In Training |
Name: Chocomon Attribute: Data Type: Lesser Digimon Family: N/A
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Light's nature becomes to come out more at this stage. He has a knack for causing mischief, although it usually comes about as an attempt to be noticed and accepted. Much more aggressive than the average In Training, but still in a childlike sort of way.
Choco Crusher The bubbles have received an upgrade. They are now brown, sting much harder, and are fired two at a time. They also smell a lot like chocolate...
SnickerA simple illusion which makes the target believe people are laughing at them. Can be distracting to those who are self-conscious. Lasts only the one post.
Rookie |
Name: Lopmon Attribute: Data Type: Beast Digimon Type: Nature Spirits
Finally starting to come into his true power, Light is a little more mature and generally a little less of a jerk. That's not to say he is nice, because he most certainly is not. He loves to be around people, even if he won't admit it. He's also gained some respect for Yuji at this point, even if he doesn't share his ideals. Talks in a Brooklyn accent for some unknown reason, much to Yuji's annoyance.
Soul of Thamasa (Alpha) |
Light's trademark attack, this allows him to create a surprisingly resilient barrier. At this level, it can only protect up to two people close to him (in addition to himself) from a couple (2) of Rookie-level attacks or a single Champion attack. By protect, it completely cancels out the attack when it strikes. The barrier (a purple, clear dome covering all sides) will shatter upon reaching its limit, and cannot be used again until Light has regained a good amount of strength. It should be noted that while Light can still move with the barrier up, he can only do so at half his normal speed. Fades on its own after 3 posts. Cooldown of 2 posts.
Blazing Ice After taking a deep breath, Light fires out a stream of sharp red ice crystals that may also freeze targets.
Frosty FireAn aura of blue flame bursts around the bunny, giving it an advantage in close-combat. This aura continue for one posts before subsiding. Light can also choose to burst only certain parts of his body into flame (often he burst just his hand into flame to serve as a lighter to Yuji).
ABILITY: Partial FlightThough the Lopmon cannot take off from the ground and fly like a bird, he can control himself in air and glide around with the help of his ears. It's also possible for him to get a bit higher while airborne with a short parabola dive, but it doesn't give a large increase in height.
ABILITY: Ice NullificationTakes no damage from ice-based attacks.
Armor Champion: Chivalry |
Name: Sparrowmon Attribute: Data Type: Machine Digimon Family: Wind Guardians
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Despite reaching this form through the Digimental of Chivalry, he is quick to anger and snap at people. He loves a good fight, but still has no sense of honor in battle. He doesn't speak much, instead letting beastly instincts direct him. However, he maintains control and will not strike down Yuji or his comrades.
Random LaserFires two erratically moving lasers from each gun (four lasers total) that attempt to strike down enemies. Despite moving wildly, they are essentially aimed at particular targets and move in their strange way so as to become difficult to avoid.
Wing EdgeA powerful cutting attack in which the Sparrowmon sends an after-image of itself at the foe at high speed to essentially “slash” through them. The after-image may alternatively be used as a distraction. Lasts the one post, has one post cooldown.
AfterburnerSpews a brutal trail of fire as he flies for the next three posts. The fire stays in the air behind him for the entire three posts (or until doused with, say, a water attack) and burns those that come into contact with him. Makes pursuing the Sparrowmon dangerous. Cooldown: 1 post
NighthawkSpits out a transparent bubble of energy that lays in the air and detonates on Light's command, encircling and trapping the foe rather than simply doing damage. The orb lasts in air for a max of 3 posts, or until it captures the foe. When captured, the foe can break out of the bubble with sufficient force (2, Rookie, 1 Champion or higher attack). Similarly, an attack of this level that strikes from outside will also burst the bubble while also damaging the prisoner. Cooldown: 1 Posts
ABILITY: Sound FilterDue to being used to loud sounds through flying, the Sparrowmon has increased resistance to sound-based attacks and is less likely to be surprised by sudden loud noises.
ABILITY: Enhanced VisionSparrowmon is able to make out objects from a much further distance than most Digimon. Especially helpful in the air for the sake of scouting.
Champion |
Name: Rinkmon Attribute: Data Type: Cyborg Digimon Family: Nature Spirits Yuji's attitude is finally beginning to have an effect on Light. He still fights with tricks occasionally, but is more concerned about protecting others now. He's also less likely to jump into battle, testing out Yuji's theory of "fighting with words". Soul of Thamasa (Beta) The second version of Light's special technique still retains its purple dome appearance. It's power, however, has been noticeably increased. It can fend off Rookie attacks easily (5) and survive more Champion attacks (3), plus it can take a single (1) Ultimate hit before shattered. And its size has been increased to cover up to 5 people (plus Light). He still can't move particularly fast with it up, however. Lasts 3 posts if not broken. Cooldown: 2 Posts Quadruple Storm |
Spins at high speeds, summoning a tornado of ice-cold air around him. In addition to providing a partial defense, it can be started close to enemies in order to deliver an astounding number of hits.
Sub-Zero KnivesThrows a multitude of super-cooled, sharp icicles to pierce enemies. Despite being made of ice, they are so incredibly cold that melting them is nearly impossible.
Aquatic PulseA status move inflicted with a palm strike, this makes the target feel as though they are drowning for one post. No doubt incredibly distracting and terrifying. Cooldown of one post.
ABILITY: Ice NullificationTakes no damage from ice-based attacks.
ABILITY: Cyborg StructureBecause Rinkmon is technically a Cyborg, he cannot bleed when damaged (and therefore cannot die simply of blood loss). He also cannot be affected by techniques that must be injected into his bloodstream.
Armor Ultimate: Desperation |
Name: MegaSeadramon Attribute: Data Type: Sea Animal Digimon Family: Deep Savers
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Reached through the act of desperation, Light becomes somewhat crazed in this form and, above all us, concentrated on self-survival for himself and Yuji. He has no sense of ethics and will, if needed, perform even the cruelest acts if it will help them survive.
Hydrogen Blast A technique that places a bomb (symbolized as a 5-ft sphere of floating water) on the field to be detonated remotely later on. Up to three bombs may be placed on the field at once, and each may stay in play for up to five posts before fizzling away. Cooldown of 2 posts.
Lightning JavelinStandard projectile attack in which Light fires a bolt of electricity from the horn on his head. Especially devastating near water (though incredibly dangerous if Light happens to be in the same pool of water).
MaelstromA purple projectile beam attack that, on contact, does no damage. Instead if injects a poison into the target's body that continues to do damage to them over time. The poison lasts for three posts with a cooldown of two afterwards. Good for weakening foes from safety.
Mega Ice BlastCalls up a wall of jagged ice to use as a makeshift shield.Though it has no special blocking property, the wall can be as large as twenty feet tall and ten feet wide; this makes it great to use as general-purpose cover. The wall can be up for as many as three posts with a two post cooldown. Water and ice attacks have no effect on it (unless from a Mega or higher). Similarly, even Rookies can knock it down with fire attacks.
Final ChaseShedding the armor that makes up the "Metal" part of his name, Light looks more like a regular (but larger) Seadramon. This reduces his defense by half, but on the plus side the removal of the weight gives him double speed. This tradeoff continues for the remainder of the thread and is thus best used only as a last means. It is not possible to regain the armor within the same thread.
ABILITY: Dragon's FlightDespite being an aquatic Digimon, the MegaSeadramon moves on land by flying and is thus able to fly around freely.
ABILITY: Desperate StruggleMegaSeadramon is less prone to flinching and knockback due to being so focused on survival. This doesn't decrease the damage he takes though; it's just harder to push him around.
Ultimate |
Name: Dragomon Attribute: Virus Type: Sea Animal Digimon Family: Deep Savers
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The heart of the warrior combines with the heart of the gentleman to create an interesting personality, akin to Yuji's. While he may get carried away by blood lust in battle, he otherwise prefers not to fight when possible. His massive size helps stop a lot of fights before they begin. Light is not as committed as his tamer though, so he can still snap and revert to his old ways.
Soul of Thamasa (Gamma)Closer to its full power, the barrier no longer causes a reduction in speed. In addition, it can protect up to 5 people (plus Light) and is completely unfazed by Rookie or lower attacks. It also defends against Champion attack well (5), most Ultimate attacks (3) and even the occasional Mega-level strike (1) before breaking. Most importantly, the barrier no longer has to center around Light; he can have it center around anyone who he can directly see. Lasts 3 posts if not broken. Cooldown: 2 Posts
Forbidden TridentA trap-based technique in which the Dragomon leaves behind a magic circle on the ground (where he can make physical contact). The circles stays on the field for up to three posts. If anyone but Dragomon makes contact with it, the circle bursts and sends an intense shot of super-cooled air in the shape of a trident up at them. This does intense damage and may also give the target shivers. Cooldown of one post. Up to two may be laid at a time.
Chain RouletteCreates a chain of super-cold ice to bind foes. Despite its density, it can be swung freely without being broken.
Crystal CloudThe attack initially appears as a ball of blue flame in his claws, but bursts into a rain of ice crystals when near the opponent (either by being thrown, or used as a physical attack).
Winter's BiteDelivers a physical strike backed by a frosty aura that freezes targets on contact. The effect lasts two posts with a cooldown of one.
ABILITY: Ice NullificationTakes no damage from ice-based attacks.
ABILITY: Sanity ShieldDue to being based on a creature known to cause insanity, the Dragomon himself has a mind that is able to shield itself from mind-based status effects. Ultimate or lower mind-based moves don't work on him while Mega/Super Mega versions have one post less of effect time (unless the attack only lasts one post, in which case Dragomon's Sanity Shield has no effect).
Mega |
Name: Vikemon Attribute: Data Type: Beast Man Digimon Family: Deep Savers
A king among fighters, Light now has the power to back up all the threats he would have made in lower forms. But he does not fight for his own sake anymore. He has learned that fighting is only important when used to protect others, and he makes one amazing guardian. He also takes pride in preaching his creed to others. Prefers close combat.
Soul of Thamasa (Epsilon) The final form of his trademark attack, Light is at his prime when using it. His speed in completely unaffected, he can cover up to 8 people, center it around others, and of course block Ultimate (5) and Mega level attacks (3) . Champion and lower attacks have no effect on the purple barrier. He can also carry the people within it as he moves to protect everyone while on the move. Lasts 3 posts if not broken. Cooldown: 2 Posts
Viking Flair |
Light launches multiple punch-shaped projectiles towards the enemy at high speeds. Alternatively, he can concentrate the ice on his fist and have it erupt when his fist makes contact to make an explosion. Known to blow holes through weaker enemies.
Arctic BlizzardSurrounds a circular, 100 ft area with an ice-cold mist that freezes with absolute-zero temperatures. The blizzard appears with full force in the first post, and continues to a slighter weaker degree for two more posts before subsiding. Freezing effect is for the first post only, and the freeze itself lasts one post. For the second and third post, it mainly just does some damage and clouds vision (except for Vikemon himself) Cooldown: 2 Posts
Winter's HailFires countless ice crystals from all across his body to rip enemies to shreds. Can also be concentrated as a single stream of crystals for a more precise projectile attack.
Berserker HowlLight focuses his energy for a 1 post and begins to glow with an orange aura. His speed and strength will be noticeably improved for the next 3 posts.
Distortion HammerTosses small mallets of ice at the foe. On contact they do not do damage, but rather shatter into water and soak into the target's body. This injects a poison into the target that makes them feel as though they are moving upside-down. Can be incredibly disorienting. Effect lasts two posts, cooldown of one post. If the hammer does not strike a target it shatters into an odd-looking pool of water on the ground (fairly small, maybe three feet wide). Stepping into the puddle for the one post it's active delivers the same poison effect.
ABILITY: Ice NullificationTakes no damage from ice-based attacks.
ABILITY: Spirit's BlessingVikemon is able to continue to fight even after taking extensive damage due to his will to win. This does not in any way decrease the damage he takes.
Biomerge |
Name: Blastmon Attribute: Data Type: Mineral Digimon Family: Nature Spirits
Yuji and Light combine their spirits to reach the ultimate form of power. He is a very honorable fighter and moreso a trustworthy ally that commits himself to protecting those dear to him.
Soul of Thamasa (Omega) The Biomerge pushes the barrier beyond its limits and enables the protections of up to 10 people. He may have the barrier "carry" them, and he can make 10 separate barriers so that there is one around each person rather than one giant one. Most importantly, BanchouPanjyamon can have the barriers and those inside move at high speed through the air, though they cannot travel more than 100 meters away from the lion. Blocks Mega (5) and Super Mega (3) attacks. Unaffected by Ultimate and lower. Lasts 3 posts if not broken. Cooldown: 2 Post
Crystal Breath
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A powerful explosive attack that damages those within 50 feet of the Super Mega. Appears as an expanding white sphere around him. Non-elemental
Avalanche StormWithin the range of 250 feet, a storm of heavy snowfall and bitter winds is created. This can be very painful to those of lower level or who are susceptible to cold. At the same time it clouds vision for all those except the Blastmon himself. The storm lasts up to three posts with a cooldown of two.
Diamond Machine GunA rapid-fire projectile attack which allows Blastmon to fire diamonds at the rate of a machine gun. Can cause massive destruction in a short amount of time.
Prism FlashA status buff in which Blastmon glows rapidly throughout the entire colour spectrum while experiencing increased strength and speed for the next three posts. Cooldown: Two posts
FugitiveAn illusion technique which allows Blastmon to mess with the opponent's mind. His eyes glow a fierce red and if he locks eyes with the opponent the illusion begins. The Super Mega himself appears much more fearsome and terrifying here, like a truly horrible fugitive. The aim of this technique is to scare away opponents so Blastmon doesn't have to unnecessarily hurt people. The fear it delivers may cause symptoms such as increased heart rate, temporary loss of speech, sweating, and in some rare cases mild insanity. Illusion lasts up to 3 posts. Cooldown: 2 Posts
FINISHER: End of WinterAfter concentrating the power of fire within his fists, Blastmon can fire a beam of ice (think a Railgun, but ice-based) towards that enemy at amazing speeds. It has huge range, incredibly power on contact (beyond that of even a standard Super Mega attack) and the very coldness of it allows it to freeze anything (solid) that comes within 20 feet radius of it for 2 posts. This is by far BanchoPanjyamon's most powerful attack, easily capable of collapsing a building or two with a single shot. On the downside, it causes the Biomerge to wear off, and become unusable for the remainder of the thread.
ABILITY: Ice NullificationTakes no damage from ice-based attacks.
ABILITY: Clear MindUnaffected by status moves that involve illusions.