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Team Rules
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Post by Bonetrousled? on Aug 21, 2017 22:05:34 GMT
TEAM RULES - CREATION AND REGISTRATION
The Digital World can be a scary place to brave on your own. City Digimon tend to be innately distrustful of humans who haven't proven their mettle, and wild Digimon tend to be unpredictable at best and dangerous at worst. It is a world where strength reigns supreme and danger can lurk around any corner, and where getting lost can risk turning an after school trip into an odyssey spanning several days. For newcomers to brave this alone can range from risky to suicidal, depending on the area of the Digital World which they have chosen to travel. Even experienced travelers can find themselves overwhelmed if they aren't careful, whether caught off guard by the fluid nature of the Digital World or simply being hit by a spell of bad luck. Wouldn't it be nice not having to brave this world alone?
Thankfully, you don't. For any adventurer, both old and new, teams exist to serve as an essential support network. A team plays a lot of roles here. They can serve as a means for lower level players to stick with higher level ones, learning the ropes relatively safely and benefiting from their protection. They are a means for higher level players to band together and take on challenges they would never be able to on their own, including the site's most difficult missions and most high-intensity plot missions. They allow those with a shared purpose in life, whether the pursuit of wealth, the pursuit of justice, or even the pursuit of conquest, to be able to push such ideals forward as a unit. They're a social opportunity to thread with members you may not have thought to interact with before, whether as part of your team or simply brushing up against it's goals. Most importantly, it's a chance to help carve out your character's identity and legacy, whether as the team's leader or an essential part of its operation.
To make a team, you must be a Champion rank member or above. This way, you can ensure that both IC and OOC you have enough experience with the Digital World to navigate it in such organized fashion.
The membership of a team can be anywhere between three to seven users. Any less than this, and a team is merely an idea without enough substance backing it. Any more than this, and a team risks getting too bloated while leaving no room for other options. Please note the usage of the word user as opposed to character. It would be unfair of most of a team's membership could be taken up by a single user's characters, and would be equally unfair if a member could brute force their team to acceptance by putting in three of their own characters, so for the purposes of membership a single user's characters all take up one slot. If a team's membership ever dwindles beneath three characters it may remain active, but any perks of joining the team such as activity bonuses and thread membership will be disabled until they reach three again.
Once you have three members and a dream, you have exactly what you need to make a team. The following template will describe everything else needed.
Team Name: What's the name of your team?
Team Ideal: In one word, what is the purpose of your team? The core belief that holds it together? This is the most important aspect of a team, so please include both the ideal in one word and a five sentence description explaining it.
Team Ability: Every team has a unique quirk that reflects what's special about a team. A group based around a certain area, such as sailing the seven seas or fending off the Dark Area's corruption, may have a boost to combat ability when fighting in their favored territory. A group based around gain, whether strength or money, might find it easier to procure those resources. A group of villains may be able to have a "monster of the week" accompany them into a thread to help them accomplish their villainous goals and take the fall when a fight goes sour. The extent of a team ability's power varies depending on how many members are in the thread. Please keep this scaling in mind when designing your abilities.
The ideal team ability is one flavorful enough to reflect a team's core purpose and leave members engaged, while simple enough that user member of a team or threading with a team understands what's going on.
Base Location: What board do you plan to put your base on? Even before you purchase the Base Upgrade items, you can still have the groundwork set for a common meeting point.
Recruitment, Leadership, and Rules: This is where you describe the requirements needed to join a team. Sometimes these requirements are qualities relevant to the team's motif, such as "has an amphibious / aquatic Digimon" or "is 13 years old or below." Sometimes they are more like initiation requirements, such as "must prove yourself in a thread with a senior teammate" or "must write a paragraph detailing what the team's ideal means to you." If there are no requirements besides posting interest and having a can-do attitude, that's fine too.
This is where you describe the leadership aspects of the team. Is the word of the team creator law, or is there room for independence and debate? Is there seniority, or is merit more important? Is there one person in charge, a council of several, or no leader whatsoever? Are you so caught up in loftier ideals that you proclaim a higher power like Yggdrasil your leader? Any of that goes here.
Finally, this is also where you describe any other IC rules for participation in the team. Many teams do not have these, barring simple codes of conduct, but for those that are interested in more structure it never hurts to be thorough.
History and Details: This is where you describe the founding of your team, as well as any other details that the other parts of the application haven't covered.
Members: You need to start out with at least 3 members.
Please mark one of these members as your Second. This is the user who, when you are away due to OOC reasons, is tasked with keeping your team running smoothly in your absence. This is to ensure that a long spell of inactivity doesn't lead to your team breaking apart in your absence.
[b]Team Name:[/b] [b]Team Ideal:[/b] [b]Team Ability:[/b] [b]Base Location[/b]
[url=LINK TO BASE (once it's made)]Base Thread / Base Subboard[/url]
[b]Recruitment, Leadership, and Rules:[/b] [b]History and Details:[/b] [u]Members:[/u] [ul] [li][/li] [li] [/li] [li] [/li] [/ul]
Once you've put in your application and assembled your team, you're all good for approval. Two staff members will promptly look the team over, let you know if there's anything that needs changing, and approve your team for action.
Of course, making a team is only half of the fun. Once your team is complete, there are several perks which its members have access to.
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Post by Bonetrousled? on Aug 21, 2017 22:05:52 GMT
TEAM RULES - BENEFITS AND PERKS
Being part of a team has many benefits, some of which are more obvious than others. The first part of this thread described what a team does for the Digital World. The next part of this thread will describe what a team does for you personally. The first of these, the Team Ability, was already covered in detail, but we assure you that there is far more to teams than just that.
Remember how I said that the most important thing about a team was its purpose? That purpose manifests through the Team Activity bonus, which can potentially apply to any thread on site. The goal of the Team Activity bonus is to give extra reward to members who are living up to the purpose and ideals of their team. This helps the world feel more real, and helps members of teams truly feel like membership of their team is making a difference in the site's setting. Depending on whether a thread already has a reward or not, this applies in different ways.
In an otherwise standard thread, focusing the thread on team activity will double the amount of bits from the thread completion bonus. This makes for a total of 1000 bonus bits from a short (1-2 page) thread, a total of 2000 bonus bits from a medium (3-5 page) thread, and a total of 3000 bonus bits from a large (6+ page) thread.
In a thread that already has a reward, such as a job, NPC fight, or mission, an additional 25% of the reward will be given to the involved players. For missions and NPC fights that are paid in postcount instead, we will convert the number of posts into an equivalent number of bits. MPCs do not count for this reward due to their non-canon nature.
Finally, this bonus does not simply apply to the team. It also applies to anyone interacting with the team in pursuit of their goals, whether helping or hindering them. The Digimon detained by DATS for questioning gets to share in the bit reward as thanks for their time. So do the valiant heroes who oppose a villainous team's attempts at smashing a poor village full of Koromon. This is to encourage teams actively engaging with other members rather than focusing entirely on insular matters, and encourage those who aren't members of that team to join them from time to time as a helping hand.
Beyond this Team Activity bonus, there are also several items in the site's bit store that are entirely geared towards giving new perks to team members. The more complex of these items will be explained below;
Team Bases - Team base upgrades allow teams to tangibly mark their presence in a certain area of the Digital World. Whereas they might stake out an area of home territory early on, buying a proper base lets them make their claim visible to others through a personal sub-board. A team base can be in any of the Digital World's current boards, and depending on the team may even have clearance to operate out of Shibuya. Its board description will clearly describe it as property of the team who owns it in order to make sure nobody mistakes it for a standard subboard.
A team's leadership and members can define who can and cannot use the team base as a threading location. It may be an ultra-secret facility for team members and trusted friends only. It may be open to the general public as a place of rest and guidance. It may even be open for invasions, if the team leader decides they want a challenge fending off rivals or enemies. The degree of openness in a team base should be clearly marked in its board description. Beyond this, a team base can be anything from a run-down shack to a state of the art flying fortress.
When a team goes inactive, the team's leader or last member can decide if they want their base taken down or not. If left up as a monument to the team's past glories it will become open to the general public, regardless of its previous privacy status.
Team Guardian - Mercenaries are nice, but they're designed to follow their contract owner first and foremost. They also only follow those at least as strong as them, rather than lending assistance to the weaker. This makes them great traveling companions, but less effective as bodyguards. Team Guardians are designed as a counterpart for mercenaries. Their loyalty is to the team rather than to their buyer, which allows them to serve a more flexible purpose than your average mercenary.
A Team Guardian's priorities are laid out by the team creator, defining who they can and cannot help. Some can only be used to protect weaker members, while others might be assigned specifically as a team leader's vanguard. They may be freely deployed on any thread, or reserved entirely for missions. Some may exist solely as NPCs to defend a team's base. Most important, however, is the character that they can lend to a team. A Team Guardian can be a mascot, a helping hand, a caretaker, or a bodyguard, and helps show that a team is more expansive than member count alone might suggest.
There are only two limitations to a Team Guardian. The first is that they cannot be assigned to a member two levels below theirs. Having a Mega guarding a Rookie member would be overkill, after all. The second is that they take up both mercenary slots of that level. This is to incentivize saving Team Guardians for team members who actually need them instead of using them as bonus mercenaries.
Team Store - While the item shop includes a variety of items that help teams work as a united front, sometimes members want to come up with ideas of their own. For this reason, teams are able to purchase their own shops. They may include specialized equipment geared towards a team's purpose, or they may just be equipment that team leaders don't want other members getting their hands on. A list of items available for sale (3 for a small-sized shop, 7 for a bigger one) and their prices is to be posted in a team's main thread if they wish to pursue this option.
As with all team perks, a team's leader can choose how they wish to dole store privileges out. Items can be restricted based on team rank or free for anyone on the team to purchase. They can even be sold to outsiders who are given special clearance, depending on how altruistic a team is feeling.
In order to make a sale for team store items, post interest in purchasing the item in the Edits subboard, with the item’s information and price. Staff will deduct the bits from your account and approve the purchase. You can add the items to your character's inventory after that.
Team Digivice - The final major perk of joining a team is getting to use a specialized Digivice. Many teams modify theirs in order to best fit their purposes, whether to help them achieve their goals or simply as a symbol of status. A Team Digivice can use a previously unused Digivice design on site, or it can use an entirely custom design drawn or described by the team leader.
A Team Digivice, on top of its unique design, can also accommodate 1 to 3 minor upgrades that differentiate it from the site's basic Digivices. For an example of what is considered acceptable as a Team Digivice ability, compare the Digivice iC to its upgraded counterpart, the Digivice Burst. The steps made between the iC and the Burst are the level of upgrades we would feel comfortable approving.
Team Digivices cannot be given to members outside of the team. Beyond this, it is up to the team leader in question how they are distributed.
Those are just a few of the many tools that a team leader can purchase for his team. Between those, the Team Activity bonus, and the network of goals and connections which a team provides, there are several reasons to join a team or found one of your own. We hope these give you all of the tools that you need to help you and your friends truly make their marks on the Digital World.
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