Leith Crowther
Jun 22, 2018 19:14:14 GMT
Post by Leith, Veemon, and Shoutmon on Jun 22, 2018 19:14:14 GMT
Human
General
Name: Leith Crowther
Age: 19 years
Sex: Male
Gender: Male
Height: 5'9''
Weight: 140 lbs
Alignment: Lawful good
Birth date: April 18
Birth place: Boston, Massachusetts, USA
Skills/talents
-Highly analytical, logical, intelligent, but not a certifiable genius
-Well read, giving him surface-level knowledge of many subjects-Skilled guitar player, singer, and writer of both music and short stories
-Keeps a cool enough head in most crises to think clearly
-Skilled gamer, good hand-eye coordination
Inventory

Left pocket: wallet, car keys, a pen
Right pocket: smartphone
Left back pocket: a small notebook for song and lyric writing
Right back pocket: another small notebook for short story writing
Digivice:

(Digivice by Eizer)
Leith tends to be highly logical and analytical, perhaps a little too much for his own good; his straightforward, objective, concise speech is often mistaken for coldness, emotional distance, or even an insult. This makes meeting and keeping friends difficult for him. However, those willing to see past his rough exterior will find he's really a sympathetic, considerate, selfless, and fiercely loyal friend. These traits stem from Leith's closely held values of true friendship, honor, and a high moral standard. However, Leith is more concerned with what he believes to be true or right than how someone might feel about it which may lead him to hurt some feelings when he expresses himself, sometimes accidentally and sometimes not.
Leith finds in his band that he tends to step up leadership role when available and handles a group's logistics and execution of tasks. However, he may also bend to the will of another alpha if one asserts their self and isn't too objectionable as a leader. Even then, Leith fancies himself the advisor guy, the one who really comes up with the important ideas he hopes the appointed leader will agree with. Though willing to bend to a good argument, he will never yield on a point or course he deems the best even if the rest of the group is against him.
Leith's trouble processing emotions due to his Asperger's syndrome diagnosis can become an asset in a heated moment, giving him the clarity of thought unimpeded by fear to make good, quick decisions. However, the opposite may also be true, where Leith may freeze and become overstimulated by an overly chaotic environment, causing him to completely break down and usually sob uncontrollably, cover his ears, and try to tune out everything around him.
Leith loves heavy metal music and is quite proud of that fact, playfully believing himself to be a part of the superior music scene. Metal music has taught Leith to face his problems head-on, especially when the problem is a person. Generally nonviolent, Leith still becomes very angry by perceived discrimination, rejection, or other wrongs caused to him or people he cares about as his sense of fairness, self-worth, or both take much damage from these things.
Appearance
Body: Leith is very slimly built, evidence he has never been inside a gym and of his general lazyness. He's Caucasian with very fair skin.He keeps himself clean shaven, at least on days he intends to go out, his fingernails are kept very short for ease of guitar playing.
Head: Leith's brown eyes are covered by black thin-framed glasses due to his nearsightedness. Thick eyebrows sit above them. Though it's a point of contention with his more traditional father, thick, shoulder-length curly brown hair shows Leith's rebellious, metal side (and looks pretty nice on stage, too).
Clothes: Leith almost always dons a lack T-shirt with band's logo on it to show his metal pride and hopefully attract the attention of his fellows. Dark blue or black jeans sell the look for cooler days, or camouflage cargo shorts on hot days. Dark black sneakers are a must. On his wrist he wears a red and black digital watch on the left wrist, though since he's never without his phone this is more for style than practical purposes.
Personal history
Leith Crowther was born in Boston Hospital as the newest addition to a family with a male parent, a female parent, and a 13-year-old sister. When Leith was 3, he got a younger sister in the same place. He lived in a small apartment, but three children were too much for it, so Leith's family picked up and moved from the sprawling metropolis to the suburbs. When his father's business went under at age 7, the family moved again, this time all the way to the Southern USA in Garner, North Carolina.
This newest move traumatized Leith in many ways. Besides his ingrained aversion to such a big change, his eldest sister stayed behind to attend Boston College, putting them hundreds of miles apart, not to mention separation from all but his immediate family. It was from this experience that taught Leith that genetic bonds are meaningless, and that it's deeds, not genes, that should determine a person's worth to you. This is why Leith holds his friends in equal reverence with his immediate family. Leith also had to leave all his childhood friends behind, and he never really managed to make new ones until high school.
In the meantime, Leith began to act out. He stopped trying in school, he wouldn't pick up his room, etc. When he entered middle school, the bullying he naturally attracted drove him so mad that he eventually punched a student who had never physically harmed him before. Wisely, Leith's parents took him out of public school to home school him and even moved houses a third time out to the country, a decision that worked wonders for his mental health; between the escape from the place he saw as hell and the addition of guitar lessons as a destressor, Leith felt ready to return to public school after being home schooled through seventh and eighth grade.
It was in Leith's junior year of high school that he met the metalhead community he had always been segregated from before that, and this is how he was able to assemble a bassist, drummer, and second guitarist to play in his symphonic metal band Haunted Threnody. Unfortunately, he didn't get to enjoy the pleasure long: almost as soon as he turned 19, Leith's parents' new employer company was bought out by a Japanese firm, which made his family pick up yet again to Shibuya.
Leith has not taken this transition well at all. Besides all the usual factors, he doesn't speak one word of Japanese and at this point has neither friends nor family to spend time with, sending him back to his usual timekiller of playing video games and guitar or watching TV all day.
On the plus side, despite moving around so much, Leith has never had to worry about leaving a boyfriend behind, but that's only because he's just completely hopeless in the romance department. At 19, Leith has never so much as been on a date or had one kiss, a fact which he accepts but hates when others make fun of him for it. For someone with such poor social skills as Leith, a lack of a love life is only to be expected, but for his new life in Shibuya it just means one less person he can really talk to about his feelings or rely on.
Digimon Name - Partner #1: (Whatever his current form is)
Default Form: Veemon
Gender: Male
Alignment: Neutral Good
Skills/Talents:
-Can whistle
-Always seems to know what Leith is thinking or how to cheer him up
-Highly likeable, makes everyone he meets like him
-Always seems to know what Leith is thinking or how to cheer him up
-Highly likeable, makes everyone he meets like him
Personality: Demiveemon is just happy to be alive all day, every day. Always eternal optimist to compliment Leith's cynicism, Demiveemon can never really seem to be sad or angry unless someone he cares about is themselves sad or angry (or, you know, in mortal danger). Though Demiveemon prides himself on being so easy to get along with and making friends as soon as he meets them, his top loyalty is to his partner Leith alone. This means he will usually agree with what ever decision Leith makes, but he still has thoughts and opinions of his own. However, Demiveemon will only voice his opposition when the decision seems very likely to cause great harm and holds little potential for payoff. Otherwise he is an efficient executor and wingman of a team, just waiting for the order to fight who in order to save who else from what, when, where, and why. Since Leith is his first friend since hatching, though, Demiveemon will never voluntarily put Leith at risk for the sake of a team or goal.
Personal History: Veemon was once the partner of another Tamer. However, this Tamer met a grizzly end in the digital world and Veemon along with him. Only the Tamer's digivice made it safely through the portal he attempted to open in his last moments. Upon reversion to an egg, all memories of this Tamer were lost to Veemon.
Digimon Name - Partner #2: (Whatever his current form is)
Default Form: Shoutmon
Gender: Male
Alignment: Chaotic Neutral
Skills/Talents:
-Programmed to be able to play most any musical instrument, including singing
-Can summon/banish a microphone stand at will
-Has affinity for skills involving making/fixing machines.
Inventory: One (1) Microphone and stand/battle staff.
Personality: Summed up in three words, Shoutmon's personality can essentially be described as "Jekyll and Hyde." During most hours of the day, Shoutmon is a laid-back, fun-loving digimon whose time is usually spent relaxing, listening to music, and eating more food than said food's owner is likely comfortable with. However, offend this digimon at your own risk; should Shoutmon become offended, annoyed, or angered, he will fly into a rage so fast it's as if this personality change were merely a flipped switch. Should the trigger be extreme (at least by Shoutmon's standards), he may even become violent. Fortunately, his rage is usually satisfied by one or two good punches to the offender's nose before he goes right backing to being his usual easygoing self. In general, Shoutmon has little regard for the feelings or well-being of other individuals, but he does have just enough empathy to care about truly significant troubles and injustices. Otherwise, only if Shoutmon considers someone a friend will he care about that person almost as much as he cares about himself (emphasis on "almost").
Personal History: (Optional)
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Chibomon
Appearance:

Height: 0'4''
Attribute: None
Family/ies: Dragon's Roar
Type: Slime
Fighting Style: Fighting style: Chibomon has the power to blow bubbles. Not damaging bubbles, mind you. Just bubbles. He's smart enough to know he'd better run away than try to fight in this form.
Abilities: [1 Ability Max]
Attribute: None
Family/ies: Dragon's Roar
Type: Slime
Fighting Style: Fighting style: Chibomon has the power to blow bubbles. Not damaging bubbles, mind you. Just bubbles. He's smart enough to know he'd better run away than try to fight in this form.
Abilities: [1 Ability Max]
1. Acid Bubbles: contrary to its name, these bubbles' damage is negligible
Digivolves To: Demiveemon
In-Training
Species: DemiVeemon
Appearance:

Height: 0'8''
Attribute: None
Family/ies: Unknown
Type: Baby Dragon
Fighting Style: With only one close-range attack in his repertoire and limbs too short to defend himself, Demiveemon charges with reckless abandon at the enemy until one of the fighters falls.
Abilities: [2 Abilities Max]
Attribute: None
Family/ies: Unknown
Type: Baby Dragon
Fighting Style: With only one close-range attack in his repertoire and limbs too short to defend himself, Demiveemon charges with reckless abandon at the enemy until one of the fighters falls.
Abilities: [2 Abilities Max]
1. Pop Attack: Rams into the opponent while hopping about
2. Captivating Stare: This digimon flashes its best puppy-dog eyes, leaving any opposing digimon who can be affected by the sheer adorability completely unwilling to attack this digimon for one post. Cooldown: 2 posts.
Digivolves From: Chibomon
Digivolves To: Veemon
Rookie
Species: Veemon
Appearance:

Height: 3'6''
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Unknown, Dragon's Roar
Type: Dragon
Fighting Style: With more developed limbs to defend himself along with teeth and claws and a horn for attack, Veemon is a brawler who attacks first and only defends when he knows he can easily see a blow coming and dodge or parry it.
Abilities: [4 Abilities Max]
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Virus Busters, Unknown, Dragon's Roar
Type: Dragon
Fighting Style: With more developed limbs to defend himself along with teeth and claws and a horn for attack, Veemon is a brawler who attacks first and only defends when he knows he can easily see a blow coming and dodge or parry it.
Abilities: [4 Abilities Max]
1. Vee Headbutt: Slams his head into the enemy with brutal force
2. Hopping Kick: Jumps up to give his body momentum before kicking outward
3. Reckless: This digimon forgoes defense completely in favor of attack, allowing him to quickly strike a single opponent twice with another named ability in one post. If the target attacks this digimon in its next post, this digimon cannot block or evade it. This ability does not count as this digimon's one action for the post. Cooldown: 3 posts
4. Berserker (passive): This digimon focuses little on defense to instead optimize his offense. This increases both his accuracy and damage by about 20% but also decreases his ability to block or evade attacks by the same amount.
Digivolves From: Demiveemon
Digivolves To: Exveemon
Champion
Species: ExVeemon
Appearance:

Height: 11'2''
Attribute: Vaccine
Attribute: Vaccine
Family/ies: Nature Spirits, Wind Guardians, Dragon's Roar
Type: Mythical Dragon
Fighting Style: ExVeemon is quite proud of his new muscles and longer horn, using both to clobber opponents, only taking to the air for evasion, aerial opponents, or, as a last resort, fleeing.
Abilities: [6 Abilities Max]
Type: Mythical Dragon
Fighting Style: ExVeemon is quite proud of his new muscles and longer horn, using both to clobber opponents, only taking to the air for evasion, aerial opponents, or, as a last resort, fleeing.
Abilities: [6 Abilities Max]
1. Vee-Laser: Emits an energy wave from the "X" pattern on its chest.
2. Critical Crunch: Attacks with a powerful biting technique.
3. Horn Blade: Attempts to gore the opponent with his horn
4. Wind Scythe: Creates a strong wind using his wings, blowing smaller enemies away entirely or slowing enemies similar in size or larger and hurting them with the small debris picked up by the wind slicing past them
5. Airborne (passive): If the opposing digimon is not flying (levitating low does not count as flying) while this digimon is, this digimon's evasion is boosted by 20% compared to his normal evasion.
6. Rash: This digimon forgoes evasion for attack power, allowing him to strike twice in one post with a 25% damage boost for each of the two strikes with a different named ability from this one. If the target attacks this digimon in its next post, this digimon cannot block or evade it. Rash does not count as this digimon's one action for the post. Coooldown: 4 posts.
Digivolves From: Veemon
Digivolves To: Plesiomon
Ultimate
Species: Plesiomon
Appearance:

Digivolves To: Plesiomon
Ultimate
Species: Plesiomon
Appearance:

Length: 34'2''
Attribute: Data
Family/ies: Deep Savers, Dragon's Roar
Type: Dragon
Fighting Style: Plesiomon is an utter powerhouse who combines endurance with brute strength to survive his battles. Though slower than his twin in both land and water, he can take whatever the opponent throws at him and dish it out twice as hard.
Abilities: [7 Abilities Max]
Attribute: Data
Family/ies: Deep Savers, Dragon's Roar
Type: Dragon
Fighting Style: Plesiomon is an utter powerhouse who combines endurance with brute strength to survive his battles. Though slower than his twin in both land and water, he can take whatever the opponent throws at him and dish it out twice as hard.
Abilities: [7 Abilities Max]
-Hydroglobe: While on land, this digimon compresses moisture in the air to create a giant bubble of water large enough to swim around in comfortably. While inside the hydroglobe, Plesiomon is considered to be underwater for the purposes of his or other digimon's abilities. The bubble of water stays intact for three posts before evaporating. Cooldown: 2 posts.
-Sun Sear: On the post this ability is activated, all this digimon's blue stripes glow an extremely bright white. During this time this digimon curls up defensively, becoming immobilized but reducing the accuracy of attacks aimed at him by half. In the next post, the light of these white stripes is focused on a single point and loosed at it, dealing devastating light damage with the potential to leave an opponent with life-threatening burns. Limit: Once per thread.
-Light Beam: From this digimon's mouth, a beam of light is emitted that deals light (the element) damage. When used underwater, this move's damage is increased by 20% due to the magnification effect of the water but also gains a cooldown of one post.
-Tailcracker: When used underwater, this digimon whips its tail at an opponent, which slings water at the target in a straight line with a high velocity. When used on land, this digimon slams his tail onto the ground, causing an earthquake that dislodges loose boulders and send them flying in all directions like shrapnel from an explosion. On land, this ability's damage is increased by 20% but gains a cooldown of one post.
-Hasty: This digimon forgoes evasion to instead use two abilities in the same post. If an opponent attacks this digimon in their next post, this digimon cannot block or evade it. Hasty does not count as this digimon's one action for the post. Coooldown: 4 posts.
-Twin Dragons (passive): Any post in which this digimon's twin does not use a damaging ability, this digimon's damaging ability strikes with the base damage of a non-twin digimon.
-Water Shield: This digimon pressurizes water in the shape of a sheet for either himself or an ally, utilizing moisture in the air on land. When used underwater, the immediate damage of opponent's ability is completely blocked (if it's ultimate level or below), but any additional effects may still take hold. When used on land, an opponent's ability deals 66% of the immediate damage it would normally do, but any additional effects that would affect the shielded target are nullified. Cooldown: 4 posts.
Digivolves From: ExVeemon
Digivolves To: Magnadramon
Armor Champion
Species: Raidramon
Appearance:
Height: 6'6'' at the shoulder
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Animal
Fighting Style: A quick and nimble thunder-element Digimon, Raidramon likes to confound his opponents with his speed and agility to avoid getting hit and stays mobile while occasionally launching ranged electric attacks or closing in for a horn charge or brutal bite.
Abilities: [6 Abilities Max]
1. Blue Thunder: Fires a powerful electric shock from the three protuberances on its back.
2. Electric Bite: Snaps at the opponent with electrically-charged jaws.
3. Haste: For this digimon's next two posts after the post of activation, Raidramon can become so fast that he's practically invisible. This makes his attacks 30% harder to evade or block and increases his own evasion by the same amount. Cooldown: 2 posts.
4. Heavy armor (passive): This digimon is resistant to physical attacks such as kicks, punches, bites, explosions, and projectiles. Does not affect resistance to elemental attacks like lightning or fire, or pure energy attacks such as lasers.
5. Limber (passive): This digimon cannot be slowed or immobilized by another digimon's ability.
6. Static (passive): As this digimon runs, it generates enough static electricity to deal moderate electric damage upon physical contact with an opponent. Only one use of Static may be charged and stored at a time. Passive charge time: 2 posts beginning upon initial evolution or after use.
Digivolves From: Veemon
Armor Ultimate
Species: Flamedramon
Appearance:
Height: 6'2''
Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Nightmare Soldiers, Dragon's Roar
Type: Dragon Man
Fighting Style: Flamedramon is a well-rounded digimon, the full package. He's fast, strong at close range, precise at long range, agile, and can take hits thanks to his armor. Though slightly less proficient at all those skills than a more specialized fighter, his fire element combined with his versatility makes him just as threatening.
Abilities: [7 Abilities Max]
1. Fireball Fist: This digimon punches the air, which summons three fireballs that use the punch's momentum to fly toward the opponent.
3. Deep Cut: This digimon closes in and slashes at the opponent with his claws or horn to deal physical slashing damage.
6. Burning Man (passive): All damage inflicted by the opponent is reduced by 8% for five of the opponent's posts. This ability triggers once each time this digimon successfully damages an opponent with fire damage. This ability may stack up to five times. One stack is removed each time a stack's five-post duration expires. If multiple stacks expire simultaneously, that many stacks are removed.
Digivolves From: Veemon
Fresh
Species: Zurumon
Appearance:
Height: 0'2''
Attribute: None
Family/ies: Unknown
Type: Slime
Fighting Style: Zurumon may sometimes be smart enough to rely on his stinky ability to merely repel attackers, but should the enemy offend him personally he will vengefully lay the stench on until he tires himself out.
Abilities: [1 Ability Max]
Digivolves To: Gigimon
In-Training
Species: Gigimon
Appearance:
Height: 0'5''
Attribute: Free
Family/ies: Dragon's Roar
Type: Lesser
Fighting Style: Gigimon likes to tease and play with his opponents before eventually taking them down, but if backed into a corner he will attack relentlessly until somebody gives.
Digivolves From: Zurumon
Digivolves To: Shoutmon
Rookie
Species: Shoutmon

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Attribute: Free
Family/ies: Nature Spirits
Type: Small Dragon
Fighting Style: Shoutmon tends to enjoy teasing his opponent and treating them like a toy, skillfully dodging attacks and swiftly counterattacking in a manner often highly frustrating to the opponent. Only if pushed will Shoutmon take his opponent seriously and adapt his style as needed for the situation.
Abilities: [4 Abilities Max]
Digivolves From: Gigimon
Digivolves To: Sonoramon
Champion
Species: Sonoramon
Appearance: Larger Version
Family/ies: Dragon's Roar
Type: Sky Dragon
Fighting Style: Sonoramon spends as much time in the air as he can get away with. He's a long-range fighter at heart and will attempt to maintain as much distance as possible. Though swift and evasive, Sonoramon may switch from defense-heavy combat to a berserk frenzy if he finds his primary strategy not working.
Digivolves From: Shoutmon
Digivolves To: MegaSeadramon
Ultimate
Species: MegaSeadramon
Appearance:
Length: 29'7''
Attribute: Data
Family/ies: Deep Savers, Dragon's Roar
Type: Sea Animal
Fighting Style: Opponents are advised not to get distracted by MegaSeadramon's counterpart Plesiomon; this sneaky snake thrives on clever tricks and the element of surprise. Equally slippery on both land and sea, the only difference between the two terrains is how many directions the opponent will have to keep track of at once.
Digivolves From: Sonoramon
Digivolves To: Examon
Mega
Species: Examon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar, Virus Busters
Type: Holy Knight
Fighting Style: Examon is to the opponent as the sentence is to the sinner. While highly offense-focused, his hampering and tricky support abilities as well as a ruthless nature are what make him truly fearsome.
Abilities: [9 Abilities Max]
1) Mirror Wing: In response to an attack, this digimon uses its huge metallic wings to cover no more than himself and one ally in them completely. This hardened wing cocoon reflects an opposing ability with all its original power and effects while sparing those inside. In the case of a once-per-thread opposing ability or a super mega ability , this ability halves its damage and reflects the other half. Cooldown: 3 posts.
2) Twin Dragon’s Rage (passive): This digimon’s damage is increased by 10%. Each time this digimon’s twin is hit by a damaging attack, this digimon gains one stack of Twin Dragon’s Rage. No more than four stacks may accumulate, and each stack wears off after four posts.
3) Channeled Rage: This digimon sacrifices one active stack of Twin Dragon’s Rage to reduce the remaining cooldown of one of his or an ally’s abilities by two posts. Cooldown: 2 posts.
4) Punisher's Roar: This digimon roars, and the sheer volume of the roar deals sonic damage.
5) Supreme Wrath: After judging the enemy to be deserving of maximum punishment, this digimon summons a hundred lances out of thin air around the enemy, and each of them points directly at the enemy. For a few moments, the points of these lances cut the opponent to ribbons without any wielders to direct them, acting to cause the most amount of physical pain that they can. Then, simultaneously, they all close in and attempt to spear right through the digicore. Limit: Once per thread
6) Stand Together (passive): These two twin digimon have grown so close that they practically feel each other's pain. For this reason he and his twin's endurance are shared rather than separate. This means he will not fall unless his twin falls, but it also means he shares damage equally with his twin.
7) Focused Rage: This digimon sacrifices two active stacks of Twin Dragon’s Rage in order shoot a beam from his lance that nullifies all the target's passive abilities until their next post. Cooldown: 3 posts
8) Dragon’s Lance: This digimon thrusts his lance at the opponent to deal damage.
9) Punisher’s Sentence: Just by making eye contact with an opponent, this digimon can cause an opponent’s body to be wracked by pain all over, their comeuppance for all wrong they’ve done in life. This attack’s damage is boosted by 50%. Cooldown: 2 posts.
Digivolves From: MegaSeadramon
Digivolves To:
Digivolves To: Magnadramon
Mega
Species: Magnadramon
Appearance:

Species: Magnadramon
Appearance:

(Recolor by Eizer)
Attribute: Vaccine
Family/ies: Nature Spirits, Dragon's Roar. Virus Busters, Unknown, Wind Guardians
Type: Holy Dragon
Fighting Style: Magnadramon has evolved to become the emissary of justice and light and grows ever closer to his twin the higher he goes. Fighting in perfect sync with his twin, this dragon blitzes an opponent with the force of righteousness with no regard for his own safety.
Abilities: [9 Abilities Max]
1) Twin Dragon’s Rage (passive): This digimon’s damage is increased by 10%. Each time this digimon’s twin is hit by a damaging attack, this digimon gains one stack of Twin Dragon’s Rage. No more than four stacks may accumulate, and each stack wears off after four posts.
2) Impeccable Luck (passive): Magnadramon seems to have some mystical power to bring good luck to himself and whoever he favors. This digimon gains 10% damage, accuracy, and speed. When up to two allies are within a 200-foot radius, the boost is divided between them and Magnadramon equally.
Attribute: Vaccine
Family/ies: Nature Spirits, Dragon's Roar. Virus Busters, Unknown, Wind Guardians
Type: Holy Dragon
Fighting Style: Magnadramon has evolved to become the emissary of justice and light and grows ever closer to his twin the higher he goes. Fighting in perfect sync with his twin, this dragon blitzes an opponent with the force of righteousness with no regard for his own safety.
Abilities: [9 Abilities Max]
1) Twin Dragon’s Rage (passive): This digimon’s damage is increased by 10%. Each time this digimon’s twin is hit by a damaging attack, this digimon gains one stack of Twin Dragon’s Rage. No more than four stacks may accumulate, and each stack wears off after four posts.
2) Impeccable Luck (passive): Magnadramon seems to have some mystical power to bring good luck to himself and whoever he favors. This digimon gains 10% damage, accuracy, and speed. When up to two allies are within a 200-foot radius, the boost is divided between them and Magnadramon equally.
3) Purity Storm: This digimon summons pillars of light made from simple purity and goodness that shine down from above that can melt heavy metals and burns to the touch, causing damage.
4) Driving Rage: This digimon sacrifices one active stack of Twin Dragon’s Rage to halve all damage taken and increase damage output by 50% for the next two posts. Cooldown: 3 posts.
5) Supreme Judgement: All light disappears from the environment save a single light from above that shines on the opposing digimon. For some moments, a target’s life quite literally flashes before their eyes as a fast-moving projection in front of them. When the projection catches up with the present, the light’s heat becomes physically unbearable and agonizing as it starts to burn, as do a target’s feelings of self-hatred and despair, a punishment for all wrongs large and small committed over the course of the target’s existence. This deals massive damage in one post. Limit: Once per thread.
6) Stand Together (passive): These two twin digimon have grown so close that they practically feel each other's pain. For this reason he and his twin's endurance are shared rather than separate. This means he will not fall unless his twin falls, but it also means he shares damage equally with his twin.
7) Propelling Rage: This digimon sacrifices two active stacks of Twin Dragon’s Rage to shroud an opponent in an aura which adds 1 to the cooldown of all abilities the opponent uses for their next three posts. Cooldown: 3 posts.
8) Dragon’s Spirit: This digimon becomes shrouded in an aura that looks like the specter of a western dragon. He then roars, which summons an attacking force of several slightly smaller spectral dragons to bite and scratch and tear at the opponent to deal damage.
9) Arbiter’s Dictum: Just by making eye contact with an opponent, this digimon can cause an opponent’s mind to be wracked by inconsolable guilt and despair, a result of all times they should have felt guilty in their life being felt all at once. This attack’s damage is boosted by 50%. Cooldown: 2 posts.
4) Driving Rage: This digimon sacrifices one active stack of Twin Dragon’s Rage to halve all damage taken and increase damage output by 50% for the next two posts. Cooldown: 3 posts.
5) Supreme Judgement: All light disappears from the environment save a single light from above that shines on the opposing digimon. For some moments, a target’s life quite literally flashes before their eyes as a fast-moving projection in front of them. When the projection catches up with the present, the light’s heat becomes physically unbearable and agonizing as it starts to burn, as do a target’s feelings of self-hatred and despair, a punishment for all wrongs large and small committed over the course of the target’s existence. This deals massive damage in one post. Limit: Once per thread.
6) Stand Together (passive): These two twin digimon have grown so close that they practically feel each other's pain. For this reason he and his twin's endurance are shared rather than separate. This means he will not fall unless his twin falls, but it also means he shares damage equally with his twin.
7) Propelling Rage: This digimon sacrifices two active stacks of Twin Dragon’s Rage to shroud an opponent in an aura which adds 1 to the cooldown of all abilities the opponent uses for their next three posts. Cooldown: 3 posts.
8) Dragon’s Spirit: This digimon becomes shrouded in an aura that looks like the specter of a western dragon. He then roars, which summons an attacking force of several slightly smaller spectral dragons to bite and scratch and tear at the opponent to deal damage.
9) Arbiter’s Dictum: Just by making eye contact with an opponent, this digimon can cause an opponent’s mind to be wracked by inconsolable guilt and despair, a result of all times they should have felt guilty in their life being felt all at once. This attack’s damage is boosted by 50%. Cooldown: 2 posts.
Digivolves From: Plesiomon
Digivolves To:
Biomerge / Burst Mode
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
Digivolves To:
Biomerge / Burst Mode
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
FIRST DIGIMON'S OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Raidramon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire
Type: Animal
Fighting Style: A quick and nimble thunder-element Digimon, Raidramon likes to confound his opponents with his speed and agility to avoid getting hit and stays mobile while occasionally launching ranged electric attacks or closing in for a horn charge or brutal bite.
Abilities: [6 Abilities Max]
1. Blue Thunder: Fires a powerful electric shock from the three protuberances on its back.
2. Electric Bite: Snaps at the opponent with electrically-charged jaws.
3. Haste: For this digimon's next two posts after the post of activation, Raidramon can become so fast that he's practically invisible. This makes his attacks 30% harder to evade or block and increases his own evasion by the same amount. Cooldown: 2 posts.
4. Heavy armor (passive): This digimon is resistant to physical attacks such as kicks, punches, bites, explosions, and projectiles. Does not affect resistance to elemental attacks like lightning or fire, or pure energy attacks such as lasers.
5. Limber (passive): This digimon cannot be slowed or immobilized by another digimon's ability.
6. Static (passive): As this digimon runs, it generates enough static electricity to deal moderate electric damage upon physical contact with an opponent. Only one use of Static may be charged and stored at a time. Passive charge time: 2 posts beginning upon initial evolution or after use.
Digivolves From: Veemon
Armor Ultimate
Species: Flamedramon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Metal Empire, Nightmare Soldiers, Dragon's Roar
Type: Dragon Man
Fighting Style: Flamedramon is a well-rounded digimon, the full package. He's fast, strong at close range, precise at long range, agile, and can take hits thanks to his armor. Though slightly less proficient at all those skills than a more specialized fighter, his fire element combined with his versatility makes him just as threatening.
Abilities: [7 Abilities Max]
1. Fireball Fist: This digimon punches the air, which summons three fireballs that use the punch's momentum to fly toward the opponent.
2. Blazing Barrage: This digimon heats up his gauntlets and helmet to extremely high temperatures before unleashing a rapid flurry of hand-to-hand strikes. Half this attack's damage is fire damage due to the heat while the other half is physical damage from the impacts and slashes. This attack's total damage is about 150% this digimon's normal damage. Cooldown: 1 post.
3. Deep Cut: This digimon closes in and slashes at the opponent with his claws or horn to deal physical slashing damage.
4. Flame Shield: For the duration of three posts, starting on the post this ability is used, this digimon cloaks its whole body in fire. This deals moderate fire damage every time an opponent's attack causes the opponent's body or held weapon to make physical contact with this digimon's body. Cooldown: 3 posts.
5. Absolute Inferno: This digimon summons a wall of fire that completely encircles the enemy and closes around them until the opponent's entire body is on fire. This attack deals massive damage compared to normal Flamedramon damage and adds up to five stacks of Burning Man to the targeted opponent on hit. Limit: Once per fight. Cannot be activated until a fight has lasted for five posts.
6. Burning Man (passive): All damage inflicted by the opponent is reduced by 8% for five of the opponent's posts. This ability triggers once each time this digimon successfully damages an opponent with fire damage. This ability may stack up to five times. One stack is removed each time a stack's five-post duration expires. If multiple stacks expire simultaneously, that many stacks are removed.
7. Gauntlets (passive): This digimon's attacking points (hands, feet, and head) are all covered in metal that immunizes him from the damage-on-contact abilities of opponents (such as Flamedramon's Flame Shield).
Digivolves From: Veemon
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Zurumon
Appearance:

Attribute: None
Family/ies: Unknown
Type: Slime
Fighting Style: Zurumon may sometimes be smart enough to rely on his stinky ability to merely repel attackers, but should the enemy offend him personally he will vengefully lay the stench on until he tires himself out.
Abilities: [1 Ability Max]
1. Play Foul: This digimon breathes out a noxious gas that smells worse than a bucket full of skunk spray. In terms of actual damage, however, this attack stinks as much figuratively as it does literally.
Digivolves To: Gigimon
In-Training
Species: Gigimon
Appearance:

Attribute: Free
Family/ies: Dragon's Roar
Type: Lesser
Fighting Style: Gigimon likes to tease and play with his opponents before eventually taking them down, but if backed into a corner he will attack relentlessly until somebody gives.
Abilities: [2 Abilities Max]
1. Ember Breath: This digimon shoots a small ember from its mouth to deal fire damage.
2. Mood Shift: This digimon may become so enraged that all its future attacks' damage are boosted by 25%, but he also loses some battle awareness and judgement because of the strength of his anger. Once activated, this ability lasts until digivolution or until the end of the fight and cannot be deactivated at will.
Digivolves From: Zurumon
Digivolves To: Shoutmon
Rookie
Species: Shoutmon
Appearance:

(Original art by Chromedumb. Shoulder edits and bolt removal by Spire.)
Notes: It should be known that Leith's Shoutmon doesn't look quite like other Shoutmon. Specifically, Leith's Shoutmon is not mechanical but completely organic, covered in scales. Anywhere screws or other denotations of machines appear on a normal Shoutmon's body are gone from Leith's Shoutmon. Additionally, this Shoutmon tends to wear his headphones around his neck, only putting them on his ears when actually listening through them.
Height: 3'6''Attribute: Free
Family/ies: Nature Spirits
Type: Small Dragon
Fighting Style: Shoutmon tends to enjoy teasing his opponent and treating them like a toy, skillfully dodging attacks and swiftly counterattacking in a manner often highly frustrating to the opponent. Only if pushed will Shoutmon take his opponent seriously and adapt his style as needed for the situation.
Abilities: [4 Abilities Max]
1. Gutteral Growl: This digimon turns on his microphone and screams into it at maximum volume to deal sonic damage against any opposing digimon who hear it.
2. Stand Smash: This digimon uses his microphone stand like a blunt weapon and beats the opponent with it to deal blunt force damage.
3. Metal Soul: This digimon bares its soul through a scream into the microphone, which causes the mic to blast a stream of fire at the enemy.
4. Feedback Blast: This digimon uses his microphone to absorb a damaging ranged ability targeting him or an ally and sends the same attack back at its user. The reflected attack is sent back with all its additional effects still applying to the original user but only at 66% its original damage (if the original attack has a damage booster, the reflected attack is sent back with that boost nullified).
Feedback Blast may only be used four times per fight due to the permanent damage the microphone may sustain from further attempted use. For the same reason, Feedback Blast may only be used against attacks of rookie level or below. Cooldown: 2 posts.
Digivolves From: Gigimon
Digivolves To: Sonoramon
Champion
Species: Sonoramon
Appearance: Larger Version
(Recolor by Eizer)
Height: 11'2'' (To the tip of the front horns)
Attribute: FreeFamily/ies: Dragon's Roar
Type: Sky Dragon
Fighting Style: Sonoramon spends as much time in the air as he can get away with. He's a long-range fighter at heart and will attempt to maintain as much distance as possible. Though swift and evasive, Sonoramon may switch from defense-heavy combat to a berserk frenzy if he finds his primary strategy not working.
Abilities: [6 Abilities Max]
1. Sonic Bomb: This summons an orb out of thin air and throws it near the opponent. When the orb hits something, it resonates with a ghastly high-pitched sound that deals sonic damage to only a single target given the small amplitude of only one orb's soundwaves.
2. Wing Clap: This digimon flaps his wings once so hard that he stirs up a the wind and creates a sonic boom. The sound of the boom deals sonic damage to a single target due to the directional nature of the attack, and the wind created pushes the target away from this digimon.
3. Spear Run: This digimon attempts to ram the target with the spike on his back and stab them to deal damage.
4. Monophone: This digimon summons two of his resonance orbs and bangs them together to make them both resonate with a high-amplitude and almost ultrasonic frequency. They continue to ring for five posts, during which time sonic damage is dealt to any opponent who can hear one at a rate of 30% of normal Sonoramon damage per post. Cooldown: 3 posts.
5. Daze Screech: This digimon yells at a pitch so high that it's almost inaudible to most humans and digimon ears but which wreaks havoc on the brain. Opponents who hear this enter a sort of drunken state in terms of their physical abilities and may suffer nausea, vision problems, loss of balance and orientation, and similar symptoms like those of being extremely drunk. The effect lasts for two of the opponent's posts. Cooldown: 2 posts.
6. Strong Flyer (passive): This digimon has the strength, endurance, and concentration to stay airborne no matter the situation or how many hits he takes. For this reason, this digimon cannot be immobilized or involuntarily grounded by an opponent's ability.
Digivolves From: Shoutmon
Digivolves To: MegaSeadramon
Ultimate
Species: MegaSeadramon
Appearance:

Attribute: Data
Family/ies: Deep Savers, Dragon's Roar
Type: Sea Animal
Fighting Style: Opponents are advised not to get distracted by MegaSeadramon's counterpart Plesiomon; this sneaky snake thrives on clever tricks and the element of surprise. Equally slippery on both land and sea, the only difference between the two terrains is how many directions the opponent will have to keep track of at once.
Abilities: [7 Abilities Max]
-Twin Dragons (Passive):Any post in which this digimon's twin does not use a damaging ability, this digimon's damaging ability strikes with the base damage of a non-twin digimon.
-Toxic Spike: This digimon stabs the opponent with its horn and injects them with a poison whose symptoms include muscle weakness, elevated heart rate, shortness of breath, and overall extreme physical fatigue (though it's also effective on mechanical digimon as it infects the data itself). This lasts for three posts. Cooldown: 2 posts.
-Venom Spit: This digimon spits venom out of his mouth at the opponent and covers them with a poison which adds 2 posts to the cooldown of the last ability the opponent used. If multiple opponents used an ability in their post before this move's post, this digimon may target one of them of his choice. Cooldown: 2 posts.
-Hydroshock: This digimon opens its mouth and shoots water at the opponent like a hose at such high pressure that it's meant to cut through water to deal water damage. If this ability is used used land, the lack of water resistance boosts this ability's damage by 20% but also adds a cooldown of one post.
-Whirlpool Spin: If used on land, This digimon slithers around an opponent a small tornado that damages opponents with wind damage. If used underwater water, this digimon swims rapidly in a circle to create a whirlpool that sucks in opponents and deals water damage. Using this ability underwater boosts this ability's damage by 20% but also adds a cooldown of one post.
-Serpent's Constrict: This digimon wraps its body around the opponent and immobilizes them for a single post Cooldown: 3 posts.
-Life Squeezer: On the post this ability is activated, this digimon coils up defensively, becoming immobilized but reducing all damage he takes by half. In the next post, this digimon uses all of the muscle in its extremely muscular body to grab and squeeze the opponent tightly enough that the opponent's body may be crushed. Limit: Once per thread.
Digivolves From: Sonoramon
Digivolves To: Examon
Mega
Species: Examon
Appearance:

Attribute: Data
Family/ies: Dragon's Roar, Virus Busters
Type: Holy Knight
Fighting Style: Examon is to the opponent as the sentence is to the sinner. While highly offense-focused, his hampering and tricky support abilities as well as a ruthless nature are what make him truly fearsome.
Abilities: [9 Abilities Max]
1) Mirror Wing: In response to an attack, this digimon uses its huge metallic wings to cover no more than himself and one ally in them completely. This hardened wing cocoon reflects an opposing ability with all its original power and effects while sparing those inside. In the case of a once-per-thread opposing ability or a super mega ability , this ability halves its damage and reflects the other half. Cooldown: 3 posts.
2) Twin Dragon’s Rage (passive): This digimon’s damage is increased by 10%. Each time this digimon’s twin is hit by a damaging attack, this digimon gains one stack of Twin Dragon’s Rage. No more than four stacks may accumulate, and each stack wears off after four posts.
3) Channeled Rage: This digimon sacrifices one active stack of Twin Dragon’s Rage to reduce the remaining cooldown of one of his or an ally’s abilities by two posts. Cooldown: 2 posts.
4) Punisher's Roar: This digimon roars, and the sheer volume of the roar deals sonic damage.
5) Supreme Wrath: After judging the enemy to be deserving of maximum punishment, this digimon summons a hundred lances out of thin air around the enemy, and each of them points directly at the enemy. For a few moments, the points of these lances cut the opponent to ribbons without any wielders to direct them, acting to cause the most amount of physical pain that they can. Then, simultaneously, they all close in and attempt to spear right through the digicore. Limit: Once per thread
6) Stand Together (passive): These two twin digimon have grown so close that they practically feel each other's pain. For this reason he and his twin's endurance are shared rather than separate. This means he will not fall unless his twin falls, but it also means he shares damage equally with his twin.
7) Focused Rage: This digimon sacrifices two active stacks of Twin Dragon’s Rage in order shoot a beam from his lance that nullifies all the target's passive abilities until their next post. Cooldown: 3 posts
8) Dragon’s Lance: This digimon thrusts his lance at the opponent to deal damage.
9) Punisher’s Sentence: Just by making eye contact with an opponent, this digimon can cause an opponent’s body to be wracked by pain all over, their comeuppance for all wrong they’ve done in life. This attack’s damage is boosted by 50%. Cooldown: 2 posts.
Digivolves From: MegaSeadramon
Digivolves To:
Biomerge / Burst Mode
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From:
SECOND DIGIMON'S OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: RedMantaraymon
Appearance:

(Recolor by Eizer)
Length: 23'9'' (nose to tail tip)
Length: 23'9'' (nose to tail tip)
Attribute: Free
Family/ies: Deep Savers
Type: Sea Animal
Fighting Style: Redmantaraymon takes things slow and tries to feel out his opponent. Similar to the drunken fist style of fighting, he moves fairly sluggishly but unpredictably before launching deceptively quick attacks.
Abilities: [6 Abilities Max]
-Soothe Song: This digimon sings a soft melody that soothes the nerves of those who hear it. This digimon and up to three allies that hear it are healed for up to 5% this digimon's maximum endurance per post over the course of four posts. Cooldown: 5 posts.
-Boil Beam: This digimon shoots a stream of highly pressurized and scalding hot water to deal damage.
-Torpedo Charge: This digimon suddenly jets forward and attempts to ram the enemy to deal damage.
-Shadow Cloak: This digimon turns completely invisible. This effect ends when this digimon next uses a named ability or at the end of this digimon's next post (whichever comes first). Cooldown: 3 posts.
-Lash Sting: This digimon strikes rapidly with its tail and attempts to inject the opponent with its special toxin. The toxin causes its victim to become extremely drowsy and suffer the complications thereof including trouble concentrating, reduced awareness, and slower speed and reflexes. The exact amount depends partly on the fortitude of the target. The toxin wears off after three posts. Cooldown: 4 posts.
-Reflex Sting (passive): Whenever this digimon is hit by an ability that causes an opponent to make physical contact, this digimon lashes out at the opponent with its stinger as an unconscious reflex. Its speed is such that any digimon whose ability causes physical contact takes a small amount of damage from the sting.
-Erratic (passive): The way this digimon moves through the water (or levitates on land) is confusing to those unaccustomed to aquatic combat, increasing his evasion by about 15% compared to the average armor champion.
-Boil Beam: This digimon shoots a stream of highly pressurized and scalding hot water to deal damage.
-Torpedo Charge: This digimon suddenly jets forward and attempts to ram the enemy to deal damage.
-Shadow Cloak: This digimon turns completely invisible. This effect ends when this digimon next uses a named ability or at the end of this digimon's next post (whichever comes first). Cooldown: 3 posts.
-Lash Sting: This digimon strikes rapidly with its tail and attempts to inject the opponent with its special toxin. The toxin causes its victim to become extremely drowsy and suffer the complications thereof including trouble concentrating, reduced awareness, and slower speed and reflexes. The exact amount depends partly on the fortitude of the target. The toxin wears off after three posts. Cooldown: 4 posts.
-Reflex Sting (passive): Whenever this digimon is hit by an ability that causes an opponent to make physical contact, this digimon lashes out at the opponent with its stinger as an unconscious reflex. Its speed is such that any digimon whose ability causes physical contact takes a small amount of damage from the sting.
-Erratic (passive): The way this digimon moves through the water (or levitates on land) is confusing to those unaccustomed to aquatic combat, increasing his evasion by about 15% compared to the average armor champion.
Digivolves From: Shoutmon (Digimental of Peace)
Armor Ultimate
Species: Salamandermon
Appearance:

Height: 5'3''
Length: 26'0''
Family/ies: Nightmare Soldiers
Type: Amphibian
Fighting Style: Salamandermon is deceptive tricky to deal with, and not just because he can discourage physical contact by lighting his whole body on fire. His ability to stick to most surfaces along with a shape meant for quick scurrying makes him a confusing target.
Abilities: [7 Abilities Max]
1. Flame Body: This digimon lights its entire body on fire until he decides to quench his own flame. Any opponent who makes physical contact with this digimon suffers a burn that makes movement painful, decreasing their speed by 4% for five of the opponent's posts per stack. This ability may stack up to five times, and each stack has its own timer for wearing off. Additionally, if this digimon uses Oil Spit while Flame Body is active, the oil ignites instantly.
2. Acid Spit: This digimon spits acid at the foe to deal acid damage.
3. Tail Whip: This digimon lashes out with his tail to deal blunt force damage.
4. Oil Spit: This digimon spits oil. This oil is highly flammable, so anything covered in it is prone to easy combustion (including other digimon). If ignited, the oil burns for three posts before being consumed by the flame, and anything caught in the flame takes 40% of normal Salamandermon attack damage as fire damage for each post in which they touch the fire. Cooldown: 1 post.
5. Fury Fyre: This digimon channels all its internal fire into one ultimate move which deals 400% the normal Salamandermon damage and ignites all unignited oil. After use, Fury Fyre, Flame Body, and Heat Wave are all disabled until the fight ends (if Flame Body has been activated, it is deactivated). This attack may not be used until a fight has lasted for six of this digimon's posts and may only be used once per thread.
6. Heat Wave: This digimon opens its mouth and exhales, which heats up the air in front of him extremely hot in a conical shape. Digimon in the path of the attack suffer heat-based damage.
7. Fire Feeder (passive) This digimon uses fire as a source of strength. Therefore, this digimon is completely immune to fire-based damage and effects and can even be healed by fire damage (the healing effect does not include abilities used by himself or allies). However, water-based damage is magnified, and this digimon's non-fire and non-heat based attacks only deal 50% the damage of his fire and heat-based attacks.
Digivolves From: Shoutmon (Digimental of Fury)
TWIN DNA DIGIVOLUTION LINE
Rookie
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [4 Abilities Max]
Digivolves From:
Digivolves To:
Champion
Species:
Appearance:
Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [6 Abilities Max]
Digivolves From:
Digivolves To:
Ultimate
Species: Aeroveedramon
Appearance:

Noted: Leith's AeroVeedramon is true white where the AeroVeedramon shown above is more eggshell.
Height: 16'11''Attribute: Vaccine
Family/ies: Nature Spirit, Wind Guardian, Virus Busters, Dragon's Roar
Type: Holy DragonFighting Style: Aeroveedramon is mostly comprised of Exveemon's close-combat sort of physique, but Sonoramon's stronger wings and sparse armor still cut through the mix. The result is a digimon that can dish out bigger hits than either of them could alone and take a hard knock like it's just a tickle.
Abilities: [7 Abilities Max]
1. Bull Charge: This digimon lunges forward with its horns in an attempt to gore the opponent and deal damage. This is considered a close range ability for Adaptability.
2. Dragon Soul: This digimon summons all its will to win and channels it into a beam of pure energy that fires from his mouth. This is considered a long range ability for Adaptability.
3. Aeropunch: This digimon punches the target with enough force that it displaces the wind around his fist. Half this attack's damage may come from the impact of the fist, and the other half may come from the force of the displaced wind, which has about a 20-foot, 360-degree range to deal damage, adding up to 150% of normal Aeroveedramon damage. This attack may only be used while Aeroveedramon is not flying. Both forms of damage are considered Close Range for Adaptability. Cooldown: 2 posts.
4. Blackened Roar: This digimon fills the sky with a massive roar and channels the immense sound to travel mostly toward the single target of the attack and dealing sonic damage. The sheer volume of this roar increases its damage by 50% above normal Aeroveedramon damage. This attack may only be used while Aeroveedramon is flying. This is considered a long range ability for Adaptability. Cooldown: 2 posts
5. Horn Tone: This digimon flicks his own horn, which causes a sustained ring much like Sonoramon's orbs. The sound can only be heard from up to 10 feet away, but for the four posts it spends ringing, digimon who get close enough to hear it take mild sonic damage each post (approximately 20% normal Aeroveedramon damage per post). Cooldown: 3 posts.
6. Wind Shield: This digimon flaps its wing so hard that it surrounds itself by a sphere of wind which upsets the course of projectiles. For five posts, the accuracy and damage of ranged attacks targeting this digimon are both reduced by 15%. Cooldown: 4 posts.
7. Adaptability (passive): While this digimon is flying, his ranged attack accuracy is boosted by 20%, but his close-up ability accuracy is reduced by 15%. While this digimon is not flying, his close-range accuracy is boosted by 20%, but long-range accuracy is reduced by 15%. This ability only applies to Blackened Roar, Aeropunch, Dragon's Soul, and Bull Charge.
Digivolves From: Sonoramon, Exveemon
Digivolves To:
Mega
Species: Leviamon
Appearance:

Attribute: Virus
Family/ies: Deep Savers, Dark Area, Nightmare Soldiers
Type: Demon Lord
Fighting Style: The union of stalwart and strong Plesiomon with tricky, conniving MegaSeadramon is this perfect blend of both brawn and cleverness. Like a true predator, this digimon waits patiently for the perfect opening and then seizes on it - or creates it himself if he's not feeling patient.
Abilities: [9 Abilities Max]
1. Toxic Virus (passive): This digimon's very touch is dangerous to the data of opponents. Whenever this digimon successfully damages an opponent, the opponent gains one stack of Toxic Virus, which lasts for three posts before wearing off. Up to five stacks may be upon one digimon. Each stack reduces accuracy by 8%.
2. Viral Plume: This digimon exhales enough of his virus into the air that it looks like a thin red cloud of gas. While harmless to organisms not made of data, opposing digimon who touch or inhale the gas to suffer half of basic Leviamon attack damage. The cloud lasts for three posts before dissipating. Cooldown: 2 posts.
3. Croc Crunch: This digimon bites down hard on the opponent to deal damage.
4. Water Spout: This digimon shoots high-pressure water out of his mouth to deal damage.
5. Water Scythe: This digimon slams his tail into the ground and stirs up all of the groundwater below. The water then shoots outward and in a circle around this digimon. The water travels like a paper thin blade and is capable of cutting whole sections of forest down. This attack deals 150% basic Leviamon damage. Cooldown: 2 posts.
6. Gator Gulp: This digimon opens his maw so wide that a decently-aimed ranged attack can only go inside his mouth. He then swallows the attack and burps it right back up, taking half its damage in the process but sending it back to the opponent at its original power. Cooldown: 3 posts.
7. Flash Flood: This digimon summons an extremely heavy rain storm. The battlefield floods almost instantly floods and turns any terrain into a swampy marsh. Additionally, the rain is so heavy that it feels like aerial/underwater digimon are being pushed downward by it. The net result is a decrease in speed for other digimon on the battlefield that partly depends on how naturally suited they are for the environment. Cooldown: 3 posts.
-8. Frenzied: This digimon goes into an animalistic rage that makes him attack without thought to himself, allowing him to strike twice in one post with a 25% damage boost for each of the two strikes with a different named ability from this one. If the target attacks this digimon in its next post, this digimon cannot block or evade it. Rash does not count as this digimon's one action for the post. Coooldown: 4 posts.
9. Dead Metal Roll: This digimon lunges to snare an opponent in his jaws. Once snared, he begins to roll and thrash erratically while letting out a truly racuous roar that shakes the very air it passes through. While his teeth shred the opponent like a cheese grater, they're blasted by high-amplitude sound waves. Continuing to fight after receiving such an attack is unlikely, and survival is not guaranteed, but even one who continues combat will suffer extreme disorientation during their next post and acquire five stacks of Toxic Virus. Limit: Once per thread.
Digivolves From: Plesiomon, MegaSeadramon
Digivolves To:
Biomerge
Species: Imperialdramon
Appearance:

Attribute:
Family/ies:
Type:
Fighting Style:
Abilities: [10 Abilities Max]
Digivolves From: Examon, Magnadramon