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Kira Hajime [Revamp]
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Post by Kira Hajime on Feb 11, 2014 23:38:17 GMT
Table of Contents
- Table of Contents ..................................................................................... 01.
- Human Biography ..................................................................................... 02.
- Spirit Evolution: Dreams ......................................................................... 03.
- Spirit Evolution: Nightmares .................................................................. 04.
- Mercenary Profile: Hearing The Lopmon ............................................. 05.
- Bought Items Tracker .............................................................................. 06.
- Soundtrack: Theme Songs ..................................................................... 07.
- Credits ......................................................................................................... 08.
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Post by Kira Hajime on Feb 12, 2014 2:01:16 GMT
Kira Hajime
| GENDER MALE | AGE NINETEEN | HEIGHT & WEIGHT 5'6" & 135lbs | ALIGNMENT NEUTRAL GOOD | DATE OF BIRTH FEBRUARY 24th | PLACE OF BIRTH YOKAHOMA | HOROSCOPE PISCES | ZODIAC RABBIT (wood) |
| TALENTS AND FLAWS STRENGTHS - [ TECHNOLOGY ] One of Kira's major potentials shows with his knowledge of technology, namely computer and its hardware. Although, he is also shown able to learn rather quickly a gasp of how to work other technological objects, although due to a difference in ages he was taught he only knows the ins and outs of computers. As such, Kira is along the lines of a rookie level hacker, although this skill is not something he is willing to openly admit. - [ QUICK-WITTED ] Kira could be considered a living bank of secrets. The way his brain keeps and stores information is similar to that of file folders, capable of coming up with things "right on the dot" because of it. As such, Kira has a hard time actually remembering things unless jotted down, or brought back to memory through a similar event or situation. This, however, does not mean he has a 'photographic memory'. - [ ADRENALINE RUSH ] When push comes to shove, and he gets into a situation that causes adrenaline to pump through his body, Kira very well has enough body strength to at the very least severely injure a human being. The most he could probably do in regards to digimon is throw a rookie (for example: an Agumon) off of him for escape, but can't do anything above that without spirit evolving.
| WEAKNESSES - [ GULLIBLE ] Despite being intelligent, Kira is a very gullible person. This quirk is to the point that if said, by Kira, "I can't believe you/I don't believe you" one would be shocked. Although such situations do happen rather occasionally, his first impressions tend to make it seem like they wouldn't happen at all. He is easy to fall for things, such as traps, or be persuaded given the right circumstances. - [ TIMID ] He's not all that brave of a person, and although tries his best to hide it with his generally laid-back personality, he is very very shy. As an example, if in an important conversation you could feel the concentration he'd be putting in to be confident. On the other hand, if he were in a situation he deemed embarrassing, he'd more than likely look like he's trying to hide under a rock. - [ POSSESSIVE ] Most of the time he is very possessive of his belongings. The one way to tick him off is to touch them without permission, as he will lose any cool if someone were to break or touch something of his. As a result of this; his bag is zipped, velcroed, buttoned and strapped.
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| PERSONALITY As it stands, Kira is not the most courageous person on the face off the earth. He is shy, not usually the type of person to start a conversation right away; behaving almost secluded to the world around him. Although he is cowardly, and would rather go hide under a rock and let someone else tackle the situation; Kira has a strong heart and is fairly ambitious. His determination and want for success is strong enough to be able to outweigh his desire to run and hide, allowing him to continue forward. Such a mindset is self-defeating, and this leads to Kira heavily underestimating his own abilities. This nature of his prevents him from, normally, speaking his mind and leaves himself with a bunch of bottled up emotions; leaving him emotionally inhibited. He is far from a pushover though, as if he feels himself being backed into a wall and his emotions become pushed and tugged at due to the amount that he keeps bottled up his mental walls can come crumbling down causing him to snap. In such a situation of being pushed, Kira becomes much more assertive and more prone to a more confidence making an about-face to his normally shy and timid side. At that point in time, he is also more likely to stand up for himself and "fight back". As it stands, Kira is unwavering, notably showing a steadfast type off nature. Philosophical also falls into it, although is more-so shown in the way he speaks due to his calm and laid-back tone of voice; fitting his nature well. Kira is also a pacifist, and especially after events in his childhood he believes that no matter what the situation violence is wrong. Regardless, he is prone to violent behavior on the rare occasion, and is often seen beating himself up about it whenever that happens due to his firm beliefs. Kira has shown to be materialistic, holding high value for his personal items and gets slightly temperamental when his belongings are touched or tampered with; being afraid that they'll break. On a similar subject, another thing he has shown fear of is woman; or the opposite gender as a whole which seems to be influenced through a mixture of his own cowardly behavior, and the tough-love relationship he's put up with from his father (said father believing him to be too feminine, somewhat reminding him of Kira's mother). POSITIVE - Ambitious - Assertive - Steadfast - Pacifistic - Philosophical
| NEGATIVE - Shy - Self-Defeating - Materialistic - Emotionally Inhibited - Cowardly
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| APPEARANCE Bodily Structure: Kira's is small in body structure, weighing at only around one-hundred and thirty-five pounds; a fairly average size for someone with his build. He's not all that tall for his age group either, standing at only around five feet and six inches tall; being nineteen that isn't all that tall at all; however is listed in a somewhat average. His structure appears lilith, delicate and frail could be words to describe him from someone who didn't know him better. Although Kira is frail in build, that is by sheer looks alone due to his clothing that covers up most of his muscle. A better term to describe him would simply be skinny, due to his high metabolism he has a hard time gaining a lot of fat regardless of the amount of food he eats. Calories due weigh a factor, although he's gained an unhealthy apatite for fast foods over dietary ones; a habit that his relatives have tried to break him out of regardless of his excuses. Coloration/Hair Style: In terms of complexion, Kira's skin is on the fair and pale side of the spectrum. He has a very pale peach skin tone, and has a hard time forming a tan over a sun burn due to how pale his skin is. Although his complexion is pale, it isn't to the point that he looks ill or albino. In terms of eye color, Kira's eyes are a rich and vibrant honey golden; or a very light shade of brown. Said eye color contrasts with his dark dirty brown hair, which can easily be mistaken for black in dim lighting. His hair style is cut in a fashion where his hair is longer in the back, and shorter in the front; reaching almost to collar bone in the back and to ear's length in the front. He doesn't do a good job of keeping his hair well brushed, though even without brushing it looks very tame. Clothing Styles: The most common thing for Kira to wear is his green outfit, which consists of a zippered green hoodie and very similar colored jeans. The hoodie he wears has yellow-tinted goggles melded into them, that look similar to safety goggles and even have working black straps to them. Although he didn't quite do it, the hoodie had been adjusted to be that way as a birthday present. When it comes to bottoms, Kira does occasionally wear other colored pants (such as blue jeans, or black pants) instead of the green ones and in the summer time he is seen more often wearing shorts due weather conditions. Underneath his sweater he wears different colors of t-shirts and long sleeves, the most common color of shirt being white to match his clothing. The sweater he wears is often left unzipped for a more casual look. Accessories: The main accessories that Kira has on his being are his d-tector, hooked to the hem of his jeans, and a golden hair clip he keeps in his hair for some sort of 'style'. He says that the clip helps keep his bangs out of his eyes, which is believable with how long he keeps his hair. Aside from that, he sometimes wears assortments of tribal-styled necklaces which are hand crafted, everything in them being picked up from beach combing or bought from craft stores. | HISTORY Born on February 24th in Yokahoma, Kira was the youngest sibling in his family only two years apart from his older brother. In terms of class, Kira started out roughly middle class although never really owned anything super fancy. Not that it entirely mattered anyways, since most of his toys would end up breaking at one point or another until he started becoming more protective of his things. At the age of five, finance started spiraling downhill for him and his family. His parents got into arguments frequently, something that was shocking to Kira due to all of the sudden changes going on. His parents became more distant from the kids, focusing more on cash, obtaining cash and trying to buy food whilst trying almost every loophole in the book to get around becoming completely poor. Such stress that kept spiraling upwards ended up causing more and more problems, which showed when Kira decided to sneak downstairs during the night for something to drink. He heard sounds, more arguing presumably. Probably downstairs so they wouldn't disturb the children. Kira winced, and continued to sneak by until he heard something that sounded similar to a slap. Frightened, Kira could barely see into the kitchen and what he could see was regretted since his mom had landed with a smack across her face. Not quite understanding, he jolted back upstairs and underneath his covers in a vague attempt to force himself back to sleep. He forgot about being thirsty in the process; and about a week or so later a divorce was filed and after all the lawsuits had gone through, the father was the one who ended up with the children. As if trying to tie up loose ends, Kira ended up having to move Shibuya with his dad. His dad ended up becoming a lot stricter after the incident too, appearing (to Kira) less caring than he had been before hand. And ten years after the incident, Kira started attending high-school; preferring it to home due to the rocky tough love relationship he gained with his dad. The shyness he developed made it extremely difficult for him to make friends with the other students, only managing to find one in a transfer student who persistently bugged him to try and get him to be less antisocial. Said student managed to open him up enough to get a friendship forming, and in the end he taught Kira his computer skills as a day to day basis of interacting. About a year passed, with having developed during the time a steady friendship with the student. There was a day though that he didn't show up at school, and it made Kira feel uncomfortable again thinking instantly that he was avoiding him. That wasn't the case, however, since when he was walking home from school he heard something faint. The first two times he ignored the sound, until it bugged him enough to go see if he was actually going crazy or not. Running down an alleyway as the noises got louder, he heard them sound more like cries than 'sounds'. Ducking behind a dumpster, he noticed by the flash of light of a car going by some thug-like people had someone bounded. That someone, looking closer, was his friend. Startled, Kira quickly took his cellphone out and as quietly as possible dialed 911 to try and get help. As the fight went on, Kira kept the phone to his ear and gripped it tighter, silently pleading they’d show up soon. Several minutes passed and no one had arrived yet, making Kira anxious. His friend had started bleeding in some areas, and they started picking at the areas that were already bruised. Traumatized, Kira had a flashback to the incident that occurred when he was five causing him drop the phone to the ground. In a small fit of rage, panic and stress Kira ran out from behind the dumpster and shoulder-tackled one of those who were beating on his friend leaving on left as they toppled onto the ground with a thud. Breathing heavily, Kira screamed at them to stop whatever the were doing. He ended up getting their attention, the person holding his friend dropping him and looking at him smugly. In an attempt to dodge, he only got himself grabbed; which landed with the other person nailed by a foot to the crotch. The rinse and repeat cycle struggled on for a while until sirens sounded and a few police officers stepping into the alley. Everyone in the fight froze stiff, including Kira, as the officers broke (or attempted to break) everything up. It's years after the incident, and his friend ended up transferring schools again with a concerned family behind him. Kira was upset by it, but he didn't blame them at all. What he did blame, regardless of what he was being told, was his actions. Said actions that didn't loosen up life at home much at all, though in the long run he was given the laptop of his friend's as a parting gift. Kira really never felt he deserved it, but it was a gift so he couldn't say anything against it. | INVENTORY CONTENTS - Portable Water Bottle - House Keys - Laptop - A book of some sort - Wallet - D-Terminal - Digivce (not in pack) - Extra change (not in pack)
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DIGIVICE | FaceClaim: [b]KAGEROU PROJECT[/b] • [i]seto kousuke[/i] • Kira Hajime |
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Post by Kira Hajime on Feb 12, 2014 2:03:08 GMT
Tapirmon [Black]
| STAGE SPRITE SPIRIT
| ATTRIBUTE VACCINE | TYPE HOLY BEAST
| FAMILY/IES NS/NSP/VB
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| PASSIVE ABILITIES ♦ [ SELF-AWARENESS ] Tapirmon is a digimon capable of purification, as such he is capable of rendering himself immune to the effects of mind manipulation moves (including illusions). Such immunity wanes against digimon of higher levels, such as ultimate and up, in which he is no longer immune to these effects. ♦ [ FILTER ] The purification power embedded in this digimon renders him capable of withstanding overdoses of gas-related attacks and/or their effects. This is due to an automatic safeguard caused by the holy ring he wears all the time, making the safeguard constant. Purification effect stops if the holy ring is removed, or is exposed to mega or super mega strength. Loss of holy ring causes Tapirmon to weaken, making the strength of said effects to double. | ATTACKS ♦ [ NIGHTMARE SYNDROME ] Seeps black mist out of his mouth, covering the area in a 15 by 20 foot radius with a thick smoke-like substance that is highly flammable. The fumes that leak out are made of condensed, stored up nightmares that have turned into a form almost identical to hallucinogenic toxins. If breathed in, or have gotten into the body by any means, the toxin produced by the fumes make one experience a horrific nightmare that varies depending on the 'victim'. Said nightmare does not rely on fear, in fact if fear is not detected it will start going up in levels to the point of it being painful. Fumes linger on the field for 3 turns, although the effects last for 2 turns. Potency of the fumes also increase the longer one is exposed to the fumes for (i.e. effects are not as bad if immediately out of the fumes range point after). Cooldown of 2 turns. ♦ [ VIRUS DELETE ] Holy energy is centered around his feet in order to create a large glowing circle that is a mixture of white and gold and resembles a sealing, or summoning, circle. Using Tapirmon as its centerpiece, the circle will expand outward to a maximum (although not fixed) 20 feet surrounding, while it's minimum feet surrounding is only 8. The circle's size is reliant on a mixture of two factors; how much the digimon is aiming to fit into the circle, and how much energy the digimon fits into it. For example, next to no energy only maintains an 8 feet circle, while a huge amount of energy and concentration is needed to fill a 20 feet radius. Those within the circle are healed, although only of pain and negative status effects or de-buffs. Actual injuries sustained will not heal, and pain will eventually come back after 3 turns (aka the circle will behave similar to a painkiller towards pain). The circle itself stays on the field for 2 turns, and has a cooldown ranging from 1 to 3 turns depending on amount of energy spent. ♦ [ MIRROR FORCE ] Taking the stance similar to one praying, energy is focused into a center point around the sun symbol on the digimon's mask, shown by the golden areas of the mask glowing. The center of the mask glows blindingly, forming a barrier that can extend, with enough energy input, to a maximum (not fixed) 15 foot radius. The barrier can block up to 1 physical or none-physical attack from champion level digimon or 2 physical or none-physical attacks from rookie level digimon before shattering. Effect-based moves such as gasses are fully blocked by the shield, and the shield unless destroyed or manually taken down by Tapirmon can stay up for 3 turns. 2 turn cooldown. | DIGIVOLVES TO
|| Petermon // Lucemon [Chaos Mode] |
Petermon
| STAGE HUMAN SPIRIT
| ATTRIBUTE DATA | TYPE FAIRY
| FAMILY/IES NSP/VB/WG
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| PASSIVE ABILITIES ♦ [ PIXIE DUST ] Due to the magical abilities inbeaded into his data, Petermon is capable of levitating off the ground or leaping into flight. He's capable of remaining in the air for as long as he pleases, and emits golden sparkles as he floats. ♦ [ ABILITY B ] ability description. | ATTACKS ♦ [ TWINKLE SHOT ] Unsheathing one of his daggers, Petermon throws the dagger at an ajacent object of choice (ground, tree, rock, etc). The dagger will become stuck in the object for about a minute, looking harmless, before popping out of the area it struck. In its place will be a large, dug out hole. From the hole a massive swarm of completely black, loud flying insects will fly out at an increasingly rapid pace and right towards the targeted opponent. If the opponent manages to move out of the way, the bugs will just continue onwards and fly off as if nothing happened. However, if the do land their mark, the bugs will begin to surround the opponent; creating a distraction for Petermon. The target will be deafened by the buzzing and blinded by the swarm, however any other side effects (such as discomfort) are based on the opponent's emotions and fear. The swarm ends its assault and flies away after 2 turns, with a 1 turn cooldown. Petermon can still attack during this time period. ♦ [ MIDNIGHT FANTASIA ] ♦ [ 'FAKE' PUNISHMENT ] ♦ [ SNIPE STING ] | DIGIVOLVES TO
|| Ex-Tyrannomon // Cerberumon // Infermon
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--BEAST SPIRIT-- Ultimate: Cerberumon Attribute: Vaccine Family/ies: Nightmare Soldiers, Unknown Kingdom, Virus Busters Type: Demon Beast Abilities: - [ OMNI-VISION ] The dog heads on his shoulders are synced with his brain. He is capable of switching his sight to either of the heads. It will become dizzying, however, if he does it to quickly or to much.
- [ HELLBOUND ] Known as the "hellhound" of the digital world, Cerberumon can walk on lava-based surfaces, and also has resistance to fire based attacks. As a result, light based attacks do considerably more damage than any other element.
Attacks: - [ EMERALD BLAZE ] From the depths of his throat, Cerberumon's mouth lights up with bright emerald flames. He then breaths the flames out in a stream of fire that reach for a 20ft radius. These flames don't cause damage, but instead cause the area it touches to feel as if it's melting off the body. This feeling lasts for 2 turns with a 2 turn cooldown. Does not stack.
- [ INFERNO GATE ] Let's out a roar that shoots a ring of dark matter from his mouth into the immediate area in front of him. The ring grows to the size of the entire front part of it's body, before igniting into a ring of emerald flames. The area inside of the ring becomes pitch black, turning into a gate to Dark Area's blood ocean. The surface, however, looks like nothing but a painting and will absorb (and send into the gate) projectile attacks from either 2 perfects, 3 armor ultimates, 4 champions or 5 rookies before the gate shatters. Lasts for 3 turns otherwise with a 2 turn cooldown.
- [ STYX KILLER ] Lets out two loud distorted-sounding barks. The barks summon a title wave of dead, yellow-brown water with skeletal (humanoid) figures surrounded by dark matter reaching out through it. If impacting, it will deal darkness and water elemental damage.
- [ MAGMA BALL] Cerberumon's mouth becomes ignited in red/orange flames. He then shoots out a ball of magma about the size of a soccerball that can cause 3rd degree burns of the flesh. If impact is made, the ball will cause fire projectile damage.
- [ FOUL PLAY ] Creates a physical clone of itself. The clone will then start to run around the area of battle in an attempt to distract the target. The clone cannot attack, deal any damage or use any battle abilities, the original however can. Clone disappears once hit with a damaging attack from any level of digimon. Can only be summoned once per battle..
Digivolves To: Anubismon // Belphemon
--FUSION SPIRIT-- Mega: Anubismon Attribute: Vaccine Families: Unknown Kingdom, Wind Guardians, Virus Busters, Dark Area Type: God Man Attacks: - [ FATAL CROSS ] Draws a transparent light blue cross in the air made out of light energy. It then opens it's palm, making the cross grow to 10ft (height) and 5ft (width). The cross is then flung forwards. Upon impact with a target it will cause light elemental damage.
- [ PYRAMID POWER ] Using light energy, he draws a transparent blue triangle in the air. Upon opening his palm, the triangle will disappear sending beams of light down onto the area surrounding Anubismon. The light will then form into a pyramid that either surrounds just Anubismon, or spans for 20 feet. Either or, it will reach 20 feet in height and protect against 2 mega attacks, 3 perfects, 4 armor ults, 5 champions, 6 armor champs or 7 rookies. Lasts for 3 turns otherwise with a 2 turn cooldown. 3 turn cooldown if more than just Anubismon are inside.
- [ WRATH OF THE ANCIENTS ] With a mighty flap of his wings, Anubismon sends a shower of 10 balls of light energy (each roughly the shape and size of a football) surrounded by an aura of dark matter. Upon impacting a target it will cause piercing light and darkness damage.
- [ WEIGHTED HEART ] Places his hands together and puts touches his head to them. Upon doing so a circle of light (like one of those summoning circles) will appear on the surface that he's on. From the circle a creature with a lion's body and legs, alligator's head and tail and vulture wings will spawn. The creature has the same level of power as a perfect digimon, and will only be able to attack with normal bites and scratches (save for Cerberumon's magma ball). Disappears after 2 turns and can only be used once per battle. Anubismon can still attack during this time.
- [ DARK SAVIOR ] Using holy energy, Anubismon will surround the immediate area in front of him (distance of 25 feet) with a white mist. The mist cannot cause damage, but instead will heal anyone who are inside it. At a price, however, of feeling immense burning pain and anxiety as long as they're inside it. The choice is yours. Lasts for 3 posts with a 2 post cooldown.
- [ CURSED SLASH ] Makes a slashing motion in the air, sending 3 blood red slashes (size 5ft wide each and horizontal) towards the target. Upon impact it will not cause damage but instead feelings of nausea and vomiting, as if one has suddenly become ill. Lasts for 3 turns with a 2 turn cooldown.
Digivolves To: Goldramon // Valdurmon (Mode Change) // Megidramon
--UNION SPIRIT-- Biomerge: Goldramon Attribute: Vaccine Family/ies: Wind Guardians, Dragon's Roar, Virus Busters Type: Holy Dragon Attacks: - [ FATAL FLAME ] Shoots out a stream of white fire from it's mouth that reaches up to 30ft in distance. Upon impacting a target it will cause both fire elemental damage and a feeling of flesh melting off (in reality; it isn't). After effects last for 3 turns with a 3 turn cooldown.
- [ BURST COUNTER ] Spawns 6 will-o-wisps that take on the form of an upside-down 'pentagram' like shape large enough to cover Goldramon's entire body front. An orange line then appears briefly connecting the 'dots' to each other. A pitch black void-like shield then starts forming inside of the pentagram. This shield is able to absorb and reflect back attacks from perfect level and lower digimon with diminished strength (ultimate level attack = armor ultimate level attack). The shield can hold up to 2 super mega attacks, 3 megas, 4 ultimates & armor ultimates, 5 champions and armor champions or 6 rookie attacks before shattering. Lasts for 2 turns otherwise with a 3 turn cooldown.
- [ FATAL HAND ] Pushes his hand forward in a swift open palm punching motion. A transparent copy of the hand (size 8ft tall and 6ft wide) then starts pushing forward from where the original hand finished the punch. It disappears once it hits an object or goes past 10 feet from Goldramon. Upon impacting a target it will cause dark physical damage. Causes more damage against virus type digimon.
- [ SHOUKAN ] Clasps it's hands together, causing light to start pouring out of the two symbols on it's arms. From it's left hand Amon spawns, embodying the symbol of destruction and chaos. From it's right hand Umon spawns, embodying the symbol of creation and order. Both of them are capable of attacking, Umon with blue soccer-ball sized thunder balls and Amon with fireballs of the same size. Both of them wield the strength of a rookie level digimon, but will disappear immediately when attacked with a damage-inducing move. Goldramon during this time is also capable of attacking. Can only be used once per battle.
- [ DARK SAVIOR ] Using holy energy, Goldramon will surround the immediate area in front of him (distance of 30 feet) with a blue mist. The mist cannot cause damage, but instead will heal anyone who are inside it. At a price, however, of feeling immense burning pain and anxiety as long as they're inside it. Pick your poison. Lasts for 3 posts with a 2 post cooldown.
- [ GOD'S CANNON ] A ball of light starts to form within Goldramon's mouth, which will then fire out in a beam of golden energy that extends for 15 ft. Upon impacting a target it will cause light elemental damage. This move causes more damage against virus type digimon.
- [ FLASH PUNCH ] Imitating the move Fatal Hand, Goldramon pushes his hands forward in a punching motion. Two fits (one for each hand) about 8ft tall and 6ft wide will appear from where the punch finished, going forward for 10ft unless hitting an object. Upon impacting a target it will cause them to be paralyzed by the energy attacking the nerves. Effects last for 2 turns with a 2 turn cooldown.
Digivolves To: [404 - ERROR] --HUMAN FRACTION-- Human Fraction: Wizardmon Attribute: Data Family/ies: Nature Spirits, Nightmare Soldiers Type: Demon Man Attacks: - [ MAGICIAN'S GAME ] Can summon or make his staff disperse at will. Releases 3 thin bolts of blue energy from his staff that look like it will do element damage. Upon landing anywhere near the target (2ft away, max) they will stun the nerves of the limb closest to the bolt (opponent's choice on where it lands), causing paralyzes to that area. Paralysation lasts for 2 turns, with a 3 turn cool down. Does not stack with other moves.
- [ VISION OF TERROR ] From the zippers on his body a thick black gas that can hinder vision starts leaking out into the immediate area in front of him. Those caught in it will start feeling a sense of panic and anxiety. Gas stays for 2 turns, both the user and target are still capable of attacking, 2 turn cool down. Gas will explode upon ignition. Does not stack with other moves.
- [ ELECTRO-SQUALL ] Throws a basketball-sized sphere of electricity from his hand that has enough power as a lightning bolt. Upon impact with a target it will cause electrical elemental damage.
- [ MAGICAL HATS ] Throws his hat into the immediate area in front of him. The hat will then grow large enough to shield the entire front of his body. The hat can block 1 champion, 2 armor champion and 3 rookie attacks before imploding and returning back to normal. Explosion causes no damage, the shield lasts for 1 turn otherwise with a 1 turn cool down.
Digivolves To: Youkomon // Lowemon --BEAST FRACTION-- Beast Fraction: Youkomon Attribute: Data Family/ies: Nature Spirits, Nightmare Soldiers Type: Bewitching Beast Attacks: - [ FIRE BALL ] Shoots a basketball sized orange flame out of its mouth. The flame is extremely hot and can cause 1-3rd degree burns. Upon impact with a target it will cause fire elemental damage.
- [ FOX TAIL INFERNO ] The flames on its 9 tails glow a faint blue color, before a copy of them is sent forward into the immediate area around him in a circle-like fashion. A transparent shield that is large enough to cover his front is then formed. It can block 1 ultimate, 2 armor ultimates, 3 champions, 3 armor champions or 4 rookies. Disperses after 3 turns otherwise, with a 2 turn cool down. Does not stack with other moves.
- [ EVIL FLAME DRAGON ] Surrounds its body completely in a yellow/orange thick fire, before launching it forward. The fire then takes on the shape of a dragon the same size as itself. Upon impact it will cause fire elemental damage.
- [ FOX FIRE ] Shoots a blast of white flames from its mouth. Upon impact with a target it will make the area it touches feel like it’s constantly on fire (in reality, it’s not). This feeling lasts for 2 turns with a 2 turn cool down. Does not stack with other moves.
- [ MIRACLE AURA ] Chants a few words of ancient digital language, allowing it's body to become surrounded by a bright blue energy aura. The aura sucks life from the environment around it (i.e.: grass, soil, trees, seaweed) and uses it to restore it's own energy. This move can only be used once per battle, and cannot heal itself completely at near-death. Chanting and energy consumption only lasts for the post it's started in.
Digivolves To: Cerberumon [/div]
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Post by Kira Hajime on Apr 22, 2014 12:26:57 GMT
Lucemon [Chaos Mode]
Virus Nighmare Soldiers Demon lord ✗ -- (not purchased) passive ABILITIES
♦ [ OMNI VOICED ] When he speaks, Lucemon's voice sounds as if it is coming from no single direction. The omnipresence of the voice makes a distortion effect, making it appear glitch-like due to a constant echo.
♦ [ ABILITY ] Ability description here.
STABBED IN THE CENTER OF CHAOS ATTACKS ♦ [ PARADISE LOST ] Attack description here.
♦ [ CATACLYSM OF THE STARS ] Attack description here.
♦ [ NEGATIVE ZONE ] Attack description here.
♦ [ CONQUEST ] Attack description here.
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[/font] Velgemon
[/ul][/div][/div][/div] [/div][/div][/td][/tr][/tbody][/table][/div][/font][/div][/div][/div]
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Post by Kira Hajime on Apr 22, 2014 12:59:09 GMT
Reserved for Mercenary Profile
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Post by Kira Hajime on Apr 22, 2014 12:59:40 GMT
Reserved for Bought Items Tracker
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Post by Kira Hajime on Apr 22, 2014 13:00:03 GMT
Reserved for Theme Songs List
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Post by Kira Hajime on Apr 22, 2014 13:00:30 GMT
Reserved for Ending Credits
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