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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 9, 2019 0:49:49 GMT
Approved.
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Post by Carlos Rey on Jul 26, 2019 20:40:03 GMT
So it begings. Requesting a twin DNA to be reviewed and added to the dorks. OPTIONAL EVOLUTIONARY STAGES - DNA DIGIVOLUTION DNA Super MegaSpecies: Plutomon Appearance: Attribute: Virus Family/ies: Nightmare Soldiers Type: God Man Fighting Style: In short? Pure, unbridled power. The long version? After finally attaining the so desired Super Mega status, as well as a form more closely befitting that of his earlier incarnation, Plutomon is for lack of a better term on a power high, focusing on theatrics and vulgar displays of power over everything else, but most if not all of his attacks are focused on one thing only: showing his enemy how insignificant they are in front of the reawakened Dark Lord. Abilities: Gamma Ray: Charging up malignant energy within himself Plutomon fires off a massive beam of pure electrical energy at the enemy from the tip of his tail. Said beam has a range of up to 200 ft, deals heavy damage and ignores defensive buffs. 3 posts cooldown. Rain of Brass Petals: The Dark Lord seemingly dissolves into hundreds of small razor sharp shards of metal and brass which are almost impervious to damage, said shards then travel up to 100 ft away before reforming back into Plutomon at the end of the turn. It also deals medium damage should it happen to charge through an enemy on the way. 4 posts cooldown. The Fire of Hate: Covering himself in hell fire the Dark Lord rushes forward up to 100 ft, before delivering a mighty flaming kick in a rising motion. Deals severe damage and sends the afflicted target flying up into the skies. 4 posts cooldown. Blood-soaked Fortress of Impalement: The ground surrounding Plutomon becomes darkened for a moment, before erupting into a sea of lances, spikes and spears of around 6-10 feet tall, all of them intent on impaling up to three unfortunate victims in the affected 100 feet wide area, dealing heavy damage. The spiked area remains if it misses, and will disappear as soon as it deals damage or after to two posts. 3 posts cooldown. Cull the Weak: Dashing forward at blinding speed Plutomon punches an enemy with great strength, a blast of energy shooting out of his fist and blasting the enemy at point blank range, dealing heavy damage and marking them as “Weak.” “Weak” enemies take double damage from Plutomon’s attacks for the next two posts. 4 posts cooldown. Goetia’s Crest: Plutomon’s many mouths open up, chains of blackened flames spewing forth from them and impaling the enemy, causing heavy damage and healing back the Dark Lord by 10%. 4 posts cooldown. Wicked Edge: Plutomon summons forth a large flaming sword of hellfire, which he can use to either send a damaging wave of flames from afar, or slash at his enemy with it, both of which deal heavy damage. 3 posts cooldown. Reawakened Hubris: You can’t kill evil itself! Plutomon surrounds himself with a nigh impenetrable barrier to shrug off his enemies’ feeble attacks. Said barrier can withstand up to two SM level moves, as long as it’s not a once per thread attack, in which case he’ll take reduced damage from it. Additionally, he can’t move or be moved while behind his shield until it’s broken or it expires naturally, though he can still attack. Lasts for two turns if unbroken. 5 posts cooldown. Endless Despair: Feeding himself from his enemies’ suffering, the Dark Lord buffs himself tremendously, gaining a 50% increase in attack and speed, though at the cost of 50% of his defense for the duration of the buff. Lasts three posts, 5 post cooldown. Nightmare’s End: The dream has gone on long enough. The Dark Lord tears open hundreds of thousands rifts on the digital code of the world, covering a large area. After a turn every single one of those rifts will fire off small energy projectiles upon the area below, blanket bombing everyone caught in the blast. Deals heavy damage to anyone caught in the blast (except Plutomon) every post, and the bombardment lasts for three posts. Can only be used once per thread. Hope Crusher: With but a snap of his fingers Plutomon creates a gigantic sigil in the sky, which fires an enormous blast of energy down upon its target, dealing heavy damage. 2 posts cooldown. [RAM Upgrade] Infallible Servitude: The Dark Lord treats his subjects well, and spares part of his power to heal an ally for up to 30%, as well as give them an increase in damage against whoever the Dark Lord is fighting at the moment. However, he can only heal the same target twice per thread, his heals are a privilege, not a right. Damage buff lasts for two posts, 3 posts cooldown. Digivolves From: Hadesmon + Belphemon Rage Mode (DNA)
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jul 27, 2019 0:34:23 GMT
1/2
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jul 27, 2019 23:01:10 GMT
2/2
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Post by Carlos Rey on Apr 14, 2020 0:48:54 GMT
Welp, here it is. The big one. Requesting three new SM forms to add: Dio's also pretty please replace the current SM on the profile with this: Super MegaSpecies: Belphemon X Appearance: Art credit goes to Sora! ---> www.deviantart.com/pkingsoraAttribute: Virus Family/ies: Dark Area Type: Demon Lord Fighting Style: Finally returned to it's absolute apex, Dio holds nothing back in showing the absolute heights of the Dark Lord's power, excelling in both the flair and the devastation that comes with reaching the strenght required for a Super Mega, and ready to decimate everything in it's wake with absolute power. Abilities: [10 Abilities Max] Fires of Sloth [Passive]: Every three posts Dio’s next attack becomes empowered by the power of Sloth and wrapped by blue flames. This doesn’t make the attacks any stronger, but if they land will slow the enemy down by half their normal speed for the next turn. Obviously has a 3 post cooldown. Stubborn Resilience[Passive]: Having survived long enough to reach this level its quite plain to see that Dio is (probably) too proud to acknowledge pain. Or maybe just too egocentric to die. Regardless, he takes 30% reduced damage from all sources. Chaos Zweihander : Dio opens a small, fiery portal and reaches his hand inside it, retrieving from within it t a large greatsword. The sword can either be used to slash at the enemy or fire a wave of flames from a distance. Both deal the same amount of heavy damage, and the sword will disappear after three attacks have been used. 5 posts cooldown. Blood Moon: A sigil appears in front of Dio as his digicore begins to charge itself with energy, before firing a single beam of energy into the sigil. A moment later four similar looking sigils appear above the enemy before raining down a red beam of energy each. Deals heavy damage. 3 post cooldown. Volcanic Fissure: Dio slashes at the enemy with his golden claws, giant marks being left on the ground in their wake, dealing heavy damage. A moment later columns of fire and lava fire out from the fissures, setting fire to their target and dealing small damage over time for two more posts. 4 posts cooldown. Chthonic Embrace: A large, shadow like hand emerges from within Dio’s digicore, and attempts to clutch itself around a target. If successful it will deal medium damage and root them in place for a turn. 4 posts cooldown. King of Sloth: True to his old title as Sloth, Dio uses a rather simple, perhaps even boring attack as he raises his hands at the enemy, before his claws extend to unreasonable lengths to try and stab them from a distance, before returning to their normal length. 2 posts cooldown. The Terror of Death: For a turn Dio stays still, channeling energy and leaving himself open for attacks. The next turn however his gauntlets separate from his body, growing to a preposterously large size, before coming down on the enemy and each delivering a single massive swipe, strong enough to split the ground below and the clouds above. Obviously deals massive damage to the unfortunate target. 6 post cooldown. Propagation: A black cloud of fog and smoke covers the sky, darkening the area significantly. While not making things any harder to see, it does makes both Dio and Gio become 20% faster and deal 20% more damage for the next three turns. 6 posts cooldown. Twin Cataclysm: The two become glowing featureless figures of pure glowing data, before fusing into a singular amorphous sphere of pure energy. Said sphere begins to spin rapidly in place, the data surrounding it moving alongside it, a vortex of unstable energy coalescing into burning flames, dark clouds, lightning, primordial chaos. Deals massive damage in a large 40 feet area, utterly devastating anything that might have been close by. Can only be done once per thread, and after the move is done the twins must stay for a turn to recover their strength. Digivolves From: Belphemon Rage Mode Gio's: Super MegaSpecies: Megidramon Appearance: Attribute: Virus Family/ies: Dark Area Type: Evil Dragon Fighting Style: Finally returning to the power from his prime, Gio's mind however also becomes quite filled with intense feelings of pent up rage as a side effect, and this translates in a fighting style all about overwhelming the enemy with relentless and powerful attacks, taking perhaps a bit too much of a delight in the combat itself. Abilities: [10 Abilities Max] [RAM Upgrade Giga] Axon Charge: Due to Gio’s rather odd upbringing and traces of his old demon lord data, his body and very core react to physical trauma in an different way. On top of an increased tolerance to pain, every time Gio receives damage from a named move he stores a part of the attack’s energy within him, giving him a charge. He can store up to five of these charges. Every charge gives him a 5% increase in damage to all of his named moves, though he loses a charge for every two turns without receiving damage. Furthermore he can spend all five charges to create a medium ranged explosion around him causing heavy damage to up to two targets, but can’t gain charges for the next two turns. Bloody Scales [Passive]: Gio’s usually toughness is only exacerbated by his increase in power, making him receive 20% reduced damage as well as dealing a small amount of damage back at whoever attacks him at close range. Gungnir: Gio’s long tail becomes enveloped by a volatile coating of electricity, which grows in size and becomes the blade twice the size of Gio’s form, before bringing it down and slashing it downwards at the enemy. Due to its massive size it deals heavy damage in an area where it lands (affecting up to three targets), and deals massive damage to anyone unfortunate enough to be hit directly, and it can only be used twice per thread. 5 posts cooldown. Red and Black: Pure rage boil within this digimon’s veins as he lets out a roar filled with malice and anger, his scales glowing with an intense red and black energy. Gio’s next attack will deal double the usual damage. 4 posts cooldown. Dark Rend: Summons a giant energy claw that slashes in a downward motion upon the enemy, dealing heavy damage if it connects. Can be summoned anywhere within a range of 50 feet of Gio, but it must be done within his range of vision. 3 turn cooldown. Dark Claw – Barrier: Slashes the air in front of him with great velocity using both claws, which leave an energy trail behind and form a net like barrier. This barrier can block a single Super Mega level move before breaking. 5 posts cooldown. Storm: Gio fires off a massive volt of lightning from within his jaws and into the sky. After a brief moment said volt comes crashing down from above, dealing heavy damage to its target. 3 posts cooldown. Serpent’s Infernal Rapture: With a crackle of lighting Gio’s entire body becomes a streak of electricity for a brief time as he charges head first into an enemy. Deals medium damage, 2 posts cooldown. Avenger: Gio’s arm blades (and entire body, really) glow with power as he lunges at the enemy, becoming half way into a streak of lighting, before delivering a large number of slashes at the enemy, dealing heavy damage. 2 posts cooldown. Rebirth: Death won’t stop them again. An uncannily bright light envelops both Gio and Dio, healing their wounds by 25% and removing any debuffs they had. 6 posts cooldown. Twin Cataclysm: The two become glowing featureless figures of pure glowing data, before fusing into a singular amorphous sphere of pure energy. Said sphere begins to spin rapidly in place, the data surrounding it moving alongside it, a vortex of unstable energy coalescing into burning flames, dark clouds, lightning, primordial chaos. Deals massive damage in a large 40 feet area, utterly devastating anything that might have been close by. Can only be done once per thread, and after the move is done the twins must stay still for a turn to recover their strength. Digivolves From: Hadesmon aaaand their Biomerge with Carlos: DNA Biomerge Species: Charismon Appearance: Attribute: Virus Family/ies: Dark Area Type: God Man Fighting Style: What do you get when you mix the combined experiences, power and ego of two digimons and mix it with a human mind? One hell of a power high, to say the least. But since this form only comes under extreme circumstances (ideally), there is quite a bit of caution behind it's front of bravado and hubris. As such while Charismon fights with flair and decidedly amount of showmanship, most of it's attacks are quite pragmatic, and keep him relatively away from harm's way if at all possible. Abilities: Phantom Pain[Passive]: Upon the start of a fight, Charismon summons six digitized arms from his back that follow him closely at all times. Though they can change in size and lenght at will they're usually only as long as Charismon's height (around 8 ft). While mostly used for his named attacks, they also effectivelly increase his basic attack range up to a 10 feet distance, said basic attacks also do about as much damage as a 1 turn cooldown attack, though the extra power comes at the price of Charismon being rather vulnerable at point blank range, taking 20% extra damage from melee attacks, as well as making any of his basic attacks done with his actual limbs do half damage. Data Drain: All six of Charismon's ghostly arms converge and transform into a translucent canon of pure solid data. After a moment absorbing raw data from its surroundings it fires off a single massive sphere of dark energy. Said sphere deals massive damage and absorbs part of the damage inflicted to heal Charismon back a bit. 6 posts cooldown. Event Horizon: With a snap of Charismon's (actual) fingers a 20 ft. digital rift is formed, which will begin to absorb everything in its near vicinity not unlike a tiny tornado or black hole, slowing down every digimon that tries to move away from it while slowly dragging anything in the area towards it, though anything Super Mega in levels of strenght can resist it's pull with some conscious effort. If an enemy were to fall into it they will receive massive damage before being sent back out of the rift. Lasts for three turns, or until it absorbs one or more digimon in the same turn (including Charismon himself), after which it will simply banish without a trace. 7 posts cooldown. Hexa-Edge: Each Phantom arm transforms into glowing swords of energy that launch themselves and attempt to slash at the enemy, leaving trails of damaging plasma in their wake. The slashes and plasma trail deal heavy damage to those affected by them. 2 posts cooldown. Pummel: Two of Charismon's phantom limbs attempt to grab the enemy, if succesful they will pin said enemy down while the remaining limbs mercilessly punch the downed enemy near countless times, dealing heavy damage. 5 post cooldown. Galactic Phantom: Charismon reels back as if winding up a punch while the six phantom limbs converge, merging and transforming into a singular but gigantic fist. If he so chooses, Charismon can spend an extra turn preparing the move to make it twice as powerful, but can't defend himself from any attacks while charging. Does heavy damage if uncharged, deals massive damage, can destroy shields and sends the enemy flying back a good distance if charged for an extra turn. 5 posts cooldown. Meteoric Impact: Every phantom limb grows and stretches to insane proportions and reaches into the sky, before coming back and hurling down a meteor at the enemy. The impact deals massive damage and it's ensuing shockwave sends anyone in a 150 feet area flying back. 7 posts cooldown. Prismatic Prison: Charismon's attempts to crush his opponent with a clap of his phantom hands. If successful will trap the opponent inside a small, spherical force field filled with lightning, restricting their movements for a single turn and dealing medium damage to the target trapped inside it, though they can still use attacks from within the prison. 4 posts cooldown. Prismatic Protector: Three of Charismon's phantom hands separate from his body, morphing into a diamond shaped shield and encasing him and up to two allies for two turns, protecting them each from one SM level attack. 5 post cooldown. Territory Creation: After a moment of deep concentration, using all of his power Charismon temporarily rewrites the code of the Digital World’s reality itself, changing a surrounding 100 ft area into a featureless, fractal looking purple field. Besides getting rid of any walls, inanimate objects and uneven terrain, all living organisms still within the field will find their defense lowered by half and any defensive buffs or shields they might have had will disappear (though they may recast any of those after the field is in place without any ill effect), as well as taking heavy damage. Field lasts for four turns before turning back into its former self, can only be used once per thread. Catalyst Nullifier: One of Charismon's phantom limbs twists and turns in on itself, turning into spiralling spike as it launches itself into the enemy. If succesful it hits for heavy damage as well as scrambling the oponent's code, causing the enemy to be unable to use any ranged attacks for two posts. Four posts cooldown.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on May 19, 2020 17:41:59 GMT
Approved.
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