Makoto and Deuce Profile Edits
Nov 25, 2018 9:26:10 GMT
Post by Makoto on Nov 25, 2018 9:26:10 GMT
Ultimate: Jackmon
Appearance: Jackmon resembles a digimon similar to CaptainHookmon, with the exception that he has a face like this. He has a normal humanoid body, and does not have a gun in place of a leg. Stands 6'2" in height with one yellow eye, the over covered with an eye patch. Has shoulder-length straw colored hair and rather pale skin.
Jackmon's outfit consists of an Edwardian style suit with a poet shirt, consisting of frills at the cuffs and neck, this under a dark red jacket and black trousers. Over this, he wears a black coat with a red heart and diamond, and white spade and club. Instead of a weapon, Jackmon fights with cards and magic tricks, his combat skills based on special effects rather than overpowering the enemy with physical strength. However, he can conjure a sword to fight in melee combat if he must.
Jackmon also has the ability to levitate from this level onward.
Attribute: Virus
Family: Nightmare Soldiers
Type: Demon Man
Fighting Style: Basically, the heart of the cards. And a lot of it.
Abilities:
Non-Combat Passive Ability: Flight - Deuce has the ability to fly in this form.
Combat Passive Ability: Double Down - With any of Deuce's attacks, he has the ability to increase damage by 50% at will. In doing so, the cooldown of that attack will increase by 1 turn.
Queen's Heart - Deuce uses a technique with a card of the Hearts suit. By invoking the magic of that card, he can heal himself or 1 ally for moderate damage, and reduce any cooldown they have by 1. Cooldown: 2 turns.
King's Diamond - Deuce uses a technique with a card of the Diamonds suit. This card summons a magic barrier in front of himself or an ally that can block up to 1 ultimate level attack, or reduce damage from a Mega attack by 50%. Fades after 1 turn. Cooldown: 3 turns.
Jack's Spade - Deuce uses a technique with a card of the Spades suit. Conjures a sword with a spade symbol etched on the pommel. Deuce may use this weapon for 3 turns, allowing him to either slash at an enemy or parry their incoming melee attacks as needed, increasing his attack power and evasion a little. Cooldown: 3 turns.
Ace's Club - Deuce uses a technique with a card of the Clubs suit. Aims a devastating blast of magic that can either immobilize an enemy for 1 turn if it hits their legs, or concuss them if it hits their head, rendering them unable to use a named attack for 1 turn. Cooldown: 3 turns.
52-Card Cutup - Deuce conjures a full deck of cards, all of them hardened with razor sharp edges, then hurls them all at his opponent, aiming to slice them to pieces in a hurricane of blade-like objects. Deals area-of-effect damage to a 15m radius. [Cooldown: 2 turns]
Hold 'Em - Deuce makes no attack or defense move for the moment. In this turn, he reduces all active cooldowns he might have by 2 turns this turn instead of 1. [Cooldown: 1 turn].