Haru Toriya
Feb 19, 2018 20:07:08 GMT
Post by Haru Toriya and Tawna on Feb 19, 2018 20:07:08 GMT
Name: Haru Toriya
Age: 17
Gender: Female
Height: 5'06"
Weight: 106lbs
Alignment: Chaotic Good
Birth Date: August 4th
Western Horoscope: Leo
Birth Place: Shibuya, Japan
Skills/Talents:
- Dexterous - Like a real shounen hero, Haru has trained her legs from years of track-running.
- Charming - Haru is surprisingly charismatic despiter her air-headedness, she having an air of leadership when things get serious.
Backpack Contents:
Artifacts
Burning Gauntlet
A silver bangle, adjusting to the size of a Digimon per form. On use, all attacks gain the 'Holy' element for three posts. Once per thread.
Digivice: Orange grip, white D-Arc
Personality:
Haru is in many ways what some may call an "ideal hero" when it comes to how she tries to live her life. She's a cheery, optimistic individual who tries her best to see the best in everything and everyone. She carries a strong sense of justice and an indomitable will to push forward, even when things look bleak or hopeless.
Haru is a relatively air-headed indivudal whom can be tough to get a grip on at times, she being somewhat flighty and scatterbrained. She works heavily on impulses, acting without spending too much time thinking on her actions. She can be a rather impatient individual, hating having to wait if she can help it. Despite this though, she is nowhere near "dumb"... merely a little less sharp than others, though she is capable of striking genius ideas on occasion.
What she somewhat lacks in overall brains, she makes up however in heart and determination. Haru is an exceedingly kind person with a desire to do the right thing no matter what. Even with strangers, she is a warm and (at least tries to be) friendly individual who tries to never judge others on their covers. If she sees someone in dire need of help, you need to give her a VERY good reason to not do so to convince her to back off.
Haru's overall good nature however is not without it's downsides, for she carries a somewhat naive and reckless side. While she truly means well, she tends to miss the bigger picture at times, which very much can lead her or even others to trouble. Furthermore, she can be extremely stubborn once she has set her mind to something. Her idealistic way of believing that any and everyone can be a good person if they just try is very capable of biting back at her. While she understands very well that not everyone is willing to turn over a new leaf (at least not immediately), she is too belligerent to simply give up without trying at least once.
Appearance:
Haru is still a very youthful individual, a young woman with black hair reaching past her shoulders and gray eyes. Her form is lithe, but athletic at the same time. She is often seen wearing a white aviator helmet with goggles on her head. Her wardrobe includes a blue dress and shoes, wearing a white belt with bag strapped onto it, a pair of black elbow sleeves, and a pair of white gloves over her hands
Recent events from heavy usage of a Biomerge for longer than she should have + her partner's near-death state led to a leakage of data that has forcibly mutated her pupils into the same cross shape of a Meicoomon. While improving her night-vision, it also narrowed her field of vision and forces the use of special contact lenses for human world use.
FaceClaim: Shin Megami Tensei • Asahi • Haru Toriya
Personal History:
Haru was born and raised in Shibuya all her life, though she was a very different beast back then compared to the kind and warm person she is now. While a fairly average kid otherwise, she however was somewhat mean-spirited and for many of her earlier school years as a bit of a bully.
Whether it was due to a lack of stern parenting or merely her parroting other equally spoiled kids, even Haru is unsure nowadays. Nonetheless for a good while up to about midway through Junior high, Haru was among a small group of popular, albeit cruel girls whom tended to poke fun at those less fortunate than them. While they all became close friends, their reputation as "alpha bitches" earned them much ire for several years. Were it not for one particular event, Haru would have likely stayed like this.
In her 8th grade and 2nd year in Junior high, she and her group of friends had began to target one particular young girl in their grade whom had recently moved from Chiyoda. Much of their bullying was directed towards the girl's poor mental health and lack of friends, they mercilessly assaulting her verbally and generally making her life miserable throughout the year. It is only on March of that particular semester did their victim finally snap, and in the worst way possible.
Their victim was hospitalized from a failed attempt at suicide via overdosing, just barely surviving thanks to medical care. While neither Haru or her gang were questioned or even traced to being involved with the situation, the event caused Haru's conscience to turn inside out; she realizing just what she and her friends had almost caused. Its this set of events that slowly made Haru realize that she was heading in a direction in life that was not something she wanted any part of, deciding that she had to turn over a new leaf.
Haru slowly stopped associating herself with her group (something that they were very much not pleased with) and began to try and become the person she should have been all this time. Unfortunately for her, she had already burned bridges with many people with her mere association with her former friends... said friends choosing to make her their new favorite target to mess with. While she had mentally made a heel-face turn, it was at the cost of her only set of friends at the time and much of her happiness.
Still despite everything, she is desperate to prove to both herself and others that she HAS changed for the better.
Digimon Name: Tawna
Default Form: Champion to Mega (based on environment)
Gender: Female
Alignment: Chaotic Neutral (though genuinely tries to be Good)
- Hunter - Tawna is about as wild of a Digimon as you can get for a Digimon, her instincts as a predator not completely dulled despite her time in captivity. With a keen sense of smell and hearing, she is difficult to shake off one's tail.
- Loyalty - Tawna is the type of Digimon who is willing to DIE for Haru. Not even the concept of death will scare her away from protecting the girl with her life.
- Data Manipulant - Tawna has had a history of killing and loading other Digimon, which has led to her body having far more control of it's own data and that which is available to her. While it used to be primarily to load as much data as possible, it has been since refined in being able to recall data that hasn't been completely loaded somewhat easily. Due to the Corruption-Eater ability she has, her body is remarkably resistant to sources that could corrupt it's stability as well, allowing it to process large amounts of foreign data.
Personality: Tawna is... complicated to say the least. The way she acts is highly-dependent on how much she trusts you as a person. For strangers, don't expect anything more but a simple acknowledgement of your presence and little to any display of emotion (beyond anger if you managed to provoke her, in which case you have made a terrible mistake). She can come off as rude or harsh in these circumstances, Tawna is a very generally quiet individual, one who isn't the type of person who actively tries to put herself into the spotlight either (it not being inaccurate to call her shy), which makes befriending her rather difficult by normal means... at least on her own.
When it all boils down to... Tawna is in truth very much just a kid, one who has had happen/done a lot of bad things that has ultimately scarred their idealism towards the world. She is not terribly knowledgeable about the world around her, relying primarily on instinct. While prickly and defensive, there is an air of child-like innocence to the feline Digimon.
Around people she trusts, Tawna is more willing to show the warm and affectionate side of her. A playfully snide (even mischevious) individual despite her quiet nature, Tawna is the type of person who while may not always understand exactly what you are feeling like... she will ALWAYS be willing to listen and try to understand. She can however be hesitant about talking about herself, plus is a habitual liar.
While somewhat on the shy or quiet side, mistaking them for not being gutsy is a poor mistake. Tawna is not frightened by almost anything on her own, quite willing to throw herself into danger to help or protect her friends. While not frightened of her own well-being, endangering the lives of any of her friends (and especially Haru) will earn one a spot on Tawna "to kill" list. She can be very petty or cruel to those that have earned her ire, something she is not proud of but makes little effort to control.
Tawna's sense of morality is heavily-influenced by Haru, though shares differences. She genuinely wants to be a good person, but she can be a very pragmatic and brutal individual who is not above using deceit or murder to get her way. On one hand, she shares Haru's belief that people can be good if they just tried, but Tawna is very willing to abandon mercy if given enough reason to see an individual's life as "an offense to all". She has killed in the past, and she isn't afraid of adding to that kill count for what she sees as the greater good.
One thing that does bring fire to Tawna's soul is fighting... Tawna ADORES fighting, and not just simply the aspect of fighting to grow stronger. With an innate desire to want to prove to others she is the strongest of her kind, Tawna has a competitive spirit that desires battle against an equally tough foe. While normally quiet, Tawna gets riled up easily once she has found a challenge, though has a bad tendency of pushing things too far. While in a twisted sense she enjoys the bloodshed of life-or-death battles, friendly spars are equally captivating to Tawna.
Above all, Tawna values Haru more than anything else... Haru is the one case Tawna is willing to throw away all sense of honor and morality for their sake, very much willing to die for the gogglehead. Selflessly selfish one may describe, one best pray to whatever gods they believe in if one has attacked or harmed Haru in any serious capacity, for little will cause Tawna to falter from her attempts at destroying the attacker.
Personal History
Tawna's personal history has been divided into chunks for easier reading.
Pt. 1 - Past Life
Pt. 2 - Before Haru
Fresh
Species: Yukumi Botamon
Appearance:
Attribute: None
Family: None
Type: Slime Digimon
Height: 0'04"
Fighting Style: Can't fight, but will damn well try.
Abilities:
Diamond Dust - Breathes out a gust of cold air.
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:
Attribute: None
Family: None
Type: Lesser Digimon
Height: 0'07"
Fighting Style: Still can't really fight, but STILL will damn well try.
Abilities:
Atomic Bomber Tail - Inhales air to puff up her tail, causing it to become bristly as she strikes at the foe with it.
Digivolves From: Yukumi Botamon
Digivolves To: Salamon X
Rookie
Species: Salamon X
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Mammal
Height: 1'06"
Fighting Style: Now capable of fighting. Has a balanced set of attacks, though does seem to prefer physical attacks.
Abilities:
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
[PASSIVE] Holy Ring - The holy ring around Salamon X brings her strength against dark/demonic Digimon. She gains a partial offensive/defensive boost against such Digimon. However, she loses these effects without the ring.
Puppy Howling - Salamon X screams a high-pitched cry to immobilize enemies in a cone for a turn while deafening them for two turns. Deals low damage however. (Cooldown: 3 Turns)
Sledge Dash - Salamon X breaks into a dash, attempting to slam into the foe head/body-first.
Happy Paw - Salamon X fires a bolt of holy energy from one of her paws at the foe. It is a fairly weak attack on most foes, but it does great damage against dark/demon Digimon. (Cooldown: 2 Turns)
Digivolves From: Nyaromon
Digivolves To: Meicoomon
Main Line
Champion
Species: Meicoomon
Appearance:
Attribute:Data (Virus)
Family: Nature Spirit
Type: Beast Digimon
Height: 2'02"
Digivolves From: Salamon X
Digivolves To: Meicrackmon, Meicrackmon Vicious Mode
Fighting Style:
Small size belies that Meicoomon is an impressive physical fighter, packing both speed and strength. Can't take much a hit though.
Abilities:
[NON-COMBAT PASSIVE]Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicoomon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Nimbleness - Meicoomon's spry nature prevents them from being easily affected by slow-style effects, cutting their effectiveness in half with both duration (to a minimum of 1 turn slow) and effect.
[PASSIVE] Corruption-Eater - [RAM UPGRADE PLUS] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Shut Claw - Meicoomon attacks swiftly using sharp claws to scratch at enemies. While a fast attack and generally fairly easy-to-use attack, it's damage is only average for a Champion level attack.
X Scratch - An advanced variant of Shut Claw, Meicoomon attacks by slashing the foe with both claws in an X-pattern, tearing through natural defenses. Does more damage, but has a bit more of a wind-up. (Cooldown: 1 Post)
Trichobezoar - Meicoomon hacks up a "hairball" (more a ball of destructive energy) from her mouth, punching a hole through anything in it's path. (Cooldown: 1 Post)
Stray Fang - Meicoomon makes a leap forward, attempting to clamp down on the foe with a virus-ridden bite that inflicts a poison for 3 turns, dealing damage over time. (Cooldown: 2 Posts)
Gene Barrier - Meicoomon generates a lightweight shield formed from hexagon plates of light in front of her to defend against attacks coming her way for up to two turns, blocking up to two attacks. While it blocks up Champion level attacks perfectly fine, anything stronger punching right through. She however is able to move freely while holding the shield, though cannot attack doing so. (Cooldown: 3 Posts)
Cat's Eye Hypnotism - [RAM UPGRADE] Meicoomon's eyes gleam, briefly mesmerizing a foe and cutting their speed in half for two turns. Additionally, weak-willed individuals have a chance at being manipulated by Meicoomon, falling to suggestion easier. (Cooldown: 2 turns)
Fell Stinger [RAM UPGRADE] - A mutation has allowed for Meicoomon to at-will produce a poisonous stinger from her tail, stabbing a foe and corroding away the area around the wound to be absorbed by Meicoomon to regenerate some health. (Cooldown: 1 turn)
Digivolves From: Salamon X
Digivolves To: Meicrackmon Vicious Mode
Ultimate
Species: Meicrackmon Vicious Mode
Appearance:
Attribute: Virus
Families: Nightmare Soldiers, Dark Area
Type: Demon Beast Digimon
Height: 8'04"
Digivolves From: Meicoomon
Digivolves To: Rasielmon (Mega), Raguelmon (Mega)
Fighting Style: Meicrackmon Vicious Mode is a far more fierce beast compared to the more docile and benevolent Vaccine variant, chasing after foes with a wild ferocity truly befitting a Virus. She rarely will stop once forced into battle until her foes are defeated.
Abilities:
[NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3.
[PASSIVE]Power Siphon - Meicrackmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post)
Berserk Sinking - A dual-claw attack utilizing both red Digizoid claws as Meicrackmon attempts to shred into her foes by slashing with both claws in a X-shape formation. Along with damage, it shreds through the natural defenses of foes. (Cooldown: 1 Post)
Cursed Claw - Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing with dark, destructive energy as she dashes and attempt to slash at the foe. A successful slice will corrupt the foe's wounds, preventing them from being able to heal damage or status effects off for 3 turns. (Cooldown: 2 Posts)
Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns)
Manticore Sting - A last-ditch, but deadly technique of Meicrackmon's. Utilizing her stinger, Meicrackmon attempts to brutally gouge a foe and inject a lethal dose of corrosive venom. Immobilizes initially for 1 turn while inflicting a 3-turn poison, the poison damage significantly increasing the more wounded the foe is. While she only has so much venom, against an already weakened foe that dose may be all that’s needed. (Cooldown: 3 Turns)
Pestilence Raid - [RAM UPGRADE] - An alternative-version of Felt Made; instead of arming for explosive damage, the Mini-Meis are armed to explode into a cloud of toxic data that covers about a five meter radius, poisoning foes in the blast zone for 3 turns. The toxic data is intelligent enough to avoid purposefully seeping into allies, though it CAN poison Meicrackmon. Deals no direct damage. (Cooldown: 2 Posts)
Succulent Kiss - [RAM UPGRADE] - Meicrackmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns)
Broken Toy - LOADED - Meicrackmon's hand shifts into a mess of red tentacles that extend out to stab a foe, causing medium damage and binding them as the tendrils wrap around or bury into them, severely minimizing the affected victim’s mobility. Last for three turns, but the victim can break free with enough struggling. (Cooldown: 3 Posts) [[Loaded from Arkadimon]]
Mega/Super Mega
Species: Raguelmon
Appearance:
Attribute: Virus
Family: Virus Busters, Nightmare Soldiers
Type: Ophan Digimon
Height: 17'10"
Digivolves From: Meicrackmon, Meicrackmon Vicious Mode
Mode Changes To: Rasielmon
Raguelmon is primarily a Mega level, but can reach Super Mega level strength via Biomerge Digivolution
Fighting Style:
The shepherd’s stick, Raguelmon is a terrifyingly brutal fighter with no qualms towards using every trick in the book to mutilate her foe. While still tempered to the side of good, Raguelmon is an extremely stark contrast from Rasielmon
Abilities:
[NON-COMBAT PASSIVE] Golden Angel - Raguelmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space.
[PASSIVE]Unstoppable Force - As Raguelmon fights, she slowly grows more and more aggressive as she goes into an increasingly more and more berserk state. As she takes damage, her attack power grows until capping at about double her natural strength at critically-low vitality.
[PASSIVE]Power Siphon - Raguelmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes.
[PASSIVE]Mental Block - Either Raguelmon is addled by her easily berserk-happy mind, or she is just extremely dense... Regardless, mind-altering effects seem to have difficulty affecting her. Up to 3 mental-based attacks' effects are blocked entirely before this ability shuts down for two turns.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post)
Form Taranis Alpha - Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in a attempt to mutiliate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once she has managed to get near you.
Form Taranis Omega - A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time. (Cooldown: 3 Posts)
Area Eater - A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her. (Cooldown: 3 Turns)
Pahorus - The violet gem-stones surrounding Raguelmon's body light up as she unleashes a barrage of dark arrows to attack foes from a distance. Foes damaged by this attack are marked by Raguelmon until the end of her next turn, giving her a massive speed boost while moving towards them. (Cooldown: 1 Turn)
World Devour - Raguelmon is driven into a berserk-state as her entire form is wreathed in shadows, going into a ferocious frenzy that aims to rend and devour all of her foes. For up to three turns (Raguelmon capable of shutting the effect off early), the effects of Unstoppable Force is set to its max strength (regardless of Raguelmon’s current health state) and Power Siphon’s effects are doubled and has no cooldown. (Cooldown: 4 turns)
Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown)
Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 (250 at Super Mega) meter radius if it is tapped directly into. Due the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns)
Judgement Day - Raguelmon's strongest technique, a triad set of light rays are focused into one another, fired into the sky. Shortly after, hundreds of portals appear around the area... firing the rays simultaneously at a single target. It deals massive damage by itself and is more or less impossible to defend against, damage increasing further against Evil characters. (Cooldown: Once Per Thread) Super Mega Exclusive
Alternate Digivolutions
Ultimate TO BE PURCHASED
Species: Meicrackmon
Appearance:
Attribute:Vaccine (Virus)
Family: Nature Spirit
Type: Beast Man Digimon
Height: 8'04"
Digivolves From: Meicoomon
Digivolves To: Rasielmon, Raguelmon
Fighting Style:
Meicrackmon relies primarily on trickery to get the job done, though by no means is she a weak fighter physically. Meicrackmon's offensive power while is held-back compared to Vicious Mode, she is still quite capable of dealing damage and has a variety of versatile abilities.
Abilities:
[NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3.
[PASSIVE] Light Radiator - Meicrackmon's attacks radiate unstable light energy that build up within her. Each turn in combat, Meicrackmon generates 1 Light Stack (to a max of 5). By expending 3 stacks, Meicrackmon can empower her attack with light energy, increasing it's damage significantly while causing the attack to explode in a cone to damage other nearby foes.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts)
Photon Grapnel: Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing pink as she dashes and attempt to slash at the foe. While carries no additional properties beyond being a holy-based attack, it is fast and deals fairly high damage. (Cooldown: 1 Posts)
Holly Arrow: Meicrackmon's tendrils gather light into the shape of a lance, chucking it to pierce through foes unfortunate enough to be within its path. Can be charged for up to two posts to increase its power and size (50% first post, then 125% it's original power on the second). (Cooldown: 2 Posts)
Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns)
Modestly Stun: Meicrackmon attempts to bind her foe with her tendrils, then lightly sting them with a paralyzing neuro-toxin. Stunning for an initial turn, this attack then cripples their speed and agility to the point that they at best will only be able to move at a third of their original speed at max for 2 turns after the stun. While an absolutely devastating effect in a fight, the attack is both painless and harmless otherwise. (Cooldown: Once Per Thread turns)
Mega Mode Change/Super Mega Mode Change
Species: Rasielmon
Appearance:
Attribute:Vaccine (Virus)
Family: Virus Busters
Type: Ophan Digimon
Height: 12'06"
Digivolves From: Meicrackmon, Meicrackmon Vicious Mode
Mode Changes To: Raguelmon
Raguelmon is primarily a Mega level, but can reach Super Mega level strength via Biomerge Digivolution
Fighting Style:
Rasielmon wields vast knowledge of both the secrets of this world and the future, a miraculous mage capable of bending the rules of this world to more her own liking. While perhaps not wielding flaming super-death swords or guns, Rasielmon more than makes up for it with an array of magical incantations and the ability to manipulate fate itself.
Abilities:
[NON-COMBAT PASSIVE] Golden Angel - Rasielmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space.
[PASSIVE] Divine Omniscience - Rasielmon's most unique ability is her ability to tap into the fabric of the world around her to have a nigh-limitless span of knowledge of the future. Rasielmon naturally can see an infinite number of futures and possibilities in the span of seconds, though these carry multiple limitations and drawbacks that reduce their usefulness. For one, Rasielmon cannot tell which is the right one firsthand; the wide range of futures only allows her to make an estimated guess as to what the future can be, with details of the future being often erroneous or unpredictable in nature. The further Rasielmon attempts to peer into the future, the more distorted and numerous these errors become, decreasing her accuracy further. Additionally, this ability while allows her to “see” the future, others senses like hearing or smells are null and void. Its combat use extends only to seeing what attacks may look like due to its potential inaccuracy plus a need for Rasielmon to remain mostly still using it. She can share any of these visions with physical contact.
[PASSIVE] Prescience - A variant of Divine Omniscience that serves more as a form of hyper-awareness, improving Rasielmon’s senses and awareness of her surroundings. Compared to Divine Omniscience, while it does not allow her to see the future, it's both a lower maintenance ability and more suitable for mid-combat. The ability significantly improves her reaction speeds against incoming attacks to better evade them or reduce the damage they inflict. While a strong asset to her kit, it does not guarantee results by any means due to margin of error.
[PASSIVE] - Element Cipher - Rasielmon's armor radiates power magic that mimics the power of the 10 Elements to enhance her attacks. Rasielmon's attacks deal a moderate amount of extra damage by being infused with elemental properties of a single element (Rasielmon defaulting to Light and indicated by a color change of the Digizoid of her armor to match the element). She can freely change the copied element at any time once per turn, though it has a delay of taking 2 turns from the initial desire to change elemental for the change to proc (the armor changing slowly from color to color during this time).
The following elements can be copied alongside corresponding color changes...
Fire - Red
Light - Gold
Wind - Purple
Thunder - White
Ice - Cyan
Darkness - Black
Earth - Brown
Wood - Green
Water - Blue
Metal - Gray
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts)
Knowledge Stream - Gathering and freely mixing energy through magic circles materializing by her claws, Rasielmon unleashes an elemental burst attack composed of all the elements. Alongwith simultaneously being all elemental typings at once, it will inflict splash damage to all around the foe. No forms of natural resistance can reduce the damage of this attack. (Cooldown: 2 Posts)
Celestial Ribbon - Rasielmon draws upon sharp, golden strands of temporal energy drawn from the curtains of time-space itself to slice through foes as cleanly as any blade could alongside displacing them temporally. Along with damage, these blades add on 2 turns to any existing cooldowns the target is currently under OR put the last attack the foe used on a 2 turn cooldown. This attack goes on cooldown when the added cooldown expires. (Cooldown: 3 Posts)
Big Bang Panic - Rasielmon summons forth astral projections of stars to rain down upon all in a wide area, dealing damage to foes while additionally reducing their attack power moderately for 3 turns, removing any status buffs they may be under. (Cooldown: 3 turns)
Ein Sof - Rasielmon draws upon divine power drawn from the Kernel of the Digital World, aiming to smite her foe with a soul-piercing, divine javelin of lightning thrown at them. Absolutely nothing can defend against this attack beyond only the absolute of defences, it piercing through all in its path. While carries catastrophic amounts of power, it takes a turn to setup. (Cooldown: 3 Posts)
Eden's Armory [RAM UPGRADE - Rasielmon summons forth a celestial shapeshifting weapon capable of taking on a number of forms of cutting/stabbing/blunt weaponry to wield and attack foes, it flawlessly morphing in form to fit the situation of it's wielder at a whim. Enhancing her basic attacks drastically, each swing or shot from this weapon rippling out shockwaves of power that is capable of damaging even surrounding or distant foes. Only angelic Digimon are capable of wielding this weapon safely, for any other Digimon will feel a searing pain trying to wield it and will be forced to drop it. The weapon materializes for 3 turns before fading away. (Cooldown: 3 Turns)
Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown)
Sefer Raziel - Rasielmon’s ultimate technique; Rasielmon creates a miracle that seeks to eradicate a single foe, causing countless bad futures to become a reality onto the foe. In a single chaotic flash, dozens of degraded attacks derived from those of all other Digimon in the area besides the target suddenly are materialized into existence all around the foe; not even Rasielmon capable of predicting it’s effects. Along with dealing massive amounts of damage, this move can copy the effects of 3 offensive attacks to apply with the attack, though they can only be attacks used in the fight + cannot be once per thread attacks. While worthy of being called “a finisher” attack, Sefer Raziel is only capable of being called upon when Rasielmon is in peril. (Cooldown: Once Per Thread). Super Mega exclusive
Alt Super Mega
Species: Ordinemon
Appearance:
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Fallen Angel Digimon
Height: 94'06" (main body, wings about triple this size)
Digivolves From: Rasielmon, Raguelmon
Fighting Style:
Ù̳͕̩͉ ̮̜̩͔N͈̝͓ ͖͚̞͇K̹̙̤̬̖̞̀ ̨̙̥̪N҉͕̪ ҉̯̮͈̫̬͉̺O̜̭̜̠͜ ̢̘̱͓̗̖W ̫̼͍̗̟̬͈N͓͙͖̹
[NON-COMBAT PASSIVE] - Hallowed Cells - Born of pristine order, Ordinemon has absolute control over the shape of their body and is capable of shaping it to whatever they please, enabling the ability to shapeshift their form freely, enabling any shape she is capable of devising. While primarily used for shock value and to enable some of her attacks, it also lends to Ordinemon being able to freely shrink their size up to a mere twentieth of their massive frame. All of these effects are entirely cosmetic and will do nothing to directly assist Ordinemon in the heat of battle, she unable to utilize by normal circumstances without taking a turn to do so.
[NON-COMBAT PASSIVE] - The Unknown - Ordinemon is a Digimon not hindered by normal logic even by Digimon standards. Despite their potentially massive body, their powerful wings are capable of keeping themselves aloft with ease. With no need to breathe and the ability to survive even harsh environments like cold vacuum of space, there is no place Ordinemon is incapable of reaching.
[PASSIVE] - Abyss Skin - Ordinemon is a twisted creature of darkness, absorbing everything of a similar nature. Dark element attacks have no effect on Ordinemon, with ranged attacks being outright absorbed and converted to health. At the same time, Ordinemon carries a crippling weakness to Light attacks.
[PASSIVE] - Demise of the Land - Ordinemon's mere presence when fully unleashing their power is a bane to their surroundings, drawing upon the essence of the environment around them as matter or data is decomposed and constantly absorbed by the fallen angel. While this ability is active, Ordinemon regenerates a moderate amount of health per turn by harvesting the landscape itself... however, Ordinemon is only generally capable of reaping benefits from this ability from the same area for about 3 turns (2 for more barren/lifeless locales, 4 for more vibrant/lively locations). Terrain effects will extend the amount of time this can be done per area by up to 2 turns, but this also causes terrain effects to last for only half as long turn-wise. Can be toggled on/off any time, but imparts a 3 turn cooldown doing so.
[PASSIVE] Magna Visibility - Ordinemon is by definition blind, but compensates for this with the two orbs embedded in their wings, equipped with a number of uses. The main combat function for this is Ordinemon being capable of also seeing through illusions and disguises (being immune to these types of abilities), but can also spot data corruption and illness. The angel can also detach them up to about a distance of 45 feet or project harmless (but also somewhat unstable) holographic displays. While not their intended use, they can also make for a decent basic attack by using them as blunt weapons.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Decorum Wings - Scatters black feathers all around, the feathers aiming at a target before being launched en masse. While easily defended against by shields/barriers, defenseless targets will take heavy damage from the sheer volume of projectiles. (Cooldown: 1 Turn)
End of The World - Ordinemon's massive wings when fully stretched out are an imposing sight, but the orbs embedded into them are not just for show. Ordinemon fires two massive wave-motion beams of red energy from them, sweeping them each in separate directions. Environmental damage causes the landscape to additionally erupt into molten explosions a turn later, damaging those nearby even if the initial beam does not hit; however it also reduces the amount of available terrain to absorb for Demise of the Land by a turn. Can be charged for a turn to deal ever greater damage by unleashing the energy from their maw, though this also makes it easier to dodge due to being only fired in a single direction. (Cooldown: 2 Turns)
Implant Soul - An attack with four variations. Rings of fractcal code are summoned around the target, and if uninterrupted will meld inside them; implanting Ordinemon cells into their body. This attack cannot be copied and Ordinemon is immune to their effects. (Four Attack Slots are being used.)
- 1 - The target gains a copy of Ordinemon's Abyss Skin passive, also receiving moderate regeneration per turn. Lasts for 3 turns. (Cooldown: 4 Turns)
- 2 - While only offers the regeneration effect from the prior variant, this regeneration becomes more potent if the target has not taken damage in the past 2 turns. Out-of-combat, the regeneration effect sky-rockets, able to push out and recorrect genetic/data abnormalities and regrow limbs. Lasts for 3 turns. Does not stack with the first variant of Soul Implant. (Cooldown: 4 Turns)
- 3 - The cells attempt a hostile takeover by attempting to replace the target's cells entirely, inflicting heavy damage-over-time ala a poison effect while reducing their offensive attack power. Lasts for 3 turns. (Cooldown: 3 Turns)
- 4 - The cells manipulate existing cells, by acting as a trojan, allowing Ordinemon to hijack their body briefly while arming a potential bomb within the foe. The puppeteering effect while leaves Ordinemon immobile while doing so, she has full control over the actions of the victim during so and access to their mind. Only Mega levels and lower can be hijacked, and hijacking is generally only effective against weak-willed individuals (i.e player/NPCer discretion). At the end of the duration (regardless if successful or not with body-hijacking), Ordinemon can detonate her cells in the target's body to deal heavy damage. Lasts for 2 turns. (Cooldown: 4 Turns)
Bedlam Womb - Ordinemon envelops themselves in their wings, becoming a writhing spherical mass of black feathers that begins rapidly teleporting about while leaving behind technicolor afterimages, eventually closing in onto the target and revealing a dark chasm within the sphere, rapidly spewing out a massive swarm of blades that boomerang at the target and returning back into the chasm before Ordinemon shifts back to their normal shape. While exclusively a close-range attack and unable to assist dodging, this attack is extremely disorienting and difficult to predict, making defending against it a challenge. This attack has life-stealing properties and will have Ordinemon regenerate a moderate portion of the damage dealt. (Cooldown: 3 Turns)
[RAM UPGRADE] Mother of a Thousand Young - Ordinemon generates false Digimon of varying levels from the feathers that fall from her wings; these makeshift copies taking on forms of anything from Rookie to Mega. Subservient to her as a hive-mind, while more fragile than the real deals due to being destroyed in generally 2 hits by their level or 1-shot by higher levels, their offensive power is unhindered despite generally only having simple damaging attacks. She can create either 2 Mega levels, or forgoe one Digimon to create 3 of the next stage downward. Trying to load or use lifesteal effects is a futile effort on these copies, for they are not real Digimon. Last for up to 4 turns. (Cooldown: 5 Turns)
[RAM UPGRADE] Tachyon Sea - Ordinemon extends out their shadow forward, it reaching out into the material plane in a attempt to stab into and entangle foes. Foes caught in the attack will have their movement capabilities greatly reduced as long as they are entangled, taking residual damage as the shadow dissolves their data. Lasts for up to 3 turns. Light or slashing attacks prove most effective towards freeing one's self. (Cooldown: 3 Turns)
Age: 17
Gender: Female
Height: 5'06"
Weight: 106lbs
Alignment: Chaotic Good
Birth Date: August 4th
Western Horoscope: Leo
Birth Place: Shibuya, Japan
Skills/Talents:
- Dexterous - Like a real shounen hero, Haru has trained her legs from years of track-running.
- Charming - Haru is surprisingly charismatic despiter her air-headedness, she having an air of leadership when things get serious.
Backpack Contents:
- Aviator Helmet w/ Goggles
- Flashlight
- Baseball Bat
Artifacts
Burning Gauntlet
A silver bangle, adjusting to the size of a Digimon per form. On use, all attacks gain the 'Holy' element for three posts. Once per thread.
Digivice: Orange grip, white D-Arc
Personality:
Haru is in many ways what some may call an "ideal hero" when it comes to how she tries to live her life. She's a cheery, optimistic individual who tries her best to see the best in everything and everyone. She carries a strong sense of justice and an indomitable will to push forward, even when things look bleak or hopeless.
Haru is a relatively air-headed indivudal whom can be tough to get a grip on at times, she being somewhat flighty and scatterbrained. She works heavily on impulses, acting without spending too much time thinking on her actions. She can be a rather impatient individual, hating having to wait if she can help it. Despite this though, she is nowhere near "dumb"... merely a little less sharp than others, though she is capable of striking genius ideas on occasion.
What she somewhat lacks in overall brains, she makes up however in heart and determination. Haru is an exceedingly kind person with a desire to do the right thing no matter what. Even with strangers, she is a warm and (at least tries to be) friendly individual who tries to never judge others on their covers. If she sees someone in dire need of help, you need to give her a VERY good reason to not do so to convince her to back off.
Haru's overall good nature however is not without it's downsides, for she carries a somewhat naive and reckless side. While she truly means well, she tends to miss the bigger picture at times, which very much can lead her or even others to trouble. Furthermore, she can be extremely stubborn once she has set her mind to something. Her idealistic way of believing that any and everyone can be a good person if they just try is very capable of biting back at her. While she understands very well that not everyone is willing to turn over a new leaf (at least not immediately), she is too belligerent to simply give up without trying at least once.
Appearance:
Haru is still a very youthful individual, a young woman with black hair reaching past her shoulders and gray eyes. Her form is lithe, but athletic at the same time. She is often seen wearing a white aviator helmet with goggles on her head. Her wardrobe includes a blue dress and shoes, wearing a white belt with bag strapped onto it, a pair of black elbow sleeves, and a pair of white gloves over her hands
Recent events from heavy usage of a Biomerge for longer than she should have + her partner's near-death state led to a leakage of data that has forcibly mutated her pupils into the same cross shape of a Meicoomon. While improving her night-vision, it also narrowed her field of vision and forces the use of special contact lenses for human world use.
FaceClaim: Shin Megami Tensei • Asahi • Haru Toriya
Personal History:
Haru was born and raised in Shibuya all her life, though she was a very different beast back then compared to the kind and warm person she is now. While a fairly average kid otherwise, she however was somewhat mean-spirited and for many of her earlier school years as a bit of a bully.
Whether it was due to a lack of stern parenting or merely her parroting other equally spoiled kids, even Haru is unsure nowadays. Nonetheless for a good while up to about midway through Junior high, Haru was among a small group of popular, albeit cruel girls whom tended to poke fun at those less fortunate than them. While they all became close friends, their reputation as "alpha bitches" earned them much ire for several years. Were it not for one particular event, Haru would have likely stayed like this.
In her 8th grade and 2nd year in Junior high, she and her group of friends had began to target one particular young girl in their grade whom had recently moved from Chiyoda. Much of their bullying was directed towards the girl's poor mental health and lack of friends, they mercilessly assaulting her verbally and generally making her life miserable throughout the year. It is only on March of that particular semester did their victim finally snap, and in the worst way possible.
Their victim was hospitalized from a failed attempt at suicide via overdosing, just barely surviving thanks to medical care. While neither Haru or her gang were questioned or even traced to being involved with the situation, the event caused Haru's conscience to turn inside out; she realizing just what she and her friends had almost caused. Its this set of events that slowly made Haru realize that she was heading in a direction in life that was not something she wanted any part of, deciding that she had to turn over a new leaf.
Haru slowly stopped associating herself with her group (something that they were very much not pleased with) and began to try and become the person she should have been all this time. Unfortunately for her, she had already burned bridges with many people with her mere association with her former friends... said friends choosing to make her their new favorite target to mess with. While she had mentally made a heel-face turn, it was at the cost of her only set of friends at the time and much of her happiness.
Still despite everything, she is desperate to prove to both herself and others that she HAS changed for the better.
Digimon Name: Tawna
Default Form: Champion to Mega (based on environment)
Gender: Female
Alignment: Chaotic Neutral (though genuinely tries to be Good)
- Hunter - Tawna is about as wild of a Digimon as you can get for a Digimon, her instincts as a predator not completely dulled despite her time in captivity. With a keen sense of smell and hearing, she is difficult to shake off one's tail.
- Loyalty - Tawna is the type of Digimon who is willing to DIE for Haru. Not even the concept of death will scare her away from protecting the girl with her life.
- Data Manipulant - Tawna has had a history of killing and loading other Digimon, which has led to her body having far more control of it's own data and that which is available to her. While it used to be primarily to load as much data as possible, it has been since refined in being able to recall data that hasn't been completely loaded somewhat easily. Due to the Corruption-Eater ability she has, her body is remarkably resistant to sources that could corrupt it's stability as well, allowing it to process large amounts of foreign data.
Personality: Tawna is... complicated to say the least. The way she acts is highly-dependent on how much she trusts you as a person. For strangers, don't expect anything more but a simple acknowledgement of your presence and little to any display of emotion (beyond anger if you managed to provoke her, in which case you have made a terrible mistake). She can come off as rude or harsh in these circumstances, Tawna is a very generally quiet individual, one who isn't the type of person who actively tries to put herself into the spotlight either (it not being inaccurate to call her shy), which makes befriending her rather difficult by normal means... at least on her own.
When it all boils down to... Tawna is in truth very much just a kid, one who has had happen/done a lot of bad things that has ultimately scarred their idealism towards the world. She is not terribly knowledgeable about the world around her, relying primarily on instinct. While prickly and defensive, there is an air of child-like innocence to the feline Digimon.
Around people she trusts, Tawna is more willing to show the warm and affectionate side of her. A playfully snide (even mischevious) individual despite her quiet nature, Tawna is the type of person who while may not always understand exactly what you are feeling like... she will ALWAYS be willing to listen and try to understand. She can however be hesitant about talking about herself, plus is a habitual liar.
While somewhat on the shy or quiet side, mistaking them for not being gutsy is a poor mistake. Tawna is not frightened by almost anything on her own, quite willing to throw herself into danger to help or protect her friends. While not frightened of her own well-being, endangering the lives of any of her friends (and especially Haru) will earn one a spot on Tawna "to kill" list. She can be very petty or cruel to those that have earned her ire, something she is not proud of but makes little effort to control.
Tawna's sense of morality is heavily-influenced by Haru, though shares differences. She genuinely wants to be a good person, but she can be a very pragmatic and brutal individual who is not above using deceit or murder to get her way. On one hand, she shares Haru's belief that people can be good if they just tried, but Tawna is very willing to abandon mercy if given enough reason to see an individual's life as "an offense to all". She has killed in the past, and she isn't afraid of adding to that kill count for what she sees as the greater good.
One thing that does bring fire to Tawna's soul is fighting... Tawna ADORES fighting, and not just simply the aspect of fighting to grow stronger. With an innate desire to want to prove to others she is the strongest of her kind, Tawna has a competitive spirit that desires battle against an equally tough foe. While normally quiet, Tawna gets riled up easily once she has found a challenge, though has a bad tendency of pushing things too far. While in a twisted sense she enjoys the bloodshed of life-or-death battles, friendly spars are equally captivating to Tawna.
Above all, Tawna values Haru more than anything else... Haru is the one case Tawna is willing to throw away all sense of honor and morality for their sake, very much willing to die for the gogglehead. Selflessly selfish one may describe, one best pray to whatever gods they believe in if one has attacked or harmed Haru in any serious capacity, for little will cause Tawna to falter from her attempts at destroying the attacker.
Personal History
Tawna's personal history has been divided into chunks for easier reading.
Pt. 1 - Past Life
Tawna's first past life is not a happy one to say the least, alongside setting Tawna on a path that has carried countless ramifications.
Tawna's life began in the Avalon Fields several digital centuries ago, mothered by an Angewomon noble in the City of Luminas. The Digital World and its inhabitants have changed with time, sometimes for the better or worse... though argubly in this case for the worse. Certain angel Digimon groups carried hatred towards Virus or demonic Digimon, perhaps out of fear or even just pure malice... the point does not matter, just that some of these groups were on the extremist side.
Tawna's mother was affiliated with one of these groups, offering her child to be turned into a soldier for "the greater good". Once long ago, Tawna was of a more pure and innocent mind... The Salamon X refusing to join in the group's harsh bigotry. Unfortunately for her, a mere Rookie level was for the most part powerless to stop any of her superiors, and a rebellious creature such as herself was seen as problematic.
For seven or so years, Tawna was subject to both equal parts punishment and training in an attempt to build her up like several other Digimon they group had recruited. Much to the group's frustration, the mammalian Digimon seemed unable to Digivolve beyond Rookie... and as such, their treatment of her only seemed to grow worse with time. Eventually though, their patience towards the Salamon X grew thin... eventually causing them to decide to try and dispose of this "reject" soldier.
As the Rookie level was mobbed by her captors... in a single chaotic instant, Tawna exploded with power fueled by an intense desire to not die... and to sow revenge on her tormentors. In a single jump from Rookie to Ultimate level, Tawna Digivolved to Meicrackmon Vicious Mode and retaliated at her captors... promptly killing and devouring the entirety of the cult's inhabitants before managing to escape to the surface world of the Digital World.
With whatever goodness she once had wiped away, Tawna was reduced to little more but a starving beast that plagued the countryside... culminating to an evolution to Mega after devouring a small village. The Raguelmon was deemed a threat to all around her as they consumed everything in their path, promptly being destroyed unceremoniously by hunters. The incident involving the extremist group was later written off by Luminas officials as "a tragic display of cruelty", soon it too fading into mere history.
Tawna's life began in the Avalon Fields several digital centuries ago, mothered by an Angewomon noble in the City of Luminas. The Digital World and its inhabitants have changed with time, sometimes for the better or worse... though argubly in this case for the worse. Certain angel Digimon groups carried hatred towards Virus or demonic Digimon, perhaps out of fear or even just pure malice... the point does not matter, just that some of these groups were on the extremist side.
Tawna's mother was affiliated with one of these groups, offering her child to be turned into a soldier for "the greater good". Once long ago, Tawna was of a more pure and innocent mind... The Salamon X refusing to join in the group's harsh bigotry. Unfortunately for her, a mere Rookie level was for the most part powerless to stop any of her superiors, and a rebellious creature such as herself was seen as problematic.
For seven or so years, Tawna was subject to both equal parts punishment and training in an attempt to build her up like several other Digimon they group had recruited. Much to the group's frustration, the mammalian Digimon seemed unable to Digivolve beyond Rookie... and as such, their treatment of her only seemed to grow worse with time. Eventually though, their patience towards the Salamon X grew thin... eventually causing them to decide to try and dispose of this "reject" soldier.
As the Rookie level was mobbed by her captors... in a single chaotic instant, Tawna exploded with power fueled by an intense desire to not die... and to sow revenge on her tormentors. In a single jump from Rookie to Ultimate level, Tawna Digivolved to Meicrackmon Vicious Mode and retaliated at her captors... promptly killing and devouring the entirety of the cult's inhabitants before managing to escape to the surface world of the Digital World.
With whatever goodness she once had wiped away, Tawna was reduced to little more but a starving beast that plagued the countryside... culminating to an evolution to Mega after devouring a small village. The Raguelmon was deemed a threat to all around her as they consumed everything in their path, promptly being destroyed unceremoniously by hunters. The incident involving the extremist group was later written off by Luminas officials as "a tragic display of cruelty", soon it too fading into mere history.
Pt. 2 - Before Haru
It would take a long time for Tawna's data to form back into a Digiegg (partially due to the severe damage it took back then), though eventually she would be reborn in the Village of Beginnings. Compared to most baby Digimon, Tawna was perhaps seen as... an outcast... being exceptionally quiet and distant from all around them. Compared to the rest of the baby Digimon, never once had the Nyaromon cried. Eventually though, the Nyaromon ventured out of the village before Digivolving to Rookie... though it was clear that the Salamon X had clear issues despite their cute appearance.
With the pain of her past life still present alongside any sense of morality destroyed, Tawna soon resorted to the only things she had left... instinct and hunger. Resorting to attacking and loading travelling Digimon, eventually culminating into Digivolving into Meicoomon... something curious happened as the feline Digimon successfully killed and loaded a Sleepmon.
Unknowingly Tawna had loaded the partner Digimon of Haru Toriya, a young woman in Shibuya, Japan. Loading said Sleepmon had inadvertedly caused them to inherit the position instead. Suddenly with the intense desire to find "a human girl", the Meicoomon dropped everything and promptly snuck into the human world.
While they manage to relatively easily find the girl, the Meicoomon ultimate opted for a "hands-off" approach. For an entire year, the feline lurked within the shadows of Haru's life... acting as a silent guardian. It would only be until much later that Tawna was forced to come out of hiding and take on her role as a Digimon partner more seriously.
With the pain of her past life still present alongside any sense of morality destroyed, Tawna soon resorted to the only things she had left... instinct and hunger. Resorting to attacking and loading travelling Digimon, eventually culminating into Digivolving into Meicoomon... something curious happened as the feline Digimon successfully killed and loaded a Sleepmon.
Unknowingly Tawna had loaded the partner Digimon of Haru Toriya, a young woman in Shibuya, Japan. Loading said Sleepmon had inadvertedly caused them to inherit the position instead. Suddenly with the intense desire to find "a human girl", the Meicoomon dropped everything and promptly snuck into the human world.
While they manage to relatively easily find the girl, the Meicoomon ultimate opted for a "hands-off" approach. For an entire year, the feline lurked within the shadows of Haru's life... acting as a silent guardian. It would only be until much later that Tawna was forced to come out of hiding and take on her role as a Digimon partner more seriously.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Yukumi Botamon
Appearance:
Attribute: None
Family: None
Type: Slime Digimon
Height: 0'04"
Fighting Style: Can't fight, but will damn well try.
Abilities:
Diamond Dust - Breathes out a gust of cold air.
Digivolves To: Nyaromon
In-Training
Species: Nyaromon
Appearance:
Attribute: None
Family: None
Type: Lesser Digimon
Height: 0'07"
Fighting Style: Still can't really fight, but STILL will damn well try.
Abilities:
Atomic Bomber Tail - Inhales air to puff up her tail, causing it to become bristly as she strikes at the foe with it.
Digivolves From: Yukumi Botamon
Digivolves To: Salamon X
Rookie
Species: Salamon X
Appearance:
Attribute: Vaccine
Family: Virus Busters
Type: Mammal
Height: 1'06"
Fighting Style: Now capable of fighting. Has a balanced set of attacks, though does seem to prefer physical attacks.
Abilities:
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
[PASSIVE] Holy Ring - The holy ring around Salamon X brings her strength against dark/demonic Digimon. She gains a partial offensive/defensive boost against such Digimon. However, she loses these effects without the ring.
Puppy Howling - Salamon X screams a high-pitched cry to immobilize enemies in a cone for a turn while deafening them for two turns. Deals low damage however. (Cooldown: 3 Turns)
Sledge Dash - Salamon X breaks into a dash, attempting to slam into the foe head/body-first.
Happy Paw - Salamon X fires a bolt of holy energy from one of her paws at the foe. It is a fairly weak attack on most foes, but it does great damage against dark/demon Digimon. (Cooldown: 2 Turns)
Digivolves From: Nyaromon
Digivolves To: Meicoomon
Main Line
Champion
Species: Meicoomon
Appearance:
Attribute:
Family: Nature Spirit
Type: Beast Digimon
Height: 2'02"
Digivolves From: Salamon X
Digivolves To: Meicrackmon, Meicrackmon Vicious Mode
Fighting Style:
Small size belies that Meicoomon is an impressive physical fighter, packing both speed and strength. Can't take much a hit though.
Abilities:
[NON-COMBAT PASSIVE]Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicoomon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Nimbleness - Meicoomon's spry nature prevents them from being easily affected by slow-style effects, cutting their effectiveness in half with both duration (to a minimum of 1 turn slow) and effect.
[PASSIVE] Corruption-Eater - [RAM UPGRADE PLUS] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Shut Claw - Meicoomon attacks swiftly using sharp claws to scratch at enemies. While a fast attack and generally fairly easy-to-use attack, it's damage is only average for a Champion level attack.
X Scratch - An advanced variant of Shut Claw, Meicoomon attacks by slashing the foe with both claws in an X-pattern, tearing through natural defenses. Does more damage, but has a bit more of a wind-up. (Cooldown: 1 Post)
Trichobezoar - Meicoomon hacks up a "hairball" (more a ball of destructive energy) from her mouth, punching a hole through anything in it's path. (Cooldown: 1 Post)
Stray Fang - Meicoomon makes a leap forward, attempting to clamp down on the foe with a virus-ridden bite that inflicts a poison for 3 turns, dealing damage over time. (Cooldown: 2 Posts)
Gene Barrier - Meicoomon generates a lightweight shield formed from hexagon plates of light in front of her to defend against attacks coming her way for up to two turns, blocking up to two attacks. While it blocks up Champion level attacks perfectly fine, anything stronger punching right through. She however is able to move freely while holding the shield, though cannot attack doing so. (Cooldown: 3 Posts)
Cat's Eye Hypnotism - [RAM UPGRADE] Meicoomon's eyes gleam, briefly mesmerizing a foe and cutting their speed in half for two turns. Additionally, weak-willed individuals have a chance at being manipulated by Meicoomon, falling to suggestion easier. (Cooldown: 2 turns)
Fell Stinger [RAM UPGRADE] - A mutation has allowed for Meicoomon to at-will produce a poisonous stinger from her tail, stabbing a foe and corroding away the area around the wound to be absorbed by Meicoomon to regenerate some health. (Cooldown: 1 turn)
Digivolves From: Salamon X
Digivolves To: Meicrackmon Vicious Mode
Ultimate
Species: Meicrackmon Vicious Mode
Appearance:
Attribute: Virus
Families: Nightmare Soldiers, Dark Area
Type: Demon Beast Digimon
Height: 8'04"
Digivolves From: Meicoomon
Digivolves To: Rasielmon (Mega), Raguelmon (Mega)
Fighting Style: Meicrackmon Vicious Mode is a far more fierce beast compared to the more docile and benevolent Vaccine variant, chasing after foes with a wild ferocity truly befitting a Virus. She rarely will stop once forced into battle until her foes are defeated.
Abilities:
[NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3.
[PASSIVE]Power Siphon - Meicrackmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post)
Berserk Sinking - A dual-claw attack utilizing both red Digizoid claws as Meicrackmon attempts to shred into her foes by slashing with both claws in a X-shape formation. Along with damage, it shreds through the natural defenses of foes. (Cooldown: 1 Post)
Cursed Claw - Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing with dark, destructive energy as she dashes and attempt to slash at the foe. A successful slice will corrupt the foe's wounds, preventing them from being able to heal damage or status effects off for 3 turns. (Cooldown: 2 Posts)
Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns)
Manticore Sting - A last-ditch, but deadly technique of Meicrackmon's. Utilizing her stinger, Meicrackmon attempts to brutally gouge a foe and inject a lethal dose of corrosive venom. Immobilizes initially for 1 turn while inflicting a 3-turn poison, the poison damage significantly increasing the more wounded the foe is. While she only has so much venom, against an already weakened foe that dose may be all that’s needed. (Cooldown: 3 Turns)
Pestilence Raid - [RAM UPGRADE] - An alternative-version of Felt Made; instead of arming for explosive damage, the Mini-Meis are armed to explode into a cloud of toxic data that covers about a five meter radius, poisoning foes in the blast zone for 3 turns. The toxic data is intelligent enough to avoid purposefully seeping into allies, though it CAN poison Meicrackmon. Deals no direct damage. (Cooldown: 2 Posts)
Succulent Kiss - [RAM UPGRADE] - Meicrackmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 50 meter radius if it is tapped directly into. Due to the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns)
Broken Toy - LOADED - Meicrackmon's hand shifts into a mess of red tentacles that extend out to stab a foe, causing medium damage and binding them as the tendrils wrap around or bury into them, severely minimizing the affected victim’s mobility. Last for three turns, but the victim can break free with enough struggling. (Cooldown: 3 Posts) [[Loaded from Arkadimon]]
Mega/Super Mega
Species: Raguelmon
Appearance:
Attribute: Virus
Family: Virus Busters, Nightmare Soldiers
Type: Ophan Digimon
Height: 17'10"
Digivolves From: Meicrackmon, Meicrackmon Vicious Mode
Mode Changes To: Rasielmon
Raguelmon is primarily a Mega level, but can reach Super Mega level strength via Biomerge Digivolution
Fighting Style:
The shepherd’s stick, Raguelmon is a terrifyingly brutal fighter with no qualms towards using every trick in the book to mutilate her foe. While still tempered to the side of good, Raguelmon is an extremely stark contrast from Rasielmon
Abilities:
[NON-COMBAT PASSIVE] Golden Angel - Raguelmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space.
[PASSIVE]Unstoppable Force - As Raguelmon fights, she slowly grows more and more aggressive as she goes into an increasingly more and more berserk state. As she takes damage, her attack power grows until capping at about double her natural strength at critically-low vitality.
[PASSIVE]Power Siphon - Raguelmon is capable of modifying her melee attacks to add a life-steal effect to them, allowing them to steal up to a 40% of the damage they deal, though this carries a cooldown of a turn per use. Additionally, she can regenerate large amounts of damage done to her via loading the data of freshly-deleted foes.
[PASSIVE]Mental Block - Either Raguelmon is addled by her easily berserk-happy mind, or she is just extremely dense... Regardless, mind-altering effects seem to have difficulty affecting her. Up to 3 mental-based attacks' effects are blocked entirely before this ability shuts down for two turns.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Post)
Form Taranis Alpha - Raguelmon uses earth-shattering brute force to batter, slice, and stab her foes anyway possible in a attempt to mutiliate them. While not a flashy attack, its vicious brutality and close-range strength makes defending against it is a challenging task once she has managed to get near you.
Form Taranis Omega - A variant of her Form Taranis attack with an emphasis towards her stinger tail. Aiming to stab into her target with it, Raguelmon injects a lethal, highly acidic venom into the foe that threatens to eat at them from the inside even. A foe damaged by this attack is poisoned for three turns and is incapable of being healed during this time. (Cooldown: 3 Posts)
Area Eater - A highly-dangerous technique, Raguelmon's swipes at the foe or air with her left hand, it distorting and devouring space itself. A physical blow from this attack deals catastrophic damage as it shreds through practically anything in its path as it deletes those objects from existence. Even should it not hit anything, it will erase the space between Raguelmon and and behind a target foe or object, bringing EVERYTHING between those two points directly to her (other characters, objects, attacks I.E). A swipe at the air allows for Raguelmon to immediately attempt one more blow with the attack at whatever is brought close to her. (Cooldown: 3 Turns)
Pahorus - The violet gem-stones surrounding Raguelmon's body light up as she unleashes a barrage of dark arrows to attack foes from a distance. Foes damaged by this attack are marked by Raguelmon until the end of her next turn, giving her a massive speed boost while moving towards them. (Cooldown: 1 Turn)
World Devour - Raguelmon is driven into a berserk-state as her entire form is wreathed in shadows, going into a ferocious frenzy that aims to rend and devour all of her foes. For up to three turns (Raguelmon capable of shutting the effect off early), the effects of Unstoppable Force is set to its max strength (regardless of Raguelmon’s current health state) and Power Siphon’s effects are doubled and has no cooldown. (Cooldown: 4 turns)
Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown)
Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 (250 at Super Mega) meter radius if it is tapped directly into. Due the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns)
Judgement Day - Raguelmon's strongest technique, a triad set of light rays are focused into one another, fired into the sky. Shortly after, hundreds of portals appear around the area... firing the rays simultaneously at a single target. It deals massive damage by itself and is more or less impossible to defend against, damage increasing further against Evil characters. (Cooldown: Once Per Thread) Super Mega Exclusive
Alternate Digivolutions
Ultimate TO BE PURCHASED
Species: Meicrackmon
Appearance:
Attribute:
Family: Nature Spirit
Type: Beast Man Digimon
Height: 8'04"
Digivolves From: Meicoomon
Digivolves To: Rasielmon, Raguelmon
Fighting Style:
Meicrackmon relies primarily on trickery to get the job done, though by no means is she a weak fighter physically. Meicrackmon's offensive power while is held-back compared to Vicious Mode, she is still quite capable of dealing damage and has a variety of versatile abilities.
Abilities:
[NON-COMBAT PASSIVE] Anti-Grav - Cats are dexterous, but this is just straight up ridiculous. Meicrackmon is capable of climbing onto, hanging on, or straight up stand on nearly any surface with perfect traction... ranging from walls, ceilings, to difficult to traverse terrains like ice.
[PASSIVE] Mini-Meis - Meicrackmon is not alone ever, passively generating familiars referred to as "Mini-Meis". These tiny cat-like bundles of data are capable of hovering about freely from Meicrackmon (up to about 500ft) and are capable of simple speech and thought, or relaying information back to Meicrackmon. While not individually dangerous, no more threatening than In-Trainings... there is no shortage to the Mini-Meis for Meicrackmon can create them freely, up to a limit of 3.
[PASSIVE] Light Radiator - Meicrackmon's attacks radiate unstable light energy that build up within her. Each turn in combat, Meicrackmon generates 1 Light Stack (to a max of 5). By expending 3 stacks, Meicrackmon can empower her attack with light energy, increasing it's damage significantly while causing the attack to explode in a cone to damage other nearby foes.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Brane Hopper - Meicrackmon is capable of tearing holes through space itself, allowing her to more or less as a free-action teleport short distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts)
Photon Grapnel: Meicrackmon extends out her red Digizoid claws from her gauntlets, they glowing pink as she dashes and attempt to slash at the foe. While carries no additional properties beyond being a holy-based attack, it is fast and deals fairly high damage. (Cooldown: 1 Posts)
Holly Arrow: Meicrackmon's tendrils gather light into the shape of a lance, chucking it to pierce through foes unfortunate enough to be within its path. Can be charged for up to two posts to increase its power and size (50% first post, then 125% it's original power on the second). (Cooldown: 2 Posts)
Felt Made: The Mini-Meis' numbers multiply by the dozens for a turn, being sent forward by Meicrackmon to swarm at foes and self-destruct. Deals multiple bursts of moderate chunks of damage that can be distributed to multiple targets (split evenly), or swarm a single one for a much larger amount of damage. (Cooldown: 3 turns)
Modestly Stun: Meicrackmon attempts to bind her foe with her tendrils, then lightly sting them with a paralyzing neuro-toxin. Stunning for an initial turn, this attack then cripples their speed and agility to the point that they at best will only be able to move at a third of their original speed at max for 2 turns after the stun. While an absolutely devastating effect in a fight, the attack is both painless and harmless otherwise. (Cooldown: Once Per Thread turns)
Mega Mode Change/Super Mega Mode Change
Species: Rasielmon
Appearance:
Attribute:
Family: Virus Busters
Type: Ophan Digimon
Height: 12'06"
Digivolves From: Meicrackmon, Meicrackmon Vicious Mode
Mode Changes To: Raguelmon
Raguelmon is primarily a Mega level, but can reach Super Mega level strength via Biomerge Digivolution
Fighting Style:
Rasielmon wields vast knowledge of both the secrets of this world and the future, a miraculous mage capable of bending the rules of this world to more her own liking. While perhaps not wielding flaming super-death swords or guns, Rasielmon more than makes up for it with an array of magical incantations and the ability to manipulate fate itself.
Abilities:
[NON-COMBAT PASSIVE] Golden Angel - Rasielmon’s angelic wings grant her unparalleled air control with flight. Coupled with her celestial nature, it allows her to comfortably handle both any altitude, even the cold vacuum of space.
[PASSIVE] Divine Omniscience - Rasielmon's most unique ability is her ability to tap into the fabric of the world around her to have a nigh-limitless span of knowledge of the future. Rasielmon naturally can see an infinite number of futures and possibilities in the span of seconds, though these carry multiple limitations and drawbacks that reduce their usefulness. For one, Rasielmon cannot tell which is the right one firsthand; the wide range of futures only allows her to make an estimated guess as to what the future can be, with details of the future being often erroneous or unpredictable in nature. The further Rasielmon attempts to peer into the future, the more distorted and numerous these errors become, decreasing her accuracy further. Additionally, this ability while allows her to “see” the future, others senses like hearing or smells are null and void. Its combat use extends only to seeing what attacks may look like due to its potential inaccuracy plus a need for Rasielmon to remain mostly still using it. She can share any of these visions with physical contact.
[PASSIVE] Prescience - A variant of Divine Omniscience that serves more as a form of hyper-awareness, improving Rasielmon’s senses and awareness of her surroundings. Compared to Divine Omniscience, while it does not allow her to see the future, it's both a lower maintenance ability and more suitable for mid-combat. The ability significantly improves her reaction speeds against incoming attacks to better evade them or reduce the damage they inflict. While a strong asset to her kit, it does not guarantee results by any means due to margin of error.
[PASSIVE] - Element Cipher - Rasielmon's armor radiates power magic that mimics the power of the 10 Elements to enhance her attacks. Rasielmon's attacks deal a moderate amount of extra damage by being infused with elemental properties of a single element (Rasielmon defaulting to Light and indicated by a color change of the Digizoid of her armor to match the element). She can freely change the copied element at any time once per turn, though it has a delay of taking 2 turns from the initial desire to change elemental for the change to proc (the armor changing slowly from color to color during this time).
The following elements can be copied alongside corresponding color changes...
Fire - Red
Light - Gold
Wind - Purple
Thunder - White
Ice - Cyan
Darkness - Black
Earth - Brown
Wood - Green
Water - Blue
Metal - Gray
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Cosmic Journey - A variant of Brane Jumper, Rasielmon creates a dimensional gateway to travel. In combat, it functions more or less exactly the same as Brane Jumper; allowing her to more or less as a free-action teleport moderate distances even in mid-combat. They are also able to be used to extend the range of her attacks (though other attacks will rupture them entirely) or to assist in dodging an attack. The only real limitations of this ability is that she can only rip about two holes a turn, one entry hole and one exit hole. (Cooldown: 2 Posts)
Knowledge Stream - Gathering and freely mixing energy through magic circles materializing by her claws, Rasielmon unleashes an elemental burst attack composed of all the elements. Alongwith simultaneously being all elemental typings at once, it will inflict splash damage to all around the foe. No forms of natural resistance can reduce the damage of this attack. (Cooldown: 2 Posts)
Celestial Ribbon - Rasielmon draws upon sharp, golden strands of temporal energy drawn from the curtains of time-space itself to slice through foes as cleanly as any blade could alongside displacing them temporally. Along with damage, these blades add on 2 turns to any existing cooldowns the target is currently under OR put the last attack the foe used on a 2 turn cooldown. This attack goes on cooldown when the added cooldown expires. (Cooldown: 3 Posts)
Big Bang Panic - Rasielmon summons forth astral projections of stars to rain down upon all in a wide area, dealing damage to foes while additionally reducing their attack power moderately for 3 turns, removing any status buffs they may be under. (Cooldown: 3 turns)
Ein Sof - Rasielmon draws upon divine power drawn from the Kernel of the Digital World, aiming to smite her foe with a soul-piercing, divine javelin of lightning thrown at them. Absolutely nothing can defend against this attack beyond only the absolute of defences, it piercing through all in its path. While carries catastrophic amounts of power, it takes a turn to setup. (Cooldown: 3 Posts)
Eden's Armory [RAM UPGRADE - Rasielmon summons forth a celestial shapeshifting weapon capable of taking on a number of forms of cutting/stabbing/blunt weaponry to wield and attack foes, it flawlessly morphing in form to fit the situation of it's wielder at a whim. Enhancing her basic attacks drastically, each swing or shot from this weapon rippling out shockwaves of power that is capable of damaging even surrounding or distant foes. Only angelic Digimon are capable of wielding this weapon safely, for any other Digimon will feel a searing pain trying to wield it and will be forced to drop it. The weapon materializes for 3 turns before fading away. (Cooldown: 3 Turns)
Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown)
Sefer Raziel - Rasielmon’s ultimate technique; Rasielmon creates a miracle that seeks to eradicate a single foe, causing countless bad futures to become a reality onto the foe. In a single chaotic flash, dozens of degraded attacks derived from those of all other Digimon in the area besides the target suddenly are materialized into existence all around the foe; not even Rasielmon capable of predicting it’s effects. Along with dealing massive amounts of damage, this move can copy the effects of 3 offensive attacks to apply with the attack, though they can only be attacks used in the fight + cannot be once per thread attacks. While worthy of being called “a finisher” attack, Sefer Raziel is only capable of being called upon when Rasielmon is in peril. (Cooldown: Once Per Thread). Super Mega exclusive
Alt Super Mega
Species: Ordinemon
Appearance:
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Fallen Angel Digimon
Height: 94'06" (main body, wings about triple this size)
Digivolves From: Rasielmon, Raguelmon
Fighting Style:
Ù̳͕̩͉ ̮̜̩͔N͈̝͓ ͖͚̞͇K̹̙̤̬̖̞̀ ̨̙̥̪N҉͕̪ ҉̯̮͈̫̬͉̺O̜̭̜̠͜ ̢̘̱͓̗̖W ̫̼͍̗̟̬͈N͓͙͖̹
[NON-COMBAT PASSIVE] - Hallowed Cells - Born of pristine order, Ordinemon has absolute control over the shape of their body and is capable of shaping it to whatever they please, enabling the ability to shapeshift their form freely, enabling any shape she is capable of devising. While primarily used for shock value and to enable some of her attacks, it also lends to Ordinemon being able to freely shrink their size up to a mere twentieth of their massive frame. All of these effects are entirely cosmetic and will do nothing to directly assist Ordinemon in the heat of battle, she unable to utilize by normal circumstances without taking a turn to do so.
[NON-COMBAT PASSIVE] - The Unknown - Ordinemon is a Digimon not hindered by normal logic even by Digimon standards. Despite their potentially massive body, their powerful wings are capable of keeping themselves aloft with ease. With no need to breathe and the ability to survive even harsh environments like cold vacuum of space, there is no place Ordinemon is incapable of reaching.
[PASSIVE] - Abyss Skin - Ordinemon is a twisted creature of darkness, absorbing everything of a similar nature. Dark element attacks have no effect on Ordinemon, with ranged attacks being outright absorbed and converted to health. At the same time, Ordinemon carries a crippling weakness to Light attacks.
[PASSIVE] - Demise of the Land - Ordinemon's mere presence when fully unleashing their power is a bane to their surroundings, drawing upon the essence of the environment around them as matter or data is decomposed and constantly absorbed by the fallen angel. While this ability is active, Ordinemon regenerates a moderate amount of health per turn by harvesting the landscape itself... however, Ordinemon is only generally capable of reaping benefits from this ability from the same area for about 3 turns (2 for more barren/lifeless locales, 4 for more vibrant/lively locations). Terrain effects will extend the amount of time this can be done per area by up to 2 turns, but this also causes terrain effects to last for only half as long turn-wise. Can be toggled on/off any time, but imparts a 3 turn cooldown doing so.
[PASSIVE] Magna Visibility - Ordinemon is by definition blind, but compensates for this with the two orbs embedded in their wings, equipped with a number of uses. The main combat function for this is Ordinemon being capable of also seeing through illusions and disguises (being immune to these types of abilities), but can also spot data corruption and illness. The angel can also detach them up to about a distance of 45 feet or project harmless (but also somewhat unstable) holographic displays. While not their intended use, they can also make for a decent basic attack by using them as blunt weapons.
[PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute.
Decorum Wings - Scatters black feathers all around, the feathers aiming at a target before being launched en masse. While easily defended against by shields/barriers, defenseless targets will take heavy damage from the sheer volume of projectiles. (Cooldown: 1 Turn)
End of The World - Ordinemon's massive wings when fully stretched out are an imposing sight, but the orbs embedded into them are not just for show. Ordinemon fires two massive wave-motion beams of red energy from them, sweeping them each in separate directions. Environmental damage causes the landscape to additionally erupt into molten explosions a turn later, damaging those nearby even if the initial beam does not hit; however it also reduces the amount of available terrain to absorb for Demise of the Land by a turn. Can be charged for a turn to deal ever greater damage by unleashing the energy from their maw, though this also makes it easier to dodge due to being only fired in a single direction. (Cooldown: 2 Turns)
Implant Soul - An attack with four variations. Rings of fractcal code are summoned around the target, and if uninterrupted will meld inside them; implanting Ordinemon cells into their body. This attack cannot be copied and Ordinemon is immune to their effects. (Four Attack Slots are being used.)
- 1 - The target gains a copy of Ordinemon's Abyss Skin passive, also receiving moderate regeneration per turn. Lasts for 3 turns. (Cooldown: 4 Turns)
- 2 - While only offers the regeneration effect from the prior variant, this regeneration becomes more potent if the target has not taken damage in the past 2 turns. Out-of-combat, the regeneration effect sky-rockets, able to push out and recorrect genetic/data abnormalities and regrow limbs. Lasts for 3 turns. Does not stack with the first variant of Soul Implant. (Cooldown: 4 Turns)
- 3 - The cells attempt a hostile takeover by attempting to replace the target's cells entirely, inflicting heavy damage-over-time ala a poison effect while reducing their offensive attack power. Lasts for 3 turns. (Cooldown: 3 Turns)
- 4 - The cells manipulate existing cells, by acting as a trojan, allowing Ordinemon to hijack their body briefly while arming a potential bomb within the foe. The puppeteering effect while leaves Ordinemon immobile while doing so, she has full control over the actions of the victim during so and access to their mind. Only Mega levels and lower can be hijacked, and hijacking is generally only effective against weak-willed individuals (i.e player/NPCer discretion). At the end of the duration (regardless if successful or not with body-hijacking), Ordinemon can detonate her cells in the target's body to deal heavy damage. Lasts for 2 turns. (Cooldown: 4 Turns)
Bedlam Womb - Ordinemon envelops themselves in their wings, becoming a writhing spherical mass of black feathers that begins rapidly teleporting about while leaving behind technicolor afterimages, eventually closing in onto the target and revealing a dark chasm within the sphere, rapidly spewing out a massive swarm of blades that boomerang at the target and returning back into the chasm before Ordinemon shifts back to their normal shape. While exclusively a close-range attack and unable to assist dodging, this attack is extremely disorienting and difficult to predict, making defending against it a challenge. This attack has life-stealing properties and will have Ordinemon regenerate a moderate portion of the damage dealt. (Cooldown: 3 Turns)
[RAM UPGRADE] Mother of a Thousand Young - Ordinemon generates false Digimon of varying levels from the feathers that fall from her wings; these makeshift copies taking on forms of anything from Rookie to Mega. Subservient to her as a hive-mind, while more fragile than the real deals due to being destroyed in generally 2 hits by their level or 1-shot by higher levels, their offensive power is unhindered despite generally only having simple damaging attacks. She can create either 2 Mega levels, or forgoe one Digimon to create 3 of the next stage downward. Trying to load or use lifesteal effects is a futile effort on these copies, for they are not real Digimon. Last for up to 4 turns. (Cooldown: 5 Turns)
[RAM UPGRADE] Tachyon Sea - Ordinemon extends out their shadow forward, it reaching out into the material plane in a attempt to stab into and entangle foes. Foes caught in the attack will have their movement capabilities greatly reduced as long as they are entangled, taking residual damage as the shadow dissolves their data. Lasts for up to 3 turns. Light or slashing attacks prove most effective towards freeing one's self. (Cooldown: 3 Turns)