Shade [Solo digimon]
Mar 24, 2020 22:36:09 GMT
Post by Deleted on Mar 24, 2020 22:36:09 GMT
Digimon Name: Shade
Default Form: Highest avaliable
Gender: 'Male'
Alignment: Neutral
Skills/Talents:
Skulk: Shade is simply made for this sort of stuff, being made out of darkness he can blend in and somewhat effectively move through areas undetected. His natural affinity for it doesn't help with that either.
Hunter: Spending most if not all of his life in the wilds of varying areas Shade is quite adapted to hunting for his own food. Whether it be the foolish that stop, or those that live there... his eyes do not pass up a potential meal.
Inventory: varies from time to time, tends to be simple small things if he carries anything at all.
Personality:
Alert: To say the least, Shade is the sort that's constantly on watch for things. He's watchful in most scenarios and simply doesn't let his guard down nine times out of ten. Even among 'friends' he would be the one to keep at least one [or twelve] eyes out.
Clever: Shade as it is, understands his lot in life. He understands what he does, what he can do and what it applies to. In situations where he's wildly out of his area of expertise, he will try to adapt to; work around it and work with it if he can. He can indeed pick up new skills and learn things at alarming rates if he has any realm of safety or desire to do so. But as he's a hunter first and most second this gets lost in the thrill of the hunt.
Neutral: He doesn't judge, he doesn't hate you for what you are or where you come from. Human, digimon, virus, vaccine. You simply are all sorts of different flavours of food to him. Some food is smart, some food is dumb. All are entertaining in some venue or another. He won't outright attack those that he has no interest in feeding off of or those stronger than him. He'll keep to his as long as you keep to yours.
Possessive: In the realm of things, the few items that Shade has come into possession of he is fiercely protective of and will go to extreme lengths to keep them. He will fight, kill or do whatever he deems necessary to get his thing back.
Selfish: Shade is, all about himself. Everything he does is for him in some regard. If he helps someone, they will help him in the future. If he kills someone, their family will come giving him more food. If he takes something it is his and will remain his. It's simple lot of life, but he will of course always keep his personal safety about all else.
Personal History:
It was dark.
That's how it always starts right? In the darkness? The pain. The hatred. Shade Blossomed from the depths of negative emotions and intense battles done in some of the deeper parts of the dark area. Where he learned to watch and learned what was important from those he spent the most time around.
The strong ruled the weak.
The strong made the rules.
He was not strong.
It was simple, it was frustrating and it was something that kept him alive. Always feeding off of those around him, sliding through shadows; sliding through the problems they brought with them. Finding out how the world worked. Slowly but surely.
The simplest life was something many that he came across seemed to love. A simple life of hunting, the thrill of it and the passion behind it. It was intoxicating to learn how people took this simple thing and made it into a life. Made it into their wants and desires. It had such skillful pain and depth that it was far more powerful to be one of these things that all these people loved.
A simple hunter, hunting simple prey.
Hunting every prey.
It wasn't hard for him to understand it, nor what he should do. So he did what he thought was best.
And became the hunter.
He spent years, if not decades doing this in the dark area, but then again what spell did time hold over him? He saw things wither and die, he saw things grow and fall among the clouds. When technology and death reared it's head in the Dark area he left. The blossoms of red and warped callings of hatred from beings he never saw pushing him and all those around him away.
So simply did he leave, did he get lucky in staying with a few individuals till the mainland itself grew open to him. Allowing him to spread around, look around. Find a new home...
Find new prey.
Fresh
Species: Botamon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Not made for combat, Shade will run or roll as fast as he can away from it.
Abilities: [1 Ability Max]
Bubble-Blow: Blows out an array of bubbles, mildly irritating if anything.
Digivolves To: Botamon
In-Training
Species: Botamon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Not made for combat, Shade will run or roll as fast as he can away from it.
Abilities: [2 Abilities Max]
Bubble barrage: Blows out a large barrage of bubbles, continual contact is capable of scalding unprotected flesh.
Saving-Grace: This botamon can flee at rather unimpressive speeds. Allowing it to sort of nimbly dodge attacks that would otherwise leave it badly damaged. Two post cool down.
Digivolves From: Botamon
Digivolves To: Shademon
Rookie
Species: Shademon
Appearance:
Attribute: Virus
Family/ies: Unidentified
Type: Unidentified
Fighting Style: In this form Shade prefers to simply stick to the shadows and bide his time. Waiting for the proper time to strike, he will attach himself to various shadows and various places in an attempt to hide himself for that moment. He's not good for out of the gate combat and will try to flee if found out too early or with the lack of proper allies.
Abilities: [4 Abilities Max]
Shadow|Passive: Lacking a proper body this digimon can manipulate itself to fit in places none would think. It's fluid and natural, though to some would seem the opposite. Additionally this allows it to hide in shadows, becoming almost undetectable. Though this doesn't stop it from getting hurt from attacks and if a light is shone upon it it's hosting shadow will move and it will not.
Passions|Non-Combat-Passive: This move allows this digimon to connect to a host digimon or human. Siphoning off negative emotions in order to feed it. Willing NPC's and PC's will find that their negative emotions or even memories that they associate with these emotions are rapidly drained. Long term damages may occur; but it's also extremely unlikely. Individuals unaware of the shademon will often feel odd of this presence. [Requires Player approval.] It is impossible to feed off of a target during combat unless they are unconscious or otherwise incapacitated.
Tendrils: This move allows this digimon to wrap an extension of itself along a target digimon limiting their movements by a light amount and dealing light damage per posting round. Damage and movement reduction increases with length of time bound up to Heavy at three posts. The shademon is unable to apply this to more than one target unless multiple parties are touching. The shademon is unable to move quickly if at all during this move. Able to affect targets up to thirty feet away. One post cool down.
Weapon: This hardens a length of the shademon's body and allows for it to make slashing, bludgeoning or piercing attacks. Slashing and piercing attacks lightly bleed a target. Switching between each damage type takes all but a moment. It may make consistent attacks but the bleed does not stack simply just refreshes the 'bleed'. One post bleed duration. Light damage, light bleed damage. Able to affect targets up to thirty feet away.
Ray: This move allows the shademon to attack targets at range by shooting small red rays from it's smaller eyes. They're lower powered but plentiful making them perfect for peppering people from medium ranges. Fifteen feet range. Low damage.
Digivolves From: Botamon
Digivolves To: Wraithmon
Champion
Species: Wraithmon
Appearance:
Height: 8'0 feet
Attribute: Unknown
Family/ies: Unknown
Type: Unknown
Fighting Style: This form is much more suited to combat than any other form shade has. It's capable of engaging step to step to those that share it's level and it is able to employ more tactics than simply skulking. It makes this hunter incredibly dangerous if not limited by it's previous prowess of simply hiding in the dark.
Abilities: [6 Abilities Max]
Old One|Passive: This digimon is far older than it remembers, far older than those that interacted with it feel. It's memories are halting, it's body is shifting and twisting to such a degree that none can remember that it too was an old one. It puts off a constant wretched and forgotten aura, one that derives from primal times of the digital world. It is merely a fraction of it's potential of it's power. Manifested in a fifteen foot aura of wrong and fear. Those that reside within the digital family of 'unknown' are the only ones not affected by this aura. Outside of combat this digimon's aura is less intense. Fighting against this digimon long term is difficult as this aura can indeed mess with even the most potent warriors of equal level to it. Those more powerful are unaffected and individuals immune to such mind effecting abilities on the same level... find that their immunity is far less as this ability bypasses them completely. [PC/NPC approval required for fear effect.]
Shadow|Passive: This digimon can manipulate itself to fit in places none would think. It's fluid and natural, though to some would seem the opposite. Additionally this allows it to hide in shadows, becoming almost undetectable. Though this doesn't stop it from getting hurt from attacks and if a light is shone upon it it's hosting shadow will move and it will not. It is capable of taking up to three others into the shadows with it. It however is incredibly draining and cannot last longer than two posts with other people with it, while he can fit back into the shadows he must wait three posts to drag others in.
Eyes|Passive: This digimon naturally possess a large sum of eyes. This allows it to see all around it at almost all times. It's smaller eyes are better for closer range while it's larger eyes allow it to see longer distances unhindered. It naturally possess the ability to see even in the most pitch of locations. Blinding moves are extremely effective and bizarrely painful to this digimon. If a blinding move has a damage category it's increased by a step.
Darkness|Passive: This digimon fed off of so many negative emotions in a previous state that it's physical body has manifested to an extreme. It's body is much like normal digimon, however it is completely weightless. It's speed is unparalleled at this stage, but many hits that some would shrug off send it flying.
Passions|Non-Combat-Passive: This move allows this digimon to connect to a host digimon or human. Siphoning off negative emotions in order to feed it. Willing NPC's and PC's will find that their negative emotions or even memories that they associate with these emotions are rapidly drained. Long term damages may occur; but it's also extremely unlikely. Individuals unaware of the wraithmon will often feel odd of this presence. [Requires Player approval.] It is impossible to feed off of a target during combat unless they are unconscious or otherwise incapacitated.
Beam: This digimon picks an eye off of it's body allowing it to shoot out a single powerful beam at a target. Large eyes increase the beam spread while smaller eyes increase the beams power. Large eye beams are 10 feet wide and deal medium damage while smaller eyes ignore Damage reduction and are less than six inches wide. One hundred feet range regardless of size. Two post cool down.
Blade: This digimon turns a long swath of it's body into a multiform blade. It chooses all of the traits of the blade in an instant. ANY piece of it's body may become a blade, including it's long sinuous tail. The appendage itself still acts as though it's unmodified form. Deals heavy damage on basic attacks but requires a target to be within melee range. There is no limit to how many limbs this digimon can have turned into a blade at once. 3 post duration, 3 post cool down.
Double:[RAM UPGRADE] This digimon may double a chosen set of limbs. Examples are but not limited to: Tail, Arms, legs. This effect lasts for two posts. Has a cool down of two posts. Outside of combat this has no cool down or duration limit.
Triple:[RAM UPGRADE] This digimon may triple a chosen set of limbs. Examples are but not limited to: Tail, Arms, Legs. This effect lasts for a single post and has a cool down of two posts. If used while double is in effect it affects a different set of limbs. Outside of combat this has no cool down or duration limit.
Digivolves From: Shademon
Digivolves To: WraithGururumon
Ultimate
Species: WraithGururumon
Appearance:
Height: 10'0
Attribute: Unknown
Family/ies: Unknown
Type: Unknown
Personality:
Unsurprisingly, due to the sheer difference of mons that shade has fed up in the north has greatly adjusted his personality in the form and has had long lasting effects both in and out of it in some regards. In fact there are two distinct personalities that he has while both in and out of combat.
Out of combat personality:
Gentle: Shade for the lack of a better term is fairly gentle to those around him while in the wraithgururumon form. His words are soft and his touch is fairly timid for something so large. He tends to the weak and keeps along with those that he can. Even going so much as smiling warmly to those in pain or worry.
Intelligent: Not that shade’s other forms or natural demeanor wasn’t intelligent, but this form is in a far different class. Understanding most forms of communication and even being able to read! He’s able to process information much faster in this form, allowing for him to act and react in such manners befitting someone that’s far above that of tribal stance.
Forward: It’s unsurprising that shade would be rather forward in this form; not letting his mind sit idly by or what thoughts he has just loaf around. He’s a very go getter type and will do what he thinks is right when he thinks it’s right.
Territorial: Shade has always been a bit territorial, but this form is no different. In fact it seems to be more so and wanting a larger swath of land than before! Even going so far as protecting the prey that can be found in that turf!
Greedy: He wants more, simply put. More food, more things, more friends, more family [heck he doesn’t even have one!] and overall seems to like having things much more than his prior form!
In combat personality:
Brutal: In combat, shade’s demeanor changes greatly. He’s no longer the gentle and soft giant. Instead he’s this brutal fighter that simply doesn’t care how physically overpowering he is. He has a modicum of control in this form yes, but when a fight kicks up there’s nothing to be held back!
Zealous: Shade simply does not give up in this form, fighting to his last damn breath. Whether this was a natural development or one from the form it doesn’t much matter. He’ll keep running and keep going till he’s spent or has to run!
Protective: Shade has always had a soft spot for the weak or young, throwing himself in the way or getting them out of danger seems to be a massive priority in this form and he will go to great lengths to ensure that his friends are safe.
Tactician: A darker intelligence, far beyond that of his prior forms seems to be brewing in this form. Before it was for malicious if not downright predatorial reasons… but now the cold and calculating blue eyes are far more dangerous than most would expect from someone who had been so simple minded beforehand. He understands and can employ a great array of tactics in combat; whether he’s fighting on his own or in a group. He fits naturally into most groups as a frontline fighter and doesn’t mind taking a more passive role if people need direction… if they’ll have his suggestions.
Chipper: In this form and during combat shade is notoriously chipper. Almost always smiling and seeming on the up and up. Cracking jokes or the like while he can. It’s almost strange as before he was never the talkative type...
Fighting Style: A harsh fighter, front lines are where it breathes and beats. It's far more suited to direct combat than even Shade's prior form. It's style of hunting is far more brutal than that of it's prior iteration. Prefering to batter and break targets rather than simply feed off of emotion...
Abilities: [7 Abilities Max]
Old One|Combat Passive: This digimon is far older than it remembers, far older than those that interacted with it feel. It's memories are halting, it's body is shifting and twisting to such a degree that none can remember that it too was an old one. It puts off a constant wretched and forgotten aura, one that derives from primal times of the digital world. It is merely a fraction of it's potential of it's power. Manifested in a thirty foot aura of wrong and fear. Those that reside within the digital family of 'unknown' are the only ones not affected by this aura. Outside of combat this digimon's aura is less intense. Fighting against this digimon long term is difficult as this aura can indeed mess with even the most potent warriors of equal level to it. Those more powerful are unaffected and individuals immune to such mind effecting abilities on the same level... find that their immunity is far less as this ability bypasses them completely. [PC/NPC approval required for fear effect.] In short, this fear aura bypasses immunities gradually.
Black Ice|Combat Passive: This digimon has spent a long time in the north, hardening and deepening it's body with the primal element of ice. Cold or ice based attacks are ineffective against it while fire damages it twice over.
Sturdy|Combat Passive: This digimon's body is durable from spending so long in the north, the memories of that place has steeled it to attacks that would often leave others pulverized. It ignores the knock back portion of attacks and takes 15% reduced damage from all physical sources.
Hoarfrost|Combat Passive: This digimon's body is a strange one; denser than most and far more in tune with the climate that it grew in. Within cold or frozen climates this digimon enjoys a strong regeneration while in hot climates it's regeneration is mild at best...
Ice-Fang Fist: Utilizing it's claws for the primary portion of this attack; this digimon makes a savage blow against a target. Encasing them in ice while harshly damaging them and locking their movement for a post. Three post cooldown.
Ice-Splitter: Using one of it's elbow spikes this digimon breaks through defensive moves in a pinch. Shattering them like one would shatter a thin pane of glass. The weight behind this move is considerable and when not used against a defensive move this instead punctures into the body instead. Three post cooldown.
Hoarfrost Reach: This digimon is capable of shooting out a condensed beam of ice from it's mouth. Freezing surfaces and dealing heavy damage to targets it strikes. Slows movement by 30% if struck for 2 posts. Three person limit. 180 foot line. Five post cooldown.
Gleipnir Shattered|RAM UPGRADE: This digimon is capable of tapping into the Primal energies within it's core by breaking one of the chains limiting it deep inside it's body. This boosts this digimon's physical prowess by a medium amount for two posts. Allowing for it to fight even harder for a short time... Five post cooldown.
Devourer of Gods|RAM UPGRADE: This digimon engorges it's fangs with a massive amount of energy. Practically billowing out icy and dark energy from it's gullet for a brief period. It targets a single individual in which it deals a massive blow; crippling their movement and mind with a horrible wound that bleeds for three posts. Once per thread.
Digivolves From: Wraithmon
Digivolves Top: Unknown
Default Form: Highest avaliable
Gender: 'Male'
Alignment: Neutral
Skills/Talents:
Skulk: Shade is simply made for this sort of stuff, being made out of darkness he can blend in and somewhat effectively move through areas undetected. His natural affinity for it doesn't help with that either.
Hunter: Spending most if not all of his life in the wilds of varying areas Shade is quite adapted to hunting for his own food. Whether it be the foolish that stop, or those that live there... his eyes do not pass up a potential meal.
Inventory: varies from time to time, tends to be simple small things if he carries anything at all.
Personality:
Alert: To say the least, Shade is the sort that's constantly on watch for things. He's watchful in most scenarios and simply doesn't let his guard down nine times out of ten. Even among 'friends' he would be the one to keep at least one [or twelve] eyes out.
Clever: Shade as it is, understands his lot in life. He understands what he does, what he can do and what it applies to. In situations where he's wildly out of his area of expertise, he will try to adapt to; work around it and work with it if he can. He can indeed pick up new skills and learn things at alarming rates if he has any realm of safety or desire to do so. But as he's a hunter first and most second this gets lost in the thrill of the hunt.
Neutral: He doesn't judge, he doesn't hate you for what you are or where you come from. Human, digimon, virus, vaccine. You simply are all sorts of different flavours of food to him. Some food is smart, some food is dumb. All are entertaining in some venue or another. He won't outright attack those that he has no interest in feeding off of or those stronger than him. He'll keep to his as long as you keep to yours.
Possessive: In the realm of things, the few items that Shade has come into possession of he is fiercely protective of and will go to extreme lengths to keep them. He will fight, kill or do whatever he deems necessary to get his thing back.
Selfish: Shade is, all about himself. Everything he does is for him in some regard. If he helps someone, they will help him in the future. If he kills someone, their family will come giving him more food. If he takes something it is his and will remain his. It's simple lot of life, but he will of course always keep his personal safety about all else.
Personal History:
It was dark.
That's how it always starts right? In the darkness? The pain. The hatred. Shade Blossomed from the depths of negative emotions and intense battles done in some of the deeper parts of the dark area. Where he learned to watch and learned what was important from those he spent the most time around.
The strong ruled the weak.
The strong made the rules.
He was not strong.
It was simple, it was frustrating and it was something that kept him alive. Always feeding off of those around him, sliding through shadows; sliding through the problems they brought with them. Finding out how the world worked. Slowly but surely.
The simplest life was something many that he came across seemed to love. A simple life of hunting, the thrill of it and the passion behind it. It was intoxicating to learn how people took this simple thing and made it into a life. Made it into their wants and desires. It had such skillful pain and depth that it was far more powerful to be one of these things that all these people loved.
A simple hunter, hunting simple prey.
Hunting every prey.
It wasn't hard for him to understand it, nor what he should do. So he did what he thought was best.
And became the hunter.
He spent years, if not decades doing this in the dark area, but then again what spell did time hold over him? He saw things wither and die, he saw things grow and fall among the clouds. When technology and death reared it's head in the Dark area he left. The blossoms of red and warped callings of hatred from beings he never saw pushing him and all those around him away.
So simply did he leave, did he get lucky in staying with a few individuals till the mainland itself grew open to him. Allowing him to spread around, look around. Find a new home...
Find new prey.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Botamon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Not made for combat, Shade will run or roll as fast as he can away from it.
Abilities: [1 Ability Max]
Bubble-Blow: Blows out an array of bubbles, mildly irritating if anything.
Digivolves To: Botamon
In-Training
Species: Botamon
Appearance:
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Not made for combat, Shade will run or roll as fast as he can away from it.
Abilities: [2 Abilities Max]
Bubble barrage: Blows out a large barrage of bubbles, continual contact is capable of scalding unprotected flesh.
Saving-Grace: This botamon can flee at rather unimpressive speeds. Allowing it to sort of nimbly dodge attacks that would otherwise leave it badly damaged. Two post cool down.
Digivolves From: Botamon
Digivolves To: Shademon
Rookie
Species: Shademon
Appearance:
Attribute: Virus
Family/ies: Unidentified
Type: Unidentified
Fighting Style: In this form Shade prefers to simply stick to the shadows and bide his time. Waiting for the proper time to strike, he will attach himself to various shadows and various places in an attempt to hide himself for that moment. He's not good for out of the gate combat and will try to flee if found out too early or with the lack of proper allies.
Abilities: [4 Abilities Max]
Shadow|Passive: Lacking a proper body this digimon can manipulate itself to fit in places none would think. It's fluid and natural, though to some would seem the opposite. Additionally this allows it to hide in shadows, becoming almost undetectable. Though this doesn't stop it from getting hurt from attacks and if a light is shone upon it it's hosting shadow will move and it will not.
Passions|Non-Combat-Passive: This move allows this digimon to connect to a host digimon or human. Siphoning off negative emotions in order to feed it. Willing NPC's and PC's will find that their negative emotions or even memories that they associate with these emotions are rapidly drained. Long term damages may occur; but it's also extremely unlikely. Individuals unaware of the shademon will often feel odd of this presence. [Requires Player approval.] It is impossible to feed off of a target during combat unless they are unconscious or otherwise incapacitated.
Tendrils: This move allows this digimon to wrap an extension of itself along a target digimon limiting their movements by a light amount and dealing light damage per posting round. Damage and movement reduction increases with length of time bound up to Heavy at three posts. The shademon is unable to apply this to more than one target unless multiple parties are touching. The shademon is unable to move quickly if at all during this move. Able to affect targets up to thirty feet away. One post cool down.
Weapon: This hardens a length of the shademon's body and allows for it to make slashing, bludgeoning or piercing attacks. Slashing and piercing attacks lightly bleed a target. Switching between each damage type takes all but a moment. It may make consistent attacks but the bleed does not stack simply just refreshes the 'bleed'. One post bleed duration. Light damage, light bleed damage. Able to affect targets up to thirty feet away.
Ray: This move allows the shademon to attack targets at range by shooting small red rays from it's smaller eyes. They're lower powered but plentiful making them perfect for peppering people from medium ranges. Fifteen feet range. Low damage.
Digivolves From: Botamon
Digivolves To: Wraithmon
Champion
Species: Wraithmon
Appearance:
Height: 8'0 feet
Attribute: Unknown
Family/ies: Unknown
Type: Unknown
Fighting Style: This form is much more suited to combat than any other form shade has. It's capable of engaging step to step to those that share it's level and it is able to employ more tactics than simply skulking. It makes this hunter incredibly dangerous if not limited by it's previous prowess of simply hiding in the dark.
Abilities: [6 Abilities Max]
Old One|Passive: This digimon is far older than it remembers, far older than those that interacted with it feel. It's memories are halting, it's body is shifting and twisting to such a degree that none can remember that it too was an old one. It puts off a constant wretched and forgotten aura, one that derives from primal times of the digital world. It is merely a fraction of it's potential of it's power. Manifested in a fifteen foot aura of wrong and fear. Those that reside within the digital family of 'unknown' are the only ones not affected by this aura. Outside of combat this digimon's aura is less intense. Fighting against this digimon long term is difficult as this aura can indeed mess with even the most potent warriors of equal level to it. Those more powerful are unaffected and individuals immune to such mind effecting abilities on the same level... find that their immunity is far less as this ability bypasses them completely. [PC/NPC approval required for fear effect.]
Shadow|Passive: This digimon can manipulate itself to fit in places none would think. It's fluid and natural, though to some would seem the opposite. Additionally this allows it to hide in shadows, becoming almost undetectable. Though this doesn't stop it from getting hurt from attacks and if a light is shone upon it it's hosting shadow will move and it will not. It is capable of taking up to three others into the shadows with it. It however is incredibly draining and cannot last longer than two posts with other people with it, while he can fit back into the shadows he must wait three posts to drag others in.
Eyes|Passive: This digimon naturally possess a large sum of eyes. This allows it to see all around it at almost all times. It's smaller eyes are better for closer range while it's larger eyes allow it to see longer distances unhindered. It naturally possess the ability to see even in the most pitch of locations. Blinding moves are extremely effective and bizarrely painful to this digimon. If a blinding move has a damage category it's increased by a step.
Darkness|Passive: This digimon fed off of so many negative emotions in a previous state that it's physical body has manifested to an extreme. It's body is much like normal digimon, however it is completely weightless. It's speed is unparalleled at this stage, but many hits that some would shrug off send it flying.
Passions|Non-Combat-Passive: This move allows this digimon to connect to a host digimon or human. Siphoning off negative emotions in order to feed it. Willing NPC's and PC's will find that their negative emotions or even memories that they associate with these emotions are rapidly drained. Long term damages may occur; but it's also extremely unlikely. Individuals unaware of the wraithmon will often feel odd of this presence. [Requires Player approval.] It is impossible to feed off of a target during combat unless they are unconscious or otherwise incapacitated.
Beam: This digimon picks an eye off of it's body allowing it to shoot out a single powerful beam at a target. Large eyes increase the beam spread while smaller eyes increase the beams power. Large eye beams are 10 feet wide and deal medium damage while smaller eyes ignore Damage reduction and are less than six inches wide. One hundred feet range regardless of size. Two post cool down.
Blade: This digimon turns a long swath of it's body into a multiform blade. It chooses all of the traits of the blade in an instant. ANY piece of it's body may become a blade, including it's long sinuous tail. The appendage itself still acts as though it's unmodified form. Deals heavy damage on basic attacks but requires a target to be within melee range. There is no limit to how many limbs this digimon can have turned into a blade at once. 3 post duration, 3 post cool down.
Double:[RAM UPGRADE] This digimon may double a chosen set of limbs. Examples are but not limited to: Tail, Arms, legs. This effect lasts for two posts. Has a cool down of two posts. Outside of combat this has no cool down or duration limit.
Triple:[RAM UPGRADE] This digimon may triple a chosen set of limbs. Examples are but not limited to: Tail, Arms, Legs. This effect lasts for a single post and has a cool down of two posts. If used while double is in effect it affects a different set of limbs. Outside of combat this has no cool down or duration limit.
Digivolves From: Shademon
Digivolves To: WraithGururumon
Ultimate
Species: WraithGururumon
Appearance:
Height: 10'0
Attribute: Unknown
Family/ies: Unknown
Type: Unknown
Personality:
Unsurprisingly, due to the sheer difference of mons that shade has fed up in the north has greatly adjusted his personality in the form and has had long lasting effects both in and out of it in some regards. In fact there are two distinct personalities that he has while both in and out of combat.
Out of combat personality:
Gentle: Shade for the lack of a better term is fairly gentle to those around him while in the wraithgururumon form. His words are soft and his touch is fairly timid for something so large. He tends to the weak and keeps along with those that he can. Even going so much as smiling warmly to those in pain or worry.
Intelligent: Not that shade’s other forms or natural demeanor wasn’t intelligent, but this form is in a far different class. Understanding most forms of communication and even being able to read! He’s able to process information much faster in this form, allowing for him to act and react in such manners befitting someone that’s far above that of tribal stance.
Forward: It’s unsurprising that shade would be rather forward in this form; not letting his mind sit idly by or what thoughts he has just loaf around. He’s a very go getter type and will do what he thinks is right when he thinks it’s right.
Territorial: Shade has always been a bit territorial, but this form is no different. In fact it seems to be more so and wanting a larger swath of land than before! Even going so far as protecting the prey that can be found in that turf!
Greedy: He wants more, simply put. More food, more things, more friends, more family [heck he doesn’t even have one!] and overall seems to like having things much more than his prior form!
In combat personality:
Brutal: In combat, shade’s demeanor changes greatly. He’s no longer the gentle and soft giant. Instead he’s this brutal fighter that simply doesn’t care how physically overpowering he is. He has a modicum of control in this form yes, but when a fight kicks up there’s nothing to be held back!
Zealous: Shade simply does not give up in this form, fighting to his last damn breath. Whether this was a natural development or one from the form it doesn’t much matter. He’ll keep running and keep going till he’s spent or has to run!
Protective: Shade has always had a soft spot for the weak or young, throwing himself in the way or getting them out of danger seems to be a massive priority in this form and he will go to great lengths to ensure that his friends are safe.
Tactician: A darker intelligence, far beyond that of his prior forms seems to be brewing in this form. Before it was for malicious if not downright predatorial reasons… but now the cold and calculating blue eyes are far more dangerous than most would expect from someone who had been so simple minded beforehand. He understands and can employ a great array of tactics in combat; whether he’s fighting on his own or in a group. He fits naturally into most groups as a frontline fighter and doesn’t mind taking a more passive role if people need direction… if they’ll have his suggestions.
Chipper: In this form and during combat shade is notoriously chipper. Almost always smiling and seeming on the up and up. Cracking jokes or the like while he can. It’s almost strange as before he was never the talkative type...
Fighting Style: A harsh fighter, front lines are where it breathes and beats. It's far more suited to direct combat than even Shade's prior form. It's style of hunting is far more brutal than that of it's prior iteration. Prefering to batter and break targets rather than simply feed off of emotion...
Abilities: [7 Abilities Max]
Old One|Combat Passive: This digimon is far older than it remembers, far older than those that interacted with it feel. It's memories are halting, it's body is shifting and twisting to such a degree that none can remember that it too was an old one. It puts off a constant wretched and forgotten aura, one that derives from primal times of the digital world. It is merely a fraction of it's potential of it's power. Manifested in a thirty foot aura of wrong and fear. Those that reside within the digital family of 'unknown' are the only ones not affected by this aura. Outside of combat this digimon's aura is less intense. Fighting against this digimon long term is difficult as this aura can indeed mess with even the most potent warriors of equal level to it. Those more powerful are unaffected and individuals immune to such mind effecting abilities on the same level... find that their immunity is far less as this ability bypasses them completely. [PC/NPC approval required for fear effect.] In short, this fear aura bypasses immunities gradually.
Black Ice|Combat Passive: This digimon has spent a long time in the north, hardening and deepening it's body with the primal element of ice. Cold or ice based attacks are ineffective against it while fire damages it twice over.
Sturdy|Combat Passive: This digimon's body is durable from spending so long in the north, the memories of that place has steeled it to attacks that would often leave others pulverized. It ignores the knock back portion of attacks and takes 15% reduced damage from all physical sources.
Hoarfrost|Combat Passive: This digimon's body is a strange one; denser than most and far more in tune with the climate that it grew in. Within cold or frozen climates this digimon enjoys a strong regeneration while in hot climates it's regeneration is mild at best...
Ice-Fang Fist: Utilizing it's claws for the primary portion of this attack; this digimon makes a savage blow against a target. Encasing them in ice while harshly damaging them and locking their movement for a post. Three post cooldown.
Ice-Splitter: Using one of it's elbow spikes this digimon breaks through defensive moves in a pinch. Shattering them like one would shatter a thin pane of glass. The weight behind this move is considerable and when not used against a defensive move this instead punctures into the body instead. Three post cooldown.
Hoarfrost Reach: This digimon is capable of shooting out a condensed beam of ice from it's mouth. Freezing surfaces and dealing heavy damage to targets it strikes. Slows movement by 30% if struck for 2 posts. Three person limit. 180 foot line. Five post cooldown.
Gleipnir Shattered|RAM UPGRADE: This digimon is capable of tapping into the Primal energies within it's core by breaking one of the chains limiting it deep inside it's body. This boosts this digimon's physical prowess by a medium amount for two posts. Allowing for it to fight even harder for a short time... Five post cooldown.
Devourer of Gods|RAM UPGRADE: This digimon engorges it's fangs with a massive amount of energy. Practically billowing out icy and dark energy from it's gullet for a brief period. It targets a single individual in which it deals a massive blow; crippling their movement and mind with a horrible wound that bleeds for three posts. Once per thread.
Digivolves From: Wraithmon
Digivolves Top: Unknown