarimon’s subterranean counterpart. Expedition Subterramon is characterized by a large metal body, with a massive drill in between the two eyes in the front. Multiple smaller drills around the body aid in movement underground, as well as acting as receptors for the subtle movements that occur in the dirt. Through this, Expedition Subterramon is capable of ‘seeing’ even when deep underground.
The reinforcements to the main body due to the inclusion of Valvemon and Whamon give Expedition Subterramon a large interior hold protected with a reinforced hull. Expedition Subterramon is more than capable of carrying with an entire crew of explorers, to whatever buried dungeon awaits their eyes. Whamon’s pressure resistance allows Expedition Subterramon to dig deeper than ever before, and compared to the sea or the sky... There simply aren’t as many dangers for Expedition Subterramon to be wary of. As such, the weapons systems have been reduced, focusing on the ability to penetrate straight through any subterranean obstacles. Sifting sand and a Chrome Digizoid vault may as well be the same thing before this Digimon's drill! His drill more than doubles as a weapon in a pinch, but let’s be serious- What’s actually dangerous that lives deep underground?
Type: Vehicle
Attribute: Virus
Family: Nature Spirits
Abilities:
- Highly pressure resistant, important for those trips into the depths.
- Capable of carrying many passengers in a cooled and pressurized hold, comfortable enough for a whole exploration team.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Tremor Sense} - When underground, Expedition Subterramon remains fully aware of the positions of Digimon and structures around it, within a large distance. It can also project this information to any passengers within through the use of holographic screens.
• {Pierce the Heavens! V3} - Expedition Subterramon’s drill is extremely powerful. About the only thing it can’t drive through like warm butter is Chrome Digizoid. As such, any attack made with the drill ignores most natural defenses, and some armor. If the target lacks such defense, then the drill will deal moderately increased damage. Activated abilities still stop Expedition Subterramon’s attacks, unless specifically stated otherwise.
• {Heat Resistance} A necessary attribute in order to get anywhere when burrowing deep into the earth, Expedition Subterramon is extremely resistant to heat and flames- Resistant enough to dive through magma, should he encounter it in his digging. His passengers remain safe and healthy within his pressurized, air conditioned hold.
• Vault Breaker - A powerful but slow attack, Expedition Subterramon increases the torque of his drill dramatically, in order to pierce even the thickest of underground vaults- No matter the material. That said, the excessive slowness of the technique make it unsuitable for use in combat- The target would have to just sit still as they are drilled through.
• Land Mine - Subterramon drops off a single mine as he passes through. It is quickly buried as the tunnel collapses behind him. Useful for deterring competition- It blows up if anyone is trying to follow Expedition Subterramon. Most of the time it just sits there forever waiting for someone unsuspecting to dig through. Sucks to be them. Cooldown: 1 post
• Permanent Tunnel - Not so much an ability, per se, but by tunneling slowly and using the fringing drills carefully, Expedition Drimogemon makes a tunnel that will not collapse soon after he tunnels through.
• Drill Bore - Expedition Subterramon’s only relevant attack. He takes his drill, and attempts to make it be sticking out the other side of his opponent. What a great attack!
Name: Expedition Subaeromon
Partners involved: Blimpmon, Valvemon, Tankdramon
Appearance:
The aerial counterpart to Expedition Submarimon and Expedition Subterramon. Expedition Subaeromon has returned to its Blimpmon roots, taking on the form of a large dirigible. A heavily armored dirigible, too. Valvemon’s thick armor coats the balloon, protecting it from stray shots. Combine this with Tankdramon’s armaments, and Expedition Subaeromon is a force to be reckoned with.
One might wonder why, though it had changed from a blimp to a fighter, Subaeromon returns to its roots in the Expedition form. The answer is simple- Weight. A plane simply would not operate as efficiently when weighed down with armor… Or with treasure. And there is plenty of treasure to be carried. The sky is the best way to travel, after all! A great view, and while the land and sea only have pirates and bandits… The sky has the occasional dragon!
What’s that? You think the priorities here are backwards? Nonsense. A dragon is a thousand times more interesting than a pirate! I think the one with backwards priorities here is you! Ahem. Pardon the tangent.
Expedition Subaeromon is less used for reaching locations than it is for transport to and from said locations. Flight is a most amazing ability for travel, but… Floating islands are simply as common as undersea caves and subterranean vaults. Much to everyone’s dismay, who doesn’t love a good castle in the sky? In concert with this usage pattern, Subaeromon’s emphasis is on the storage and protection of goods and passengers.
Type: Vehicle
Attribute: Data
Family: Wind Guardians
Abilities:
- Flight
- Capable of carrying many passengers along with heavy loads of treasure for long distances at high altitudes.
• {Armored Core} - The metal plates which cover Expedition Subaeromon’s body are thick, and not so easy to break through. An important defense against dragons and large birds.
• Gatling Strafe - A rapid-fire barrage from Tankdramon’s gatling guns, which are mounted on the outside of Expedition Subaeromon’s balloon. A rapid but weak attack that is especially useful on low-armor targets, and mostly on ones at similar altitudes.
• Bombing Run - Drops a multitude of bombs at anything below Subaeromon. Useful against ground targets, or anyone trying to sneak up below. Cooldown: 1 post
• Air Mines - Leaves some high explosives floating about in the air behind it. Not very useful on its own, but repeated usage can turn the skyway into a deathtrap. Effective against enemies behind Expedition Subaeromon.
• Missile Break - Launches a pair of high powered missiles at a foe. Most effective against targets directly in front of Expedition Subaeromon.
• Let it Burn - Flamethrower. Good for when all else fails. Apparently can be used through any of the various other weapons Expedition Subaeromon has. It’s best not to question it.
• Last Resort - A final option technique- Subaeromon releases the carriage it holds as well as everything contained within, before shedding the metal shell around it. What is left is a blimp full of volatile gas, and an engine to direct it towards a target. Then kaboom. After using this technique, Blimpmon is unavailable for the rest of the thread. Tankdramon is also out of commision for the following 3 posts. Hagurumon/Valvemon are available as soon as the carriage reaches the ground- That said, it has a parachute, so it could be a while. It depends on the altitude.
Name: Combatant Kuwagamon
Partners involved: BladeKuwagamon, Drimogemon, Hagurumon
Appearance:
The natural extension of DrillKuwagamon. In this form, the armguard section of Bladekuwagamon has somehow produced a mirror image of itself, which attaches to the left arm. The two bodies are connected via a soft metal band which wraps around the bearer’s back. This serves the double purpose of keeping it a single Digimon, as well as providing some protection for the user’s back. Interestingly, the band conforms to the body, and does not restrict movement in the slightest.
The two armguards are not identical. While the body on the right has once more replaced blade with drill, the wings are no longer fused with the blade. Overall, this gives it a sleeker appearance, and makes it much less unwieldy. Somehow, looking cooler also increases the power of the unit significantly.
On the left, however, there is no weapon. Instead, Hagurumon has fused to the back of the shell- Similar to the armguard seen in DrillKuwagamon. This forms a nice and convenient shield- Albeit one that says “Ow” a lot. Depending on the wielder, this may or may not be offputting- Same with the person hitting the shield. Interestingly, despite being in its rookie form, this Haguru Guard is fully capable of withstanding powerful attacks.
Once more, please note that Combatant Kuwagamon’s attack names are determined by the wielder, rather than BladeKuwagamon itself. As such, the attacks listed below will give generic names, rather than the actual attack name. The wielder can call out whatever chuunibyou names he likes, as long as it is clear what ability he is using.
Type: Equipment
Attribute: Virus
Family: Metal Empire
Abilities:
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Pierce the Heavens! V4} - Combatant Kuwagamon’s drill is even stronger than that of its previous forms. Furthermore, as it is specialized for attacking, it’s direct piercing power is much stronger than even Expedition Subterramon’s. It trades this for a lack of extended drilling power, but that is mostly unnecessary in a fight. This is the first form in which the drill can pierce through Chrome Digizoid- Which it does. Attacks made with the drill ignore any and all armor on Ultimate or weaker Digimon, as well as any passive reduction that would reduce its damage. It does not, however, break through active defensive techniques.
• {Equipment Type} - Combatant Kuwagamon lacks the ability to fight on its own. Instead, it equips to another Digimon or human by attaching to their wrists. The user is capable of using DrillKuwagamon’s abilities as their own, and they are treated as being the same level as the wielder’s attacks. If wielded by a human, the attacks are considered to be Ultimate level. Cannot be wielded without two wrists to attach to. Combatant Kuwagamon’s size will automatically adjust to the size of the wielder by an unknown mechanic.
• {Gear Guard} - At long last, Hagurumon is back where he belongs- As a meat-shield. Any attack directed toward the wielder which is not dodged is instead taken by Hagurumon- Who is usually less squishy than they are. However, as Hagurumon is a part of Combatant Kuwagamon, if too many attacks are taken in this manner, the Xros will be forcibly broken and Hagurumon will be unavailable for use for 5 posts. Bladekuwagamon and Drimogemon are not affected and will remain fused as DrillKuwagamon.
• Basic Attack - What more can you say? A straightforward attempt to make the locations of the opponent and the drill be the same.
• Special Attack - A charged blow which is much more powerful than the basic attack. As with DrillKuwagamon, the excess energy after the attack is released in the form of a beam- Though only the initial attack applies {Pierce the Heavens}. Cooldown: 2 posts.
• Shield Attack - Using Hagurumon to attack. Hagurumon spews insults, and no one is sure who they are directed towards. Just kidding, this attack is just using Hagurumon to give someone a good rap on the noggin. Dazes the target for 1 post, but also causes some damage to Hagurumon. Cooldown: 1 post.
• Shield Repair - Sometimes, you just need to take some time and Keep Hagurumon in good condition. Removes approximately 3 attacks worth of damage. Each use of this ability reduces the amount of damage healed by 1 attack. In other words, the second use heals 2 attacks worth of damage, and the third use heals 1. This count will reset when the Xros is broken. Cooldown: 3 posts.
Name: Locomon
Partners involved: Trailmon, Valvemon, Tankdramon
Appearance:wikimon.net/images/3/3e/Locomon2.jpg
Type: Vehicle
Attribute: Data
Family: Metal Empire
Locomon is a non-combatant Digimon. All potential firepower has been converted into horsepower, making him one of the fastest Digimon in a straight line on flat ground. Perfect for a quick transport when the Trailmon are either too slow or too far away, but not for use in actual battle.
Xros Level 3: Mega
Name: Mech Base Sea Alpha
Partners involved: Whamon, Valvemon, Tankdramon, Trailmon
Appearance:
The ultimate fruit of Takara Kureha’s marine endeavors. This digimon is easily the size of a large building, and holds within it a large number of easily repurposed compartments. This thing is not merely a Digimon, this is a home. A massive home that roams the oceans with ease. The interior is entirely maintained at a reasonable pressure for the comfort of its inhabitants. At a command, the massive ship can rearrange itself, as well as any of the many rooms within. This is convenient for confounding intruders, annoying companions, and handwaving continuity errors.
As for appearance, this form of MechaBasemon appears to be a giant submarine. A really giant submarine. It has to be, in order to meet the size requirements to be designated a Mecha Base. The component Digimon are almost visible in the design- The core is clearly Whamon, as evidenced by the shape and colors. Valvemon’s mechanical components intermesh with the biological components of Whamon to create a large, sturdy body. The rooms inside are actually formed from Trailmons cars… Though nobody seems to remember him having quite that many. Tankdramons weapons systems are put to good use powering the engines. Finally, there is a deck on top which can be used while the ship is surfaced… Though... Well... Nobody’s sure where it came from.
Type: Mech Base
Attribute: Vaccine
Family: Deep Savers; Metal Empire
Abilities:
- Pressure resistant, comfortable at even the very bottom of the Digital Ocean.
- Really, kinda big.
• {Ultimate Sonar} A big mech base comes with a big toy. The sonar which Alpha is equipped with allows it to track every movement for miles around- Good thing it has 4 minds to process all that data with and nothing better to do.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Base Land Beta
Partners involved: Drimogemon, Valvemon, Tankdramon, Trailmon
Appearance:
The culmination of Takara Kureha’s land-based fusions. This massive mech base towers above the ground, reaching a similar size to Alpha. Unlike Alpha’s blue and grey color scheme, the coloration of Beta is primarily brown and grey. In addition, the form is heavily adjusted for spending time on land. While it retains an elongate shape, which is as necessary for drilling through the earth as it is for cutting through the oceans. That said, Beta has a rather more sophisticated movement system than Alpha- Utilizing Valvemon’s gears, Drimogemon’s drills, and Trailmon’s wheels in perfect harmony. In this manner, Beta is perfectly capable of traversing any land based terrain- Be it climbing over a mountain, or drilling straight through the lava within.
Beta includes all of the extremely convenient features of Alpha. The eternally useful plot hole closing power to rearrange its interior at will, for one. The Tankdramon powered engines, for another. A thick external armor protects the vehicle from any harm, including enemy attacks, and natural disasters. While not to the level of drilling to the core of the earth, Beta is more than capable of reaching any location where items of worth can be found- Excluding raw materials, which could be found even in the core. One massive drill on the front completes the ensemble, making sure that no one forgets what this thing is capable of.
Type: Mech Base
Attribute: Virus
Family: Nature Spirits; Metal Empire
Abilities:
- Can burrow through the earth at high speeds, leaving large tunnels which collapse immediately behind- Leaving no trace.
- Pressure resistant even unto the depths of the Earth.
- Can travel overland at high speeds.
- Really, kinda big
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Land Lord} - Beta is associated with not only aboveground, but also below the land. To suit this, it is equipped with the Subterramon line’s ability to perceive objects clearly at a distance, even with miles of dirt between it and the object. It also is still immune to the heat and lava found in the deep.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Base Sky Gamma
Partners involved: Blimpmon, Valvemon, Tankdramon, Trailmon
Appearance:
A Digimon Xros which fills the peasants below with dreams of Laputa. This colossal sky fortress is a match in size for any- Just as its brethren, Alpha and Beta. Unlike the former two, the silhouette of Gamma is a perfect circle when seen from below. Unlike the other two, Gamma does not need to cut through the water or the earth. Gamma is, after all, primarily a floating Digimon. Massive balloons keep Gamma aloft, while the engines powered by the firepower of Tankdramon allow it to keep any course, regardless of wind. That said, the balloons remain safely encased within the metal shell of Gamma- While they are a weak point from within, they are as safe as the rest of the ship from external attacks.
As its Mech Base brethren, Gamma is fully capable of rearranging its interior- With the exception of the balloons that keep it aloft. They stay in place, as they provide lift and stability for the entire ensemble. Engines, powered by Tankdramons firepower, are capable of propelling the ship in any direction specified. Overall, Gamma perfectly earns the title of “Castle in the Sky.”
Type: Mech Base
Attribute: Data
Family: Wind Guardians; Metal Empire
Abilities:
- Flight
- Really, kinda big
• Drop the Base - In addition to being a bad pun, this is a truly devastating attack. As may be predictable by now, it is an attack of self sacrifice- Literally dropping out of the sky to crush a foe. The effect is akin to having a building dropped from above, and is not something that can be ignored by even a Digimon of a higher level. Of course, doing so takes all Digimon involved in the Xros out of commission for the duration of the thread- As well as anyone aboard, if they do not prepare sufficiently for impact.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like try to steal treasure.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name: Mech Suit Delta
Partners involved: BladeKuwagamon, Drimogemon, Hagurumon, Tankdramon
Appearance:
In sharp distinction from the Mech Bases, Delta is Takara’s Mega Level Combat Unit. What this means, essentially, is that it trades the size and armor of the mech bases, for the ability to actually battle. Due to the enhanced combat capabilities as opposed to the prior Equipment types, Delta has lost nearly all of the flexibility that made it possible for other Digimon to utilize it. In layman’s terms, Delta is exclusively for human use, specifically for those similar in stature to Takara Kureha. Unlike previous forms, it has enhanced AI capabilities, allowing it to fight on its own- However, the result is incomparable to when a human is inside the hollow shell, especially one who is accustomed to the systems.
Appearance wise, Delta is an extremely slick, slightly larger than human, suit of mechanical armor. The design style seems to come heavily from the Xros Loader, including the red and silver color scheme. Equipped within are an extreme number of weapons systems- Stored in the form of small data chips for easy access. The suit’s AI, based on Hagurumon, is responsible for the usage of these battle chips. In this way, Delta can happily store weapons from its signature drill to large and dangerous missiles, without needing large amounts of storage space. Typically, these weapons are deployed through ports on the back of the wrists.
Type: Mech Equipment
Attribute: Data
Family: Metal Empire
Abilities:
-Flight enabled via jetpack. Because it’s cooler that way.
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Equipment Type} - Although the advanced AI and humanoid shape allow Delta to fight on its own, it can only do so at 75% normal effectiveness. The AI also allows a completely inexperienced user to operate at about 100% effectiveness. If Takara Kureha is wielding Delta, however, his familiarity with the system increases overall battle efficiency by a significant 25%.
• {Pierce The Heavens, V5} - This drill is getting pretty ridiculous at this rate. While it still cannot pierce activated defense abilities, it can easily break through any armor of a Mega level Digimon, and still do bonus damage. Against an unarmored target, this bonus damage is increased significantly. Only applies to attacks using the drill.
• Drill Driver - A straightforward thrust using the drill, an attempt to make optimal use of its piercing power. A simple, yet potentially devastating strike.
• Killer Queen- Dynamite and a laser beam. Guaranteed to blow your mind. In other words, an explosive is jettisoned at high speeds, and detonated by a quick laser burst. Fun! Cooldown of two posts.
• Missile Burst - Sometimes, you’re just not allowed to have fun. A boring attack, which is slower than Killer Queen, but just as explosive. Cooldown of one post.
• Force Field - Creates a shield to block incoming attacks. Not fancy, but it gets the job done, and looks cool to boot. Cooldown of 3 posts.
• Simple Laser - Exactly what it says on the tin. For when you don’t have the time or energy to be fancy, a high speed beam of light which does lower damage, yet is still painful.
• Delta Beam - Delta’s signature ranged attack, a powerful blow shot straight from the chest. Leaves a path of destruction in its path. Cooldown of three posts.
• Delta Driver - Delta’s signature melee attack. With a massive drill, Delta unleashes a world of hurt on those in his range. Cooldown of two posts.
Xros Level 4: Super Mega
Name: Mech Base Grand Omega
Partners involved: Whamon, Blimpmon, Trailmon, Tankdramon, Valvemon
Appearance:
The greatest of Takara Kureha’s mech bases. Grand Omega is characterized by an excessive size, unparalleled among partner Digimon. While the total number of Digimon which have been xrossed into Grand Omega is only one more than was fused into Alpha, Beta, or Gamma, the size is greater than that of the three bases combined. If the prior bases were the size of a large building, then Grand Omega can only be called a roving city. Adept at traversing any terrain, sea, land, or sky, the only feature Grand Omega does not gather from the Mega level mech bases is Beta’s ability to burrow through the earth.
In form, Grand Omega bears resemblance to the three prior forms. It clearly takes after Gamma with a perfectly circular shape, with the metallic body common to all three. Coloration is in stripes, with the blue of Alpha on the bottom, Beta’s brown in the middle, and the tan of Gamma on top. For movement, it depends on the terrain. When in the air or water, directionality is controlled by massive propellers capable of resisting the strongest winds and currents, while massive balloons filled with gas are used to adjust buoyancy. On land, such complex systems are unnecessary, and the propellers fold away to form wheels for overland travel.
On internal construction, Omega is once more similar to the three Mega level bases. Constantly shifting towers of shifting buildings race around, to maximize ease of access, confuse intruders, and eliminate plot holes. An energy core at the center supplies powers to the massive engines necessary to move such a large Digimon at any semblance of speed. If lucky, you may even come across Takara Kureha’s treasure vault, or his personal quarters. That said, do attend with caution, because your presence has not gone unnoticed.
Type: Mech Base
Attribute: Variable
Family: Metal Empire
Abilities:
- Flight
- Pressure resistant at the depths of the sea
- Can hold an entire village’s worth of passengers
- Really, kinda big
• {Omega Defense} - An extremely convenient feature of Grand Omega is the lack of a fixed attribute- Instead, whenever attacked, Grand Omega takes on the attribute which is strong against that attack, reducing the damage taken by even more than its armor already does.
• {Presence of Omega} - The sheer size and grandeur of Grand Omega make it a formidable sight to behold.
• {Mech Base} - As one of Takara’s four mech bases, this Digimon ability to easily shift into one of the other Mega or Super Mega level Mechs.- Just change the Digimon used. This doesn’t count as a form change, and an attack can be used on the same turn as this. Very convenient for when you ‘accidentally’ drive into a portal to who-knows-where.
• {Mech Base, Part Two} - Being primarily a base, the Mech Bases are anything but combat units. While they lack combat power, they are perfectly capable of housing a team- Though perhaps something as large as an organization would be cutting it close. Unless you're talking about Grand Omega- That thing's huge. In addition, the internal compartments can rearrange as either Takara Kureha or the base's AI see fit.
• {Mech Base, Part Three} - Even though the duration of the Xros is already extended by including that especially compatible core of Hagurumon, Takara's mech bases find themselves in a superior tier of stability. Excluding external factors, the Xros itself lacks a hard time limit.
• {Mini-Me} A Mech Base is obviously too large for performing explorations in. While they are good for large scale movement, for smaller scale- Such as direct investigation, or entering villages- all Mech Bases are equipped with a number of vehicles for use. The vehicles are generally the Champion level forms associated with that base's element- Submarimon for Alpha, Subterramon and Trailmon Battle Armament for Beta, Subaeromon for Gamma, and a choice between all four for Grand Omega.
• {Armored Core} Takara's Mech Bases are nearly impenetrable from the outside- Even for another Super Mega level Digimon- in return for their near complete lack of offensive capability. To take down the mech base, it is crucial to perform the difficult task of infiltrating the mech base. From there, if one manages to sneak or force their way past the security systems, they have several options to dismantle the base. They can sabotage crucial systems, such as the engines or the power core. Alternatively, they could aim directly for Takara Kureha, whereby the Xros will either break on his defeat, or when he deems it necessary to utilize his partners in self-defense.
• {Anti-personnel Defences} Mech bases may lack the requisite defences for combat against other Digimon of their level, but they have small turrets at regular intervals in the decks and halls. Infiltrating the mecha base is not necessarily impossible, but it comes with its risks. When an intruder is spotted, the base will immediately notify Takara Kureha with camera footage of the intruder. He will declare said intruder to be authorized or not. The turrets will open fire on any unauthorized personnel, and are strong enough to inconvenience anything below their level. That said, Takara has a bad habit of giving authorization to everyone and their mother- So long as they don’t do boring things like damage his property.
• {Perfect Surveillance} Takara doesn’t really care enough to let people know, but it should never be forgotten that the ship is alive. It has no blind spots. No matter how much it wants them. No matter how stealthy you are, you are not getting aboard without being seen. Claiming otherwise is boring- And you know what happens to boring people.
• {Really, Kinda Big} - Yes, it had to be said twice and use an ability slot.
Name:Supreme Mecha Grand Omega
Partners involved: Whamon, Blimpmon, Drimogemon, Valvemon, Tankdramon
Appearance:
At a glance, this Digimon appears no different from the Level 3 Xros, Delta. That is, if you’re standing quite a distance away. Supreme Mech Grand Omega (Mech Omega) is to Mech Base Grand Omega (Base Omega) what Delta is to Alpha, Beta, and Gamma. Furthermore, Mech Omega is to Delta what Base Omega is to Alpha, Beta, and Gamma. In other words, a super-sized, super-powered combat unit. Interestingly, Mech Omega ends up looking like a pretty generic giant mech from any number of series involving such a thing.
The unique characteristic of Mech Omega are the numerous cockpits which can be found throughout its body- One in the head, the chest, each arm, and both legs, for a total of 6. These cockpits grant nearly all of Mech Omega’s special characteristics. The first characteristic- Any attack used by the Digimon within the cockpit is amplified and utilized by the exterior of the mech. Furthermore, the regions which contain a cockpit can all separate into a set of six identical mecha. While this significantly reduces the power of Takara Kureha’s segment, it also decreases the size, thereby increasing speed, maneuverability, and variation within the other segments. What’s more, this allows Mech Omega to utilize the power of any empty cockpits on its body. Overall, each form has its own advantages and disadvantages, and switching between them is the key to maximizing the power of Mech Omega.
When Digimon are in the cockpits, the posting order for all characters within changes to (Takara's cockpit), then the other cockpits in the order listed below.
Type: Ultimate Mech
Attribute: Variable- Either Data, or same type as pilot of attacked region.
Family: Metal Empire
Abilities:
Ram Upgrade Xros:
• Giga Drill Breaker - A powerful drill thrust that can pierce even the heavens themselves! Not even the strongest Chrome Digizoid can defend against this strike! When this move connects with a defense from a Digimon of the same level or below, it pierces straight through! Depending on the defense, it may be left damaged unless somehow restored to the original state. Cooldown of two posts.
• {Head Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Chest Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Left Arm Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Right Arm Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Left Leg Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• {Right Leg Cockpit} - One of Grand Omega’s six cockpits. On its own, this cockpit displays the power of a Mega level Digimon. This power can be increased based on the quality of the pilot within. Rookie to Ultimate level Digimon do not increase the power level dramatically, a Mega level pilot will be boosted to around halfway between Mega and Super Mega level, and a Super Mega will have a slight, yet significant increase. After all, the power of each cockpit is approximately 1/6 of that of another SM level Digimon. As stated above, any attack used within the Cockpit is mimicked on the outside of the mech, displaying the same level of power as that of the cockpit, as listed above. Furthermore, the pilot can use any of Mech Omega’s special attacks, again, at the level of their cockpit. Cooldowns for these moves are not shared between cockpits. Also, equipment from the Digimon within the cockpit can be materialized on the exterior of the mech, and the mech gains the benefit of any passives of the Digimon within the cockpit- Altering form and function if necessary. At any given time, one cockpit must contain Takara Kureha and no other Digimon. In return, attacks of this cockpit are Super Mega level instead of Mega level.
• Divide and Conquer - Only can be used from Takara Kureha’s cockpit. Causes Mech Omega to divide into 6 individual units. Takara’s cockpit’s power is reduced to mega level, however, he gains an attack each post for every empty cockpit. Even with no empty cockpits, the increased versatility and maneuverability may be worth the use of this technique.
• Ω Drill - The basic strike of Mech Omega, pierces through an opponent with his drill. Capable of piercing any natural defences or armor, and does extremely high damage to opponents who lack either.
• Ω Barrage - Unleashes a storm of weak, yet numerous missiles from across the body. Useful for attacking targets at a range, or for blowing open locked doors of stone.
• Ω Laser - The final technique of Ultimate Mech Grand Omega, a powerful laser fired from the chest segment. Cooldown of 3 posts.