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Akano Keiji
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Post by Akano Keiji on Feb 17, 2019 16:52:14 GMT
Akano Keiji Personal InfoAlias: N/A Age: 18 Gender: Male Height: 6’ 2” Weight: 165 lbs Alignment: Chaotic Good Birth Date: July 1st Western Horoscope: Cancer Birth Place: Tokyo, Japan Skills/Talents- Skateboarding: Keiji has been skateboarding for years, since it first became popular in Japan. He is more of a long distance rider than a trick rider, but he definitely can perform impressive looking tricks, and he has the excellent balance necessary to navigate a city like Tokyo or Shibuya on a skateboard.
- Basketball: Keiji has always been tall, and that means a prime contender for basketball clubs as a point guard. He has excellent hand-eye coordination, and this past time keeps him in shape, ready to run at a moment’s notice.
- Urban Exploration: As a semi-delinquent in Tokyo, Keiji and his crew have often found themselves jumping fences, climbing buildings, or even jump over rooftops in order to get to the next cool skate spot. He’s not an expert in parkour, as his goal has always been stealth over speed, and his talents are exclusively applicable in urban environments. Even still, Keiji can typically turn urban areas to his advantage and can almost always find an escape route (or an entrance route) if he’s given enough time.
- Abs: Trust me, if you listen to Keiji long enough, you’ll believe abs are a talent, too.
Backpack Contents- Sports Bottle
- Pack of Cigarettes
- Lighter
- Gummy Candy
- Beef Jerky Sticks
- Gym Clothes
- Motorcycle Gloves
- Flashlight
DigiviceDigivice ICModifications: None PersonalityKeiji is...complicated. He has deep, ever present feelings, and has never been able to properly express them. So he hides them. He pretends like nothing bothers him. He pretends like everything is fine. But it’s not. Keiji will often cloak his other emotions in cockiness, or arrogance. That assured confidence that there’s nothing to worry. But no matter how good he thinks he is at pretending, his emotions show in his body. The tightness of his shoulders. The clipped speech. The tremble in his hands when he’s nervous or scared. His body has always been the way Keiji communicates with people, even when he doesn’t think so. Because Keiji is do-er, not a say-er. He will not tell you he is in love with you. Never expect the soft, gentle words from him. His emotions are shown in how he totally destroys that bully who was picking on you. Or how he buys all the copies of the magazine that have your article in them. All of them. He feels those deep feelings and acts upon them, usually to extremes. Keiji is not a half-measures sort of guy. And that’s a problem. Because he’s easily hurt. He doesn’t know how to healthily process emotions because his household was so strict on trying to make him perfect and obedient. So when something insults him or hurts him, he shuts down entirely. He’ll cut off conversation or abruptly get up and leave with no explanation. If it is an insult, sometimes he’ll over react. Go right for the nuclear option. Start the fight without waiting for your side of the story. And he holds grudges. His shell is thick and inside it he can wallow in resentment and anger for as long as he wants. To his friends, however, those extremes can be beneficial. Nobody is more loyal than Keiji. His friends are people he would literally kill for. Keiji is a nice guy, painfully kind to a fault, as long as it doesn’t make him look weak. But that does not mean he’s necessarily a good guy. Violence and pain are ways to get what he wants, and while he doesn’t enjoy taking those particular tools out...he will if he deems it necessary. So when you need someone to make the hard decision...choose Keiji. He’ll do it, if the motivation is right. Keiji doesn’t choose to save the world. Or to complete the mission. He’ll pick his friends every time. Whatever he needs to do to save his friends. Even if that means the world goes up in smoke. Speaking of friends, Keiji likes to have lots of them. He hates being alone. It leaves him with those thoughts and feelings he doesn’t know what to do with. He likes to show off and give people gifts. He gives them out a lot. It’s far easier to give people a present than to give away vulnerability. Cancer through and through, Keiji keeps his shell up for just about anyone, and seeing it crack, seeing the real scared teenager underneath, that’s tantamount to failure for Keiji. People who see him in his weakest moment, also get the full brunt of his rage. That’s not fair, and he knows that...but it doesn’t change how he responds. Which is sort of ironic, since Keiji is all about personal freedom. Choosing to do whatever you want. Be whoever you want. The imprints of his various lives have left him with a smattering of ideals that he tries to follow, yet when it comes to his own responses, his own reactions, Keiji is a rigid as his father. And that thought scares him, perhaps more than any other fear. AppearanceThe first thing that hits you about Keiji is his height. At over six feet tall, the boy is huge. He’s a bit on the thin side, favoring lean muscles over bulk. His skin is stretched taut over modest abs and a narrow chest, the muscles gained from cardiac activity and healthy eating instead of any kind of gym regimen. You’ll notice that skin is unmarred. Keiji is a purist about his body, allowing no piercings or tattoos of any kind. The second thing you notice are his hazel eyes, which burn with an unusual intensity at everything they look at. If you can see them, that is, since Keiji’s black hair tends to be messy and wild, often with a long forelock covering one or both of his eyes. He keeps it in that annoyingly chic ‘bedhead only, I don’t care what my hair looks like’ style that seems to dominate skater culture. Clothing wise, Keiji is an eclectic mix, usually dressing depending on what he’s doing that day. There are only two constants in his wardrobe. The first is that he hates sleeves, and will generally avoid them. Most of his clothing have had their sleeves forcibly, yet artfully, removed. The second is that he always wear shoes he can move in. Not flat skater shoes that are big and bulky, but athletic sneakers that have some good grip of their own. Keiji never likes to be caught in footwear that’ll slow him down. Aside from that, Keiji tends to have two modes: Athletic or Grunge. When he dresses athletically, it’s all jerseys or tank tops, with sweatpants or shorts with tights underneath. Every now and again he’ll wear a vented workout shirt, the ones that are too big with those rips down the side meant just to show off. He likes showing off. His punk style is more fashionable, with flannels, leather vests, and tight fitting distressed pants. All, of course, ripped in just the right places to show off. He loves to accessorize, usually with multiple bracelets of different styles and necklaces, when he’s not dressed athletically. FaceClaim: Haiykuu! • Tetsurou Kuroo • Akano Keiji Personal HistoryKeiji and his father have never seen eye to eye. Keiji’s father is a traditionalist. He likes everything to be done by the book, to the letter, just as he was taught by his father and his father’s father. Keiji is the polar opposite. Keiji is reckless and impulsive. He goes with trends and doesn’t put much stock in rules or labels. Everything is about personal freedom and exploring your options. For his entire life, Keiji and his father have been in fierce opposition over their philosophies. Even from a young age, Keiji was a doer. He liked to touch things. He loved to pull them apart. He loved toys he could interact with. Books and stuffed animals, one note toys that didn’t offer any imagination or activity, were quickly discarded. Early on he established his love of the physical. While his mother was glad to see an active son, his father wanted a son who could sit still, who got into the best schooling, and who was obedient. Keiji was never these things. Not that Keiji wasn’t smart. He was intelligent. He understood the game played in schools and was bored by it. The endless assignments. The stuffy rules. The regimented day schedules. It all drove him nuts. He did just enough to get out and be a productive member of society. What made his days were his clubs. Keiji has tried nearly every sport offered. Volleyball, Baseball, Martial Arts, Archery. He would play anything he could, until he eventually settled on Basketball. Basketball never stopped moving, and that activity had always drawn the young boy. So he played it all the way through school. It defined him and gave him an out for when he finished school with barely passable grades. But what really shaped Keiji was outside of school. Skateboarding. Keiji stumbled upon the sport purely by accident when he was nearly plowed down by a skateboarder who would soon become one of his best friends. Skateboarding was highly frowned upon in Keiji’s youth, cracked down on by police...and that made it fun. They would skate in secret, finding broken down areas or construction site during a lunch break. More often than not their sessions ended in being chased by the police. Keiji was having a blast. And his father hated it. By now Keiji was a teenager, so anything to thwart his uptight father was a plus. And he never stopped talking about how disrespectful skateboarders were. How trashily they dressed. How they ruined parks and sidewalks. Keiji used it all as fuel. His style started to blend athletic and skateboarder, all the parts his dad hated. It made their house extremely tense. They were snapping at each other all the time. Keiji was grounded more often than not. His mom tried to write it off as teenage hormones, and that they would’ve fought over something if it wasn’t skateboarding, but his father simply insisted that he was rude and disrespectful and needed to be corrected. So, in the middle of his last year of traditional schooling, his father packed up the family and shuffled them off to Shibuya, accepting a promotion from his job and tearing Keiji away from ‘the miscreants’ who had so plagued his son. Keiji was furious. He lost all his friends, he lost his cool skate spots, he transferred to a new, stricter private school meant to ‘straighten him out’. It was an awful present to receive on your eighteenth birthday. It almost makes you want to just run away...
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Post by Akano Keiji on Feb 19, 2019 4:10:05 GMT
Digimon Partners
Haruka Digimon InfoAlias: Haru Default Form: Tentomon Gender: Male Alignment: Neutral Good Skills/Talents- Empathetic: Haru is very tuned into his emotions, and thus, is often able to discern the feelings of others. He’s very good when trying to calm people down.
- Traffic Control: Haru has a high, piercing voice. It makes him sound like someone in middle management but also make it very easy for his voice to travel over crowds, making him great and getting people away in a panic. He can also fly, which is a plus in most crisis situations.
- Elaborate Fictions: Haru is, all things considered, a surprisingly good liar. He can weave elaborate fictions at the drop of the hat, often using the details around him in a Sherlock Holmesian way to give his fake personalities real weight. Most of the time they are related to fictions he has read, since he’s a voracious consumer of the written word, so a careful observer might deduce where his stories come from.
PersonalityHaru has a shell on his body, but never on his heart. The opposite of what most people expect of bugs, Haru is friendly and enthusiastic, is very open with how he feels, and makes attachments very quickly. He is very much like a bright-eyed child, eager to do any and everything if there promises to be a little bit of fun in it. He isn’t good under pressure, relying on Toji to tell him what to do when fighting. But outside of battle...Haru is quite the talker. He’s a dreamer, an avid reader of online fiction message boards, and can eagerly piece together false stories and amazing “adventures” he was never part of. That same openness and vulnerability that makes him easy to get along with and friendly? It helps him lie when he needs it. He always feels better about it later, but Haru aspires to be an actor someday. And any actor can play a part. Tojira Digimon InfoAlias: Toji Default Form: KoKabuterimon Gender: Male Alignment: Lawful Neutral Skills/Talents- Clean Sweep: Toji has an obsession with cleanliness. He can rig up a clothesline and a washboard from just about anything, and is amazing at getting into all the bits and corners when cleaning. If he wasn’t such a good fighter, he’d be an excellent housekeeper.
- Meditation: Toji is a very zen kind of fellow. He will often meditate as a form of relaxation, so that he can rest without losing the watchful quality.
- Climbing: Those big claws are good for more than just fighting. Toji is an excellent climbers, and his claws make quick work of annoying nuts or coconuts.
Personality Toji is the noble big brother. The one who goes hungry so Haru can eat. The one who holds the umbrella. He would sacrifice anything, and anyone, for Haru. He is vicious if you come after his brother. He’s also the heavy hitter. Haru darts around objects and problems, trying to keep everyone’s feelings intact. Toji smashes through and gets right to the heart of the problem. If a fight is inevitable, he’ll throw the first punch. He is relentless in his pursuit of his goals, but do not think of him as brutish or dumb. Toji is the brains in the family. He tells Haru what to do, and is generally the strategist between them. Toji has a near obsession with cleanliness and order, and with what is the proper thing to do. He does not flex, nor does he withhold his opinion if someone goes against what he sees as his moral code. Haru has often regarded him as his Knight, with all the morality and codes that go along with that. Toji seems to like that comparison. Digimon History Haru and Toji were born from the same digitama, two rebirths and about fifty years ago. The first time they hatched, both digimon became Tentomon, and were part of a large colony of bug-type digimon. In their first lifetime, Haru and Toji toiled endlessly for the good of the hive, only to eventually learn that the hive was up to nefarious deeds. The “bugs” were exactly that, spies gathering data from all over the internet, passing on the info to the highest bidder. The “nectar” they’d been gathering had been whole lives of people. Toji convinced Haru to leave the hive with him, but criminal organizations don’t take kindly to their employees cutting loose, and the pair were terminated for their efforts. In their second life, Haru became a Tentomon like he had before. After all, nothing significant about him had changed. But Toji? Toji knew he would never go back to that hive and would need to be something different to protect Haru. So his data rewrote itself into something bigger, stronger, faster. A KoKabuterimon. This time, the pair immediately fled from the Primary Village, going off into the Digital Wasteland to try and avoid the forest dwelling bugs. They lived a long time on their own, always looking out for the bugs from their hive to find them, always Toji getting stronger. Haru continued to be innocent and eager however, and used the skills he’d been taught to “spy” on a very different kind of data. Fanfiction. It kept him entertained during long periods where the two were in less hospitable regions. But eventually, those uses of the “bugging” program gave away their position. They were found precisely because of Haru’s love of fanfiction. But Toji could never blame him. Instead he defended himself, digivolving into a Kabuterimon through his own willpower and gathered data. But the fight was for naught, and the pair were eventually overwhelmed and terminated again. The pair stayed scattered as data for a while after that death. It’s hard to say exactly how long. The next time Haru and Toji reformed, a lot had changed. They didn’t die anywhere near the old hive, so they had no idea if the “bugging” operation was even still in business. But more importantly, all of these...humans...had come to digital world. And with them, came digimon so powerful the heavens shook at their arrival. Toji thought that he had unlock a mighty power when he digivolved to Kabuterimon. But humans...they were on a totally different level of evolution. Toji knew, if they ever intended to be free, if he ever expected Haru to have a happy life...they’d need to find one. For Toji, there is no “destiny” except the one he forges for himself. So Haru and Toji set out, intent on finding a human with the same spirit as the pair of bugs determined to shake off their past.
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Post by Akano Keiji on Feb 21, 2019 4:36:04 GMT
Haru’s Evolution Line
Punimon Digimon InfoLevel: Fresh Attribute: Data Family: Free Type: Slime Digivolves From: Digitama Digivolves To: Mochimon Fighting Style: Punimon doesn’t fight. It runs and hides, relying on it’s squishy body to keep it safe. Abilities- Squishy Body: [Passive] A squishy, cartoon-like body will help weather most physical attacks. Reduces the damage of physical attacks such as Claws, Bites, Swords, Fists, Bullets, etc. by 20%. Does not affect elemental or energy based attacks.
Mochimon Digimon InfoLevel: In-Training Attribute: Data Family: Free Type: Lesser Digivolves From: Punimon Digivolves To: Tentomon Fighting Style: Mochimon relies on his cuteness to get him through battle, evading attacks and using his squishy body to absorb them until someone bigger has a chance to come along. Abilities- Squishy Body: [Passive] A squishy, cartoon-like body will help weather most physical attacks. Reduces the damage of physical attacks such as Claws, Bites, Swords, Fists, Bullets, etc. by 25%. Does not affect elemental or energy based attacks.
- Techno Babel: Mochimon unleashes a swarm of babbling about coding and language access that echoes incessantly in the heads of his enemies, temporarily rewriting the language center of their brains. Anyone Mochimon turns his voice towards will suddenly be very confused, unable to understand anything spoken to them nor speak in anything but incoherent babbling for two posts. This attack has a two post cooldown.
Tentomon Digimon InfoLevel: Rookie Attribute: Data Family: Nature Spirits & Jungle Troopers Type: Insect Digivolves From: Mochimon Digivolves To: Kuwagamon Fighting Style: Tentomon tends to stay back, harrying opponents with stun blasts and lightning bolts, using its aerial movement to avoid being hit with attacks. Abilities- ”Bug.exe”: [Non-Combat Passive] Tentomon’s hive was famous for bugging other systems and listening in for nefarious means. Tentomon no longer works for them, but he still knows how to use their software for the side of good. Tentomon can quickly spy and gather surface level data from any network. He cannot hack into protected files, but anything publicly accessible or left unprotected he can reach in moments, like a walking Google.
- Fluttering Wings: [Passive] Tentomon's wings give him the power of omnidirectional flight, able to change direction at any moment. While flying, Tentomon is 50% harder to hit. But when he’s not flying, he’s 50% more likely to get hit.
- Cicada Wind: Tentomon's wings vibrate fast enough to create a piercing sonic chirp. He then attacks all nearby opponents with sound waves let off by his wings.
- Super Stunner: Tentomon fires yellow lightning at an opponent, dealing damage and immobilizing them for one post. This attack has a three post cooldown.
- Super Shocker: Tentomon charges energy inside of his shell, releasing it in a bolt of blue electricity directly at an enemy. His most powerful attack, this attack has a one post cooldown.
Kuwagamon Digimon InfoLevel: Champion Attribute: Virus Family: Nature Spirits & Wind Guardians Type: Insect Digivolves From: Tentomon Digivolves To: Atlur Kabuterimon Fighting Style: Kuwagamon tends to fight using a combination of stunning screeches followed by powerful scissoring attacks meant to slice enemies in half. Digimon who rely on tools like weapons or shields will find themselves at a disadvantage once Kuwagamon slices their equipment apart. Abilities- Insectile Wings: [Passive] Kuwagamon’s wings give it the power of flight. More importantly, their high speed motion delivers a near constant air pressure in his immediate vicinity that deflects projectiles. While he is flying or skimming the ground on his wings, ranged attacks are 20% weaker when they target Kuwagamon.
- Cicada Screech: Kuwagamon can release a monstrous, kaiju-like screeching to announce its presence. Any combatant who hears the screech cannot attack for one post. This attack has a three turn cooldown.
- Scissor Trap: Attacking a Kuwagamon isn’t always a smart idea. When attacked at melee range by an enemy wielding a tool, weapon, shield, or armor, Kuwagamon can willingly take the hit in order to guarantee the destruction of an item of Kuwagamon’s choice on the attacking enemy. This move has a two post cooldown.
- Scissor Claws: Kuwagamon snaps at an enemy with all four of its claws, using their flexibility to target weak spots in even the most well armored opponents. An enemy hit by this attack will suffer bleeding wounds for 2 turns. This attack has a 2 turn cooldown.
- Rushing Maw: Kuwagamon charges at an enemy, snapping powerfully with its pincers. If Kuwagamon is flying or skimming the ground on its wings, this attack deals 20% extra damage.
- Power Guillotine: Kuwagamon grabs an opponent with all four arms before crunching down onto them with its steel-crushing pincers. If the target of this attack is immobilized, double the damage of this attack. This attack has a two post cooldown.
Atlur Kabuterimon Digimon InfoLevel: Ultimate Attribute: Vaccine Family: Nature Spirits & Jungle Troopers Type: Insect Digivolves From: Kuwagamon Digivolves To: Bancho Stingmon Fighting Style: A long range bombardier, Atlur Kabuterimon focuses on keeping the enemy penned down under bunker-busting long range attacks. And if any manage to get close, he can always retreat into his shell and bombard his own position with minimal risk. Abilities Bancho Stingmon Digimon InfoLevel: Mega Attribute: Data Family: Nature Spirits & BAN-TYO Type: Insect Digivolves From: AtlurKabuterimon Digivolves To: Bancho Stingmon Burst Mode Fighting Style: Bancho Stingmon is a speedy striker, using his Kiraichu as distractions while he gets close enough to attack. But Bancho Stingmon isn’t forced to attack up close, and has a number of different ways to use his speed to his advantage and attack from a distance after baiting an opponent into thinking he’s helpless from afar. Abilities Bancho Stingmon Burst Mode Digimon InfoLevel: Super Mega [Burst Mode] Attribute: Data Family: Nature Spirits & BAN-TYO Type: Insect Digivolves From: Bancho Stingmon Digivolves To: N/A Fighting Style: With the advent of BURST MODE, Bancho Stingmon’s speed and power have skyrocketed. His digisoul wings explode him forward in sudden, impossibly fast movements that lead to deadly piercing attacks. Bancho Stingmon’s pride is on finishing fights with one undeniable attack, burning all of his digisoul in one explosive stab, his Burning Finish. Abilities
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Post by Akano Keiji on Feb 23, 2019 4:52:00 GMT
Toji’s Evolution Line
Punimon Digimon InfoLevel: Fresh Attribute: Data Family: Free Type: Slime Digivolves From: Digitama Digivolves To: Mochimon Fighting Style: Punimon doesn’t fight. It runs and hides, relying on it’s squishy body to keep it safe. Abilities- Squishy Body: [Passive] A squishy, cartoon-like body will help weather most physical attacks. Reduces the damage of physical attacks such as Claws, Bites, Swords, Fists, Bullets, etc. by 20%. Does not affect elemental or energy based attacks.
Mochimon Digimon InfoLevel: In-Training Attribute: Data Family: Free Type: Lesser Digivolves From: Punimon Digivolves To: Tentomon Fighting Style: Mochimon is determined to protect his teammates, often hurling himself at enemies much stronger than himself in order to facilitate their escape. Abilities- Squishy Body: [Passive] A squishy, cartoon-like body will help weather most physical attacks. Reduces the damage of physical attacks such as Claws, Bites, Swords, Fists, Bullets, etc. by 25%. Does not affect elemental or energy based attacks.
- Mochi Headbutt: Mochimon leaps forward and headbutts his enemy, usually bouncing off back to saftey due to his squishy body.
KoKabuterimon Digimon Info Level: Rookie Attribute: Virus Family: Nature Spirits Type: Insect Digivolves From: Mochimon Digivolves To: Kabuterimon Fighting Style: KoKabuterimon uses its large size and physical prowess to its advantage, using lots of throwing and headbutting to knock enemies into submission. Abilities- Thick Carapace: [Passive] KoKabuterimon’s body is thick and brawny, sacrificing his ability to fly for the impenetrable casing of his shell. KoKabuterimon takes 15% less damage from all sources. He can also spend his action for a post assuming a defensive posture instead of attacking in order to double this bonus.
- Beetle Lariat: KoKabuterimon leaps forward and smashes its heavy forearm into an opponent. The limb can be charged with electricity, giving a jolt to anyone hit by the attack.
- Riot Horn: KoKabuterimon headbutts an enemy, lodging them on its beetle-like horn. Then it flings them off to one side, sending them crashing. Enemies hit with this attack are dizzy and confused during their next post, suffering a 50% penalty to their accuracy. This attack has a one post cooldown.
- KoMeteor: KoKabuterimon leaps high into the air using the force of its sinewy thighs. Then it drops shell-first, crashing into the enemy. Anyone hit by it is unable to attack for a post while suffering massive damage. After using this attack, KoKabuterimon’s Thick Carapace ability is deactivated for the next three posts. This attack has a three post cooldown.
Kabuterimon Digimon InfoLevel: Champion Attribute: Vaccine Family: Nature Spirits & Wind Guardians & Jungle Troopers Type: Insect Digivolves From: KoKabuterimon Digivolves To: Atlur Kabuterimon Fighting Style: Kabuterimon is a close range devil, combining it’s electrical attacks with it’s four arms to create a true terror. It will coat its body with electrical energy and then slam into opponent’s to deliver lethal shocks. Watch out for its stinger! That poison is a doozy! Abilities- Iridescent Wings: [Non Combat Passive] Kabuterimon’s wings give it the power of omni-directional flight.
- Kabuto Helm: [Passive] Kabuterimon’s helmet is made of a solidified digizoid and boasts unnatural defensive properties. Once every three posts, Kabuterimon can deflect a single attack of champion level or lower aimed at himself by “catching” it on his helmet and pushing it away.
- Electric Body: Kabuterimon can channel lightning into its entire body, like a protective shroud that lasts for two posts. Any digimon who comes into contact with Kabuterimon’s body is shocked for a little bit of damage and immobilized for one post. This attack has a three post cooldown.
- Electric Storm: Kabuterimon crouches low to gather energy, then releases tendrils of lightning in all directions to attack nearby enemies. If “Electric Body” is active, anyone hit by this attack will also suffer the effects of “Electric Body”, and the effects of “Electric Body” will end.
- Beet Horn: Kabuterimon impales an opponent with the horn on its head.
- Danger Stinger: Kabuterimon grabs onto an enemy and jabs them with its stinger for average damage. Then a swift poison is released that deadens the nerves in the opponent’s body, making them unable to attack for one post. This attack has a three turn cooldown.
- Electro Shocker: Kabuterimon creates an electric ball in each of its four hands. Then it rushes in close, slamming all four orbs into a single enemy, where they detonate for massive damage. Kabuterimon can spend one post combining the four orbs into a larger attack capable of dealing damage even to Ultimate digimon. This attack has a three post cooldown.
Atlur Kabuterimon Digimon InfoLevel: Ultimate Attribute: Vaccine Family: Nature Spirits Type: Insect Digivolves From: Kabuterimon Digivolves To: Rhino Kabuterimon Fighting Style: What do you do with a massive digimon, an nigh impenetrable shell, and a desire to protect people? Launch him at his enemies. Fast. Let gravity do the work, and when that fails, you have four arms left over to take care of anything that survived. Atlur Kabuterimon tends to use lots of charging attacks and body tackles, wielding his size like a weapon. Abilities Rhino Kabuterimon Digimon InfoLevel: Mega Attribute: Data Family: Nature Spirits & BAN-TYO Type: Insect Digivolves From: Atlur Kabuterimon Digivolves To: Rhino Kabuterimon Burst Mode Fighting Style: Rhino Kabuterimon is a tank of a digimon, shrugging off hits like they were nothing. It executes most of its attacks by building up and firing the electricity in its body, either in bombastic fashion, or by using it for propulsion to launch sudden death horn stabbing maneuvers. Abilities Rhino Kabuterimon Burst Mode Digimon InfoLevel: Super Mega [Burst Mode] Attribute: Data Family: Nature Spirits Type: Insect Digivolves From: Rhino Kabuterimon Digivolves To: N/A Fighting Style: With the advent of BURST MODE, Rhino Kabuterimons’ battle strategy has changed. The chains made of solid digisoul allow it to wrap up and trap enemies, even incorporeal foes who normally would be immune to such bindings. Then it launches itself forward to impale whoever is caught in the chain trap with its Bursting Guillotine. Abilities
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Post by Akano Keiji on Feb 24, 2019 6:38:28 GMT
Twin DNA Evolution Line
Ballistamon Digimon InfoLevel: DNA Champion Attribute: Data Family: Metal Empire Type: Machine Digivolves From: Tentomon + KoKabuterimon Fighting Style: Ballistamon is a wrecking ball of a digimon. Bombastic, explosive attacks coupled with a hardened metal armor means that the digimon loves to get up close and personal and dish out the punches. Abilities- Heavy Metal: [Passive] Ballistamon’s body is made of an ultra dense digizoid. All of Ballistamon's punches and horn attacks receive a 25% power boost from this thick casing.
- Hardlight Barricade: Glowing energy emerges from the plate in the center of his chest, wrapping around Ballistamon like armor. This barrier protects him from attacks of Champion or lower for one post. This move has a three turn cooldown.
- Ballista Barrage: Ballistamon’s arm's will extend to reach his opponent, rapidly punching them in a flurry of blows.
- Unibeam: Ballistamon gathers electrical energy in the circular plate on his chest, then fires a long range energy beam. Ballistamon can sustain the beam for one additional post, and may change his target during that post. If he does, this attack gains a one post cooldown.
- Bunker Arm: Ballistamon’s arm casing will spin and spark with electricity. Then he’ll launch a high power punch that explodes on contact! Enemies hit by this attack cannot attack for one post. This attack has a three post cooldown.
- Horn Breaker: Ballistamon digs his hands into the ground, using his flexible arms to slingshot himself at an opponent horn-first. The move is known to destroy castle fortifications. Barriers and Shields of Champion level or lower are shattered when trying to block this move. This move has a two post cooldown.
Atlur Ballistamon Digimon InfoLevel: DNA ultimate Attribute: Data Family: Metal Empire Type: Machine Digivolves From: Kuwagamon + Kabuterimon Fighting Style: Atlur Ballistamon focuses on using its steel body and masterful explosive lightning attacks to utterly pummel enemies into submission. Watch out for its deadly Plasma Crack. If he charges it long enough, there’s no standing up to that attack. Abilities Heracles Kabuterimon redXblue Digimon Info Level: DNA Mega Attribute: Vaccine Family: Nature Spirits Type: Insect Digivolves From: Atlur Kabuterimon (Red) + Atlur Kabuterimon (Blue) Fighting Style: This rare variant of Heracles Kabuterimon, redXblue, is a more physically focused version of the digimon, favoring the high power punches it gained from KoKabuterimon. While it can still summon a world shattering beam of lightning from its horn, it tends to focus instead on stabbing, punching, and ramming lightning into its foes with the hypersonic speed it gained from its evolution. Never engage in close combat with redXblue! Abilities Ancient Beatmon Digimon InfoLevel: Super Mega [Biomerge] Attribute: Vaccine Family: Nature Spirits Type: Insect Digivolves From: Bancho Stingmon + Rhino Kabuterimon Fighting Style: Ancient Beatmon is a digimon with the power to command calamity. He tends to wreck the field with storms of lightning, and while enemies are blinded or stunned from the storm’s ferocity, he zips in close and send a brutal slice through them with his claws, which are said to be as tough as chrome digizoid. Abilities
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Post by Akano Keiji on Feb 25, 2019 23:12:42 GMT
Haru’s Armor Evolutions
Flybeemon Digimon InfoLevel: Armor Champion Attribute: Data Family: Nature Spirits Type: Insect Digivolves From: Tentomon + Digi-Egg of CuriosityFighting Style: Flybeemon continues what Tentomon does best: Evade and Attack from a distance. He uses his superior mobility to launch deadly electric attacks, and his stinger to paralyze unsuspecting foes who get in close. Abilities- Insectile Wings: [Passive] Flybeemon’s wings give it the power of omnidirectional flight. Able to change direction on a whim, Flybeemon is 50% harder to hit while flying.
- Sparking Image: Flybeemon sparks with lightning over its entire body vibrating so fast that three illusory images are left behind as it darts around the arena. These copies look entirely real, but are formed of solidified electricity, delivering painful shocks to any digimon who attacks the wrong image. This move has a three post cooldown.
- Stinging Spark: Flybeemon whips its tail at an opponent, where a bolt of lightning streaks out.
- Danger Stinger: Flybeemon will fire its metallic stinger at an enemy, dealing damage and embedding the stinger into their body. Once embedded, the stinger serves as a lightning rod, increasing the damage taken by lightning based attacks by 30% and reducing any lightning resistances or immunities by one half for two posts. This attack has a three post cooldown.
- Electro Wing: Flybeemon rapidly buzzes its wings, creating a sphere of lightning around its body that lashes out at a nearby enemy. Any digimon currently grappling or holding Flybeemon must release their hold or take double damage from this attack. This attack has a two post cooldown.
- Lightning Raid: Flybeemon darts forward in a lightning fast blitz in a straight line, slashing and electrocuting anything in its path. If Flybeemon is flying while using this attack, its accuracy is increased by 40%. This attack has a two post cooldown.
Dinobeemon Digimon InfoLevel: Armor Ultimate Attribute: Virus Family: Nature Spirits/Wind Guardians/Jungle Troppers Type: Mutant Digivolves From: Tentomon + Digi-Egg of FreedomFighting Style: Dinobeemon follows in Flybeemon’s stead, using unparalleled speed and maneuverability to execute lightning fast attacks that can’t be followed. Dinobeemon tends to favor close up attacks utilizing its four arms and mighty talons. Abilities Toji’s Armor Evolutions Blitzmon Digimon Info Level: Armor Champion Attribute: Vaccine Family: Metal Empire Type: Cyborg Digivolves From: KoKabuterimon + Digi-Egg of ChivalryFighting Style: It is no doubt that Blitzmon is formed from the Digi-Egg of Chivalry. This noble warrior digimon focuses on protecting himself and allies, and using his mighty fists to punch out the competition with brute force. Abilities- Ion Charge: [Passive] Anytime Blitzmon takes damage, it gains 1 “Negative Charge”. Anytime Blitzmon deals damage it gains 1 “Positive Charge”. Blitzmon can hold up to three of each charge and can only gain 1 charge per turn. For each “Negative Charge” Blitzmon has, all of its electric attacks deal 5% more damage. For each “Positive Charge” Blitzmon has, its speed increases by 5%.
- Ion Horn: Blitzmon sheathes himself in lightning and shoots at the enemy horn first, like a rocket. Ion Charge: After using this attack, Blitzmon can swap all Negative Charges and Positive Charges he possesses. If he does, this attack gains a one post cooldown.
- Lightning Wall: Blitzmon slams its fists together, creating a stream of lightning between them that grows into a wide, sturdy wall. The wall protects from any attack of Champion Level or lower for one post and has a three post cooldown. Ion Charge: When activating this move, Blitzmon may spend 1 Negative Charge and 1 Positive Charge. If he does, Lightning Wall can protect one additional combatant for its full duration.
- Lightning Bomber: Blitzmon creates two spheres of electricity and throws them at up to two enemies. The spheres explode on contact. Ion Charge: For each Positive Charge Blitzmon has, this attack generates an extra explosive. This explosive can target a new enemy, or send multiple explosives at a single target for extra damage.
- Thor’s Hammer: Blitzmon wreaths a fist in lightning and punches the enemy, delivering a painful shock. Anyone hit by this attack receives damage and is unable to attack for one post. This attack has a three post cooldown. Ion Charge: If Blitzmon has 3 Negative Charges when using this attack, this attack also destroys shields or barrier of Champion Level or lower.
- Lightning Blitz: Blitzmon wraps both hands in the electricity stored in his body, then slams them into the ground, destroying the earth as a line of lightning streaks through it and bursts up underneath an enemy. This attack has a two post cooldown. Ion Charge: For each Positive or Negative Charge Blitzmon has, he may increase the damage of this attack by 15%. After this attack has been used in this way, Blitzmon loses all Positive and Negative Charges.
Bolgmon Digimon InfoLevel: Armor Ultimate Attribute: Vaccine Family: Metal Empire Type: Cyborg Digivolves From: KoKabuterimon + Digi-Egg of LoyaltyFighting Style: Bolgmon uses its high speed treads to zip around the arena and overcome obstacles. It tends to favor long range bombardment moves, but don’t think it can’t get in close. It’s Ionic Impact is a deadly electric tackle using its weight to its advantage. Abilities
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Post by Akano Keiji on Feb 25, 2019 23:26:27 GMT
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Post by Akano Keiji on Feb 25, 2019 23:26:53 GMT
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Post by Akano Keiji on Feb 25, 2019 23:27:22 GMT
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Post by Akano Keiji on Feb 25, 2019 23:35:14 GMT
This profile should be all set for reviewal. Twins have A LOT happening, so to make that a little easier to navigate, the only digimon that actually have moves for review are:
Haru's Evolution Line -- Punimon -- Mochimon -- Tentomon -- Kuwagamon
Toji's Evolution Line -- Punimon -- Mochimon -- KoKabuterimon -- Kabuterimon
Twin DNA Evolution Line -- Ballistamon
Haru's Armor Evolutions -- Flybeemon
Toji's Armor Evolutions -- Blitzmon
Everything else is just fancy placeholders.
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Raspberly
Rookie
Staffwork now only 4 payments of $19.99 w/ shipping
Posts: 12
OOC Name: Raspberly™
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Post by Raspberly on Feb 27, 2019 23:24:03 GMT
Good work! 1/2
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 28, 2019 4:06:02 GMT
Let's begin.
—Tentomon Super Stunner: Increase the cooldown of this ability to three posts.
—Kuwagamon Cicada Screech: Increase the cooldown of this ability to three posts. It shouldn't discriminate on who it affects, rather than being enemy-only. Scissor Trap: This ability needs a cooldown.
—Kabuterimon Kabuto Helm: This ability does two distinctly different things. Keep one of them, or split it into two different abilities. Electric Body: Increase the cooldown of this ability to three posts. Danger Stinger: Increase the cooldown of this ability to three posts.
—Ballistamon Hardlight Barricade: Reduce the duration of this ability to one post. Bunker Arm: Increase the cooldown of this ability to three posts.
—Blitzmon Ion Charge: Make it so Blitzmon can't gain more than one charge per turn. The passive bonuses of each should be halved. Lightning Wall: Reduce the duration of this ability to one post. Thor’s Hammer: Increase the cooldown of this ability to three posts. Lightning Blitz: Reduce the damage bonus each charge gives to 15%.
Annnd, that's all!
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Post by Akano Keiji on Feb 28, 2019 21:43:36 GMT
Wholesale adopted. Gave Scissor Trap a two-post cooldown
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Amelie
Better Mod
2019 Tounament Winner!
Also, the person who tends to grade things.
Posts: 2,562
OOC Name: Yuu™
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Post by Amelie on Feb 28, 2019 22:01:00 GMT
One last change!
Scissor Trap: Should only be effective when Kuwagamon is at melee range of his enemy. Otherwise, it wouldn't make much sense.
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Post by Akano Keiji on Feb 28, 2019 22:44:50 GMT
Twas always the intent. Changed
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