Digimon Partner
Panthermon(Art done by me :-) )
Digimon Name: Panthermon
Default Form: Rookie
Gender: Male
Alignment: Chaotic-Neutral
Skills/Talents: Stealth, Speed, Intellegence
Inventory: (Optional)
Personality: Panthermon is a cunning, cool and collected Digimon. Possessing a high intelligence, it is rarely unnerved by things even foreign to him. As a jungle cat, it has a very calm demeanor but can change on the drop of a dime when there is danger-- in which case he becomes fierce. He is insightful, curious at times but never jumps in carelessly. Panthermon has a strong sense of pride and honor when it comes to fights. Though he isn't a mindless wild Digimon, he enjoys to challenge and test his strength in combat and would encourage to do so even when his partner rather not.
Unlike other rookies, he has a very mature personality. He doesn't eat bottomlessly as others would and have a strong sense of responsibility and patience, unlike other child digimon.
He is curious about humans as well, often asking Zachary questions about why things are done. He possesses a surprising intelligence, despite being a 'new Digimon'. One of its most odd quirks is while he doesn't mind being occasionally petted, always welcomed by his trainer, when he is considered 'cute and cuddly', it makes him embarrassed. His sense of pride as a warrior is always diminished when someone wants to snuggle or pet him like a kitten.
While calm and insightful, he can quickly become fierce and defensive-- especially if his tamer or friends are in danger. He can have a caring side, as seen as child digimon have an unnatural lure to him.
Personal History: Panthermon cannot say much for his past, as he was a Digimon born from Zachary's imagination. After years of drawing up the imaginary creature, the ideas leaked into the digital world where it somehow manifested into a digital entity. Though being a 'newborn' Digimon, he had unusually high intelligence. He knew only two things-- he was created by Zachary, and he was to be his protector and partner. He knew a great deal about the digital world and survival with it but lacks any true details about himself. If asked 'how does he know this', he would often reply with "Its part of my programming" as an ambiguous way of throwing off the question.
He is a mystery, and one that Zachary wishes to solve. While the human is grateful to have his deepest imagination come to life, it opens a whole new mystery for him to unravel.
DIGIMON'S INITIAL EVOLUTION LINE
FreshSpecies: Wispmon
Appearance: A small blackish flame that burns with sentience. Similar to a willo-o-wisp, it is a blackish fire that glows in the presence of darkness. In truth, it feeds off darkness to burn brighter and illuminate its surroundings. It isn't able to burn things easily at its level, but warm and cozy to the touch. Inside the flames, it has a small face similar to a cat's.
Attribute: Free
Family/ies: Nightmare Soldier
Type:
Fighting Style: N/A
Abilities: Black Burn -- A small burst of fire that can barely burn something but enough to repel an unwanted enemy.
Digivolves To:BlackWanyamon
In-TrainingSpecies: BlackWanyamon
Appearance: A black and ash-grey coloring of a Wanyamon. Comparison between the two makes this version look like it had fallen down a chimney. However, it is noticed by a larger color of deep orange eyes than Wanyamon would have.
Attribute: Free
Family/ies: Nightmare Soildier, Nature Spirits
Type: Lesser
Fighting Style: Bouncing, Tackle and Biting
Abilities: Smily Bite--Acts cute and adorable to lower an enemy's guard, then bites him.
Pounce -- He tackles with his body in a hard jump, either biting or headbutting the enemy.
Digivolves From:Wispmon
Digivolves To:Panthermon
RookieSpecies: Panthermon
Appearance: A black panther-like Digimon, roughly close to the size of an original jaguar from South America. A pure black cat, it's roughly near 2 and a half feet tall by 5 and a half feet long. What sets it apart from others is that it wears two golden bracers on its front paws-- with a diamond-shape ruby embedded in the front of each, and a holy ring around its rear right leg-- similar to what Holy Digimon wear. Some say it was a prize for killing a strong holy Digimon, while others say it was bestowed to it for its heroic deeds and earned its right to be called an honorary holy beast. It has orange-yellow eyes that glow in the dark and sharp teeth as many jungle cats would have. Its mannerisms are very much like a real jungle cat. It is rumored it is a nightmare soldier, but unlike many, it is a guardian of darkness-- an heir from the legendary warrior of darkness. THe species are sworn protectors of the innocent from darkness, by using darkness against the threats.
(Original Design done by a friend)
Attribute: Variable
Family/ies: Nature Spirits, Nightmare Soldier
Type: Beast Digimon
Fighting Style: Run N' Slash, Stealthy, Mauling
Abilities:
Spiral Flame -- Panthermon releases a spiraling blast of fire from his maw with a panther-like roar. The spinning stream of fire hits the enemy and also inflicts burns.
Shadow Claw--Panthermon charges at an enemy and swipes with his claws. Though strong, the claws are cloaked in a dark aura, applying dark energy to his vicious slashes.
Jungle Camouflage -- Panthermon has the unique ability to blend into the background and become invisible. He uses it to become invisible in combat, preventing enemies from targeting him in this state and sneak up on an enemy to strike from behind. He can still take damage if the enemy is clever enough to target a wide area or unique ability. (Lasts 2 posts per use, Cooldown 2 posts. An attack in this state immediately starts its cooldown. No cooldown or duration when out of combat to hide in real world.)
Hellcat Cloak -- Black and Orange flames rise up from Panthermon to form a cloak similar to a hellcat. The flames act as armor that protects Panthermon-- when enemies attack the cloak, they take on fire damage. It also prevents him from being frozen due to the intense heat. (Duration 3 posts, 3 post cooldown)
Minor Telepathy -- Due to the deep connection between Zachary and Panthermon, Panthermon has an active psychic link to his partner. Though the range is limited to a general area, Panthermon can actively hear and communicate with his partner via their thoughts. He can even sense when his partner is in danger, allowing him to rush to his side. (Non-combat)
RAM Upgrade Plus/GIGA:Shadow Mirror/Smoke Mirror:
Shadow, Night and Sorcery swirls outward in front of dark Digimon and darkens to the point it smooths over to become an obsidian reflective surface. An heirloom of the masters of darkness Tezcatlimon/AncientSphinxmon. The Shadow Mirror can defend against attacks of the user's level or lower. Every form of attack that the mirror captures in its vision-- is reflected back to the original attacker. Lasts for 1 post, and has a cooldown of 4 posts after. It can deflect a maximum of 1 moves of equal or less power against an enemy. If faced to a higher level attack-- the mirror is shattered but some damage is mitigated.
Digivolves From: Blackwanyamon
Digivolves To: Mytholomon
ChampionSpecies: Mytholomon
Appearance: A large black jungle cat-- unlike its rookie form, its far larger reaching as tall as 5 feet in height and 10 feet in length. His fur is a mix of black and violet sheen-- but in this form, his armor is more extensive, showing to be on his back and chest area-- along with his bracers. His ears are pointier and in the center of his forehead is a diamond-shaped ruby. Most noticeable is a pair of fiery wings that come from his back, allowing him to fly. His arcane appearance shows he has a vast number of magical abilities. He is viewed as a guardian beast of the nether realm, who guards the bridge between both worlds.
Concept Pictures below (Art examples done by world of warcraft and cardcaptor's sakura creators)
Attribute: Variable
Family/ies: Nightmare Soldier, Nature Spirits
Type: Mythical Beast
Fighting Style: Magical Assault, Flight, Defensive
Abilities:
Firestorm-- Mytholomon arches his flaming wings and with a large flap and roar, he creates a spiraling storm of fire that burns away all in its path. The resulting storm encompasses a wide area of effect and lingers on the ground (Cooldown 2 posts)
Arcane Barrier-- A magic circle surrounds Mytholomon and encompasses the area. From it, a minor transparent barrier of energy appears, capable of blocking attacks. The barrier can protect the caster, and a few human size targets around him. The barrier can withstand up to a single champion level attack or cut damage of an ultimate level attack in half to the defender. While barrier is active, Mytholomon cannot attack himself. (Duration 1 posts or till barrier breaks, the cooldown of 2 posts)
Ruby Roar-- Releases a red-colored energy from his mouth with a roar. The impact causes damage and leaves the afflicted enemy with a curse that lowers their defenses by 50%. Curse lasts 2 posts. Curse cannot be reapplied till after 1 post, but the attack can still be used. Cooldown of 2 posts.
Dark Sun -- Mytholomon enters a deadly spin of his body, mixing darkness and fire into a deadly blaze. Either as a divebomb tackle of the air, or as a massive mixed fire-and-darkness ball of energy overhead, he launches it at a target and explodes on impact. IF an enemy is resistant to fire or darkness, the attack will deviate to its other element for effective attack potency.
Devil's Nightmare -- Mytholomon's eyes glows with an ominous glow. When an opponent meets his gaze, they suffer hallucinations of nightmarish visions and ghastly shadow creatures rising up to attack and drag them into the darkness. This illusion deals mind-related damage over its duration, affecting the target's mind and lowering their attack power by 50% due to fear/curse. Duration of 3 posts, Cooldown of 3. (Note-- Dark Area digimon suffer the same just as anyone else.)
Guardian Beast -- (Passive) Mytholomon's is a creature assigned to guard the gates of the netherworld. As such, he is meant to protect those that are important even with his life. The runes over his body, both digi-code of angelic and dark area origins, increase his defense against attacks and health by 25%.
Telepathy -- Due to the deep connection between Zachary and Panthermon, Panthermon has an active psychic link to his partner. Though the range is limited to a general area, Panthermon can actively hear and communicate with his partner via their thoughts. He can even sense when his partner is in danger, allowing him to rush to his side. (Non-combat) RAM Upgrade Plus/GIGA:Shadow Mirror/Smoke Mirror:
Shadow, Night and Sorcery swirls outward in front of dark Digimon and darkens to the point it smooths over to become an obsidian reflective surface. An heirloom of the masters of darkness Tezcatlimon/AncientSphinxmon. The Shadow Mirror can defend against attacks of the user's level or lower. Every form of attack that the mirror captures in its vision-- is reflected back to the original attacker. Lasts for 1 post, and has a cooldown of 4 posts after. It can deflect a maximum of 1 moves of equal or less power against an enemy. If faced to a higher level attack-- the mirror is shattered but some damage is mitigated.
Digivolves From:Panthermon
Digivolves To:Jaguamon
UltimateSpecies: Jaguamon
Appearance: An anthro-jaguar that stands on two legs. Pure black as before, it has a toned, muscular physique, clothed in aztec-like clothing. A collar over his chest area, along with a tribal loincloth/shorts, adorned with golden bracelets around both his wrists and ankles of his paws. He has golden earrings as well-- and a headdress with some feathers that run down behind the sides of his head. Designed to resemble the concepts of the South American Jaguar, which had become a deity figure of both day and night in aztec lore.
One of the few creatures capable of wielding both light and darkness, he is a digimon capable of creating a balance between the two when one side becomes too strong. He is revered as a demi-god capable of drawing strength from both the sun and moon.
(concept image for Chaotic by Khary Randolph)
Attribute: Variable
Family/ies: Nightmare Soldier, Nature Spirits
Type: Shaman/Demon Man
Fighting Style: Melee combat, Spellcaster.
Abilities:
Twilight Claw-- Charging each claw with light in one, and darkness in another, Jaguamon slashes across an enemy, delivering both forces against the foe in an X-pattern. The resulting attack of light and dark is critical to both light and dark enemies. (Extra damage against Virus buster and Nightmare Soldier) or (Light or Dark Attributed enemies) Cooldown of 1 post.
Chaos Wave-- Jaguamon draws in both light and darkness into his paws in wide movements of his arms, then brings them together. An Aztec circle, the calendar, appears in front of him as he thrusts his arms forward. The result of the circle creates a blast of light and darkness energies. It impacts a wide area and deals 50% extra damage to enemies who are influenced by 'imbalance of power' ( AKA: Corrupted Digimon by unnatural dark energies/Dark digivolution) (Cooldown 2 posts)
Into Darkness -- Jaguamon manipulates the shadows around him to easily eclipse himself-- and vanishes. Through this, he can easily teleport through shadows to escape from harm. While the teleportation can only be done in short distances (max of 50 meters) , it can be used to teleport himself and one ally (human or digimon) to escape mortal danger. (Cooldown 2 posts)
Shadowstep -- (Passive) Jaguamom, as a jaguar-type digimon, he has amazing nimble, acrobatic and agile movements. He is 25% faster than most, and in addition, his ability to manipulate darkness, allows him to create instinctive pads of dark-energy he can use to jump, scale and land on as a form of 'pseudo-flight' to maneuver in mid-air or fighting airborne enemies.
Ancestrial Aegis-- Jaguamon conjures the spiritual energies (or digital in this case) of nature around him to create the Aztech sun-stone below him. Him and nearby allies within the circle around him are protected by a shield of aspected energy, capable of enduring up to 1 Ultimate level attack or lessening the blow of a mega attack. Shield lasts 3 posts, and cooldown after is 2 posts. This shield may also fly airborne. While the shield is active, Jaguamon cannot use other abilities.
Blood Rite-- Jaguamon's claw glows a crimson red with dark and ancient power. Akin to the nature of Aztec blood sacrifices, Jaguamon strikes an enemy with the crimson claw he wields. He deals considerable damage to his enemies, and when successful 50% of that damage is added to his health as a recovery. Cooldown is 2 posts.
Celestial Cycle -- (Passive) Jaguamon is an embodiment of both day and night deities, and as such is reflective in his very nature when exposed to light and darkness. When exposed to light (natural or environmental effect), he receives a 10% boost to Strength and Defense (his spots become more visible like that of a jaguar). When exposed to darkness (natural or environmental effect), he recovers 5% of his health for every post he is in darkness.
Telepathy -- Due to the deep connection between Zachary and Panthermon, Panthermon has an active psychic link to his partner. Though the range is limited to a general area, Panthermon can actively hear and communicate with his partner via their thoughts. He can even sense when his partner is in danger, allowing him to rush to his side. (Non-combat) RAM Upgrade Plus/GIGA:Shadow Mirror/Smoke Mirror:
Shadow, Night and Sorcery swirls outward in front of dark Digimon and darkens to the point it smooths over to become an obsidian reflective surface. An heirloom of the masters of darkness Tezcatlimon/AncientSphinxmon. The Shadow Mirror can defend against attacks of the user's level or lower. Every form of attack that the mirror captures in its vision-- is reflected back to the original attacker. Lasts for 1 post, and has a cooldown of 4 posts after. It can deflect a maximum of 1 moves of equal or less power against an enemy. If faced to a higher level attack-- the mirror is shattered but some damage is mitigated.
Digivolves From:Mytholomon
Digivolves To:Ancient Sphinxmon
MegaSpecies: Ancient Sphinxmon
Appearance: When Panthermon was created, the data of the Digital World's Dark Realm adapted to him. Through his growth and deeds, he represented the nobility and grace of the shadows-- hence the ancients deemed him worthy and allowed him to embody the predecessor and patriarch of Nightmare Soldier Digimon-- Ancient Sphinxmon. It rules over the destruction and annihilation of all existing or living things, and is feared as the "Deadly Dark Beast". Allowed to take the throne as the "Legendary Dark Beast", this new generation of this Digimon can command the darkness to destroy or save those under his protection.
Attribute: Variable
Family/ies: Nightmare Soldier, Unknown
Type: Ancient Mythical Beast Digimon
Fighting Style: Melee, Spell-Casting, Defense, Flight
Abilities: [9 Abilities Max]
RAM Upgrade Plus/GIGA:Shadow Mirror/Smoke Mirror:
Shadow, Night and Sorcery swirls outward in front of dark Digimon and darkens to the point it smooths over to become an obsidian reflective surface. An heirloom of the masters of darkness Tezcatlimon/AncientSphinxmon. The Shadow Mirror can defend against attacks of the user's level or lower. Every form of attack that the mirror captures in its vision-- is reflected back to the original attacker. Lasts for 1 post, and has a cooldown of 4 posts after. It can deflect a maximum of 1 moves of equal or less power against an enemy. If faced to a higher level attack-- the mirror is shattered but some damage is mitigated.
Dark Blast: Ancient Sphinxmon roars and from his maw, he releases a red laser blast that shoots at an opponent, capable of dealing severe damage on impact. This beam can be either fired from his mouth, eyes or via the gem on his forehead.
Necro Eclipse: Ancient Sphinxmon roars aloud and causes the shadows to ominously gather towards him. An ultimate annihilation technique that envelops the enemy in the darkness of death. It takes 1 of 2 forms to deliver the attack-- either as a mass of darkness which will gather as a huge orb above and between his wings that is 3 times his size, and launches it at the enemy. The other causes shadows to swarm on the ground and dying the ground black, which will shoot up black energy or even consume the target completely. If the attack would destroy the enemy, it would effortlessly be dragged into the darkness and disappear into it without resistance. This attack is dangerously powerful, able to do a maximum of 3 times the normal amount of damage, but requires a great deal of time to reuse. Covers a wide Area of Effect, Cooldown of 3 posts.
Obsidian Digizoid: (Passive) Ancient Sphinxmon body is covered in a form of Digizoid armor that not only is firmly durable, but also is extremely sharp, via the claws or bladed parts of its body. Its attack power and defense are 15% stronger than most.
Nightshade-Wraith: Ancient Sphinxmon blends the darkness close around its body to blend into its own body, masking his form in pitch-black darkness. The shadows blend into its Obsidian Digizoid body on a molecular level, allowing it to change shape and form swiftly. In a sudden bust of speed, Ancient Sphinxmon charges at a target moving at a blur of swirling, slashing shadows. Claws and all, he uses body and shadows to tear at anything in his path, appearing as a violent wraith in the process. The speed of this move is 50% faster than most and can pierce enemy defenses of mega-level or lower. Cooldown of 3 posts.
Pharoh's Sanctuary: Ancient Sphinxmon conjures the darkness around him to create a transparent, solidified form of darkness that eclipse a select area at will-- either around himself, allies, or both. The resulting darkness takes the shape of a pyramid, protecting the targets from all sides (Except for ground level). The barrier can endure up to 1 Mega-Level attack before its spent or can mitigate damage from a super-mega assault briefly. The shield can last for a maximum of 1 posts, the cooldown for this move is 2 posts.
Sphinx's Riddle: Dark magic is cast by the eyes of Ancient Sphinxmon as an ominous, arcane voice fills the minds of those around him. As a creature of ancient knowledge, the creature uses powerful magic that messes with the minds and physics of his surroundings to curse its prey. Their actions ultimately aid in their own undoing.
While Sphinx's Riddle is in effect, AncientSphinxmon's own attacks and abilities except for this one, are cut in half, its focus on maintaining the curse on his enemies. This ability has a range of 50-meter radius from AncientSphinxmon. This ability reverse the effects of any and all abilities an enemy might use. Passive and Active effects are reversed, including ones placed on AncientSphinxmon and allies, able to negate it or make it positive. Example: A power-up would weaken an enemy, a damaging debuff on a target would strengthen them instead, a damage over time effect would heal, ext. Direct non-effect damage does not change. It has a 3 post duration, and can only be used once per thread. AncientSphinxmon can have his Sphinx's Riddle effect himself or his allies if he/they wish to take advantage of the unusual circumstances. Cards used by AncientSphinxmon are not halfed by "Sphinx's Riddle's" Side effect.
Eclipse Cannon: In a rare act of humility, Ancient Sphinxmon yields to the true nature of light and darkness, which allows both to swirl and gather in front of it. After charging a swirling orb of light and darkness, it releases a mighty roar and fires a powerful beam of 'twilight energy' at a target. The Beam can do 2X more damage against Digimon of Light & Darkness (Nightmare Soldier/Dark Area/Virus Buster), and ignore a defensive technique that attempts to stop it. Cooldown of 3 posts.
Shadow-Warp: (Passive) Ancient Sphinxmon is the ruler of all shadow and darkness. Every crevice or sliver of the shadow is his to use. As such, the dark lion Digimon can freely use the existing shadows of an area to jump, disappear and reappear from. While not a 'teleportation', he can freely use shadows to enhance his physical speed and movement by 30%. He can use the shadows to freely hide in wait, even in the shadows of his enemy or even his tamer to surprise enemies. The shadows often reveal a change in shape that is bigger-- or in the shape of AncientSphinxmon itself to show it is there. Its position is easily revealed if exposed to a large amount of light.
Sin Slayer: A powerful technique specifically used in fighting enemies of light and darkness attributes. When targeted or attacked by a light or darkness ability (something non-melee related), Ancient Sphinxmon inhales deeply and is able to actually EAT the incoming assault. The light, darkness, or both combined, energy is inhaled and he eats the energy as if it was a food source. Once consumed, the attack or effect is negated, and he regains health based on the damage or effect the enemy attack caused. Cooldown for this defensive ability is 3 posts.
Pharoh's Gate: (Non-combative) As a guardian of the netherworld, Ancient Sphinxmon has the innate ability to manipulate darkness as a form of dimensional manipulation. Through this, so long as he has a clear idea of where he wishes to go, he can create stable portals for which he, and his allies, can travel through. It functions similar to a 'Digi-Port γ' (If owner has the same item in possession) in which it can be controlled and let people through at whim. It can also be used to bridge portals from other places in the Digital World, to other Digital-Related Realms (So long he has knowledge of where it's from), and even to the Real World. He must have a general idea of where he wishes to go and have seen or been there to open the portals. IF to the Real World, he is automatically reverted back to lower forms once he exits portal and it closes behind him.
Sphinx's Riddle: (Non-combative) Similar to the psychic-curse of Sphinx's Riddle, Ancient Sphinxmon can communicate telepathically to others around him, allowing him to reach people at long distance within an area, or speak with his tamer regardless of the chaos of battle.
(Art done by Eizer, COncept original but based off Merukimon as below for 'better version'
Digivolves From: AncientSphinxmon, Gaioumon
Abilities: [10 Abilities Max]
Midnight Barrage:With large sweeps of its arms, Tezcatlimon produces multiple spheres of sparkly-darkness energy that hover in the space around him. Upon forming, they all fire in unison in a wide-arching barrage to smash into multiple enemies. The tiny orbs each contain destructive blasts that can obliterate matter, and all of them combine can devastate an area. This attack is an AOE area of high damageable to hit a maximum of 5 enemies and reach as far as 100 meters, cooldown of 2 posts.
Abyssal Destroyer/Chaos Destroyer: Tezcatlimon gathers dark matter around him into a single, massive ball. Similar to BlackWargreymon's Terra Destroyer, it gathers the darkness into a swirling ball of black-violet energy that is like the density of a collapsed star. The matter that touches it is either dissolved or crushed by the tremendous pressure it contains and explodes upon impact. Though slow-moving, it can ignore all defensive bonuses and shields. Cooldown is 2 posts.
Night God Bellow/Dark Roar: The mighty god-man Digimon inhales a deep breath, drawing on the night energy inside him-- then releases it into a cyclone like breath attack that launches a black smoke-like blast that shoots right for the target. Cyclone breath moves 50% faster than normal. Cooldown of 1 post.
Lord of the Obsidian Mirror: (Passive) Tezcatlimon is a god-man Digimon with dominion over darkness and a dimension governed by that same darkness. The source of this power comes from a shadow mirror on his chest. With it, he can also pull in allies into his mirror that acts as a window into another dimension, where they can view the events of battle without risk of injury. Can protect other humans, weaker/injured Digimon, or Biomerged partner inside Tezcatlimon's personal dimension (Requires OOC character consent). They are immediately removed from it if Tezcaltimon is defeated or de-digivolves out of this form. (Works in either Biomerge/Burst Mode)
Dark Distortion/Dark Portal: Tezcatlimon's greatest ability is the domain over the realm of shadows to open dimensional portals that he or others can pass through. Even in the heat of battle, the rifts are stable and obey his will. He can create dark holes in space that lead to his personal dimension, and out again. With it, he can teleport by jumping or stepping into those he opens either by gesture or slash of his knife. Can travel a maximum of 50 meters in combat, and can carry one Digimon ally of his same level. (Can travel with any number of human/rookies with him if emergency). Cooldown of 2 posts.
Black Hole: Tezcaltimon opens a portal open in front of him, directed to where he holds his hand outs. A dark hole appears that opens to his dimension-- and enemy attacks go inside it. `The dimensional rift acts as a quick-defensive shield that swallows all form of enemy attack without exception. Can swallow a maximum of a single Ultra/Super-Mega attack before closing. Cooldown of 2 posts after use.
Darkness Overload: Tezcatlimon charges Darkness into both his hands. Similar to "Abyssal Destroyer", it focuses the darkness into a single point and releases it one chaotic blast at the enemy. If the struck target has active boons or effects on them, the damage will multiply by the number on them as the darkness infects and combusts in contact with that power (Max of 3Xs). Cooldown of 3 posts.
Smoke-Mirror Dobbleganger: Tezcatlimon captures the image of an enemy in the view of his Obsidian Mirror or one he creates from darkness. Once the image is captured, it can create a shadow-copy of the enemy that steps through the mirror to fight by the conjurer's side. Copy acts as a level-equivalent Merc., capable of enduring up to 2 equal-level attacks and fights at the command of the summoner. The copy can use basic attacks (range or cosmetic otherwise) of the original. This lasts for 3 posts, but while active, Tezcatlimon cannot launch any attacks of his own, his focus dedicated to keeping the smoke mirror Dobbleganger working. Only works once per thread.
Soul Prowling: Tezcatlimon conjures ancient spirits from his surroundings that rise from both the earth and darkness-- in the forms of four multi-colored spectral jaguars. The four jaguars fly out after enemies, moving 25% faster than normal. The jaguar projectiles are alive and chase their targets. As they attack an enemy, Tezcatlimon regains health equal to the damage they inflict during that time. 3 post cooldown.
Xibalba: Using the obsidian 'smoke mirror' on his chest, he conjures a wide reach of dark magic and causes it to expand rapidly coating an entire area, in truth transporting everyone in range to his personal dark dimension, Xibalba, the realm of fear in Mayan lore. Upon being consumed inside of the dimension, the entire space is a shadowy black otherworld where Tezcatlimon rules.
Inside Xibalba within a 50-meter radius of Tezcatlimon, the shadowy world hinders the movement of enemies by 50%. The terrain change negates all other terrain effects, essentially being in another dimension. While enemies are trapped in this space, they slowly take damage over time from the cursed illusions that show the enemies their worst fears. This effect lasts for 3 posts, cooldown for 3 posts afterward.