Chester Green and Shiro
Nov 10, 2018 4:24:27 GMT
Post by Chester and Shiro on Nov 10, 2018 4:24:27 GMT
Name: Chester Green
Alias: None
Age: 23
Gender: Male
Height: 5'11''
Weight: 166 lbs
Alignment: Neutral Good
Birth Date: December 30
Birth Place: Seattle, Washington, USA
Backpack Contents:

Appearance:

FaceClaim: Mekaku City Actors. • Shintarou Kisaragi • Chester Green
Digimon Name: Shiro
Default Form: Polarmon in the digital world/IceBearmon in the real world
Gender: Male
Alignment: True Neutral
Skills/Talents:
Inventory: Empty
Personality: Shiro has been a loner for as long as he can remember. Most digimon of the digital world, even the more animalistic ones, tend to at least be capable of basic verbal speech and civilized behavior whether they practice those things or not. Shiro is incapable of both these things. The extent of his verbal communication tends to be bear-like barks, grunts, growls, and roars, and behavior like sniffing strangers or walking on all fours has tended to make other digimon uncomfortable. However, do not mistake Shiro for simply a dumb animal; whatever is going on in his digicore does not prohibit the intelligence of any other human or digimon; though unable to express complex thoughts, Shiro is perfectly capable of things like empathy, recognizing patterns, moral reasoning, critical thinking, solving problems, and even constructing tools given the right materials on-paw.
Personal History: For all Shiro knows, he could be on his first life or his millionth, but those thoughts have always been far from his mind. After hatching in the Village of Beginnings like most digimon, he'd found that he had an odd affinity for the cold that other digimon didn't share. This is what eventually brought him to the north, a journey he made entirely on foot. Up there he tended to live in the wilds like most of those rare feral digimon but never stayed in one place for too long out of necessity, nor did he ever keep any long-term company. Out in the wilds, he'd never even had the chance to see a human.
Fresh
Species: Botamon
Appearance:
Height: 0'8''
Attribute: Data
Family/ies: Nature Spirits
Type: Slime
Fighting Style: Botamon has the courage to face down a mega level digimon fearlessly, but he lacks the strength to back it up. The best the little guy can do is try to look cute and run away.
Abilities: [1 Ability Max]
Digivolves To: Tsunomon
In-Training
Species: Tsunomon
Appearance:
Height: 1'7'' (Base-to-spike tip)
Attribute: Data
Family/ies: Nature Spirits
Type: Lesser Digimon
Fighting Style: Tsunomon stands his ground and gives no quarter, tending to let an opponent make the first move before defending it and countering it.
Digivolves From: Botamon
Digivolves To: IceBearmon
Rookie
Species: IceBearmon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Deep Savers
Type: Beast
Fighting Style: As IceBearmon, Shiro is much more confident in battle than in previous forms. His endurance alone
Digivolves From: Tsunomon
Digivolves To: Polarmon
Champion
Species: Polarmon
Appearance:

Family/ies: Nature Spirits, Deep Savers
Type: Beast
Fighting Style: This Digimon almost needs no attention for defense given his natural build and armor, but nonetheless he emphasizes defense and endurance. He doesn't need to out-think the enemy, for he will simply outlast them, and when the opponent is worn down this digimon is still fresh enough to deliver devastating attacks.
Digivolves From: IceBearmon
Digivolves To: WildPolarmon
Ultimate
Species: Arctimon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Deep Savers
Type:
Fighting Style:
Abilities: [7 Abilities Max]
Digivolves From:
Digivolves To:
Mega
Species:
Appearance:
Attribute:
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Type:
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Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Biomerge / Burst Mode
Species:
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Type:
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Abilities: [10 Abilities Max]
Armor Champion
Species:
Appearance:

Digivolves From: IceBearmon
Armor Ultimate
Species:
Appearance:
Attribute:
Family/ies:
Type:
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Abilities: [7 Abilities Max]
Digivolves From:
Alias: None
Age: 23
Gender: Male
Height: 5'11''
Weight: 166 lbs
Alignment: Neutral Good
Birth Date: December 30
Birth Place: Seattle, Washington, USA
Skills/Talents:
-Holds bachelor's degree in zoology
-Loves animals, highly liked by animals
-Fairly well-rounded in other scientific fields
-Above average physical fitness due to his demanding job
Backpack Contents:
- Security card for work
- Spare clothes
- Smartphone + headphones
Digivice:

Personality: Chester is somewhat torn between his Japanese family history and American upbringing, which manifests in him by giving him little attachment to either identity. Chester doesn't have many attachments to many things, really; his apartment is small, cheap, and messy even though it only contains necessities like food, a bed, and a TV. On most days in most settings he's lazy, quiet, and laid back. However, Chester seems to show a completely different side of himself when around animals. It's only at this time when he shows any sort of passion or lust for life. Dogs and cats are fine, but Chester's passions have always been more exotic animals like reptiles, ursinae, or underwater creatures. To him, these creatures were much more interesting than most other people. This is part of why he became passionate about zoology in addition to his natural curiosity, albeit a more passive curiosity. It was no easy feat getting that degree, though; while science may be associated with intelligence, Chester personally believes that knowledge and intelligence are separate things and that the latter is something he lacks.
Chester's quietness means he doesn't have a whole lot of friends, and those he does have, while fun, are hardly the do-anything-for-them sort of romanticized relationships. However, he's not overly broken up about this; though far from misanthropic, Chester feels that lasting relationships are an optional part of life from which he has tended to opt out. Highly independent, Chester can become irritable when forced to be part of a group effort if he believes his partners are inferior in skill or knowledge necessary for the task. If not, he will work as independently as he can, as he believes he's most efficient this way.
Appearance:

Chester's appearance can partly depend on whether he was working that day or not as well as how hard a day it was. On work days, Chester is likely to go straight home and spend the rest of his day in PJ's, but otherwise he tends to prefer blue jeans and a V-neck underneath a light jacket, since Seattle was such a cold city. While a fairly average build before he got his most recent job, the physical demands of being a zookeeper helped Chester build a little bit of muscle.
Personal History: Chester was born in Seattle, Washington to parents Niles and Akemi Green, the latter being a first-generation Japanese immigrant and the former second-generation. The family was middle class for most of Chester's life, and since he was an only child his parents were able to contribute to his college fund whatever amount that the boy's Japanese restaurant job couldn't pay for. For him, pursuing a zoology degree was a no brainer; his house was practically a zoo from the very start, including conventional animals like cats and dogs but also less usual animals like turtles, snakes, a sugar glider, and even an axolotl, making him an animal lover from an early age.
Chester graduated from the University of Washington, though he had to rely on extracurricular activity and two years of community college to get in, as his grades had always been passable but unimpressive except in most science classes. There was no exception even in Chester's last two years of education, but he figured a degree was a degree. During this time, Chester finally started thinking hard about the Japanese side of himself and became curious to explore it, so he moved to Tokyo, Japan, which is how he ended up working at the Ueno Zoo.
Digimon Name: Shiro
Default Form: Polarmon in the digital world/IceBearmon in the real world
Gender: Male
Alignment: True Neutral
Skills/Talents:
-Extraordinary senses of sight, smell, and hearing
-Tracking and threat detection; is able to follow or detect something approaching over a long distance thanks to necessity, experience, and aforementioned senses
-Able to keep warm in all but the most absurdly cold environments
-Survival knowledge: Shiro's life in the wild alone has taught him all he needs about finding food, water, warmth, and shelter
Inventory: Empty
Personality: Shiro has been a loner for as long as he can remember. Most digimon of the digital world, even the more animalistic ones, tend to at least be capable of basic verbal speech and civilized behavior whether they practice those things or not. Shiro is incapable of both these things. The extent of his verbal communication tends to be bear-like barks, grunts, growls, and roars, and behavior like sniffing strangers or walking on all fours has tended to make other digimon uncomfortable. However, do not mistake Shiro for simply a dumb animal; whatever is going on in his digicore does not prohibit the intelligence of any other human or digimon; though unable to express complex thoughts, Shiro is perfectly capable of things like empathy, recognizing patterns, moral reasoning, critical thinking, solving problems, and even constructing tools given the right materials on-paw.
Shiro's demeanor is usually unpleasant, as he isn't used to company. His first reaction to a stranger tends to be defensive, an attempt to send them off with a growl or a warning attack. It would take a show of goodwill, such as the offer of food, and willingness to be sniff-inspected to let most get within shouting distance of him safely. If in the extremely improbable event that someone establishes theirself as a friend to Shiro, however, they will have earned the favor of a beast who will defend them with all the might he would use to defend himself. Shiro is a highly independent digimon who doesn't care to work as part of a team, but should someone he trusts need something of him he will gladly deliver if it doesn't needlessly risk that person's safety.
Personal History: For all Shiro knows, he could be on his first life or his millionth, but those thoughts have always been far from his mind. After hatching in the Village of Beginnings like most digimon, he'd found that he had an odd affinity for the cold that other digimon didn't share. This is what eventually brought him to the north, a journey he made entirely on foot. Up there he tended to live in the wilds like most of those rare feral digimon but never stayed in one place for too long out of necessity, nor did he ever keep any long-term company. Out in the wilds, he'd never even had the chance to see a human.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Botamon
Appearance:

Attribute: Data
Family/ies: Nature Spirits
Type: Slime
Fighting Style: Botamon has the courage to face down a mega level digimon fearlessly, but he lacks the strength to back it up. The best the little guy can do is try to look cute and run away.
Abilities: [1 Ability Max]
1. Bota Charm: Botamon tries to look so adorable that he wears down an opponent's endurance just by draining their will to fight.
Digivolves To: Tsunomon
In-Training
Species: Tsunomon
Appearance:

Attribute: Data
Family/ies: Nature Spirits
Type: Lesser Digimon
Fighting Style: Tsunomon stands his ground and gives no quarter, tending to let an opponent make the first move before defending it and countering it.
Abilities: [2 Abilities Max]
1. Dive Spike: Tsunomon dives forward and attempts to drive his spike into an opponent to deal damage.
2. Ferocious Growl: Tsunomon growls at an opponent, hopefully frightening them enough to discourage them from taking an action during their next post. Cooldown: 3 posts.
Digivolves From: Botamon
Digivolves To: IceBearmon
Rookie
Species: IceBearmon
Appearance:

(Original recolor and hat removal by Deko-kun. Belt removal and belly whitening by Spire)
Bipedal Height: 4'10''
Quadrupedal Height: 3'2'' (at the shoulder)
Notes: Walks on all fours instead of two feet.Attribute: Data
Family/ies: Nature Spirits, Deep Savers
Type: Beast
Fighting Style: As IceBearmon, Shiro is much more confident in battle than in previous forms. His endurance alone
Abilities: [4 Abilities Max]
1. Freeze Breath: IceBearmon breathes out extremely cold air, so cold that it's damaging.
2. Ice Claw: IceBearmon's claws turn white. He then slashes the air, which freezes moisture in the air or water along the slash path and sends the resulting ice blades shooting toward an opponent or simply, or slashes the opponent directly. This ability's damage is boosted by 50%. Cooldown: 2 posts.
3: Bide, Counter: IceBearmon takes a defensive stance and gets ready to be hit. Until IceBearmon's next post, IceBearmon cannot defend himself from attacks, but all damage taken is only half of what it would have been. In the next post, IceBearmon's damaging abilities deal an additional 250% of average IceBearmon damage. Cooldown: 3 posts.
4. Savage Anger (passive): Each time IceBearmon is struck by an opponent's damaging ability, his speed is boosted by 10%. This can stack up to five times. Every stack is removed if IceBearmon is not damaged for three consecutive posts.
Digivolves To: Polarmon
Champion
Species: Polarmon
Appearance:

(Recolor by our resident art god Eizer)
Height: 7'7'' (at the shoulder)
Attribute: DataFamily/ies: Nature Spirits, Deep Savers
Type: Beast
Fighting Style: This Digimon almost needs no attention for defense given his natural build and armor, but nonetheless he emphasizes defense and endurance. He doesn't need to out-think the enemy, for he will simply outlast them, and when the opponent is worn down this digimon is still fresh enough to deliver devastating attacks.
Abilities: [6 Abilities Max]
1. Beast Maul: Polarmon's claws and fangs leave a trail of light blue through the air as he moves in it to slash, bite, and hammer at a foe. Half this ability's damage is damage from the cold temperature of the claws and teeth while the other half is physical force.
2. Ice Geyser: Polarmon's paws glow with white mist, at which point he rears up nd slams both paws on the ground. A rush of pale blue energy heads toward the opponent, and when it's directly under them the ground erupts with freezing water that quickly solidifies into ice and deals damage. On hit, a target moves 50% slower for one post. Cooldown: 1 post.
3. Shore, Reprisal: Polarmon takes a defensive stance and gets ready to be hit. Until Polarmon's next post, he cannot defend himself from attacks, but all damage taken is only half of what it would have been. In the next post, Polarmon's damage is boosted 250%. Cooldown: 3 posts.
4. Hibernate: Polarmon lays down to rest and recover lost stamina. Until the next post, Polarmon falls asleep, rendering him immobile and defenseless barring outside help. In the next post, Polarmon regains 50% of his maximum health and stamina. Cooldown: 3 posts.
5. Feral Rage (passive): Each time Polarmon is struck by an opponent's damaging ability, his speed is boosted by 10%. This can stack up to five times. Every stack is removed if Polarmon is not damaged for three consecutive posts.
6. Unbreakable (passive): Polarmon is toughly armored, sturdily built and made to withstand harsh cold but not for the heat. All damage taken is reduced by 33% except from fire and heat-based attacks, which deal 50% more damage.
Digivolves From: IceBearmon
Digivolves To: WildPolarmon
Ultimate
Species: Arctimon
Appearance:

Attribute: Data
Family/ies: Nature Spirits, Deep Savers
Type:
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Abilities: [7 Abilities Max]
Digivolves From:
Digivolves To:
Mega
Species:
Appearance:
Attribute:
Family/ies:
Type:
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Abilities: [9 Abilities Max]
Digivolves From:
Digivolves To:
Biomerge / Burst Mode
Species:
Appearance:
Attribute:
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Abilities: [10 Abilities Max]
Digivolves From:
Armor Champion
Species:
Appearance:

Length: 20'0''
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Dragon
Fighting Style: As Tylomon, Shiro is a blitz attacker through-and-through. This deadly hunter never relents on offense even at the risk of his own safety.
Abilities: [6 Abilities Max]
Attribute: Vaccine
Family/ies: Deep Savers
Type: Sea Dragon
Fighting Style: As Tylomon, Shiro is a blitz attacker through-and-through. This deadly hunter never relents on offense even at the risk of his own safety.
Abilities: [6 Abilities Max]
1.Shark Slash: Tylomon cuts an opponent with the blades on his head or pectoral fins to deal damage cutting.
2. Ice Shot: Tylomon swipes the tip his tail across the air or water to freeze it, then whips his tail at the frozen shape to throw it and deal ice damage.
3. Bite Clamp: Tylomon attempts to bite an opponent, and if he succeeds he will not let go for three posts, during which time the opponent takes about 50% the base damage of an attack from Tylomon during each of those posts. Tylomon cannot voluntarily let go during this time, as his teeth have a tendency to get stuck, but he is free to use other abilities in the posts after this one is activated. Cooldown: 3 posts.
4. Bloodlust: Tylomon's hunger is driven by the smell of blood from an opponent, increasing his speed and damage by 50% for two posts. Bloodlust can only be used if an opponent took damage between Tylomon's last post and the post this ability is activated. Cooldown: 2 posts.
5. Thrill of the Hunt (passive): Tylomon is almost obsessed with bringing down an opponent to the point he hardly defends himself at all. His base accuracy is boosted by 40%, but his skill at evasion and blocking attacks is reduced by 20%.
6. Denticles (passive): Besides the obvious sharp parts, Tylomon's body is also covered in denticles. These incredibly short yet incredibly sharp spines cut opponents and deal a little damage when their attacks make physical contact with him.
Digivolves From: IceBearmon
Armor Ultimate
Species:
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Fighting Style:
Abilities: [7 Abilities Max]
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