Gulfmon's edits (fixed)
Mar 3, 2017 19:04:44 GMT
Post by Devidramon on Mar 3, 2017 19:04:44 GMT
<Needs To Be Purchased>
Ram Upgrade Plus/Mega:
Aura of Darkness: Damage from attacks below his own level are harshly reduced. Even when fighting on equal terms he's abnormally sturdy, able to take far more damage than you would normally expect. This resistance comes at a price. Holy attacks bypass this ability entirely and when defending against a holy attack, Gulfmon is treated as being one level lower than normal except if that would benefit him. Harmful holy status effects that explicitly state they should not affect him is likewise empowered. (If a harmful status effect from a holy attack states it does not work on Champions and above, Gulfmon must be at least Ultimate level to resist that status effect) Non-holy status effects have half their duration when the attacking digimon is at same level as Gulfmon unless the effect would benefit him. Stacks with other discounts
Appearance:
Ultimate:Mephistomon
Attribute:Virus
Family/ies:Nightmare Soldiers, Dark Area
Type: Evil
Attacks: [7 Abilities]
Digivolves To:Gulfmon
Appearance:
Mega:Gulfmon
Attribute:Virus
Family/ies:Dark Area, Nightmare Soldiers
Type: Dark Animal
Abilities: [9 Abilities]
Digivolves To:Grand Dracumon
Appearance:
Super Mega:Grand Dracumon
Attribute:Virus
Family/ies:Nightmare Soldiers
Type:Demon Beast
Abilities: [10 Abilities]
Ram Upgrade Plus/Mega:
Aura of Darkness: Damage from attacks below his own level are harshly reduced. Even when fighting on equal terms he's abnormally sturdy, able to take far more damage than you would normally expect. This resistance comes at a price. Holy attacks bypass this ability entirely and when defending against a holy attack, Gulfmon is treated as being one level lower than normal except if that would benefit him. Harmful holy status effects that explicitly state they should not affect him is likewise empowered. (If a harmful status effect from a holy attack states it does not work on Champions and above, Gulfmon must be at least Ultimate level to resist that status effect) Non-holy status effects have half their duration when the attacking digimon is at same level as Gulfmon unless the effect would benefit him. Stacks with other discounts
Appearance:
Ultimate:Mephistomon
Attribute:Virus
Family/ies:Nightmare Soldiers, Dark Area
Type: Evil
Attacks: [7 Abilities]
- Dark Cloud: Creates a large cloud of darkness, plant life affected by the attack withers. Painfully corrosive to touch. (Cooldown 2 posts) (duration 4 posts)
- Shadow beam: Shoots a beam of dark energy from one of his palms
- (Actual) Hell Fire: Throws a large green fireball. The flames burns on any surface but does not spread. The flames can only be extinguished by a holy attack or if Gulfmon decides so. (cooldown 2 posts) If Gulfmon is absent or knocked out, the fire is also extinguished.
- Ram attack: Like a regular goat he lowers his head and attacks in a headbutt
- Blink: Gulfmon seemly catches green fire and burns out in as short time as a millisecond. He leaves no ash and instantly reappear another place within a radius of 100 yards of his choice. (cooldown 2 posts)
- Father death: Gulfmon claps his hands together as a scythe of pure dark energy forms in his hands. Gulfmon can only have one scythe at the time.
- Mega fist: Charges his hands with dark energy, making any fist attacks such as pounces dangerous. (cooldown 2 posts duration 4 posts)
Digivolves To:Gulfmon
Appearance:
Mega:Gulfmon
Attribute:Virus
Family/ies:Dark Area, Nightmare Soldiers
Type: Dark Animal
Abilities: [9 Abilities]
Digivolves To:Grand Dracumon
- Genuinely terrifying (passive): Gulfmon is a fearsome digimon. At the very least a super mega is expected to feel uncomfortable in his presence.
- Black Requiem: Shoots a beam of dark energy from the mouth on his torso (cool down 1 post)
- Dead scream: Makes a deafening scream from the mouth on his torso, paralyzing everyone who hears it for 1 post. It is said that those who hears it will soon die. (cool-down 2 posts)
- Devil's tongue (passive): When Gulfmon tries to tempt someone such as by lying or offering deals, his words are supernaturally enchanted to speak directly to the urges of his listener. This ability has the greatest effect on evil aligned characters. Gulfmon still has to offer something that the listener would want under normal circumstances for this ability to work properly. The limits on this ability depends on the maliciousness of his listener rather than level as well as the nature of the bargain. A fresh leveled pacifist who could literally never harm a fly would have an easy time resisting an offer to kill an innocent for bits while a super mega Apocalymon bend on destroying the world would almost certainly accept without a second thought. Limits: The ability can be resisted, usually by common sense (is Gulfmon really able to turn the sky into gold?). Gulfmon can only make one bargain per listener per thread. Regardless of the outcome, listeners are immune after 3 posts for the rest of the thread. Within these posts Gulfmon must seal the deal or the ability is wasted. When the duration expires Gulfmon only has as much charisma as a regular digmon.
- Evil hands: An upgraded version of mega fist, he concentrates dark energy in his hand causing green flames to appear in them. He then charges into his opponent (cool-down 1 post)
- Flamethrower from hell: Shoots a large flame out from one of his hands with intense heat. (cooldown 1 post)
- Father death: Gulfmon claps his hands together as a scythe or lance of pure dark energy forms in his hands. Gulfmon can only have one scythe at the time.
- Stampede: Gulfmon runs at very high speed trampling down anything that stands in his way like a rhino.
- Blink 2.0: Gulfmon seemly catches green fire and burns out in as short time as a millisecond. He leaves no ash and instantly reappear another place within a radius of 200 yards of his choice. (cooldown 2 posts)
Appearance:
Super Mega:Grand Dracumon
Attribute:Virus
Family/ies:Nightmare Soldiers
Type:Demon Beast
Abilities: [10 Abilities]
- Emotional vampirism (passive): Gulfmon feeds off of negative emotions such as anger and despair. The more miserable people and digimon around him are the more powerful he is. On the other hand, he can be critically weakened if enough people around him are happy. It is possible to reduce his power level to the equivalent of an oversized Fresh level by constantly refusing to give in to attacks such as Evil Mist.
- Natural parasite: Gulfmon stands motionless for the majority of the post sucking out energy from all life around him which in turn heals him. Plantlife near Gulfmon withers and dies. The power of the attack depends on the environment. As an example, it is very powerful in Server Woods but nearly useless in Folder Desert. (cooldown 5 posts)
- Dark swap: Inverts one ongoing status effect of his choice for the rest its duration or until he uses it again on the same status effect. Has no effect on holy status effects. (cool-down 2 posts)
- Evil mist: Spreads an enormous gray fog that is difficult to see through. Digimon and humans alike who enters the mist are forced to remember their deepest fears and worries. Can be resisted by happy memories or contradicting the thoughts. Immunity is granted open overcoming ones problems, refer to the 7 stages of grief for inspiration. (Duration 5 posts cooldown 2 posts)
- Black Requiem: Shoots a beam of dark energy from the mouths on his torso (cool down 1 post)
- Dead scream: Makes a deafening scream from the mouths on his torso, paralyzing everyone who hears it for 1 post. It is said that those who hears it will soon die. (cool-down 2 posts)
- Father death: Gulfmon claps his hands together as a large flaming scythe of pure dark energy and hellfire forms in his hands. Gulfmon can only have one scythe at the time.
- Triple mind (passive): The heads on Gulfmon's torso are semi-autonomous, while his upper head has the final say in all actions and can mentally overpower them anytime they can also act on their own. This mentally allows him to use strategies such as having both his lower heads bite an opponent once before making an attack of his own.
- Eye of the Gorgon: Gazes into the opponent's heart/digisoul, if the target has evil intents their urge to act on that intent is magnified tenfold making it next to an impossible task for a pure evil being not to give in to their inner desire. Warning, if the intent is to defeat Gulfmon that desire is likewise magnified. Prone to backfiring on heroic targets and blood knights by making them even more motivated to win as result. (cooldown 5 posts, duration 1 post)
- Madness gaze: Gulfmon's eyes in his upper head glows red for 1 post, during this post all who looks him into his eyes gets voices in their head screaming loudly what they least wants to hear. No one but the victim can hear the voices and the victim themself are almost deaf because the screams can outshout everything but the loudest yells. There's a slim chance of driving a victim insane should they start to agree with the voices, a decision not recommended. If the victim can win an argument against the voices, the attack ends instantly. (duration: 2 posts cool-down: 4 posts)