Carlos' Edits
Mar 4, 2018 4:37:56 GMT
Post by Carlos Rey on Mar 4, 2018 4:37:56 GMT
Hey, just making some edits for a very dorky boy: adding some holosuit info as well as an alternate evolution which may or may not spawn a whole alt line later ready for review.
Dio's holosuit:
Faceclaim: Persona 5 - Morgana (thanks to Eizer for the small recoloring)
Alternate – Mega (Dark Evolution)
Species: Furfumon (Custom Digimon)
Appearance: Standing over 20 ft tall when standing upright on his hind legs (around 18 ft when on all fours), the lumbering monstrosity known as FurFumon appears as a remainder of the dangers of the Dark Area and its inhabitants. It’s head looks not unlike the bare skull of a giant deer, except it has large canine like fangs and teeth far larger and sharper than those of a normal deer. A black putrid mist can be seen always coming out of every hole on its skull, which smells like an awful mixture between something burning, gasoline, and rot. Furthermore, besides large twisted antlers adorning the top of its skull it possesses horns similar to those of a ram curving down around the sides of its head. Its eye sockets are filled with nothing but pitch black darkness, two tiny flaming orbs floating inside them acting as the closest thing to eyes.
It’s large mangled and twisted looking body it’s fully covered with thick black fur except for its limbs, tail and the aforementioned head. Both front claws and its hind hooves are completely devoid of hair, almost as the tissue and fur covering it had been violently ripped out, being nothing but pale white skeletal claws sharp enough to tear both meat and metal apart with ease. Around the chest area the ribs can be seen poking out through the skin. The jagged vertebrae tearing through his back all the way down to its skeletal tail can sometimes be seen glowing with energy during some of Furfumon’s attacks, small arcs of electricity flashing between the bones when the beast uses some of its most powerful attacks.
Furfumon’s body seems to be surprisingly flexible despite it’s emaciated appearance, being able to twist and bend itself in unnatural ways to get through almost anywhere with ease and allowing it be able to change on the fly between running on all fours and walking and fighting on its two hind legs.
Attribute: Virus
Type: Demon Beast, Undead
Family: Nightmare Soldiers, Unknown
Fighting Style: Similar to that of his Devidramon form, expect largely more aggressive and seemingly more erratic, changing tactics on the fly with no apparent rhyme or reason to confuse it’s opponents. Oddly enough, if he’s not fighting alone his fighting strategy will change completely, attempting to defend and help out his allies by any means necessary, even willingly taking hits for them.
Abilities
Feel no Pain (passive): Furfumon is almost completely unable to feel any sort of physical pain, being able to shrug off and ignore most of the damage done to him. Obviously, because of this it also means his survival instincts are fairly reduced, causing him to ignore what could be fatal injuries until it’s too late. The only exception to this is any light/holy based attack of any kind, which will cause a disproportionate amount of pain against him regardless of the actual damage sustained.
Walking Wasteland (passive): When in combat Furfumon continuously exudes a dark poison mist that corrodes anything nearby, causing a small amount of damage over time to any enemy within melee range. Furthermore, being surrounded by it makes it naturally more resistant against poisonous attacks.
Smog Song: Spews a stream of corrosive acid from his mouth that sticks to the opponent and causes medium damage over time for a post. If they’re wearing armor (even chrome digizoid) their movements are slowed by half for the duration of the poison. Three posts cooldown.
Shock Value: After a moment of channeling summons a lightning bolt from the sky to strike himself, overloading his body with electricity, enhancing all of his normal attacks with electrical currents giving them a 1.5x boost in speed. The lightning must be charged for at least one post for a half charge, but can be charged for up to two posts for a full charge, enhancing its duration depending on the charge, as well as enhancing the damage and size of all his electrical based attacks by either 2x or 2.5x depending on the charge, as well as adding special properties to said attacks. Furfumon is completely open to attacks while channeling, and can be interrupted with a sufficiently powerful attack. Two/three posts duration depending on time spent channeling. Three posts cooldown, may only be used twice per thread, regardless if the channeling was successful or not.
Rider of the Storm: Shoots out a long ranged stream of lightning out of his mouth, causing heavy damage. If Furfumon is empowered by Shock Value the stream grows in size and is also able to paralyze his enemy for a turn if at half charge, two posts with a full charge. Three posts cooldown.
Lightning Satellite: Summons five orbs of lightning that orbit around him, causing medium damage if they collide against his enemy. If empowered by Shock Value, the orbs also create a small electrical arc around Furfumon, halving the damage done by projectiles. One post duration at half charge, two posts at full charge. Two posts cooldown.
Phlebotomizing Allocation: Furfumon tears into his own chest, wounding himself and splashing up to three allies with a black liquid that heals them by 30%. The healing is evenly split between all the targets, so it becomes more potent the less allies it heals (I.E.: 30% for one target, 15% for two targets, 10% for three). Two posts cooldown.
Night Crawler: Envelops himself with a black mist and sinks into the ground or wall, reemerging close to his enemies location one post later and either dragging them inside his black cloud or lunging at them if far away. Three posts cooldown.
Last Defiance (aka: “I Serve No One!”): Setting his body ablaze with flames of darkness Furfumon charges forward and attempts to lunge and pin down his enemy. If the attack connects it causes a massive and heavily damaging black explosion that increases in power the more damaged he is. Because it causes both heavy damage to him and his enemy, it’s strictly a last resort attack that if successful will revert him back down to either in training or rookie stage depending on the damage, and could potentially risk deletion of used improperly. Obviously, it can only be used once per thread if successful. Three post cooldown if it misses.
Digivolves From: Neo Devimon
Dio's holosuit:
Faceclaim: Persona 5 - Morgana (thanks to Eizer for the small recoloring)
Alternate – Mega (Dark Evolution)
Species: Furfumon (Custom Digimon)
Appearance: Standing over 20 ft tall when standing upright on his hind legs (around 18 ft when on all fours), the lumbering monstrosity known as FurFumon appears as a remainder of the dangers of the Dark Area and its inhabitants. It’s head looks not unlike the bare skull of a giant deer, except it has large canine like fangs and teeth far larger and sharper than those of a normal deer. A black putrid mist can be seen always coming out of every hole on its skull, which smells like an awful mixture between something burning, gasoline, and rot. Furthermore, besides large twisted antlers adorning the top of its skull it possesses horns similar to those of a ram curving down around the sides of its head. Its eye sockets are filled with nothing but pitch black darkness, two tiny flaming orbs floating inside them acting as the closest thing to eyes.
It’s large mangled and twisted looking body it’s fully covered with thick black fur except for its limbs, tail and the aforementioned head. Both front claws and its hind hooves are completely devoid of hair, almost as the tissue and fur covering it had been violently ripped out, being nothing but pale white skeletal claws sharp enough to tear both meat and metal apart with ease. Around the chest area the ribs can be seen poking out through the skin. The jagged vertebrae tearing through his back all the way down to its skeletal tail can sometimes be seen glowing with energy during some of Furfumon’s attacks, small arcs of electricity flashing between the bones when the beast uses some of its most powerful attacks.
Furfumon’s body seems to be surprisingly flexible despite it’s emaciated appearance, being able to twist and bend itself in unnatural ways to get through almost anywhere with ease and allowing it be able to change on the fly between running on all fours and walking and fighting on its two hind legs.
Attribute: Virus
Type: Demon Beast, Undead
Family: Nightmare Soldiers, Unknown
Fighting Style: Similar to that of his Devidramon form, expect largely more aggressive and seemingly more erratic, changing tactics on the fly with no apparent rhyme or reason to confuse it’s opponents. Oddly enough, if he’s not fighting alone his fighting strategy will change completely, attempting to defend and help out his allies by any means necessary, even willingly taking hits for them.
Abilities
Feel no Pain (passive): Furfumon is almost completely unable to feel any sort of physical pain, being able to shrug off and ignore most of the damage done to him. Obviously, because of this it also means his survival instincts are fairly reduced, causing him to ignore what could be fatal injuries until it’s too late. The only exception to this is any light/holy based attack of any kind, which will cause a disproportionate amount of pain against him regardless of the actual damage sustained.
Walking Wasteland (passive): When in combat Furfumon continuously exudes a dark poison mist that corrodes anything nearby, causing a small amount of damage over time to any enemy within melee range. Furthermore, being surrounded by it makes it naturally more resistant against poisonous attacks.
Smog Song: Spews a stream of corrosive acid from his mouth that sticks to the opponent and causes medium damage over time for a post. If they’re wearing armor (even chrome digizoid) their movements are slowed by half for the duration of the poison. Three posts cooldown.
Shock Value: After a moment of channeling summons a lightning bolt from the sky to strike himself, overloading his body with electricity, enhancing all of his normal attacks with electrical currents giving them a 1.5x boost in speed. The lightning must be charged for at least one post for a half charge, but can be charged for up to two posts for a full charge, enhancing its duration depending on the charge, as well as enhancing the damage and size of all his electrical based attacks by either 2x or 2.5x depending on the charge, as well as adding special properties to said attacks. Furfumon is completely open to attacks while channeling, and can be interrupted with a sufficiently powerful attack. Two/three posts duration depending on time spent channeling. Three posts cooldown, may only be used twice per thread, regardless if the channeling was successful or not.
Rider of the Storm: Shoots out a long ranged stream of lightning out of his mouth, causing heavy damage. If Furfumon is empowered by Shock Value the stream grows in size and is also able to paralyze his enemy for a turn if at half charge, two posts with a full charge. Three posts cooldown.
Lightning Satellite: Summons five orbs of lightning that orbit around him, causing medium damage if they collide against his enemy. If empowered by Shock Value, the orbs also create a small electrical arc around Furfumon, halving the damage done by projectiles. One post duration at half charge, two posts at full charge. Two posts cooldown.
Phlebotomizing Allocation: Furfumon tears into his own chest, wounding himself and splashing up to three allies with a black liquid that heals them by 30%. The healing is evenly split between all the targets, so it becomes more potent the less allies it heals (I.E.: 30% for one target, 15% for two targets, 10% for three). Two posts cooldown.
Night Crawler: Envelops himself with a black mist and sinks into the ground or wall, reemerging close to his enemies location one post later and either dragging them inside his black cloud or lunging at them if far away. Three posts cooldown.
Last Defiance (aka: “I Serve No One!”): Setting his body ablaze with flames of darkness Furfumon charges forward and attempts to lunge and pin down his enemy. If the attack connects it causes a massive and heavily damaging black explosion that increases in power the more damaged he is. Because it causes both heavy damage to him and his enemy, it’s strictly a last resort attack that if successful will revert him back down to either in training or rookie stage depending on the damage, and could potentially risk deletion of used improperly. Obviously, it can only be used once per thread if successful. Three post cooldown if it misses.
Digivolves From: Neo Devimon