Skip Navigation
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Feb 6, 2019 19:21:09 GMT
Personality/Appearance: Small detail changes Bluemokumon: -I’d like the Image to be in a spoiler tag. -Above the attribute, i’d like to add the text [b]Height:[/b] 0’5” BlueDemiMeramon: -i’d like the image to be in a spoiler tag. -Above the attribute, i’d like to add the text [b]Height:[/b] 0’11” BlackGabumon: -I’d like the image to be in a spoiler tag. -Above the attribute, i’d like to add the text [b]Height:[/b] 2’7” Ability Changes:The following changes and additions are all for Bero’s BlackGabumon/Rookie form. Willing to discuss any changes if necessary! I’d like to make some changes to Flame Coat to make it a more useful passive and better communicate what i’d like to do with it. BEFORE Flame Coat Combat Passive- Naturally capable of lighting his entire coat aflame, Bero makes sure to always fight with this fire backing him up. As long as this passive is in effect, Bero’s coat is covered in hot flames, and he can control the claws on his coat freely as if they were an extra set of limbs. While the hot flames of his coat are dangerous, they do not actually damage enemies equivalent to the damage of an attack.
AFTER Flame Coat Combat Passive - Naturally capable of lighting his entire coat aflame, Bero makes sure to always fight with this fire backing him up. As long as this passive is in effect, Bero’s coat is covered in hot blue flames, and he can control the claws on his coat freely as if they were two extra sets of limbs. He can stretch out these limbs like rubber, using them to increase the reach of his basic attacks, and allow him to interact with objects or digimon from a distance. The elastic nature of his cloak allows him to attack up to 5 meters away, or about 5x the expected distance the limbs could reach. These limbs are strong enough for him to pull himself up by them or push himself off the ground using them. Due to being constantly aflame, they increase the damage of his basic attacks using these arms by 10%. While the hot flames of his coat are dangerous, they do not actually deal significant damage when merely touched.
With the changes to Flame Coat (if they are approved), Flame Swipe becomes an unnecessary upgraded basic attack i don’t feel the need to keep around. Lore-wise Bero still would’ve been able to use it if replaced. I’d like to have it replaced with a new move. BEFORE Flame Swipe Attack - Using his freely controllable flaming coat claws, Bero makes a quick long swipe with flaming trails at his enemies. The coat and the fires coming from this attack can stretch out, giving it a sudden stretch and increasing it’s range beyond expected distance. The attack does minor damage and has no cooldown.
AFTER Petit Arena Utility/Attack - Erupting flames from his coat, Bero has the flames trail across the ground to circle him and an opponent within 5 meters of him. These flames form a high wall of fire, creating a small arena of Fire which is difficult to escape. This attack cannot automatically connect or damage Bero’s opponent upon activation. Touching the fires makes anyone except Bero take minor damage, forcing them self through the fires to escape the arena (or someone else forcing themselves into the arena) deals severe damage. The Arena lasts for 2 posts, and has a 6 post cooldown.
Recently bought two RAM upgrades, would like to spend them both directly on his BlackGabumon form. New abilities: Little blue Hunter(RAM upgrade) Attack - Initiating this attack, Bero charges a powerful blue flame in the tip of one of his cloak claws. Bero jabs his arm forward to point towards the enemy, and his cloak claw follows the gesture. A trail of blue fire erupts from the tip of his claw and heads towards his target. This blue fire can turn slightly to home in on it’s target as it travels up to 30 meters. This attack requires 2 dodges to avoid. If Bero uses this attack against an enemy within 2 meters, the fire trail stops after passing by them and returns to hit them again in the back. The attack does minor damage with each hit and has 1 post cooldown. Burning Brand (RAM upgrade) Debuff - Bero extends one of his claws, and attempts to touch his enemy. Upon touching the enemy, Blue flames quickly rush over them, while not damaging them directly. Marks of the attack appear over their body as a brand, lasting up to 3 posts and making them more vulnerable to any fire damage Bero deals. This has a 3 post cooldown.
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Feb 6, 2019 21:59:26 GMT
Nothing wrong over here.
1/2
|
|
|
Post by Bonetrousled? on Feb 7, 2019 4:17:31 GMT
How much homing is Little Blue Hunter capable of? From the trend we usually have on site, I'd say make it need two dodges instead of one.
Other than that one clarification, everything here is good!
|
|
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Feb 7, 2019 9:45:33 GMT
Added the requested Clarification!
|
|
|
Post by Bonetrousled? on Feb 14, 2019 3:25:26 GMT
Approved!
|
|
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Feb 18, 2019 17:23:51 GMT
Flavour changes (because i'm a fickle boy):
Alignment Changes:OLD:True Jerkwad Neutral NEW:Chaotic Jerk/Bully Neutral Personality changes:OLD:if it weren’t for the fact it was dumb for a rookie to try and fight everything he sees, Bero would always be leaping in everything, attacks at the ready. But, limited to his Rookie form, he merely comes off as passive aggressive, always itching to fight, but waiting for an opportunity. He has a great respect for combat strength and seems to consider many other abilities or talents useless. In truth he knows that even life as a digimon is more complicated, but he denies this truth for unknown reason. He will bully and show disdain to weaker digimon or digimon uninterested in fighting. He will however, connect with digimon who have pleasant personalities but still like to engage in combat.
Under his apparent devotion for combat is a fascination for his own ability to control his fire so freely, and he also easily is fascinated by other digimon with free elemental control. He enjoys studiously observing digimon with interesting methods of combat he hasn’t seen before. When faced with someone with comparable intensity, Bero calms down, and when that someone catches his eye more than he liked to admit, he tends to clam up and become a nervous wreck. NEW (Complete rewrite):Bero is first and foremost aggressive and battle-thirsty. And with thirsty, i mean T H I R S T Y. Full caps and everything. All the fighting he tries to do is always with a certain purpose however. He always fights with a strange sense of ‘honour’, never resorting to cheap tricks or outside means of power. He’ll fight straightforward battles or challenge himself, aiming to learn rather than win. He believes that once he’s stronger, he will not be limited to the laws and restrictions that more powerful digimon can force upon him. In that same vein, he shows a disdain to stronger ‘samaritan’ types, who protect the weak or enforce their rules.
However, under that thirst for battle lays a variety of talents, natural gifts and reasons. Bero is always itching to fight, but he strategically awaits his opportunity. With a capable mind that has surprising understanding of social norms and the response he’ll get for his actions, Bero avoids getting himself in unfavourable situations with stronger digimon. He’ll almost never fight a champion or a stronger digimon, usually avoiding them entirely. Even though he hates stronger digimon holding him to laws, he will attempt to just barely hold himself to their rules.
Because of his avoidance towards getting into trouble he can’t handle, he refuses to steal, cheat or kill any digimon. He also will rarely load any data from them, although he has no shame mugging his enemies of their bits. Gotta get by somehow, after all, right?
When in the odd situation that he’s confronted with someone who’s proven themself in combat and still wants to hang around them, an exceptionally rare situation, he shows his true self. That is to say, that unfortunately, that someone will quickly learn that Bero is a very unfortunate person, namely, he was born with a horrible personality. Bero has no qualms with letting others know he thinks he’s better than them and that he sees friendships in a utterly utilitarian nature.
Bero has few non-combat interests and compatible personalities for friendships. Many digimon who are highly aggressive but have more pleasant baseline personalities will mesh well with Bero, but other than that, one must exert extreme stubbornness to remain around Bero for a prolonged period of time. He is always very unsure what to do or how to react when he encounters a digimon he admires, as rare of an encounter as it is. He will usually end up being a bumbling fool, trying to make sure they’re still willing to hang out (and spar) with him.
History changes:OLD:Being the first of his digital life cycle as far as his memory serves, Bero was born with a great fiery feeling within him. Unsure how to manifest this feeling, he took it out on the world around him, ready to prove the world his fiery capability. Had he been given nicer traits, he might have understood his burning passion as something else, alas, some people are born with a unfortunate little thing called: A horrible personality. Although as a BlueDemiMeramon he wasn’t capable of causing much, if any damage with his fires, he was frowned upon for his aggression.
Not understanding the world’s disdain towards him, believing in the rule of the strong because it simply came naturally to him, Bero rejected other’s view of him and developed a nasty personality. Although a troublemaker, his aggression and resolute dedication to his fire allowed him to mature to a rookie quite quickly. As he matured, his understanding of the world grew, and his aggression dimmed to more acceptable levels. Exploring the village he had been in for the entirety of his life, the lack of excitement he could successfully engage gave him much of his understanding.
He still sought to fight and prove his strength at every opportunity possible, but shown the large, wide digital world before him, he saw that risky endeavours would slow down him becoming strong if he spent all his time recovering from dumb battles. Now he knew how to not be dumb with this newfound knowledge, he knew he had to set out from his boring village to explore the world and get to know how to acquire the power he believes to need.
NEW:Destruction and wide scale elemental disaster has been recorded in the long history of the digital world. Often, they are caused by malicious or uncontrollable rampaging digimon. Some even return only a short time later to try again. Some try, again, and again, and again. As if the urge to destroy is written deep within their core, apocalypse being their only calling. Luckily, they are struck down by capable protectors, every time. They reach varying degrees of success, but their failure is inevitable.
Being the first of his digital life cycle as far as his memory serves, Bero was born with a great fiery feeling within him. Unsure how to manifest this feeling, he took it out on the world around him, ready to prove the world his fiery capability. Had he been given nicer traits, he might have understood his burning passion as something else, alas, some people are born with a unfortunate little thing called: A horrible personality. Although as a BlueDemiMeramon he wasn’t capable of causing much, if any damage with his fires, he was frowned upon for his aggression.
Not understanding the world’s disdain towards him, believing in the rule of the strong because it simply came naturally to him, Bero rejected other’s view of him and developed a nasty personality. Although a troublemaker, his aggression and resolute dedication to his fire allowed him to mature to a rookie quite quickly. As he matured, his understanding of the world grew, and his aggression dimmed to more acceptable levels. Exploring the village he had been in for the entirety of his life, the lack of excitement he could successfully engage gave him much of his understanding.
He still sought to fight and prove his strength at every opportunity possible, but shown the large, wide digital world before him, he saw that risky endeavours would slow down him becoming strong if he spent all his time recovering from dumb battles. Now he knew how to not be dumb with this newfound knowledge, he knew he had to set out from his boring village to explore the world and get to know how to acquire the power he believes to need.
|
|
Raspberly
Rookie
Staffwork now only 4 payments of $19.99 w/ shipping
Posts: 12
OOC Name: Raspberly™
|
Post by Raspberly on Feb 19, 2019 20:43:41 GMT
Hooray for easy approvals
Approved
|
|
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Mar 10, 2019 16:09:54 GMT
hoping to add a RAM upgrade Giga to Bero! (already bought it) Move i want to add in question: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it.
|
|
Raspberly
Rookie
Staffwork now only 4 payments of $19.99 w/ shipping
Posts: 12
OOC Name: Raspberly™
|
Post by Raspberly on Mar 10, 2019 16:29:28 GMT
1/2
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Mar 10, 2019 23:24:25 GMT
Approved.
|
|
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Mar 21, 2019 18:40:37 GMT
Applying for Bero's Champion form to be added to his profile!
ChampionSpecies: Darklizardmon Appearance: Like other Darklizardmons, Bero has a lizard or reptile like anthropomorphic structure but is covered in Flame, with bone-like claws and a metallic helmet as only other details. Unlike other Darklizardmon’s, Bero has a slightly darker blue flame colouration. His helmet also has multiple colours, each segment having a slightly different colour. Recolour Courtesy of Magnere, Thanks Magnere! Height: 5'9" Attribute: Virus* Family/ies: Nightmare Soldier* Type: Evil Dragon* *One of his passives has him counting as more attributes/familes/types for the purposes of being attacked or attacking. Pay attention to this! Fighting Style: Bero, now incapable of using any special powers in his combat, kind of just bum rushes his enemies and tries to beat them in submission with tactical, repeated attacks. He is always dashing towards you in attempt to beat you down. Abilities:RAM upgrade Giga: Superior Technique[RAM upgrade GIGA] Combat Passive - Bero’s incredible technique lets him improvise his attacks and abilities, using his natural weapons and traits of his body’s code to great effectiveness. Bero starts each combat with 5 stacks of ‘Basics Mastery’ and every round he is in combat he gains 2 more stacks. He can hold a maximum of 15 stacks. Using 5 stacks allows him to empower one basic attack to deal damage equal to a named attack with a 1-turn cooldown. This attack counts as Bero’s named attack (or one of his named attacks, incase he’s 1 vs twins) for the post it is used. Other passives may give him more stacks of ‘Basics Mastery’ or methods to use it. Non-Combat Passives:Fire restriction Bero’s Fires are harmless to the touch and feel like strands of silk flowing in water. They do not radiate warmth and are incapable of lighting things aflame. Active Abilities:NaN Combat Passives:Holy limiter Combat Passive - Due to his “Helmet of Virtues”, if Bero would be subject to an attack or an effect due to any of his attributes, families or types, the most convenient is always selected. If Bero’s attacks would be subjected to a defensive effect due to any of his attributes, families or types, the most convenient is always selected. Attribute: Virus, Vaccine. Family: Nightmare Soldier, Virus Buster. Type: Evil Dragon, Angel. However, Bero cannot use any fire control or fire abilities. Anger Management Combat Passive - Bero’s own powerlessness at the hands of his holy limiter infuriates him. He can channel his anger into empowering his Superior Technique passive. Every turn he is in combat he gains 2 extra stacks of ‘Basics Mastery’. Outside of the usual way to expend it, he may also use 4 stacks to empower one basic attack to deal damage equal to a named attack with a 0-turn cooldown. He may use multiple of these in a turn, but may not combine them with other methods of attacking with Superior Technique. When fighting twins or otherwise allowed to make an extra named ability, he gains 2 extra stacks of “Basics Mastery” every turn. If he were to use a named active ability via any means (given by cards or plot conditions) he loses all stacks of ‘Basics Mastery’ and does not gain any stacks this post. Enough Chains!! Combat Passive - Bero’s already infuriated enough his powers are limited! Chaining him down, restricting him, limiting his actions or pushing him away from combat by some obvious or recognizable means (forcefields, chains, pushing away with wind, etc.) has reduced effectiveness on him, allowing him to resist 50% of the effects of such abilities. Every time he is targeted by an attempted restriction, he gains 1 stack of ‘Basics Mastery’. Pyrobiology Combat Passive - Bero’s Fiery body works somewhat differently than other bodies. Despite having an actual body of sorts underneath his flames, His body acts as one mass of flames. Because of this, it is not possible to strike any ‘weakspots’ that Bero has. Because of this, Bero is immune to wound-based status effects, like damaging a leg or wounding an arm to hold him back. Any damage dealt to him is dealt to him as a whole instead of any parts. Fire attacks will damage him as normal due to the different nature of his fire body, and hitting him with fire actually angers him, giving him 1 stack of ‘Basics Mastery’. Black Phoenix Resurgence Combat Passive - When critically hurt but not outright defeated, Bero gains a heal over time that heals him for 15% of his health every turn for 3 turns. This effect cannot trigger until after this healing over time has ended. When it has ended, the power of this passive is reduced by a stage and it can trigger again. Each reduced stage of effectiveness decreases the power of the heal by half it’s previous stage. The reduced effect remains for the entirety of the thread. Every time the Heal over time is started from taking damage, Bero gains 1 stack of ‘Basics Mastery’. If he is defeated while the heal is active, the heal is canceled instantly. Powerless Anger Combat Passive - When shown up in power, by either seeing stronger moves he cannot perform or people using moves via means like cards, Bero’s anger manifests in more power. Whenever anyone, Allies or Enemies, use a move with 2 posts or more cooldown, Bero gains 1 stack of Basics Mastery. Whenever anyone uses a move via a Card or Artifact, Bero gains 1 stack of basics Mastery. Digivolves From: BlackGabumon Digivolves To: GalaxyBurstmon (Mega, skips ultimate level)
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Mar 22, 2019 0:37:24 GMT
Black Phoenix Resurgence shouldn't be able to activate while it's already active. In other words, its effect shouldn't stack.
Everything else seems fine, though.
|
|
Bero
In-Training
Posts: 0
OOC Name: Fritsle
|
Post by Bero on Mar 22, 2019 9:48:05 GMT
That was indeed the intended effect, i just needed to rewrite a bit to make that actually true. Rewrote Black Phoenix resurgeance to read as follows: Black Phoenix Resurgence Combat Passive - When critically hurt but not outright defeated, Bero gains a heal over time that heals him for 15% of his health every turn for 3 turns. This effect cannot trigger until after this healing over time has ended. When it has ended, the power of this passive is reduced by a stage and it can trigger again. Each reduced stage of effectiveness decreases the power of the heal by half it’s previous stage. The reduced effect remains for the entirety of the thread. Every time the Heal over time is started from taking damage, Bero gains 1 stack of ‘Basics Mastery’. If he is defeated while the heal is active, the heal is canceled instantly.
|
|
Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
|
Post by Amelie on Mar 22, 2019 16:19:28 GMT
Good!
1/2
|
|
D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
|
Post by D-Reaper Scout on Mar 24, 2019 0:53:31 GMT
2/2
|
|
|