The Strongest Fighter [3/3]
Jul 4, 2018 0:23:10 GMT
Post by Dr. Mikemon on Jul 4, 2018 0:23:10 GMT
Name of Mission: The Strongest Fighter
Member Count: 3
Rank: S
Client: Infinity Colosseum Management
Levels Needed: Ultimate+ (Difficulty scales based on level)
Requirements: N/A, though endurance or healing may be of a benefit.
Plot Description:
Grace Period: 3 Days
Member Count: 3
Rank: S
Client: Infinity Colosseum Management
Levels Needed: Ultimate+ (Difficulty scales based on level)
Requirements: N/A, though endurance or healing may be of a benefit.
Plot Description:
Hey, hey! This is Etemon, official M.C. of the Infinity Colosseum's main events, and boy, do I have a bit of a doozy on my hands. No, really, that's the problem: you see, there's been strange occurrences happening on the main stage as of late. After major bouts, including a few of our title matches, our fighters have been complaining about, well, 'not being able to recover as well'. And sure, some might have taken a bigger knock to the head than they were expecting, but after about say, the fifth time, we suspect that there's some foul play afoot. Definitely not a good sign when your fighters are collapsed...Mission Description:
... But then again, its not like we can afford to have this place shut down! Just think of what we lose - a great bit of entertainment amidst all the craziness happening in the world. Plus, a lot of the fighters here can't afford to lose this line of work - what are they gonna do without us? Look, I don't know what's up, but we know that it either has to be a problem with the arena or something below it. Take a look, get it handled, and bring us back the good news, alright?
Oh, if only it were so simple, Etemon. Though that might be the face of it, the source of all of the Colosseum's trouble comes from underground, in the depths of old Terminus. In fact, the arena's modern design was based upon a stage of old... back where the intent of combat was for much more than the sake of the crowd.
But that's just aesthetics. There's a simple but dire plot to steal the loose data from the fights above and drain their stamina for... well, that remains to be seen. But sometimes the most naive motives turn into the most dangerous situation.
Objective Summary:
- Explore the Colosseum of old.
- Uncover the means by which the fighters are being weakened.
- Preserve Infinity Colosseum's Future
Grace Period: 3 Days
Reward Offered:
50,000 bits or S-Rank post equivalent...
OR one of three legendary artifacts (Limit 1, no overlap)
Azulongmon's Fang
Outside of a Digimon or spirit wielder's hand, this is nothing more than a white hilt. Held by a fighter, however, this is a blade that shapes to the proper size for the user to wield, visible only through the vortex of wind that surrounds it.
This weapon can be equipped by an ultimate or higher, and acts as a passive to use this legendary bladed weapon, passively allowing wind damage. Additionally, this grants one wind-based offensive player-made move at a form ultimate or higher, requiring the use of the blade. Suited for middle range. The customized move can have comparable power up to a two-post cooldown move, and will have an appropriate cooldown to its power.
Raidramon's Knuckles
That isn't brass, its a digital alloy of copper! Its a knuckled weapon that conforms to the shape of the hands of the Digimon that wield it, sparking heavily with electricity.
This weapon can be equipped by an ultimate or higher, and acts as a passive to use this legendary weapon, passively allowing electrical damage. Additionally, this grants one lightning-based player-made offensive move at a form ultimate or higher, requiring the use of the knuckles. Suited for close range. The customized move can have comparable power up to a two-post cooldown move, and will have an appropriate cooldown to its power.
Soul of IceDevimon
A ghastly white-glowing orb, meant to be worn around the wrist and held inside the palm of the wielder. No matter what, this stone feels ghastly cold to the touch to all but the wielder.
This weapon can be equipped by an ultimate or higher, and acts as a passive to use this legendary spectral weapon, passively allowing ice and cold damage at short range. Additionally, this grants one ice-based player-made offensive move at a form ultimate or higher, requiring the use of the orb. Suited for casters. The customized move can have comparable power up to a two-post cooldown move, and will have an appropriate cooldown to its power.