Cole Patch 2.1
May 7, 2018 7:22:21 GMT
Post by Cole Archer on May 7, 2018 7:22:21 GMT
I'm sorry for 4 higher end forms in one go, if it makes you feel better, last larger update for a while. I apologize for a pretty big update, but as you may see, I am quickly approaching Mega, or maybe by the time you read this I will already be Mega, I am a bit behind as Kuyo's ultimate wasn't even finished.
Combat related
-Adding Kuyo's Ultimate and mega, replacing the idea of having an Agunimon as an ultimate with RizeGreymon. (Digimon 2's Ultimate and Mega)
-Adding Omegamon Zwart's Abilities (DNA Mega)
-Also revamping Tsuki's Mega, with the amazing help of Eizer, I have a new custom Digimon to go in place of the last attempt at a Mega for her. Half the moves are the same, some are new. (Digimon 1's Mega)
-Haste of Hermes: Its come to my attention I sort of under-powered this ability when I originally created it, after multiple members informed me of their similar abilities, mine is very limited in comparison. Below the forms below, there will be an updated description for each form that use this ability. They will all say essentially the same thing, but re-worked to sort of buff it. Re-vamp means needing re-reviewed I'm sure, especially since I am buffing the move a bit to have it be closer to other character's abilities. I do apologize that while this is only technically reviewing one more ability, its a bit of an annoying one to go through. Its only 3 forms that use it, Tsuki's Mega and Super Mega, and Kuyo's Armor Ultimate, so thats only 2 extra that need edited.
-Intangibility: To conform with recent staff decisions on this ability, as I did with Trinity's (My 2nd character's) use of this, I have provided an updated description for Tsuki's Super Mega's ability to fix the same issue that was brought up when Trinity was under review.
Non-Combat Related
-I'd appreciate if this can be added to Cole's Skills/Talents list.
-Tracker--Having spent time around a skilled tracker for a bit now, Cole has picked up on some of these skills. By no means a master, but he can pick up on environmental clues to help track someone.
-Couple small photo changes for Omegamon Merciful Mode, and Kuyo's Super Mega which is being changed but NOT filled out for now.
And just...some general fixes to the 'digivolves too, digivolves from' sections of surrounding Digimon to make it all make sense?
Ultimate
Species: RizeGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon Roar, Metal Empire
Type: Cyborg
Fighting Style: RizeGreymon has earned upgrades to the typical Greymon formula, the left arm has been turned into a large revolver, which packs more then a powerful punch, while also gaining mechanical wings to allow RizeGreymon to take its gun-slinging to the skies above. This form tends to try to stay at medium range, but isn't afraid to get up close and personal either, using the large gun that is RizeGreymon's left arm as a blunt weapon, as well as its tail, teeth, and claws, still being a savage brawler.
Abilities:
-Charged Particle Cannon: Taking aim with the revolver that is RizeGreymon's left arm, and bracing it with the right arm's claws, particles will begin to be gathered within the cylinder of the revolver, the barrel beginning to glow brightly as this happens, the cylinders open to the air on either side of the revolver acting as induction vents for these particles. After a moment to charge, unable to be performed in time sensative situations, this charged particle beam can be fired, dealing decent damage to an opponent if struct. Even a missed shot may blast opponents with a mighty shockwave of wind as it passes by. This has a 2 post cool down.
-Lightning Shot: Taking aim with the massive revolver that is RizeGreymon's left arm, Lightning Energy is charged into the slot of the cylinder behind the barrel. This only take a moment to charge before it can be fired, releasing a bullet of pure lightning that travels at the speed of a lightning bolt. Upon impact it'll do a good bit of damage, as well as intensely shock the struct target, halving their speed for 1 post. This has a 2 post cool down.
-Lava Shot: Spinning the barrel of it's revolver and spitting some lava into a slot, before slamming it into place, RizeGreymon will take aim with this specialized 'bullet' before firing it. This bullet is made of Lava and travels much faster then in RizeGreymon's previous form. Upon impact the bullet of Lava will spread, dealing massive burn damage to any unlucky enough to be hit. This has a 2 post cool down.
-Gravity Shot: A Titanium bullet is formed in the shape of a bolt, and the cylinder and barrel of the revolver charge up with magnetic forces, the alternating magnetic current propelling the titanium bolt to extreme speeds nigh instantly, sending it at mach speed towards the opponent. If it hits, the force of the impact is intense, able to blast straight through champion and under Digimon, stick into Ultimate Tier still dealing significant damage, and while not able to pierce Mega and up, still does considerable damage to them. This has a 3 post cool down.
-Thunder Shot: Happening instantly as compared to the small prep time required for the other 'shot' abilities, this will turn one of RizeGreymon's natural bullets it can shoot to pure sound energy, releasing a powerful directional shockwave. This shockwave only travels a medium distance but packs a powerful force behind it, blasting the target(s) with an intense concussive force and potentially blasting them back. This has a 3 post cool down.
-Storm of the Pantheon: Requiring a post to charge up, which can be done fairly discreetly, after this prep post, RizeGreymon will lift their left revolver appendage and take aim. In rapid succession, RizeGreymon will fire a single shot of every ability marked as 'shot' above, one after another in an all out full power assault. This has a 5 post cool down, as well as activating the cool downs of all 4 shots used--although it can still be used if these are already on cool down, simply resetting it. They fire in the order listed, Lightning-Lava-Gravity-Thunder.
-Primal Rage: While not exactly an 'ability' in the sense of being able to activate it like most abilities, this is more of a mental state RizeGreymon may enter during the heat of battle, if the Digimon becomes enraged enough they will enter this state. The wings on RizeGreymon's back light up with a bright red aura, as do their eyes, signaling this has become active. For the next 3 posts, RizeGreymon takes only half damage from attacks, and deals double damage with it's own attacks. The drawback is RizeGreymon is blinded by rage and will not dodge or block any oncoming attacks, fighting with only blind rage, and may even lash out towards allies if they are in the Digimon's warpath, This may only happen once per battle, and must have some sort of 'trigger' for the rage, although depending on moods an tension this may also cause this.
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Natural/Non-Combat abilities
-Flight: With it's mechanical wings, RizeGreymon is able to take its battles to the skies.
-Revolver: While nothing special in itself, it can fire a round a second, doing average damage upon hitting, with no special effects. This also doubles as a nice blunt weapon to smash opponents with.
-Smell: Being a dragon dinosaur like Digimon, RizeGreymon has an extreme sense of smell, equal to that of 1000 bloodhounds.
Digivolves From: GeoGreymon
Digivolves To: Gallantmon, Omnimon Zwart (DNA Digivolve w/KendoGarurumon)
Mega
Species: Gallantmon
Appearance:
Attribute: Virus
Family/ies: Virus Busters
, Wind Guardians
, Metal Empire
Type: Holy Knight
Fighting Style: With its lance and shield by its side, Gallantmon loves to take the fight to close range, but also has some medium ranged moves as well. A natural ability to fly even without wings helps this Digimon take its battles to the skies. A skillful combatant, this is surely a Digimon you should fear getting to close too.
Abilities:
-Lance of Zeus: While naturally an amazing weapon, activating this ability Gallantmon will raise it's Lance towards the skies--and a Lighting Bolt will rain down from seemingly no where no matter the conditions, striking the lance and empowering it with the full power of the Lightning bolt, buffing its attacking power with the addition of shocking those hit by it--acting much like a taser. This lasts for up to 2 posts, with a 2 post cool down regardless of duration used.
-Zeus's Fury: An additional ability that can be used when starting the Lance of Zeus ability, in place of letting the lightning absorb and empower Gallantmon's Lance, Gallantmon will channel the lightning bolt through the lance and direct it towards the target, sending the lightning bolt blasting their way. This has much more power then a normal Lightning Attack by a Digimon, as this is a Natural full power Lightning Bolt--not one created with their own power. Of course this can only be used when starting the same prep for Lance of Zeus, starting it's cool down afterwords, this using up its power and not giving the lance the buff it'd normally get.
-Stormbreaker: Positioning the lance in essentially a jousting position, at the ready, Gallantmon hovering just off the ground if not in the air when this is started. Once in position, Gallantmon can shoot forward at their target with lightning speed, aiming to ram the lance through them as they pass at high speed. This has a 3 post cool down.
-Lightning Step: For a short time, Gallantmon's speed will significantly rise, allowing the Digimon to move so quickly in front of and around their opponent that it'll appear as if there is multiple of them, after images, but only one is doing this, just moving at this incredible pace about the target. Looking for an opening, Gallantmon will charge in with this extreme speed, attempting to strike the target with it's Lance. The movement lasts for 1 post, and the strike comes in the 2nd post, afterwords needing a 2 post cool down. (Based on like...100 different anime that use this? Bleach and Naruto being good examples.)
-Apollo Rising: Gallantmon will fly up into the air, very high, before back flipping into a dive, shield put first into the fall. As Gallantmon speeds towards its target, the shield start glowing much like a space shuttle upon re-entry's heat shield would. Coming in like a literal meteor Gallantmon will aim to slam into their target with as much force as possible, easily creating a blast and crater if hitting the ground with this force. This has a 3 post cool down.
-The King's Shield: Wielding a round shield in the left hand is made of a special Digizoid, this material absorbs all physical impacts and vibration that is transferred into it, not letting it transfer the energy to the wielder, making it an extremely formidable shield when used correctly. This still has a weakness to non-physical attacks, energy blasts--fire--ect. (Inspired by Captain America's Vibranium shield from Marvel comics and films.)
-Storm Surfer: While not possessing the weather abilities of it's twin's Mega, if Arashimon was to activate Eye of the Storm, Gallantmon also receives the wind boosts to it'd speed much like Arashimon would, able to ride the wind in the same way with its aid. This of course only happens when 'Eye of the Storm' is activated by Gallantmon's twin Arashimon.
-Intangibility: As a Holy Knight Gallantmon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Gallantmon in this state, nullifying the intangibility and hitting Gallantmon.
-Knight's Armor: Covered head to toe in what could only be described as a full plate armor set akin to a Knight's, this being the natural body of Gallantmon, its extremely durable, buffing Gallantmon's defenses considerably.
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Natural/Non-Combat abilities
-Flight: While having no wings, Gallantmon can still fly, this seems to just be a natural power, using energy to propel themselves through the air. (Akin to the way Goku or Superman can fly.)
Digivolves From: RizeGreymon, BlackAgumon (Warp Digivolve)
Digivolves To: Alphamon
Mega
Species: Arashimon
Appearance: Standing at 5'5", Arashimon is about the size of an average human female. She has Wolf-Like feet, the fur on them dark in color, but the fur shifts to a gingery pale brown color as it covers the rest of her form, almost attempting but not quite making it to human skin color. Her figure is covered in dark gray clothing, loose and ready for battle, easy to move in. Akin to Angewomon, Arashimon has a sash floating about her form, sky blue in color. Tsuki's eyes of course remain sky blue in this form as with her others. Achieving a sense of balance, a couple Yin-Yang can be seen upon her body and outfit. Arashimon can sport a pair of wings, one pure white--one a dark black. When the wings are out this (link) is what it looks like.
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians
Type: Angel
Fighting Style: Arashimon mixes a blend of melee, ranged, and supportive abilities, sort of a jack of all trades and master of none, but don't let that make you underestimate this Digimon's power. Graceful movement aided by their wings that may sprout from Arashimon's shoulder blades, with acrobatic skills to aid in a rather strange fighting style.
Abilities:
-Artemis's Howl: This is an advanced form of KendoGarurumon's Moonlight's Howl, a considerable amount of Light energy is gathered at the palm of Arashimon, before being released in a powerful blast. This beam has much more energy behind it but is also more spread out, not meant to pierce, but simply blast the entirety of the target with the pure light energy, causing heavy damage with a direct hit.
-Athena's Protection: This is an advanced form of Athena's Shield. Arashimon will raise a hand up and a kite shield of pure light energy will form, it is incredibly durable, extremely hard to break down Due to being made of pure light, this shield is nigh weightless, making moving it the same as moving one's arm and hand, an effective defense. This lasts for up to 3 posts, and has a cool down equal to the duration used.
-Borea's Breeze: Coming face to face with its thread, Arashimon will let out a misty breath, this breath is so intensely cold its nigh Absolute Zero--it will form a cloud 15 by 15 feet and anything caught in this cloud shall be frozen. This has a 5 post cool down, and the target used against is effected for 1 post if successful.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Arashimon has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Arashimon turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Kick of the Olympians: Either taking form of a upwards, or downwards kick, this kick has an extreme amount of raw physical power in it, easily sending much larger targets then Arashimon flying upwards, or slammed down into the ground below with savage brutality. Arashimon will either perform a backflip to send the kick upwards, or raise their foot high above, before slamming it down. This has a 1 post cool down.
-Tornado Palm: Arashimon will seemingly punch their fist forward, but then the fist will open to show Arashimon's open palm. Starting from the band on Arashimon's wrist, a powerful twister of wind will lash out in the direction the palm is aiming. This appears to be a tornado coming right off of Arashi's hand, and will blast anything in its way with extremely powerful winds, easily sending targets flying and spinning all at the same time. This has a 2 post cool down.
-Eye of the Storm: Raising both palms open to the skies above, Arashimon will summon a storm cloud above rather quickly, stirring up a storm. This storm has a number of environmental effects. First comes rain, then wind, finally lightning. All these effects ramp up, the winds pushing harshly against enemies, consistently making sure to blow against enemies to slow them down. Random lightning bolts have the potential to rain down from the storm cloud, possibly striking at enemies to shock them harshly. Being the master of this storm, Arashimon can fly freely within the storm, and the winds will aid Arashimon in giving them an extra speed boost when desired. This battlefield effect lasts 3 posts, before needing a 3 post cool down.
-Dueling Wolves: While also having a specific ability to go with it, when broken down this is the general martial arts style that Arashimon employs, made up of very graceful and agile movements matched with very brutal and powerful strikes with fists and feet, lots of fluid movements, seemingly a never-ending motion. While the style itself is a naturally present ability, this does have a specialty to it. Holding their fists clutched to their sides, Arashimon will channel lightning energy into their fists, surrounding them in a aura of lightning energy that takes the shape of two Garuru heads, making each strike during this ability's duration hit twice as hard, while also giving the target a shock that will hurt and slow them down momentarily. This has a maximum duration of 3 posts being active, with a cool down equal to the duration used. No other abilties may be used while active. (Inspired by "The Gentle Step Twin Lion Fists" employed by Hinata Hyuuga in the Naruto series. Just nothing about Arashimon is "gentle". For a video example--search youtube for "Hinata VS Pain", it'll be obvious.)
-Intangibility; Being part angel, as a Holy Spirit Arashimon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Arashimon in this state, nullifying the intangibility and hitting Arashimon.
Digivolves From: KendoGarurumon, BlackGabumon (Warp Digivolve)
Digivolves To: Mastemon
Mega
Species: Omegamon Zwart
Appearance:
Attribute: Vaccine
Family/ies: N/A
Type: Holy Knight
Fighting Style: Natural flight, speed, and power, this is not a Digimon you want to face. Omegamon Zwart packs two legendary weapons, sprouting from the Greymon and Garurumon heads that make up Omegamon's hands. The left harbors the Grey Sword, while the right harnesses the Garuru Cannon. These weapons mixed with tactics from Tsuki, bravery from Kuyo, and an array of abilities, makes Omegamon Zwart a hard threat to deal with on the battlefield.
Abilities:
-Grey Sword: This legendary blade and be extended from the left appendage--housed within the Greymon head that is Omegamon Zwart's left hand--blood red in color. Using the sword normally does not require any cool down, but it does have a special ability linked to it. Activating this will heat up the edge of the blade, becoming blazing red in the process. When in this state, the blade can melt through even the toughest metals and defenses, making it deal heavy damage no matter the defense buffs, passive or active, that the target may have. This state lasts from 1 to 3 posts, then has a cool down equal to the duration used.
-Garuru Cannon: With a fire rate of 1 round a second, the Garuru Cannon fires bright blue lightning energy orbs, these fly with decent speed, but upon impact or will of the user, these orbs explode, sending out a shockwave of lightning energy for a 5 yard radius from the shot, this area of effect shocking anything caught in it. The shock does some damage, while also slowing targets down for a moment after being struck. Direct hits obviously do more damage. 25 shots my be fired before requiring a 1 post cool down.
-Transcendent Barrage: Omegamon will lift the Grey Sword up over their shoulder, before making a large slash through the air with it, releasing 1000s of small bright blue energy blasts that spread out over a wide area of effect. Each one causes a small explosion upon impact, not great in power, but the sheer number can be overwhelming. This has a 3 post cool down. (Literally a blue color'd version of what Omnimon/Omegamon does in the Digimon Movie/ the Our War Game short, as seen [here].)
-Zeus Cannon: Taking aim with the Garuru Cannon, Omegamon will focus lightning energy within the barrel, it beginning to glow and spark with bright blue lightning as it charges up. This takes a moment, making it unable to be performed in a time sensitive moment, but easily prepared with some space. Once charged it can fire, launching an intense beam of Lightning Energy, blasting across the battlefield with extreme speed and pinpoint accuracy. This beam has potential to cause massive damage to those struck by it. This has a 3 post cool down.
-Garuru Edge: The normal cannon packed within the right Garuru arm of Omegamon is 'swallowed' by the head, and as the jaw opens again, a sword exactly like the one used by the left Grey arm, only difference being color--this one taking on a sky blue shade, as opposed to the Grey Sword's crimson appearance. This has no special effect other then giving Omegamon a 2nd blade to work with for close quarters combat, requiring no cool down, able to switch freely between the Garuru Cannon and Garuru Edge.
-Stormbreaker: Requiring the Grey Sword and Garuru Edge to be out, needing both blades, Omegamon will cross the blades in an X formation and lower their stance. Both blades will begin to glow with their respective colors, an aura of crimson about the Grey Sword, and an aura of Azure about the Garuru Edge, before slashing the blades out to either side--ready. The blade's cutting potential becomes double during this state, and like that, Omegamon will launch towards their opponent with lightning speed, attempting to slash them with both blades as they fly past the target. This has a 3 post cool down.
-Gravity of Olympus: Flying high above the target, Omegamon Zwart will take aim with the Garuru Cannon towards the target, although aim isn't amazingly important. Shooting, the bullet look like a pure black marble, tiny, and darker then the darkest night...this is a small singularity, and it'll fly towards the target before upon calling it's name, halting and freezing right where it is. At this moment the technique is activated, and anything within a 20 yard radius will find themselves under a mountain of weight, making movement nigh impossible for even the strongest of enemies, and having the potential to straight crush those unable to bare the weight. This only lasts for 1 post, before the singularity fades out, and has a 3 post cool down.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Omegamon Zwart has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Omegamon Zwart turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Intangibility: As a Holy Knight Omegamon Zwart can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Omegamon Zwart in this state, nullifying the intangibility and hitting Omegamon Zwart.
Digivolves From: RizeGreymon and KendoGarurumon (DNA Digivolve), BlackAgumon and BlackGabumon (DNA Warp Digivolve)
Digivolves To: Omegamon Merciful Mode
Haste of Hermes updates for Tsuki's Super Mega Mastemon, and Kuyos Armor Ultimate GoldenSamudramon, matching the one above.
Mastemon
-Haste of Hermes: Literally the exact same as when used by Arashimon, "Haste of Hermes" will let the user shift their position a short distance at the speed of light, turning their data into pure light just long enough to move--to an outside observer, this will be instant. Mastemon must see the move coming and have enough time to react in order to perform this in combat, it can only be used for evading, not attacking. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
GoldenSamudramon
-Haste of Hermes: Taking a note from its twin, GoldenSamudramon has learned this effective dodge technique. able to shift their position a short distance in any direction at the speed of light, turning their data into pure light just long enough to move--to an outside observer, this will be instant. In order for this to work GoldenSamudramon must see the attack coming and have enough time to react--and it can only be used evasively, not able to attack using it. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
And the updated Intangibility description for Tsuki's Mastemon form to conform to the ruling provided when this ability was reviewed on Trinity.
-Intangibility: As a Holy Spirit, Mastemon gains a rather unique ability. The Digimon is able to make their form intangible, allowing projectiles and physical moves to pass right through their form. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Mastemon in this state, nullifying the intangibility and hitting Mastemon.
Photo fixes
I want Kuyo's Super Mega to be changed to [this image]. and any mentions of Gallantmon Crimson Mode to be replaced with Alphamon. This of course will not be updated for at least a month, if not multiple, as with the DNA SM.
As for their DNA Super Mega I want the image replaced with [this image], its still Omegamon Merciful Mode--just a better image.
Combat related
-Adding Kuyo's Ultimate and mega, replacing the idea of having an Agunimon as an ultimate with RizeGreymon. (Digimon 2's Ultimate and Mega)
-Adding Omegamon Zwart's Abilities (DNA Mega)
-Also revamping Tsuki's Mega, with the amazing help of Eizer, I have a new custom Digimon to go in place of the last attempt at a Mega for her. Half the moves are the same, some are new. (Digimon 1's Mega)
-Haste of Hermes: Its come to my attention I sort of under-powered this ability when I originally created it, after multiple members informed me of their similar abilities, mine is very limited in comparison. Below the forms below, there will be an updated description for each form that use this ability. They will all say essentially the same thing, but re-worked to sort of buff it. Re-vamp means needing re-reviewed I'm sure, especially since I am buffing the move a bit to have it be closer to other character's abilities. I do apologize that while this is only technically reviewing one more ability, its a bit of an annoying one to go through. Its only 3 forms that use it, Tsuki's Mega and Super Mega, and Kuyo's Armor Ultimate, so thats only 2 extra that need edited.
-Intangibility: To conform with recent staff decisions on this ability, as I did with Trinity's (My 2nd character's) use of this, I have provided an updated description for Tsuki's Super Mega's ability to fix the same issue that was brought up when Trinity was under review.
Non-Combat Related
-I'd appreciate if this can be added to Cole's Skills/Talents list.
-Tracker--Having spent time around a skilled tracker for a bit now, Cole has picked up on some of these skills. By no means a master, but he can pick up on environmental clues to help track someone.
-Couple small photo changes for Omegamon Merciful Mode, and Kuyo's Super Mega which is being changed but NOT filled out for now.
And just...some general fixes to the 'digivolves too, digivolves from' sections of surrounding Digimon to make it all make sense?
Ultimate
Species: RizeGreymon
Appearance:
Attribute: Vaccine
Family/ies: Dragon Roar, Metal Empire
Type: Cyborg
Fighting Style: RizeGreymon has earned upgrades to the typical Greymon formula, the left arm has been turned into a large revolver, which packs more then a powerful punch, while also gaining mechanical wings to allow RizeGreymon to take its gun-slinging to the skies above. This form tends to try to stay at medium range, but isn't afraid to get up close and personal either, using the large gun that is RizeGreymon's left arm as a blunt weapon, as well as its tail, teeth, and claws, still being a savage brawler.
Abilities:
-Charged Particle Cannon: Taking aim with the revolver that is RizeGreymon's left arm, and bracing it with the right arm's claws, particles will begin to be gathered within the cylinder of the revolver, the barrel beginning to glow brightly as this happens, the cylinders open to the air on either side of the revolver acting as induction vents for these particles. After a moment to charge, unable to be performed in time sensative situations, this charged particle beam can be fired, dealing decent damage to an opponent if struct. Even a missed shot may blast opponents with a mighty shockwave of wind as it passes by. This has a 2 post cool down.
-Lightning Shot: Taking aim with the massive revolver that is RizeGreymon's left arm, Lightning Energy is charged into the slot of the cylinder behind the barrel. This only take a moment to charge before it can be fired, releasing a bullet of pure lightning that travels at the speed of a lightning bolt. Upon impact it'll do a good bit of damage, as well as intensely shock the struct target, halving their speed for 1 post. This has a 2 post cool down.
-Lava Shot: Spinning the barrel of it's revolver and spitting some lava into a slot, before slamming it into place, RizeGreymon will take aim with this specialized 'bullet' before firing it. This bullet is made of Lava and travels much faster then in RizeGreymon's previous form. Upon impact the bullet of Lava will spread, dealing massive burn damage to any unlucky enough to be hit. This has a 2 post cool down.
-Gravity Shot: A Titanium bullet is formed in the shape of a bolt, and the cylinder and barrel of the revolver charge up with magnetic forces, the alternating magnetic current propelling the titanium bolt to extreme speeds nigh instantly, sending it at mach speed towards the opponent. If it hits, the force of the impact is intense, able to blast straight through champion and under Digimon, stick into Ultimate Tier still dealing significant damage, and while not able to pierce Mega and up, still does considerable damage to them. This has a 3 post cool down.
-Thunder Shot: Happening instantly as compared to the small prep time required for the other 'shot' abilities, this will turn one of RizeGreymon's natural bullets it can shoot to pure sound energy, releasing a powerful directional shockwave. This shockwave only travels a medium distance but packs a powerful force behind it, blasting the target(s) with an intense concussive force and potentially blasting them back. This has a 3 post cool down.
-Storm of the Pantheon: Requiring a post to charge up, which can be done fairly discreetly, after this prep post, RizeGreymon will lift their left revolver appendage and take aim. In rapid succession, RizeGreymon will fire a single shot of every ability marked as 'shot' above, one after another in an all out full power assault. This has a 5 post cool down, as well as activating the cool downs of all 4 shots used--although it can still be used if these are already on cool down, simply resetting it. They fire in the order listed, Lightning-Lava-Gravity-Thunder.
-Primal Rage: While not exactly an 'ability' in the sense of being able to activate it like most abilities, this is more of a mental state RizeGreymon may enter during the heat of battle, if the Digimon becomes enraged enough they will enter this state. The wings on RizeGreymon's back light up with a bright red aura, as do their eyes, signaling this has become active. For the next 3 posts, RizeGreymon takes only half damage from attacks, and deals double damage with it's own attacks. The drawback is RizeGreymon is blinded by rage and will not dodge or block any oncoming attacks, fighting with only blind rage, and may even lash out towards allies if they are in the Digimon's warpath, This may only happen once per battle, and must have some sort of 'trigger' for the rage, although depending on moods an tension this may also cause this.
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Natural/Non-Combat abilities
-Flight: With it's mechanical wings, RizeGreymon is able to take its battles to the skies.
-Revolver: While nothing special in itself, it can fire a round a second, doing average damage upon hitting, with no special effects. This also doubles as a nice blunt weapon to smash opponents with.
-Smell: Being a dragon dinosaur like Digimon, RizeGreymon has an extreme sense of smell, equal to that of 1000 bloodhounds.
Digivolves From: GeoGreymon
Digivolves To: Gallantmon, Omnimon Zwart (DNA Digivolve w/KendoGarurumon)
Mega
Species: Gallantmon
Appearance:
Attribute: Virus
Family/ies: Virus Busters
, Wind Guardians
, Metal Empire
Type: Holy Knight
Fighting Style: With its lance and shield by its side, Gallantmon loves to take the fight to close range, but also has some medium ranged moves as well. A natural ability to fly even without wings helps this Digimon take its battles to the skies. A skillful combatant, this is surely a Digimon you should fear getting to close too.
Abilities:
-Lance of Zeus: While naturally an amazing weapon, activating this ability Gallantmon will raise it's Lance towards the skies--and a Lighting Bolt will rain down from seemingly no where no matter the conditions, striking the lance and empowering it with the full power of the Lightning bolt, buffing its attacking power with the addition of shocking those hit by it--acting much like a taser. This lasts for up to 2 posts, with a 2 post cool down regardless of duration used.
-Zeus's Fury: An additional ability that can be used when starting the Lance of Zeus ability, in place of letting the lightning absorb and empower Gallantmon's Lance, Gallantmon will channel the lightning bolt through the lance and direct it towards the target, sending the lightning bolt blasting their way. This has much more power then a normal Lightning Attack by a Digimon, as this is a Natural full power Lightning Bolt--not one created with their own power. Of course this can only be used when starting the same prep for Lance of Zeus, starting it's cool down afterwords, this using up its power and not giving the lance the buff it'd normally get.
-Stormbreaker: Positioning the lance in essentially a jousting position, at the ready, Gallantmon hovering just off the ground if not in the air when this is started. Once in position, Gallantmon can shoot forward at their target with lightning speed, aiming to ram the lance through them as they pass at high speed. This has a 3 post cool down.
-Lightning Step: For a short time, Gallantmon's speed will significantly rise, allowing the Digimon to move so quickly in front of and around their opponent that it'll appear as if there is multiple of them, after images, but only one is doing this, just moving at this incredible pace about the target. Looking for an opening, Gallantmon will charge in with this extreme speed, attempting to strike the target with it's Lance. The movement lasts for 1 post, and the strike comes in the 2nd post, afterwords needing a 2 post cool down. (Based on like...100 different anime that use this? Bleach and Naruto being good examples.)
-Apollo Rising: Gallantmon will fly up into the air, very high, before back flipping into a dive, shield put first into the fall. As Gallantmon speeds towards its target, the shield start glowing much like a space shuttle upon re-entry's heat shield would. Coming in like a literal meteor Gallantmon will aim to slam into their target with as much force as possible, easily creating a blast and crater if hitting the ground with this force. This has a 3 post cool down.
-The King's Shield: Wielding a round shield in the left hand is made of a special Digizoid, this material absorbs all physical impacts and vibration that is transferred into it, not letting it transfer the energy to the wielder, making it an extremely formidable shield when used correctly. This still has a weakness to non-physical attacks, energy blasts--fire--ect. (Inspired by Captain America's Vibranium shield from Marvel comics and films.)
-Storm Surfer: While not possessing the weather abilities of it's twin's Mega, if Arashimon was to activate Eye of the Storm, Gallantmon also receives the wind boosts to it'd speed much like Arashimon would, able to ride the wind in the same way with its aid. This of course only happens when 'Eye of the Storm' is activated by Gallantmon's twin Arashimon.
-Intangibility: As a Holy Knight Gallantmon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Gallantmon in this state, nullifying the intangibility and hitting Gallantmon.
-Knight's Armor: Covered head to toe in what could only be described as a full plate armor set akin to a Knight's, this being the natural body of Gallantmon, its extremely durable, buffing Gallantmon's defenses considerably.
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Natural/Non-Combat abilities
-Flight: While having no wings, Gallantmon can still fly, this seems to just be a natural power, using energy to propel themselves through the air. (Akin to the way Goku or Superman can fly.)
Digivolves From: RizeGreymon, BlackAgumon (Warp Digivolve)
Digivolves To: Alphamon
Mega
Species: Arashimon
Appearance: Standing at 5'5", Arashimon is about the size of an average human female. She has Wolf-Like feet, the fur on them dark in color, but the fur shifts to a gingery pale brown color as it covers the rest of her form, almost attempting but not quite making it to human skin color. Her figure is covered in dark gray clothing, loose and ready for battle, easy to move in. Akin to Angewomon, Arashimon has a sash floating about her form, sky blue in color. Tsuki's eyes of course remain sky blue in this form as with her others. Achieving a sense of balance, a couple Yin-Yang can be seen upon her body and outfit. Arashimon can sport a pair of wings, one pure white--one a dark black. When the wings are out this (link) is what it looks like.
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians
Type: Angel
Fighting Style: Arashimon mixes a blend of melee, ranged, and supportive abilities, sort of a jack of all trades and master of none, but don't let that make you underestimate this Digimon's power. Graceful movement aided by their wings that may sprout from Arashimon's shoulder blades, with acrobatic skills to aid in a rather strange fighting style.
Abilities:
-Artemis's Howl: This is an advanced form of KendoGarurumon's Moonlight's Howl, a considerable amount of Light energy is gathered at the palm of Arashimon, before being released in a powerful blast. This beam has much more energy behind it but is also more spread out, not meant to pierce, but simply blast the entirety of the target with the pure light energy, causing heavy damage with a direct hit.
-Athena's Protection: This is an advanced form of Athena's Shield. Arashimon will raise a hand up and a kite shield of pure light energy will form, it is incredibly durable, extremely hard to break down Due to being made of pure light, this shield is nigh weightless, making moving it the same as moving one's arm and hand, an effective defense. This lasts for up to 3 posts, and has a cool down equal to the duration used.
-Borea's Breeze: Coming face to face with its thread, Arashimon will let out a misty breath, this breath is so intensely cold its nigh Absolute Zero--it will form a cloud 15 by 15 feet and anything caught in this cloud shall be frozen. This has a 5 post cool down, and the target used against is effected for 1 post if successful.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Arashimon has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Arashimon turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Kick of the Olympians: Either taking form of a upwards, or downwards kick, this kick has an extreme amount of raw physical power in it, easily sending much larger targets then Arashimon flying upwards, or slammed down into the ground below with savage brutality. Arashimon will either perform a backflip to send the kick upwards, or raise their foot high above, before slamming it down. This has a 1 post cool down.
-Tornado Palm: Arashimon will seemingly punch their fist forward, but then the fist will open to show Arashimon's open palm. Starting from the band on Arashimon's wrist, a powerful twister of wind will lash out in the direction the palm is aiming. This appears to be a tornado coming right off of Arashi's hand, and will blast anything in its way with extremely powerful winds, easily sending targets flying and spinning all at the same time. This has a 2 post cool down.
-Eye of the Storm: Raising both palms open to the skies above, Arashimon will summon a storm cloud above rather quickly, stirring up a storm. This storm has a number of environmental effects. First comes rain, then wind, finally lightning. All these effects ramp up, the winds pushing harshly against enemies, consistently making sure to blow against enemies to slow them down. Random lightning bolts have the potential to rain down from the storm cloud, possibly striking at enemies to shock them harshly. Being the master of this storm, Arashimon can fly freely within the storm, and the winds will aid Arashimon in giving them an extra speed boost when desired. This battlefield effect lasts 3 posts, before needing a 3 post cool down.
-Dueling Wolves: While also having a specific ability to go with it, when broken down this is the general martial arts style that Arashimon employs, made up of very graceful and agile movements matched with very brutal and powerful strikes with fists and feet, lots of fluid movements, seemingly a never-ending motion. While the style itself is a naturally present ability, this does have a specialty to it. Holding their fists clutched to their sides, Arashimon will channel lightning energy into their fists, surrounding them in a aura of lightning energy that takes the shape of two Garuru heads, making each strike during this ability's duration hit twice as hard, while also giving the target a shock that will hurt and slow them down momentarily. This has a maximum duration of 3 posts being active, with a cool down equal to the duration used. No other abilties may be used while active. (Inspired by "The Gentle Step Twin Lion Fists" employed by Hinata Hyuuga in the Naruto series. Just nothing about Arashimon is "gentle". For a video example--search youtube for "Hinata VS Pain", it'll be obvious.)
-Intangibility; Being part angel, as a Holy Spirit Arashimon can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Arashimon in this state, nullifying the intangibility and hitting Arashimon.
Digivolves From: KendoGarurumon, BlackGabumon (Warp Digivolve)
Digivolves To: Mastemon
Mega
Species: Omegamon Zwart
Appearance:
Attribute: Vaccine
Family/ies: N/A
Type: Holy Knight
Fighting Style: Natural flight, speed, and power, this is not a Digimon you want to face. Omegamon Zwart packs two legendary weapons, sprouting from the Greymon and Garurumon heads that make up Omegamon's hands. The left harbors the Grey Sword, while the right harnesses the Garuru Cannon. These weapons mixed with tactics from Tsuki, bravery from Kuyo, and an array of abilities, makes Omegamon Zwart a hard threat to deal with on the battlefield.
Abilities:
-Grey Sword: This legendary blade and be extended from the left appendage--housed within the Greymon head that is Omegamon Zwart's left hand--blood red in color. Using the sword normally does not require any cool down, but it does have a special ability linked to it. Activating this will heat up the edge of the blade, becoming blazing red in the process. When in this state, the blade can melt through even the toughest metals and defenses, making it deal heavy damage no matter the defense buffs, passive or active, that the target may have. This state lasts from 1 to 3 posts, then has a cool down equal to the duration used.
-Garuru Cannon: With a fire rate of 1 round a second, the Garuru Cannon fires bright blue lightning energy orbs, these fly with decent speed, but upon impact or will of the user, these orbs explode, sending out a shockwave of lightning energy for a 5 yard radius from the shot, this area of effect shocking anything caught in it. The shock does some damage, while also slowing targets down for a moment after being struck. Direct hits obviously do more damage. 25 shots my be fired before requiring a 1 post cool down.
-Transcendent Barrage: Omegamon will lift the Grey Sword up over their shoulder, before making a large slash through the air with it, releasing 1000s of small bright blue energy blasts that spread out over a wide area of effect. Each one causes a small explosion upon impact, not great in power, but the sheer number can be overwhelming. This has a 3 post cool down. (Literally a blue color'd version of what Omnimon/Omegamon does in the Digimon Movie/ the Our War Game short, as seen [here].)
-Zeus Cannon: Taking aim with the Garuru Cannon, Omegamon will focus lightning energy within the barrel, it beginning to glow and spark with bright blue lightning as it charges up. This takes a moment, making it unable to be performed in a time sensitive moment, but easily prepared with some space. Once charged it can fire, launching an intense beam of Lightning Energy, blasting across the battlefield with extreme speed and pinpoint accuracy. This beam has potential to cause massive damage to those struck by it. This has a 3 post cool down.
-Garuru Edge: The normal cannon packed within the right Garuru arm of Omegamon is 'swallowed' by the head, and as the jaw opens again, a sword exactly like the one used by the left Grey arm, only difference being color--this one taking on a sky blue shade, as opposed to the Grey Sword's crimson appearance. This has no special effect other then giving Omegamon a 2nd blade to work with for close quarters combat, requiring no cool down, able to switch freely between the Garuru Cannon and Garuru Edge.
-Stormbreaker: Requiring the Grey Sword and Garuru Edge to be out, needing both blades, Omegamon will cross the blades in an X formation and lower their stance. Both blades will begin to glow with their respective colors, an aura of crimson about the Grey Sword, and an aura of Azure about the Garuru Edge, before slashing the blades out to either side--ready. The blade's cutting potential becomes double during this state, and like that, Omegamon will launch towards their opponent with lightning speed, attempting to slash them with both blades as they fly past the target. This has a 3 post cool down.
-Gravity of Olympus: Flying high above the target, Omegamon Zwart will take aim with the Garuru Cannon towards the target, although aim isn't amazingly important. Shooting, the bullet look like a pure black marble, tiny, and darker then the darkest night...this is a small singularity, and it'll fly towards the target before upon calling it's name, halting and freezing right where it is. At this moment the technique is activated, and anything within a 20 yard radius will find themselves under a mountain of weight, making movement nigh impossible for even the strongest of enemies, and having the potential to straight crush those unable to bare the weight. This only lasts for 1 post, before the singularity fades out, and has a 3 post cool down.
-Haste of Hermes: An advanced technique for dodging some attacks, Haste of Hermes in essence has the user effectively side-step an oncoming attack, able to shift their position a short distance in any direction nigh instantaneously--at the speed of light. Omegamon Zwart has see the attack coming to have enough time to mentally react in time to activate the defensive measure. To perform this feat, Omegamon Zwart turns its own data into pure light for the absolute most minuscule moment in time, enough time for said light to travel a short distance, before reforming back to it's natural from. To an outside observer, this would happen instantaneously. It can't be used for attacking, only evading. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
-Intangibility: As a Holy Knight Omegamon Zwart can shift their physical form to allow projectile and physical attacks pass through their body. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Omegamon Zwart in this state, nullifying the intangibility and hitting Omegamon Zwart.
Digivolves From: RizeGreymon and KendoGarurumon (DNA Digivolve), BlackAgumon and BlackGabumon (DNA Warp Digivolve)
Digivolves To: Omegamon Merciful Mode
Haste of Hermes updates for Tsuki's Super Mega Mastemon, and Kuyos Armor Ultimate GoldenSamudramon, matching the one above.
Mastemon
-Haste of Hermes: Literally the exact same as when used by Arashimon, "Haste of Hermes" will let the user shift their position a short distance at the speed of light, turning their data into pure light just long enough to move--to an outside observer, this will be instant. Mastemon must see the move coming and have enough time to react in order to perform this in combat, it can only be used for evading, not attacking. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
GoldenSamudramon
-Haste of Hermes: Taking a note from its twin, GoldenSamudramon has learned this effective dodge technique. able to shift their position a short distance in any direction at the speed of light, turning their data into pure light just long enough to move--to an outside observer, this will be instant. In order for this to work GoldenSamudramon must see the attack coming and have enough time to react--and it can only be used evasively, not able to attack using it. This has a 2 post cool down, and at maximum 3 uses per battle. Outside of battle the range becomes larger, up to a fairly long range, with no maximum uses.
And the updated Intangibility description for Tsuki's Mastemon form to conform to the ruling provided when this ability was reviewed on Trinity.
-Intangibility: As a Holy Spirit, Mastemon gains a rather unique ability. The Digimon is able to make their form intangible, allowing projectiles and physical moves to pass right through their form. This intangibility lasts for up to 2 posts, then has a cool down equal to the duration used. Area of effect attacks can still hurt Mastemon in this state, nullifying the intangibility and hitting Mastemon.
Photo fixes
I want Kuyo's Super Mega to be changed to [this image]. and any mentions of Gallantmon Crimson Mode to be replaced with Alphamon. This of course will not be updated for at least a month, if not multiple, as with the DNA SM.
As for their DNA Super Mega I want the image replaced with [this image], its still Omegamon Merciful Mode--just a better image.