Mandrake (Solo Digimon)
Mar 30, 2020 20:22:31 GMT
Post by ricochet6-Mandrake on Mar 30, 2020 20:22:31 GMT
Digimon Name: Mandrake
Default Form: Champion
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Escape Artist
Telepathy
Telekenesis(Can mentally lift things about his weight.)
Slight of hand magic.
Inventory:
Winter Clothes
Half a sapphire heart shaped stone: The left half of a heart shaped sapphire stone on a gold chain given to him by Lothar as an engagement gift. Has magical properties that only indicate their mate is still alive and has no other magic in it. They always wear these necklaces unless bathing or sleeping.
Personality:
Mandrake is cheerful with a very serious attitude. He is kind hearted but also sometimes prideful to the point of arrogance. He is charasmatic even when not performing enjoying interacting with others both human and digimon alike. While capable of real magic, he also enjoys slight of hand tricks. When he becomes bored he acts on an often hidden sense of adventure though he doesn't try to go out of his way to look for danger. He cares for those he considers friends even willing to put his life on the line to protect them. Mandrake is also very clever and resourceful, he prefers to outwit his opponents but will fight when necessary. He hates to kill often believing there is always another way. He also enjoys relaxing music, art, practicing his magic, traveling and performing for others. He has nothing against humans and sometimes adventures into the Human World to interact with them while often in disguise.
Appearance(Holosuit):
In the holosuit he takes on the appearance of a tall lean man standing five foot eleven. He is well dressed in a black suit with a top hat and cape. The cape is black on the back and red from the front. The cape itself goes down to his butt. He wears black slacks and dress shoes that are a black on the front half and white on the back half. He has fair skin and blue eyes with a pencil thin mustache. The hair on his head is neat and well groomed. While he is Impmon the scythe he magically creates takes the form of a cane with a crystal on top and while he is Wizardmon his staff takes this form as well.
FaceClaim: DEFENDERS OF THE EARTH • Mandrake • Mandrake [played by ricochet]
Personal History:
He grew up being trained by various magic using digimon who were worried about teaching him due to his evolutionary line's proclivity for mischief or sometimes evil but a determined Jijimon was sure he would be different and worked to prove the other magic users that with proper care, the young digimon would not only be a great magician but one with a just and kind heart. One day he, while he was Yaamon, he met a young Tsunomon named Lothar whose family came to that village on business one summer. Mandrake and Lothar spent much time hanging out and at the end of the summer Lothar left with his family but Mandrake was determined that they would one day meet again.
The other magicians in the village soon learned that the little digimon was nothing to fear after he digivolved to Impmon and, like Jijimon figured, had a kind heart so they no longer feared him as he left the village he grew up in to travel and learn about the Digital World.
During his travels he learned about humans and became curious of their world as well. He spoke to various humans learning what he could from them and wanted to see the Human World for himself figuring such knowledge would be good for his magical training.
Fresh
Species:Keemon
Appearance:
Attribute:Free
Family/ies:Nightmare Soldiers
Type:Slime
Fighting Style:
He hits and runs if he has to fight.
Abilities: [1 Ability Max]
Paint Spit: Spits paint at an opponent to distract them and then flees.
Digivolves To:Yaamon
In-Training
Species:Yaamon
Appearance:
He has blue eyes.
Attribute:Free
Family/ies:Nightmare Soldiers
Type:Lesser
Fighting Style:
He hits and runs if he has to fight most of the time.
Abilities: [2 Abilities Max]
Rolling Black: Shoots black bubbles of dark energy out of his mouth.
Paint Splash: Spits colored ink from his mouth.
Digivolves From:Keemon
Digivolves To:Impmon
Rookie
Species: Impmon
Appearance:
He has blue eyes.
Attribute:Virus
Family/ies:Nightmare Soldiers
Type:Mini devil
Fighting Style:
While he usually fights long range. He uses his magical scythe to fight at close range when cornered.
Abilities: [4 Abilities]:
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Summon: Summons forth sharp shards of ice before he launches them at his opponent.
Bada Boom: Summons fireballs in his hands before he launches them.
Hypnotic Illusion: Creates illusions to decieve his opponent. They can be as simple as floating objects to copies of himself or others. The illusions disappear upon contact or after two posts and have no offensive presence.(Cooldown of two posts)
Storm Scythe: Creates a magical scythe to fight at close range.
Digivolves From:
Digivolves To: Wizardmon
Champion
Species: Wizardmon
Appearance:
He has blue eyes. The scarf from his rookie stage serves as a hair tie on his ponytail.
Attribute:Data
Family/ies:Nightmare Soldiers, Nature Spirits
Type:Wizard
Fighting Style:
Fights from a distance with his magic abilities.
Abilities: [6 Abilities Max]
Precognitive Vision: On very rare occasions he can see a brief glimpse of the future. The glimpse of the future is of an event a few minutes to a few hours away. Though it can happen while he is awake, it happens more often in his sleep. The visions never occur during battle though. (Non combat passive)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
[RAM UPGRADE] Divine Transformation: Allows Mandrake the ability to transform into various Human World animals. The animals can be bigger or smaller than average. As an animal he can attack with various parts of his body. While using this ability he can still communicate telepathically but has no access to his other powers. If he gets hit by an attack or uses another ability he returns to his normal form. Lasts two posts.
[RAM UPGRADE] Hypnotic Suggestion: He locks eyes with his target before waving a hand to mesmerize someone. The hand wave is for show and isn't really necessary. The one affected is under the influence of this hypnotic power for one post. Cooldown of two posts.
Electro Squall: Summons a small thunder cloud that lauches electrical bolts.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Thunder Ball: Creates an explosive ball of thunder.
Meteor Squall: Summons a rain of fire from above.
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From:Impmon
Digivolves To:Mistymon
Ultimate
Species: Mistymon
Appearance:
He has blue eyes and he wears his scarf from his Impmon form tied around his upper arm.
Attribute: Virus
Family/ies: Virus Busters
Type: Warrior
Fighting Style:
He is cool and composed while he uses magic as well as his sword to fight.
Abilities: [7 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
[RAM UPGRADE] Aura Blade: A pale blue aura comes from his sword before he shoots the energy at his opponent.
Core Dart: Manipulates his crystal to invrease physical strength by 20% for two posts. (Two post cooldown.)
Core Shield: Manipulates his crystal to increase his defense by 20% for two posts. (Two post cooldown.)
Blast Fire: His sword is consumed by fire and then he slashes at his opponent.
Blades of Illusion: Creates four firey blades that hover above him and then fly at his opponent. Only one is real and can cause damage. The others disappear if struck. Lasts two posts(Cooldown of two posts)
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Digivolves From:Wizardmon
Digivolves To:MedievalDukemon
Mega
Species: MedievalDukemon
Appearance:
He has sapphire blue eyes and wears his scarf from his rookie form of Impmon around his wrist.
Attribute: Data
Family/ies:Virus Busters
Type: Warrior
Fighting Style:
Uses a mix of long and short range magical attacks.
Abilities: [9 Abilities Max]
Rage of Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his weapon.
Final Crest: Charges his weapon with magical energy before he slashes at his opponent.
Magical Game: Creates illusions with no offensive presence. The illusions lasts for two posts unless they are hit. When the illusions are hit they vanish.(Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Purifying Light: Heals wounds to himself or another.(Cooldown of two posts)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Super Mega
Species: Gallantmon X
Appearance:
He has blue eyes and wears his scarf around his upper right arm.
Attribute:Vaccine
Family/ies:Nightmare Soldiers,Virus Busters,Metal Empire
Type:Holy Knight
Fighting Style:
While he perfers to fight at a distance or use his magic to disrupt his opponent, he can and will fight close range if he has to.
Abilities: [10 Abilities Max]
Royal Saber: Magical lightning bursts forth from his lance.
Final Elysion: A burst of magical light fires out from his shield.
Zeig Saber: He channels magic into his lance before it extends in length. Then he charges his opponent.
Defensive Guard: Uses his shield to protect himself or an ally from 50% of the damage launched at them. (Cooldown of one post)
Magical Game: Creates illusions with no offensive presence.The illusion lasts two posts unless hit. (Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Purifying Light: Heals wounds to himself or another.(Cooldown of two posts)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Digivolves From:MedievalDukemon
Armor Champion
Species: Coelamon
Appearance:
He wears the scarf from his rookie stage tied on his back fin.
Attribute:Data
Family/ies:Deep Savers
Type:Ancient Fish
Fighting Style:
Fights his opponent with long range attacks.
Abilities: [6 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Fossil Bite: The claws on his front fins glow with magical energy before he launches them like bullets.
Iron Scale: Increases his defense by 10%(Passive Ability)
Water Bullet: Fires a barrage of hard water from his mouth.
Water Wave: Creates a tsunami with his magic that he tries to hit his opponents with.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From:Impmon
:
Armor Ultimate
Species:ThunderBirdmon
Appearance:
He has blue eyes. He wears the scarf from his rookie stage tied around his right leg.
Attribute:Data
Family/ies:Metal Empire, Wind Guardians
Type:Giant Bird
Fighting Style:
Fights from the air with lightning.
Abilities: [7 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Spark Wing: Magically creates a rain of electrically charged feathers.
Thunder Storm: Creates a thunderstorm by flapping his wings.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From: Impmon or Wizardmon
Digimon Name: Lothar
Default Form: Champion
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
Tactician
Repairing Electronics
Inventory:
Two Thermal Blankets
First Aid Kit
Toolkit
Winter Clothes
Half a sapphire heart shaped stone: The right half of a heart shaped sapphire stone on a gold chain given to him by Mandrake as an engagement gift. Has magical properties that only indicate their mate is still alive and has no other magic in it. They always wear these necklaces unless bathing or sleeping.
Personality:
Lothar lives for the adventure. He enjoys showing off his physical prowess and as such believes that using weapons is rarely necessary. He has a strong sense of justice using it to protect the weak and has low tolerance for bullies and cowards. Despite his love for adventure he rarely speaks to those he doesn't know, and when fighting says even less often proving actions speak louder than words. However when he is with those he has a close friendship with he will talk more. He has no trouble adapting to other places despite not always being talkative. Mandrake is his best friend despite being a mercenary that works for him, and they fight together to stop evil digimon. Friendship is important to him and he is loyal to those he considers his friends. He is deceptively intelligent making him a great tactician and dislikes those that treat him as if he were stupid. He is usually calm, level headed, and hard to anger but when angered he is only able to be calmed down by those he considers friends, such as Mandrake. While unwilling to open his mind to most telepaths, Mandrake is normally the only exception to the rule because of how close they are.
Appearance in Holosuit:
In his holosuit he takes on the appearance of a six foot eight muscular African American man. He is bald with brown eyes. He wears a black tee shirt with a grey vest over it with hints of green. He also wears a green backpack and and matching wrist guards. His pants are black and wears boots that are grey, like his vest. He carries himself with a confident stride and his size can come off as intimidating.
FaceClaim: DEFENDERS OF THE EARTH • Lothar • Lothar [played by ricochet]
Personal History:
Lothar grew up with a family that moved around when he was young. Despite being a friendly child most of the time he didn't have time to make friends. That and most children were intimidated by him because of his strength. That all changed shortly after he digivolved to Tsunomon and his parents moved into a village filled with magic users. Though he had a tough time adjusting at first, partly because he was big for a Tsunomon, he soon met a Yaamon named Mandrake. After defending him from a group of bullies the two of them hit it off and soon became good friends with Lothar impressed by Mandrake's strength of conviction. It was almost as if they were meant to meet each other or at least that's what he belived since most other young digimon seemed intimidated by him but not Mandrake. They spent the whole summer playing together and when Lothar told Mandrake his family was leaving, despite being sad about becoming separated, the two of them were sure that one day they would meet each other again. When he digivolved into Elecmon he decided to become a mercenary so he could possibly not only find his friend Mandrake, but satisfy his lust for adventure. However it seemed he had trouble with many of his previous employers who just treated him as if he were just a muscled idiot. Sometimes his sense of justice would lead to problems with less reputable employers but he never harmed those he didn't agree with.
Fresh
Species:Punimon
Appearance:
Attribute:Data
Family/ies:Nature Spirit
Type:Slime
Fighting Style:
As much as he hates it, he generally hits and runs.
Digivolves To:Tsunomon
In-Training
Species:Tsunomon
Appearance:
He is slightly bigger and more macular than the average Tsunomon. He also has brown eyes.
Attribute:Data
Family/ies:Nature Spirit
Type:Lesser
Fighting Style:
Prefers to use his strength to his advantage and attack head on.
Digivolves From:Punimon
Digivolves To:Elecmon
Rookie
Species: Elecmon
Appearance:
He is more muscular than a standard Elecmon. His powerful back legs allow him to walk on two legs of he chooses to though most the time he walks on all fours when traveling long distances. He also has brown eyes unlike other Elecmon.
Attribute: Data
Family/ies:Nature Spirits, Metal Empire
Type: Mammal
Fighting Style:
He is an intelligent fighter that attacks with a mix of long and close range attacks.
Abilities: [4 Abilities Max]
Super Thunder Strike: Bolts of lightning shoot from his tails.
Body Attack: Uses his strength to tackle his opponent.
Nine Tails: Charges his tails with electricity before he swipes them at his opponent.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From: Tsunomon
Digivolves From: Elecmon
Digivolves To: Leomon
Champion
Species: Leomon
Appearance:
Lothar has brown eyes unlike other Leomon.
Attribute: Vaccine
Family/ies:Nature Spirits, Virus Busters
Type:Animal
Fighting Style:
He is an intelligent fighter that attacks with a mix of long and close range attacks.
Abilities: [6 Abilities Max]
Fist of the Beast King: A lion shaped aura forms around his fist before he launches it with a punch.
Lion Sword: Attacks with his sword.
Smashing Kick: A powerful heel attack.
Aura Ball: Gathers an aura around himself before it forms a ball in his hands. He then thrust his hands forward launching the ball.
Beast Wave Slash: Gathers energy in his claws before slashing the air causing an energy wave to launch from his claws.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:Elecmon
Digivolves To: GrapLeomon
Ultimate
Species: GrapLeomon
Appearance:
He has brown eyes.
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Beast Man
Fighting Style:
An intelligent fighter who uses a mix of long and close range attacks.
Abilities: [7 Abilities Max]
Gravity Punch: Rotates the turbines on his arms before he throws forth a powerful gravity distorting punch that slows down the movement of others in a 10ft. radius. The gravity is distorted for two posts. (Two post cooldown.)
Aura Bullet Stream: A pale blue aura forms around his body as his turbines on his arms spin. He then fires a stream if bullets made if that aura.
Cyclone Turbine: Rotates the turbines on his legs before unleashing a flurry of roundhouse kicks.
Vortex Kick: When he kicks his leg he creates a vortex of cutting wind that barrels toward his target.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:Leomon
Digivolves To:SaberLeomon
Mega
Species:SaberLeomon
Appearance:
Unlike other SaberLeomon, Lothar has brown eyes.
Attribute: Data
Family/ies: Nature Spirits
Type: Ancient Animal
Fighting Style:
Attacks with both long and short range moves.
Abilities: [9 Abilities Max]
Howling Crusher: His claws glow with a pale blue aura before he slashes sending a claw shaped burst at the opponent.
Aura Needle: His fur begins to glow pale blue before a rain of needle like projectiles made of that aura come raining down on any opponent in a 20ft. radius.(Cooldown of two posts)
Twin Fang: His fangs glow before he tries to bite his opponent with his large canines.
Crushing Swipe: Swings his powerful front paws in an attempt to strike an opponent.
Aura Whip: His tail glows with a pale blue aura before he swings it like a whip.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:GrapLeomon
Digimon Name: Circe
Default Form: Rookie
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Telepathy
Inventory:
First Aid Kit
Winter Clothes
Personality: (150 words)
She is a sweet kindhearted girl but suffers from emotional trauma due to being abandoned by her mother. As a result she can appear as clingy and high strung because she worries that deep down those who get close to her will betray her even if she knows they won't physically harm her. She can be shy around strangers due to her early upbringing and may not immediately speak up when meeting a new person and even if she starts to warm up to someone she appears hesitant to show trust.
Like Mandrake she has a strong sense of natural curiosity and this sometimes can allow her to come out of her shell especially if there is one who is showing the same sense of curiosity. Her natural curiosity also leads to her wanting to learn and experience many different things. Though more on the tomboyish side she does occasionally enjoy things like beautiful clothes as well.
Personal History: (200 words)
Circe's early life before reaching her rookie form was uneventful but when she reached rookie it became clear the kindhearted girl had no desire to fight despite possessing good magical potential. She had to learn her magic mostly on her own since her Arukenimon mother was not what one would exactly consider as the maternal type just wanting children for the sake of using the potential great magic they would have for terrorizing the land.
Arukenimon's plans for an army of babies were thwarted by Lothar but somehow she drained just enough of Mandrake's data to produce one single spiderling. When it seemed Circe was not what Arukenimon wanted she beat her child and abandoned her in the woods not caring if the rookie spiderling died or not. Though Arukenimon never named the child, when Mandrake later found the girl abandoned and covered in cuts and bruises from her abusive mother. He then after learning the child was his deciding to take her in with Lothar in full support. Mandrake then named her Circe which made the frightened youngster happy.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Patumon
Appearance:
She is a small spider like digimon with soft downy grey hairs covering her body. She has eight thin spindly legs coming out of her small roly poly body. She has eight compound eyes that are sapphire blue in color. She also has two tiny fangs coming out of her mouth.
Attribute: Virus
Family/ies: Nature Spirits
Type: Larva
Fighting Style:
Spits webbing to tangle up an enemy and runs for it.
Digivolves To: Tarantumon
In-Training
Species: Tarantumon
Appearance:
Much like her last form she is a small spider like digimon covered in grey downy hairs all over her body but in this form the legs have traces of blonde highlights. She has eight sapphire blue compound eyes and two tiny fangs coming out of her mouth.
Attribute: Virus
Family/ies: Nature Spirits
Type: Larva
Fighting Style:
Spits webbing to tangle up an enemy and runs for it.
Digivolves From: Patumon
Digivolves To: Araneaemon
Rookie
Species: Araneaemon
Appearance:
In this form she takes on a humanoid form of about three foot three inches and resembles a five year old human girl for the most part with fair skin with a pair of human like eyes that are sapphire blue in color. She has blonde hair identical in shade to Mandrake's in color that is down to her shoulders yet she almost never has it tied back. She is petite in frame with fairly elven features. She wears sapphire magician robes with a red cape with red boots. The most curious thing about her is on her back is eight stubby spindly grey spider legs with blonde highlights that are usually tucked behind her cape so she can easily be mistaken as a human child despite having serrated canine fangs hidden away in her mouth that are also rarely seen. Her spider legs can extend to the ground allowing her to scurry across the ground faster.
Attribute: Virus
Family/ies: Nature Spirits
Type: Unique
Fighting Style:
Channels her magic to utilize her various abilities.
Abilities: [4 Abilities Max]
Sparkling Spinnerete: Magically summons silky spider threads with a wave of her hands before they shoot out at up to two different opponents before causing intense pain to the ones caught in the threads.
Spider Venom: The fangs in her mouth begin to glow green with a magical venom before she springs at a foe and attempts to sink her teeth into an opponent. The venom causes an opponents to become disoriented to the point of hallucinating. Lasts 2 posts.(Cooldown of 2 posts)
Impact Webbing: Waves her hands before magically creating ten balls of compact webbing in mid air about the size of softballs. Though small the balls explode on impact and even pierce through shields and barriers.(Cooldown of 3 posts)
Hyper Awareness: Her senses are super sharp alerting her to immediate danger mere moments before it happens allowing her to ready herself.(Combat Passive)
Spider Agility: Her reflexes are hyper responsive giving her a 30% boost to her evasion.(Non Combat Passive)
Spider Climb: She manipulates magical currents into her hands, feet, and extendable spider legs that allow her to stick to any surface.(Non Combat Passive)
Spider Silk: She magical creates super strong threads for various purposes from swinging on them to making a nest to sleep in.(Non Combat Passive)
Digivolves From: Tarantumon
Digivolves To: Mygalomorphmon
DNA DIGIVOLUTION FORMS
DNA Mega
Species: ChaosGallantmon X
Appearance:
Attribute:Virus
Family/ies: Virus Busters
Type: Dark Knight
Fighting Style: A combination of Mandrake's magical abilities and skilled use of ChaosGallantmon X's lance and shield. Can attack from both close- and long-range.
Abilities: [10 Abilities Max]
Judecca Prison: Fires a blast of dark energy from the Gorgon Shield. 2 post cooldown.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post cooldown.
Gorgon Shield: ChaosGallantmon uses his shield to block all incoming attacks for 1 post. 4 post cooldown.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Dark Geyser: ChaosGallantmon X strikes the ground with his lance, causing a line of purple flames to rise from the ground and head towards the foe. 4 post cooldown.
X-Antibody (passive): Boosts ChaosGallantmons defense power by 30%.
Umbral Star: ChaosGallantmon X launches a purple energy projectile in the shape of a four-pointed star, which explodes on impact. 3 post cooldown.
Dark Glare: Glares at the foe, preventing them from attacking for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
Digivolves From: Mistymon (Mandrake) + ShadowDuramon (Hanako Hoshidate)
DNA Super Mega
Species: Gallantmon Chaos Mode
Appearance:
Attribute: Virus
Family/ies: Virus Busters, Metal Empire, Wind Guardians, Dragon's Roar
Type: Warrior
Fighting Style:
He channels magic through his weapons to perform various magical techniques.
Abilities: [11 Abilities Max]
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. 2 post CD.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post CD.
Rage of the Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his lance.
Purifying Light: Heals wounds to himself or another. 2 post CD.
Clouded Darkness: Renders himself invisible for two posts. If he attacks, or is hit while invisible, he reappears. 2 post CD.
Quo Vadis: Gallantmon Chaos Mode throws his lance into the sky, causing a pillar of burning light to rain down from the sky upon a single foe. 4 post CD.
Gungnir: Gallantmon Chaos Mode throws his lance at the foe with all of the speed and power of a railgun, piercing their defenses. Full Piercing, 5 post CD.
Binding Flames: Gallantmon Chaos Mode charges his sword in flames, then swings it to launch the flames at the opponent. The flames form a fiery cage around the foe, trapping them in place for 1 posts. 3 post CD.
Excalibur: Gallantmon CM grips the Blutgang sword in both hands, and causes the blade to grow to the size of a skyscraper. Gallantmon then brings the massive sword down upon a single target. Once Per Thread.
Mystic Might (passive): Gallantmon CM's basic attacks do as much damage as 0-CD named attacks.
Mystic Armor (Passive): Raises defense by 30%.
Digivolves From: ShadowDurandamon + MedievalDukemon
Default Form: Champion
Gender: Male
Alignment: Lawful Good
Skills/Talents:
Escape Artist
Telepathy
Telekenesis(Can mentally lift things about his weight.)
Slight of hand magic.
Inventory:
Winter Clothes
Half a sapphire heart shaped stone: The left half of a heart shaped sapphire stone on a gold chain given to him by Lothar as an engagement gift. Has magical properties that only indicate their mate is still alive and has no other magic in it. They always wear these necklaces unless bathing or sleeping.
Personality:
Mandrake is cheerful with a very serious attitude. He is kind hearted but also sometimes prideful to the point of arrogance. He is charasmatic even when not performing enjoying interacting with others both human and digimon alike. While capable of real magic, he also enjoys slight of hand tricks. When he becomes bored he acts on an often hidden sense of adventure though he doesn't try to go out of his way to look for danger. He cares for those he considers friends even willing to put his life on the line to protect them. Mandrake is also very clever and resourceful, he prefers to outwit his opponents but will fight when necessary. He hates to kill often believing there is always another way. He also enjoys relaxing music, art, practicing his magic, traveling and performing for others. He has nothing against humans and sometimes adventures into the Human World to interact with them while often in disguise.
Appearance(Holosuit):
In the holosuit he takes on the appearance of a tall lean man standing five foot eleven. He is well dressed in a black suit with a top hat and cape. The cape is black on the back and red from the front. The cape itself goes down to his butt. He wears black slacks and dress shoes that are a black on the front half and white on the back half. He has fair skin and blue eyes with a pencil thin mustache. The hair on his head is neat and well groomed. While he is Impmon the scythe he magically creates takes the form of a cane with a crystal on top and while he is Wizardmon his staff takes this form as well.
FaceClaim: DEFENDERS OF THE EARTH • Mandrake • Mandrake [played by ricochet]
Personal History:
He grew up being trained by various magic using digimon who were worried about teaching him due to his evolutionary line's proclivity for mischief or sometimes evil but a determined Jijimon was sure he would be different and worked to prove the other magic users that with proper care, the young digimon would not only be a great magician but one with a just and kind heart. One day he, while he was Yaamon, he met a young Tsunomon named Lothar whose family came to that village on business one summer. Mandrake and Lothar spent much time hanging out and at the end of the summer Lothar left with his family but Mandrake was determined that they would one day meet again.
The other magicians in the village soon learned that the little digimon was nothing to fear after he digivolved to Impmon and, like Jijimon figured, had a kind heart so they no longer feared him as he left the village he grew up in to travel and learn about the Digital World.
During his travels he learned about humans and became curious of their world as well. He spoke to various humans learning what he could from them and wanted to see the Human World for himself figuring such knowledge would be good for his magical training.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:Keemon
Appearance:
Attribute:Free
Family/ies:Nightmare Soldiers
Type:Slime
Fighting Style:
He hits and runs if he has to fight.
Abilities: [1 Ability Max]
Paint Spit: Spits paint at an opponent to distract them and then flees.
Digivolves To:Yaamon
In-Training
Species:Yaamon
Appearance:
He has blue eyes.
Attribute:Free
Family/ies:Nightmare Soldiers
Type:Lesser
Fighting Style:
He hits and runs if he has to fight most of the time.
Abilities: [2 Abilities Max]
Rolling Black: Shoots black bubbles of dark energy out of his mouth.
Paint Splash: Spits colored ink from his mouth.
Digivolves From:Keemon
Digivolves To:Impmon
Rookie
Species: Impmon
Appearance:
He has blue eyes.
Attribute:Virus
Family/ies:Nightmare Soldiers
Type:Mini devil
Fighting Style:
While he usually fights long range. He uses his magical scythe to fight at close range when cornered.
Abilities: [4 Abilities]:
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Summon: Summons forth sharp shards of ice before he launches them at his opponent.
Bada Boom: Summons fireballs in his hands before he launches them.
Hypnotic Illusion: Creates illusions to decieve his opponent. They can be as simple as floating objects to copies of himself or others. The illusions disappear upon contact or after two posts and have no offensive presence.(Cooldown of two posts)
Storm Scythe: Creates a magical scythe to fight at close range.
Digivolves From:
Digivolves To: Wizardmon
Champion
Species: Wizardmon
Appearance:
He has blue eyes. The scarf from his rookie stage serves as a hair tie on his ponytail.
Attribute:Data
Family/ies:Nightmare Soldiers, Nature Spirits
Type:Wizard
Fighting Style:
Fights from a distance with his magic abilities.
Abilities: [6 Abilities Max]
Precognitive Vision: On very rare occasions he can see a brief glimpse of the future. The glimpse of the future is of an event a few minutes to a few hours away. Though it can happen while he is awake, it happens more often in his sleep. The visions never occur during battle though. (Non combat passive)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
[RAM UPGRADE] Divine Transformation: Allows Mandrake the ability to transform into various Human World animals. The animals can be bigger or smaller than average. As an animal he can attack with various parts of his body. While using this ability he can still communicate telepathically but has no access to his other powers. If he gets hit by an attack or uses another ability he returns to his normal form. Lasts two posts.
[RAM UPGRADE] Hypnotic Suggestion: He locks eyes with his target before waving a hand to mesmerize someone. The hand wave is for show and isn't really necessary. The one affected is under the influence of this hypnotic power for one post. Cooldown of two posts.
Electro Squall: Summons a small thunder cloud that lauches electrical bolts.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Thunder Ball: Creates an explosive ball of thunder.
Meteor Squall: Summons a rain of fire from above.
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From:Impmon
Digivolves To:Mistymon
Ultimate
Species: Mistymon
Appearance:
He has blue eyes and he wears his scarf from his Impmon form tied around his upper arm.
Attribute: Virus
Family/ies: Virus Busters
Type: Warrior
Fighting Style:
He is cool and composed while he uses magic as well as his sword to fight.
Abilities: [7 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
[RAM UPGRADE] Aura Blade: A pale blue aura comes from his sword before he shoots the energy at his opponent.
Core Dart: Manipulates his crystal to invrease physical strength by 20% for two posts. (Two post cooldown.)
Core Shield: Manipulates his crystal to increase his defense by 20% for two posts. (Two post cooldown.)
Blast Fire: His sword is consumed by fire and then he slashes at his opponent.
Blades of Illusion: Creates four firey blades that hover above him and then fly at his opponent. Only one is real and can cause damage. The others disappear if struck. Lasts two posts(Cooldown of two posts)
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Digivolves From:Wizardmon
Digivolves To:MedievalDukemon
Mega
Species: MedievalDukemon
Appearance:
He has sapphire blue eyes and wears his scarf from his rookie form of Impmon around his wrist.
Attribute: Data
Family/ies:Virus Busters
Type: Warrior
Fighting Style:
Uses a mix of long and short range magical attacks.
Abilities: [9 Abilities Max]
Rage of Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his weapon.
Final Crest: Charges his weapon with magical energy before he slashes at his opponent.
Magical Game: Creates illusions with no offensive presence. The illusions lasts for two posts unless they are hit. When the illusions are hit they vanish.(Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Purifying Light: Heals wounds to himself or another.(Cooldown of two posts)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Super Mega
Species: Gallantmon X
Appearance:
He has blue eyes and wears his scarf around his upper right arm.
Attribute:Vaccine
Family/ies:Nightmare Soldiers,Virus Busters,Metal Empire
Type:Holy Knight
Fighting Style:
While he perfers to fight at a distance or use his magic to disrupt his opponent, he can and will fight close range if he has to.
Abilities: [10 Abilities Max]
Royal Saber: Magical lightning bursts forth from his lance.
Final Elysion: A burst of magical light fires out from his shield.
Zeig Saber: He channels magic into his lance before it extends in length. Then he charges his opponent.
Defensive Guard: Uses his shield to protect himself or an ally from 50% of the damage launched at them. (Cooldown of one post)
Magical Game: Creates illusions with no offensive presence.The illusion lasts two posts unless hit. (Cooldown of two posts)
Mystic Charm: Allows him to transport himself and another up to 30ft. away. Since it requires focus it doesn't work as a means to avoid attacks. (Cooldown one post)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Purifying Light: Heals wounds to himself or another.(Cooldown of two posts)
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Digivolves From:MedievalDukemon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion
Species: Coelamon
Appearance:
He wears the scarf from his rookie stage tied on his back fin.
Attribute:Data
Family/ies:Deep Savers
Type:Ancient Fish
Fighting Style:
Fights his opponent with long range attacks.
Abilities: [6 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Fossil Bite: The claws on his front fins glow with magical energy before he launches them like bullets.
Iron Scale: Increases his defense by 10%(Passive Ability)
Water Bullet: Fires a barrage of hard water from his mouth.
Water Wave: Creates a tsunami with his magic that he tries to hit his opponents with.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From:Impmon
:
Armor Ultimate
Species:ThunderBirdmon
Appearance:
He has blue eyes. He wears the scarf from his rookie stage tied around his right leg.
Attribute:Data
Family/ies:Metal Empire, Wind Guardians
Type:Giant Bird
Fighting Style:
Fights from the air with lightning.
Abilities: [7 Abilities Max]
[Ram Upgrade Giga] Astral Projection: His astral form leaves his body and can travel up to 10ft. away. In his astral form he can pass through solid objects and cannot be seen. Though he cannot use his telekinesis, he can still communicate telepathically. However, his body is vulnerable to attack in while his astral form is outside his body. Lasts two posts. Two post cooldown(Passive Ability)
Spark Wing: Magically creates a rain of electrically charged feathers.
Thunder Storm: Creates a thunderstorm by flapping his wings.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Clouded Darkness: Renders himself invisible for two posts. If he is hit while invisible he reappears. Though he reappears if he attacks he never does while invisible.(Cooldown of two posts)
Cleansing Soul: Cures light wounds.(Cooldown of one post)
Digivolves From: Impmon or Wizardmon
Digimon Name: Lothar
Default Form: Champion
Gender: Male
Alignment: Chaotic Good
Skills/Talents:
Tactician
Repairing Electronics
Inventory:
Two Thermal Blankets
First Aid Kit
Toolkit
Winter Clothes
Half a sapphire heart shaped stone: The right half of a heart shaped sapphire stone on a gold chain given to him by Mandrake as an engagement gift. Has magical properties that only indicate their mate is still alive and has no other magic in it. They always wear these necklaces unless bathing or sleeping.
Personality:
Lothar lives for the adventure. He enjoys showing off his physical prowess and as such believes that using weapons is rarely necessary. He has a strong sense of justice using it to protect the weak and has low tolerance for bullies and cowards. Despite his love for adventure he rarely speaks to those he doesn't know, and when fighting says even less often proving actions speak louder than words. However when he is with those he has a close friendship with he will talk more. He has no trouble adapting to other places despite not always being talkative. Mandrake is his best friend despite being a mercenary that works for him, and they fight together to stop evil digimon. Friendship is important to him and he is loyal to those he considers his friends. He is deceptively intelligent making him a great tactician and dislikes those that treat him as if he were stupid. He is usually calm, level headed, and hard to anger but when angered he is only able to be calmed down by those he considers friends, such as Mandrake. While unwilling to open his mind to most telepaths, Mandrake is normally the only exception to the rule because of how close they are.
Appearance in Holosuit:
In his holosuit he takes on the appearance of a six foot eight muscular African American man. He is bald with brown eyes. He wears a black tee shirt with a grey vest over it with hints of green. He also wears a green backpack and and matching wrist guards. His pants are black and wears boots that are grey, like his vest. He carries himself with a confident stride and his size can come off as intimidating.
FaceClaim: DEFENDERS OF THE EARTH • Lothar • Lothar [played by ricochet]
Personal History:
Lothar grew up with a family that moved around when he was young. Despite being a friendly child most of the time he didn't have time to make friends. That and most children were intimidated by him because of his strength. That all changed shortly after he digivolved to Tsunomon and his parents moved into a village filled with magic users. Though he had a tough time adjusting at first, partly because he was big for a Tsunomon, he soon met a Yaamon named Mandrake. After defending him from a group of bullies the two of them hit it off and soon became good friends with Lothar impressed by Mandrake's strength of conviction. It was almost as if they were meant to meet each other or at least that's what he belived since most other young digimon seemed intimidated by him but not Mandrake. They spent the whole summer playing together and when Lothar told Mandrake his family was leaving, despite being sad about becoming separated, the two of them were sure that one day they would meet each other again. When he digivolved into Elecmon he decided to become a mercenary so he could possibly not only find his friend Mandrake, but satisfy his lust for adventure. However it seemed he had trouble with many of his previous employers who just treated him as if he were just a muscled idiot. Sometimes his sense of justice would lead to problems with less reputable employers but he never harmed those he didn't agree with.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species:Punimon
Appearance:
Attribute:Data
Family/ies:Nature Spirit
Type:Slime
Fighting Style:
As much as he hates it, he generally hits and runs.
Digivolves To:Tsunomon
In-Training
Species:Tsunomon
Appearance:
He is slightly bigger and more macular than the average Tsunomon. He also has brown eyes.
Attribute:Data
Family/ies:Nature Spirit
Type:Lesser
Fighting Style:
Prefers to use his strength to his advantage and attack head on.
Digivolves From:Punimon
Digivolves To:Elecmon
Rookie
Species: Elecmon
Appearance:
He is more muscular than a standard Elecmon. His powerful back legs allow him to walk on two legs of he chooses to though most the time he walks on all fours when traveling long distances. He also has brown eyes unlike other Elecmon.
Attribute: Data
Family/ies:Nature Spirits, Metal Empire
Type: Mammal
Fighting Style:
He is an intelligent fighter that attacks with a mix of long and close range attacks.
Abilities: [4 Abilities Max]
Super Thunder Strike: Bolts of lightning shoot from his tails.
Body Attack: Uses his strength to tackle his opponent.
Nine Tails: Charges his tails with electricity before he swipes them at his opponent.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From: Tsunomon
Digivolves From: Elecmon
Digivolves To: Leomon
Champion
Species: Leomon
Appearance:
Lothar has brown eyes unlike other Leomon.
Attribute: Vaccine
Family/ies:Nature Spirits, Virus Busters
Type:Animal
Fighting Style:
He is an intelligent fighter that attacks with a mix of long and close range attacks.
Abilities: [6 Abilities Max]
Fist of the Beast King: A lion shaped aura forms around his fist before he launches it with a punch.
Lion Sword: Attacks with his sword.
Smashing Kick: A powerful heel attack.
Aura Ball: Gathers an aura around himself before it forms a ball in his hands. He then thrust his hands forward launching the ball.
Beast Wave Slash: Gathers energy in his claws before slashing the air causing an energy wave to launch from his claws.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:Elecmon
Digivolves To: GrapLeomon
Ultimate
Species: GrapLeomon
Appearance:
He has brown eyes.
Attribute: Vaccine
Family/ies: Nature Spirits, Nightmare Soldiers
Type: Beast Man
Fighting Style:
An intelligent fighter who uses a mix of long and close range attacks.
Abilities: [7 Abilities Max]
Gravity Punch: Rotates the turbines on his arms before he throws forth a powerful gravity distorting punch that slows down the movement of others in a 10ft. radius. The gravity is distorted for two posts. (Two post cooldown.)
Aura Bullet Stream: A pale blue aura forms around his body as his turbines on his arms spin. He then fires a stream if bullets made if that aura.
Cyclone Turbine: Rotates the turbines on his legs before unleashing a flurry of roundhouse kicks.
Vortex Kick: When he kicks his leg he creates a vortex of cutting wind that barrels toward his target.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:Leomon
Digivolves To:SaberLeomon
Mega
Species:SaberLeomon
Appearance:
Unlike other SaberLeomon, Lothar has brown eyes.
Attribute: Data
Family/ies: Nature Spirits
Type: Ancient Animal
Fighting Style:
Attacks with both long and short range moves.
Abilities: [9 Abilities Max]
Howling Crusher: His claws glow with a pale blue aura before he slashes sending a claw shaped burst at the opponent.
Aura Needle: His fur begins to glow pale blue before a rain of needle like projectiles made of that aura come raining down on any opponent in a 20ft. radius.(Cooldown of two posts)
Twin Fang: His fangs glow before he tries to bite his opponent with his large canines.
Crushing Swipe: Swings his powerful front paws in an attempt to strike an opponent.
Aura Whip: His tail glows with a pale blue aura before he swings it like a whip.
Beastly Strength: Has 30% more physical strength for a mercenary of his level(Passive ability)
Digivolves From:GrapLeomon
Digimon Name: Circe
Default Form: Rookie
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Telepathy
Inventory:
First Aid Kit
Winter Clothes
Personality: (150 words)
She is a sweet kindhearted girl but suffers from emotional trauma due to being abandoned by her mother. As a result she can appear as clingy and high strung because she worries that deep down those who get close to her will betray her even if she knows they won't physically harm her. She can be shy around strangers due to her early upbringing and may not immediately speak up when meeting a new person and even if she starts to warm up to someone she appears hesitant to show trust.
Like Mandrake she has a strong sense of natural curiosity and this sometimes can allow her to come out of her shell especially if there is one who is showing the same sense of curiosity. Her natural curiosity also leads to her wanting to learn and experience many different things. Though more on the tomboyish side she does occasionally enjoy things like beautiful clothes as well.
Personal History: (200 words)
Circe's early life before reaching her rookie form was uneventful but when she reached rookie it became clear the kindhearted girl had no desire to fight despite possessing good magical potential. She had to learn her magic mostly on her own since her Arukenimon mother was not what one would exactly consider as the maternal type just wanting children for the sake of using the potential great magic they would have for terrorizing the land.
Arukenimon's plans for an army of babies were thwarted by Lothar but somehow she drained just enough of Mandrake's data to produce one single spiderling. When it seemed Circe was not what Arukenimon wanted she beat her child and abandoned her in the woods not caring if the rookie spiderling died or not. Though Arukenimon never named the child, when Mandrake later found the girl abandoned and covered in cuts and bruises from her abusive mother. He then after learning the child was his deciding to take her in with Lothar in full support. Mandrake then named her Circe which made the frightened youngster happy.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Patumon
Appearance:
She is a small spider like digimon with soft downy grey hairs covering her body. She has eight thin spindly legs coming out of her small roly poly body. She has eight compound eyes that are sapphire blue in color. She also has two tiny fangs coming out of her mouth.
Attribute: Virus
Family/ies: Nature Spirits
Type: Larva
Fighting Style:
Spits webbing to tangle up an enemy and runs for it.
Digivolves To: Tarantumon
In-Training
Species: Tarantumon
Appearance:
Much like her last form she is a small spider like digimon covered in grey downy hairs all over her body but in this form the legs have traces of blonde highlights. She has eight sapphire blue compound eyes and two tiny fangs coming out of her mouth.
Attribute: Virus
Family/ies: Nature Spirits
Type: Larva
Fighting Style:
Spits webbing to tangle up an enemy and runs for it.
Digivolves From: Patumon
Digivolves To: Araneaemon
Rookie
Species: Araneaemon
Appearance:
In this form she takes on a humanoid form of about three foot three inches and resembles a five year old human girl for the most part with fair skin with a pair of human like eyes that are sapphire blue in color. She has blonde hair identical in shade to Mandrake's in color that is down to her shoulders yet she almost never has it tied back. She is petite in frame with fairly elven features. She wears sapphire magician robes with a red cape with red boots. The most curious thing about her is on her back is eight stubby spindly grey spider legs with blonde highlights that are usually tucked behind her cape so she can easily be mistaken as a human child despite having serrated canine fangs hidden away in her mouth that are also rarely seen. Her spider legs can extend to the ground allowing her to scurry across the ground faster.
Attribute: Virus
Family/ies: Nature Spirits
Type: Unique
Fighting Style:
Channels her magic to utilize her various abilities.
Abilities: [4 Abilities Max]
Sparkling Spinnerete: Magically summons silky spider threads with a wave of her hands before they shoot out at up to two different opponents before causing intense pain to the ones caught in the threads.
Spider Venom: The fangs in her mouth begin to glow green with a magical venom before she springs at a foe and attempts to sink her teeth into an opponent. The venom causes an opponents to become disoriented to the point of hallucinating. Lasts 2 posts.(Cooldown of 2 posts)
Impact Webbing: Waves her hands before magically creating ten balls of compact webbing in mid air about the size of softballs. Though small the balls explode on impact and even pierce through shields and barriers.(Cooldown of 3 posts)
Hyper Awareness: Her senses are super sharp alerting her to immediate danger mere moments before it happens allowing her to ready herself.(Combat Passive)
Spider Agility: Her reflexes are hyper responsive giving her a 30% boost to her evasion.(Non Combat Passive)
Spider Climb: She manipulates magical currents into her hands, feet, and extendable spider legs that allow her to stick to any surface.(Non Combat Passive)
Spider Silk: She magical creates super strong threads for various purposes from swinging on them to making a nest to sleep in.(Non Combat Passive)
Digivolves From: Tarantumon
Digivolves To: Mygalomorphmon
DNA DIGIVOLUTION FORMS
DNA Mega
Species: ChaosGallantmon X
Appearance:
Attribute:Virus
Family/ies: Virus Busters
Type: Dark Knight
Fighting Style: A combination of Mandrake's magical abilities and skilled use of ChaosGallantmon X's lance and shield. Can attack from both close- and long-range.
Abilities: [10 Abilities Max]
Judecca Prison: Fires a blast of dark energy from the Gorgon Shield. 2 post cooldown.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post cooldown.
Gorgon Shield: ChaosGallantmon uses his shield to block all incoming attacks for 1 post. 4 post cooldown.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Dark Geyser: ChaosGallantmon X strikes the ground with his lance, causing a line of purple flames to rise from the ground and head towards the foe. 4 post cooldown.
X-Antibody (passive): Boosts ChaosGallantmons defense power by 30%.
Umbral Star: ChaosGallantmon X launches a purple energy projectile in the shape of a four-pointed star, which explodes on impact. 3 post cooldown.
Dark Glare: Glares at the foe, preventing them from attacking for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
Digivolves From: Mistymon (Mandrake) + ShadowDuramon (Hanako Hoshidate)
DNA Super Mega
Species: Gallantmon Chaos Mode
Appearance:
Attribute: Virus
Family/ies: Virus Busters, Metal Empire, Wind Guardians, Dragon's Roar
Type: Warrior
Fighting Style:
He channels magic through his weapons to perform various magical techniques.
Abilities: [11 Abilities Max]
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. 2 post CD.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post CD.
Rage of the Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his lance.
Purifying Light: Heals wounds to himself or another. 2 post CD.
Clouded Darkness: Renders himself invisible for two posts. If he attacks, or is hit while invisible, he reappears. 2 post CD.
Quo Vadis: Gallantmon Chaos Mode throws his lance into the sky, causing a pillar of burning light to rain down from the sky upon a single foe. 4 post CD.
Gungnir: Gallantmon Chaos Mode throws his lance at the foe with all of the speed and power of a railgun, piercing their defenses. Full Piercing, 5 post CD.
Binding Flames: Gallantmon Chaos Mode charges his sword in flames, then swings it to launch the flames at the opponent. The flames form a fiery cage around the foe, trapping them in place for 1 posts. 3 post CD.
Excalibur: Gallantmon CM grips the Blutgang sword in both hands, and causes the blade to grow to the size of a skyscraper. Gallantmon then brings the massive sword down upon a single target. Once Per Thread.
Mystic Might (passive): Gallantmon CM's basic attacks do as much damage as 0-CD named attacks.
Mystic Armor (Passive): Raises defense by 30%.
Digivolves From: ShadowDurandamon + MedievalDukemon