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Post by Dr. Mikemon on Jun 3, 2018 18:55:30 GMT
Name: Stingmon Default Form: Stingmon Gender: Male Alignment: Lawful Neutral Skills/Talents: Don't turn your nose up too much at this: despite his lax personality, Stingmon is capable of sifting through an incredible amount of information in a short amount of time, finding exactly that one document you thought you saw six months ago and need RIGHT NOW.
Though he lacks proper healing moves, Stingmon is capable of handling his own on a medical front, and in severe need often acts as Dr. Mikemon's assistant.
Personality: As Dr. Mikemon's secretary, kept for his proficiency and honestly personal reasons, Stingmon gets away with having a rather lax deposition on the job. He's often seen reading newspapers or doing anything not related to work while behind the desk, and the presence of customers generally gets a bemused reaction out of him. Some mistake this for complacency, but as the sole secretary for such an important office, Stingmon comes off as more 'tired' than anything else. Well, its to be expected: whatever the cat needs him to do, Stingmon must oblige.
There's a sense of loyalty to the cat that's not obvious at first glance, as it doesn't appear to relate to his title or any sense of respect to the feline as a 'person'. Rather, he's there as if to fulfill an old promise, or perhaps to 'fit his current role'. Outside the office, he's still not the most sociable person - but he is reliable. He's not afraid to get his hands dirty or throw in when he needs to be, but...
Well. He's a secretary. Professional is as professional does.
DIGIMON'S INITIAL EVOLUTION LINE
Champion: Stingmon Appearance: Attribute: Data Family: Nature Spirits Type: Insectoid Abilities: A direct punch with either hand is accented by a sharp needle from Stingmon's cannon, dealing penetrative damage.
A simple green energy blast, fired from either of Stingmon's arm cannons. Deals expected damage for champion level.
From each cannon, Stingmon extends a large metal spike, roughly the length of Stingmon's arm. This is a durable weapon capable of attack and defense, but during the duration, Spiking Strike and Moon Blast are sealed. Duration: 3 Posts Cooldown: 2 Posts
By vibrating the antennae atop his head, Stingmon creates a radiant piercing sound. Although this deals no damage, it makes it impossible for anyone around to hear properly, enemy or ally. This move does not utilize Stingmon's move for the turn.
Cooldown: 2 Posts
- Insectoid Vision (Passive)
Stingmon's eyesight is more akin to that of a fruit fly than a normal eye, meaning he sees through several refractive lenses at once. Visual illusions, whether natural or supernatural, are entirely ignored by Stingmon.
- Reinforced Carapace (Passive)
Stingmon's entire body is covered in a thick carapace, reducing the impact of physical and 'bullet' like attacks, until the shell is cracked.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Jun 3, 2018 20:22:42 GMT
Seems good: Electric Bogaloo
1/2
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Raspberly
Rookie
Staffwork now only 4 payments of $19.99 w/ shipping
Posts: 12
OOC Name: Raspberly™
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Post by Raspberly on Jun 3, 2018 23:37:00 GMT
2/2
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Post by Dr. Mikemon on Aug 12, 2018 4:04:12 GMT
Time for Ultimate and Super Mega? Time for Ultimate and Super Mega. UltimateSpecies: Beastmon Appearance: Attribute: Virus Families: Nature Spirit; Nightmare Soldier Type: Demon Beast Fighting Style:
Though not the doctor's most common form, Beastmon is a close range fighter - an agile trickster able to fake opponents out at close range, and eventually cut them down to ribbons. Just expect him to need some practice to get this down pat, though - its been ages since he's used this form properly.
Abilities: An extension off of Cat's Eye Hypnotism, Beastmon's eyes gain a violet glow - and on catching eyesight with the enemy, the opponent cannot draw their gaze away, allowing Beastmon to follow-up with a strike from below. Duration: 1 Post Cooldown: 1 Post
On activation, Beastmon's form flickers and turns into a purple, ethereal phantom. Quick on her feet, this makes her both ethereal and intangible for a few seconds, able to slip through both terrain and enemies. An excellent range-closer. Duration: 1 Post Cooldown: 3 Posts
On use, Beastmon's claws glow a deep red, empowering their striking and slashing force. Any cut by this effect incur a data bleed - caused by the blade's abnormal shape, not due to any coat or poison. Bleed Duration: 2 Posts Cooldown: 1 Post
An extension of Lightning Paw - a glorified swing of any claw, hand or foot, empowered with the use of a 'main' move.
Using the gem at the end of her hair, Beastmon lets forth a straight-shot bullet attack, made of golden energy. Inflicts arcane (non-elemental) damage.
- [Ultimate] - Strike of Barbamon
Upon activation, all of the golden rings adorning Beastmon glimmer and vanish, the ethereal form of Barbamon appearing before her. Barbamon itself calls forth its own Fire Wall, creating a massively powerful well or wall of fire, surging towards the target position. Once per thread
- [Passive] - Dancer's Balance
Beastmon can stand up from nearly any knockdown and swing right back up to her feet. She's also able to balance her weight accurately on any limb, usually leaving the other three available for attacks. Heck, her tails can even be used to further assist her balance. Digivolves From: Mikemon Digivolves To: Mikemon - Ascent Mode Super MegaSpecies: Barbamon Appearance: Attribute: Virus Family: Dark Area; Nightmare Soldier Type: The Former Demon LordFighting Style: Dr. Mikemon's most limited form comes with a massive focus on casting and attack power, able to deal massive damage from range. His close-range options are relatively limited - he prefers to fight from at least middle range, or as a mage in a powerful group. Abilities: - [Passive] - Staff of Greed
Mikemon's crystal in his prior forms has finally returned to its rightful staff. Passively, this allows him to cast spells from the same dark portals that he's created before, within ten meters of Barbamon's position (so long as he's holding the staff). The staff itself is from the sturdy wood from an ancient plant of the Dark Area, its durability comparable to that of Chrome Digizoid.
- [Passive] - Controlled Flight
Barbamon is capable of flexible, agile, three-dimensional movement, defying normal limitations and direction of flight.
An upgrade of Shadow Stitching, but without the medical application: a dark pulse can be shot from his staff or portal, and, on impact, the blast explodes outward for several meters. Anyone caught in the radius will feel dark patches over their surface, spreading into several dark needles to pierce through the surface. This has the ability to pierce Heavy Armor, and deals dark, corrosive, and virus damage. Duration: 3 Posts Cooldown: 2 Posts An upgrade of 'Crystal Storm', the gem glows - from the staff or a conjured portal, an impressive array of red crystals are fired out in a shotgun pattern. This can be focused in a small area or expanded out to hit the 'entire broad side of a barn'.
This is Barbamon's shield and spacing tool: creating a circle with his staff, Barbamon creates an arcane barrier in one direction, powerful enough to withstand two super mega attacks. In the next post, if the shield was struck, an arcane blast is sent out in the direction of the enemy - essentially a concussive projectile with no elemental affinity. Duration: 1 Post, then 1 Attack Available Cooldown: 3 Posts, starting from the post after the shield is used.
How far would you go for your greed? On cast, whatever the target most desperately desires appears directly in Barbamon's clutches, offered directly to the enemy. If they willingly take said item, their vision grows black, a completely paralyzing sound overtaking their ears as they are cut off from all senses. Duration: 2 Posts Cooldown: 3 Posts Barbamon conjures his own black flames and uses them to attack. Can be cast as a fireball or a continuous stream of fire - though the latter can only be cast from the staff.
Barbamon's entire staff, gem and all, glow a brilliant golden color. During the duration, any spell cast directly from the staff, or anything that's not Barbamon's own body that comes into contact with the staff, are turned from their base material into a (usually) much softer gold. This transformation lasts permanently on shields and inanimate objects and up to two posts on a Digimon’s own armor (like a Machinedramon’s shell). Against rookies and severely weakened targets, this can also outright turn the opponent into gold, Barbamon loading the data from within. Duration: 2 Posts Cooldown: 3 Posts
- Golden Rapidmon's "Full Onslaught"
On use, the gem glows a fierce green color, several dark portals opening in Barbamon's range. From each, powerful continuous lasers are focused towards a single target, to scorch whatever is in its wake. Cooldown: 1 Post
- [Ultimate] - Pandemonium Lost
On use, Barbamon sends his remaining energy to his staff, before stabbing it into the ground. In the next instant, a powerful explosion of black, searing flame extends in all directions, burning absolutely everything in its wake. Weaker targets are eliminated without a trace: the environment is essentially reduced to a crater. Barbamon devolves to Champion or Lower after using this ability. Once per Thread
Digivolves From: Mikemon - Ascent Mode
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 13, 2018 14:55:33 GMT
Just one thing.
—Arcane Barrier: Up this ability's cooldown to 3 posts.
Everything else looks fine, as far as I can see.
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Post by Dr. Mikemon on Aug 21, 2018 16:16:00 GMT
Updated!
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Aug 21, 2018 23:06:29 GMT
Seems good.
1/2
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Post by Bonetrousled? on Aug 21, 2018 23:17:39 GMT
Approved!
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Post by Dr. Mikemon on Feb 20, 2020 4:48:08 GMT
Breaking through his past chains, the Demon Lord enters a new era...Cough. Right. Secondary Super Mega form! Super MegaSpecies: Golden Rapidmon Appearance: Attribute: Free Family: Metal Empire Type: Holy Warrior Fighting Style: Golden Rapidmon is primarily a mid-range fighter, preferring to overwhelm the opponent with an oppressive amount of blasting power before they can get close! Abilities:
Explosive Armament (Passive) Once, every other post, Golden Rapidmon can fire an explosive shell from either cannon in addition to performing a named attack for the turn. The damage from this attack is about half that of a zero-cooldown named attack.
Controlled Flight (Passive)GoldenRapidmon is capable of flexible, agile, three-dimensional movement, defying normal limitations and direction of flight. Amped Up!Already one of the fastest species in the Digital World, 'Amped Up' doubles Golden Rapidmon's speed for the duration, making him relatively tricky to pin down. Duration: Three Posts Cooldown: Three PostsRapid FireFrom both cannons and from its back, explosive ordinance is fired out in the area in front of Golden Rapidmon, leaving the ground scorched in its wake. It can be used in a wide area in front of the target or focused on a single target within a hundred yards of the user. The wild angles that the missiles are fired at make them difficult to predict or block fully - though they can be evaded. Cooldown: Three PostsTri-BeamPositioning his feet together and extending his arms outward, an emerald triangle is drawn, firing out a straightforward, steady beam to a target. Penetrates shields, due to the massive amount of energy behind the attack, able to drill through most defenses. Cooldown: Three PostsGolden KickA glorified roundhouse kick, performed in midair. Whereas the arms are difficult to use as striking weapons, the feet can be used to gain some space when push comes to shove. Low damage, but high knockback.
Afterburners Another spacing tool, Golden Rapidmon directs its wings forward and propels itself backward, aiming to scorch the opponent with the flaming exhaust of its engines. Cooldown: One Post
Radiant Burst But, sometimes, you just want to cut the engines to full and have at it! Golden Rapidmon tucks himself in, and surges forth with rapid speed, intent on simply ramming through the target with its well-armored frame - and that horn on its head is not just for show! Cooldown: Two Posts
Tracking Shot GoldenRapidmon fires a single round from both of its cannons, creating two projectiles that arc towards a target. For one post, these missiles relentlessly chase and hound the target. After the time expires, or on contact, both missiles explode for concussive damage. Cooldown: Three Posts
[Ultimate] Magna ExplosionA massive golden light builds up and surrounds Golden Rapidmon, letting forth a massive golden surge of energy in all directions, covering a fifty yard area. Does immense damage to everything in range. Once per thread. After use, devolve to Rookie or lower.Digivolves From: Mikemon (Mega)
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 608
OOC Name: Bass
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Post by Mae on Feb 25, 2020 18:01:57 GMT
Looks fine.
1/2.
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 25, 2020 18:02:40 GMT
Approved.
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