Hans and Leanan
Jul 22, 2014 1:46:42 GMT
Post by daemon on Jul 22, 2014 1:46:42 GMT
Name: Hans Schneider
Alias: Hibiki Kariya (Proper Format- Kariya, Hibiki)
Age: 16
Gender: Male
Height: 5'10"
Weight: 120 pounds
Alignment: Chaotic Neutral
Birth Date: May 31st, 1998
Birth Place: Berlin, Germany
Western Horoscope: Gemini
Eastern Zodiac: Tiger (Yang, Wood) Inner Animal- Snake (Yin, Fire) True Animal- Monkey (Yang, Metal) Secret Animal- Rabbit (Yin, Wood)
Skills/Talents: Hans can speak fluent German and Japanese since his mother was born in Tokyo and although he himself grew up in Berlin his mother insisted that he should learn his 'native' language. He is currently learning English in hopes of studying abroad. He has a bit of green thumb so to speak, and can keep plants alive with a relatively high success. Although he has tried to get a pet before his father flat out told him that he was never getting one; to a six year old Hans' great disappointment. The boy is rather capable of pulling of Xanatos Speed Chess worthy moves where actual chess is concerned. It is quite possible that this translates to a battlefield situation as well but not proven. He is very bad at orienting himself without either a map or a compass as he is usually found indoors working on his laptop on whatever program it is that he's figuring out the coding for.
Personality: As far as his public image goes he is considered to be very independent, loyal, protective and generally a productive member of society. And while it is true that he is a hard worker, observant, patient and quite loyal that doesn't mean that he has no dark sides or hidden depths to his character. If one enters into a proper conversation with Hans it will quickly become apparent that he is more intelligent than he seems and yet still caring; not to mention that he can be charming and eloquent if a situation calls for it. But underneath all of that finery he is quite manipulative, cunning, somewhat petty and not to mention as stubborn as an ox. Most people never get to know him that well and therefore fall for the well constructed facade he displays to the world. The boy has a tendency to be emotionally detached and only displays genuine kindness to those he implicitly trusts or cares about. Unfortunately Hans is morally ambiguous; doing what suits his needs and what gives him the best chance of survival even if it comes at the expense of others. He will regret major decisions but writes off anything 'minor' as 'what had to be done'. General regards to his own history? "The past is right where it belongs- behind me," is his motto and he lives by it. While he can be outwardly respectable to most kinds of people, naturally aggressive types and those with a condescending air tend to put him on edge. This causes an overflow of sarcastic comments towards the object of his dissatisfaction and thinly veiled dislike practically steaming off of Hans. Even though he thrives on stressful situations he cannot handle simple decisions like which friend to hang out with, what to wear, if he should call the police on that robbery he's watching happen from his bedroom window {the answer is yes}, if he should keep lying to his parents about the kitten hidden under his bed or whether to do his homework now or later. Freezing is the only reaction one will get out of him after asking any one of these questions. This reaction also occurs when he over-thinks situations instead of just going with his instincts and adapting them to a flexible enough plan.
Appearance: Hans is rather thin, well lean really, and lacks defined muscles. Although in his eyes that isn't a loss at all. While he stands at a good height his bone structure is not as sturdy as your average male's and looks rather delicate and fragile. Thus his features, even with his high cheekbones, look somewhat feminine. For one's own sake it is considered better not to mention this to him as he is capable of taking offense; polite facade or not. He has almond shaped eyes that are dark brown, almost black, in color and seem to change between three most common looks. The first a warmth glance that usually tops off a small smile, the second being a cold glare that makes his eyes look even darker, and a determined glint that accompanies a fitting expression. While Hans has the same wide range of facial expressions as any human, he can usually be seen in one of those three states with the first being his most often used. And while he has his mother's eyes and nose he has his father's cheekbones and wavy blond hair. Said hair is more often well kept than not and he appears to like it despite the fact that it reminds him of the man constantly. It's short in the back and cut close to the nape of his neck but gets longer as it reaches the front, waves swept aside to prevent them from falling directly into his eyes but they hover on the constant verge. Hans' complexion lies halfway between that of his Asian and European parents and he's quite satisfied with the way he looks, thank you very much. His sense of style depends on his surroundings and what people he will be associating with while there.
Personal History: Mr. Schneider and Ms. Kariya met during an exchange student program and stayed in touch for a few years before meeting again when the former had business in Japan. They fell in love and so the story goes. Eight months later, Ms. Kariya flew to Germany to be with her newly wedded husband. Thus, one month afterwards young Hans was born and awarded the gift of dual citizenship. After the allotted time his mother returned to her own country to gather the papers and start the process in order to immigrate into Germany. She too applied for and was awarded dual citizenship which did not sit well with the boy's father. As well as all the other issues he found after six years of marriage. So, at the tender age of six Hans was left with his father via custody agreement. As of then he would alternate homes every year unless one of his parents argued for full instead of joint custody. If you were to ask the boy his preference he would say that he felt privileged to be apart of his father's household but that the man was incredibly strict in all areas of life and that he felt very comfortable with his mother but that she was too insecure and so their home was in constant peril since the kind woman would get taken advantage of financially by the 'shameless' as he'd labeled them. However, by the time he was fifteen his mother had taken over his full custody. Hans still spoke to his father of course but he is incredibly happy to be out of that house for good. Now that he didn't have to watch his back at all times he can be more at ease.
Backpack Contents:
Partner’s Name: Leanan Sidhe (Leanan)
Default Form: DemiDevimon
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents: Unlike her partner, Leanan is very good at finding her way around, using common sense when travelling to areas she has not visited before. She is a skilled liar and manipulator even without her 'Evil Whisper' ability. While she has a natural affinity for card games- strangely enough- with Hans' help she could become a very good player. This digimon claims that she could play a guitar but that has not been proven and there is no record of that being the case. Perhaps her partner will get her one in the future. If she behaves...and that's a very large 'if'.
Personality: Between Leanan and Hans she is definitely the one that leans closer to the 'Chaotic' side of Chaotic Neutral. It's a good thing that he keeps such a close eye on her because letting her run rampant would only cause disaster. She has a sadistic streak which can be proven beyond reasonable doubt and thoroughly enjoys fighting. Even if she doesn't necessarily win, she still loves the thrill of battle and is a surprisingly good sport where loses are concerned. But that doesn't translate into her fighting style which is as underhanded as it gets; relying mostly on stealthy moves that never quite do what her opponents think they will.
Leanan takes pride in her independence and is generally proud overall. She only obeys those that prove they are worth of her obedience, well co-operation, and would not stay with a tamer who she believes is unworthy of being her partner. Apparently she is happy enough with Hans. She does not take well to insults and will fight a higher leveled opponent if they attack her reputation. On occasion she will also attack humans if they affront her. However, her partner's mellowed temperament balances her out and keeps her from doing anything too rash.
Appearance:
Fresh: Zurumon
Attribute: None
Family/ies: ---
Type: Slime
Attacks: Poison Bubbles- Just what it says on the tin. Zurumon launches venom-tinged bubbles at it's target. The poison lasts for one post and the effect takes another post to cool down. Typically used as a ranged attack.
Digivolves To: Pagumon
Appearance:
In-Training: Pagumon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Lesser
Attacks: Poison Bubbles- An upgraded version of the former Zurumon's favorite attack. Pagumon launches poisonous bubbles at her target. This effect lasts two posts and needs two posts of cool down time. Typically a ranged attack.
Tackle- Pagumon charges at her target with full speed subsequently lowering her defense. This brings Pagumon within an opponent's attack range, making her more vulnerable to counters.
Digivolves To: DemiDevimon
Appearance:
Rookie: DemiDevimon
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Evil
Attacks: Demi Dart- DemiDevimon throws poisoned darts at her enemies. While the poison is fatal to humans it is only enough to make digimon fall ill. The effects cause more damage over two posts and the cool down still takes two posts. A ranged attack only.
Bat Flutter- She slaps her target with her wings to distract them. This attack does little damage. A close range attack.
Evil Whisper- She hypnotizes her enemies into sleeping by soothingly whispering lies in their ears. This takes the duration of two posts to achieve and lasts for two posts. A close range attack with a cool down of two posts.
Digivolves To: Soulmon
Appearance:
Champion: Soulmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ghost
Attacks: Evil Whisper- She lulls her enemies into sleep by soothingly whispering lies in their ears.The time before the effect activates takes one post and the effect only lasts for two posts. A close range attack with a cool down of two posts.
Necro Magic- A curse that drains the victim's life force and restores a quarter of the damage done to the user. Typically a ranged attack that has a two post cool down.
Demi Dart- Soulmon throws poisoned darts at her enemies.Causes damage over two posts but it cuts the cooldown time to one post. A ranged attack only.
End Trance- She can forcefully end a sleep brought about by Evil Whisper a post early in order to cause damage to the target. Can only be used while Evil Whisper is still in effect, does nothing otherwise.
Digivolves To: Phantomon
Appearance:
Ultimate: Phantomon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ghost
Attacks: Evil Whisper- Phantomon uses both her voice and the ball at the end of her sickle to lull her foe to sleep. The attack takes two posts to complete and lasts for three. A close ranged attack with a two post cool down.
Necro Magic- Serves as a self healing move and gives the user approximately half of the damage done. Usually a ranged attack with a two post cooldown.
Shadow Scythe- An attack that cuts even the victim's soul to pieces with the sickle and chain, annihilating it completely. Locked until life-threatening situation occurs. Close to mid range attack. Only works if target is already severely weakened.
Diabolic Star- Transfers Phantomon's energy to her sickle and chain dropping her defenses before using them to attack an opponent. Her defenses are reduced for two posts. This is a close to mid range attack.
Digivolves To: MetalPhantomon, Piedmon
Appearance:
Mega: Piedmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Wizard
Attacks: Trump Sword- Teleports her four swords when Masks Square is in effect with the intent to have them skewer her opponent. This is a ranged attack and its effect changes to a normal attack that lets her wield all four swords at once; using her scarves to wield the extra two when Masks Square is not active. Has a two post cool down.
Clown Trick- This move is most commonly used outside of battle as it lets Piedmon take on the guise of any digimon or human that she has met. However she does not gain their abilities and is often given away by her odd behavior although she can make more convincing portrayals of those she comes into contact with often. During battle this is either used as a way to distract or intimidate and enemy. It can also reflect an attack back at its user. Has a cool down of three posts.
Masks Square- The field generated by this move has a fixed range of 200 meters in all directions, using Piedmon's position at time of use as the midpoint. She can teleport to anywhere within this area at will. Teleportation can only be used once per activation. Has a cool down of eight posts and its effects last for four.
Ending Snipe- She gathers electricity in her palms before launching the energy at an opponent.Takes a post to gather electricity and a separate post to execute. This is usually a ranged move as Piedmon is incapable of dodging any incoming attack.
Necro Magic- A damage dealing curse, one third of said damage is awarded to Piedmon. A typically ranged attack that takes three posts to cool down.
Digivolves To: ChaosPiedmon
Appearance:
Biomerge: ChoasPiedmon
Attribute: Virus
Family/ies: Unkown
Type: Unkown
Attacks: Trump Sword-She teleports her four swords when Masks Square is active, in an attempt to have them to skewer the opponent. This is a ranged attack and its effects change back into a normal attack when used with the absence of Masks Square. As a normal attack it lets her wield all four swords using her scarves to wield the extra two. Takes two posts to cool down.
Trump Sword II- A ranged attack during which she unsheathes the swords on her back and throws them at the opponent. This attack is not compatible with Masks Square and cannot be used when the latter is active. ChaosPiedmon needs to regain her swords before she is able to use this move again.
Masks Square II- ChaosPiedmon launches a black ball of energy from her hand and shoots it at the opponent. This is a mid range attack and cannot be used when the opponent is close enough to attack her without using a ranged attack of any kind. It also has a 100% chance of failure when used from the same range as Ending Snipe or when used right after the aforementioned move. The black energy is drawn from within herself which takes one post while the execution of the move takes a second post.
Necro Magic- This is a typically ranged attack that deals damage, the entirety of which is awarded to ChaosPiedmon. It takes three posts to cool down.
Clown Trick- This move is most commonly used outside of battle as it lets her disguise herself as any digimon or human that she has met. However she does not gain their abilities and is often given away by her odd behavior although she can make more convincing portrayals of those she comes into contact with often. In battle it is often used to confuse or scare an opponent. This can reflect an attack back at its user. Has a cool down of three posts.
Masks Square- The field generated by this move has a fixed range of 300 meters in all directions, using ChoasPiedmon's position at time of use as the midpoint. She can teleport to anywhere within this area. Teleportation can only be used once per activation. Cannot be used when Trump Sword II is active or her swords have not been recovered. Has a cool down of eight posts and its effects last for four.
Ending Snipe- ChoasPiedmon gathers electricity in her palms before launching the energy at an opponent.Takes a post to gather electricity and a separate post to execute. This is usually a ranged move as she is incapable of dodging any incoming attack. This has a 100% chance of failing when used immediately after Masks Square II.
Appearance:
Armor Ultimate: MetalPhantomon
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Attacks: Grave Scream- Gives off a strange, eerie sound to intimidate or distract opponents. If the opponent is already severely weakened then this attack does physical damage as well. This works at any range.
Soul Predator: Releases enormous amounts of energy to enlarge her sickle, then attacks her target. This move can hit up to two opponents. It is a close range move and can only be used when opponent is within the sickles normal striking range of 2 meters. However, each use halves MetalPhantomon's defense.
Necro Magic- Deals damage, a quarter of which is awarded to MetalPhantomon if the attack hits. Typically used as a ranged attack with a cool down of two posts.
Evil Whisper- She lulls her enemies into sleep using the soothing sound of her voice. The time before the effect activates is two posts. It lasts for three posts with a cool down of three posts. A close range attack.
Digivolves To: ---
(Is this form alright? ^.^' I think I might have to edit the attacks a bit more. The wiki was very generous where this evolution line is concerned.)
Alias: Hibiki Kariya (Proper Format- Kariya, Hibiki)
Age: 16
Gender: Male
Height: 5'10"
Weight: 120 pounds
Alignment: Chaotic Neutral
Birth Date: May 31st, 1998
Birth Place: Berlin, Germany
Western Horoscope: Gemini
Eastern Zodiac: Tiger (Yang, Wood) Inner Animal- Snake (Yin, Fire) True Animal- Monkey (Yang, Metal) Secret Animal- Rabbit (Yin, Wood)
Skills/Talents: Hans can speak fluent German and Japanese since his mother was born in Tokyo and although he himself grew up in Berlin his mother insisted that he should learn his 'native' language. He is currently learning English in hopes of studying abroad. He has a bit of green thumb so to speak, and can keep plants alive with a relatively high success. Although he has tried to get a pet before his father flat out told him that he was never getting one; to a six year old Hans' great disappointment. The boy is rather capable of pulling of Xanatos Speed Chess worthy moves where actual chess is concerned. It is quite possible that this translates to a battlefield situation as well but not proven. He is very bad at orienting himself without either a map or a compass as he is usually found indoors working on his laptop on whatever program it is that he's figuring out the coding for.
Personality: As far as his public image goes he is considered to be very independent, loyal, protective and generally a productive member of society. And while it is true that he is a hard worker, observant, patient and quite loyal that doesn't mean that he has no dark sides or hidden depths to his character. If one enters into a proper conversation with Hans it will quickly become apparent that he is more intelligent than he seems and yet still caring; not to mention that he can be charming and eloquent if a situation calls for it. But underneath all of that finery he is quite manipulative, cunning, somewhat petty and not to mention as stubborn as an ox. Most people never get to know him that well and therefore fall for the well constructed facade he displays to the world. The boy has a tendency to be emotionally detached and only displays genuine kindness to those he implicitly trusts or cares about. Unfortunately Hans is morally ambiguous; doing what suits his needs and what gives him the best chance of survival even if it comes at the expense of others. He will regret major decisions but writes off anything 'minor' as 'what had to be done'. General regards to his own history? "The past is right where it belongs- behind me," is his motto and he lives by it. While he can be outwardly respectable to most kinds of people, naturally aggressive types and those with a condescending air tend to put him on edge. This causes an overflow of sarcastic comments towards the object of his dissatisfaction and thinly veiled dislike practically steaming off of Hans. Even though he thrives on stressful situations he cannot handle simple decisions like which friend to hang out with, what to wear, if he should call the police on that robbery he's watching happen from his bedroom window {the answer is yes}, if he should keep lying to his parents about the kitten hidden under his bed or whether to do his homework now or later. Freezing is the only reaction one will get out of him after asking any one of these questions. This reaction also occurs when he over-thinks situations instead of just going with his instincts and adapting them to a flexible enough plan.
Appearance: Hans is rather thin, well lean really, and lacks defined muscles. Although in his eyes that isn't a loss at all. While he stands at a good height his bone structure is not as sturdy as your average male's and looks rather delicate and fragile. Thus his features, even with his high cheekbones, look somewhat feminine. For one's own sake it is considered better not to mention this to him as he is capable of taking offense; polite facade or not. He has almond shaped eyes that are dark brown, almost black, in color and seem to change between three most common looks. The first a warmth glance that usually tops off a small smile, the second being a cold glare that makes his eyes look even darker, and a determined glint that accompanies a fitting expression. While Hans has the same wide range of facial expressions as any human, he can usually be seen in one of those three states with the first being his most often used. And while he has his mother's eyes and nose he has his father's cheekbones and wavy blond hair. Said hair is more often well kept than not and he appears to like it despite the fact that it reminds him of the man constantly. It's short in the back and cut close to the nape of his neck but gets longer as it reaches the front, waves swept aside to prevent them from falling directly into his eyes but they hover on the constant verge. Hans' complexion lies halfway between that of his Asian and European parents and he's quite satisfied with the way he looks, thank you very much. His sense of style depends on his surroundings and what people he will be associating with while there.
Personal History: Mr. Schneider and Ms. Kariya met during an exchange student program and stayed in touch for a few years before meeting again when the former had business in Japan. They fell in love and so the story goes. Eight months later, Ms. Kariya flew to Germany to be with her newly wedded husband. Thus, one month afterwards young Hans was born and awarded the gift of dual citizenship. After the allotted time his mother returned to her own country to gather the papers and start the process in order to immigrate into Germany. She too applied for and was awarded dual citizenship which did not sit well with the boy's father. As well as all the other issues he found after six years of marriage. So, at the tender age of six Hans was left with his father via custody agreement. As of then he would alternate homes every year unless one of his parents argued for full instead of joint custody. If you were to ask the boy his preference he would say that he felt privileged to be apart of his father's household but that the man was incredibly strict in all areas of life and that he felt very comfortable with his mother but that she was too insecure and so their home was in constant peril since the kind woman would get taken advantage of financially by the 'shameless' as he'd labeled them. However, by the time he was fifteen his mother had taken over his full custody. Hans still spoke to his father of course but he is incredibly happy to be out of that house for good. Now that he didn't have to watch his back at all times he can be more at ease.
Backpack Contents:
- Compass- He never goes anywhere without it.
- Laptop- For school and personal use. It's a nice chrome model with black keys which are blank for memorization.
- A pocket watch- A parting gift from his grandfather.
- A bottle of water and a pack of pocky- In case he gets thirsty or peckish.
- A pocket chess set- For convenient set up anywhere.
- Four packs of cards- For his own personal amusement. He is quite the fan of solitaire you see.
Partner’s Name: Leanan Sidhe (Leanan)
Default Form: DemiDevimon
Gender: Female
Alignment: Chaotic Neutral
Skills/Talents: Unlike her partner, Leanan is very good at finding her way around, using common sense when travelling to areas she has not visited before. She is a skilled liar and manipulator even without her 'Evil Whisper' ability. While she has a natural affinity for card games- strangely enough- with Hans' help she could become a very good player. This digimon claims that she could play a guitar but that has not been proven and there is no record of that being the case. Perhaps her partner will get her one in the future. If she behaves...and that's a very large 'if'.
Personality: Between Leanan and Hans she is definitely the one that leans closer to the 'Chaotic' side of Chaotic Neutral. It's a good thing that he keeps such a close eye on her because letting her run rampant would only cause disaster. She has a sadistic streak which can be proven beyond reasonable doubt and thoroughly enjoys fighting. Even if she doesn't necessarily win, she still loves the thrill of battle and is a surprisingly good sport where loses are concerned. But that doesn't translate into her fighting style which is as underhanded as it gets; relying mostly on stealthy moves that never quite do what her opponents think they will.
Leanan takes pride in her independence and is generally proud overall. She only obeys those that prove they are worth of her obedience, well co-operation, and would not stay with a tamer who she believes is unworthy of being her partner. Apparently she is happy enough with Hans. She does not take well to insults and will fight a higher leveled opponent if they attack her reputation. On occasion she will also attack humans if they affront her. However, her partner's mellowed temperament balances her out and keeps her from doing anything too rash.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
Fresh: Zurumon
Attribute: None
Family/ies: ---
Type: Slime
Attacks: Poison Bubbles- Just what it says on the tin. Zurumon launches venom-tinged bubbles at it's target. The poison lasts for one post and the effect takes another post to cool down. Typically used as a ranged attack.
Digivolves To: Pagumon
Appearance:
In-Training: Pagumon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Lesser
Attacks: Poison Bubbles- An upgraded version of the former Zurumon's favorite attack. Pagumon launches poisonous bubbles at her target. This effect lasts two posts and needs two posts of cool down time. Typically a ranged attack.
Tackle- Pagumon charges at her target with full speed subsequently lowering her defense. This brings Pagumon within an opponent's attack range, making her more vulnerable to counters.
Digivolves To: DemiDevimon
Appearance:
Rookie: DemiDevimon
Attribute: Virus
Family/ies: Nightmare Soldiers, Dark Area
Type: Evil
Attacks: Demi Dart- DemiDevimon throws poisoned darts at her enemies. While the poison is fatal to humans it is only enough to make digimon fall ill. The effects cause more damage over two posts and the cool down still takes two posts. A ranged attack only.
Bat Flutter- She slaps her target with her wings to distract them. This attack does little damage. A close range attack.
Evil Whisper- She hypnotizes her enemies into sleeping by soothingly whispering lies in their ears. This takes the duration of two posts to achieve and lasts for two posts. A close range attack with a cool down of two posts.
Digivolves To: Soulmon
Appearance:
Champion: Soulmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ghost
Attacks: Evil Whisper- She lulls her enemies into sleep by soothingly whispering lies in their ears.The time before the effect activates takes one post and the effect only lasts for two posts. A close range attack with a cool down of two posts.
Necro Magic- A curse that drains the victim's life force and restores a quarter of the damage done to the user. Typically a ranged attack that has a two post cool down.
Demi Dart- Soulmon throws poisoned darts at her enemies.Causes damage over two posts but it cuts the cooldown time to one post. A ranged attack only.
End Trance- She can forcefully end a sleep brought about by Evil Whisper a post early in order to cause damage to the target. Can only be used while Evil Whisper is still in effect, does nothing otherwise.
Digivolves To: Phantomon
Appearance:
Ultimate: Phantomon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Ghost
Attacks: Evil Whisper- Phantomon uses both her voice and the ball at the end of her sickle to lull her foe to sleep. The attack takes two posts to complete and lasts for three. A close ranged attack with a two post cool down.
Necro Magic- Serves as a self healing move and gives the user approximately half of the damage done. Usually a ranged attack with a two post cooldown.
Shadow Scythe- An attack that cuts even the victim's soul to pieces with the sickle and chain, annihilating it completely. Locked until life-threatening situation occurs. Close to mid range attack. Only works if target is already severely weakened.
Diabolic Star- Transfers Phantomon's energy to her sickle and chain dropping her defenses before using them to attack an opponent. Her defenses are reduced for two posts. This is a close to mid range attack.
Digivolves To: MetalPhantomon, Piedmon
Appearance:
Mega: Piedmon
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Wizard
Attacks: Trump Sword- Teleports her four swords when Masks Square is in effect with the intent to have them skewer her opponent. This is a ranged attack and its effect changes to a normal attack that lets her wield all four swords at once; using her scarves to wield the extra two when Masks Square is not active. Has a two post cool down.
Clown Trick- This move is most commonly used outside of battle as it lets Piedmon take on the guise of any digimon or human that she has met. However she does not gain their abilities and is often given away by her odd behavior although she can make more convincing portrayals of those she comes into contact with often. During battle this is either used as a way to distract or intimidate and enemy. It can also reflect an attack back at its user. Has a cool down of three posts.
Masks Square- The field generated by this move has a fixed range of 200 meters in all directions, using Piedmon's position at time of use as the midpoint. She can teleport to anywhere within this area at will. Teleportation can only be used once per activation. Has a cool down of eight posts and its effects last for four.
Ending Snipe- She gathers electricity in her palms before launching the energy at an opponent.Takes a post to gather electricity and a separate post to execute. This is usually a ranged move as Piedmon is incapable of dodging any incoming attack.
Necro Magic- A damage dealing curse, one third of said damage is awarded to Piedmon. A typically ranged attack that takes three posts to cool down.
Digivolves To: ChaosPiedmon
Appearance:
Biomerge: ChoasPiedmon
Attribute: Virus
Family/ies: Unkown
Type: Unkown
Attacks: Trump Sword-She teleports her four swords when Masks Square is active, in an attempt to have them to skewer the opponent. This is a ranged attack and its effects change back into a normal attack when used with the absence of Masks Square. As a normal attack it lets her wield all four swords using her scarves to wield the extra two. Takes two posts to cool down.
Trump Sword II- A ranged attack during which she unsheathes the swords on her back and throws them at the opponent. This attack is not compatible with Masks Square and cannot be used when the latter is active. ChaosPiedmon needs to regain her swords before she is able to use this move again.
Masks Square II- ChaosPiedmon launches a black ball of energy from her hand and shoots it at the opponent. This is a mid range attack and cannot be used when the opponent is close enough to attack her without using a ranged attack of any kind. It also has a 100% chance of failure when used from the same range as Ending Snipe or when used right after the aforementioned move. The black energy is drawn from within herself which takes one post while the execution of the move takes a second post.
Necro Magic- This is a typically ranged attack that deals damage, the entirety of which is awarded to ChaosPiedmon. It takes three posts to cool down.
Clown Trick- This move is most commonly used outside of battle as it lets her disguise herself as any digimon or human that she has met. However she does not gain their abilities and is often given away by her odd behavior although she can make more convincing portrayals of those she comes into contact with often. In battle it is often used to confuse or scare an opponent. This can reflect an attack back at its user. Has a cool down of three posts.
Masks Square- The field generated by this move has a fixed range of 300 meters in all directions, using ChoasPiedmon's position at time of use as the midpoint. She can teleport to anywhere within this area. Teleportation can only be used once per activation. Cannot be used when Trump Sword II is active or her swords have not been recovered. Has a cool down of eight posts and its effects last for four.
Ending Snipe- ChoasPiedmon gathers electricity in her palms before launching the energy at an opponent.Takes a post to gather electricity and a separate post to execute. This is usually a ranged move as she is incapable of dodging any incoming attack. This has a 100% chance of failing when used immediately after Masks Square II.
OPTIONAL EVOLUTIONARY STAGES
Appearance:
Armor Ultimate: MetalPhantomon
Attribute: Data
Family/ies: Metal Empire, Nightmare Soldiers
Type: Cyborg
Attacks: Grave Scream- Gives off a strange, eerie sound to intimidate or distract opponents. If the opponent is already severely weakened then this attack does physical damage as well. This works at any range.
Soul Predator: Releases enormous amounts of energy to enlarge her sickle, then attacks her target. This move can hit up to two opponents. It is a close range move and can only be used when opponent is within the sickles normal striking range of 2 meters. However, each use halves MetalPhantomon's defense.
Necro Magic- Deals damage, a quarter of which is awarded to MetalPhantomon if the attack hits. Typically used as a ranged attack with a cool down of two posts.
Evil Whisper- She lulls her enemies into sleep using the soothing sound of her voice. The time before the effect activates is two posts. It lasts for three posts with a cool down of three posts. A close range attack.
Digivolves To: ---
(Is this form alright? ^.^' I think I might have to edit the attacks a bit more. The wiki was very generous where this evolution line is concerned.)