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Haru the Gogglehead's Steamy Hot Pile of Edits
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Post by Haru Toriya and Tawna on May 18, 2018 18:38:09 GMT
Really easy addition! Just need the following move added to Raguelmon's moveset! Its the same style move as Vicious Mode's, beyond wider radius
Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 meter radius if it is tapped directly into. Due the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns) Mega Exclusive
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Amelie
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Post by Amelie on May 18, 2018 19:51:46 GMT
Well. Here's definitely a Kiss I don't want to be on the receiving end of.
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yuukz
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Post by yuukz on May 19, 2018 7:28:00 GMT
2/2 na
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Post by Haru Toriya and Tawna on Jun 4, 2018 0:09:21 GMT
Okay, pretty big update. First, replace Tawna's bio (everything up to her actual evolution line with the following. [b]Digimon Name[/b]: Tawna [b]Default Form[/b]: Champion to Mega (based on environment) [b]Gender[/b]: Female [b]Alignment[/b]: Chaotic Neutral (though genuinely tries to be Good)
- Hunter - Tawna is about as wild of a Digimon as you can get for a Digimon, her instincts as a predator not completely dulled despite her time in captivity. With a keen sense of smell and hearing, she is difficult to shake off one's tail.
- Loyalty - Tawna is the type of Digimon who is willing to [b]DIE[/b] for Haru. Not even the concept of death will scare her away from protecting the girl with her life.
- Data Manipulant - Tawna has had a history of killing and loading other Digimon, which has led to her body having far more control of it's own data and that which is available to her. While it used to be primarily to load as much data as possible, it has been since refined in being able to [i]recall[/i] data that hasn't been completely loaded somewhat easily. Due to the Corruption-Eater ability she has, her body is remarkably resistant to sources that could corrupt it's stability as well, allowing it to process large amounts of foreign data.
[b]Personality[/b]: Tawna is... complicated to say the least. The way she acts is highly-dependent on how much she trusts you as a person. For strangers, don't expect anything more but a simple acknowledgement of your presence and little to any display of emotion (beyond anger if you managed to provoke her, in which case you have made a terrible mistake). She can come off as rude or harsh in these circumstances, Tawna is a very generally quiet individual, one who isn't the type of person who actively tries to put herself into the spotlight either (it not being inaccurate to call her shy), which makes befriending her rather difficult by normal means... at least on her own.
When it all boils down to... Tawna is in truth very much just a kid, one who has had happen/done a lot of bad things that has ultimately scarred their idealism towards the world. She is not terribly knowledgeable about the world around her, relying primarily on instinct. While prickly and defensive, there is an air of child-like innocence to the feline Digimon.
Around people she trusts, Tawna is more willing to show the warm and affectionate side of her. A playfully snide (even mischevious) individual despite her quiet nature, Tawna is the type of person who while may not always understand exactly what you are feeling like... she will ALWAYS be willing to listen and try to understand. She can however be hesitant about talking about herself, plus is a habitual liar.
While somewhat on the shy or quiet side, mistaking them for not being gutsy is a poor mistake. Tawna is not frightened by almost anything on her own, quite willing to throw herself into danger to help or protect her friends. While not frightened of her own well-being, endangering the lives of any of her friends (and especially Haru) will earn one a spot on Tawna "to kill" list. She can be very petty or cruel to those that have earned her ire, something she is not proud of but makes little effort to control.
Tawna's sense of morality is heavily-influenced by Haru, though shares differences. She genuinely wants to be a good person, but she can be a very pragmatic and brutal individual who is not above using deceit or murder to get her way. On one hand, she shares Haru's belief that people can be good if they just tried, but Tawna is very willing to abandon mercy if given enough reason to see an individual's life as "an offense to all". She has killed in the past, and she isn't afraid of adding to that kill count for what she sees as the greater good.
One thing that does bring fire to Tawna's soul is fighting... Tawna ADORES fighting, and not just simply the aspect of fighting to grow stronger. With an innate desire to want to prove to others she is the strongest of her kind, Tawna has a competitive spirit that desires battle against an equally tough foe. While normally quiet, Tawna gets riled up easily once she has found a challenge, though has a bad tendency of pushing things too far. While in a twisted sense she enjoys the bloodshed of life-or-death battles, friendly spars are equally captivating to Tawna.
Above all, Tawna values Haru more than anything else... Haru is the one case Tawna is willing to throw away all sense of honor and morality for their sake, very much willing to [i]die[/i] for the gogglehead. Selflessly selfish one may describe, one best pray to whatever gods they believe in if one has attacked or harmed Haru in any serious capacity, for little will cause Tawna to falter from her attempts at destroying the attacker.
[b]Personal History[/b] Tawna's personal history has been divided into chunks for easier reading.
Pt. 1 - Past Life [spoiler]Tawna's first past life is not a happy one to say the least, alongside setting Tawna on a path that has carried countless ramifications.
Tawna's life began in the Avalon Fields several digital centuries ago, mothered by an Angewomon noble in the City of Luminas. The Digital World and its inhabitants have changed with time, sometimes for the better or worse... though argubly in this case for the worse. Certain angel Digimon groups carried hatred towards Virus or demonic Digimon, perhaps out of fear or even just pure malice... the point does not matter, just that some of these groups were on the extremist side.
Tawna's mother was affiliated with one of these groups, offering her child to be turned into a soldier for "the greater good". Once long ago, Tawna was of a more pure and innocent mind... The Salamon X refusing to join in the group's harsh bigotry. Unfortunately for her, a mere Rookie level was for the most part powerless to stop any of her superiors, and a rebellious creature such as herself was seen as problematic.
For seven or so years, Tawna was subject to both equal parts punishment and training in an attempt to build her up like several other Digimon they group had recruited. Much to the group's frustration, the mammalian Digimon seemed unable to Digivolve beyond Rookie... and as such, their treatment of her only seemed to grow worse with time. Eventually though, their patience towards the Salamon X grew thin... eventually causing them to decide to try and dispose of this "reject" soldier.
As the Rookie level was mobbed by her captors... in a single chaotic instant, Tawna exploded with power fueled by an intense desire to not die... and to sow revenge on her tormentors. In a single jump from Rookie to Ultimate level, Tawna Digivolved to Meicrackmon Vicious Mode and retaliated at her captors... promptly killing and devouring the entirety of the cult's inhabitants before managing to escape to the surface world of the Digital World.
With whatever goodness she once had wiped away, Tawna was reduced to little more but a starving beast that plagued the countryside... culminating to an evolution to Mega after devouring a small village. The Raguelmon was deemed a threat to all around her as they consumed everything in their path, promptly being destroyed unceremoniously by hunters. The incident involving the extremist group was later written off by Luminas officials as "a tragic display of cruelty", soon it too fading into mere history.[/spoiler]
Pt. 2 - Before Haru [spoiler]It would take a long time for Tawna's data to form back into a Digiegg (partially due to the severe damage it took back then), though eventually she would be reborn in the Village of Beginnings. Compared to most baby Digimon, Tawna was perhaps seen as... an outcast... being exceptionally quiet and distant from all around them. Compared to the rest of the baby Digimon, never once had the Nyaromon cried. Eventually though, the Nyaromon ventured out of the village before Digivolving to Rookie... though it was clear that the Salamon X had clear issues despite their cute appearance.
With the pain of her past life still present alongside any sense of morality destroyed, Tawna soon resorted to the only things she had left... instinct and hunger. Resorting to attacking and loading travelling Digimon, eventually culminating into Digivolving into Meicoomon... something curious happened as the feline Digimon successfully killed and loaded a Sleepmon.
Unknowingly Tawna had loaded the partner Digimon of Haru Toriya, a young woman in Shibuya, Japan. Loading said Sleepmon had inadvertedly caused them to inherit the position instead. Suddenly with the intense desire to find "a human girl", the Meicoomon dropped everything and promptly snuck into the human world.
While they manage to relatively easily find the girl, the Meicoomon ultimate opted for a "hands-off" approach. For an entire year, the feline lurked within the shadows of Haru's life... acting as a silent guardian. It would only be until much later that Tawna was forced to come out of hiding and take on her role as a Digimon partner more seriously.[/spoiler]
Next, allocating the following move onto Salamon X's moveset by replacing the Firewall passive (due to being defunct usewise). Happy Paw - Salamon X fires a bolt of holy energy from one of her paws at the foe. It is a fairly weak attack on most foes, but it does great damage against dark/demon Digimon. (Cooldown: 2 Turns)
Meicoomon has a new RAM upgrade move as well. Fell Stinger [RAM UPGRADE] - A mutation has allowed for Meicoomon to at-will produce a poisonous stinger from her tail, stabbing a foe and corroding away the area around the wound to be absorbed by Meicoomon to regenerate some health. (Cooldown: 1 turn)
Raguelmon's Mega version has another RAM Upgrade to it's name, with the SM having 2 now. Succulent Kiss now can be used by both versions, they both having a new move. Additionally her Succulent Kiss has had it's range boosted for it's SM variant Aspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Succulent Kiss - [RAM UPGRADE] - Raguelmon is a predator first and foremost, capable of consuming large amounts of data at once through the use of her stinger. By stabbing it into a foe or the terrain, she rapidly drains the target of their vitality while granting it to herself, dealing heavy damage in the process to living beings while desecrating the landscape in a 100 (250 at Super Mega) meter radius if it is tapped directly into. Due the nature of the attack, it is less effective on already barren terrain, though highly-lethal to those who are not healthy enough to survive the drain... capable of absorbing their data right then and there! Cannot stack with Power Siphon. (Cooldown: 4 turns)
Finally, Rasielmon SM has two new RAM Upgrades, also Rope of Life is being replaced purely for not being fun. [PASSIVE] - Element Cipher - Rasielmon's armor radiates power magic that mimics the power of the 10 Elements to enhance her attacks. Rasielmon's attacks deal a moderate amount of extra damage by being infused with elemental properties of a single element (Rasielmon defaulting to Light and indicated by a color change of the Digizoid of her armor to match the element). She can freely change the copied element at any time once per turn, though it has a delay of taking 2 turns from the initial desire to change elemental for the change to proc (the armor changing slowly from color to color during this time). The following elements can be copied alongside corresponding color changes... Fire - Red Light - Gold Wind - Purple Thunder - White Ice - Cyan Darkness - Black Earth - Brown Wood - Green Water - Blue Metal - GrayEden's Armory [RAM UPGRADE - Rasielmon summons forth a celestial shapeshifting weapon capable of taking on a number of forms of cutting/stabbing/blunt weaponry to wield and attack foes, it flawlessly morphing in form to fit the situation of it's wielder at a whim. Enhancing her basic attacks drastically, each swing or shot from this weapon rippling out shockwaves of power that is capable of damaging even surrounding or distant foes. Only angelic Digimon are capable of wielding this weapon safely, for any other Digimon will feel a searing pain trying to wield it and will be forced to drop it. The weapon materializes for 3 turns before fading away. (Cooldown: 3 Turns) Super Mega ExclusiveAspect of the Ophanim [RAM UPGRADE] - An individual with an alter ego, this Digimon is capable of briefly calling upon the abilities of either it's Rasielmon and Raguelmon forms. When using this ability, this Digimon copies a single active ability from these two forms that turn (though cannot copy once per thread attacks), putting that ability also on cooldown. (Cooldown: 2 + Copied Ability cooldown) Super Mega Exclusive
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Amelie
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OOC Name: Yuu™
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Post by Amelie on Jun 4, 2018 5:40:45 GMT
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yuukz
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Faint caramel, apparently.
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Post by yuukz on Jun 9, 2018 1:46:52 GMT
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Post by Haru Toriya and Tawna on Jul 4, 2018 1:40:44 GMT
Two things! First add the first chunk of info to Haru's appearance to reflect some recent developments, then add the new merc to the same post as Medea.
Recent events from heavy usage of a Biomerge for longer than she should have + her partner's near-death state led to a leakage of data that has forcibly mutated her pupils into the same cross shape of a Meicoomon. While improving her night-vision, it also narrowed her field of vision and forces the use of special contact lenses for human world use. Digimon Name: Lucey Default Form: Mega Gender: Female? Alignment: Blue Orange (True Neutral) Contracts Merc Contract δ Personality: Lucey is... hard to get a read on, primarily as the tongue they speak in is incomprehensible to most. Despite limitations in communicating with others, Lucey tends to express their feelings and words through body language and sounds. Lucey comes across as affectionate and sweet towards people she likes (even if their sense of personal space is basically nil), tending to make soft chirps and trills around them or while happy. Towards those she doesn't...? Expect shrill screeches at best, annihilation at worse. Lucey is an exceptionally alien individual even among Digimon, and they do not attempt by any means to hide it. They are generally quite hedonistic, though their personal desires tend to be simplistic in nature (primarily food, sleep, occasionally mischief directed towards others). At the same time, they are ruthlessly keen and know FAR more than they tend to let on. A very "eye for an eye" Digimon, they are not inherently hostile... but crossing them is a generally bad idea. Angering them is practically a death sentence. Lucey does not tilt towards good or evil, doing whatever they please within reason. For those able to understand her, Lucey comes across as snarky, but generally quite mellow... actually being able to decipher her language though is a task only the most intelligent or ancient of Digimon would be able to do though. If they have an ulterior motive or scheme, they are highly-secretive of it... though they do seem extremely affectionate/attached towards Haru for some reason. Holo-suit: FaceClaim: Kancolle Collection • Airfield Princess • Lucey MegaSpecies: Lucemon Larva Attribute: Vaccine VirusFamilies: Virus Busters Dark AreaType: Unknown Digimon Height: 2'07" (core body) Appeareance: Fighting Style: Lucemon Larva's fighting style is hard to define, purely because of how unorthodox it's abilities are. Despite it's small size, Lucemon Larva more than makes up for it with powerful dimension-warping abilities that grant it unparalleled dominion over the world around it. Abilities: [NONCOMBAT PASSIVE] Janus - Lucemon's overall powerlevel is nigh-undetectable and any and all scan readings towards it give false data. Lucemon Larva to any Digimon or scan will come off only as a Rookie level Vaccine Digimon of the Virus Busters family. Only when Lucemon Larva is fighting can Digimon detect that this is not a mere Rookie level. [NONCOMBAT PASSIVE] Demon Lord's Core - Lucemon's state of being is highly-adaptive for its form is simplistic. Alongside no need to breathe (allowing for water/space travel), they are capable of manipulating objects around them with psychic force to compensate their lack of limbs. [NONCOMBAT PASSIVE] Ego Eyes - Lucemon sees beyond the veil of physical forms... able to see the traits that most actively define an individual, to the point of being able to name them (albeit of course in her own language). It also enables her to see the vitality of others and their emotions. [NONCOMBAT PASSIVE] No Alternative - Unusually for a Digimon, this is Lucemon's most basic form no matter what. Should Lucemon be forced to degenerate, they instead become inactive and have their power reduced accordingly. [PASSIVE] Null - Lucemon's body is truly foreign, their data not at all sync'd to this world. While enemy passives have no direct effect on her (I.E, their effects will act as if they didn't exist concerning her), she also does not reap any direct benefits from ally passives. (Examples such as passives that give owners stat boosts get by Null, but passives that directly cause extra damage or effects to Lucemon will be nullified). [PASSIVE] Void - An ancient creature of light and dark, it would be foolish to attack them with either. Alongside nullifying said attack types, Lucemon absorbs it outright and converts it to health. However, Lucemon takes substantially increased damage from all non-elemental attacks consequentially. Physical light and dark attacks merely have their damage nullified by absorbing the energy from the attack, though the physical blow still occurs. Divine Atonement - Lucemon fires soul-piercing arrows of light from her stinger. These projectiles have no physical form, and therefore pierce through physical defenses entirely (only magical/elemental shields capable of blocking them). Morning Star - A larger, more powerful variant of Divine Atonement; Lucemon fires similar arrows of light like before, but with trails of darkness flying alongside them. While slower than Divine Atonement, this attack deals substantially more damage and keeps the same properties as it's weaker counterpart. (Cooldown: 2 Posts) Convert to Sin - Lucemon attacks with a pulse of black energy fired from their Digicore, damaging a target while forcibly changing their next attack that turn into a Darkness-element attack (overriding all other elemental properties they had prior) and removing any status effects that attack can inflict. (Cooldown: 3 Turns) Heylel's Chains - Spectral chains are summoned forth from the cold depths of the Dark Area, latching onto a target for 2 turns while dealing slight damage. The target is forced to keep to close/mid-range of Lucemon unless the chains are cut with a slashing-based attack. At the end of the duration if they are still attached, the chains yank them painfully forward while dealing a much larger chunk of damage. (Cooldown: 3 Turns) Protect - Lucemon emits a pulse of powerful holy energy in a wide radius, immediately halting all projectiles. directed towards her or allies and absorbing them entirely, restoring her health per attack absorbed in the process. Super Mega level attacks merely have their overall power reduced. After this attack, Lucemon goes inactive for a substantial period of 2 Turns and is incapable of attacking or moving during this time. (Cooldown: 4 Turns after awakening) Taxil's Hoax - Lucemon subjugates the battlefield in a large area (about 750 feet), turning it into a hellish distortion of the land that is a mockery of both Luminas's marble-covered beauty and the dark wastelands of the Dark Area. Lucemon has pure dominion of this domain, the range of their attacks extended massively, become AOE, and are able to be executed anywhere in this area. Additionally, they are able to launch an extra use of Divine Atonement beyond their regular ability that turn (ignoring the self-hibernation of Protect's side effects). The landscape stays like this for 4 Turns before returning to normal, as if nothing happened. (Cooldown: Once Per Thread)
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Amelie
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2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jul 4, 2018 9:21:53 GMT
Time to graaaade.
—Null: I can't grasp exactly what this ability does. Does this affect Lucemon defensively (meaning, passives that, for example would leave her bleeding or slow her down or things of the like are ineffective), offensively (meaning that she'd ignore things like passive damage reduction or other ways for enemy digimons to avoid/mitigate attacks) or both ways? I'd be thankful if you could elaborate on this one!
—Convert to Sin: What if the enemy attack has no elemental affinity? Does this one add one?
Everything else seems fine-ish, but it's kinda late and I might have overlooked something. For now, that should do.
EDIT: Thanks for making the necessary changes!
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yuukz
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Post by yuukz on Jul 8, 2018 20:22:52 GMT
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Post by Haru Toriya and Tawna on Jul 26, 2018 1:22:57 GMT
Okay I forgot I had this Alt Super MegaSpecies: Ordinemon Appearance: Attribute: Virus Families: Virus Busters, Nightmare Soldiers Type: Fallen Angel Digimon Height: 94'06" (main body, wings about triple this size) Digivolves From: Rasielmon, Raguelmon [NON-COMBAT PASSIVE] - Hallowed Cells - Born of pristine order, Ordinemon has absolute control over the shape of their body and is capable of shaping it to whatever they please, enabling the ability to shapeshift their form freely, enabling any shape she is capable of devising. While primarily used for shock value and to enable some of her attacks, it also lends to Ordinemon being able to freely shrink their size up to a mere twentieth of their massive frame. All of these effects are entirely cosmetic and will do nothing to directly assist Ordinemon in the heat of battle, she unable to utilize by normal circumstances without taking a turn to do so. [NON-COMBAT PASSIVE] - The Unknown - Ordinemon is a Digimon not hindered by normal logic even by Digimon standards. Despite their potentially massive body, their powerful wings are capable of keeping themselves aloft with ease. With no need to breathe and the ability to survive even harsh environments like cold vacuum of space, there is no place Ordinemon is incapable of reaching. [PASSIVE] - Abyss Skin - Ordinemon is a twisted creature of darkness, absorbing everything of a similar nature. Dark element attacks have no effect on Ordinemon, with ranged attacks being outright absorbed and converted to health. At the same time, Ordinemon carries a crippling weakness to Light attacks. [PASSIVE] - Demise of the Land - Ordinemon's mere presence when fully unleashing their power is a bane to their surroundings, drawing upon the essence of the environment around them as matter or data is decomposed and constantly absorbed by the fallen angel. While this ability is active, Ordinemon regenerates a moderate amount of health per turn by harvesting the landscape itself... however, Ordinemon is only generally capable of reaping benefits from this ability from the same area for about 3 turns (2 for more barren/lifeless locales, 4 for more vibrant/lively locations). Terrain effects will extend the amount of time this can be done per area by up to 2 turns, but this also causes terrain effects to last for only half as long turn-wise. Can be toggled on/off any time, but imparts a 3 turn cooldown doing so. [PASSIVE] Magna Visibility - Ordinemon is by definition blind, but compensates for this with the two orbs embedded in their wings, equipped with a number of uses. The main combat function for this is Ordinemon being capable of also seeing through illusions and disguises (being immune to these types of abilities), but can also spot data corruption and illness. The angel can also detach them up to about a distance of 45 feet or project harmless (but also somewhat unstable) holographic displays. While not their intended use, they can also make for a decent basic attack by using them as blunt weapons. [PASSIVE] Corruption-Eater - [RAM UPGRADE GIGA] - This Digimon's data has been irrevocably altered in a manner that latches onto the concepts of chaos and normally toxic anomalies, nullifying their dangers to the point that they benefit from them. Foreign debilitating status effects like poison or corruption-style effects have no negative effect on her, in fact healing her for any damage they'd normally inflict or if they were a normal poison status effect otherwise. Appropriately, normally toxic substances are of no harm to her. An additional effect has left all of their forms as Virus attribute. Decorum Wings - Scatters black feathers all around, the feathers aiming at a target before being launched en masse. While easily defended against by shields/barriers, defenseless targets will take heavy damage from the sheer volume of projectiles. (Cooldown: 1 Turn) End of The World - Ordinemon's massive wings when fully stretched out are an imposing sight, but the orbs embedded into them are not just for show. Ordinemon fires two massive wave-motion beams of red energy from them, sweeping them each in separate directions. Environmental damage causes the landscape to additionally erupt into molten explosions a turn later, damaging those nearby even if the initial beam does not hit; however it also reduces the amount of available terrain to absorb for Demise of the Land by a turn. Can be charged for a turn to deal ever greater damage by unleashing the energy from their maw, though this also makes it easier to dodge due to being only fired in a single direction. (Cooldown: 2 Turns) Implant Soul - An attack with four variations. Rings of fractcal code are summoned around the target, and if uninterrupted will meld inside them; implanting Ordinemon cells into their body. This attack cannot be copied and Ordinemon is immune to their effects. (Four Attack Slots are being used.) - 1 - The target gains a copy of Ordinemon's Abyss Skin passive, also receiving moderate regeneration per turn. Lasts for 3 turns. (Cooldown: 4 Turns) - 2 - While only offers the regeneration effect from the prior variant, this regeneration becomes more potent if the target has not taken damage in the past 2 turns. Out-of-combat, the regeneration effect sky-rockets, able to push out and recorrect genetic/data abnormalities and regrow limbs. Lasts for 3 turns. Does not stack with the first variant of Soul Implant. (Cooldown: 4 Turns) - 3 - The cells attempt a hostile takeover by attempting to replace the target's cells entirely, inflicting heavy damage-over-time ala a poison effect while reducing their offensive attack power. Lasts for 3 turns. (Cooldown: 3 Turns) - 4 - The cells manipulate existing cells, by acting as a trojan, allowing Ordinemon to hijack their body briefly while arming a potential bomb within the foe. The puppeteering effect while leaves Ordinemon immobile while doing so, she has full control over the actions of the victim during so and access to their mind. Only Mega levels and lower can be hijacked, and hijacking is generally only effective against weak-willed individuals (i.e player/NPCer discretion). At the end of the duration (regardless if successful or not with body-hijacking), Ordinemon can detonate her cells in the target's body to deal heavy damage. Lasts for 2 turns. (Cooldown: 4 Turns) Bedlam Womb - Ordinemon envelops themselves in their wings, becoming a writhing spherical mass of black feathers that begins rapidly teleporting about while leaving behind technicolor afterimages, eventually closing in onto the target and revealing a dark chasm within the sphere, rapidly spewing out a massive swarm of blades that boomerang at the target and returning back into the chasm before Ordinemon shifts back to their normal shape. While exclusively a close-range attack and unable to assist dodging, this attack is extremely disorienting and difficult to predict, making defending against it a challenge. This attack has life-stealing properties and will have Ordinemon regenerate a moderate portion of the damage dealt. (Cooldown: 3 Turns) [RAM UPGRADE] Mother of a Thousand Young - Ordinemon generates false Digimon of varying levels from the feathers that fall from her wings; these makeshift copies taking on forms of anything from Rookie to Mega. Subservient to her as a hive-mind, while more fragile than the real deals due to being destroyed in generally 2 hits by their level or 1-shot by higher levels, their offensive power is unhindered despite generally only having simple damaging attacks. She can create either 2 Mega levels, or forgoe one Digimon to create 3 of the next stage downward. Trying to load or use lifesteal effects is a futile effort on these copies, for they are not real Digimon. Last for up to 4 turns. (Cooldown: 5 Turns) [RAM UPGRADE] Tachyon Sea - Ordinemon extends out their shadow forward, it reaching out into the material plane in a attempt to stab into and entangle foes. Foes caught in the attack will have their movement capabilities greatly reduced as long as they are entangled, taking residual damage as the shadow dissolves their data. Lasts for up to 3 turns. Light or slashing attacks prove most effective towards freeing one's self. (Cooldown: 3 Turns)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 22, 2018 23:10:47 GMT
Let's do this.
—Demise of the Land: This one should have a cooldown between toggling it off and on. It should also have a maximum duration per area despite the number of terrain cards used.
—End of the World: While the ability on itself is fine, this brings one question. How does this (and other similar abilities with high environmental damage) affect Demise of the Land?
—Implant Soul: Just making sure. Is this an attack with four variations, or four separate attacks? 1. Boosting everything isn't something I can allow. Since this already provides regeneration and a passive ability, one thing at most is more than fair, imo. 4. Reduce the duration of this one to two posts.
—Bedlam Womb: Raise the cooldown of this one to three posts.
—Trial and Tribulation: This ability feels way too bloated and complex for a single attack. Please split it up or remove sections/effects.
EDIT: Everything in order!
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Maia
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Post by Maia on Aug 24, 2018 23:18:39 GMT
2/2 - All set!
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Post by Haru Toriya and Tawna on Oct 20, 2018 1:11:36 GMT
Quick addition! Just add this holosuit after Tawna's personality. Holosuit:
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Oct 20, 2018 1:40:30 GMT
Approved.
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