Kuu Needs Edits
Dec 26, 2016 19:22:51 GMT
Post by Maia on Dec 26, 2016 19:22:51 GMT
Please add a holosuit someplace in Kuu's description area!
Holo-Suit:
FaceClaim: YURI ON ICE • yuri plisetsky • Kuu
Additional Sakuyamon Moves (Since she still has room for two more!)
Non-Combat Passive:
Gravity Defiant: Utilizing it's close ties to the elements, such as wind, Sakuyamon is capable of what can really only be considered flight.
Abilities:
Flame Fox Drive: Shoots off a blast of bright blue fire.
Kitsune's Scepter: Sakuyamon's staff is engulfed in flames, which she then slams down on a target.
Additional BioMerge (Miko Mode) Moves. (Still room for three more~)
Non-Combat Passive:
Dancing on Air: Much like Sakuyamon, it's Miko Mode is capable of utilizing it's close ties to the world and it's elements to dance in the skies. Or, as many may call it, fly.
Passive:
Turiya: At one with itself, Miko Mode is capable of absorbing and channeling a portion of damage that it has taken during it's post, using it enhance it's attack power by fifteen percent for that post. Can be used three times before requiring a three post cooldown.
Abilities:
Lightning Bolt: Summons, and fires, the lightning-element spirit fox, which releases an electrical shock in a small area surrounding it. Cooldown: One Post
Cleansing Rain: Summons a rain of cherry blossoms onto the field. This removes one post off of cooldowns, if any are in affect, in a short range of Miko Mode. This, of course, excludes Cleansing Rain's cooldown. Three post cooldown.
Appearance:
Armor Ultimate: Nefertimon
Attribute: Vaccine, Free
Family/ies: Virus Busters, Nature Spirits
Type: Holy Beast
Passive:
One Lives By You: If Nefertimon does not attack for one turn, it grants a 35% defense boost to one ally for two turns. Requires a three post cooldown before being able to re-activate.
Abilities:
Beam of Isis: Fires a light-based beam from it's headpiece.
Rosetta Stone: Forms a large, stone tablet out of light, which is then fired at a target.
Nile Jewelry: Shoots the jewels out of the armor on it's legs, which causes a mild explosion on impact. Cooldown: One post.
Hot Foot: Pools energy to it's feet to slam them down on an enemy, with literal fire in it's step.
Cartouche: A large plate forms a shield in front of a target for up to two turns. It may withstand two attacks from Rookies, and one from Champion or Ultimate. Mega and Super-Mega attacks have the damage reduces to half. Cooldown: Three posts.
Aten's Will: Forms a small blast of extreme heat and fire, outward from it's entire body. Cooldown: One post
Holo-Suit:
FaceClaim: YURI ON ICE • yuri plisetsky • Kuu
Additional Sakuyamon Moves (Since she still has room for two more!)
Non-Combat Passive:
Gravity Defiant: Utilizing it's close ties to the elements, such as wind, Sakuyamon is capable of what can really only be considered flight.
Abilities:
Flame Fox Drive: Shoots off a blast of bright blue fire.
Kitsune's Scepter: Sakuyamon's staff is engulfed in flames, which she then slams down on a target.
Additional BioMerge (Miko Mode) Moves. (Still room for three more~)
Non-Combat Passive:
Dancing on Air: Much like Sakuyamon, it's Miko Mode is capable of utilizing it's close ties to the world and it's elements to dance in the skies. Or, as many may call it, fly.
Passive:
Turiya: At one with itself, Miko Mode is capable of absorbing and channeling a portion of damage that it has taken during it's post, using it enhance it's attack power by fifteen percent for that post. Can be used three times before requiring a three post cooldown.
Abilities:
Lightning Bolt: Summons, and fires, the lightning-element spirit fox, which releases an electrical shock in a small area surrounding it. Cooldown: One Post
Cleansing Rain: Summons a rain of cherry blossoms onto the field. This removes one post off of cooldowns, if any are in affect, in a short range of Miko Mode. This, of course, excludes Cleansing Rain's cooldown. Three post cooldown.
Appearance:
Armor Ultimate: Nefertimon
Attribute: Vaccine, Free
Family/ies: Virus Busters, Nature Spirits
Type: Holy Beast
Passive:
One Lives By You: If Nefertimon does not attack for one turn, it grants a 35% defense boost to one ally for two turns. Requires a three post cooldown before being able to re-activate.
Abilities:
Beam of Isis: Fires a light-based beam from it's headpiece.
Rosetta Stone: Forms a large, stone tablet out of light, which is then fired at a target.
Nile Jewelry: Shoots the jewels out of the armor on it's legs, which causes a mild explosion on impact. Cooldown: One post.
Hot Foot: Pools energy to it's feet to slam them down on an enemy, with literal fire in it's step.
Cartouche: A large plate forms a shield in front of a target for up to two turns. It may withstand two attacks from Rookies, and one from Champion or Ultimate. Mega and Super-Mega attacks have the damage reduces to half. Cooldown: Three posts.
Aten's Will: Forms a small blast of extreme heat and fire, outward from it's entire body. Cooldown: One post