XROS FORM LIST
Xros Level X2Species: Jazardmon
Appearance:
Attribute: Data
Family/ies: Metal Empire, Dragon's Roar
Type: Machine Dragon
Fighting Style: Fly around really fast and scout around and shoot things a lot.
Abilities:
Flight [Non-Combat Passive]: Capable of high speed flight. In any direction she pleases!
Machina Eye [Passive]: Jazardmon's vision is completely unable to be clouded. Like, really, it can see in any kind of terrain, time of day, or weather phenomena. Consequently? It is unable to be blinded or anything like that!
ULTRASOUND [Passive]: Jazardmon also possesses insanely high hearing capabilities, which make this form keen at hearing even the slightest shift in environment. To put it bluntly, sneaking up on this critter is incredibly difficult, but sound based attacks...might yield better results against her.
White Lightning: Jazardmon takes Java's strongest move and dials it up to acceptable parameters for a champion level, with the attack being a much swifter one in execution. It remains the same in form, though, as a laser capable of piercing through shields. Two post cooldown.
Laser Eye: Jazardmon takes aim at an opponent and fires forth two narrow, thin lasers that burn through whatever they hit. One post cooldown.
Sonic Vulcan: Jazardmon goes on a bombing run of sorts as she rains down lead-based death on a 10 meter area of her choosing. Allies are warned to get the hell out of the way or she will definitely hurt you too. Three turn cooldown.
Java Gear: Jazardmon opens her mouth to shoot out a silver gear for an opponent, the gear soaring towards them at impressive speeds. Should it make contact, it will dig into them for two posts, and disable -all- passive resistances. Three turn cooldown after the end of the effect.
Xros Components: Jazamon + Hagurumon
Xros Level X2Species: Guardromon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: Defense and debuff. That is the creed of this form, silly as it may look. It can't turn into a shield but it can try acting as one if need be.
Abilities:
Sentinel [Passive]: A defensive program made from a legendary shield and an array of gears will naturally boast some of the highest defense of the X2 forms available to Machina, with armor thick enough to boast a 30% damage reduction.
Peak Efficiency [Passive]: As the gears of the Metal Empire surge within this Xros form, EVERYTHING that it does is amped up by 30% in terms of effectiveness.
Black Grenade: A variant of a regular Guardromon's Destruction Grenade, Guardromon fires a missile from it's wrist, as normal, but this one is obsidian-black, akin to a Darkness Gear. Should this missile come in contact with an enemy, they will not only suffer a moderate amount of damage, but be afflicted with what can be best described as a data-rotting plague that will cause 20% more damage over two turns. 3 post cooldown.
Homing Laser: Guardromon fires two white-hot lasers that home in after a target. They will continue to chase a target for a turn after the attack is fired, and honest to god hurt if they make contact. Two post cooldown, starting after they hit or are eluded long enough.
Hydraulic Punch: Have you ever wondered what it was like to be hit by a locomotive? Well, Guardromon is capable of delivering a punch that is on par with that. Or so they claim. Regardless, this is a fairly standard melee attack that is liable to send someone FLYING if they are not careful. 1 post cooldown.
Overclock: Guardromon takes a turn to gather up power in order to make certain processes within go by quicker. As a result? EVERY cooldown on Guardromon that is active goes down by an additional post that turn. 3 post cooldown.
Xros Components: Hagurumon + Ludomon
Xros Level X2Species: Tankmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: High caliber violence and a lack of regard for anyone's safety. Including their own. Also kind of the only combat that can really do anti-air that doesn't already fly.
Abilities:
Fire and Fury [Passive]: The desire to put a hole in naturally everything that moves is one that surges through Tankmon's circuits. Every single ability it has is increased in effectiveness by 30%.
Armored Core [Passive]: Tanks have armor. What else were you expecting outside of a 30% damage reduction? It's a bit slower as a result, and it moves weird by virtue of being...a tank.
Hyper Cannon: Tankmon aims it's nose at one enemy, before firing a high-powered round that is shot at such a velocity that upon making contact with an enemy? It explodes into shrapnel. It also ignores defensive abilities and hurts a ton, so don't get hit. 3 post cooldown.
Sub Vulcan: Tankmon points it's arms forward before unleashing a hail of bullets from said arms, releasing a cacophony of BRRRRT in the process. 1 post cooldown.
Hell Driver: Ramming maneuvers, let's go. Tankmon overheats their engine and tries to, quite simple, ram into the opponent at ludicrous speeds! If it hits the opponent, they'll suffer some damage and be unable to use named moves for a turn due to how hard they got hit. 3 post cooldown.
Overclock: Tankmon pushes itself to the very limits of a X2, or a champion level's capabilities. This increases the damage that it deals by 30% for 3 turns, but also makes it more susceptible to exhaustion/overheating itself as a cost. 3 post cooldown.
Xros Components: Hagurumon + Jazamon
Xros Level X2Species: Mekanorimon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Protect the human. Punch and cause confusion where needed.
Abilities:
God Left Me Unfinished [Passive]: Mekanorimon requires a pilot in order to function at full operating capacity. As such, it is able to sustain one being about the size of a fully grown human or smaller within it's cockpit, defending it from nearly everything on the outside unless it's confronted with a piercing attack. Without a pilot? Mekanorimon suffers a 50% decrease to literally every stat.
Healing Protocol [Passive]: Mekanorimon and it's pilot enjoy a 5% dosage of healing every turn.
Grapple Attack: Mekanorimon throws both of it's arms out for either an opponent, or a vacant space in the battlefield, before pulling itself over. This isn't really an offensive move so much as something for relocation's sake. So, it deals no damage. 2 post cooldown.
Gyro Break: Mekanorimon throws a corkscrew punch with one of it's claws, the arm doing this attack extending to compensate for any distance between Mekanorimon and it's foe. 1 post cooldown.
Twinkle Beam: A laser beam shot from Mekanorimon's torso lens that is said to be able to cause the opponent hit by it to lose control of their body. What does it REALLY do? Well, aside from burning like hell, it causes the opponent's body to become...inverted in how it operates. To move to the left becomes moving to the right, and vice versa. In layman's terms? This laser immobilizes someone for a turn. 2 post cooldown.
Red Sun: An extremely deadly move (for whoever is piloting Mekanorimon), Mekanorimon overclocks, and overheats itself, increasing it's offensive abilities by 50%...while suffering 15% damage for every turn this buff is up. Not only does this cause extremely poignant music from the hit video game, Metal Gear Rising: Revengeance to play, but Mekanorimon
MUST scream a certain quote from the game. 3 post duration. 4 turn cooldown.
Xros Components: Ludomon + Hagurumon
Xros Level X2Species: TiaLudomon
Appearance:
Attribute: Data
Family/ies: Legend-Arms
Type: Armor
Fighting Style: To protect and serve is the creed followed by all TiaLudomon. Gabby gains the power of ice in this form, but given this is a Xros that has Java in it, she naturally gets a bit louder, and much more reckless.
Abilities:
Gotta Go Fast [Passive]: TiaLudomon possesses speed beyond her usual cohorts. 30% speed increase.
Protect and Serve [Passive]: And similarly to her rookie form, TiaLudomon enjoys a 30% defense increase.
Intercede: Once more, the only way for TiaLudomon to make use of her ability to transform into a shield. She will leap in front of an ally, transforming into a shield to tank her way through an attack heading their way. 3 post cooldown.
Frisbicker: TiaLudomon hurls the shields on her arms as they glow an ethereal blue, and slice at their target. These will inflict frostbite upon the opponent, a condition that not only hurts, but also slows them down by 50% for 2 turns. 2 turn cooldown.
Assault Claw: TiaLudomon charges her opponent with claws that seem as though they were tipped in diamond, as they attempt to rip and tear into her target. Two turn cooldown. This move deals double the damage if the foe has been hit by Frisbicker.
Diamond Obelisk: TiaLudomon's eyes glow as she erects a three story tall pillar of ice, something that is meant to serve as cover for her and her allies, but also something that can be used by the opponent. Ranged attacks that hit this edifice will be reflected back at their source. Lasts for two posts. Five post cooldown.
Xros Components:
Ludomon + Jazamon
Xros Level X2Species: Ballistamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: Thunder, steel, gunpowder and PUNCH lead to a terrifying melee combatant. Slow as she may be, she is akin to a hammer in that she hits like a truck.
Abilities:
Ferocity [Passive]: Ballistamon are known for the power that they bring to any engagement, and this one is no different, enjoying a 30% increase to the damage it will deal. Basically, Ballistamon leaves a dent in everything it touches.
Steel Punch: It's just a punch. There is a 0 post cooldown here.
Enhanced Armor: Ballistamon's armor turns red and becomes EXPLOSIVE to the touch. Essentially, for three turns, all melee hits upon Ballistamon trigger an explosion that hurts the one hitting her for 20% of the damage just dealt. 3 post cooldown.
Megaton Blow: Ballistamon rears up and delivers a punch that is not aimed for any one opponent in particular, but rather the ground itself. The punch is so fierce in force that it will smash the ground and destroy the area around Ballistamon in a 10 meter radius, emitting shockwaves that can harm and even knock others over, slowing them for two turns. A direct hit from this attack doesn't slow, but...realistically? Not much is going to be moving after that. 4 post cooldown.
Arm Bunker: Ballistamon charges one opponent, rushing them down as she attempts to deliver a punch with such force that it causes an explosion where it lands. This ignores shields! 2 post cooldown!
Storm Surge: Ballistamon punches the ground as an explosion of lightning erupts from around her, threatening to shock the hell out of three targets of her choice in a 32 foot radius. 3 post cooldown.
Xros Components: Kokuwamon + Ludomon
Xros Level X2Species: Waspmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Wind Guardians
Type: Cyborg
Fighting Style: Anti-Ground Laser Machine was what they should have called this creature. All it does is fire at the ground, and it's meant to be able to distract anti-air targets enough to allow others to deal with them.
Abilities:
Dodging [Passive]: The hippest creature of all in mother nature is a bee, for they are swift and able to avoid even the most perilous of situations. Basically, speed/evasiveness is increased by 30%. But, as a caveat, Waspmon takes 30% more damage from literally everything.
It's Hip To Bee Square [Passive]: For lack of any better words, Waspmon is a guardian. And Waspmon does this by inflicting the hurt. Waspmon is able to, every three turns, enhance one of their offensive abilities to double her damage, leaving far worse wounds than normal.
Smoke Dispersal: Waspmon jettisons out a thick cloud of smoke around it to obscure it from view. Of course, allies can see out of it and use it to their advantage, but it's a hindrance to foes. Smoke's 10 m wide, and lasts for two posts. Three turn cooldown.
Turbo Stinger: Waspmon charges up a high-powered beam within it's tail, before letting it loose. It burns. One post cooldown.
Bear Buster: An attack rumored to have venomous properties, Waspmon fires out a purple laser that is said to be capable of bringing down much larger Digimon very swiftly. However, it can only attain such properties when it's charged. Waspmon is able to leave herself defenseless in order to do this, but in exchange, each turn spent charging adds 20% more power to the attack, for a maximum of two turns of charge for a 40% power increase. Three turn cooldown, with an added post per turn of charge.
Bounce Laser: A variant on Turbo Stinger, Waspmon shoots a laser that...does the same thing as Turbo Stinger. However, it has the added capability of bouncing around if it misses, eventually taking another pass at the foe on the next turn. Two post cooldown, beginning either when it hits a foe, or after it takes a second pass.
Xros Components: Kokuwamon + Hagurumon
Xros Level X3Species: MetallifeKuwagamon
Appearance:
Attribute: Virus
Family/ies: Nature Spirits
Type: Insect
Fighting Style: There's too much lasers to go around for this, and it kind of hurts.
Abilities:
High Wattage Superiority [Passive]: This Digimon does not consider passive resistances and defenses to be a valid form of defense, so they are thusly not considered period.
Bendy [Passive]: MetallifeKuwagamon boasts 30% more evasiveness compared to most Digimon of it’s caliber.
Solar Flash: MetallifeKuwagamon’s eyes flash very brightly, blinding a foe for two posts. They can still smell, move, and attack. Three post cooldown.
Drone Cage: MetallifeKuwagamon sends out a swarm of BladeKuwagamon that form a square formation of 49 feet in diameter before they all fire lasers, locking together and creating a cage that encompasses herself and up to three targets. The lasers hurt to be hit by. A lot. Three post duration. Four post cooldown. It's a lot of Kuwagamon.
Laser Torrent: MetallifeKuwagamon disables the homing protocol on it’s lasers before firing out that same array for Homing Laser, but it instead reflects off of a number of surfaces, threatening to make mince-meat out of up to 3 targets in a 30 meter radius. Two post cooldown.
Beam Saber: MetallifeKuwagamon forms a short-range, energy based blade that it utilizes to make a swift melee attack on one foe. One post cooldown.
Homing Laser: MetallifeKuwagamon shoots out SIX lasers from it’s fingertips that track the foe for a turn if they initially miss. They otherwise inflict significant damage when they hit. Three post cooldown.
Xros Components: Kokuwamon + Troopmon + Hagurumon
Xros Level X3Species: Assaultmon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Guns and speed make her thing up, but she also just....shoots. It's boring.
Abilities:
Full Frontal Assault [Passive]: Assaultmon just shoots better than most people. It's a thirty percent increase to effectiveness when it comes to her attacks.
FAST [Passive]: 30% more SPEED.
Armor Piercing [Passive]: Assaultmon empowers one attack of her choice to also ignore all resistances. Shields included. Three post cooldown.
Justice Massacre: Assaultmon fires every single gun on her body at one enemy, dealing significant amounts of damage to them with a hail of bullets. Three post cooldown.
Anti-Air Attack: Assaultmon aims up at an airborne foe and fires…MISSILES? They home and track the enemy through the air, and if they hit? They force the enemy to be grounded and immobilized for a turn. Three post cooldown.
Surprise Attack: Assaultmon vanishes from sight, gaining a 50% speed boost for this attack alone as she whizzes behind an enemy and quite literally attempts to cap them in the back of the head. With a gunshot. Two post cooldown.
Assault Destroyer: Assaultmon suddenly emits a sizable explosion centered around itself in a 15 meter area with little to no warning. There is absolutely no redeeming qualities about this attack, it’s just a really cool explosion that hurts a lot. Four post cooldown.
Xros Components: Troopmon + Hagurumon + Kokuwamon
Xros Level X3Species: RaijiLudomon
Appearance:
Attribute: Data
Family/ies: Virus Busters
Type: Armor
Fighting Style: This, this is the shield we need. It looks cool, right? We don't know.
Abilities:
Absolute Territory Field [Passive]: At this stage, RaijiLudomon is a paragon of defense, taking 30% less damage from all sources thanks to a nearly invisible barrier generated constantly. Piercing attacks negate this. As a touch of flavor, attacks are usually slowed a bit before they hit RaijiLudomon.
Lightning Rod [Passive]: A being that emanates electricity knows how to use it. For every strike that RaijiLudomon inflicts on an opponent, they find their movements all the more sluggish. Every hit inflicts a stack of Lightning Rod, slowing them down overall by 8% for each stack, and capping off at 40%/5 stacks. If the opponent manages to evade damage for two turns, the stacks begin to drop off one by one.
Slash: RaijiLudomon strikes for a foe with lightning-infused claws.
Intercede!: RaijiLudomon gains an inhuman burst of speed as she leaps for a single ally, transforming into her shield form in order to block one attack of equivalent level or two below. Three post cooldown.
Absolute Dominion: Priming her claws with P O W E R, RaijiLudomon plunges her claws into the ground as a three-story tall edifice of stone rises up, one that will provide just as much cover to allies as it will enemies. But it also reflects ranged attacks back for the duration of it. One post duration. Five post cooldown.
Rocket Messer: A devastatingly quick, two-pronged assault. RaijiLudomon initiates this by firing her arms, claw-first at her opponent. They will return to her arms without fail whether they hit or miss. Two post cooldown.
Lightning Buster: RaijiLudomon raises her claws to the sky as she charges for a turn, before letting loose an absolutely devastating blast of lightning forward for a single foe. If Absolute Dominion was activated the turn before, then the damage is doubled. This ignores shields. Five post cooldown.
Xros Components: Ludomon + Hagurumon + Jazamon
Xros Level X3Species: Raptordramon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Slow Bruiser. It's also a raging berserker that slams and jams.
Abilities:
Predator Mark [Passive]: At the start of battle or every three turns, Raptordramon is able to mark an opponent, gaining 30% more speed when taking actions against them, as well as dealing 10% additional damage. However, Raptordramon MUST focus on that opponent for the duration of the mark, shifting focus to the new bearer if they change it. If the opponent goes invisible?
Raptordramon goes apeshit. PVP enabled.
Overlord [Passive]: Raptordramon DEALS 30% more damage than most members of their species.
Fury [Passive]: If Raptordramon is targeted with a move that disables passives, the apeshit clause of Predator Mark takes effect, and they resist the silence. Once per thread.
Ambush Crunch: Raptordramon leaps upon an opponent and attempts to bite at their vitals/digicore with sharp fangs for heavy damage, threatening to immobilize them for a post as they’re IMMENSELY heavy. Four post cooldown. This move’s attack power doubles if used after Crash Charge.
Crash Charge: Raptordramon puts her weight into a charge that threatens to knock the opponent off balance, lowering their defense by 30% for two turns. Three post cooldown.
Digizoid Enhancement: Raptordramon enhances their defenses, their hide becoming silver rather than black and her defensive abilities increasing by 30% for three turns. 3 post cooldown.
Black Lightning: Raptordramon fires forth a blast of black energies from their maw, the attack being deadly enough to ignore most shields. 4 post cooldown.
Xros Components: Jazamon + Maildramon + Ludomon
Xros Level X3Species: Atlur Ballistamon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Machine
Fighting Style: There's a lot of violence to be had here, and it's basically defensive shred plus lightning.
Abilities:
Great Ferocity [Passive]: There are three forces driving this creature now, and it wants to tear it’s foe to shreds if it can. Or subdue it. By any means necessary. 30% attack boost.
Thundering Force [Passive]: Every attack landed by AtlurBallistamon lands a stack of this passive–the foe’s defenses are lowered by 8% , capping out at a 40% decrease at 5 stacks, which is coincidentally as low as this goes. If the foe evades damage for two turns, the stacks begin to fall off.
Magnetic Force: AtlurBallistamon STOMPS his foot and promptly proceeds to slow THREE TARGETS OF HIS CHOICE down by 30% for two turns. Three post cooldown.
Steel Bunker: A really nasty blow from this steel behemoth. How terrible. Zero post cooldown.
Plasma Shot: A bolt of high powered lightning that…ignores shields. Huh. Two post cooldown.
Plasma Crack: A high-powered blast of lightning fired from AtlurBallistamon’s back. This deals heavy damage, and the damage is doubled if the foe is suffering from a debuff. Four post cooldown.
Rocket Bunker: A high velocity attack that actually isn’t a rocket-powered fist being fired. No, this is AtlurBallistamon trying to DECK someone with a fist at the same force a rocket propelled grenade holds. Please, for the love of god. Do not be a human and targeted by this. This does such insane damage that it causes an explosion where it lands. Three post cooldown.
Xros Components: Kokuwamon + Ludomon + Maildramon
Xros Level X3Species: Cyberdramon X
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire, Virus Busters, Nature Spirits, Wind Guardians
Type: Cyborg
Fighting Style: You ever watch this cheesy film from the 80s called Predator? It’s kind of like that, except Cyberdramon will never load anything.
Abilities:
Electric Eye [Passive]: Cyberdramon X can see pretty much everything. It holds night vision, thermal sight, infrared sight...Basically? You can’t blind this thing. It sees through smoke. Just...don’t try it. Please.
The Predator [Passive]: Should Cyberdramon X be given a buff that makes it invisible, it makes no sound, only leaving a faint trace of itself in the air as it moves. It’s like the stealth effect in the Halo games, for reference.
Pounce For The Kill [Passive]: If Cyberdramon X is invisible, then it’s next attack ignores passive resistances.
Cloaking Device: Cyberdramon X fades from view with a low hum being the one thing to signal that it is invisible. It is able to remain like this for a maximum of two posts before the stealth fades on it’s own. In addition, any attack made by Cyberdramon X will cancel out the stealth. Three post cooldown. This ability can be used for an indefinite duration out of combat, but will immediately go into cooldown if Cyberdramon X enters combat while it’s active. Getting hit also disables it, but that's already pretty obvious.
Adrenaline Full: Cyberdramon X foregoes it’s turn, -something- injecting a hit of adrenaline into the beast in order to make it move faster. For this turn, two cooldowns are reduced by an additional post. Three turn cooldown.
Extreme Tailer: Cyberdramon fires three blasts of white, vaccine-infused energy from it’s tail, kind of akin to a pulse cannon from a certain film from the 80s. Two post cooldown.
Eraser Claw: Cyberdramon X’s signature attack, and a move that has only become dealier with the advent of the X-Antibody in this Digimon. It begins with a swipe of the claw. This swipe distorts and tears apart the space between itself and the target, practically deleting the target from existence if they die to it. However, should the target not be at melee range...Then the space between itself and the opponent is practically sheared away to pull them to Cyberdramon X for a final attempt at hitting them with this. For the damage of a two post cooldown attack. Four post cooldown.
Xros Components: Jazamon + Troopmon + BlackAgumon X
Xros Level X3Species: MetalGreymon X (Virus)
Appearance:
Attribute: Virus
Family/ies: Dragon’s Roar, Nightmare Soldiers, Metal Empire
Type: Cyborg
Fighting Style: A lightning-fast opponent, this variant of the mechanized Greymon, while an evolved form of one of the originals, is specialized in rotting away the opponent with swift strikes that leave a potent virus festering within them. As such, it’s moveset is meant to ensure this virus lasts as long as it feasibly can. The main weakness it holds, however, is that the primary ‘pilot,’ Nero, suffers from a horrible, horrible animosity towards ANYTHING that slights him or his precious general. Which leads to a single-minded beast.
Abilities:
Virophage [Passive]: If an enemy were to take damage from a debuff that deals such from this entity, it deals 20% more damage for each post active. As an example? The first turn would be a 20% increase to the damage. The second 40%, and the third? 60%. This does not apply on anything that for some reason lasts 4 turns.
Digizoid Armor [Passive]: MetalGreymon x takes 30% less damage thanks to being made of some seriously tough armor in certain areas.
Afterburner [Passive]: Once, every three turns, MetalGreymon X is able to activate his energy booster to grant him a 100% speed boost for that SINGULAR TURN only, while leaving his remaining action free!
Pulse Shortener: A slashing attack empowered by the same viral energy behind Pandemic Destroyer. The wounds left by this attack with the Blitz Mode arm fester with the same viral infection for two turns of moderate damage. If the viral infection is already present? Cool, it just lasts for a turn longer. Two post cooldown.
Energy Blitz: A ramming maneuver where MetalGreymon X converts his arm into that of a claw, before attempting to slam into one foe of his choice, claw-first. This not only hurts severely, but also gains the piercing property if Afterburner is applied to this. Two turn cooldown. Three turns with Afterburner.
Pandemic Destroyer: This iteration of MetalGreymon’s version of the Giga Blaster technique is arm-based. It switches it’s arm to the configuration of a cannon, and fires forth a missile-shaped blast of toxic green energy for a foe, dealing severe damage and leaving them infected with a malicious virus that deals moderate amounts of damage over the next two turns. Three turn cooldown.
Restorative Protocol: ...What? So much filth and viral infections necessitate -some- form of healing/sanitation. MetalGreymon foregoes his turn as his glowy energy bits subside, and are replaced with a fine green mist that covers him, greatly restoring his wounds. Three post cooldown.
Xros Components: BlackAgumon X + Maildramon + Jazamon