Post by Bonetrousled? on Aug 21, 2017 22:05:34 GMT
TEAM RULES - CREATION AND REGISTRATION
The Digital World can be a scary place to brave on your own. City Digimon tend to be innately distrustful of humans who haven't proven their mettle, and wild Digimon tend to be unpredictable at best and dangerous at worst. It is a world where strength reigns supreme and danger can lurk around any corner, and where getting lost can risk turning an after school trip into an odyssey spanning several days. For newcomers to brave this alone can range from risky to suicidal, depending on the area of the Digital World which they have chosen to travel. Even experienced travelers can find themselves overwhelmed if they aren't careful, whether caught off guard by the fluid nature of the Digital World or simply being hit by a spell of bad luck. Wouldn't it be nice not having to brave this world alone?
Thankfully, you don't. For any adventurer, both old and new, teams exist to serve as an essential support network. A team plays a lot of roles here. They can serve as a means for lower level players to stick with higher level ones, learning the ropes relatively safely and benefiting from their protection. They are a means for higher level players to band together and take on challenges they would never be able to on their own, including the site's most difficult missions and most high-intensity plot missions. They allow those with a shared purpose in life, whether the pursuit of wealth, the pursuit of justice, or even the pursuit of conquest, to be able to push such ideals forward as a unit. They're a social opportunity to thread with members you may not have thought to interact with before, whether as part of your team or simply brushing up against it's goals. Most importantly, it's a chance to help carve out your character's identity and legacy, whether as the team's leader or an essential part of its operation.
To make a team, you must be a Champion rank member or above. This way, you can ensure that both IC and OOC you have enough experience with the Digital World to navigate it in such organized fashion.
The membership of a team can be anywhere between three to seven users. Any less than this, and a team is merely an idea without enough substance backing it. Any more than this, and a team risks getting too bloated while leaving no room for other options. Please note the usage of the word user as opposed to character. It would be unfair of most of a team's membership could be taken up by a single user's characters, and would be equally unfair if a member could brute force their team to acceptance by putting in three of their own characters, so for the purposes of membership a single user's characters all take up one slot. If a team's membership ever dwindles beneath three characters it may remain active, but any perks of joining the team such as activity bonuses and thread membership will be disabled until they reach three again.
Once you have three members and a dream, you have exactly what you need to make a team. The following template will describe everything else needed.
What's the name of your team?
In one word, what is the purpose of your team? The core belief that holds it together? This is the most important aspect of a team, so please include both the ideal in one word and a five sentence description explaining it.
Every team has a unique quirk that reflects what's special about a team. A group based around a certain area, such as sailing the seven seas or fending off the Dark Area's corruption, may have a boost to combat ability when fighting in their favored territory. A group based around gain, whether strength or money, might find it easier to procure those resources. A group of villains may be able to have a "monster of the week" accompany them into a thread to help them accomplish their villainous goals and take the fall when a fight goes sour. The extent of a team ability's power varies depending on how many members are in the thread. Please keep this scaling in mind when designing your abilities.
The ideal team ability is one flavorful enough to reflect a team's core purpose and leave members engaged, while simple enough that user member of a team or threading with a team understands what's going on.
What board do you plan to put your base on? Even before you purchase the Base Upgrade items, you can still have the groundwork set for a common meeting point.
Recruitment, Leadership, and Rules:
This is where you describe the requirements needed to join a team. Sometimes these requirements are qualities relevant to the team's motif, such as "has an amphibious / aquatic Digimon" or "is 13 years old or below." Sometimes they are more like initiation requirements, such as "must prove yourself in a thread with a senior teammate" or "must write a paragraph detailing what the team's ideal means to you." If there are no requirements besides posting interest and having a can-do attitude, that's fine too.
This is where you describe the leadership aspects of the team. Is the word of the team creator law, or is there room for independence and debate? Is there seniority, or is merit more important? Is there one person in charge, a council of several, or no leader whatsoever? Are you so caught up in loftier ideals that you proclaim a higher power like Yggdrasil your leader? Any of that goes here.
Finally, this is also where you describe any other IC rules for participation in the team. Many teams do not have these, barring simple codes of conduct, but for those that are interested in more structure it never hurts to be thorough.
History and Details:
This is where you describe the founding of your team, as well as any other details that the other parts of the application haven't covered.
You need to start out with at least 3 members. Once one member posts this application, ALL other members involved must post that they really are involved before a staff will evaluate the application.
Please mark one of these members as your Second. This is the user who, when you are away due to OOC reasons, is tasked with keeping your team running smoothly in your absence. This is to ensure that a long spell of inactivity doesn't lead to your team breaking apart in your absence.
[url=LINK TO BASE (once it's made)]Base Thread / Base Subboard[/url]
[b]Recruitment, Leadership, and Rules:[/b]
[b]History and Details:[/b]
Once you've put in your application and assembled your team, you're all good for approval. Two staff members will promptly look the team over, let you know if there's anything that needs changing, and approve your team for action.
Of course, making a team is only half of the fun. Once your team is complete, there are several perks which its members have access to.