Desmond Edmund
Feb 24, 2018 22:04:19 GMT
Post by Desmond Edmund on Feb 24, 2018 22:04:19 GMT
Name: Desmond Edmund
Alias: None
Age: Twenty-two
Gender: Male
Height: 6'3
Weight: 151 pounds
Alignment: Neutral Good
Birth Date: August 24th
Western Horoscope: Virgo
Birth Place: Paris, France
Skills/Talents: Desmond is pretty good with his hands. As a welder, he can repair all kind of stuff giving enough time. Luckily, he is very patient. He also speaks English, French, and Japanese.
Backpack Contents:
Digivice:
Personality: Desmond is best described as a calm young adult. Even when he was younger, his parents always saw him as being timid and not much of a talker. He is however very kind and while he doesn't always go out of his way to help a stranger, he will do so if you happen to be close to him when in need. There's a certain melancholy in his eyes, like if he is never really satisfied. The truth is far from that, he is actually quite happy in general, he just doesn't show it much in his expression. Some people can see his non-smile as pretentious or cold even but again, Desmond isn't a bad person if you spend some time with him.
While not the brightest bulb, Desmond is pretty average when it comes to debating topics. He does, however, tend to not take part in such debates and just shrug and not say anything. He doesn't do that to be mean, he's just a bit on the shy side. If you take time to know him, you will notice that he will stand up for his friends even if he doesn't say much. He will stand between his friends and the bad guys if needed and doesn't fear that he might get hurt in the way.
Being shy to a fault, this young man doesn't have many people that he would call friends. It's not that he doesn't want more, he's just not very good at keeping in touch with people. He mostly works, work, work and work even more to distract him from well, real life. Working as a welder in a very small shop, Desmond spends most of his days there making or repairing stuff. He is quite proud of his welding, it is an art that he is very good at. Overall, he's very good with his hands and craft.
Physically, Desmond is very tall. Standing at 6' 3", his height does sometimes get annoying as he tends to get peoples attention in a crowd. He is used to people stating the obvious, saying that he is tall, which he just answers with a shrug. One other thing that most people notice about him is that he carries headphones on him at all time. It is his way to stay in his small bubble. Also, people tend to not disturb him when they see that he has his headphones on.
Overall, Desmond isn't a bad person, far from it. He just is quite timid and doesn't smile nearly enough. But he will help you if you talk politely. If not, prepare to be ignored.
Appearance:
Desmond has short blond hair and golden-brown eyes. He wears several layers of clothing because he never got used to the cold. His usual attire consists of a pair of blue jeans, a dark blue turtleneck shirt, a grey wool vest and a green jacket. He always has his headphones on him which rest on his shoulders when he isn't using it. He has terrible myopy thus he wears glasses. When walking, Desmond's posture isn't great, not terrible but not completely straight. He also often has his hands in his jacket pockets.
FaceClaim: HAIKYU!! • kei tsukishima • Desmond Edmund
Personal History:
Desmond was born to Hector Edmund and Valorie Lambert in Paris. His father is British and his mother is from Paris. Being the only child, young Desmond had all the attention one could hope for. As a child, he was very tame and did what he was told and never really did otherwise. He always wondered what it would be like to have siblings but unfortunately, his mother couldn't bear another child after giving birth to Desmond.
At kindergarten, Desmond had trouble making friends and also keeping them. Being used to playing alone, he didn't try very hard to interact with the other kids. While he didn't have many friends, the other kids would leave him alone and that was fine by him. He would spend most of his time keeping away from others, and trouble as well
In primary school, Desmond was still pretty shy and didn't do much to change that. He had pretty good grades and the teachers liked him and some even encouraged him to try and make more friends saying that he was able to do so, he just needed the motivation. His parents also did their best to make their child a bit more social, so that he would at least have one good friend to rely on. That, however, didn't happen in primary school. On the bright side, he wasn't bullied, well not that much.
In junior high, Desmond didn't change much from his previous years. He was still quite shy but unlike primary school, he did manage to find a group of friends that were as shy as he was. It was an unusual kind of friendship. They would spend time together, not saying anything. They were just sitting next to each other with their headphones on during breaks and lunchtime. People would make fun of them but they didn't mind. It was pretty much how he spent most of his years in junior high.
In high school, things were changing. Desmond was pretty tall by now. He was around 6 foot tall and gained an inch almost every year. People wouldn't bully him because of his height, and that he looked like he was never happy. He lost most of his friends from junior high due to him not keeping tabs. So he started high school fresh but again, he didn't really make a lot of friends. There was that girl he had a crush on but he never had the courage to ask her out. However, having a crush made high school easier, he now had a reason to go to school, just to meet that one girl between classes. Unfortunately, Desmond never got the chance to tell her his feelings.
After high school, Desmond began learning to weld as a hobby at first. It was a perfect job for him. He was mostly alone and people wouldn't disturb him when he was working. After a few months, he decided to go get his welder license and work as a welder full time for a small shop in that was owned by a close friend of the family.
After few months of working with him, he moved to Japan taking a very good job offer. He would work there for about 3 years while living in his own little apartment while slowly learning Japanese. Again, Desmond was still not interacting with a lot of people. The only real time he would go out was to buy food or sometimes, go to the coffee shop and enjoy a cup of coffee.
Alias: None
Age: Twenty-two
Gender: Male
Height: 6'3
Weight: 151 pounds
Alignment: Neutral Good
Birth Date: August 24th
Western Horoscope: Virgo
Birth Place: Paris, France
Skills/Talents: Desmond is pretty good with his hands. As a welder, he can repair all kind of stuff giving enough time. Luckily, he is very patient. He also speaks English, French, and Japanese.
Backpack Contents:
- Cellphone with way too many songs stored in it.
- Charger
- Headphones
- Cleaning cloth for glasses
Digivice:
Personality: Desmond is best described as a calm young adult. Even when he was younger, his parents always saw him as being timid and not much of a talker. He is however very kind and while he doesn't always go out of his way to help a stranger, he will do so if you happen to be close to him when in need. There's a certain melancholy in his eyes, like if he is never really satisfied. The truth is far from that, he is actually quite happy in general, he just doesn't show it much in his expression. Some people can see his non-smile as pretentious or cold even but again, Desmond isn't a bad person if you spend some time with him.
While not the brightest bulb, Desmond is pretty average when it comes to debating topics. He does, however, tend to not take part in such debates and just shrug and not say anything. He doesn't do that to be mean, he's just a bit on the shy side. If you take time to know him, you will notice that he will stand up for his friends even if he doesn't say much. He will stand between his friends and the bad guys if needed and doesn't fear that he might get hurt in the way.
Being shy to a fault, this young man doesn't have many people that he would call friends. It's not that he doesn't want more, he's just not very good at keeping in touch with people. He mostly works, work, work and work even more to distract him from well, real life. Working as a welder in a very small shop, Desmond spends most of his days there making or repairing stuff. He is quite proud of his welding, it is an art that he is very good at. Overall, he's very good with his hands and craft.
Physically, Desmond is very tall. Standing at 6' 3", his height does sometimes get annoying as he tends to get peoples attention in a crowd. He is used to people stating the obvious, saying that he is tall, which he just answers with a shrug. One other thing that most people notice about him is that he carries headphones on him at all time. It is his way to stay in his small bubble. Also, people tend to not disturb him when they see that he has his headphones on.
Overall, Desmond isn't a bad person, far from it. He just is quite timid and doesn't smile nearly enough. But he will help you if you talk politely. If not, prepare to be ignored.
Appearance:
Desmond has short blond hair and golden-brown eyes. He wears several layers of clothing because he never got used to the cold. His usual attire consists of a pair of blue jeans, a dark blue turtleneck shirt, a grey wool vest and a green jacket. He always has his headphones on him which rest on his shoulders when he isn't using it. He has terrible myopy thus he wears glasses. When walking, Desmond's posture isn't great, not terrible but not completely straight. He also often has his hands in his jacket pockets.
FaceClaim: HAIKYU!! • kei tsukishima • Desmond Edmund
Personal History:
Desmond was born to Hector Edmund and Valorie Lambert in Paris. His father is British and his mother is from Paris. Being the only child, young Desmond had all the attention one could hope for. As a child, he was very tame and did what he was told and never really did otherwise. He always wondered what it would be like to have siblings but unfortunately, his mother couldn't bear another child after giving birth to Desmond.
At kindergarten, Desmond had trouble making friends and also keeping them. Being used to playing alone, he didn't try very hard to interact with the other kids. While he didn't have many friends, the other kids would leave him alone and that was fine by him. He would spend most of his time keeping away from others, and trouble as well
In primary school, Desmond was still pretty shy and didn't do much to change that. He had pretty good grades and the teachers liked him and some even encouraged him to try and make more friends saying that he was able to do so, he just needed the motivation. His parents also did their best to make their child a bit more social, so that he would at least have one good friend to rely on. That, however, didn't happen in primary school. On the bright side, he wasn't bullied, well not that much.
In junior high, Desmond didn't change much from his previous years. He was still quite shy but unlike primary school, he did manage to find a group of friends that were as shy as he was. It was an unusual kind of friendship. They would spend time together, not saying anything. They were just sitting next to each other with their headphones on during breaks and lunchtime. People would make fun of them but they didn't mind. It was pretty much how he spent most of his years in junior high.
In high school, things were changing. Desmond was pretty tall by now. He was around 6 foot tall and gained an inch almost every year. People wouldn't bully him because of his height, and that he looked like he was never happy. He lost most of his friends from junior high due to him not keeping tabs. So he started high school fresh but again, he didn't really make a lot of friends. There was that girl he had a crush on but he never had the courage to ask her out. However, having a crush made high school easier, he now had a reason to go to school, just to meet that one girl between classes. Unfortunately, Desmond never got the chance to tell her his feelings.
After high school, Desmond began learning to weld as a hobby at first. It was a perfect job for him. He was mostly alone and people wouldn't disturb him when he was working. After a few months, he decided to go get his welder license and work as a welder full time for a small shop in that was owned by a close friend of the family.
After few months of working with him, he moved to Japan taking a very good job offer. He would work there for about 3 years while living in his own little apartment while slowly learning Japanese. Again, Desmond was still not interacting with a lot of people. The only real time he would go out was to buy food or sometimes, go to the coffee shop and enjoy a cup of coffee.
Default Form: DemiMeramon
Gender: Male
Alignment: Neutral Good
Skills/Talents: Very good Hugs
Personality: DemiMeramon is a child and acts like one. He sees Desmond as a very good friend and would feel very lonely without him. He gets easily amazed but simple things and loves to hug people and Digimon. In his default form, he knows that he isn't the best fighter and tries to avoid fights like his tamer. This living fireball also loves to eat, anything. Been made of fire, it is hard to know where and if the food gets disgested or just burned. He enjoys being the center of attention and kind of get mad when Desmond ignore him. He isn't very fast and can't really jump due to him having no legs. It is not known how does he floats, he just do so. He also likes to be carried by Desmond.
However, when he reaches his Champion form, he turns into another kind of person. He loses his childlike behavior and acts much more mature. To be honest, though, he feels a certain melancholy about staying into this form. Thus, he prefers to be a Champion only when needed and revert into a DemiMeramon as soon as possible. One thing he does enjoy though is the ability to carry Desmond around.
Personal History: N/A
Holosuit:
FreshSpecies: Mokumon
Appearance:
Attribute: None
Family/ies: None
Type: Smoke
Fighting Style: Having no real fighting ability, Mokumon just clouds itself in smoke and runs away at the first occasion.
Abilities: Smoky Blow: Spews smoke from his body to distract the opponent and then run away.
Digivolves To: DemiMeramon
In-Training
Species: DemiMeramon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Flame
Fighting Style: Now that he has some attacks, DemiMeramon can defend itself against very weak foes but his best tactic is still running away against more powerful enemies.
Abilities: Passive: Body of Fire: DemiMeramon's body is made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. He is also immune to fire but water can slow him drastically and cold can easily defeat him.
Passive: Levitation: DemiMeramon levitate a few inches off the ground at all time. He can lower himself to touch the ground or whatever he is on top of so that he can be easily carried. Any attacks that only affect the ground below him would not work but sudden changes like something that shoots out of the ground will hit him. However, he cannot cross any bodies of water as he would just sink. He is also not very fast and relies on people to carry him if running is needed.
[RAM Upgrade] Active: Fireball: DemiMeramon can produce small fireballs and shoot them at his enemies. It doesn't really do much damage, it is more like someone throwing a hot piece of rock at you. You might feel some heat but you will not be burned.
[RAM Upgrade] Active: Breath of Fire: DemiMeramon can spew a breath of intense fire at close range. It is stronger than a fireball but can only affect things that are in close cone radius. Unlike his fireballs, this one can actually burn you. This is the strongest attack he has in this form.
Digivolves From: Mokumon
Digivolves To: MetalMeramon
Champion
Species: MetalMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Nightmare Soldiers
Type: Flame Cyborg
Fighting Style: Standing at 14 feet, MetalMeramon is a much stronger Digimon than his previous forms. While he isn't as fast as a regular Meramon, his armored parts make it up for it. This Digimon is much better at close range as he lacks long-range attacks. In battle, his main goal is to protect rather than delete but he has the capacity to do both. His intellect also diminishes into a more primal kind of mind not being able to speak properly only using grunts and other sounds. He can, however, still listen to orders.
[RAM Upgrade] Passive: Chrome Digizoid Armor: MetalMeramon's upper body, head, and left hand are made in a very strong Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. The cost of having such protection is the reduced speed due to the heavier Chrome Digizoid. Thus, he can't dodge and move as quickly as a normal Meramon.
[Plus] Passive: Bionic Arm: MetalMeramon's left arm has been replaced to a stronger and much durable bionic arm. He gets boosted strength when using this arm and can also use it to block or parry incoming attacks.
[Giga] Passive: Body of Fire: MetalMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Active: Fireball: MetalMeramon can shoot a fireball from his right arm. He can take 1 to 2 turns to charge the fireball and make it bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireball deals 2x and 3x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: MetalMeramon can spew a breath of intense fire at close range. It is stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 3 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Blade: MetalMeramon can overheat his left hand making it capable of cutting through metal or burn anything else that can be burned. It is his most powerful attack in this form. He can use this ability for a maximum of 3 turns and with each turn, the heated blade gets hotter but will overheat the whole arm making it shut down for 2 turns if he keeps it active for more than 3 turns. It has a cooldown of 1 turn.
[RAM Upgrade] Active: Forcefield: MetalMeramon has a jewel of protection incrusted into his armor. The jewel can create a yellow forcefield around him large enough to include 1 to 2 Digimon or humans that are smaller than he is. This ability can shield most none physical attacks but anything close range and physical can pass through it. The forcefield last for a maximum of 2 turns and MetalMeramon cannot move while the field is active. The forcefield can only take 1 attack from a Champion or two from a Rookie before breaking. After using this ability, he will not be able to use it again for the next 2 turns regardless of how many turns the forcefield lasted.
Active: Steam Form:MetalMeramon can increase the heat of his whole body and armor to create a large amount of steam around him. While active, this ability makes the Digimon blurry for anyone else causing them to miss their attacks. The steam covers 2 times the size of his body. It takes 1 turn to charge and can last up to 3 turns or until he use another ability to attack. This also can lightly burn anything that gets into contact with this form. It has a cooldown of 1 turn.
Active: Self Destruct: MetalMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, MetalMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: DemiMeramon
Digivolves To: ForgeMeramon
Ultimate
Species: ForgeMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Metal Empire
Type: Flame Cyborg
Fighting Style: Standing at around 16 feet, ForgeMeramon is an even stronger Digimon than his previous forms. While he did lose some speed due to his heavier and larger body, his armor is now much durable. Compared to his previous forms, his intellect got better and can now communicate with others Digimon or Human. His main tactic is still to protect and going into close-quarter. He still can shoot fire from his right arm or spew fire from his mouth but he is much more comfortable in close range.
Abilities: [RAM Upgrade] Passive: Chrome Digizoid Armor: ForgeMeramon's upper body, head, and left hand and shoulder are made in a very strong Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. The cost of having such protection is the reduced speed due to the heavier Chrome Digizoid. This Chrome Digizoid alloy has been reforged by the heat of his natural fire body and is now much harder but also heavier. The extra weight does slow him down but the durable alloy is more than worth it.
[Plus] Passive: Bionic Arm: ForgeMeramon's bionic left arm got an upgrade in this form. The arm has now boosted strength and highly more armored. Due to the massive size of the arm, Demi can use it as a shield to reduce the damage caused by physical moves with ease. Some long-range attacks can also be blocked if it is not bigger than the arm itself. In this form, this ForgeMeramon can lift and throw heavy loads and also crush things that are slightly weaker than Chrome Digizoid Armor.
[Giga] Passive: Body of Fire: ForgeMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Passive: Reforge: ForgeMeramon can now regenerate his armor over time as his body of fire slowly reforged the armor from the inside. If he doesn't use an attack, ForgeMeramon health slowly heals by 5% every turn.
Active: Fireball: ForgeMeramon can shoot multiple fireballs from his right arm. He can take 1 to 3 turns to charge the fireballs and make them bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireballs increases in a number of 1 per turn and deals 2x, 3x or 4x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: ForgeMeramon can spew a breath of intense fire at close range. It is much stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 4 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Fist: ForgeMeramon can overheat his left bionic arm making it hot enough to melt Chrome Digizoid. His fist turns into a white color of pure heat and greatly enhance his power from this arm. The temperature gets hotter as it goes but it can only last for 3 turns or the Bionic arm shuts down to cool for another 3 turns. He can decide to cool down his arm during these 3 turns before overheating but can only use it after 1 turn for the Chrome Digizoid to cool down. It is ForgeMeramon most powerful attack in this form.
[RAM Upgrade] Active: Forcefield: ForgeMeramon has now more jewels of protection incrusted into his armor. The jewels can create a yellow forcefield around him large enough to include 1 to 3 Digimon or humans that are smaller than he is. This ability can reduce some of the damage it would normally take from most none physical attacks but anything close range and physical can pass through it. The forcefield can only take 1 attack from an Ultimate or two from a Champion or weaker before breaking. The forcefield last for a maximum of 3 turns and MetalMeramon cannot move while the field is active. After using this ability, he will not be able to use it again for the next 3 turns regardless of how many turns the forcefield lasted.
Active: Shield:ForgeMeramon can use one of his jewels to create a smaller shield around his left side. This smaller shield can reduce some of the damage it would normally take even from physical attacks compared to his larger forcefield and can also last for up to 3 turns. It has a cooldown of 2 turns regardless of how many turns he had the shield on.
Active: Self Destruct: ForgeMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, ForgeMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: MetalMeramon
Digivolves To: SaintMeramon
Mega
Species: SaintMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Metal Empire
Type: Flame Cyborg
Fighting Style: Standing at around 18 feet, SaintMeramon truly is a force to be reckon with. Even with the added armor and third arm, Saint Meramon is actually faster than his previous form. Like his previous forms, he can understand and speak without any problems. It is easy to see that this form was made for attack and not just protection. He is still more confident at close range but also in mid-range with his fire-based attacks being stronger and his new third bionic arm in the form of a lance.
Abilities: [RAM Upgrade] Passive: Chrome Digizoid Armor:SaintMeramon's upper body, head, left hand, third arm, and shoulder are made in the strongest state of its Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. Contrary to his previous form, He is actually slightly faster now that the Chrome Digizoid has been refined. This Chrome Digizoid alloy has been reforged by the heat of his natural fire body and is now much harder and lighter as well. The extra weight still does slow him down compared to a Meramon of his size but the durable alloy is more than worth it.
[Plus] Passive: Bionic Arms: SaintMeramon has now gained an extra third arm in the form of a lance. This new bionic is attached to his left shoulder but can move freely in every direction. The lance can deal a massive amount of damages at close range. Due to the massive size of his two bionic arms, Demi can use them as a shield to reduce the damage caused by physical moves with ease. Some long-range attacks can also be blocked if it is not bigger than the arm itself. In this form, this SaintMeramon can lift and throw heavy loads and also crush things with either his hand or lance.
[Giga] Passive: Body of Fire: SaintMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Passive: Reforge: SaintMeramon can now regenerate his armor over time as his body of fire slowly reforged the armor from the inside. If he doesn't use an attack,SaintMeramon health slowly heals by 5% every turn.
Active: Fireball: SaintMeramon can shoot multiple fireballs from his right arm. He can take 1 to 4 turns to charge the fireballs and make them bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireballs increases in a number of 1 per turns and deals 2x, 3x, 4x or 5x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: SaintMeramon can spew a breath of intense fire at close range. It is much stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 5 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Lance: SaintMeramon can overheat his lance making it hot enough to melt Chrome Digizoid. His lance turns into a white color of pure heat and greatly enhance his power. The temperature gets hotter as it goes but it can only last for 3 turns or the Bionic arm shuts down to cool for another 3 turns. He can decide to cool down his arm during these 3 turns before overheating but can only use it after 1 turn for the Chrome Digizoid to cool down.
Active: Burning Shot: SaintMeramon can shoot a bolt of fire from the tip of his lance. The bolt travels very fast and burns everything it comes into contact. He can charge the bolt for a maximum of 3 turns, increasing it range with every turns. It has a cooldown of 2 turns if he decided to charge for 2 turns or more. Otherwise, it has no cooldown.
[RAM Upgrade] Active: Forcefield: SaintMeramon still has his jewels of protection incrusted into his armor. The jewels can create a yellow forcefield around him large enough to include 1 to 4 Digimon or humans that are smaller than he is. This ability can reduce some of the damage it would normally take from most none physical attacks but anything close range and physical can pass through it. The forcefield can only take 1 attack from a Mega or two from an Ultimate or weaker before breaking. The forcefield last for a maximum of 4 turns and MetalMeramon cannot move while the field is active. After using this ability, he will not be able to use it again for the next 3 turns regardless of how many turns the forcefield lasted.
Active: Shield:SaintMeramon can use one of his jewels to create a smaller shield around his left side. This smaller shield can reduce most of the damage it would normally take even from physical attacks compared to his larger forcefield and can also last for up to 3 turns. It has a cooldown of 2 turns regardless of how many turns he had the shield on.
Active: Self Destruct: SaintMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, SaintMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: ForgeMeramon
Gender: Male
Alignment: Neutral Good
Skills/Talents: Very good Hugs
Personality: DemiMeramon is a child and acts like one. He sees Desmond as a very good friend and would feel very lonely without him. He gets easily amazed but simple things and loves to hug people and Digimon. In his default form, he knows that he isn't the best fighter and tries to avoid fights like his tamer. This living fireball also loves to eat, anything. Been made of fire, it is hard to know where and if the food gets disgested or just burned. He enjoys being the center of attention and kind of get mad when Desmond ignore him. He isn't very fast and can't really jump due to him having no legs. It is not known how does he floats, he just do so. He also likes to be carried by Desmond.
However, when he reaches his Champion form, he turns into another kind of person. He loses his childlike behavior and acts much more mature. To be honest, though, he feels a certain melancholy about staying into this form. Thus, he prefers to be a Champion only when needed and revert into a DemiMeramon as soon as possible. One thing he does enjoy though is the ability to carry Desmond around.
Personal History: N/A
Holosuit:
DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies: Mokumon
Appearance:
Attribute: None
Family/ies: None
Type: Smoke
Fighting Style: Having no real fighting ability, Mokumon just clouds itself in smoke and runs away at the first occasion.
Abilities: Smoky Blow: Spews smoke from his body to distract the opponent and then run away.
Digivolves To: DemiMeramon
In-Training
Species: DemiMeramon
Appearance:
Attribute: None
Family/ies: Metal Empire
Type: Flame
Fighting Style: Now that he has some attacks, DemiMeramon can defend itself against very weak foes but his best tactic is still running away against more powerful enemies.
Abilities: Passive: Body of Fire: DemiMeramon's body is made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. He is also immune to fire but water can slow him drastically and cold can easily defeat him.
Passive: Levitation: DemiMeramon levitate a few inches off the ground at all time. He can lower himself to touch the ground or whatever he is on top of so that he can be easily carried. Any attacks that only affect the ground below him would not work but sudden changes like something that shoots out of the ground will hit him. However, he cannot cross any bodies of water as he would just sink. He is also not very fast and relies on people to carry him if running is needed.
[RAM Upgrade] Active: Fireball: DemiMeramon can produce small fireballs and shoot them at his enemies. It doesn't really do much damage, it is more like someone throwing a hot piece of rock at you. You might feel some heat but you will not be burned.
[RAM Upgrade] Active: Breath of Fire: DemiMeramon can spew a breath of intense fire at close range. It is stronger than a fireball but can only affect things that are in close cone radius. Unlike his fireballs, this one can actually burn you. This is the strongest attack he has in this form.
Digivolves From: Mokumon
Digivolves To: MetalMeramon
Champion
Species: MetalMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Nightmare Soldiers
Type: Flame Cyborg
Fighting Style: Standing at 14 feet, MetalMeramon is a much stronger Digimon than his previous forms. While he isn't as fast as a regular Meramon, his armored parts make it up for it. This Digimon is much better at close range as he lacks long-range attacks. In battle, his main goal is to protect rather than delete but he has the capacity to do both. His intellect also diminishes into a more primal kind of mind not being able to speak properly only using grunts and other sounds. He can, however, still listen to orders.
[RAM Upgrade] Passive: Chrome Digizoid Armor: MetalMeramon's upper body, head, and left hand are made in a very strong Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. The cost of having such protection is the reduced speed due to the heavier Chrome Digizoid. Thus, he can't dodge and move as quickly as a normal Meramon.
[Plus] Passive: Bionic Arm: MetalMeramon's left arm has been replaced to a stronger and much durable bionic arm. He gets boosted strength when using this arm and can also use it to block or parry incoming attacks.
[Giga] Passive: Body of Fire: MetalMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Active: Fireball: MetalMeramon can shoot a fireball from his right arm. He can take 1 to 2 turns to charge the fireball and make it bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireball deals 2x and 3x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: MetalMeramon can spew a breath of intense fire at close range. It is stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 3 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Blade: MetalMeramon can overheat his left hand making it capable of cutting through metal or burn anything else that can be burned. It is his most powerful attack in this form. He can use this ability for a maximum of 3 turns and with each turn, the heated blade gets hotter but will overheat the whole arm making it shut down for 2 turns if he keeps it active for more than 3 turns. It has a cooldown of 1 turn.
[RAM Upgrade] Active: Forcefield: MetalMeramon has a jewel of protection incrusted into his armor. The jewel can create a yellow forcefield around him large enough to include 1 to 2 Digimon or humans that are smaller than he is. This ability can shield most none physical attacks but anything close range and physical can pass through it. The forcefield last for a maximum of 2 turns and MetalMeramon cannot move while the field is active. The forcefield can only take 1 attack from a Champion or two from a Rookie before breaking. After using this ability, he will not be able to use it again for the next 2 turns regardless of how many turns the forcefield lasted.
Active: Steam Form:MetalMeramon can increase the heat of his whole body and armor to create a large amount of steam around him. While active, this ability makes the Digimon blurry for anyone else causing them to miss their attacks. The steam covers 2 times the size of his body. It takes 1 turn to charge and can last up to 3 turns or until he use another ability to attack. This also can lightly burn anything that gets into contact with this form. It has a cooldown of 1 turn.
Active: Self Destruct: MetalMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, MetalMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: DemiMeramon
Digivolves To: ForgeMeramon
Ultimate
Species: ForgeMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Metal Empire
Type: Flame Cyborg
Fighting Style: Standing at around 16 feet, ForgeMeramon is an even stronger Digimon than his previous forms. While he did lose some speed due to his heavier and larger body, his armor is now much durable. Compared to his previous forms, his intellect got better and can now communicate with others Digimon or Human. His main tactic is still to protect and going into close-quarter. He still can shoot fire from his right arm or spew fire from his mouth but he is much more comfortable in close range.
Abilities: [RAM Upgrade] Passive: Chrome Digizoid Armor: ForgeMeramon's upper body, head, and left hand and shoulder are made in a very strong Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. The cost of having such protection is the reduced speed due to the heavier Chrome Digizoid. This Chrome Digizoid alloy has been reforged by the heat of his natural fire body and is now much harder but also heavier. The extra weight does slow him down but the durable alloy is more than worth it.
[Plus] Passive: Bionic Arm: ForgeMeramon's bionic left arm got an upgrade in this form. The arm has now boosted strength and highly more armored. Due to the massive size of the arm, Demi can use it as a shield to reduce the damage caused by physical moves with ease. Some long-range attacks can also be blocked if it is not bigger than the arm itself. In this form, this ForgeMeramon can lift and throw heavy loads and also crush things that are slightly weaker than Chrome Digizoid Armor.
[Giga] Passive: Body of Fire: ForgeMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Passive: Reforge: ForgeMeramon can now regenerate his armor over time as his body of fire slowly reforged the armor from the inside. If he doesn't use an attack, ForgeMeramon health slowly heals by 5% every turn.
Active: Fireball: ForgeMeramon can shoot multiple fireballs from his right arm. He can take 1 to 3 turns to charge the fireballs and make them bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireballs increases in a number of 1 per turn and deals 2x, 3x or 4x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: ForgeMeramon can spew a breath of intense fire at close range. It is much stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 4 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Fist: ForgeMeramon can overheat his left bionic arm making it hot enough to melt Chrome Digizoid. His fist turns into a white color of pure heat and greatly enhance his power from this arm. The temperature gets hotter as it goes but it can only last for 3 turns or the Bionic arm shuts down to cool for another 3 turns. He can decide to cool down his arm during these 3 turns before overheating but can only use it after 1 turn for the Chrome Digizoid to cool down. It is ForgeMeramon most powerful attack in this form.
[RAM Upgrade] Active: Forcefield: ForgeMeramon has now more jewels of protection incrusted into his armor. The jewels can create a yellow forcefield around him large enough to include 1 to 3 Digimon or humans that are smaller than he is. This ability can reduce some of the damage it would normally take from most none physical attacks but anything close range and physical can pass through it. The forcefield can only take 1 attack from an Ultimate or two from a Champion or weaker before breaking. The forcefield last for a maximum of 3 turns and MetalMeramon cannot move while the field is active. After using this ability, he will not be able to use it again for the next 3 turns regardless of how many turns the forcefield lasted.
Active: Shield:ForgeMeramon can use one of his jewels to create a smaller shield around his left side. This smaller shield can reduce some of the damage it would normally take even from physical attacks compared to his larger forcefield and can also last for up to 3 turns. It has a cooldown of 2 turns regardless of how many turns he had the shield on.
Active: Self Destruct: ForgeMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, ForgeMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: MetalMeramon
Digivolves To: SaintMeramon
Mega
Species: SaintMeramon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits Nature / Metal Empire
Type: Flame Cyborg
Fighting Style: Standing at around 18 feet, SaintMeramon truly is a force to be reckon with. Even with the added armor and third arm, Saint Meramon is actually faster than his previous form. Like his previous forms, he can understand and speak without any problems. It is easy to see that this form was made for attack and not just protection. He is still more confident at close range but also in mid-range with his fire-based attacks being stronger and his new third bionic arm in the form of a lance.
Abilities: [RAM Upgrade] Passive: Chrome Digizoid Armor:SaintMeramon's upper body, head, left hand, third arm, and shoulder are made in the strongest state of its Chrome Digizoid material. It grants his user damage reduction from attacks that would land on the armor. Contrary to his previous form, He is actually slightly faster now that the Chrome Digizoid has been refined. This Chrome Digizoid alloy has been reforged by the heat of his natural fire body and is now much harder and lighter as well. The extra weight still does slow him down compared to a Meramon of his size but the durable alloy is more than worth it.
[Plus] Passive: Bionic Arms: SaintMeramon has now gained an extra third arm in the form of a lance. This new bionic is attached to his left shoulder but can move freely in every direction. The lance can deal a massive amount of damages at close range. Due to the massive size of his two bionic arms, Demi can use them as a shield to reduce the damage caused by physical moves with ease. Some long-range attacks can also be blocked if it is not bigger than the arm itself. In this form, this SaintMeramon can lift and throw heavy loads and also crush things with either his hand or lance.
[Giga] Passive: Body of Fire: SaintMeramon body is still mostly made of fire thus he generates heat and if he chose to, can burn things that go in contact with his body. His armored parts are also hot to the touch but not nearly as much as his unarmored parts. He is also immune to fire but water can slow him but it is cold that can harm him the most.
Passive: Reforge: SaintMeramon can now regenerate his armor over time as his body of fire slowly reforged the armor from the inside. If he doesn't use an attack,SaintMeramon health slowly heals by 5% every turn.
Active: Fireball: SaintMeramon can shoot multiple fireballs from his right arm. He can take 1 to 4 turns to charge the fireballs and make them bigger and stronger but it will also take the same amount of turns for it to recharge if he chose to charge it. The fireballs increases in a number of 1 per turns and deals 2x, 3x, 4x or 5x damage respectively. Otherwise, it has no cooldown.
Active: Breath of Fire: SaintMeramon can spew a breath of intense fire at close range. It is much stronger than a fireball but can only affect things that are in close cone radius. He can hold on the breath for a maximum of 5 turns, each increasing the heat but it takes that long to recover. It has a cooldown equal to the number of turns the breath lasted.
Active: Heated Lance: SaintMeramon can overheat his lance making it hot enough to melt Chrome Digizoid. His lance turns into a white color of pure heat and greatly enhance his power. The temperature gets hotter as it goes but it can only last for 3 turns or the Bionic arm shuts down to cool for another 3 turns. He can decide to cool down his arm during these 3 turns before overheating but can only use it after 1 turn for the Chrome Digizoid to cool down.
Active: Burning Shot: SaintMeramon can shoot a bolt of fire from the tip of his lance. The bolt travels very fast and burns everything it comes into contact. He can charge the bolt for a maximum of 3 turns, increasing it range with every turns. It has a cooldown of 2 turns if he decided to charge for 2 turns or more. Otherwise, it has no cooldown.
[RAM Upgrade] Active: Forcefield: SaintMeramon still has his jewels of protection incrusted into his armor. The jewels can create a yellow forcefield around him large enough to include 1 to 4 Digimon or humans that are smaller than he is. This ability can reduce some of the damage it would normally take from most none physical attacks but anything close range and physical can pass through it. The forcefield can only take 1 attack from a Mega or two from an Ultimate or weaker before breaking. The forcefield last for a maximum of 4 turns and MetalMeramon cannot move while the field is active. After using this ability, he will not be able to use it again for the next 3 turns regardless of how many turns the forcefield lasted.
Active: Shield:SaintMeramon can use one of his jewels to create a smaller shield around his left side. This smaller shield can reduce most of the damage it would normally take even from physical attacks compared to his larger forcefield and can also last for up to 3 turns. It has a cooldown of 2 turns regardless of how many turns he had the shield on.
Active: Self Destruct: SaintMeramon gathers every bit of power left in him and created a massive explosion centered on himself. This explosion deals a ton of damage to whoever is in range of that explosion. After using this ability, SaintMeramon reverts back into a DemiMeramon and falls unconscious.
Digivolves From: ForgeMeramon
Digivolves To: To be added