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Mission Rules and Creation
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Post by Bonetrousled? on Aug 21, 2017 22:13:10 GMT
MISSION RULES
Missions are one of the most important elements of Digimon Forum RP. They are a chance for your characters to take the skills and experience which they've gained in the Digital World and put them into practice helping others. Whether as simple as helping find a Digimon's lost possessions or as complex as leading a jailbreak in Terminus City's highest security prison, these are surefire ways of injecting some drama, chaos, and action into your character's life. They are also important sources of posts, bits, and occasionally even exclusive rewards such as items and moves.
Mission threads are, compared to most other threads on site, uniquely focused. They are inherently geared towards achieving a specific goal, and both the mission creator and most participants have a vested interest in seeing the mission brought to completion. For this reason, please always keep this golden rule of mission threads in mind: Show respect to the mission's creator, and your fellow participants, by focusing on the mission's success. Tensions and disagreements are fine, as is some flexibility in how the thread's events play out, but please at least try to properly complete the mission. What you see as fun may be seen as irritating to everyone else in the thread, and may just be wasting their time. If the rest of the thread agrees that you've been an active detriment to their success and enjoyment and approaches us about the matter, we reserve the right to deny you the mission's reward.
Joining a mission is simple. Just look for an actively recruiting mission thread, post your interest, and come along for the ride. These threads can be found under Active Missions, and should have a title which uses the following template;
[X-RANK] Mission McMissionface (Y/Z)
So long as you fit a mission's qualifications, and the mission still has space, consider yourself along for the ride.
As missions can be quite lengthy threads, we want to be flexible with the amount that a member can partake in at once. After all, nobody wants to be locked out of other interesting threads just because of a single thread they committed to several months ago. On a single character, you may join up to three missions. Any number of these missions may be small missions; that is to say, with three or less other members along for the ride. Only one of these three missions may be large; that is to say, with four or more members.
Furthermore, there is a restriction on overall missions that a user can join. We will leave this at five, as any further risks a single user spreading themselves far too thin.
However, just because you can be in five missions at all times doesn't mean you always should. Please be conscientious of other users when joining mission threads. In addition, mission recruiters should always prioritize members who are not currently in missions when recruiting, rather than constantly picking from the same pool of 3-4 consistently active users.
Once you've joined a mission, it plays out like any other thread. However, as these threads are both limited in number and important sources of resources, we want to make sure they move along smoothly at all times. For this reason, it is important that a somewhat consistent posting schedule arises for missions. Don't worry; nobody is ever going to expect you to post all day every day. However, out of respect for the mission creator's time, as well as that of your fellow members, every mission has a grace period of sorts. This can be between 3 to 5 days, depending on the mission creator's wishes and the pace they wish to set for the mission. Once it is your turn in the thread, you have that many days to post.
If you do not respond in this time frame, you are temporarily moved out of the posting order. You can cut back in at any time, but if you do not post before the last member in the thread your turn is skipped. Your character will be assumed to have done the bare minimum needed to follow along and keep participating. We don't want to speak for what they would have done in this situation, but at the same time we don't want them left behind either, so we keep this as nonspecific as possible so that you can fill in the blanks when you return. Then the posting order is returned to normal.
If for the second time in a row you miss this grace period, unfortunately your attendance will have been deemed too unreliable for the mission. It is the responsibility of the mission writer to come up with an exit for your character, ideally one as harmless as possible. You will be given a share of the reward proportional to your character's time in the mission, because sometimes IRL can cause sudden problems and we think it would be unfair to penalize a member for being drained by them. However, if we notice that this is a recurring trend, we may be forced to stop giving this reward to repeat offenders. The last thing we'd want is for others to take advantage of this system and make things horribly inconvenient for their fellow members in the process.
Above all, please communicate! Removal from the mission is only a last resort for consistent, unannounced inactivities. If you know you're hitting a rocky activity period, or are suddenly hit with IRL struggles, there's no shame in taking a hiatus and temporary break from the mission. We all do our best to be understanding here, and who knows? When you're feeling more up to it, you and the mission creator might be able to brainstorm up a really cool comeback for your character.
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Post by Bonetrousled? on Aug 21, 2017 22:13:50 GMT
MISSION CREATION
Of course, we can't have missions if we don't have members creating them. To create a mission, please fill out the template below. We will describe each part of the template to make sure this is as simple of a process as possible. All missions must be posted to the Mission Creation subforum. If you do not put your mission in the proper place, we will not read it. In addition, please mark your mission with (COMPLETE) or (NEEDS APPROVAL) to show that it is no longer a WIP. Without this labeling, we will not read it either.
After being created, two staff members will give their approval. Then your mission will be moved to an active section so that other members can sign up and join in.
Much like the limits on joining missions, there are also limits on creating missions. These are, in many ways, based upon the experience you've had with the site. We want to make sure members who choose to run missions have the time to dedicate, experience with the site's systems, and an understanding of the memberbase.
If your highest level character is Champion rank, you may run one small mission.
If your highest level character is Ultimate rank, you may instead run one large mission.
If your highest level character is Mega rank, you may run two missions at a time, albeit only one may be large.
Do note that this is based on your postcount, not the level of in-character power that you've achieved. Twin RPers have just as much experience as solo ones, and it'd be unfair to penalize them out of character for their character choice. In addition, staff are not subject to these restrictions. They may make as many missions as they can handle.
With that said, here is the mission application. Agumon Hakase will be pointing out the two sections of especially important note, namely Rank and Reward. Please pay attention to these!
Along with this template, we must also ask that you PM the movesets of any major mission opponents to Bonetrousled for staff approval. You don't need to do this for every minor NPC, but for pivotal fights we want to be sure everything is acceptable.
Name of Mission: This is the mission's name, and also the title of your mission thread. Remember, a fun snappy title is key to catching a member's eye!
Member Count: This is how many members are part of your mission. Remember that a 2 members or less mission counts as a Small mission, while a 3 members or more mission counts as a Large one. This number will go to the right of your thread title as a fraction, letting interested parties know how much space remains.
Rank of the Mission: This is the difficulty of the mission in a nutshell. It can refer to the dangers of combat, the complexity of puzzles, the mysteriousness of the environment, or several factors beyond this. The more challenging the mission, the more rewarding it tends to be. At the same time, more challenging missions also tend to be longer. This isn't always the case; a mission can be a short yet brutal slobberknocker or a long, relaxed walk in the part. However, due to the higher amounts of complications in higher ranked missions, length tends to correlate.
E-Rank: The E is for Easy. These missions are very simple and straightforward. "Find this lucky charm." "Beat this guy up." "Help this Gatomon out of a tree." Some of them are so simple that even a character without a Digimon could do them!
C-Rank: The C is for Common. These are some of the most common missions, with more spice than an easy mission but not enough to become too threatening. Your characters won't die of trauma or of boredom taking on one of these. Don't take these lightly, but at the same time don't go too intense preparing for these.
B-Rank: The B is for Baseline. These are the average missions through which other missions are gauged. Easier than a B is lower end, harder than a B is higher end. If there's combat in a mission like this expect a good challenge and prepare to be pushed towards Digivolving often. These missions are also less straightforward than E or C rank missions. If it ever seems like a B rank mission is going too smoothly, it probably is.
A-Rank: The A is for Advanced. These are where the real fun begins; dangerous and daring missions that will truly get your character's name out there. Expect lengthy journeys, intense battles, and your character having to bring their A-Game to get the job done. While these missions don't always require higher level characters, they tend to be even more challenging for lower leveled ones. Be careful!
S-Rank: The S is for Seriously? Advanced missions are generally the highest level of threat most sane Digital World denizens will feel comfortable asking for help with. However, some problems require an effort a cut above to handle, and thus S-Rank missions arrive. These are incredibly risky, incredibly dangerous, and will push your character to their very limits. However, the deeds your characters perform here will make them famous throughout the Digital World, or at least within the corner they've impacted. Only the strongest and boldest take on these missions, but do not underestimate them; anything goes in an S-Rank mission, both for you and your opposition.
This number will go to the left of your thread title, letting interested parties know what level of challenge awaits them.
Client: Who is hiring you to complete this mission? All you need here is a name, but a little bit of description can really help bring the mission to life. If the client is capable of assisting in any way, whether directly or indirectly, please also describe that here.
Levels Needed: This describes the minimum and maximum levels of Digimon accepted for this mission. While this often ties into Rank, it doesn't always. A group of Rookies can have an A-Rank mission stopping a Devimon's attempts at raiding a small village, while a group of Super Megas can have a C-Rank mission spent playing cards and serving as prison wardens.
Requirements: This describes any further requirements needed for interested parties. These can be Digimon characteristics, desired skill sets, or item ownership. For example, an underwater search-and-rescue mission would be an awful time for a Candlemon, so "must be waterproof" would be a suitable requirement.
Plot Description: What is the backstory leading up to this mission that makes it so important? This is the crucial part of the mission, so make sure it's at least two paragraphs with five sentences each.
Mission Description: This is the area where you describe what exactly the members will have to do to complete the mission. Please use as much detail as you can to make it clear, at least a five-sentence paragraph's worth.
Objective Summary: This is just for reference, put most of the key objectives into bullet format here. Basically a summary of the above field.
If a mission has optional secondary objectives, please list them here as well. This way, it is easier for members to keep track what other tasks may be done rather than having to constantly guess. Your mission may have up to two of these.
Grace Period: This is how long members have to post before their turn is skipped, as mentioned above. This can be anywhere from 3 to 5 days. After picking this period, please stick with it.
Reward Offered: Finally, the part everyone's waiting for. Rewards describe what's in it for your character, besides the warm fuzzy feeling of making a difference or the hot, pulse-pounding feeling of adrenaline.
For most missions, rewards are a combination of posts and bits based upon a mission's size and rank. They can be entirely one or the other, an even split between the two, or anything in between. For reward purposes, 1 post is equal to 600 bits. You can freely convert between the two as you wish: a small, E-Rank mission can be 10 posts, 6000 bits, 5 posts and 3000 bits, or anything in between. The bits portion of the reward can also be subbed out for items equivalent in value. For example, the same easy mission could offer 4000 bits and a free card pack, which adds up to an equivalent value of 6000 still.
A mission's reward can also be somewhat more unique. One way of doing this is a move reward. These moves, compared to other moves of a Digimon's level, tend to be strikingly unique. They do not take up a move slot or depend on a Digimon's form, and serve almost as physical reminders of a Digimon's adventures. Due to these differences from a standard RAM upgrade, these mission-based moves take up 5000 bits from the mission reward.
Another reward is an artifact, a mysterious, unique, and very rare item that confers some level of mysterious power. Artifacts are unique to each character, and generally only one can be acquired per mission. For this reason, artifacts are all-or-nothing; you either get the artifact, or get the equivalent amount of bits and posts. You can carry up to three artifacts on your person, but only one can be utilized at a time.
Artifacts come in three categories. Weak artifacts are mystical trinkets of sorts; not something with huge impact on your combat ability, but with fun little effects that can be surprisingly helpful when applied cleverly. In DnD terms, consider these your Bags of Holding and other wondrous items. Strong artifacts are more robust magical items, often wielded weapons or worn equipment, that modify a Digimon's attacks and capabilities. For example, a blade cooled in the blood of a fallen Leviamon that makes your Digimon's weapon-based attacks have a toxic edge to them would be a Strong artifact. Finally, Legendary artifacts are immensely powerful tools that each character may only possess one of. These can create cataclysmic attacks, drastically modify your Digimon's combat potential, and serve as reminders of your character's most intensive adventures.
Here is a convenient list for planning out mission rewards, showing the maximum postcount rewards on the left side, maximum bit rewards on the right side, and a note when any artifacts can be offered instead.
E-Rank / Small: 10 posts / 6000 bits. C-Rank / Small: 15 posts / 9000 bits. B-Rank / Small: 20 posts / 12000 bits. A-Rank / Small: 30 posts / 18000 bits S-Rank / Small: 30 posts + 6000 bits / 25000 bits
E-Rank / Large: 15 posts / 9000 bits. C-Rank / Large: 30 posts / 18000 bits. B-Rank / Large: 40 posts / 24000 bits, or a Weak artifact. A-Rank / Large: 50 posts / 36000 bits, or a Strong artifact. S-Rank / Large: 60 posts + 12000 bits / 50000 bits, or a Legendary artifact.
Missions often have secondary objectives too. When this is the case, you may pick a reward for them based upon the reward for the mission at hand. If you only have one secondary objective, it can be worth 25% of the reward for the main mission objective. If you have two secondary objectives, each can be worth 15% of the reward for the main mission objective.
The mission creator, already hard at work on making the mission, also deserves a reward for their hard work. For this reason, the mission creator gets back 25% of their mission's reward per member in the thread. This is after rewards from any secondary objectives are factored in, provided that members accomplished them. This is especially noteworthy for Large missions, where the mission creator can get 80% or even 100% of the mission's reward as thanks for entertaining so many of our members.
This means that mission creators are subject to the same limitations as mission participants with regards to thread participation. While we give them some extra leniency due to the hard work that goes into making a mission, if a mission's creator hasn't posted within two weeks of their turn in the post order coming up the mission is unfortunately cancelled. It's the job of a staffer to judge how far along the mission was and distribute the appropriate rewards to each participant, using the same rules as if every member had dropped out. The mission creator will be given a similarly reduced reward count, although if they end up habitually dropping missions midway through we reserve the right to withhold this reward.
If all parties agree that they would rather slowly see the mission through than have it automatically cancelled, they can ask that the mission be put on hold instead. They will not receive their progress reward, and in order to avoid potentially being in too many missions at once this mission will still count towards their mission limit. For this reason, we recommend this option only be taken if a mission's creator has an idea of when they'll return.
Now that we've explained how all of this works, just copy and paste this easy template in order to quickly make a mission of your own.
[b]Name of Mission:[/b] [b]Member Count:[/b] [b]Rank:[/b] [b]Client:[/b] [b]Levels Needed:[/b] [b]Requirements:[/b] [b]Plot Description:[/b] [b]Mission Description:[/b] [b]Objective Summary:[/b] [b]Grace Period:[/b] [b]Reward Offered:[/b]
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