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Terror of the Night [Plot; 2/2]
D-Reaper Scout
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Never The End
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OOC Name: NolChannel™
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Post by D-Reaper Scout on May 24, 2018 0:16:40 GMT
It was either very considerate, disrespectful, or foolhardy of this highwayman to allow the ladies the first strike, and honestly, it was difficult to tell which. At least, the Grumblemon had a plan to finish this fight in short order - after all, all he had to deal with was the Witchmon! One on one, he could -
Holy hell where did this blue amalgamate of terror come from? Giving a blink, the ogre had to accelerate his plan post-haste, just to not fall prey to this rapid barrage of fire attacks! "Whoa, hey! I didn't say start!" Regardless, the Grumblemon took a step back, before gritting his teeth, and moving to slam himself into the cliff face!
... No, scratch that - dive right into the cliff face! With surprising strength, those fingers pulled away through the sheer rock and soil, the Grumblemon sinking right back into the earth just as quickly as he dug out of it! Unfortunately, that stream of fire caught right at his feet, and a bit of tar-like flame hit his leg just before he could slip inside. But from there, he would dig straight down once more, a heavy rumbling of the earth underneath.
Well, this was problematic: the Frigimon's eyes darted around, but so close, it was difficult to pinpoint the Ogre's exact location. Just who was his target? Could the Ogre even see clearly? "Be careful, he could be anywhere underneath - !!"
That didn't take long - though the Grumblemon had no particular way to determine his target, he sensed 'something' above, and would strike both of his arms out, intent on grabbing whatever he could. In this case, it was towards Alice's ankles - as she had stepped away from the fight to try and fiddle with her Digivice, she was isolated away from the rest of the noise, and stood out as an easy target. If he could manage it, he'd give a harsh pull, to half-trap her in the rocky path beneath!
Log:
Grumblemon is singed by both flame attacks, but escapes by digging into the cliffside! From below, the ogre attacks quickly with 'Jack in the Box' to try and act before any sort of counter-attack - he senses a target above, and attacks blindly to try and immobilize it. As Alice was isolated from the group by stepping back, she ends up being the target!
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Amelie
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Post by Amelie on May 24, 2018 4:23:10 GMT
Well, it was a bit obvious that the digimon would probably expect an attack by now; what Siftermon hadn't expected was that the Grumblemon would be a pretty fast digger; almost faster than what it could perceive. However, his destination became quite obvious, and a vague sense of alarm began to take over Amelie's mind.
Crap. She had to act fast if she didn't want to risk Alice's wellbeing! Moving as far as she could, the ground below her began to erode as metal bars began to populate the battlefield. A makeshift battlefield that would at the very least hinder Grumblemon's mobility greatly, and prevent him from dragging the green-haired woman too far below if that was his intent.
Now, given that was mostly taken care of; the digimon would react depending on Grumblemon's previous actions; it'd follow their enemy's lead in case he still had Alice in his clutches, its intent to unrestrain her. If he had let go of her, however, Grumblemon would be up for a nasty surprise.
Concentrating on the ground below her, another blaze blast was channeled directly through the ground; the flames would dig down, and heat up most of the underground landscape way over comfortable levels. —Used Cage Match in an effort to confine Grumblemon's action radius.
—In case Alice's in Grumblemon's clutches, Siftermon will attempt a basic attack at him in hopes of getting him to release her.
—If not, waiting until Alice becomes unstuck from the ground (if she's stuck in first place) then using Blaze Blast directly on the ground with the intent of heating up the tunnels Grumblemon might be in.
—Swipes left: 6.
Blaze Blast: Shoots a stream of fire at a target, aiming to damage them and those standing close to them for an AoE range of 5m.
CS-04 Card Name: Cage Match Type: Environment Rank: Silver Duration: 3 Posts Effect: Steel bars shoot out from the ground, linking to form a tight cage around the combatants within. While concentrated force is capable of breaking the cage, escape becomes very difficult for those within. Physical, non-elemental attacks become stronger.
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Post by Alice Alexandria on May 25, 2018 20:48:07 GMT
Dorothy only gets more angry upon seeing him disappear, neither her or Alice fully aware of what's happened yet. Unable to see him, the witch starts charging up another attack, rolling her eyes and groaning. "Ya think you can hide from me, huh? Filthy coward, I hope ya get rocks in your pants..." Tapping her fingers on a blue magic circle with a frown on her face, she seems almost frustrated at such a cowardly attack... Until she realizes she's not the target, the witch clenching her teeth in a downright hateful grimace. "Oh, is that what you've got planned, ya sicko!? Come on out and fight!"Alice doesn't realize what's going on until it's likely too late, the green haired Tamer frozen in place for a moment in contemplative terror, the vibrations under her feet a sign that she has made a grave mistake. Taking a step back, she bumps into the bars of the newly formed cage, and grumbles. This situation turned complicated fast, and as the only defenseless human in this situation, she isn't sure what to do, this having been the first time a Digimon has attempted to attack her and not Dorothy, a tactic so underhanded she should have expected it sooner. All Dorothy can do is hope that her attack, when it is ready, can penetrate the ground beneath the group and hit the Grumblemon when he least expects it, the witch Digimon in a state of panic... And soon to be rage if anything were to touch Alice.
Armagus Flare is on cooldown. 1/2
Dorothy is charging Aquary Pressure.
Aquary Pressure: A magic circle gradually forms at Dorothy's hands as she focuses, and when sufficiently charged, it glows brightly before focusing into a pinprick-sized beam of ultra-high pressure water capable of cutting through objects, piercing holes in walls, and shredding flesh apart.
Ignores defensive buffs, shields, armor, hiding in cover, and so on. Takes one post to charge up.
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Post by D-Reaper Scout on May 26, 2018 1:03:22 GMT
Underground, the Grumblemon was really only aware of the 'where', not the 'what, why, or how' of what was going on over the surface. In fact, it wasn't even completely his intention to go after Alice first - she just happened to be the one who stepped away from the group. The sound of something grinding around brought some concern to the ogre, but for this attack, all he could do was run along with it.
With the tamer stumbling - and the Witchmon simply charging her own attack - Grumblemon easily found his grip around Alice's ankles. With the rock below softened by the soil-spirits tunneling, the tamer would likely feel a sharp tug downward - enough to trap up to her hip in the dirt. And quite honestly, it would have been simple to do significantly more damage than that.
In fact, what the Grumblemon followed up with was, quite literally, a slap on the wrist: should this all follow as planned, he'd simply pull himself right out of the dirt, and swing the side of his tensed fist towards her forearm, clutching the Digivice. Should this connect, it had the potential to send that piece of metal and plastic flying far down the path - beyond the reach of the tamer, due to the summoned cage!
But it didn't take long from there for his attention to shift elsewhere. Still probably too close to Alice to risk a Blaze Blast, the Ogre would be struck in the side - the Grumblemon moving to counter with a swing of his neck. That metal ball on the hat was for more than just show: with a surprising amount of force, it would fling out, aimed to strike right at her center!
"Spirit Wielder, huh? Guess I just gotta knock you out of it!"
Grumblemon grabs the stumbled Alice, and gives a sharp pull to trap her in the soil. In the same motion, he moves to try and smack the Digivice out of her hand. Grumblemon uses 'Spiked Flail' after being struck by Shiftermon's direct attack!
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Amelie
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Post by Amelie on May 27, 2018 3:35:41 GMT
The situation was getting pretty interesting, wasn't it? Well, if interesting and dire were synonyms, maybe that was the case! But, at least now both Siftermon and the Grumblemon were engaged in the melee; that's exactly what the digimon wanted, even though there was a small problem.
Namely, the attempt on slapping Alice's digivice out of the way, and how that was something that simply couldn't happen. In case Grumblemon's attempt had been successful, a tendril would quickly extend right in the direction the device had flown to, hopefully catching it quickly and decisively.
And for that very reason, that meant that Amelie couldn't give her full attention at the incoming attack coming her way; a metal ball crashing directly into her body would definitely injure her a fair bit. But at least the digimon had a plan to not be a sitting duck and just receive the attack head on. For a split second, everyone paying close attention would notice that Siftermon's body pretty much mimicked Grumblemon's as she took the blow, going back to her 'usual' form right away.
Its opponent would be up for a nasty surprise, that was for sure. Hopefully that'd give Dorothy enough time to properly set up her attack. —Trying to catch Alice's digivice.
—Using Reality Hemorrhage before getting hit by Spiked Flail.
—Also, requesting full info on what Spiked Flail does due to Assimilate.
Reality Hemorrhage: Reality warps and bends around this digimon, changing the perception of its own self and its opponent. The next time this digimon would receive damage, whoever caused that damage is subject to the same amount of damage. Duration: up to 5 posts. Cooldown: 2 posts.
Assimilate [Passive Ability]: This digimon gains perfect understanding of the effects of any attack that it would be subject of. [...]
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Post by Alice Alexandria on May 27, 2018 19:55:52 GMT
The sheer amount of panic coming from Alice being caught is clear for everyone to see, her normally confident nature having been cracked away in this case as her legs lie partially underground, immobilized and struggling. It doesn't matter what happens, this is an still an unthinkably close call, proof that at any point, if one wanted, a Digimon could kill her in an instant. A slight grunt of pain comes from her as the Digivice is knocked out of her hand, the gadget hopefully being caught by Amelie, given this downright grim situation. What next? Was she going to be used as a meat shield? An unlikely thought, but an absolutely terrifying and still possible one, given the earth goblin's exceptionally underhanded tactics. "Now that's just sick!" Dorothy readies her attack, the witch Digimon's glare becoming more and more angry as the magic circle at her palm glows brighter, aiming it at Grumblemon with a vicious expression. "Let her go, ya freak... Or I'm gonna cut ya in half and wear your Digicore 'round my neck." A ridiculous threat, but the protective instincts and pure rage evident in her eyes make it seem credible. "Y'know what, fine, be that way!" And she completes the spell, a high pressure, thin stream of water emerging from the center of the circle directed straight at her enemy and hoping that it won't hit her own Tamer. With Alice being so close to Dorothy's attempt to assault the hostile Digimon, she holds still, her heart skipping a beat as the already cold air turns damp with a faint layer of frost forming on her side, given her proximity to the water jet being uncomfortably dangerous until it ends, the already tense, uncomfortable situation having been made even more so. The witch continues to be aggressive, angry that the cage exists given how it restricts her movement, but she seems to have stopped caring, now focused on one thing and one thing only: Eliminating this potential threat to her Tamer now that he has shown actual intent. "Guess I'm gonna have to make due on what I said..."
Alice has lost hold of her Digivice. Alice is also stuck to the floor. Unknown duration.
Armagus Flare is on cooldown. 2/2
Dorothy fires off Aquary Pressure!Aquary Pressure: A magic circle gradually forms at Dorothy's hands as she focuses, and when sufficiently charged, it glows brightly before focusing into a pinprick-sized beam of ultra-high pressure water capable of cutting through objects, piercing holes in walls, and shredding flesh apart. Ignores defensive buffs, shields, armor, hiding in cover, and so on. Takes one post to charge up.
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Post by D-Reaper Scout on May 28, 2018 0:22:58 GMT
Well, that was just the price to pay for trying too much at once: as Amelie extended out a tendril to try and snag the Digivice out of the air, Grumblemon's spiked flail struck Shiftermon directly in what would have been the center of her gut - well, should she had not been such a fringe species, anyway! As soon as that attack struck, though, the Grumblemon found himself wincing, as if a heavy metal ball had struck himself hard in the stomach. It was more than just an illusion: a heavy bruise started to form on the ogre's stomach!
"Tch..." The Grumblemon managed to keep his footing, though if Amelie was thrown off balance herself, it would be likely that the Digivice would simply slip right past her grasp. Regardless of that result, the ogre now clutched his hand right around his stone club, to -
- Holy hell high pressure water cannon! "Gah!" Knowing enough to know just how bad that could be. the Grumblemon moved to run away from the direct center of the blast, struck in his side by that piercing blast. His ogre-like hide was enough to get away with a severe red bruise, but he had to get cover somehow - and thus, he circled around the Shiftermon, intending to stay near that Spirit Wielder! With both of them in direct combat, it would be harder for the Witchmon to coordinate any ranged attacks!
"Seismic Sledge!" Well, as he said before: time to go golfing! The move was simple but ferocious, as the Grumblemon gave a simple one-handed swing with his rocky club, aiming to once more strike Shiftermon - this time, from her side and across her center, in a sweeping motion!
Log:
Alice is trapped partially underground! Until she's pulled up or manages to dig her way out, she's likely not moving anywhere.
Witchmon's pressured water cannon strikes the ogre fiercely in the side, as he hastily moves to dodge. In the same motion, he tries to keep himself in melee range of the spirit wielder, attempting a 'Seismic Sledge' to barrel his way through!
Spiked Flail: Grumblemon uses his head and his cloth hat as an improvised flail, to use the weighted, spiky metal ball at the end as a 'ball and chain'. The hat is surprisingly durable, and the ball surprisingly dense and heavy for its size: this is capable of knocking the wind out of champion-level Digimon!
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Amelie
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Post by Amelie on May 28, 2018 2:58:57 GMT
The blow had been quite damaging, and while Siftermon wasn't able to feel any kind of actual pain, it still sensed that its form wouldn't hold if it took many more of those, or at least if its body wasn't given enough time to recover. Luckily, that was already put into motion, if judging by the blackened snow directly below the creature; the soil itself seemed to have breathed its last, at least judging by its dying appearance. But that was a minor casuality in the grand scheme of things. Amelie had gotten her friend's digivice and the lone tendril that had caught mid-air seemed to be operating perfectly despite the injury sustained; it'd probably take a direct attack there to snatch it out, and she probably wasn't willing to let it go, unless it was in order to give it back to its rightful owner. Right now, however, the digimon had more pressing matters to attend. Like the giant hammer coming its way, attempting to smack it like a golf club; as interesting as summoning a hammer would be, this time Siftermon decided to pass on the opportunity, and proceeded to flatten its mass right away, resulting in the hammer passing right above it. Now, it was time for a counterattack! Grumblemon would probably be surprised to see the end of one of his opponents' tendrils transforming into a... metallic iron ball in order to strike at him with a sweeping motion. Amelie wasn't trusting on the attack hitting, but the shock factor plus the distraction would hopefully open a window for Dorothy to seize. And bring in the pain.
—Siftermon recovers a bit of health due to Reprocess. —Siftermon narrowly evades Grumblemon's Seismic Sledge. —Siftermon attacks Grumblemon with Spiked Flail—Reprocess [Passive Ability]: Drawing energy from nearby sources, this digimon can gain sustenance and progressively heal its wounds over the course of time, growing stronger in the posts when it's not receiving damage. Can have the side effect of deteriorating the environment in bouts of voraciousness. —Blaze Blast becomes replaced by Spiked Flail
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Post by Alice Alexandria on May 31, 2018 1:33:35 GMT
"C'mon, ya big, dumb mudman. I'm gonna make sure you hurt if you're gonna even think of attacking Alice..." An unpleasant snarl comes from Dorothy, her attitude only getting worse. "What makes ya wanna do that?" Her anger builds... Soon enough, she acts.
And bring the pain is exactly what Dorothy wants to do, already preparing an orange magic circle in her hands, barely concealed rage making tactics impossible. For now, the only thing on her mind is protecting Alice at any cost. An incoherent scream comes from the witch Digimon as she drives her broom closer to the group, definitely having something in mind, something reckless. She crushes the magic circle in her large hands, and it turns into a single, burning symbol that she attempts to stamp onto the Grumblemon with an outstretched palm as she floats by, the symbol hopefully branding itself onto his flesh as she attempts to apply her hand to his body. She seems slightly surprised afterwards, as if this attack wasn't something normal.
Alice struggles to get one foot out of the dirt, grumbling as she eventually does manage to pull a soil encrusted shoe out of the dirt, the green haired woman losing her balance for a moment. "Now this is just fighting dirty..." She finally gets a good look at what Amelie is now, and has a double take, almost losing balance again with one foot still buried and firmly rooted in the ground.
Alice is still stuck, but may or may not escape next turn.
Armagus Flare is done cooldown.
Dorothy is attempting to apply Mark Of Golachab on Grumblemon.
Mark of Golachab: Dorothy strikes her opponent with her hand, and utters a curse, branding the opponent with a burning rune filled with all manner of curses and scorching their flesh, readying the victim for further assault.
Deals moderate damage and increases all fire-based damage received for two posts. Two turn cooldown. [Loaded from Darklizardmon]
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Post by D-Reaper Scout on May 31, 2018 2:31:49 GMT
What the - now Siftermon had made herself as flat as a pancake? Honestly, this Digimon was proving to be a bit more trouble than it was worth - perhaps he should have started with the Witchmon after all? Well, there was no backing away from it now - and flat as she was, all he had to do was bring his hammer back down against that bundled mass! Yes, he -
"OOF!"
No, strike that - that metal flail swung around, and hit the Grumblemon straight in the gut! He didn't know exactly what had happened, but apparently, somehow his weapon had been turned against him - but fine, he could deal with a little scrap! More by instinct than anything else, the Grumblemon snapped his free hand forward, to try and grab around that tendril. Should he manage, he'd drop the sledge and grasp around with his other hand as well, the tattoos across his arms giving a faint glow.
"And that," he would declare, "Is enough of that!" Provided he'd get the leverage, the ogre would pivot his feet, and start to spin around - treating the Siftermon as little more than a throwing hammer! Feeling that hand against his shoulder, a sharp burn crossing his arm, he'd give a glare at Dorothy - well, fine! Why not use Amelie as a makeshift club to throw directly at Dorothy?
"Batter up!"
Log:
Struck by Spiked Flail, Grumblemon attempts to grasp around the tendril with both hands, while using 'Empowerment' to increase his physical potential. Should he manage, he'd feel that singe mark at his shoulder - but would attempt to use the Siftermon as a throwing hammer after a few rotations to send her barrelling towards the Witchmon - or failing that, the metal cage nearer the cliffside!
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Amelie
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Also, the person who tends to grade things.
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OOC Name: Yuu™
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Post by Amelie on May 31, 2018 22:04:51 GMT
That was more like it; Grumblemon was beginning to feel the effects of being outnumbered against capable enemies; why hasn't it considering surrendering? The writing was already on the wall, unless... he really thought he had a shot at winning? Well, that or Dorothy was already murderous enough that surrendering was probably not an option. In any case... Using its body as a thrown hammer was preposterous! And definitely something the digimon hadn't expected, but there were few things it could do about it, given the sudden burst of strength Grumblemon had gained; namely, trying to injure Dorothy as less as it could. Given the relatively ample amount of time Amelie had been given while the brown Goblin/Ogre spun her around, she managed to undo the transformation of her tendril into the spiked ball she had used before, and proceeded to spread its mass, hopefully acting like a ship's sail in an attempt to disperse the force instead of concentrating it. By the end of it, her intention was for Grumblemon to throw an extended blanket instead of a ball; still damaging, for sure, but probably not as much! The result, whether Siftermon impacted onto Dorothy or the edges of the cage, would be the same. After getting its body back on a working shape, and given that they probably would have landed relatively near Alice, a lone tendril would deposit the woman's digivice gingerly in the pocket of her coat, all while its main body seized the newly created distance between the combatants to employ another fiery attack exactly in its direction. Just as the attack was executed, the bars that had created a makeshift arena began to retract and disappear.
—Siftermon recovers a bit of health due to Reprocess. —Siftermon is used as a makeshift projectile against Dorothy/the walls of the cage, but does its best to lessen its momentum. —Siftermon 'hands' Alice her digivice. —Siftermon attacks Grumblemon using Blaze Blast. — Cage Match ends this post. — Reality Hemorrhage's cooldown has finished. —Reprocess [Passive Ability]: Drawing energy from nearby sources, this digimon can gain sustenance and progressively heal its wounds over the course of time, growing stronger in the posts when it's not receiving damage. Can have the side effect of deteriorating the environment in bouts of voraciousness. —Blaze Blast: Shoots a stream of fire at a target, aiming to damage them and those standing close to them for an AoE range of 5m. —Spiked Flail becomes replaced by Blaze Blast.
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Post by Alice Alexandria on Jun 2, 2018 4:12:06 GMT
Dorothy is socked by Amelie as the mass of tentacles and eldritch limbs flies towards her, falling off her broom, but landing relatively fine, the enchanted cleaning tool hovering in midair until she calls it back with a beckon of her hand, grabbing it as she readies her next spell, an orange set of symbols and runes forming at her other hand. "Ugh... Ya think that'll stop me!?" With a hunched over posture, it's clear that Dorothy isn't very durable physically, even if that wasn't a strong blow, it wasn't pleasant for her as she slowly stands up straight again, grunting as she sits on her broom once more. "Come on, I'll burn ya so badly that you're gonna need all this ice to cool it down!" Alice decides that grabbing her Digivice is more important than immediate escape, and catches it, her terror slowly fading away and being replaced with confidence. "Either admit defeat now, or Amelie and Dorothy will roast you alive. I'd rather see..." She attempts to pull out her other foot from the dirt, but struggles to do so, perhaps finding this one a bit more uncomfortably tight. "I'd rather see this end in anything other than death, but if you keep going... I can't guarantee anyone's safety."
"What? You just gonna let him attack Amelie and you like this!?" The witch Digimon glares directly at her tamer, the two not exactly on the same page, still holding an orange magic circle . "I wanna tear his face off, and you still wanna reason with him after what he's done... You really weird me out sometimes, Greeny. If he wants to talk or live, he can just dodge this!" Perhaps intent on ending this as soon as possible, she fires at the Grumblemon against her Tamer's wishes, the Witchmon's expression turning to a vicious, downright joyful grin akin to a jack-o-lantern, laughing all the while. As much as Alice wants to resolve things less brutally, her partner is perhaps a bit too cruel for her own good at times.
Alice has retrieved her Digivice. Dorothy has taken damage from Amelie being thrown at her. Mark Of Golachab's effect (Weakness to Fire attacks) persists. 1/2 Dorothy casts Armagus Flare at Grumblemon!
Armagus Flare: Dorothy snaps her fingers, and a magic circle forms in front of her before rapidly firing out globs of burning hot, glowing, tar-like material rapidly for a moment, pelting foes with sticky, burning projectiles that set fire to objects and cause burns.
Ignites the target for one turn, something that can no doubt cause panic and does some degree of damage. Incredibly painful. Two post cooldown.
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Post by D-Reaper Scout on Jun 2, 2018 21:08:35 GMT
Sheesh, that made the muscles burn! Feeling the Siftermon take the properties of a blanket - quite literally a sail, in these conditions - Grumblemon had little choice but to push through it, and use a little more force than initially intended to heave the spirit towards the enemy Witchmon. Just like that, both collided against each-other, the ogre giving a grin as he once more brought a stone club back to his hand.
And really, despite Dorothy's threatening words, Grumblemon let out a grin. Amelie, Dorothy, and Alice were all now grouped together, meaning he no longer had to divide his attention! "Never said this had to be safe - but I also never said I had any intent to off y'all, either!" Sheesh, what kind of brute did they expect this ogre to be? This was all to settle their 'contest', after all. He raised his sledge...
... Only to find his raised hand grabbed from behind, by the Frigimon! "H-hey! Let go, you - tch!"
"Oof!" The Frigimon felt a sharp elbow to his stomach, leaving a patch of ice on the Grumblemon's shoulder as he stumbled away - but the delay was long enough for the girls' attacks to roar through the air. Gritting his teeth, he swung his sledge down - cutting a swath through the flame of Blaze Blast. Even as that tar stuck to his arms, well, it wasn't as if a burn could immediately immobilize him: he struck the ground, a wide array of cracks building up at the cliff's edge.
He intended to send all three of them down into the snow-bank below!
Log:
Grumblemon, delayed by Frigimon, uses 'Seismic Sledge' amplified by 'Empowerment'. As he had thrown Amelie towards the cliff-side, he intends to send the now-grouped-together team of three over the side of the cliff in one blast!
Amargus Flare leaves a thick layer of tar over the Grumblemon's arms and chest - but despite the heavy fire damage, there isn't an immediate enough impact to stop his physical strike!
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Amelie
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Post by Amelie on Jun 2, 2018 22:48:17 GMT
Well; this definitely wasn't good, but if Amelie was going down, she was going to ensure at least two things; Dorothy and Alice had to be safe and... Grumblemon had to take a fair bit of punishment as a result of attempting to sweep them in one motion. Having said that, the digimon stepped forward in an attempt to give enough time to Alice and Dorothy to get away from the brunt of the attack. Being sure she could recover given enough time, it was time to... ugh, play hero.
If it wasn't obvious enough from her actions, Dorothy would experience a sudden burst of speed, and maybe that would be enough for her to take the hint and fly the away with Alice while, just like in the past, Grumblemon's image projected briefly as her own when the hammer descended directly on her.
Well, at least she had to be thankful that these things didn't have much in the way of tact or vital organs... or at least none that she knew of, because... this probably was hurting like hell. But at least it hadn't been for naught; with any luck, she was probably going to just... climb upwards for a fair bit.
Amy could only hope that Dorothy could maintain Alice safe until she could do that, though. Being unable to hear what was going on was a drag, but if the Witchmon gestures were a proof of anything, her intent had been outright murderous, and not very concerned with the green-haired woman's well-being. —Siftermon recovers a bit of health due to Reprocess.
—Amelie uses Lightning Implant on Dorothy.
—Siftermon steps in front of the oncoming attack in order to give Dorothy a window to get away (With Alice, hopefully).
—Siftermon uses Reality Hemorrhage.
—Siftermon is hit by Seismic Hammer (requesting info on what the attack exactly does due to Assimilate, btw).
—Remaining 'slashes' available: 5.
—Reprocess [Passive Ability]: Drawing energy from nearby sources, this digimon can gain sustenance and progressively heal its wounds over the course of time, growing stronger in the posts when it's not receiving damage. Can have the side effect of deteriorating the environment in bouts of voraciousness.
—Reality Hemorrhage: Reality warps and bends around this digimon, changing the perception of its own self and its opponent. The next time this digimon would receive damage, whoever caused that damage is subject to the same amount of damage. Duration: up to 5 posts. Cooldown: 2 posts.
—WG-29 Card Name: Lightning Implant Type: Modify Rank: Gold Duration: 3 Post Effect: The target Digimon's speed is increased to three times to that of its original speed.
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Post by Alice Alexandria on Jun 3, 2018 2:47:50 GMT
At this moment, Dorothy's attitude seems to change the moment she realizes that Alice isn't just in danger, but in real, serious risk of being smashed to pieces, and if there's one thing this somewhat sadistic witch knows, it's that humans are far more fragile than any Digimon. With this strange, unknown surge of speed and agility coursing through her (and by extension, her broom), she knows she has to act fast, perhaps finding it a bit odd she's suddenly so swift, but it doesn't matter. More pressing issues await, the Witchmon moving out of the way unnaturally fast, her skills at flying the broom shown off as she almost immediately takes the time to slip over to Alice and assist her, pulling the green haired Tamer out of the earth roughly, undoubtedly causing her some degree of harm given the uncomfortable scream of pain both during and after, but that doesn't matter. It may be rough, but there's no other choice as she already wasted time making this realization in the first place. "Aaaghhh..." Alice's leg is fine, but her ankle is twisted somewhat, bits of dirt and rock falling off of her legs as she is rocketed alongside Dorothy, the witch Digimon's expression still an angry, psychotic grin, but there's a different glint in her eyes, a less evil one. "...Thanks. Right at the last possible moment..." Angry, in considerable pain and a fair bit tired of this, Alice grumbles at her partner, thankful, but at the same time not in the mood to be this close to danger. "Better than nothin', ya big dork. Just sit still for a while, you'll be fine..." The witch's eyes dart back and forth, spotting Amelie in mid-flight, she comes up with a reckless idea. Setting Alice somewhere safe, the human leaning against a rock to support herself, Dorothy speeds forwards before screeching to a halt, a far more sinister, neon violet magic circle in her hands. "And as for you... Hope that big nose of yours comes with filters, otherwise this is gonna be fun..." Dorothy snaps her fingers, and a torrent of noxious, toxic violet smoke comes forth from the runic circle, a poisonous, acrid smelling wind of unfathomably toxic material only possible through curses.
"One of us is gonna give sooner or later. Time I stopped playing 'round."
Alice's leg is injured.
Lightning Implant's Card Effect persists. 1/3
Mark Of Golachab's effect fades.
Armagus Flare is on cooldown. 1/2
Dorothy attempts to cast Poison Storm at Grumblemon!
Poison Storm: Sprays what basically equates to fast acting Tear Gas at foes or in an area, be it small or large, to cripple their combat capabilities and prevent them from fighting back. At this point, it's potent enough to actually cause lasting damage to humans, something that worries both Dorothy and her tamer greatly. Neither of them can deny its' effectiveness, however.
Stuns for 1 turn, blinds for 1 turn after the stun wears off. Only does minor damage. 3 turn cooldown.
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