Sho Tsuginaga: A Spirited Bookworm
May 20, 2018 16:28:55 GMT
Post by Sho Tsuginaga on May 20, 2018 16:28:55 GMT
Name: Sho Tsuginaga
Alias: Tsugi
Age: 15
Gender: Male
Height: 167cm
Weight: 47kg
Alignment: Chaotic Good
Birth Date: February 14th
Western Horoscope: Aquarius
Birth Place: Nagoya
Skills/Talents: Exceptional Bookworm, Decent Runner, Decent Cook
Backpack Contents:
[li]An art textbook[/li]
[li]A flip phone[/li][/ul]
Digivice:
Sho's digivice takes on this model with the mottled pattern of a heart such as the one displayed here. ==> It also changes the tertiary grey to a much lighter pink as if it was tinged with the hue.
Personality: Sho Tsujinaga tries his hardest to do what's right, valuing the rules over all else. He's often quiet but is constantly trying to overcome this for his opinion to be noticed, especially when he thinks it could help everyone as a whole. But other than talking, Sho doubts his actions and the actions of others, believing that anything can go wrong and that human cruelty is inevitable. It's because of this that he refrains from human interaction until he really has to. Sho likes watching other people rather than interacting with them, as he believes he's been observing other people's lives his whole life, and he doesn't deserve to have one of his own to focus on. That being said he desperately wants one to have, no matter how much he doubts himself.
Despite that, Sho Tsuginaga has been the same belligerent, ill-mannered, pompous child he's always been. No matter what his upbringing was. He just didn't like that very much about himself and decided there was a better way to go about being the same. The art of imitation. Sho just loves the thought of having a hero and saving the world, all those cliches are what he pulls from to create a better, likable personality for himself. "That's all everyone else's opinion..." Is what he tells himself, to loosely justify every action he takes, because honestly, Sho has complete and utter disregard for what everyone else around him thinks. At this point, he's even so convinced that he can trick himself, and that nobody's genuine on the outside, just like every single character he's read about.
Appearance: A small sized boy with a lanky figure and narrow face. He carries soft, thin eyebrows above his large, expressive, hazel eyes. His nose is a round, stubby knob on his face, barely holding up his circular, half-rimmed reading glasses. Sho’s mouth is wide across his face, stretched thin and closed tightly. His lobed ears just barely poke out under his long, brownish locks which are never combed and always springing up and becoming strays upon his head. He wears a short-sleeved, white polo, neatly tucked into his black slacks. He also wears plain formal shoes, which don't really look like they've seen much care...All of this really just combines to make him look like an old man in a child's body.
Credit to Bill t’aime#2601 on Discord
Personal History: Sho's world was a small one. And it seemed determined to stay that way too. From the hospital room where he was born, he was born as the only child to a single mother without grandparents, on top of that he was premature and would never grow properly afterward. Living in a small town with little to do other than prepare for greater things elsewhere, or simply live a normal life didn't help the situation, as most people there were old and had no interest in children...
Of course, that never stopped him from being as much trouble as a child could be. Sho was an insolent brat through and through, never learning to treat anyone with any sort of respect. And he never seemed to have his way, even when people went out of his way to give it to him! Especially his mother, whom he always took advantage of, no matter how much she tried to make him happy. But teachers were rarely as movable, no, they were as straight as arrows, and wouldn't bend the rules for tiny, vulnerable, looking Sho. His ignorance of the rules slowly wore down what little friends he had in school, and started to wear down Sho's demeanor in general.
He became tired of his antics, tired of the passive ridicule of his peers wearing him down. The strict people around him soon backed him into a social corner where he was forced to be upright. But even once he quieted down somewhere in the primary school, that piece of him still remained, hating the mundane nature of his town...though he doubted this side of him as the truth, he found a way to sooth it. The written word; Books.
Sho just started reading, he'd read anything just to make himself interested in the world. Through reading he learned of the aspects of human nature...the ones he'd observe daily and ponder about naturally. It seemed nothing was mundane about books, just like his world was nothing but the mundane. He reduced himself to an observer of such things that appeared in reality, never talking to anyone, only eerily watching others experience their lives. Sho's thoughts were a wishy-washy mess of wanting to interact with others...The boy became a ghost in the back of the classroom, that is, when he was there and not on the roof reading the whole day!
The people around him who once shunned him began to reach out, noticing his increased knowledge and excellent memory. His teachers noticed improvement though he rarely showed up in class. But all Sho saw was their selfishness and self-interest, so he ignored what he wanted the most...he ignored such attention because the one person actively giving it to him was now in danger. His mother had grown more and more exhausted over the years Sho was alive, until the moment in his life where she became terribly ill because of overwork.
Sho Tsujinaga's world was getting smaller, and in the life he'd chosen, he was only to observe...why did she have to become so sickly...this was a true example of human cruelty in his book. Overworking herself so much just for his sake, how cruel! Well, Sho decided he couldn't leave this as it was...he thought he had to apply himself to something that could somehow save his mother. He came to the people that had reached out to him, read more books, memorized scripts, entered competitions, did everything he could just to end up as a kid locked in a futile effort to save a mother whose good nature caught up to her. And no matter how much he looked like he was trying on the outside, he was still the same on the inside, where the truth was; he was an observer.
Now he's simply stagnant, watching and waiting for a better solution to his plight while he lives with his father in Shibuya, something that doesn't help his anxious feelings about his mother much. However, the new setting is something he chooses to have faith in. To have faith in the chance of something new rather than the stark reality...
Spirit Element: Heart
Sprite Spirit
Species: Tukaimon
Appearance:
Attribute: Virus
Families: Nature Spirits, Nightmare Soldiers, Wind Guardians
Type: Mammal
Fighting Style: Acts brashly with pluck and impish tricks. However, it prefers to keep its distance while hurling taunts and insults at the enemy to lead it into such attacks.
Abilities:
Digivolves From: Pagumon
Digivolves To: Owlmon
Human Fraction
Species: Mervamon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: God Man
Fighting Style: Mervamon's fighting is that of both weighty movement and equally elegant motion. With their personality and poise, they will not hesitate to put style into attacks and won't miss a chance to turn any battle into an immaculate performance. With the strength to wield both their Medullia and their greatsword with ease, Mervamon is a formidable foe.
Abilities:
Digivolves From: Sho w/ Human Fraction Totem
Human Spirit
Species: Bastemon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: Beast Man
Fighting Style: Fights with its charm and allure, kept in balance by its swift movements and keen mind. It tends to overpower its enemies with its claws at a personal distance.
Abilities:
Digivolves From: Owlmon
Digivolves To: Lilithmon
Beast Fraction
Species: Griffomon
Appearance:
Attribute: Data
Families: Nightmare Soldiers, Wind Guardians
Type: Mythical Beast
Fighting Style: Swift and Silent, Griffomon can attack and observe from the skies with ease and efficiency. Its movements are brutal and savage, and at any moment its patterns can change. It has no problem with patience, and it has no problem taking every chance it can get. And if you need to be cast aside without a trace, it will scream you out of its sight. Griffomon should be feared.
Abilities:
Digivolves From: Sho w/ Beast Fraction
Beast Spirit
Species: Mihiramon
Appearance:
Attribute: Data
Family: Wind Guardians
Type: Holy Beast
Fighting Style: A flying force of nature that has conquered the skies with its agility and cunning. With grace it soars without equal and with savagery, it devotes itself to its strikes. Every movement it makes is a trick up its sleeves, and if it has its sights set on you, you'd best think fast.
Abilities:
[PASSIVE] Baó Bang - Mihiramon's tail splits and transmogrifies into a three-part-staff, able to be used as another weapon other than his natural claws and fangs.
[PASSIVE] Martial Marauder - As a former warrior, Mihiramon is skilled in weapon to weapon combat in the air or on land. When attacked with an unnatural weapon and defending with Baó Bang, the defense is 25% more effective.
[PASSIVE] Eye of The Tiger - Mihiramon's will to be the last survivor gives it unparalleled visual focus on the battlefield, making camouflaged enemies 15% easier to see.
[ACTIVE] Wing Clipper - Mihiramon fully extends its wings and shoots itself into a glide with hellish speed, shredding enemies to either side of it in a short line before recovering. However, reckless use can be devastating; a fast enough attack- meaning one a level higher than him in speed, striking one of Mihiramon’s wings will send him soaring towards the ground and immobilize him for two posts. (Cooldown: 3 Posts)
[ACTIVE] Death Roll - Mihiramon grapples an enemy with its bite on a hit, using its wings to keep hold of them and spiral uncontrollably, giving the enemy a real bad case of whiplash before letting them fall to the ground. Can use a post to increase the flying height before rolling, increasing the damage but adding a post onto the cooldown in exchange. (Cooldown: 4 Posts)
[ACTIVE] Crater Whip: Vimohana - While using Bao Bang, Mihiramon somersaults and crashes it into the ground, causing an earth-shattering shockwave that hits three enemies within range. (Cooldown: 3 Posts)
[ACTIVE] Terrify - Mihiramon deals an intense gaze towards an enemy in its line of sight, making its target feel the killer instinct headed towards them even if they can’t see the tiger lying in wait. Immobilizes an enemy for a post from the intense fear. (Cooldown: 5 Posts)
Digivolves From: Sho w/ Heart of The Beast Totem
Fused Spirit
Species: Kardiamon
Appearance:
A Lucemon with black, bob-cut hair where only a single bouncy lock of blonde remains, popping out over the porcelain sculpted mask that covers his face. The mask is in the image of a sleeping peaceful Lucemon, but the Kardiamon's face- with its purple eyes, neat pair of fangs and pale skin is hidden underneath. Its toga has a faded grey shade which grows more ashen and dark towards the edges. The markings on the right side of his body have shifted into a deep maroon, the sharp, arrow-like sections having curved into the shapes of spades. The crescent moon shape on its chest now transfigured into that of a valentine-style heart. The nails it has are longer and sharpened into small, pale claws. The lower set of the Kardiamon's wings appeared to have been dipped in tar, a deep shade of black splotched onto the bottom half of each wing. However faint, there are lengthy, segmented seams throughout its entire body.
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Demon Man, Cyborg
Fighting Style: Kardiamon fights while putting everything it has on the line. It'll disable parts of itself just to weaponize them, shed its own wings in the defense of others, and risk it's very soul to finish the battle. That doesn't mean it lacks prudence though; because of how sparingly it can use the attacks it prepares and how it has to plan to use the weapons it reveals the best it can. It has to be vigilant and swift to spot any attack, as injury can quickly upset its flow.
Abilities:
[PASSIVE] Hardened Heart - Kardiamon has closed itself off to the troubles of the soul, rendered jaded due to the horror of its own creation. Psychic attacks are 50% less effective against this Digimon.
[PASSIVE] The Mask of Purity - At any time Kardiamon can secure its Lucemon mask and begin a focused meditation on the ground, its wings cradling it and twisting about in a ritual meant to access its forgotten power. By waiting for two posts without a single motion, it can instantly regain all uses on a move permanently spent or eliminate the cooldown of a move on wait except for moves with a once per thread limit. However, if hit by any three attacks of at least Ultimate strength, the mask shatters, and this passive is rendered inert for the thread.
[ACTIVE] Butterfly Feathers - Kardiamon breaks apart a pair of his white wings and blows them forward in a burst of flying feathers that hold together a smokescreen that renders those behind it unseen and remains until struck by any attack. It can only be used three times per thread as this expends their white pairs of wings. (Cooldown: 2 Posts)
[ACTIVE] Darkwing Harp Strings - The feathers on a pair of Kardiamon’s black wings extend and whip out to bind an enemy for a post by garroting their limbs, putting them at a disadvantage for making attacks. Kardiamon cannot exit medium range of the enemy during this time. If the duration is waited out, Kardiamon simply can’t hang on any longer and retains the pair of wings, however, if the feather-strings are broken by three attacks of Champion strength Kardiamon loses the pair. It can only be broken three times per thread before losing all their black wings. If Kardiamon wants to bind more than one enemy, it needs to risk another pair of wings on the same attack. (Cooldown: 4 Posts)
[ACTIVE] Piercing Eyes of the Wise - Kardiamon focuses its energy through the Mask of Purity in one intense blast, strong enough to literally open the mask’s eyes. Pierces through enemies in a straight line with a radiant laser. It can only be used twice per thread as each use expends an eye.
[ACTIVE] Harrowing Half-Arm - Kardiamon’s left forearm splits and reconstructs itself into a serrated blade with the pattern of Damascus steel. It can be used to power up a dozen basic attacks before breaking and disabling Kardiamon’s use of that arm. Needs a post to be retracted.
[ACTIVE] Hunting Half-Arm - Kardiamon’s right forearm splits and expands into a large compound bow composed of metal components that seem to be held together by red wires linking it to its arm. Kardiamon can materialize twelve spiritual arrows to fire before frying and disabling the arm. Needs a post to be retracted.
[ACTIVE] Lead Lariat - Kardiamon takes either a running or flying start towards an enemy and fires off rockets in the back of one of its legs, shedding the shell of skin around it from the heat and revealing the machined cybernetics underneath that swing into an enemy for a heavy kick that sends them flying back for two posts. It can only be used twice per thread as Kardiamon only has two legs. (Cooldown: 5 Posts)
[ACTIVE] All I've Got - Kardiamon floats high into the air, wearing the Mask of Purity and beginning to charge up energy in a ritual of focus and wing movement centered around the mask. A ball of radiant white energy surrounded by maroon particles begins to form at Kardiamon’s forehead as it begins to charge for two posts. Once charged, Kardiamon’s wings dispell and white feathers begin to encircle the ball while black feathers stretch into strings that bind the energy to their right arm, which expands into its compound bow form and generates the largest spiritual arrow it can create. A single target is found, and the energy wraps itself around the arrow before being shot, sending Kardiamon flying back to the ground while the target is blown up by the large attack. This renders the user unable to fly and the Mask of Purity partially destroyed, leaving them with only the uses of the attacks they had remaining. Can only be used once per thread.
Digivolves From: Sho w/ Fused Spirit of Heart Totem
Transcendent Spirit / Ancient Spirit
Species: Lilithmon
Appearance:
Attribute: Virus
Families: Demon Lords, Nightmare Guardians
Type: Seven Great Demon Lords
Fighting Style: A demonic Digimon that reigns over rot and death and utilizes it liberally as well. It tempts, toils and takes, using its power for all of its personal ends. Above all, it tends to use the desires of people.
Abilities: [10 Abilities Max]
Digivolves From: Sho w/ the Trancendant Soul of Heart Totem
Sho's Thread Chronology
Alias: Tsugi
Age: 15
Gender: Male
Height: 167cm
Weight: 47kg
Alignment: Chaotic Good
Birth Date: February 14th
Western Horoscope: Aquarius
Birth Place: Nagoya
Skills/Talents: Exceptional Bookworm, Decent Runner, Decent Cook
Backpack Contents:
[li]An art textbook[/li]
[li]A flip phone[/li][/ul]
- A small lunchbox
Digivice:
Sho's digivice takes on this model with the mottled pattern of a heart such as the one displayed here. ==> It also changes the tertiary grey to a much lighter pink as if it was tinged with the hue.
Personality: Sho Tsujinaga tries his hardest to do what's right, valuing the rules over all else. He's often quiet but is constantly trying to overcome this for his opinion to be noticed, especially when he thinks it could help everyone as a whole. But other than talking, Sho doubts his actions and the actions of others, believing that anything can go wrong and that human cruelty is inevitable. It's because of this that he refrains from human interaction until he really has to. Sho likes watching other people rather than interacting with them, as he believes he's been observing other people's lives his whole life, and he doesn't deserve to have one of his own to focus on. That being said he desperately wants one to have, no matter how much he doubts himself.
Despite that, Sho Tsuginaga has been the same belligerent, ill-mannered, pompous child he's always been. No matter what his upbringing was. He just didn't like that very much about himself and decided there was a better way to go about being the same. The art of imitation. Sho just loves the thought of having a hero and saving the world, all those cliches are what he pulls from to create a better, likable personality for himself. "That's all everyone else's opinion..." Is what he tells himself, to loosely justify every action he takes, because honestly, Sho has complete and utter disregard for what everyone else around him thinks. At this point, he's even so convinced that he can trick himself, and that nobody's genuine on the outside, just like every single character he's read about.
Appearance: A small sized boy with a lanky figure and narrow face. He carries soft, thin eyebrows above his large, expressive, hazel eyes. His nose is a round, stubby knob on his face, barely holding up his circular, half-rimmed reading glasses. Sho’s mouth is wide across his face, stretched thin and closed tightly. His lobed ears just barely poke out under his long, brownish locks which are never combed and always springing up and becoming strays upon his head. He wears a short-sleeved, white polo, neatly tucked into his black slacks. He also wears plain formal shoes, which don't really look like they've seen much care...All of this really just combines to make him look like an old man in a child's body.
Credit to Bill t’aime#2601 on Discord
Personal History: Sho's world was a small one. And it seemed determined to stay that way too. From the hospital room where he was born, he was born as the only child to a single mother without grandparents, on top of that he was premature and would never grow properly afterward. Living in a small town with little to do other than prepare for greater things elsewhere, or simply live a normal life didn't help the situation, as most people there were old and had no interest in children...
Of course, that never stopped him from being as much trouble as a child could be. Sho was an insolent brat through and through, never learning to treat anyone with any sort of respect. And he never seemed to have his way, even when people went out of his way to give it to him! Especially his mother, whom he always took advantage of, no matter how much she tried to make him happy. But teachers were rarely as movable, no, they were as straight as arrows, and wouldn't bend the rules for tiny, vulnerable, looking Sho. His ignorance of the rules slowly wore down what little friends he had in school, and started to wear down Sho's demeanor in general.
He became tired of his antics, tired of the passive ridicule of his peers wearing him down. The strict people around him soon backed him into a social corner where he was forced to be upright. But even once he quieted down somewhere in the primary school, that piece of him still remained, hating the mundane nature of his town...though he doubted this side of him as the truth, he found a way to sooth it. The written word; Books.
Sho just started reading, he'd read anything just to make himself interested in the world. Through reading he learned of the aspects of human nature...the ones he'd observe daily and ponder about naturally. It seemed nothing was mundane about books, just like his world was nothing but the mundane. He reduced himself to an observer of such things that appeared in reality, never talking to anyone, only eerily watching others experience their lives. Sho's thoughts were a wishy-washy mess of wanting to interact with others...The boy became a ghost in the back of the classroom, that is, when he was there and not on the roof reading the whole day!
The people around him who once shunned him began to reach out, noticing his increased knowledge and excellent memory. His teachers noticed improvement though he rarely showed up in class. But all Sho saw was their selfishness and self-interest, so he ignored what he wanted the most...he ignored such attention because the one person actively giving it to him was now in danger. His mother had grown more and more exhausted over the years Sho was alive, until the moment in his life where she became terribly ill because of overwork.
Sho Tsujinaga's world was getting smaller, and in the life he'd chosen, he was only to observe...why did she have to become so sickly...this was a true example of human cruelty in his book. Overworking herself so much just for his sake, how cruel! Well, Sho decided he couldn't leave this as it was...he thought he had to apply himself to something that could somehow save his mother. He came to the people that had reached out to him, read more books, memorized scripts, entered competitions, did everything he could just to end up as a kid locked in a futile effort to save a mother whose good nature caught up to her. And no matter how much he looked like he was trying on the outside, he was still the same on the inside, where the truth was; he was an observer.
Now he's simply stagnant, watching and waiting for a better solution to his plight while he lives with his father in Shibuya, something that doesn't help his anxious feelings about his mother much. However, the new setting is something he chooses to have faith in. To have faith in the chance of something new rather than the stark reality...
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Heart
Sprite Spirit
Species: Tukaimon
Appearance:
Attribute: Virus
Families: Nature Spirits, Nightmare Soldiers, Wind Guardians
Type: Mammal
Fighting Style: Acts brashly with pluck and impish tricks. However, it prefers to keep its distance while hurling taunts and insults at the enemy to lead it into such attacks.
Abilities:
- Bad Message: A scathing barrage of insults that gets the attention of the enemy or can cause it to cry.
- Wing Beater: Several close-range slaps given by Tukaimon's wings
- Gatling Gust: Rapid fluttering of its wings creates a distracting burst of fire for the enemy.
- (Passive) Being of the Night: Has the ability to see a short distance ahead in the dark.
Digivolves From: Pagumon
Digivolves To: Owlmon
Human Fraction
Species: Mervamon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: God Man
Fighting Style: Mervamon's fighting is that of both weighty movement and equally elegant motion. With their personality and poise, they will not hesitate to put style into attacks and won't miss a chance to turn any battle into an immaculate performance. With the strength to wield both their Medullia and their greatsword with ease, Mervamon is a formidable foe.
Abilities:
- {PASSIVE} Medullia: Mervamon's Snake Arm can extend to grapple objects or enemies to pull them forward or sling them away as a second attack with its immense biting strength. It also has enough senses to seek enemies while extended. This gives them the ability to attack twice, albeit with a one post cooldown.
- {PASSIVE} Outrageous Allure: Has the ability to enrapture or frighten foes of the same level or below on their first sight of Mervamon's figure. This makes them unable to direct attacks towards her for one post.
- Heave & Cleave: An overhead attack that takes a post to charge but strikes with the weight of the sword and the unflinching grip of Medullia for extra damage and intense pain for the unlucky foe that the swing doesn't cleave right in half.
- Bait & Switch: A significantly faster attack that slashes at one side of an enemy then twisting to another attack at the opposite side at the expense of the second attack by Medullia.
- Heart Buster: Mervamon thrusts at an enemy's core or centre through the maw of Medullia, giving the attack a significant toxic edge.
- Dismembering Death Spiral: A combination of Medullia's grapple and the strength of Mervamon's sword to rip an enemy towards them at a high speed and tearing them completely separate from a single limb. The strength required for this attack leaves it with a four post cooldown.
Digivolves From: Sho w/ Human Fraction Totem
Human Spirit
Species: Bastemon
Appearance:
Attribute: Virus
Family: Nightmare Soldiers
Type: Beast Man
Fighting Style: Fights with its charm and allure, kept in balance by its swift movements and keen mind. It tends to overpower its enemies with its claws at a personal distance.
Abilities:
- Killer Cuts: Bastemon pounces upon the enemy slashing at it twice with its sharp claws.
- Bewitching Distortion: A surreal dance that has a trance effect on enemies and always stuns them for a post. Cooldown of three posts.
- Vampiric Prance: A devilish tango around the enemy while Bastemon inflicts small cuts and begins to drain the enemy. Has the cooldown of a single post.
- Panther Tears: Puts Bastemon in danger an unable to attack for however many posts it takes for an enemy to attempt an attack in close range, then she's able to counter.
- (Passive) Twin Tails: The tails, agility, and speed of Bastemon give her resistance to an amount of Pushback, Knockback, or attacks that would send them flying.
- (Passive) Allure: Gives Bastemon the advantage when it comes to resisting mental statuses and a slight advantage on inflicting them.
Digivolves From: Owlmon
Digivolves To: Lilithmon
Beast Fraction
Species: Griffomon
Appearance:
Attribute: Data
Families: Nightmare Soldiers, Wind Guardians
Type: Mythical Beast
Fighting Style: Swift and Silent, Griffomon can attack and observe from the skies with ease and efficiency. Its movements are brutal and savage, and at any moment its patterns can change. It has no problem with patience, and it has no problem taking every chance it can get. And if you need to be cast aside without a trace, it will scream you out of its sight. Griffomon should be feared.
Abilities:
- {PASSIVE} Gliding Wings: Can use the momentum of attacks that blow it back to slow itself and reduce the damage and control the direction of the blow, increasing its ability to avoid environmental hazards in the process
- {PASSIVE} Keen Sight: Griffomon's heightened senses and ability to observe greatly increase its accuracy and precision, greatly increasing its damage when targeting a certain part of an enemy.
- High-Frequency Talons: Vibrates its talons at an extremely high frequency, able to make two slashes able to slash through even metal materials.
- High-Frequency Skewer: A charge that takes a post to wind up momentum for, able to pierce defences with its high-frequency horn and damage enemies. Has a post of cooldown.
- Super Sonic Wail: Griffomon's super shriek that disrupts the very structure of an opponent's data, threatening to tear data away in a direct attack and immobilizing them for a post, dazing everyone within earshot for a post as well. Has a cooldown of three posts.
- Spiral Shriek: The Griffomon flies into the air and screams below it, dazing an enemy for a post while it divebombs the dazed enemy for massive direct damage. Has a cooldown of three posts.
- Tail Biter: Chomps into the enemy with its snake tail, causing a small poison effect for a single post
Digivolves From: Sho w/ Beast Fraction
Beast Spirit
Species: Mihiramon
Appearance:
Attribute: Data
Family: Wind Guardians
Type: Holy Beast
Fighting Style: A flying force of nature that has conquered the skies with its agility and cunning. With grace it soars without equal and with savagery, it devotes itself to its strikes. Every movement it makes is a trick up its sleeves, and if it has its sights set on you, you'd best think fast.
Abilities:
[PASSIVE] Baó Bang - Mihiramon's tail splits and transmogrifies into a three-part-staff, able to be used as another weapon other than his natural claws and fangs.
[PASSIVE] Martial Marauder - As a former warrior, Mihiramon is skilled in weapon to weapon combat in the air or on land. When attacked with an unnatural weapon and defending with Baó Bang, the defense is 25% more effective.
[PASSIVE] Eye of The Tiger - Mihiramon's will to be the last survivor gives it unparalleled visual focus on the battlefield, making camouflaged enemies 15% easier to see.
[ACTIVE] Wing Clipper - Mihiramon fully extends its wings and shoots itself into a glide with hellish speed, shredding enemies to either side of it in a short line before recovering. However, reckless use can be devastating; a fast enough attack- meaning one a level higher than him in speed, striking one of Mihiramon’s wings will send him soaring towards the ground and immobilize him for two posts. (Cooldown: 3 Posts)
[ACTIVE] Death Roll - Mihiramon grapples an enemy with its bite on a hit, using its wings to keep hold of them and spiral uncontrollably, giving the enemy a real bad case of whiplash before letting them fall to the ground. Can use a post to increase the flying height before rolling, increasing the damage but adding a post onto the cooldown in exchange. (Cooldown: 4 Posts)
[ACTIVE] Crater Whip: Vimohana - While using Bao Bang, Mihiramon somersaults and crashes it into the ground, causing an earth-shattering shockwave that hits three enemies within range. (Cooldown: 3 Posts)
[ACTIVE] Terrify - Mihiramon deals an intense gaze towards an enemy in its line of sight, making its target feel the killer instinct headed towards them even if they can’t see the tiger lying in wait. Immobilizes an enemy for a post from the intense fear. (Cooldown: 5 Posts)
Digivolves From: Sho w/ Heart of The Beast Totem
Fused Spirit
Species: Kardiamon
Appearance:
A Lucemon with black, bob-cut hair where only a single bouncy lock of blonde remains, popping out over the porcelain sculpted mask that covers his face. The mask is in the image of a sleeping peaceful Lucemon, but the Kardiamon's face- with its purple eyes, neat pair of fangs and pale skin is hidden underneath. Its toga has a faded grey shade which grows more ashen and dark towards the edges. The markings on the right side of his body have shifted into a deep maroon, the sharp, arrow-like sections having curved into the shapes of spades. The crescent moon shape on its chest now transfigured into that of a valentine-style heart. The nails it has are longer and sharpened into small, pale claws. The lower set of the Kardiamon's wings appeared to have been dipped in tar, a deep shade of black splotched onto the bottom half of each wing. However faint, there are lengthy, segmented seams throughout its entire body.
Attribute: Virus
Families: Virus Busters, Nightmare Soldiers
Type: Demon Man, Cyborg
Fighting Style: Kardiamon fights while putting everything it has on the line. It'll disable parts of itself just to weaponize them, shed its own wings in the defense of others, and risk it's very soul to finish the battle. That doesn't mean it lacks prudence though; because of how sparingly it can use the attacks it prepares and how it has to plan to use the weapons it reveals the best it can. It has to be vigilant and swift to spot any attack, as injury can quickly upset its flow.
Abilities:
[PASSIVE] Hardened Heart - Kardiamon has closed itself off to the troubles of the soul, rendered jaded due to the horror of its own creation. Psychic attacks are 50% less effective against this Digimon.
[PASSIVE] The Mask of Purity - At any time Kardiamon can secure its Lucemon mask and begin a focused meditation on the ground, its wings cradling it and twisting about in a ritual meant to access its forgotten power. By waiting for two posts without a single motion, it can instantly regain all uses on a move permanently spent or eliminate the cooldown of a move on wait except for moves with a once per thread limit. However, if hit by any three attacks of at least Ultimate strength, the mask shatters, and this passive is rendered inert for the thread.
[ACTIVE] Butterfly Feathers - Kardiamon breaks apart a pair of his white wings and blows them forward in a burst of flying feathers that hold together a smokescreen that renders those behind it unseen and remains until struck by any attack. It can only be used three times per thread as this expends their white pairs of wings. (Cooldown: 2 Posts)
[ACTIVE] Darkwing Harp Strings - The feathers on a pair of Kardiamon’s black wings extend and whip out to bind an enemy for a post by garroting their limbs, putting them at a disadvantage for making attacks. Kardiamon cannot exit medium range of the enemy during this time. If the duration is waited out, Kardiamon simply can’t hang on any longer and retains the pair of wings, however, if the feather-strings are broken by three attacks of Champion strength Kardiamon loses the pair. It can only be broken three times per thread before losing all their black wings. If Kardiamon wants to bind more than one enemy, it needs to risk another pair of wings on the same attack. (Cooldown: 4 Posts)
[ACTIVE] Piercing Eyes of the Wise - Kardiamon focuses its energy through the Mask of Purity in one intense blast, strong enough to literally open the mask’s eyes. Pierces through enemies in a straight line with a radiant laser. It can only be used twice per thread as each use expends an eye.
[ACTIVE] Harrowing Half-Arm - Kardiamon’s left forearm splits and reconstructs itself into a serrated blade with the pattern of Damascus steel. It can be used to power up a dozen basic attacks before breaking and disabling Kardiamon’s use of that arm. Needs a post to be retracted.
[ACTIVE] Hunting Half-Arm - Kardiamon’s right forearm splits and expands into a large compound bow composed of metal components that seem to be held together by red wires linking it to its arm. Kardiamon can materialize twelve spiritual arrows to fire before frying and disabling the arm. Needs a post to be retracted.
[ACTIVE] Lead Lariat - Kardiamon takes either a running or flying start towards an enemy and fires off rockets in the back of one of its legs, shedding the shell of skin around it from the heat and revealing the machined cybernetics underneath that swing into an enemy for a heavy kick that sends them flying back for two posts. It can only be used twice per thread as Kardiamon only has two legs. (Cooldown: 5 Posts)
[ACTIVE] All I've Got - Kardiamon floats high into the air, wearing the Mask of Purity and beginning to charge up energy in a ritual of focus and wing movement centered around the mask. A ball of radiant white energy surrounded by maroon particles begins to form at Kardiamon’s forehead as it begins to charge for two posts. Once charged, Kardiamon’s wings dispell and white feathers begin to encircle the ball while black feathers stretch into strings that bind the energy to their right arm, which expands into its compound bow form and generates the largest spiritual arrow it can create. A single target is found, and the energy wraps itself around the arrow before being shot, sending Kardiamon flying back to the ground while the target is blown up by the large attack. This renders the user unable to fly and the Mask of Purity partially destroyed, leaving them with only the uses of the attacks they had remaining. Can only be used once per thread.
Digivolves From: Sho w/ Fused Spirit of Heart Totem
Transcendent Spirit / Ancient Spirit
Species: Lilithmon
Appearance:
Attribute: Virus
Families: Demon Lords, Nightmare Guardians
Type: Seven Great Demon Lords
Fighting Style: A demonic Digimon that reigns over rot and death and utilizes it liberally as well. It tempts, toils and takes, using its power for all of its personal ends. Above all, it tends to use the desires of people.
Abilities: [10 Abilities Max]
Digivolves From: Sho w/ the Trancendant Soul of Heart Totem
Sho's Thread Chronology