Juliet and Hackmon Edits
Feb 3, 2019 4:52:28 GMT
Post by Juliet and Hackmon on Feb 3, 2019 4:52:28 GMT
I would like to replace Hackmon's abilities with the following. Editing some moves, replacing others. He hasn't even hatched yet in my threads, so this should hopefully be acceptable. As well as add an Armor Champion level for a future Digimental hunt. I am 100% open to reworking/balancing anything here, just feel free to send me a message and I'll gladly work on it with you.
Abilities:
Non-Combat Passive - Script Kiddie: Hackmon is a master utilizing digital code, able to peer into the code that makes up the Digital World and all the things belonging to it. With a small bit of focus, Hackmon can effectively hack into the code and transform a mundane digital object that someone else has wrote into a thread, into another object. However, as an odd stipulation, it's much easier to transform an item into something starting with the same letter. Such as turning a pear into a peanut. This does not work on anything originating from the human world, however. The maximum size of the object that Hackmon can effectively hack is entirely based on their max digivolution level, as the code surpasses his experience.
Combat Passive- Evil Eye: When in combat, the eye on Hackmon's cloak suddenly bursts into a blue-green flame. For each successful attack on an opponent, the flame glows even brighter as their own strength increases. A single attack on one Digimon buffs their offensive power for 5% after the attack has finished, up to a maximum of 50%. However, missing an attack does not increase this buff. Only 5% can be gained each turn, no matter how many attacks he makes.
Data Shredder: Hackmon's claws glow red as he prepares to react to any foe. Upon being targeted by a melee attack, Hackmon reacts and pours all of his energy into a single counter attack. Parrying the blow, his claws dig into a foe immediately afterward and tear off the texture data of a Digimon quite painfully with one of his strongest attacks. Only effective against Rookie level Digimon or below. Two post cooldown.
Malware Infection: The claw's on Hackmon unfold and expose themselves to be dozens of little tools that can stretch a moderate distance if need be. Once attached to a target, malicious code will shock into their systems. This code seems to reduce the effectiveness of the infected Digimon's offensive capabilities, reducing it by 30% for one post. Their attacks appear to visually be reminiscent of a glitch during this time. Two post cooldown.
Brute Force: With a glowing red claw, Hackmon leaps towards a target and attempts to slash them with precise aim, usually attempting for weak spots like eyes, ears, or pressure points he can use to his advantage.
Armor Champion of Perseverance
Species: Scorpmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Scorpmon's combat tends to focus entirely on ranged combat, but he isn't afraid to use his multiple firearms in close proximity to his target. Whether it's aiming at enemies from immensely far away with his sniper rifle or blasting an enemy that got too close with his hand cannons, there is nothing that will stop Scorpmon from tracking down a threat and putting it down for good.
Abilities:
Non-Combat Passive - Special Eyes: Scorpmon can easily switch between various different styles of vision. From an enhanced zoom, infrared vision, and even thermal vision. It takes a single post to switch between them or his normal vision. However, he can easily use the enhanced zoom freely no matter what style of sight he is currently using.
Combat Passive - You Can't Hide: A master of tracking down targets, Scorpmon can freely see through any cameras within a range of 100 meters. Overriding their systems with ease, he can simply focus and view through as many cameras exist. From various phones, security cameras, and even dashboard cameras, as long as the camera isn't protected with measures beyond his strength. With this extensive field of view, Scorpmon has learned precisely how to take advantage of the multiple angles of vision, even using his Special Eyes passive with any camera. With such extensive practice, Scorpmon has a base accuracy buff of 1.3 times the average Champion, rarely missing a target.
Long Shot: Scorpmon sets up his sniper rifle and prepares to take a shot, zooming in with the scope an impressive distance. Locking onto a target takes a full single post to prepare, before firing a ranged blast so powerful it can pierce right through a Digimon unprepared for such a blow with massive damage. However, firing such a strong blast takes an intense amount of focus and effort, requiring Scorpmon to rest for four turns before attempting to lock onto another target.
Rapid Fire: Holding his rifle against his shoulder, Scorpmon fires standard strength, yet incredibly quick blasts to damage an opponent at range similarly to an assault rifle.
Hand Cannon: At close range, Scorpmon fires off an incredibly powerful shotgun blast from the guns located on the back of his hands. Knocking them back from the intense impact, damaging them more the closer a target is upon being hit. As a side effect, Scorpmon could also use this ability for purely movement capabilities, launching themselves far if they jumped into the air before firing. This ability requires a two post cooldown.
Ballistic Explosion: As a countermeasure towards melee opponents, or even multiple at once, Scorpmon fires every single weapon on his body at once. Anyone within melee range takes multiple attacks to their body, but anyone far away has a chance to be entirely unaffected at all due to the unprecise method of attack. Three post cooldown.
Slowing Shot: Scorpmon often has to take more drastic measures to slow down a target so he can get a proper final blow on them. Firing a shot straight at someone's legs or wings he is able to hinder a target's speed about 30% for two posts, just long enough to get a clean kill. This ability requires a cooldown of four posts.
Digivolves From: Hackmon
Abilities:
Non-Combat Passive - Script Kiddie: Hackmon is a master utilizing digital code, able to peer into the code that makes up the Digital World and all the things belonging to it. With a small bit of focus, Hackmon can effectively hack into the code and transform a mundane digital object that someone else has wrote into a thread, into another object. However, as an odd stipulation, it's much easier to transform an item into something starting with the same letter. Such as turning a pear into a peanut. This does not work on anything originating from the human world, however. The maximum size of the object that Hackmon can effectively hack is entirely based on their max digivolution level, as the code surpasses his experience.
Combat Passive- Evil Eye: When in combat, the eye on Hackmon's cloak suddenly bursts into a blue-green flame. For each successful attack on an opponent, the flame glows even brighter as their own strength increases. A single attack on one Digimon buffs their offensive power for 5% after the attack has finished, up to a maximum of 50%. However, missing an attack does not increase this buff. Only 5% can be gained each turn, no matter how many attacks he makes.
Data Shredder: Hackmon's claws glow red as he prepares to react to any foe. Upon being targeted by a melee attack, Hackmon reacts and pours all of his energy into a single counter attack. Parrying the blow, his claws dig into a foe immediately afterward and tear off the texture data of a Digimon quite painfully with one of his strongest attacks. Only effective against Rookie level Digimon or below. Two post cooldown.
Malware Infection: The claw's on Hackmon unfold and expose themselves to be dozens of little tools that can stretch a moderate distance if need be. Once attached to a target, malicious code will shock into their systems. This code seems to reduce the effectiveness of the infected Digimon's offensive capabilities, reducing it by 30% for one post. Their attacks appear to visually be reminiscent of a glitch during this time. Two post cooldown.
Brute Force: With a glowing red claw, Hackmon leaps towards a target and attempts to slash them with precise aim, usually attempting for weak spots like eyes, ears, or pressure points he can use to his advantage.
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion of Perseverance
Species: Scorpmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Fighting Style: Scorpmon's combat tends to focus entirely on ranged combat, but he isn't afraid to use his multiple firearms in close proximity to his target. Whether it's aiming at enemies from immensely far away with his sniper rifle or blasting an enemy that got too close with his hand cannons, there is nothing that will stop Scorpmon from tracking down a threat and putting it down for good.
Abilities:
Non-Combat Passive - Special Eyes: Scorpmon can easily switch between various different styles of vision. From an enhanced zoom, infrared vision, and even thermal vision. It takes a single post to switch between them or his normal vision. However, he can easily use the enhanced zoom freely no matter what style of sight he is currently using.
Combat Passive - You Can't Hide: A master of tracking down targets, Scorpmon can freely see through any cameras within a range of 100 meters. Overriding their systems with ease, he can simply focus and view through as many cameras exist. From various phones, security cameras, and even dashboard cameras, as long as the camera isn't protected with measures beyond his strength. With this extensive field of view, Scorpmon has learned precisely how to take advantage of the multiple angles of vision, even using his Special Eyes passive with any camera. With such extensive practice, Scorpmon has a base accuracy buff of 1.3 times the average Champion, rarely missing a target.
Long Shot: Scorpmon sets up his sniper rifle and prepares to take a shot, zooming in with the scope an impressive distance. Locking onto a target takes a full single post to prepare, before firing a ranged blast so powerful it can pierce right through a Digimon unprepared for such a blow with massive damage. However, firing such a strong blast takes an intense amount of focus and effort, requiring Scorpmon to rest for four turns before attempting to lock onto another target.
Rapid Fire: Holding his rifle against his shoulder, Scorpmon fires standard strength, yet incredibly quick blasts to damage an opponent at range similarly to an assault rifle.
Hand Cannon: At close range, Scorpmon fires off an incredibly powerful shotgun blast from the guns located on the back of his hands. Knocking them back from the intense impact, damaging them more the closer a target is upon being hit. As a side effect, Scorpmon could also use this ability for purely movement capabilities, launching themselves far if they jumped into the air before firing. This ability requires a two post cooldown.
Ballistic Explosion: As a countermeasure towards melee opponents, or even multiple at once, Scorpmon fires every single weapon on his body at once. Anyone within melee range takes multiple attacks to their body, but anyone far away has a chance to be entirely unaffected at all due to the unprecise method of attack. Three post cooldown.
Slowing Shot: Scorpmon often has to take more drastic measures to slow down a target so he can get a proper final blow on them. Firing a shot straight at someone's legs or wings he is able to hinder a target's speed about 30% for two posts, just long enough to get a clean kill. This ability requires a cooldown of four posts.
Digivolves From: Hackmon