The Digital Field Club
Mar 24, 2018 21:44:52 GMT
Post by Sakurin on Mar 24, 2018 21:44:52 GMT
Team Name: Digital Field Club
Team Ideal: Discovery, to research the Digital World in all its details
Team Digivice:
Team Ability:
Second Team Ability:
Base Location The Great Moving Library
Base Thread / Base Subboard
Recruitment, Leadership, and Rules: The Digital Field Club recruits based on interest, eagerness and attitude. There are no true ranks, however, based on interests and performance a member may specialist in a field (such as Biology, History or Geography) and advance to a Docent in their field. The goal of the club is to assemble a Database of knowledge about the Digital World, to study its world and history, and perhaps even recover its artifacts to showcase them to the world. The leaders of the club is Yukiko Armstrong, her second-in-commands are Ayumi Sakata, and Mizu "The Gorgeous".
History and Details: The Digital Field Club is the outgrowth of Yukiko's insatiable curiousity. After having seen the Digital World herself for the first time she was filled with the urge to learn about it. What began as a small urge soon grew into a proper plan as her two friends urged her on. With the help of Mizu's people skills and the immense luck of finding an old office offered for a pittance, the Digital Field Club was born. Born from the small cell of Ayumi's computer, it seeks to grow into a veritable research hub. Yukiko is the leader and organizer, Ayumi is the brain, and Mizu is "there to look pretty."
Members:
TEAM GUARDIAN
Digital Field Club Team Guardian
Digimon Name: Insists on "Usagi-Sensei", accepts "Usako"
Default Form: Calcumon
Gender: Female
Alignment: Good
Skills/Talents: Highly intelligent, hardworking, curious
Personality: Excitable, curious, thoughtful, focussed
Fresh
Species: Bommon
Attribute: None
Family/ies: None
Type: Slime
Fighting Style: Doesn't fight
Digivolves To: Missimon
In-Training
Species: Missimon
Attribute: None
Family/ies: None
Type: Machine
Fighting Style: Doesn't fight
Digivolves From: Bommon
Digivolves To: Calcumon
Rookie
Species: Calcumon
Appearance: Typical Calcumon
Attribute: Virus
Family/ies: Metal Empire
Type: Calculator
Fighting Style: Prefers to keep their distance and direct others
Abilities: Weakness Analyze: If given 2 posts of setup, Calcumon can calculate the weak spot of an enemy. Attacking this spot once pointed out does slightly more damage.
Battle Plan: With a post of set-up, Calcumon can direct two of its allies, allowing them to combine their attacks. As this fast thinking tires them out, it cannot be used for another three posts.
Binary Crush: Calcumon goes catatonic for 5 posts. If it is not attacked during this time, it will have succeeded in accessing the foe's data and infecting them with a virus which slowly drains their fighting spirit. It takes a Digimon's immune system about 12 posts to completely purge this virus.
Count Laser: In a pinch, Calcumon can defend itself with a laser shot from its fingertips.
Digivolves From: Missimon
Digivolves To: QueenChessmon (Warp Digivolution)
Mega
Species: QueenChessmon
Appearance: Like a QueenChessmon, only the two pink horns on his helmet are enlongated and resemble rabbit ears, and rather than a heart pendant, it has a pendant of a white rabbit head with Calcumon features.
Attribute: Virus
Family/ies: Metal Empire
Type: Puppet
Fighting Style: Strategic and from the back row, prefers to support and guide than to actively fight. Defends herself viciously if she has to, however.
Abilities: Weakness Analysis: Given 2 posts of analysing the enemy, QueenChessmon can point out the weak spot of an enemy. Attacking this spot does 50% more damage than a normal attack for all her team mates. This effect lasts for 3 posts.
Grand Strategy: QueenChessmon can direct ally Digimon, pointing out ideal positions and setting up combined attacks. This amount of fast thinking tires her out, however, and she cannot use this move again for three posts.
Knightmoves: Tying into the former ability, QueenChessmon can, if given a post of set-up, take temporary control of an ally to position them in a more ideal spot in her own post. The target has to accept this invasion of their mind, however, and the mental strain means this attack cannot be used for another 3 posts.
Chameleon Day: If given a post to access an Ally's data, QueenChessmon can change their attribute or elemental alignment for three posts, changing weaknesses around for a more favourable match up. This move can only be used twice per battle.
Queen Stamp: By charging her mallet with restorative data, QueenChessmon can heal allies from up to two ailments and heal roughly 15% their damage. The restorative data needs three posts to recharge after use, meaning the attack cannot be used again.
Virus Upload: QueenChessmon goes catatonic for 5 posts. If she is not attacked and thrown out of the state during this time, she will have succeeded in uploading a virus into a foe. This virus lingers for 5 posts, and acts as a physical and mental poison that weakens them and drains their fighting spirit, draining both at a rate of 5% per post. Only one virus can be uploaded per battle.
Heartbreaker: QueenChessmon attacks an enemy with her mallet, with enough force to send smaller targets flying.
Pawn Cannonade: The head of QueenChessmon's hammer opens, and it shoots a volley of three pawn-shaped missiles at an enemy. Two turns are required to reload.
Checkmate: Gathering malignant and virulent data in her palm for two posts, QueenChessmon can create a virus bomb which she can send towards the enemy by hitting it with her mallet like a croquet ball. Upon impact with an enemy, the bomb deals heavy damage and infects the foe with the same virus as Virus Upload. This virus lasts 3 posts. This attack cannot be used again for 5 posts after use.
Digivolves From: Calcumon (Warp Digivolution)
Digivolves To: QueenChessmon Burst Mode
Super Mega
Species: Queen Chessmon Burst Mode
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: QueenChessmon
Team Ideal: Discovery, to research the Digital World in all its details
Team Digivice:
Zaphkiel OS - Rather than a physical upgrade, club Digivices are upgraded with the Zaphkiel operating system; a custom operating coded by tech genius, Ayumi Sakata. The OS provides a comfortable interface for club members to easily flip through any of their Digivice's features. Along with keeping the regular features of the upgraded Digivice, the Zaphkiel OS offers access to improved Super Scanners for scanning Digimon. After a post of thorough scanning, up to five of its attacks, alongside prior and following digivolution levels, and information such as attribute and families are displayed. Any information gathered with the scanner is immediately sent back to the database back at base and members are alerted to when new entries are available. The scanner can access this database and show any info desired once it has been saved. Solo Digimon are not excluded from these benefits, able to have the OS installed directly to their Digicore, though this only grants access to the Super Scanner and it's features.
Team Ability:
Joint Progress Overloader - Once a member has reached Mega level, they can after undergoing the normal requirements to hunt for a DNA Digivolution do the same with another Club member without taking up one of their DNA Partner slots. Both regular DNA partner within the club plus these bonus DNA partners gain access to a special DNA Super Mega level in the form of a special variant Chaosmon derived from the two Mega/Super Mega levels that formed it. While they cannot gain Mode Changes or RAM Upgrades, they make up for it with a "cookie-cutter" mentality that gives them unique flexibility.
These Chaosmon unlike regular DNAs are not listed under applications and are instead created on the spot, instead following a special set of rules regarding their moveset. On initiating the DNA Digivolution, both partners pick 5 of their component form's abilities (6 if they had purchased 2 RAM Upgrades for that form) and up to a single Loaded ability per partner. Alongside RAM Upgrade Gigas, these abilities are added onto the resulting Chaosmon. Additionally they gain both of the following abilities.
Chaos Gun - One of the DNA partners has become a ranged weapon for Chaosmon (flavor-wise able to range from cannons to more unconventional ranged weapons), they able to launch powerful projectiles of an element the are attuned to, causing enormous splash damage. The partner who becomes the basis of this attack is decided on creation. (Cooldown: 3 Turns)
Chaos Duel - One of the DNA partners has become a melee weapon for Chaosmon (flavor-wise able to range from blades to more unconventional close-range weapons), enabling powerful close-range attacks that bust through nigh any defensive abilities. The partner who becomes the basis of this attack is decided on creation. (Cooldown: 3 Posts)
Just like any regular DNA partner, bonus DNA partners can hunt still for the empowered DNA Super Mega after both parties hit Super Mega.
These Chaosmon unlike regular DNAs are not listed under applications and are instead created on the spot, instead following a special set of rules regarding their moveset. On initiating the DNA Digivolution, both partners pick 5 of their component form's abilities (6 if they had purchased 2 RAM Upgrades for that form) and up to a single Loaded ability per partner. Alongside RAM Upgrade Gigas, these abilities are added onto the resulting Chaosmon. Additionally they gain both of the following abilities.
Chaos Gun - One of the DNA partners has become a ranged weapon for Chaosmon (flavor-wise able to range from cannons to more unconventional ranged weapons), they able to launch powerful projectiles of an element the are attuned to, causing enormous splash damage. The partner who becomes the basis of this attack is decided on creation. (Cooldown: 3 Turns)
Chaos Duel - One of the DNA partners has become a melee weapon for Chaosmon (flavor-wise able to range from blades to more unconventional close-range weapons), enabling powerful close-range attacks that bust through nigh any defensive abilities. The partner who becomes the basis of this attack is decided on creation. (Cooldown: 3 Posts)
Just like any regular DNA partner, bonus DNA partners can hunt still for the empowered DNA Super Mega after both parties hit Super Mega.
Second Team Ability:
Digicore Reinforcement - Digimon within the Field Club had their Digicores reinforced in a manner to easier filter through foreign data of Digimon without straining their cores as much, alongside making it safer to absorb/sample said data. While primarily for research purposes, this also has lended to each having a higher tolerance towards loading said data into themselves in a more stable manner. Each recipient's forms have an additional Download Move slot from (able to now absorb up to 3 moves into their person per form) while allowing more control over safely sampling this data from others.
Base Location The Great Moving Library
Base Thread / Base Subboard
Recruitment, Leadership, and Rules: The Digital Field Club recruits based on interest, eagerness and attitude. There are no true ranks, however, based on interests and performance a member may specialist in a field (such as Biology, History or Geography) and advance to a Docent in their field. The goal of the club is to assemble a Database of knowledge about the Digital World, to study its world and history, and perhaps even recover its artifacts to showcase them to the world. The leaders of the club is Yukiko Armstrong, her second-in-commands are Ayumi Sakata, and Mizu "The Gorgeous".
History and Details: The Digital Field Club is the outgrowth of Yukiko's insatiable curiousity. After having seen the Digital World herself for the first time she was filled with the urge to learn about it. What began as a small urge soon grew into a proper plan as her two friends urged her on. With the help of Mizu's people skills and the immense luck of finding an old office offered for a pittance, the Digital Field Club was born. Born from the small cell of Ayumi's computer, it seeks to grow into a veritable research hub. Yukiko is the leader and organizer, Ayumi is the brain, and Mizu is "there to look pretty."
Members:
- Yukiko Armstrong, Ayumi Sakata, Mizu the Betamon (group leaders)
- Haru Toriya and Tawna the Meicoomon
- Carlos Rey and Dio the Impmon
- Dr. Mikemon the Mikemon
- Alice Alexandria and Dorothy the Witchmon
- Naoko Toriya and Titania the Tinkermon
- Sho Tsuginaga, the Spirit Wielder of Heart
TEAM GUARDIAN
Digital Field Club Team Guardian
Digimon Name: Insists on "Usagi-Sensei", accepts "Usako"
Default Form: Calcumon
Gender: Female
Alignment: Good
Skills/Talents: Highly intelligent, hardworking, curious
Personality: Excitable, curious, thoughtful, focussed
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Bommon
Attribute: None
Family/ies: None
Type: Slime
Fighting Style: Doesn't fight
Digivolves To: Missimon
In-Training
Species: Missimon
Attribute: None
Family/ies: None
Type: Machine
Fighting Style: Doesn't fight
Digivolves From: Bommon
Digivolves To: Calcumon
Rookie
Species: Calcumon
Appearance: Typical Calcumon
Attribute: Virus
Family/ies: Metal Empire
Type: Calculator
Fighting Style: Prefers to keep their distance and direct others
Abilities: Weakness Analyze: If given 2 posts of setup, Calcumon can calculate the weak spot of an enemy. Attacking this spot once pointed out does slightly more damage.
Battle Plan: With a post of set-up, Calcumon can direct two of its allies, allowing them to combine their attacks. As this fast thinking tires them out, it cannot be used for another three posts.
Binary Crush: Calcumon goes catatonic for 5 posts. If it is not attacked during this time, it will have succeeded in accessing the foe's data and infecting them with a virus which slowly drains their fighting spirit. It takes a Digimon's immune system about 12 posts to completely purge this virus.
Count Laser: In a pinch, Calcumon can defend itself with a laser shot from its fingertips.
Digivolves From: Missimon
Digivolves To: QueenChessmon (Warp Digivolution)
Mega
Species: QueenChessmon
Appearance: Like a QueenChessmon, only the two pink horns on his helmet are enlongated and resemble rabbit ears, and rather than a heart pendant, it has a pendant of a white rabbit head with Calcumon features.
Attribute: Virus
Family/ies: Metal Empire
Type: Puppet
Fighting Style: Strategic and from the back row, prefers to support and guide than to actively fight. Defends herself viciously if she has to, however.
Abilities: Weakness Analysis: Given 2 posts of analysing the enemy, QueenChessmon can point out the weak spot of an enemy. Attacking this spot does 50% more damage than a normal attack for all her team mates. This effect lasts for 3 posts.
Grand Strategy: QueenChessmon can direct ally Digimon, pointing out ideal positions and setting up combined attacks. This amount of fast thinking tires her out, however, and she cannot use this move again for three posts.
Knightmoves: Tying into the former ability, QueenChessmon can, if given a post of set-up, take temporary control of an ally to position them in a more ideal spot in her own post. The target has to accept this invasion of their mind, however, and the mental strain means this attack cannot be used for another 3 posts.
Chameleon Day: If given a post to access an Ally's data, QueenChessmon can change their attribute or elemental alignment for three posts, changing weaknesses around for a more favourable match up. This move can only be used twice per battle.
Queen Stamp: By charging her mallet with restorative data, QueenChessmon can heal allies from up to two ailments and heal roughly 15% their damage. The restorative data needs three posts to recharge after use, meaning the attack cannot be used again.
Virus Upload: QueenChessmon goes catatonic for 5 posts. If she is not attacked and thrown out of the state during this time, she will have succeeded in uploading a virus into a foe. This virus lingers for 5 posts, and acts as a physical and mental poison that weakens them and drains their fighting spirit, draining both at a rate of 5% per post. Only one virus can be uploaded per battle.
Heartbreaker: QueenChessmon attacks an enemy with her mallet, with enough force to send smaller targets flying.
Pawn Cannonade: The head of QueenChessmon's hammer opens, and it shoots a volley of three pawn-shaped missiles at an enemy. Two turns are required to reload.
Checkmate: Gathering malignant and virulent data in her palm for two posts, QueenChessmon can create a virus bomb which she can send towards the enemy by hitting it with her mallet like a croquet ball. Upon impact with an enemy, the bomb deals heavy damage and infects the foe with the same virus as Virus Upload. This virus lasts 3 posts. This attack cannot be used again for 5 posts after use.
Digivolves From: Calcumon (Warp Digivolution)
Digivolves To: QueenChessmon Burst Mode
Super Mega
Species: Queen Chessmon Burst Mode
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: QueenChessmon