Hanako Hoshidate, Hagurumon, and Keramon
Jan 2, 2021 18:24:26 GMT
Post by Hanako Hoshidate on Jan 2, 2021 18:24:26 GMT
Name: Hanako Hoshidate
Alias: Hana
Age: 17
Gender: Female
Height: 5’ 0”
Weight: 94 pounds
Alignment: Chaotic Neutral
Birth Date: October 9, 2005
Birth Place: Nishio, Japan
Skills/Talents:
Music: Hana has spent several years practicing with an ocarina that she got from her mother as a gift. She enjoys playing it, as it helps her to calm down when stressed.
Backpack Contents:
• Digivice
• Cellphone
• Journal: A simple notebook that Hana uses to record interesting information about digimon she encounters.
• Bottled Water
• Spare Glasses in a case
Digivice:
Personality:
Hana is cheerful, curious, and sometimes can even be considered silly. She loves to make new friends and learn new things about the world around her. She believes in helping those who are in trouble, whether it’s saving someone from a digimon attack or simply helping them with an errand or task. She hates bullies and won’t hesitate to knock some sense into people or Digimon that pick on those who are weaker than them. Hana can also a bit of a scatterbrain at times. She can get distracted easily (especially by cute things) and forget what she’s doing or saying, and usually needs Data’s help to stay on track. This doesn’t mean she’s not smart. She is actually pretty intelligent for her age; it’s just that she has so much stuff going on in her head that she has trouble focusing on one thing at a time without Data’s help. Her naiveté means that she tends to see the world in black and white, which can lead to its own issues.
If you threaten her friends or make her really angry, though, then her personality does a complete 180. The fun and humor evaporate and Hana’s behavior becomes extremely cold, focused, and brutal. When she gets like this, her partners usually have to talk her out of this state otherwise things can get ugly really quickly. Due to traumatic experiences she’s had since meeting her partners, Hana reacts extremely negatively to perceived “betrayals” (especially if it's from someone she considers a friend). This can lead to her holding onto grudges for an unhealthily long time.
Appearance:
Hana has straight black hair that goes down to her shoulder and straight bangs. She has a small, barely visible scar at the edge of her hairline above her right eye, which she got from falling and hitting her head on a rock when she was younger. Her eyes are a bright green, and she wears a simple pair of black-framed glasses to help with her nearsightedness. Her youthful face, short height, and rather petite build make her look a few years younger than she actually is. Her usual outfit consists of a white button-up t-shirt, a black zip-up vest with a breast pocket, a knee-length black skirt that she wears over a pair of black shorts, black socks, and a pair of black and grey tennis shoes. On her left wrist, Hana wears an analog watch with a clear section on its face that allows one to see the internal gears moving around.
Personal History:
Hana was born in Nishio, Japan. Her mother is a veterinarian, and her father is a computer programmer. Her parents got divorced when she was 6, and Hana now lives primarily with her father. She still gets to visit her mother from time to time, though. Hana was a hyperactive child growing up, always running around or playing with an old virtual pet device. When she was 8, Hana fell out of a tree she was trying to climb and hit her head on a rock while visiting a park with her dad. She wasn’t hurt very badly from the accident, but it did leave a small scar. On her 10th birthday, Hana’s mother gave her the ocarina that Hana still keeps and treasures to this day. Shortly after that, Hana’s dad’s work required that he and Hana move to Tokyo. Hana was initially upset about the move and not being able to see her mother anymore, so her dad got a cat to distract Hana from worrying about the whole situation (it worked, as Hana was instantly smitten with the kitten that she named Miko). Hana soon adjusted to her new home, making new friends and flourishing in her new school. Fast forward to the present, where Hana was getting ready for bed when a strange light started emananting from the old virtual pet game that had gotten lost under her bed.
________________________________________
Digimon Name - Partner #1:
Name: Data
Default Form: Hagurumon
Gender: Male
Alignment: Neutral
Skills/Talents:
Engineering- Hagurumon has a strong understanding of engineering, and loves to help fix and maintain electronics (although he usually has Hana do the actual fixing, as he lacks hands in his Rookie form).
Personality: Data is Hana’s most trusted confidant and is usually the one who keeps Hana and Keramon in check by acting as the group’s voice of reason. Data is a bit weary from having to constantly take care of Hana and Keramon , but he’s willing to put up with it as no family is perfect. His loyalty to Hana is absolute, and nothing short of full on brainwashing will convince him to turn on or abandon her. He would do anything in his power to keep her safe, even if it cost him his life. Data’s usually comes across as being grumpy and short-tempered, and his anger can easily get the better of him if left unchecked (although this is usually only a serious issue when in the heat of battle). You can easily tell how agitated he currently he is by how much steam he’s emitting from his vents. Despite this, he’s still pretty chill to hang with when there’s no immediate threats to deal with. Just don’t make fun of his Hagurumon form’s lack of hands, unless you want a gear chucked at your head.
Holosuit:
FaceClaim: POKÉMON • Colress • Data
Personal History: In his previous life, a Hagurumon named Cog was abandoned and left to fend for himself in Terminus City. He ended becoming a bitter Datamon (he went by the name Cog back then), and ultimately died alone when his mechanical body gave out from old age. In his last moments, he cursed his own misfortune and loneliness. When he was reborn as a digiegg and hatched, some of Cog's data split off and became his brother Rush so that Cog wouldn't be alone anymore. Now, Cog goes by the name Data to disassociate himself from his previous self, and is much happier now that he has the family he always longed for.
Digimon Name - Partner #2: Rush
Default Form: Morphomon
Gender: Male
Alignment: Chaotic good
Skills/Talents: none
Inventory: (Optional)
Personality:
Now that Rush’s data has been stabilized and freed of corrupted data, his personality has greatly stabilized. He acts much more like the small child he is, and is now able to speak in complete sentences. He still loves to play and eat, and is still just as much of an extreme omnivore as always (even if his stomach is no longer a literal bottomless pit). He’ll eat just about anything without any hesitation or stomach complications, but he usually prefers foods with strong flavors now that he can actually taste stuff.
Despite his recent transformation, Rush is still a goofball who loves to play and chat wit others about whatever random thoughts pop into his head, making him very good friends with Mint. Of course, one aspect of Rush that hasn’t changed at all is his feelings for his family. He still absolutely loves his older brother and Hana, who he still views as his mom.
Holosuit:
FATE/GRAND ORDER • Hans Christian Andersen • Rush
Personal History: N/A
Fresh
Species: MetalKoromon
Appearance:
MetalKoromon
Attribute: None
Family/ies: Metal empire, Nightmare Soldiers
Type: Machine
Fighting Style: As a Fresh Digimon, MetalKoromon’s only fighting style is to stun its opponent and run away.
Abilities:
Jamming Powder: Releases iron grains to cause temporary disorder in the opponent's AI, rendering them unable to attack for 1 post. 2 post cooldown. Doesn't affect higher-level digimon.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:
Kapurimon
Attribute: None
Family/ies: Metal empire
Type: Lesser
Fighting Style: As an In-Training Digimon, Kapurimon’s only fighting style is to stun its opponent and run away.
Abilities:
Howling Hertz: Generates a resonance between its two horns, creating a sound wave that will render an enemy unable to move for 1 post. 2 post cooldown. Doesn't affect higher-level digimon.
Frothy Spit: Spits acid foam at an enemy, dealing light damage.1 post cooldown.
Digivolves To: Hagurumon
Rookie
Species: Hagurumon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Hagurumon prefers to fly around his opponent, using Viral Code to disorient foes before attacking while they’re distracted.
Abilities:
-Lightning Rod (passive): Rookie-or-lower electric attacks heal Data instead of hurting him as they instantly recharge him. As a downside, he's 50% more vulnerable to water attacks, which make him short out.
-Crash Device: Data charges at his foe with an electrifying tackle. 1 post cooldown, partial piercing.
-Gear Rollers: Data launches a pair of gears at the opponent.
-Viral Code: Data infects foes with a computer virus via a glowing ball of 1's and 0's that confuses them for 1 turn, rendering them unable to attack. Ineffective against Champion-or-higher level Digimon. 2 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Kapurimon
Digivolves To: Guardromon
Champion
Species: Guardromon
Appearance:
Attribute: Virus
Family/ies: Metal empire
Type: Machine
Fighting Style: Guardromon fights more defensively, firing at opponents from a distance. Guardromon is slower in this form, so he’s more likely to try an tank a hit rather than dodge it.
Abilities:
-Respiratory Immunity (passive): As a fully mechanical digimon, Guardromon doesn't have to breathe and is thus immune to all gas-based attacks (except ones that obscure vision).
-Warning Laser: Fires lasers from its eyes. Deals a light amount of damage, 1 post cooldown.
-Thunder Break: Thunder Break: Guardromon summons storm clouds that unleash bolts of lightning from the sky in a 50m diameter. 3 post cooldown, can optionally be charged to increase damage.
-Iron Knuckle: Guardromon delivers a full-power punch to the opponent.
-Guardian Barrage: Fires whistling missiles from the retractable missile launchers in its forearms. Deals a medium amount of damage, 2 post cooldown.
-Furnace Trap: Guardromon opens the hatch on his chest to reveal an internal furnace that sucks in a single Champion-or-lower foe (enemies will shrink to fit inside the furnace) and heavily burns them before spitting them back out at full size. 3 post CD.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Hagurumon
Digivolves To: Megadramon
Ultimate
Species: Megadramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon’s Roar
Type: Cyborg, Dark Dragon
Fighting Style: Alternates between shooting at foes from above, and diving in to tear them apart with his claws.
Abilities:
-Spiral Claw: Megadramon spins his claws like a drill, and impales his opponent with them. 3 post cooldown, full piercing.
-Constriction: Megadramon wraps his tail and uses it to crush his foe like an anaconda. 2 post cooldown.
-Dark Side Attack: Megadramon launches organic missiles from his hands that home in on foes. Increased accuracy, 4 post cooldown.
-Desolate Flame: Megadramon breathes a jet of purple fire at his foe. 1 post cooldown.
-Draconic Fury: Megadramon works himself into a berserker rage, signaled by his pupils narrowing into slits. This grants him a 100% percent attack boost for three turns before he regains his senses. 4 post cooldown.
-Wild Roar: Megadramon lets out an intense howl, damaging and pushing away everything within a 25m. radius.
-Lock-On: Megadramon locks onto his foe, boosting the accuracy of his next attack by 50% 2 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Guardromon
Digivolves To: Darkdramon X
Mega Level
Species: Darkdramon X
Appearance: (Art by GinjeetX)
Attribute: Virus
Family/ies: Metal Empire, Nightmare soldiers
Type: Cyborg Dragon
Fighting Style: Darkdramon specializes in high-speed hit-and-run tactics from all ranges.
Abilities:
-Gravity Manipulation (passive): The dark matter in Darkdramon's body allows him to manipulate gravity, boosting his speed by 30%.
-Self-repair system (passive): Darkdramon's body is equipped with nanites designed to slowly repair his body over time (~5% per turn), taking the form of a silvery metallic paste that accumulates around injuries. With enough time, even severed limbs and broken weapons can eventually be restored.
-Roche Saber: Darkdramon X extends the length of their dark matter-enhanced energy lance, then uses it to stab or slash at their foe.
-Black Hole Cannon: Darkdramon X charges up his railgun for 1 turn, then fires off a dark matter-enhanced shell that transforms into a localized gravitational singularity that crushes everything within 50m. of the impact site. If interrupted mid-charge, the attack will fire prematurely and only deal half damage, instead. 4 post cooldown, full piercing.
-Warp Dancer: Darkdramon X repeatedly teleports around his target, pelting them from all sides with dark matter-infused rounds from his railgun. 3 post cooldown.
-Photon Wing: Darkdramon X unleashes a rapid barrage of narrow energy beams from his wings. 1 post cooldown.
-Comet Rush: Darkdramon X rushes forward at full speed, then repeatedly stabs his lance into his foe's abdomen, shredding through most of his foe's defenses like tissue paper. 4 post cooldown, full piercing.
-Data Storm: Darkdramon X unleashes a massive energy field that passively damages any non-ally Digimon within 125m of Darkdramon X over the course of three turns by overloading their systems to try and burn them out from the inside. Enemies under the damaging effects of the data storm will have purple, glowing circuit patterns visible on their bodies and feel as if every part of their body is burning up at once. 5 post cooldown after duration ends.
-Dark Eraser: Darkdramon X emits a swarm of glowing, purple orbs from the glowing veins of dark matter running through his body. These orbs then zoom towards all enemies in a 50m radius, literally erasing hemispherical chunks out of whatever they hit. 3 post cooldown.
-
Digivolves From: Megadramon
Digivolves To: ArresterKidmon
Biomerge
Species: ArresterKidmon
Appearance: (art by DFRP's Yuukz)
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities:
-Bullet Arts (passive): ArresterKidmon uses the guns built into their hands and heels, firing the weapons upon impact to enhance the power of their melee attacks. This allows even their basic attacks to deal as much damage as 0-CD named attacks.
-Bullet Shower: ArresterKidmon flies above their opponent and twirls around, raining countless bullets down upon the target with their revolvers and the guns built into their heels. 1 post cooldown.
-High Noon: ArresterKidmon flies up and does an aerial spin, using their revolvers and the guns in their heels to shoot at any foe within a 100m radius. 3 post cooldown.
-Thunder Breath: Electricity crackles between ArresterKidmon's horns as they pull down the scarf and collar covering their mouth and fire a bolt of lightning out of their mouth.2 post cooldown.
-Wild Trigger: ArresterKidmon fires 1-3 piercing bullets from Rebellion (the black revolver). 3-5 post cooldown (2-post cooldown for full piercing, plus 1-CD for every bullet).
-Trick Shot: ArresterKidmon tosses a gold coin up in the air and shoots it with Anarchy (the white revolver), causing the bullet to ricochet off the coin towards ArresterKidmon's opponent. ArresterKidmon can optionally ricochet the bullet off a second coin to boost the accuracy to be fully-homing, but this adds a post to the cooldown. Semi-homing, 2 turn cooldown.
-Doppelganger: ArresterKidmon creates a spectral, blue clone of themself that lasts for 3 turns before fading. During this time, the doppelganger will operate independently of ArresterKidmon, and is able to use any of ArresterKidmon's attacks at 50% power. 4 post cooldown after duration ends.
-Hat Trick: ArresterKidmon takes off their hat and throws it onto their opponent's head. For two turns, the hat will be magically stuck to the target's head, and ArresterKidmon's attacks will deal 50% more damage to the hatted target. However, ArresterKidmon will also take an additional 25% damage from the hatted target's attacks as well. High risks, high rewards. 3 post cooldown after duration ends.
-Defibrillate: ArresterKidmon charges their palms with electricity and presses them into a fallen ally's body. The resulting electric shock instantly revitalizes the target back to 50% health so they can keep fighting. Twice per thread only, 4 post cooldown between uses.
-Prominence Burn: ArresterKidmon flips the cannon on their back, Revolution, around to be held under their shoulder with both hands. They charge up the cannon on the first turn, a telescopic barrel extending outward to double the overall length of the cannon, then fires a concentrated stream of fire that behaves like a laser and practically melts whatever it hits. 4 post cooldown. Partial piercing, but can optionally be charged for a turn to upgrade to full piercing.
Digivolves From: Darkdramon X + Hana
Fresh
Species: Pupumon
Appearance:
Attribute: None
Family/ies: None
Type: Slime
Fighting Style: None
Abilities: [1 Ability Max]
Acid Bubble: Pupumon spits a slightly-acidic bubble at an enemy.
Digivolves To:Puroromon
In-Training
Species: Puroromon
Appearance:
Attribute: None
Family/ies: None
Type: Larva
Fighting Style: Distract the enemy, then fly away!
Abilities: [2 Abilities Max]
Flutter Dust: Puroromon scatters shimmering dust from its wings that are meant to distract an enemy long enough for Puroromon to run away.
Silk Shot: Puroromon spits silk into an enemy's eyes to try and blind them for 1 post, but this doesn't work very well against higher-level foes. 2 post cooldown.
Digivolves From:Pupumon
Digivolves To:Morphomon
Rookie
Species: Morphomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: Morphomon relies on ranged attacks and status effects in battle.
Abilities: [4 Abilities Max]
-Moaning Bug (passive): When in combat, Rush unintentionally broadcasts his distress to nearby Insect Digimon. As a result, every three turns a random Rookie-level Insect Digimon will appear and hit one of Rush's enemies with a basic attack on top of whatever Rush does that turn, and then leave afterward (damage is the same regardless of the species of the summoned Digimon).
-Rinrin Therapy: Rush scatters blue scales over an ally Digimon, reinvigorating their body and healing them. 3 post cooldown.
-Razzle Dazzle: Morphomon scatters a cloud of shimmering dust from his wings that disorients Rookie-or-lower foes within 10m of Morphomon, making their vision blurry and halving their accuracy for 2 turns. 3 turn cooldown.
-Fairy Bullet: Rush spits a blue energy pellet from his mouth at an enemy. 1 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Puroromon
Digivolves To: Chrysalimon (Data)
Champion
Species: Chrysalimon (Blue)
Appearance:
This Data-type Chrysalimon variant is a soft blue instead of the usual purple color of Virus-type Chrysalimons.
Attribute: Data
Family/ies: Nightmare soldiers
Type: Chrysalis
Fighting Style: Chrysalimon can’t move very well, lashing out with his tentacles while being protected by his tough shell. Keramon doesn’t like this form, prefering to skip straight to Ultimate or using his fused Champion form with Hagurumon (Mekanorimon)
Abilities:
-Data Crusher: Lashes out at foes within a 25m radius with the tentacles extending from its back. Deals light damage, 2 post cooldown.
-Misconnecting: Flies up in the air and squashes the enemy with its body. Deals medium damage, 2 post cooldown.
-Disconnect Buster: Launches a ball of concentrated dark energy at the opponent. Deals medium damage, 2 post cooldown.
-Viral Stinger: launches a barrage of poisonous needles from the stinger on the bottom of his shell, which can poison a single foe for up to 3 posts. Deals light damage, 4 post cooldown.
-Evil Glare: Glares at the foe, preventing them from moving for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
-Armor Body: Chrysalimon compresses the data in his shell in order to increase its hardness, giving him a 100% defense boost for three turns. 4 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Morphomon
Digivolves To: Eosmon
Ultimate
Species: Eosmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine Butterfly
Fighting Style: Eosmon is the literal definition of a glass cannon. He can move quickly and hit hard, but can't take a lot of hits without using his shield ability. To better avoid getting hit, Eosmon primarily relies on misdirection and ranged attacks.
Abilities:
-Lightweight (passive): Increases speed by 50 percent, but lowers defense by 20%.
-Mirror Reflection: Eosmon creates two mirror copies of itself that have little offensive presence and last 2 posts unless hit (they shatter like glass when struck). 2 post cooldown
-Mirror Guard: Spreads its transparent, panel-shaped wings to protect itself from all attacks for a single turn, and can reflect one attack back at the sender. 5 post cooldown.
-Mirror Move: Eosmon copies an attack a Digimon has used this thread, but scaled to his own power level. Can't copy OPT moves, and the cooldown is equal to that of the copied move.
-Prismatic Arrows: Eosmon fires a barrage of rainbow-colored energy arrows from the panels on his wings. 3 post cooldown.
-Sonic Scream: Eosmon lets out a piercing wail, emitting sonic shockwaves capable of punching through shields. 3 post cooldown, full piercing.
-Emergency Repairs: Eosmon transforms his hands into various tools/medical implements and manually starts repairing damage to his or an ally's body. Cooldown varies from 1-5 posts depending on how much damage he chooses to fix at that time. Since this is delicate work, the one being healed will be unable to move for a turn while Eosmon is healing them.
-Butterfly Dazzle (RAM Upgrade): Morphomon releases an ethereal shockwave from his wings that disorients Ultimate-or-lower foes within 25m of Eosmon, making their vision blurry and halving their accuracy for 2 turns. 3 turn cooldown.
-Trick Shot (RAM Upgrade): Eosmon scatters his wing panels throughout the battlefield, before firing balls of electricity from his hands. The balls will ricochet between the scattered mirror panels in order to hit all foes within 25m of Eosmon. 5 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Chrysalimon
Digivolves To: Eosmon (Evolved)
Mega
Species: Eosmon (Evolved)
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine Butterfly
Fighting Style: Eosmon (Evolved)'s fighting style is more or less the same as his previous form, just stronger and faster than before.
Abilities:
-Lightweight (passive): Increases speed by 50 percent, but lowers defense by 20%.
-Glitch in the Matrix: Rush summons a copy of himself that lingers for three turns and follows up Rush's actions by performing one of Eosmon's attacks at 50% power.
-Mirror Reflector: Eosmon summons a hexagonal barrier in front of himself to reflect an incoming attack back at the sender. 4 post cooldown.
-Butterfly Dazzle: Eosmon teleports near an enemy location before emitting an eerie burst of noise from his wings that heavily disorients any enemy in a 25m radius of Eosmon. The disorientation caused by this attack distorts the victims' vision, making it seem like the battlefield is warping in on itself and reducing the victims' accuracy by 50% for two turns. 4 turn cooldown.
-Phantom Rush: Eosmon rapidly darts around his opponent, looking as if he's teleporting, and repeatedly pummels the target with all of his limbs. 2 post CD.
-Mirror Move II: Eosmon copies a non-passive, non-OPT ability that he has seen another Digimon use during the thread (scaled to Mega-level power). This ability's cooldown is equal to the cooldown of the copied ability.
-Sonic Scream: Eosmon lets out a piercing wail, emitting sonic shockwaves capable of punching through shields. 3 post cooldown, full piercing.
-Photonic Scattershot: Eosmon's wing panels all detach and form a ball of hexagonal panels around Eosmon, rotating around the mechanical butterfly Digimon and firing rainbow-colored lasers outward in every direction in order to blast everything in a 50m radius. 4 post cooldown.
-Emergency Repairs: Eosmon transforms his hands into various tools/medical implements and manually starts repairing damage to his or an ally's body. Cooldown varies from 1-5 posts depending on how much damage he chooses to fix at that time. Since this is delicate work, the one being healed will be unable to move for a turn while Eosmon is healing them.
-Trick Shot (RAM Upgrade): Eosmon scatters his wing panels throughout the battlefield, before firing balls of electricity from his hands. The balls will ricochet between the scattered mirror panels in order to hit all foes within 25m of Eosmon. 5 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Eosmon
Digivolves To: Eosmon (Monarch)
Biomerge / Burst Mode
Species: Eosmon (Monarch)
Appearance: (Art by GinjeetX)
Attribute: Data
Family/ies: Metal Empire
Type: Butterfly Knight
Fighting Style: Magic, illusions and sword fighting.
Abilities:
-Aurora Stream: Eosmon fires a rainbow-colored laser from the large jewel on his chest.
-Photon Torpedoes: Eosmon's wings start to glow, producing countless small orbs of light that all home in on up to three enemies (This attack's total damage is divided evenly among all targeted enemies), violently exploding upon making contact with their target or an obstacle. 4 post cooldown, increased accuracy.
-Flames of Surtr: Eosmon swings his fiery sword, launching a wave of fire at his opponent that takes on the shape of a massive, fiery dragon that crashes into the target and sets their entire body ablaze. This attack deals heavy damage with the initial strike, as well as additional burn damage over time for 3 turns. 5 post cooldown.
-Fimbulvetr: Eosmon unleashes a three-turn magical blizzard that spans 100m in every direction. The enchanted winds and snow of this blizzard negate any buffs (passive OR active) affecting those caught in the blizzard's radius until the storm subsides, but deals no actual damage to anyone. Once per thread.
-Hoarfrost: Eosmon freezes the area around him, causing the ground to frost over and unleash jagged spikes of ice that rise out of the ground and impale everything in a 125m radius of Eosmon. 3 post cooldown.
-Ragnarok Impact: Eosmon opens a large, star-shaped portal that pulls through a literal moon to crush everything in a 125m. radius of Eosmon's opponent. (Why is the moon so small? It's magic, don't question it). Attack damage is boosted by 25% if Fimbulvetr is active. Once per thread.
-Mirror Force: Several of Eosmon's wing panels detach and join together in front of Eosmon to form a large mirror, within which a reflection of an enemy forms and emerges from the mirror. The reflection then performs an ability that Eosmon has seen it's original counterpart use during the thread before shattering into oblivion (OPT abilities are too powerful to be copied). This ability's cooldown is equal to that of the copied move.
-Fluttering Phantasm: Eosmon's wings all radiate an iridescent rainbow glow, sending out magical shockwaves towards every foe in a 125m radius that causes intense, psychedelic hallucinations, causing the victim's accuracy and evasion to be reduced by 50% each for three turns. 5 turn cooldown after duration ends.\
-Mirror Shield: Eosmon arranges his wing panels to form a protective wall capable of reflecting an incoming attack back at the sender (a melee attack will have a copy of the attacker emerge from the mirror and strike them instead). Obviously, piercing/OPT attacks will still manage to penetrate the shield. 4 post cooldown.
-Eos Kaleidoscope: Eosmon spawns a 1 copy of Rush's Eosmon (Evolved) form from its tail that is as powerful as a Mega digimon. However, this copy is not quite perfect, as it cannot speak and can only use basic attacks. The copy remains until it is destroyed or Rush exits the Eosmon (Monarch) form. Can only be used once per thread.
Digivolves From: Eosmon (Evolved)
Species: ShadowZubamon
Appearance:
Attribute: Virus
Family/ies: Legend Arms, Metal Empire
Type: Weapon
Fighting Style: ShadowZubamon is a close-range fighter, charging in head-first to tear his foe to shreds with his claws.
Abilities:
-Keen Edge (passive): ShadowZubamon's claws are exceptionally sharp for his level, allowing his attacks to bypass any passive defense his opponent may possess.
-Shadow Ripper: ShadowZubamon encases one arm's claws with a dark aura, then uses the darkness-enhanced claws to tear into his opponent.
-Fury Swipes: ShadowZubamon repeatedly slashes his foe with his claws. 2 post CD.
-Dark Stinger: ShadowZubamon impales his enemy with his tail's bladed tip. 1 post CD, partial piercing.
Digivolves From: Tsumemon + Kapurimon,
Digivolves To: ShadowGrademon
Champion
Species: ShadowGrademon
Appearance:
Attribute:Virus
Family/ies:Metal empire
Type: Warrior
Fighting Style: ShadowGrademon gets up close and personal, hacking foes apart with his twin swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Agile Swordsman (passive): ShadowGrademon's skilled footwork and swordsmanship allow him to move 30% faster than most Champion Digimon.
-Cross Blade: Cuts the opponent apart crosswise with a high-speed slash. Partial piercing, 2 post cooldown.
-Dark Wave: By slashing a sword through the air, ShadowGrademon sends a wave of dark energy at the foe. Light damage, 1 post cooldown.
-Grade Slash: Smites the opponent over the head, from higher ground, with its twin swords. Heavy Damage, 3 post cooldown.
-Dark Palm: An open-handed strike, charged with dark energy. Medium damage, 2 post cooldown.
-Judgment Cut: ShadowGrademon darts around faster than the eye can follow to cut every enemy in a 25m radius at once. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Kokuwamon, Hagurumon+Keramon
Digivolves To: ShadowDuramon
Ultimate
Species: ShadowDuramon
Appearance: (recolor by Bass)
Attribute:Virus
Family/ies:Metal Empire
Type:Weapon
Fighting Style: Gets up close and personal, hacking foes apart with his swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Shining Brand: Using what little light remains in his corrupted body, ShadowDuramon fires a beam from his chest shaped like the number 20, which leaves that same number branded on his target's body if it connects. 2 post cooldown, partial piercing.
-Glass Rush: ShadowDuramon charges forward and delivers a powerful barrage of slashes with his various blades. 2 post cooldown.
-Dark Wave: By slashing the air with one of his blades, ShadowDuramon sends a wave of dark energy at the foe. Light damage, 1 post cooldown.
-Skyward Drop: ShadowDuramon leaps high into the air and transforms into his sword form to drop down on the foe and impale them from above. 3 post cooldown.
-Hone Edge: ShadowDuramon runs his blades along each other in order to sharpen their edges and give his next melee attack a partial piercing effect (if the attack is already partially piercing, then it's upgraded to being fully piercing). 2 post cooldown.
-Counter Stance: ShadowDuramon positions himself into a defensive stance in preparation of his foe's attack, so that he may parry the attack with his arms blade before following up with a counterattack. 4 post cooldown.
-Falcon Stance: ShadowDuramon shifts his body into a stance that focuses on speed above else, boosting his agility by 100% for three turns. 4 post cooldown.
-Rising Sword (RAM Upgrade): A powerful attack where ShadowDuramon generates a massive blade of purple light from one of his arm blades and brings it down upon the target for massive damage. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: ShadowGrademon, Chrysalimon+Guardromon
Digivolves To: ShadowDurandamon
Mega
Species:ShadowDurandamon
Appearance: (Recolor by Bass and I)
Attribute:Virus
Family/ies:Metal Empire
Type:Weapon
Fighting Style:Gets up close and personal, hacking foes apart with his swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Legend Arms (Passive): The edges of ShadowDurandamon's blades are so sharp that his basic attacks do as much damage as a 0-CD named ability.
-Hone Edge: ShadowDurandamon runs his blades along each other in order to sharpen their edges and give his next melee attack a partial piercing effect (if the attack is already partially piercing, then it's upgraded to being fully piercing). 2 post cooldown.
-Judgment Drop: ShadowDurandamon flies high into the air, and transforms into sword form to drop down on the foe from above for massive damage. partial piercing, 3-post cooldown.
-Zwei Glänze: Focuses his fighting spirit into the blades on both arms and slices the enemy with them in an X-shape. Partial piercing, 3 post cooldown.
-Cross Wave: ShadowDurandamon slices the air with both arms to send an x-shaped projectile of dark energy at the target. 1 post cooldown.
-Blade Storm: ShadowDurandamon fires a beam of energy into the air, summoning a gigantic magic circle that rains down countless copies of ShadowDurandamon's sword form upon everything in a 50m. radius. 3 post cooldown.
-Sword of Darkness: ShadowDurandamon detaches the large sword on his back and loans it to a Mega-level ally to wield for 3 turns. While wielding it, the ally will be encased in a suit of purple armor that gives them a 50% boost to their attack power and defense. Judgment Drop cannot be used while this ability is active, since the missing sword prevents ShadowDurandamon from transforming into his weapon form. 3 post cooldown after duration ends..
-Judgment Cut: ShadowDurandamon darts around faster than the eye can follow to cut every enemy in a 50m radius at once. Once per thread.
-Rising Sword: A powerful attack where ShadowDurandamon generates a massive blade of purple light from one of his arm blades and brings it down upon the target for massive damage. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: ShadowDuramon, Megadramon+Infermon
Burst Mode
Species: RagnaLordmon
Appearance:
Attribute: Virus
Family/ies: Legend Arms
Type: Knight
Fighting Style: RagnaLordmon is a brutal berserker utilizing his dark sword and flame-spewing shield.
Abilities:
-Heart of Rebellion (passive): RagnaLordmon does not care about your passive resistances or immunities and will, in fact, actively ignore them purely to spite the laws of physics. He could even burn a Digimon made out of flames if they wanted to.
-Royal Guard: For the next three turns, RagnaLordmon's shifts their fighting style to one that's more defensive. In this state, when RagnaLordmon uses a shield/parry move to block an attack, they will brace their body in order to reduce the piercing ability of incoming attacks by one level (full piercing becomes partial piercing, partial piercing becomes non-piercing, non-piercing attacks are unchanged). 3 post cooldown after duration ends.
-Grim Cleave: RagnaLordmon swings their weapon in order to cleave an incoming attack in two (or parry a melee attack). If said attack is an AoE attack, then RagnaLordmon will split it down the middle so that it harmlessly parts around RagnaLordmon, instead. 2 post cooldown.
-Blazing Bulwark: RagnaLordmon blocks an incoming attack with his BryweLudramon shield. 2 post cooldown.
-Frenzied Flame: RagnaLordmon unleashes all of his fury in one mighty outburst, unleashing a massive of blast of flames in every direction. This sets the battlefield ablaze and scorches everything in a 125m radius over the course of 3 turns. 5 post cooldown.
-Chain Claw: RagnaLordmon fires off his left gauntlet at their opponent (a chain of molten metal keeping it attached to the rest of RagnaLordmon's arm), where he grabs the foe by the throat and reels them in so that he can repeatedly choke-slam them into the nearest hard surface. 2 post cooldown.
-Bitter Blade: RagnaLordmon stabs his sword into their opponent's body, damaging his foe and siphoning some of their life energy to heal RagnaLordmon by 50% of the damage dealt. 5 post cooldown, Dark Element.
-Royal Flare: RagnaLordmon dislocates his left wrist (with the sound of cracking bones as it does so) and rotates his hand around to form a rudimentary lower jaw for the BryweLudramon shield and aims the skull-like shield at his foe so that it can unleash a massive, searing from its "jaws". This fiery laser is powerful enough to punch through nearly any shield. 5 post cooldown, full piercing.
-Sol Striker: RagnaLordmon creates a miniature sun with his hands ("miniature" being a relative term, since it's still almost as big as RagnaLordmon himself) and throws it at his opponent. Since it is an actual sun, This attack deals 25% more damage to Undead Digimon. Once per thread.
-
Digivolves From: ShadowDurandamon
Biomerge
Species: Nezhamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Nezhamon usually charges in to deliver powerful close-quarters attacks to his opponent.
Abilities:
-Fukanirin (Wind Fire Wheels) (non-combat passive): The wheels on Nezhamon's legs allow him to fly by emitting flaming wings from their exhaust pipes.
-Heart of Rebellion (passive): Nezhamon does not care about your passive resistances or immunities and will, in fact, actively ignore them purely to spite the laws of physics. He could even burn a Digimon made out of flames if they wanted to.
-Heavenly Demon (passive): Nezhamon is immune to fire (even being able to traverse over lava safely), although melee attacks still deal half-damage due to the kinetic force still affecting him.
-Armillary Sash: Nezhamon manipulates his scarf like a third arm in order to grab onto a nearby object and pull himself out of the way of an incoming attack. 2 post cooldown.
-Wild Rider: Nezhamon charges forward and slams one of his wheels into his opponent, the spinning tire grinding into the target's body to deal damage.
-Heavenly Dragon's Breath: Nezhamon grabs a handful of fire and blows on it, unleashing a fiery Eastern Dragon that roars and flies towards his opponent. 1 post cooldown.
-Heavenly Eyes: The six circular apertures on Nezhamon's mask open up to reveal six glowing eyes, allowing Nezhamon to look into an enemy's soul and learn the names and effects of all named abilities the target knows in their current form. 4 post cooldown, can only work once per form per foe.
-Universe Ring (Right): Nezhamon unleashes a ring of light from the ring on his right wrist that binds onto one of his opponent's limbs and seals away one of their named abilities for 3 turns (Nezhamon must be aware of the ability being sealed in order for this to work). 4 post cooldown after duration ends.
-Universe Ring (Left): Nezhamon unleashes a ring of light from the ring on his left wrist that homes in on his opponent and slices into their body like a chakram. 2 post cooldown, increased accuracy.
-Samadhi Fire: Nezhamon grabs a handful of the flames emitting from his head and presses it onto an ally in order to set them ablaze for 3 turns. This flame doesn't harm the target, and instead heals them over time before the flame dies out. 5 post cooldown.
-Bakujin Engekiha: Nezhamon revs up his wheels and charges his foe at top speed and impales them with his fiery spear. Once the foe is impaled, Nezhamon channels his spear's flames into the wound in order to set off an explosion inside the opponent's body. 5 post cooldown, full piercing.
Digivolves From: Hana + ShadowDurandamon
DNA Mega
Species: ChaosGallantmon X
Appearance:
Attribute:Virus
Family/ies: Virus Busters
Type: Dark Knight
Fighting Style: A combination of Mandrake's magical abilities and skilled use of ChaosGallantmon X's lance and shield. Can attack from both close- and long-range.
Abilities: [10 Abilities Max]
Judecca Prison: Fires a blast of dark energy from the Gorgon Shield. 2 post cooldown.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post cooldown.
Gorgon Shield: ChaosGallantmon uses his shield to block all incoming attacks for 1 post. 3 post cooldown.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Dark Geyser: ChaosGallantmon X strikes the ground with his lance, causing a line of purple flames to rise from the ground and head towards the foe. 4 post cooldown.
X-Antibody (passive): Boosts ChaosGallantmons defense power by 30%.
Umbral Star: ChaosGallantmon X launches a purple energy projectile in the shape of a four-pointed star, which explodes on impact. 3 post cooldown.
Dark Glare: Glares at the foe, preventing them from attacking for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
Digivolves From: Mistymon (Mandrake) + ShadowDuramon (Hanako Hoshidate)
DNA Super Mega
Species: Gallantmon Chaos Mode
Appearance:
Attribute: Virus
Family/ies: Virus Busters, Metal Empire, Wind Guardians, Dragon's Roar
Type: Warrior
Fighting Style:
He channels magic through his weapons to perform various magical techniques.
Abilities: [11 Abilities Max]
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. 2 post CD.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post CD.
Rage of the Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his lance.
Purifying Light: Heals wounds to himself or another. 2 post CD.
Clouded Darkness: Renders himself invisible for two posts. If he attacks, or is hit while invisible, he reappears. 2 post CD.
Quo Vadis: Gallantmon Chaos Mode throws his lance into the sky, causing a pillar of burning light to rain down from the sky upon a single foe. 4 post CD.
Gungnir: Gallantmon Chaos Mode throws his lance at the foe with all of the speed and power of a railgun, piercing their defenses. Full Piercing, 5 post CD.
Binding Flames: Gallantmon Chaos Mode charges his sword in flames, then swings it to launch the flames at the opponent. The flames form a fiery cage around the foe, trapping them in place for 1 posts. 3 post CD.
Excalibur: Gallantmon CM grips the Blutgang sword in both hands, and causes the blade to grow to the size of a skyscraper. Gallantmon then brings the massive sword down upon a single target. Once Per Thread.
Mystic Might (passive): Gallantmon CM's basic attacks do as much damage as 0-CD named attacks.
Mystic Armor (Passive): Raises defense by 30%.
Digivolves From: ShadowDurandamon + MedievalDukemon
DNA Super Mega
Species:
Omegamon Alter-M
Appearance: A dark variant of Omnimon Zwart, except the BlackWarGreymon arm is replaced with an arm resembling Machinedramon's head. The Machinedramon head opens up to reveal the Apocrypha Sword, a red energy blade. The lining of the cape is solid black, rather than red. Omegamon Alter-M is not quite as strong as a true Omegamon, but is still a force to be reckoned with.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style:
Omegamon Alter-M switches between firing at foes from a distance with the Supreme Cannon, and slashing at foes with the Apocrypha Sword.
Abilities: [11 Abilities Max]
N/A
Digivolves From: Machinedramon + MetalGarurumon or BlackMetalGarurumon
Armor Champion #1
Species: Submarimon
Appearance:link
Attribute: Vaccine
Family/ies: Deep Savers
Type: Aquatic
Fighting Style: Swims around, launching attacks at the foe from a distance. Occasionally rushes in to attack with his nose drill. Can't move very well on land.
Abilities: [6 Abilities Max]
Oxygen Torpedo: Discharges super-compressed oxygen at the foe. Deals light damage, 1 post cooldown. only useable under water.
Submarine Attack: Rushes the enemy and performs a ramming attack while spinning the drill on its snout. Deals heavy damage, 3 post cooldown
Hydro Blaster: Fires a burst of pressurized water at the opponent from its drill. Only useable while out of water. deals medium damage, 2 post cooldown.
Hydro Vortex: Submarimon quickly swims in a circle, creating a whirlpool that damages all foes in a 25m radius. Deals medium damage, 3 post cooldown.
Digivolves From: Hagurumon + Digimental of Reliability
Armor Champion #2
Species: Peacockmon
Appearance: link
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Machine
Fighting Style: Flies at high speed, either attacking at range from high up, or divebombing the foe to hit them with a melee attack.
Abilities: [7 Abilities Max]
Feather Storm: Peacockmon launches feather-shaped energy projectiles from his wings at the foe. Deals light damage, 1 post cooldown.
Laser Wing: Peacockmon flies past the foe at high speed, slashing them with his wing as he passes by. deals medium damage, 2 post cooldown.
Wing Cutter: Peacockmon slashes the air with his wing, sending a sending a sharp blade of air at the opponent. Deals light damage, 1 post cooldown.
Azure Cyclone: Peacockmon flaps his wings at high speed, creating a tornado around him that damages all foes in a 25m. radius. Deals heavy damage, 4 post cooldown.
Divebomb Kick: Peacockmon quickly dives toward the foe to deliver a strong kick. Deals medium damage, 2 post cooldown.
Digivolves From: Keramon plus Digimental of Reliability
Armor Ultimate #1
Species: Kenkimon
Appearance: link
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: Kenkimon is a slow tank. He gets close to foes in order to pummel them with melee attacks.
Abilities: [7 Abilities Max]
Crazy Crane: swings the crane on his back to hit all opponents within a 10m radius. Deals light damage, 2 post coldown.
Shovel Smash: Kenkimon repeatedly pummels the foe with his shovel arm. Deals Medium damage, 2 post cooldown.
Spark Plug: Kenkimon jabs the foe with his tail, shocking them with electricity. Deals light damage, 1 post cooldown.
Hyper Bulldozer: Kenkimon rams the foe at full speed, dealing heavy damage. 3 post cooldown.
Terra Toss: Kenkimon scoops up a chunk of rock with his shovel arm, and tosses it at the opponent. Deals medium damage, 2 post cooldown.
Digivolves From: Hagurumon + Digimental of Knowledge
Armor Ultimate
Species:Biomon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Android
Fighting Style: Biomon focuses almost entirely on healing and buffing allies, as well as debuffing enemies. Damage inflicted by Biomon's attacks are merely secondary side effects.
Abilities: [7 Abilities Max]
-Booster Shot: Biomon jabs an ally or himself with the syringes on his right hand, injecting them with a serum that boosts their attack power by 25% for three turns. 3-post CD after duration ends.
-Regeneration Serum: Biomon jabs an ally or himself with the needles on his right hand, injecting them with a specialized formula that speeds up their body's healing capabilities and moderately heals them over the course of 3 turns. 3-post CD.
-Aesculapius: Once per thread, Biomon can inject a fallen ally with the needles on both hands to deliver a uniques serum blend that completely restores them to full health even if they were on the brink of death. Can even revive a human from death if administered quickly enough, but cannot revive a dead Digimon due to the fact Digimon don't leave corpses. Mega-level allies are only healed to 25% health, and Super Mega allies are only revived with a tiny sliver of health. This ability requires Biomon to have at least one intact syringe needle on each hand in order to work.
-Data Draw: Biomon jabs an enemy with the syringes on his left hand, extracting data that both hurts the enemy and heals Biomon by the same amount as the damage dealt. Biomon can choose to heal an ally instead of himself with this attack by using the syringes on his right hand to inject the extracted data into the ally's body. 5-turn CD (2 for damage, 3 for the healing).
-System Restore: Biomon refreshes his own system to reduce up to 2 of his active cooldowns by 1 (except for this ability). 3 post CD.
-Venom Dart: Biomon fires the syringes on his left hand at a single enemy like darts, which inject a toxin that lowers the enemy's defense by 30% for 3 turns. Syringes regenerate after being fired. 3-post CD after the duration ends.
-Poison Jab: Biomon jabs an enemy with the needles on his left hand, dealing damage and injecting a poison that deals damage to the enemy over 3 turns. 5-post CD.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From:Keramon/Chrysalimon + Digimental of Family
Champion
Species: MorphoKnightmon (Champion)
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Insect Knight
Fighting Style: MorphoKnightmon uses a combination of magic and swordsmanship to keep his opponent on their toes.
Abilities: [6 Abilities Max]
-Vanishing Dodge: MorphoKnightmon appears to dissipate into motes of light in order to phase out of the way of an incoming attack. However, a sufficiently powerful (a.k.a. higher level) or piercing attack can still hurt MorphoKnightmon even while it's "teleporting". MorphoKnightmon can optionally choose to reappear behind his attacker in order to backstab them after dodging an attack, but doing so increases this ability's cooldown by 2 posts. 2 post cooldown (4 post CD if MorphoKnightmon counterattacks).
-Butterfly Illusion: MorphoKnightmon emits a loud screech with his wings that deals light damage and disorients everyone within a 25m radius of MorphoKnightmon. The victims suffer visual hallucinations for two turns that make it seem as if the battlefield is warping and distorting upon itself, lowering the victims' accuracy by 50%. 3 post cooldown, doesn't affect higher-level Digimon.
-Butterfly Cutter: MorphoKnightmon repeatedly swings its sword to launch a quartet of golden energy waves at an enemy, which are capable of piercing shields with surgical precision. 3 post cooldown, full piercing.
-Upper Calibur: MorphoKnightmon hits an enemy with a rising slash that takes them both into the air, then MorphoKnightmon flits around the enemy while repeatedly slashing away at them from all sides before delivering a final blow to knock the target back down to the ground for massive damage. 5 post cooldown.
-Gigant Edge: MorphoKnightmon's sword grows to gigantic size, becoming 50% bigger than MorphoKnightmon itself, upon which MorphoKnightmon swings the massive sword downwards, causing a localized earthquake that damages all grounded enemies in a 25m radius of MorphoKnightmon. Once per thread.
-Soul Unison (toggleable): MorphoKnightmon has the unique ability to temporarily absorb a willing ally of equal level, increasing all of MorphoKnightmon's stats by 25% for as long as the ally is absorbed, at the cost of the absorbed ally not being able to fight independently while absorbed (the ally can choose to separate from MorphoKnightmon whenever they wish after at least 3 turns have passed).
Digivolves From: Morphomon
Digivolves To: Eosmon or MorphoKnightmon (Ultimate)
Ultimate
Species: MorphoKnightmon (Ultimate)
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Insect Knight
Fighting Style: As an Ultimate, MorphoKnightmon still uses swordplay and magic to disorient his enemies, although he slightly favors magic more at this level.
Abilities: [7 Abilities Max]
-Soul Unison (toggleable): MorphoKnightmon has the unique ability to temporarily absorb a willing ally of equal level, increasing all of MorphoKnightmon's stats by 25% for as long as the ally is absorbed, at the cost of the absorbed ally not being able to fight independently while absorbed (the ally can choose to separate from MorphoKnightmon whenever they wish after at least 3 turns have passed).
-Twin Phantoms: MorphoKnightmon summons a pair of giant, ethereal butterflies that can either home in on a single enemy and explode for full damage, or hit 2 separate targets for half damage. 1 post cooldown.
-Butterfly Mimic: Once per thread, MorphoKnightmon can steal an ability it has seen an enemy use during the thread, permanently replacing this ability with a copy of the stolen ability (scaled to the power of MorphoKnightmon's current level) for the rest of the thread.
-Gigant Edge 2.0: MorphoKnightmon's sword grows to gigantic size, becoming twice as big as MorphoKnightmon itself, upon which MorphoKnightmon swings the massive sword downwards, causing a flaming shockwave that damages all grounded enemies in a 25m radius of MorphoKnightmon. Once per thread.
-Upper Calibur: MorphoKnightmon hits an enemy with a rising slash that takes them both into the air, then MorphoKnightmon flits around the enemy while repeatedly slashing away at them from all sides before delivering a final blow to knock the target back down to the ground for massive damage. 5 post cooldown.
-Vanishing Dodge: MorphoKnightmon appears to dissipate into motes of light in order to phase out of the way of an incoming attack. However, a sufficiently powerful (a.k.a. higher level) or piercing attack can still hurt MorphoKnightmon even while it's "teleporting". MorphoKnightmon can optionally choose to reappear behind his attacker in order to backstab them after dodging an attack, but doing so increases this ability's cooldown by 2 posts. 2 post cooldown (4 post CD if MorphoKnightmon counterattacks).
-Dimensional Gate: MorphoKnightmon creates a large, star-shaped portal to another dimension, through which large objects emerge to crash down upon everything within 25m of MorphoKnightmon's target. The objects can range from a meteor, pieces of a building, a train, etc., although the attack always does the same amount of damage. This attack can optionally be charged up for one turn to summon even larger objects, increasing this attack's damage. 3 post cooldown.
Digivolves From[/b]: Chrysalimon (Data) or MorphoKnightmon (Champion)
Digivolves To: Eosmon (Evolved) or MorphoKnightmon (Mega)
Digimon Name: Sakura, the Knight of Flowers
Default Form: Whichever she feels like that day
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Swordplay- Sakura has spent plenty of hours practicing her swordplay using her sword. One would need considerable practice to be able to match her in a duel.
Dancing- Years of training her hand-eye coordination and footwork for swordfighting has also made Sakura a graceful dancer.
Inventory:
Holosuit:
Faceclaim: RWBY - Penny Polendina - Sakura
Personality:
Sakura, the self-proclaimed “Knight of Flowers”, is a kind-hearted Digimon who has dedicated her life to traveling the Digital World to help those who need it. She will not hesitate to aid those who need it, standing up for those who are unable to defend themselves. If she comes across an evildoer, she will not hesitate to bring them down. Sakura always tries to be polite and friendly to whomever she meets and is even willing to heal those who are injured without seeking any form of repayment. Her years of training with her sword have honed her dexterity and grace, so it’ll take a lot to trip this fencer up. Her nomadic lifestyle means that she is a bit naïve and can easily be tricked because of this. This doesn’t mean that she is stupid by any means, as she has years of life experience to back her up in a fight.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
________________________________________
Rookie
Species: ThornLillymon
Appearance:
ThornLillymon stands at 4'0" tall, and her sword can retract into the "cloth" around her arm like a Lillymon's Flower Cannon.
Attribute: Data
Type: Fairy
Family: Nature Spirits
Fighting Style: Sakura fights with a combination of swordplay and chlorokinesis, allowing her to attack from nearly any range.
Abilities: [4 Abilities Max]
Nature's Bind: Sakura plant's her sword's blade in the ground, causing vines to spring up from under the foe's feet and keep them from moving for 1 turn. 2 post cooldown.
Synthesis: Sakura absorbs sunlight to heal a small amount of damage to herself. 2 post cooldown.
Petal Dance: Sakura spins and summons a spiral of cherry blossom petals around her that strike all enemies in a 10m diameter. 3 post cooldown.
Piercing Stab: Sakura delivers a powerful stab to her opponent with her rapier, piercing their defenses. Full piercing, 3 post cooldown.
Digivolves From: N/A
Digivolves To: Lillymon
________________________________________
Champion
Species: Lillymon
Appearance:
Sakura also wields a sword, which can retract into the "cloth" around her arms like her Flower Cannon.. In this form, Sakura is exactly 6 feet tall.
Attribute: Data
Type: Fairy
Family: Nature Spirits
Fighting Style: Sakura fights with a combination of swordplay and chlorokinesis, allowing her to attack from nearly any range.
Abilities: [6 Abilities Max]
Flower Cannon: Thrusts both of its arms forward, makes a gun muzzle from the petals on its wrists, and fires an energy shell. 2 post cooldown.
Nature's Bind: Sakura plant's her sword's blade in the ground, causing vines to spring up from under the foe's feet and keep them from moving for 1 turn. 2 post cooldown.
Sunburst Kick: Sakura flies into the air, then dives down to kick the foe in the face. 3 post cooldown.
Synthesis: Sakura absorbs sunlight to heal a moderate amount of damage to herself. 3 post cooldown.
Petal Blizzard: Sakura spins and summons a spiral of cherry blossom petals around her that strike all enemies in a 25m diameter. 3 post cooldown.
Piercing Stab: Sakura delivers a powerful stab to her opponent with her rapier, piercing their defenses. Full piercing, 3 post cooldown.
Digivolves From: ThornLillymon
Digivolves To: Lilamon
Ultimate
Species: BanchoLillymon
Appearance:
Attribute: Data
Family/ies: Wind Guardians
Type: Fairy
Fighting Style: Unlike her other forms, BanchoLillymon forgoes her normal code of honor and just goes in for a delinquent-style beatdown with her yo-yos and other assorted weapons.
Abilities: [7 Abilities Max]
- Durian Home Run: Sakura tosses one of her yo-yos into the air, where it turns into a spiky ball, then pulls out a baseball bat to launch the spiky projectile at an enemy like a high-speed baseball. The high velocity of the spiky ball even allows it to penetrate most Ultimate-or-lower shields. Full piercing, 5 post CD.
-Bancho Knuckle: Sakura flat-out dons a pair of brass knuckles and pummels the enemy in a flurry of punches. 2 post CD.
-Yo-Yo Buzzsaw: Sakura's yo-yos transform into a pair of buzzsaws on strings, which she then swings around to tear into all enemies in a 25m radius. 3-post CD.
-Flower Power: Sakura stomps on the ground, causing a massive thorny vine to grow out of the ground, grab an enemy, and yeet an enemy into the ground or a wall. This vine WILL leave a gaping hole in the floor if used indoors. 1 post CD.
-Solar Power: Sakura uses some of her stored solar energy from photosynthesis to heal a moderate amount of damage. 3 post CD.
- Unbridled Fury: Sakura completely loses her temper, going into a berserker rage that increases her attack and speed by 75% for 4 turns. Once per thread.
-Unrelenting Assault (passive): BanchoLillymon focuses on offense to the point that she neglects her own defense , resulting in a 50% attack boost and a 20% drop in defense.
Digivolves From: Lillymon
Digivolves To: Camelliemon
Mega
Species: Camelliamon
Appearance:
Attribute: Data
Family/ies: Wind Guardians, Jungle Troopers
Type: Fairy Knight
Fighting Style: Sakura goes back to her knightly roots, with Camelliamon being a proud knight that can augment her sword and shield with fire. A LOT of fire. She can also get a bit... carried away when she's really fired up (pun 100% intended).
Abilities: [9 Abilities Max]
-Fire Resistance EX (passive): You didn't think Camelliamon would be swinging around so many fire attacks without having SOME kind of fire protection, did you? That's right, Camelliamon's armor is enchanted to render her practically immune to all Mega-or-lower fire attacks (Super Mega-level flames will overwhelm even this protection, though). The metal armor's nooot so good at protecting against electrical attacks, though, which deal 50% more damage than usual.
-Natural Cure: Camelliamon's shield spritzes an ally with a fine, medicinal pollen, curing them of any status affects that is ailing them at the time (poison, disease, burns, etc.) Might make you sneeze, though. 3 post CD.
-Gaia's Blessing: Camelliamon absorbs energy from the surrounding plant life, then channels the energy into herself or an ally in order to help heal their wounds. Flower power, suckers! 3 post CD.
-Shield Throw: Camelliamon launches her shield at her opponent, which spins around like a buzzsaw as it flies. Cameliamon can choose to ignite her shield before throwing it for extra damage, but this adds a post to the cooldown. 1 post cooldown.
-Napalm Burst: Camelliamon ignites the blade of her sword, which constantly secretes a flammable oil to sustain the fire, then flicks her sword to launch the flaming oil at them at them. The burning oil clings to the victim, dealing burn damage for 2 turns until the oil burns itself out. 2 post cooldown.
-Chevalier Saber: Camelliamon unleashes a flurry of stabbing thrusts upon her target using her sword. 1 post cooldown, partial piercing.
-Flare Blade: Camellia gathers her power before delivering a mighty, flaming slash to her opponent with her sword. Can optionally be charged up for 1 turn to increase its damage output. 3 post cooldown, full piercing.
-La Grondement Du Haine: Camelliamon stabs her sword into the ground, causing large wooden stakes to emerge from the ground and impale everything in a 50m radius before the wooden stakes (and their impaled victims) are set alight for massive damage. Camelliamon cackling like a madwoman while she's using this attack is common, but ultimately optional. 5 post cooldown.
-Wild Fire: Well, now she's done it. Camelliamon's become so fired up that she loses control of herself and succumbs to pure battle-lust. In this state, her attack power and speed are each boosted by 100% for three turns. Once per thread.
Digivolves From: Bancholillymon
Digivolves to: N/A
Mercenary Digimon #2
Digimon Name: Mint
Default Form: Terriermon
Gender: Male
Alignment: lawful good
Skills/Talents: N/A
Personality: Mint has a relatively simple personality, since he is still just a little kid. He is extremely friendly and kind, and loves to make new friends and spend time with his big sister, Sakura. Sakura means the world to the little guy, and Mint aspires to be as cool and heroic as she is one day. He loves to cuddle with people and cheer them up with a warm hug when their feeling down.
Since he’s still pretty young, a lot of complicated stuff just goes straight over his head, but he’ll always do his best to help anyone who needs it (Even if he can’t do very much yet). If you offer him a snack, he’ll immediately offer to share it with you. All in all, Mint is the epitome of innocence and is most likely going to warm the hearts of all who meet him. Unless they’re heartless monsters, that is.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Terriermon
Appearance:
Attribute: Vaccine
Type: Animal
Family: Wind Guardians, Nature Spirits
Fighting Style: Mostly attacks wildly with icy abilities, and cheers Sakura on to help motivate her.
Abilities: [4 Abilities Max]
-Winter Blast: Spews out a shot of supercooled air from his mouth. 1 post cooldown.
-Freezy Beam: Fires a beam of blue light from his horn that freezes whatever it hits to inflict damage. 2 post cooldown
-Motivating cheer: Mint does a cute little dance to cheer on an ally, boosting their attack power by 50% for three turns. 3 post cooldown.
-Icicle Spin: Mint surrounds himself in an icy shell, which spins around like a top and fires off sharp ice needles in every direction in a 10m radius. If a Rookie-level ally uses a damage-dealing AoE attack in the same area as Icicle Spin, both attacks can synchronize together to deal an extra 25% total damage. 4 post cooldown.
Digivolves From: N/A
Digivolves To: Kumamon
Champion
Species: Kumamon
Appearance:
Attribute: Data
Type: Beast Man
Family: Deep Savers
Fighting Style: With a medley of ice-related abilities, Kumamon can attack from nearly any distance as he supports his allies.
Abilities:
-Sheer Cold (passive): Kumamon's body radiates an intense aura of supercooled air that freezes the air around him, weakening even the toughest Champion-level flame to the point it only deals half of it's usual damage.
-Ice Hammer: Kumamon coats his hand in a block of ice as he punches his opponent. 3 post cooldown, partial piercing.
-Snow shield: Kumamon creates a large snowman in front of him to block an incoming attack, although piercing attacks will punch right through the snowman with ease. 2 post cooldown.
-Super Cooldown: Kumamon breathes a gust of chilled air upon a Champion-or-lower ally, which cools them down and lowers up to two of their active cooldowns by 1 post. 3 post cooldown.
-Blizzard Breath: Kumamon blows out a powerful gust of freezing wind from his mouth as he spins around in a circle, freezing anything in a 25m radius. 3 post cooldown.
-Snowball Shooter: Kumamon fires off a rapid snowball barrage with his snowball launcher.
Digivolves From: Terriermon
Digivolves To: IceRapidmon
Alias: Hana
Age: 17
Gender: Female
Height: 5’ 0”
Weight: 94 pounds
Alignment: Chaotic Neutral
Birth Date: October 9, 2005
Birth Place: Nishio, Japan
Skills/Talents:
Music: Hana has spent several years practicing with an ocarina that she got from her mother as a gift. She enjoys playing it, as it helps her to calm down when stressed.
Backpack Contents:
• Digivice
• Cellphone
• Journal: A simple notebook that Hana uses to record interesting information about digimon she encounters.
• Bottled Water
• Spare Glasses in a case
Digivice:
Personality:
Hana is cheerful, curious, and sometimes can even be considered silly. She loves to make new friends and learn new things about the world around her. She believes in helping those who are in trouble, whether it’s saving someone from a digimon attack or simply helping them with an errand or task. She hates bullies and won’t hesitate to knock some sense into people or Digimon that pick on those who are weaker than them. Hana can also a bit of a scatterbrain at times. She can get distracted easily (especially by cute things) and forget what she’s doing or saying, and usually needs Data’s help to stay on track. This doesn’t mean she’s not smart. She is actually pretty intelligent for her age; it’s just that she has so much stuff going on in her head that she has trouble focusing on one thing at a time without Data’s help. Her naiveté means that she tends to see the world in black and white, which can lead to its own issues.
If you threaten her friends or make her really angry, though, then her personality does a complete 180. The fun and humor evaporate and Hana’s behavior becomes extremely cold, focused, and brutal. When she gets like this, her partners usually have to talk her out of this state otherwise things can get ugly really quickly. Due to traumatic experiences she’s had since meeting her partners, Hana reacts extremely negatively to perceived “betrayals” (especially if it's from someone she considers a friend). This can lead to her holding onto grudges for an unhealthily long time.
Appearance:
Hana has straight black hair that goes down to her shoulder and straight bangs. She has a small, barely visible scar at the edge of her hairline above her right eye, which she got from falling and hitting her head on a rock when she was younger. Her eyes are a bright green, and she wears a simple pair of black-framed glasses to help with her nearsightedness. Her youthful face, short height, and rather petite build make her look a few years younger than she actually is. Her usual outfit consists of a white button-up t-shirt, a black zip-up vest with a breast pocket, a knee-length black skirt that she wears over a pair of black shorts, black socks, and a pair of black and grey tennis shoes. On her left wrist, Hana wears an analog watch with a clear section on its face that allows one to see the internal gears moving around.
Personal History:
Hana was born in Nishio, Japan. Her mother is a veterinarian, and her father is a computer programmer. Her parents got divorced when she was 6, and Hana now lives primarily with her father. She still gets to visit her mother from time to time, though. Hana was a hyperactive child growing up, always running around or playing with an old virtual pet device. When she was 8, Hana fell out of a tree she was trying to climb and hit her head on a rock while visiting a park with her dad. She wasn’t hurt very badly from the accident, but it did leave a small scar. On her 10th birthday, Hana’s mother gave her the ocarina that Hana still keeps and treasures to this day. Shortly after that, Hana’s dad’s work required that he and Hana move to Tokyo. Hana was initially upset about the move and not being able to see her mother anymore, so her dad got a cat to distract Hana from worrying about the whole situation (it worked, as Hana was instantly smitten with the kitten that she named Miko). Hana soon adjusted to her new home, making new friends and flourishing in her new school. Fast forward to the present, where Hana was getting ready for bed when a strange light started emananting from the old virtual pet game that had gotten lost under her bed.
________________________________________
Digimon Name - Partner #1:
Name: Data
Default Form: Hagurumon
Gender: Male
Alignment: Neutral
Skills/Talents:
Engineering- Hagurumon has a strong understanding of engineering, and loves to help fix and maintain electronics (although he usually has Hana do the actual fixing, as he lacks hands in his Rookie form).
Personality: Data is Hana’s most trusted confidant and is usually the one who keeps Hana and Keramon in check by acting as the group’s voice of reason. Data is a bit weary from having to constantly take care of Hana and Keramon , but he’s willing to put up with it as no family is perfect. His loyalty to Hana is absolute, and nothing short of full on brainwashing will convince him to turn on or abandon her. He would do anything in his power to keep her safe, even if it cost him his life. Data’s usually comes across as being grumpy and short-tempered, and his anger can easily get the better of him if left unchecked (although this is usually only a serious issue when in the heat of battle). You can easily tell how agitated he currently he is by how much steam he’s emitting from his vents. Despite this, he’s still pretty chill to hang with when there’s no immediate threats to deal with. Just don’t make fun of his Hagurumon form’s lack of hands, unless you want a gear chucked at your head.
Holosuit:
FaceClaim: POKÉMON • Colress • Data
Personal History: In his previous life, a Hagurumon named Cog was abandoned and left to fend for himself in Terminus City. He ended becoming a bitter Datamon (he went by the name Cog back then), and ultimately died alone when his mechanical body gave out from old age. In his last moments, he cursed his own misfortune and loneliness. When he was reborn as a digiegg and hatched, some of Cog's data split off and became his brother Rush so that Cog wouldn't be alone anymore. Now, Cog goes by the name Data to disassociate himself from his previous self, and is much happier now that he has the family he always longed for.
Digimon Name - Partner #2: Rush
Default Form: Morphomon
Gender: Male
Alignment: Chaotic good
Skills/Talents: none
Inventory: (Optional)
Personality:
Now that Rush’s data has been stabilized and freed of corrupted data, his personality has greatly stabilized. He acts much more like the small child he is, and is now able to speak in complete sentences. He still loves to play and eat, and is still just as much of an extreme omnivore as always (even if his stomach is no longer a literal bottomless pit). He’ll eat just about anything without any hesitation or stomach complications, but he usually prefers foods with strong flavors now that he can actually taste stuff.
Despite his recent transformation, Rush is still a goofball who loves to play and chat wit others about whatever random thoughts pop into his head, making him very good friends with Mint. Of course, one aspect of Rush that hasn’t changed at all is his feelings for his family. He still absolutely loves his older brother and Hana, who he still views as his mom.
Holosuit:
FATE/GRAND ORDER • Hans Christian Andersen • Rush
Personal History: N/A
FIRST DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: MetalKoromon
Appearance:
MetalKoromon
Attribute: None
Family/ies: Metal empire, Nightmare Soldiers
Type: Machine
Fighting Style: As a Fresh Digimon, MetalKoromon’s only fighting style is to stun its opponent and run away.
Abilities:
Jamming Powder: Releases iron grains to cause temporary disorder in the opponent's AI, rendering them unable to attack for 1 post. 2 post cooldown. Doesn't affect higher-level digimon.
Digivolves To: Kapurimon
In-Training
Species: Kapurimon
Appearance:
Kapurimon
Attribute: None
Family/ies: Metal empire
Type: Lesser
Fighting Style: As an In-Training Digimon, Kapurimon’s only fighting style is to stun its opponent and run away.
Abilities:
Howling Hertz: Generates a resonance between its two horns, creating a sound wave that will render an enemy unable to move for 1 post. 2 post cooldown. Doesn't affect higher-level digimon.
Frothy Spit: Spits acid foam at an enemy, dealing light damage.1 post cooldown.
Digivolves To: Hagurumon
Rookie
Species: Hagurumon
Appearance:
Attribute: Virus
Family/ies: Metal Empire
Type: Machine
Fighting Style: Hagurumon prefers to fly around his opponent, using Viral Code to disorient foes before attacking while they’re distracted.
Abilities:
-Lightning Rod (passive): Rookie-or-lower electric attacks heal Data instead of hurting him as they instantly recharge him. As a downside, he's 50% more vulnerable to water attacks, which make him short out.
-Crash Device: Data charges at his foe with an electrifying tackle. 1 post cooldown, partial piercing.
-Gear Rollers: Data launches a pair of gears at the opponent.
-Viral Code: Data infects foes with a computer virus via a glowing ball of 1's and 0's that confuses them for 1 turn, rendering them unable to attack. Ineffective against Champion-or-higher level Digimon. 2 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Kapurimon
Digivolves To: Guardromon
Champion
Species: Guardromon
Appearance:
Attribute: Virus
Family/ies: Metal empire
Type: Machine
Fighting Style: Guardromon fights more defensively, firing at opponents from a distance. Guardromon is slower in this form, so he’s more likely to try an tank a hit rather than dodge it.
Abilities:
-Respiratory Immunity (passive): As a fully mechanical digimon, Guardromon doesn't have to breathe and is thus immune to all gas-based attacks (except ones that obscure vision).
-Warning Laser: Fires lasers from its eyes. Deals a light amount of damage, 1 post cooldown.
-Thunder Break: Thunder Break: Guardromon summons storm clouds that unleash bolts of lightning from the sky in a 50m diameter. 3 post cooldown, can optionally be charged to increase damage.
-Iron Knuckle: Guardromon delivers a full-power punch to the opponent.
-Guardian Barrage: Fires whistling missiles from the retractable missile launchers in its forearms. Deals a medium amount of damage, 2 post cooldown.
-Furnace Trap: Guardromon opens the hatch on his chest to reveal an internal furnace that sucks in a single Champion-or-lower foe (enemies will shrink to fit inside the furnace) and heavily burns them before spitting them back out at full size. 3 post CD.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Hagurumon
Digivolves To: Megadramon
Ultimate
Species: Megadramon
Appearance:
Attribute: Virus
Family/ies: Metal Empire, Dragon’s Roar
Type: Cyborg, Dark Dragon
Fighting Style: Alternates between shooting at foes from above, and diving in to tear them apart with his claws.
Abilities:
-Spiral Claw: Megadramon spins his claws like a drill, and impales his opponent with them. 3 post cooldown, full piercing.
-Constriction: Megadramon wraps his tail and uses it to crush his foe like an anaconda. 2 post cooldown.
-Dark Side Attack: Megadramon launches organic missiles from his hands that home in on foes. Increased accuracy, 4 post cooldown.
-Desolate Flame: Megadramon breathes a jet of purple fire at his foe. 1 post cooldown.
-Draconic Fury: Megadramon works himself into a berserker rage, signaled by his pupils narrowing into slits. This grants him a 100% percent attack boost for three turns before he regains his senses. 4 post cooldown.
-Wild Roar: Megadramon lets out an intense howl, damaging and pushing away everything within a 25m. radius.
-Lock-On: Megadramon locks onto his foe, boosting the accuracy of his next attack by 50% 2 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Guardromon
Digivolves To: Darkdramon X
Mega Level
Species: Darkdramon X
Appearance: (Art by GinjeetX)
Attribute: Virus
Family/ies: Metal Empire, Nightmare soldiers
Type: Cyborg Dragon
Fighting Style: Darkdramon specializes in high-speed hit-and-run tactics from all ranges.
Abilities:
-Gravity Manipulation (passive): The dark matter in Darkdramon's body allows him to manipulate gravity, boosting his speed by 30%.
-Self-repair system (passive): Darkdramon's body is equipped with nanites designed to slowly repair his body over time (~5% per turn), taking the form of a silvery metallic paste that accumulates around injuries. With enough time, even severed limbs and broken weapons can eventually be restored.
-Roche Saber: Darkdramon X extends the length of their dark matter-enhanced energy lance, then uses it to stab or slash at their foe.
-Black Hole Cannon: Darkdramon X charges up his railgun for 1 turn, then fires off a dark matter-enhanced shell that transforms into a localized gravitational singularity that crushes everything within 50m. of the impact site. If interrupted mid-charge, the attack will fire prematurely and only deal half damage, instead. 4 post cooldown, full piercing.
-Warp Dancer: Darkdramon X repeatedly teleports around his target, pelting them from all sides with dark matter-infused rounds from his railgun. 3 post cooldown.
-Photon Wing: Darkdramon X unleashes a rapid barrage of narrow energy beams from his wings. 1 post cooldown.
-Comet Rush: Darkdramon X rushes forward at full speed, then repeatedly stabs his lance into his foe's abdomen, shredding through most of his foe's defenses like tissue paper. 4 post cooldown, full piercing.
-Data Storm: Darkdramon X unleashes a massive energy field that passively damages any non-ally Digimon within 125m of Darkdramon X over the course of three turns by overloading their systems to try and burn them out from the inside. Enemies under the damaging effects of the data storm will have purple, glowing circuit patterns visible on their bodies and feel as if every part of their body is burning up at once. 5 post cooldown after duration ends.
-Dark Eraser: Darkdramon X emits a swarm of glowing, purple orbs from the glowing veins of dark matter running through his body. These orbs then zoom towards all enemies in a 50m radius, literally erasing hemispherical chunks out of whatever they hit. 3 post cooldown.
-
Digivolves From: Megadramon
Digivolves To: ArresterKidmon
Biomerge
Species: ArresterKidmon
Appearance: (art by DFRP's Yuukz)
Attribute: Virus
Family/ies: Metal Empire
Type: Cyborg
Fighting Style:
Abilities:
-Bullet Arts (passive): ArresterKidmon uses the guns built into their hands and heels, firing the weapons upon impact to enhance the power of their melee attacks. This allows even their basic attacks to deal as much damage as 0-CD named attacks.
-Bullet Shower: ArresterKidmon flies above their opponent and twirls around, raining countless bullets down upon the target with their revolvers and the guns built into their heels. 1 post cooldown.
-High Noon: ArresterKidmon flies up and does an aerial spin, using their revolvers and the guns in their heels to shoot at any foe within a 100m radius. 3 post cooldown.
-Thunder Breath: Electricity crackles between ArresterKidmon's horns as they pull down the scarf and collar covering their mouth and fire a bolt of lightning out of their mouth.2 post cooldown.
-Wild Trigger: ArresterKidmon fires 1-3 piercing bullets from Rebellion (the black revolver). 3-5 post cooldown (2-post cooldown for full piercing, plus 1-CD for every bullet).
-Trick Shot: ArresterKidmon tosses a gold coin up in the air and shoots it with Anarchy (the white revolver), causing the bullet to ricochet off the coin towards ArresterKidmon's opponent. ArresterKidmon can optionally ricochet the bullet off a second coin to boost the accuracy to be fully-homing, but this adds a post to the cooldown. Semi-homing, 2 turn cooldown.
-Doppelganger: ArresterKidmon creates a spectral, blue clone of themself that lasts for 3 turns before fading. During this time, the doppelganger will operate independently of ArresterKidmon, and is able to use any of ArresterKidmon's attacks at 50% power. 4 post cooldown after duration ends.
-Hat Trick: ArresterKidmon takes off their hat and throws it onto their opponent's head. For two turns, the hat will be magically stuck to the target's head, and ArresterKidmon's attacks will deal 50% more damage to the hatted target. However, ArresterKidmon will also take an additional 25% damage from the hatted target's attacks as well. High risks, high rewards. 3 post cooldown after duration ends.
-Defibrillate: ArresterKidmon charges their palms with electricity and presses them into a fallen ally's body. The resulting electric shock instantly revitalizes the target back to 50% health so they can keep fighting. Twice per thread only, 4 post cooldown between uses.
-Prominence Burn: ArresterKidmon flips the cannon on their back, Revolution, around to be held under their shoulder with both hands. They charge up the cannon on the first turn, a telescopic barrel extending outward to double the overall length of the cannon, then fires a concentrated stream of fire that behaves like a laser and practically melts whatever it hits. 4 post cooldown. Partial piercing, but can optionally be charged for a turn to upgrade to full piercing.
Digivolves From: Darkdramon X + Hana
SECOND DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Pupumon
Appearance:
Attribute: None
Family/ies: None
Type: Slime
Fighting Style: None
Abilities: [1 Ability Max]
Acid Bubble: Pupumon spits a slightly-acidic bubble at an enemy.
Digivolves To:Puroromon
In-Training
Species: Puroromon
Appearance:
Attribute: None
Family/ies: None
Type: Larva
Fighting Style: Distract the enemy, then fly away!
Abilities: [2 Abilities Max]
Flutter Dust: Puroromon scatters shimmering dust from its wings that are meant to distract an enemy long enough for Puroromon to run away.
Silk Shot: Puroromon spits silk into an enemy's eyes to try and blind them for 1 post, but this doesn't work very well against higher-level foes. 2 post cooldown.
Digivolves From:Pupumon
Digivolves To:Morphomon
Rookie
Species: Morphomon
Appearance:
Attribute: Vaccine
Family/ies: Nature Spirits
Type: Insect
Fighting Style: Morphomon relies on ranged attacks and status effects in battle.
Abilities: [4 Abilities Max]
-Moaning Bug (passive): When in combat, Rush unintentionally broadcasts his distress to nearby Insect Digimon. As a result, every three turns a random Rookie-level Insect Digimon will appear and hit one of Rush's enemies with a basic attack on top of whatever Rush does that turn, and then leave afterward (damage is the same regardless of the species of the summoned Digimon).
-Rinrin Therapy: Rush scatters blue scales over an ally Digimon, reinvigorating their body and healing them. 3 post cooldown.
-Razzle Dazzle: Morphomon scatters a cloud of shimmering dust from his wings that disorients Rookie-or-lower foes within 10m of Morphomon, making their vision blurry and halving their accuracy for 2 turns. 3 turn cooldown.
-Fairy Bullet: Rush spits a blue energy pellet from his mouth at an enemy. 1 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Puroromon
Digivolves To: Chrysalimon (Data)
Champion
Species: Chrysalimon (Blue)
Appearance:
This Data-type Chrysalimon variant is a soft blue instead of the usual purple color of Virus-type Chrysalimons.
Attribute: Data
Family/ies: Nightmare soldiers
Type: Chrysalis
Fighting Style: Chrysalimon can’t move very well, lashing out with his tentacles while being protected by his tough shell. Keramon doesn’t like this form, prefering to skip straight to Ultimate or using his fused Champion form with Hagurumon (Mekanorimon)
Abilities:
-Data Crusher: Lashes out at foes within a 25m radius with the tentacles extending from its back. Deals light damage, 2 post cooldown.
-Misconnecting: Flies up in the air and squashes the enemy with its body. Deals medium damage, 2 post cooldown.
-Disconnect Buster: Launches a ball of concentrated dark energy at the opponent. Deals medium damage, 2 post cooldown.
-Viral Stinger: launches a barrage of poisonous needles from the stinger on the bottom of his shell, which can poison a single foe for up to 3 posts. Deals light damage, 4 post cooldown.
-Evil Glare: Glares at the foe, preventing them from moving for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
-Armor Body: Chrysalimon compresses the data in his shell in order to increase its hardness, giving him a 100% defense boost for three turns. 4 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Morphomon
Digivolves To: Eosmon
Ultimate
Species: Eosmon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine Butterfly
Fighting Style: Eosmon is the literal definition of a glass cannon. He can move quickly and hit hard, but can't take a lot of hits without using his shield ability. To better avoid getting hit, Eosmon primarily relies on misdirection and ranged attacks.
Abilities:
-Lightweight (passive): Increases speed by 50 percent, but lowers defense by 20%.
-Mirror Reflection: Eosmon creates two mirror copies of itself that have little offensive presence and last 2 posts unless hit (they shatter like glass when struck). 2 post cooldown
-Mirror Guard: Spreads its transparent, panel-shaped wings to protect itself from all attacks for a single turn, and can reflect one attack back at the sender. 5 post cooldown.
-Mirror Move: Eosmon copies an attack a Digimon has used this thread, but scaled to his own power level. Can't copy OPT moves, and the cooldown is equal to that of the copied move.
-Prismatic Arrows: Eosmon fires a barrage of rainbow-colored energy arrows from the panels on his wings. 3 post cooldown.
-Sonic Scream: Eosmon lets out a piercing wail, emitting sonic shockwaves capable of punching through shields. 3 post cooldown, full piercing.
-Emergency Repairs: Eosmon transforms his hands into various tools/medical implements and manually starts repairing damage to his or an ally's body. Cooldown varies from 1-5 posts depending on how much damage he chooses to fix at that time. Since this is delicate work, the one being healed will be unable to move for a turn while Eosmon is healing them.
-Butterfly Dazzle (RAM Upgrade): Morphomon releases an ethereal shockwave from his wings that disorients Ultimate-or-lower foes within 25m of Eosmon, making their vision blurry and halving their accuracy for 2 turns. 3 turn cooldown.
-Trick Shot (RAM Upgrade): Eosmon scatters his wing panels throughout the battlefield, before firing balls of electricity from his hands. The balls will ricochet between the scattered mirror panels in order to hit all foes within 25m of Eosmon. 5 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Chrysalimon
Digivolves To: Eosmon (Evolved)
Mega
Species: Eosmon (Evolved)
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Machine Butterfly
Fighting Style: Eosmon (Evolved)'s fighting style is more or less the same as his previous form, just stronger and faster than before.
Abilities:
-Lightweight (passive): Increases speed by 50 percent, but lowers defense by 20%.
-Glitch in the Matrix: Rush summons a copy of himself that lingers for three turns and follows up Rush's actions by performing one of Eosmon's attacks at 50% power.
-Mirror Reflector: Eosmon summons a hexagonal barrier in front of himself to reflect an incoming attack back at the sender. 4 post cooldown.
-Butterfly Dazzle: Eosmon teleports near an enemy location before emitting an eerie burst of noise from his wings that heavily disorients any enemy in a 25m radius of Eosmon. The disorientation caused by this attack distorts the victims' vision, making it seem like the battlefield is warping in on itself and reducing the victims' accuracy by 50% for two turns. 4 turn cooldown.
-Phantom Rush: Eosmon rapidly darts around his opponent, looking as if he's teleporting, and repeatedly pummels the target with all of his limbs. 2 post CD.
-Mirror Move II: Eosmon copies a non-passive, non-OPT ability that he has seen another Digimon use during the thread (scaled to Mega-level power). This ability's cooldown is equal to the cooldown of the copied ability.
-Sonic Scream: Eosmon lets out a piercing wail, emitting sonic shockwaves capable of punching through shields. 3 post cooldown, full piercing.
-Photonic Scattershot: Eosmon's wing panels all detach and form a ball of hexagonal panels around Eosmon, rotating around the mechanical butterfly Digimon and firing rainbow-colored lasers outward in every direction in order to blast everything in a 50m radius. 4 post cooldown.
-Emergency Repairs: Eosmon transforms his hands into various tools/medical implements and manually starts repairing damage to his or an ally's body. Cooldown varies from 1-5 posts depending on how much damage he chooses to fix at that time. Since this is delicate work, the one being healed will be unable to move for a turn while Eosmon is healing them.
-Trick Shot (RAM Upgrade): Eosmon scatters his wing panels throughout the battlefield, before firing balls of electricity from his hands. The balls will ricochet between the scattered mirror panels in order to hit all foes within 25m of Eosmon. 5 post cooldown.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Eosmon
Digivolves To: Eosmon (Monarch)
Biomerge / Burst Mode
Species: Eosmon (Monarch)
Appearance: (Art by GinjeetX)
Attribute: Data
Family/ies: Metal Empire
Type: Butterfly Knight
Fighting Style: Magic, illusions and sword fighting.
Abilities:
-Aurora Stream: Eosmon fires a rainbow-colored laser from the large jewel on his chest.
-Photon Torpedoes: Eosmon's wings start to glow, producing countless small orbs of light that all home in on up to three enemies (This attack's total damage is divided evenly among all targeted enemies), violently exploding upon making contact with their target or an obstacle. 4 post cooldown, increased accuracy.
-Flames of Surtr: Eosmon swings his fiery sword, launching a wave of fire at his opponent that takes on the shape of a massive, fiery dragon that crashes into the target and sets their entire body ablaze. This attack deals heavy damage with the initial strike, as well as additional burn damage over time for 3 turns. 5 post cooldown.
-Fimbulvetr: Eosmon unleashes a three-turn magical blizzard that spans 100m in every direction. The enchanted winds and snow of this blizzard negate any buffs (passive OR active) affecting those caught in the blizzard's radius until the storm subsides, but deals no actual damage to anyone. Once per thread.
-Hoarfrost: Eosmon freezes the area around him, causing the ground to frost over and unleash jagged spikes of ice that rise out of the ground and impale everything in a 125m radius of Eosmon. 3 post cooldown.
-Ragnarok Impact: Eosmon opens a large, star-shaped portal that pulls through a literal moon to crush everything in a 125m. radius of Eosmon's opponent. (Why is the moon so small? It's magic, don't question it). Attack damage is boosted by 25% if Fimbulvetr is active. Once per thread.
-Mirror Force: Several of Eosmon's wing panels detach and join together in front of Eosmon to form a large mirror, within which a reflection of an enemy forms and emerges from the mirror. The reflection then performs an ability that Eosmon has seen it's original counterpart use during the thread before shattering into oblivion (OPT abilities are too powerful to be copied). This ability's cooldown is equal to that of the copied move.
-Fluttering Phantasm: Eosmon's wings all radiate an iridescent rainbow glow, sending out magical shockwaves towards every foe in a 125m radius that causes intense, psychedelic hallucinations, causing the victim's accuracy and evasion to be reduced by 50% each for three turns. 5 turn cooldown after duration ends.\
-Mirror Shield: Eosmon arranges his wing panels to form a protective wall capable of reflecting an incoming attack back at the sender (a melee attack will have a copy of the attacker emerge from the mirror and strike them instead). Obviously, piercing/OPT attacks will still manage to penetrate the shield. 4 post cooldown.
-Eos Kaleidoscope: Eosmon spawns a 1 copy of Rush's Eosmon (Evolved) form from its tail that is as powerful as a Mega digimon. However, this copy is not quite perfect, as it cannot speak and can only use basic attacks. The copy remains until it is destroyed or Rush exits the Eosmon (Monarch) form. Can only be used once per thread.
Digivolves From: Eosmon (Evolved)
TWIN DNA DIGIVOLUTION LINE
Species: ShadowZubamon
Appearance:
Attribute: Virus
Family/ies: Legend Arms, Metal Empire
Type: Weapon
Fighting Style: ShadowZubamon is a close-range fighter, charging in head-first to tear his foe to shreds with his claws.
Abilities:
-Keen Edge (passive): ShadowZubamon's claws are exceptionally sharp for his level, allowing his attacks to bypass any passive defense his opponent may possess.
-Shadow Ripper: ShadowZubamon encases one arm's claws with a dark aura, then uses the darkness-enhanced claws to tear into his opponent.
-Fury Swipes: ShadowZubamon repeatedly slashes his foe with his claws. 2 post CD.
-Dark Stinger: ShadowZubamon impales his enemy with his tail's bladed tip. 1 post CD, partial piercing.
Digivolves From: Tsumemon + Kapurimon,
Digivolves To: ShadowGrademon
Champion
Species: ShadowGrademon
Appearance:
Attribute:Virus
Family/ies:Metal empire
Type: Warrior
Fighting Style: ShadowGrademon gets up close and personal, hacking foes apart with his twin swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Agile Swordsman (passive): ShadowGrademon's skilled footwork and swordsmanship allow him to move 30% faster than most Champion Digimon.
-Cross Blade: Cuts the opponent apart crosswise with a high-speed slash. Partial piercing, 2 post cooldown.
-Dark Wave: By slashing a sword through the air, ShadowGrademon sends a wave of dark energy at the foe. Light damage, 1 post cooldown.
-Grade Slash: Smites the opponent over the head, from higher ground, with its twin swords. Heavy Damage, 3 post cooldown.
-Dark Palm: An open-handed strike, charged with dark energy. Medium damage, 2 post cooldown.
-Judgment Cut: ShadowGrademon darts around faster than the eye can follow to cut every enemy in a 25m radius at once. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: Kokuwamon, Hagurumon+Keramon
Digivolves To: ShadowDuramon
Ultimate
Species: ShadowDuramon
Appearance: (recolor by Bass)
Attribute:Virus
Family/ies:Metal Empire
Type:Weapon
Fighting Style: Gets up close and personal, hacking foes apart with his swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Shining Brand: Using what little light remains in his corrupted body, ShadowDuramon fires a beam from his chest shaped like the number 20, which leaves that same number branded on his target's body if it connects. 2 post cooldown, partial piercing.
-Glass Rush: ShadowDuramon charges forward and delivers a powerful barrage of slashes with his various blades. 2 post cooldown.
-Dark Wave: By slashing the air with one of his blades, ShadowDuramon sends a wave of dark energy at the foe. Light damage, 1 post cooldown.
-Skyward Drop: ShadowDuramon leaps high into the air and transforms into his sword form to drop down on the foe and impale them from above. 3 post cooldown.
-Hone Edge: ShadowDuramon runs his blades along each other in order to sharpen their edges and give his next melee attack a partial piercing effect (if the attack is already partially piercing, then it's upgraded to being fully piercing). 2 post cooldown.
-Counter Stance: ShadowDuramon positions himself into a defensive stance in preparation of his foe's attack, so that he may parry the attack with his arms blade before following up with a counterattack. 4 post cooldown.
-Falcon Stance: ShadowDuramon shifts his body into a stance that focuses on speed above else, boosting his agility by 100% for three turns. 4 post cooldown.
-Rising Sword (RAM Upgrade): A powerful attack where ShadowDuramon generates a massive blade of purple light from one of his arm blades and brings it down upon the target for massive damage. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: ShadowGrademon, Chrysalimon+Guardromon
Digivolves To: ShadowDurandamon
Mega
Species:ShadowDurandamon
Appearance: (Recolor by Bass and I)
Attribute:Virus
Family/ies:Metal Empire
Type:Weapon
Fighting Style:Gets up close and personal, hacking foes apart with his swords. He is a ruthless warrior, who shows no mercy to his enemies.
Abilities:
-Legend Arms (Passive): The edges of ShadowDurandamon's blades are so sharp that his basic attacks do as much damage as a 0-CD named ability.
-Hone Edge: ShadowDurandamon runs his blades along each other in order to sharpen their edges and give his next melee attack a partial piercing effect (if the attack is already partially piercing, then it's upgraded to being fully piercing). 2 post cooldown.
-Judgment Drop: ShadowDurandamon flies high into the air, and transforms into sword form to drop down on the foe from above for massive damage. partial piercing, 3-post cooldown.
-Zwei Glänze: Focuses his fighting spirit into the blades on both arms and slices the enemy with them in an X-shape. Partial piercing, 3 post cooldown.
-Cross Wave: ShadowDurandamon slices the air with both arms to send an x-shaped projectile of dark energy at the target. 1 post cooldown.
-Blade Storm: ShadowDurandamon fires a beam of energy into the air, summoning a gigantic magic circle that rains down countless copies of ShadowDurandamon's sword form upon everything in a 50m. radius. 3 post cooldown.
-Sword of Darkness: ShadowDurandamon detaches the large sword on his back and loans it to a Mega-level ally to wield for 3 turns. While wielding it, the ally will be encased in a suit of purple armor that gives them a 50% boost to their attack power and defense. Judgment Drop cannot be used while this ability is active, since the missing sword prevents ShadowDurandamon from transforming into his weapon form. 3 post cooldown after duration ends..
-Judgment Cut: ShadowDurandamon darts around faster than the eye can follow to cut every enemy in a 50m radius at once. Once per thread.
-Rising Sword: A powerful attack where ShadowDurandamon generates a massive blade of purple light from one of his arm blades and brings it down upon the target for massive damage. Once per thread.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From: ShadowDuramon, Megadramon+Infermon
Digivolves To: RagnaLordmon
Burst Mode
Species: RagnaLordmon
Appearance:
Attribute: Virus
Family/ies: Legend Arms
Type: Knight
Fighting Style: RagnaLordmon is a brutal berserker utilizing his dark sword and flame-spewing shield.
Abilities:
-Heart of Rebellion (passive): RagnaLordmon does not care about your passive resistances or immunities and will, in fact, actively ignore them purely to spite the laws of physics. He could even burn a Digimon made out of flames if they wanted to.
-Royal Guard: For the next three turns, RagnaLordmon's shifts their fighting style to one that's more defensive. In this state, when RagnaLordmon uses a shield/parry move to block an attack, they will brace their body in order to reduce the piercing ability of incoming attacks by one level (full piercing becomes partial piercing, partial piercing becomes non-piercing, non-piercing attacks are unchanged). 3 post cooldown after duration ends.
-Grim Cleave: RagnaLordmon swings their weapon in order to cleave an incoming attack in two (or parry a melee attack). If said attack is an AoE attack, then RagnaLordmon will split it down the middle so that it harmlessly parts around RagnaLordmon, instead. 2 post cooldown.
-Blazing Bulwark: RagnaLordmon blocks an incoming attack with his BryweLudramon shield. 2 post cooldown.
-Frenzied Flame: RagnaLordmon unleashes all of his fury in one mighty outburst, unleashing a massive of blast of flames in every direction. This sets the battlefield ablaze and scorches everything in a 125m radius over the course of 3 turns. 5 post cooldown.
-Chain Claw: RagnaLordmon fires off his left gauntlet at their opponent (a chain of molten metal keeping it attached to the rest of RagnaLordmon's arm), where he grabs the foe by the throat and reels them in so that he can repeatedly choke-slam them into the nearest hard surface. 2 post cooldown.
-Bitter Blade: RagnaLordmon stabs his sword into their opponent's body, damaging his foe and siphoning some of their life energy to heal RagnaLordmon by 50% of the damage dealt. 5 post cooldown, Dark Element.
-Royal Flare: RagnaLordmon dislocates his left wrist (with the sound of cracking bones as it does so) and rotates his hand around to form a rudimentary lower jaw for the BryweLudramon shield and aims the skull-like shield at his foe so that it can unleash a massive, searing from its "jaws". This fiery laser is powerful enough to punch through nearly any shield. 5 post cooldown, full piercing.
-Sol Striker: RagnaLordmon creates a miniature sun with his hands ("miniature" being a relative term, since it's still almost as big as RagnaLordmon himself) and throws it at his opponent. Since it is an actual sun, This attack deals 25% more damage to Undead Digimon. Once per thread.
-
Digivolves From: ShadowDurandamon
Biomerge
Species: Nezhamon
Appearance:
Attribute: Data
Family/ies: Metal Empire
Type: Cyborg
Fighting Style: Nezhamon usually charges in to deliver powerful close-quarters attacks to his opponent.
Abilities:
-Fukanirin (Wind Fire Wheels) (non-combat passive): The wheels on Nezhamon's legs allow him to fly by emitting flaming wings from their exhaust pipes.
-Heart of Rebellion (passive): Nezhamon does not care about your passive resistances or immunities and will, in fact, actively ignore them purely to spite the laws of physics. He could even burn a Digimon made out of flames if they wanted to.
-Heavenly Demon (passive): Nezhamon is immune to fire (even being able to traverse over lava safely), although melee attacks still deal half-damage due to the kinetic force still affecting him.
-Armillary Sash: Nezhamon manipulates his scarf like a third arm in order to grab onto a nearby object and pull himself out of the way of an incoming attack. 2 post cooldown.
-Wild Rider: Nezhamon charges forward and slams one of his wheels into his opponent, the spinning tire grinding into the target's body to deal damage.
-Heavenly Dragon's Breath: Nezhamon grabs a handful of fire and blows on it, unleashing a fiery Eastern Dragon that roars and flies towards his opponent. 1 post cooldown.
-Heavenly Eyes: The six circular apertures on Nezhamon's mask open up to reveal six glowing eyes, allowing Nezhamon to look into an enemy's soul and learn the names and effects of all named abilities the target knows in their current form. 4 post cooldown, can only work once per form per foe.
-Universe Ring (Right): Nezhamon unleashes a ring of light from the ring on his right wrist that binds onto one of his opponent's limbs and seals away one of their named abilities for 3 turns (Nezhamon must be aware of the ability being sealed in order for this to work). 4 post cooldown after duration ends.
-Universe Ring (Left): Nezhamon unleashes a ring of light from the ring on his left wrist that homes in on his opponent and slices into their body like a chakram. 2 post cooldown, increased accuracy.
-Samadhi Fire: Nezhamon grabs a handful of the flames emitting from his head and presses it onto an ally in order to set them ablaze for 3 turns. This flame doesn't harm the target, and instead heals them over time before the flame dies out. 5 post cooldown.
-Bakujin Engekiha: Nezhamon revs up his wheels and charges his foe at top speed and impales them with his fiery spear. Once the foe is impaled, Nezhamon channels his spear's flames into the wound in order to set off an explosion inside the opponent's body. 5 post cooldown, full piercing.
Digivolves From: Hana + ShadowDurandamon
DNA Mega
Species: ChaosGallantmon X
Appearance:
Attribute:Virus
Family/ies: Virus Busters
Type: Dark Knight
Fighting Style: A combination of Mandrake's magical abilities and skilled use of ChaosGallantmon X's lance and shield. Can attack from both close- and long-range.
Abilities: [10 Abilities Max]
Judecca Prison: Fires a blast of dark energy from the Gorgon Shield. 2 post cooldown.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post cooldown.
Gorgon Shield: ChaosGallantmon uses his shield to block all incoming attacks for 1 post. 3 post cooldown.
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. (Cooldown of two posts)
Dark Geyser: ChaosGallantmon X strikes the ground with his lance, causing a line of purple flames to rise from the ground and head towards the foe. 4 post cooldown.
X-Antibody (passive): Boosts ChaosGallantmons defense power by 30%.
Umbral Star: ChaosGallantmon X launches a purple energy projectile in the shape of a four-pointed star, which explodes on impact. 3 post cooldown.
Dark Glare: Glares at the foe, preventing them from attacking for 1 post. 2 post cooldown, doesn't affect higher level Digimon.
Digivolves From: Mistymon (Mandrake) + ShadowDuramon (Hanako Hoshidate)
DNA Super Mega
Species: Gallantmon Chaos Mode
Appearance:
Attribute: Virus
Family/ies: Virus Busters, Metal Empire, Wind Guardians, Dragon's Roar
Type: Warrior
Fighting Style:
He channels magic through his weapons to perform various magical techniques.
Abilities: [11 Abilities Max]
Magical Game: Creates illusions with no offensive presence. The illusion lasts two posts unless hit. 2 post CD.
Aura Lance: A pale blue aura comes from his lance before he shoots the energy at his opponent. 3 post CD.
Rage of the Wyvern: Launches a magical energy burst that takes the shape of a wyvern from his lance.
Purifying Light: Heals wounds to himself or another. 2 post CD.
Clouded Darkness: Renders himself invisible for two posts. If he attacks, or is hit while invisible, he reappears. 2 post CD.
Quo Vadis: Gallantmon Chaos Mode throws his lance into the sky, causing a pillar of burning light to rain down from the sky upon a single foe. 4 post CD.
Gungnir: Gallantmon Chaos Mode throws his lance at the foe with all of the speed and power of a railgun, piercing their defenses. Full Piercing, 5 post CD.
Binding Flames: Gallantmon Chaos Mode charges his sword in flames, then swings it to launch the flames at the opponent. The flames form a fiery cage around the foe, trapping them in place for 1 posts. 3 post CD.
Excalibur: Gallantmon CM grips the Blutgang sword in both hands, and causes the blade to grow to the size of a skyscraper. Gallantmon then brings the massive sword down upon a single target. Once Per Thread.
Mystic Might (passive): Gallantmon CM's basic attacks do as much damage as 0-CD named attacks.
Mystic Armor (Passive): Raises defense by 30%.
Digivolves From: ShadowDurandamon + MedievalDukemon
DNA Super Mega
Species:
Omegamon Alter-M
Appearance: A dark variant of Omnimon Zwart, except the BlackWarGreymon arm is replaced with an arm resembling Machinedramon's head. The Machinedramon head opens up to reveal the Apocrypha Sword, a red energy blade. The lining of the cape is solid black, rather than red. Omegamon Alter-M is not quite as strong as a true Omegamon, but is still a force to be reckoned with.
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Dark Knight
Fighting Style:
Omegamon Alter-M switches between firing at foes from a distance with the Supreme Cannon, and slashing at foes with the Apocrypha Sword.
Abilities: [11 Abilities Max]
N/A
Digivolves From: Machinedramon + MetalGarurumon or BlackMetalGarurumon
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion #1
Species: Submarimon
Appearance:link
Attribute: Vaccine
Family/ies: Deep Savers
Type: Aquatic
Fighting Style: Swims around, launching attacks at the foe from a distance. Occasionally rushes in to attack with his nose drill. Can't move very well on land.
Abilities: [6 Abilities Max]
Oxygen Torpedo: Discharges super-compressed oxygen at the foe. Deals light damage, 1 post cooldown. only useable under water.
Submarine Attack: Rushes the enemy and performs a ramming attack while spinning the drill on its snout. Deals heavy damage, 3 post cooldown
Hydro Blaster: Fires a burst of pressurized water at the opponent from its drill. Only useable while out of water. deals medium damage, 2 post cooldown.
Hydro Vortex: Submarimon quickly swims in a circle, creating a whirlpool that damages all foes in a 25m radius. Deals medium damage, 3 post cooldown.
Digivolves From: Hagurumon + Digimental of Reliability
Armor Champion #2
Species: Peacockmon
Appearance: link
Attribute: Data
Family/ies: Metal Empire, Wind Guardians
Type: Machine
Fighting Style: Flies at high speed, either attacking at range from high up, or divebombing the foe to hit them with a melee attack.
Abilities: [7 Abilities Max]
Feather Storm: Peacockmon launches feather-shaped energy projectiles from his wings at the foe. Deals light damage, 1 post cooldown.
Laser Wing: Peacockmon flies past the foe at high speed, slashing them with his wing as he passes by. deals medium damage, 2 post cooldown.
Wing Cutter: Peacockmon slashes the air with his wing, sending a sending a sharp blade of air at the opponent. Deals light damage, 1 post cooldown.
Azure Cyclone: Peacockmon flaps his wings at high speed, creating a tornado around him that damages all foes in a 25m. radius. Deals heavy damage, 4 post cooldown.
Divebomb Kick: Peacockmon quickly dives toward the foe to deliver a strong kick. Deals medium damage, 2 post cooldown.
Digivolves From: Keramon plus Digimental of Reliability
Armor Ultimate #1
Species: Kenkimon
Appearance: link
Attribute: Data
Family/ies: Metal Empire
Type: Machine
Fighting Style: Kenkimon is a slow tank. He gets close to foes in order to pummel them with melee attacks.
Abilities: [7 Abilities Max]
Crazy Crane: swings the crane on his back to hit all opponents within a 10m radius. Deals light damage, 2 post coldown.
Shovel Smash: Kenkimon repeatedly pummels the foe with his shovel arm. Deals Medium damage, 2 post cooldown.
Spark Plug: Kenkimon jabs the foe with his tail, shocking them with electricity. Deals light damage, 1 post cooldown.
Hyper Bulldozer: Kenkimon rams the foe at full speed, dealing heavy damage. 3 post cooldown.
Terra Toss: Kenkimon scoops up a chunk of rock with his shovel arm, and tosses it at the opponent. Deals medium damage, 2 post cooldown.
Digivolves From: Hagurumon + Digimental of Knowledge
Armor Ultimate
Species:Biomon
Appearance:
Attribute: Vaccine
Family/ies: Metal Empire
Type: Android
Fighting Style: Biomon focuses almost entirely on healing and buffing allies, as well as debuffing enemies. Damage inflicted by Biomon's attacks are merely secondary side effects.
Abilities: [7 Abilities Max]
-Booster Shot: Biomon jabs an ally or himself with the syringes on his right hand, injecting them with a serum that boosts their attack power by 25% for three turns. 3-post CD after duration ends.
-Regeneration Serum: Biomon jabs an ally or himself with the needles on his right hand, injecting them with a specialized formula that speeds up their body's healing capabilities and moderately heals them over the course of 3 turns. 3-post CD.
-Aesculapius: Once per thread, Biomon can inject a fallen ally with the needles on both hands to deliver a uniques serum blend that completely restores them to full health even if they were on the brink of death. Can even revive a human from death if administered quickly enough, but cannot revive a dead Digimon due to the fact Digimon don't leave corpses. Mega-level allies are only healed to 25% health, and Super Mega allies are only revived with a tiny sliver of health. This ability requires Biomon to have at least one intact syringe needle on each hand in order to work.
-Data Draw: Biomon jabs an enemy with the syringes on his left hand, extracting data that both hurts the enemy and heals Biomon by the same amount as the damage dealt. Biomon can choose to heal an ally instead of himself with this attack by using the syringes on his right hand to inject the extracted data into the ally's body. 5-turn CD (2 for damage, 3 for the healing).
-System Restore: Biomon refreshes his own system to reduce up to 2 of his active cooldowns by 1 (except for this ability). 3 post CD.
-Venom Dart: Biomon fires the syringes on his left hand at a single enemy like darts, which inject a toxin that lowers the enemy's defense by 30% for 3 turns. Syringes regenerate after being fired. 3-post CD after the duration ends.
-Poison Jab: Biomon jabs an enemy with the needles on his left hand, dealing damage and injecting a poison that deals damage to the enemy over 3 turns. 5-post CD.
-Soul Digitalization (RAM Upgrade Twin+): A RAM Upgrade-installed copy of Alphamon's signature move. The user rapidly fires a barrage of energy beams from their hand (or the closest appendage they have to one) at their chosen target. The user has the option to imbue the attack with a specific element of their choice (changing the attack's name to "[insert element here] Digitalization"), at the cost of giving the attack a 1 post cooldown.
Digivolves From:Keramon/Chrysalimon + Digimental of Family
SECOND DIGIMON'S SECONDARY EVOLUTION LINE
Champion
Species: MorphoKnightmon (Champion)
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Insect Knight
Fighting Style: MorphoKnightmon uses a combination of magic and swordsmanship to keep his opponent on their toes.
Abilities: [6 Abilities Max]
-Vanishing Dodge: MorphoKnightmon appears to dissipate into motes of light in order to phase out of the way of an incoming attack. However, a sufficiently powerful (a.k.a. higher level) or piercing attack can still hurt MorphoKnightmon even while it's "teleporting". MorphoKnightmon can optionally choose to reappear behind his attacker in order to backstab them after dodging an attack, but doing so increases this ability's cooldown by 2 posts. 2 post cooldown (4 post CD if MorphoKnightmon counterattacks).
-Butterfly Illusion: MorphoKnightmon emits a loud screech with his wings that deals light damage and disorients everyone within a 25m radius of MorphoKnightmon. The victims suffer visual hallucinations for two turns that make it seem as if the battlefield is warping and distorting upon itself, lowering the victims' accuracy by 50%. 3 post cooldown, doesn't affect higher-level Digimon.
-Butterfly Cutter: MorphoKnightmon repeatedly swings its sword to launch a quartet of golden energy waves at an enemy, which are capable of piercing shields with surgical precision. 3 post cooldown, full piercing.
-Upper Calibur: MorphoKnightmon hits an enemy with a rising slash that takes them both into the air, then MorphoKnightmon flits around the enemy while repeatedly slashing away at them from all sides before delivering a final blow to knock the target back down to the ground for massive damage. 5 post cooldown.
-Gigant Edge: MorphoKnightmon's sword grows to gigantic size, becoming 50% bigger than MorphoKnightmon itself, upon which MorphoKnightmon swings the massive sword downwards, causing a localized earthquake that damages all grounded enemies in a 25m radius of MorphoKnightmon. Once per thread.
-Soul Unison (toggleable): MorphoKnightmon has the unique ability to temporarily absorb a willing ally of equal level, increasing all of MorphoKnightmon's stats by 25% for as long as the ally is absorbed, at the cost of the absorbed ally not being able to fight independently while absorbed (the ally can choose to separate from MorphoKnightmon whenever they wish after at least 3 turns have passed).
Digivolves From: Morphomon
Digivolves To: Eosmon or MorphoKnightmon (Ultimate)
Ultimate
Species: MorphoKnightmon (Ultimate)
Appearance:
Attribute: Free
Family/ies: Nature Spirits
Type: Insect Knight
Fighting Style: As an Ultimate, MorphoKnightmon still uses swordplay and magic to disorient his enemies, although he slightly favors magic more at this level.
Abilities: [7 Abilities Max]
-Soul Unison (toggleable): MorphoKnightmon has the unique ability to temporarily absorb a willing ally of equal level, increasing all of MorphoKnightmon's stats by 25% for as long as the ally is absorbed, at the cost of the absorbed ally not being able to fight independently while absorbed (the ally can choose to separate from MorphoKnightmon whenever they wish after at least 3 turns have passed).
-Twin Phantoms: MorphoKnightmon summons a pair of giant, ethereal butterflies that can either home in on a single enemy and explode for full damage, or hit 2 separate targets for half damage. 1 post cooldown.
-Butterfly Mimic: Once per thread, MorphoKnightmon can steal an ability it has seen an enemy use during the thread, permanently replacing this ability with a copy of the stolen ability (scaled to the power of MorphoKnightmon's current level) for the rest of the thread.
-Gigant Edge 2.0: MorphoKnightmon's sword grows to gigantic size, becoming twice as big as MorphoKnightmon itself, upon which MorphoKnightmon swings the massive sword downwards, causing a flaming shockwave that damages all grounded enemies in a 25m radius of MorphoKnightmon. Once per thread.
-Upper Calibur: MorphoKnightmon hits an enemy with a rising slash that takes them both into the air, then MorphoKnightmon flits around the enemy while repeatedly slashing away at them from all sides before delivering a final blow to knock the target back down to the ground for massive damage. 5 post cooldown.
-Vanishing Dodge: MorphoKnightmon appears to dissipate into motes of light in order to phase out of the way of an incoming attack. However, a sufficiently powerful (a.k.a. higher level) or piercing attack can still hurt MorphoKnightmon even while it's "teleporting". MorphoKnightmon can optionally choose to reappear behind his attacker in order to backstab them after dodging an attack, but doing so increases this ability's cooldown by 2 posts. 2 post cooldown (4 post CD if MorphoKnightmon counterattacks).
-Dimensional Gate: MorphoKnightmon creates a large, star-shaped portal to another dimension, through which large objects emerge to crash down upon everything within 25m of MorphoKnightmon's target. The objects can range from a meteor, pieces of a building, a train, etc., although the attack always does the same amount of damage. This attack can optionally be charged up for one turn to summon even larger objects, increasing this attack's damage. 3 post cooldown.
Digivolves From[/b]: Chrysalimon (Data) or MorphoKnightmon (Champion)
Digivolves To: Eosmon (Evolved) or MorphoKnightmon (Mega)
Mercenary Digimon #1
Digimon Name: Sakura, the Knight of Flowers
Default Form: Whichever she feels like that day
Gender: Female
Alignment: Lawful Good
Skills/Talents:
Swordplay- Sakura has spent plenty of hours practicing her swordplay using her sword. One would need considerable practice to be able to match her in a duel.
Dancing- Years of training her hand-eye coordination and footwork for swordfighting has also made Sakura a graceful dancer.
Inventory:
Holosuit:
Faceclaim: RWBY - Penny Polendina - Sakura
Personality:
Sakura, the self-proclaimed “Knight of Flowers”, is a kind-hearted Digimon who has dedicated her life to traveling the Digital World to help those who need it. She will not hesitate to aid those who need it, standing up for those who are unable to defend themselves. If she comes across an evildoer, she will not hesitate to bring them down. Sakura always tries to be polite and friendly to whomever she meets and is even willing to heal those who are injured without seeking any form of repayment. Her years of training with her sword have honed her dexterity and grace, so it’ll take a lot to trip this fencer up. Her nomadic lifestyle means that she is a bit naïve and can easily be tricked because of this. This doesn’t mean that she is stupid by any means, as she has years of life experience to back her up in a fight.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
________________________________________
Rookie
Species: ThornLillymon
Appearance:
ThornLillymon stands at 4'0" tall, and her sword can retract into the "cloth" around her arm like a Lillymon's Flower Cannon.
Attribute: Data
Type: Fairy
Family: Nature Spirits
Fighting Style: Sakura fights with a combination of swordplay and chlorokinesis, allowing her to attack from nearly any range.
Abilities: [4 Abilities Max]
Nature's Bind: Sakura plant's her sword's blade in the ground, causing vines to spring up from under the foe's feet and keep them from moving for 1 turn. 2 post cooldown.
Synthesis: Sakura absorbs sunlight to heal a small amount of damage to herself. 2 post cooldown.
Petal Dance: Sakura spins and summons a spiral of cherry blossom petals around her that strike all enemies in a 10m diameter. 3 post cooldown.
Piercing Stab: Sakura delivers a powerful stab to her opponent with her rapier, piercing their defenses. Full piercing, 3 post cooldown.
Digivolves From: N/A
Digivolves To: Lillymon
________________________________________
Champion
Species: Lillymon
Appearance:
Sakura also wields a sword, which can retract into the "cloth" around her arms like her Flower Cannon.. In this form, Sakura is exactly 6 feet tall.
Attribute: Data
Type: Fairy
Family: Nature Spirits
Fighting Style: Sakura fights with a combination of swordplay and chlorokinesis, allowing her to attack from nearly any range.
Abilities: [6 Abilities Max]
Flower Cannon: Thrusts both of its arms forward, makes a gun muzzle from the petals on its wrists, and fires an energy shell. 2 post cooldown.
Nature's Bind: Sakura plant's her sword's blade in the ground, causing vines to spring up from under the foe's feet and keep them from moving for 1 turn. 2 post cooldown.
Sunburst Kick: Sakura flies into the air, then dives down to kick the foe in the face. 3 post cooldown.
Synthesis: Sakura absorbs sunlight to heal a moderate amount of damage to herself. 3 post cooldown.
Petal Blizzard: Sakura spins and summons a spiral of cherry blossom petals around her that strike all enemies in a 25m diameter. 3 post cooldown.
Piercing Stab: Sakura delivers a powerful stab to her opponent with her rapier, piercing their defenses. Full piercing, 3 post cooldown.
Digivolves From: ThornLillymon
Digivolves To: Lilamon
Ultimate
Species: BanchoLillymon
Appearance:
Attribute: Data
Family/ies: Wind Guardians
Type: Fairy
Fighting Style: Unlike her other forms, BanchoLillymon forgoes her normal code of honor and just goes in for a delinquent-style beatdown with her yo-yos and other assorted weapons.
Abilities: [7 Abilities Max]
- Durian Home Run: Sakura tosses one of her yo-yos into the air, where it turns into a spiky ball, then pulls out a baseball bat to launch the spiky projectile at an enemy like a high-speed baseball. The high velocity of the spiky ball even allows it to penetrate most Ultimate-or-lower shields. Full piercing, 5 post CD.
-Bancho Knuckle: Sakura flat-out dons a pair of brass knuckles and pummels the enemy in a flurry of punches. 2 post CD.
-Yo-Yo Buzzsaw: Sakura's yo-yos transform into a pair of buzzsaws on strings, which she then swings around to tear into all enemies in a 25m radius. 3-post CD.
-Flower Power: Sakura stomps on the ground, causing a massive thorny vine to grow out of the ground, grab an enemy, and yeet an enemy into the ground or a wall. This vine WILL leave a gaping hole in the floor if used indoors. 1 post CD.
-Solar Power: Sakura uses some of her stored solar energy from photosynthesis to heal a moderate amount of damage. 3 post CD.
- Unbridled Fury: Sakura completely loses her temper, going into a berserker rage that increases her attack and speed by 75% for 4 turns. Once per thread.
-Unrelenting Assault (passive): BanchoLillymon focuses on offense to the point that she neglects her own defense , resulting in a 50% attack boost and a 20% drop in defense.
Digivolves From: Lillymon
Digivolves To: Camelliemon
Mega
Species: Camelliamon
Appearance:
Attribute: Data
Family/ies: Wind Guardians, Jungle Troopers
Type: Fairy Knight
Fighting Style: Sakura goes back to her knightly roots, with Camelliamon being a proud knight that can augment her sword and shield with fire. A LOT of fire. She can also get a bit... carried away when she's really fired up (pun 100% intended).
Abilities: [9 Abilities Max]
-Fire Resistance EX (passive): You didn't think Camelliamon would be swinging around so many fire attacks without having SOME kind of fire protection, did you? That's right, Camelliamon's armor is enchanted to render her practically immune to all Mega-or-lower fire attacks (Super Mega-level flames will overwhelm even this protection, though). The metal armor's nooot so good at protecting against electrical attacks, though, which deal 50% more damage than usual.
-Natural Cure: Camelliamon's shield spritzes an ally with a fine, medicinal pollen, curing them of any status affects that is ailing them at the time (poison, disease, burns, etc.) Might make you sneeze, though. 3 post CD.
-Gaia's Blessing: Camelliamon absorbs energy from the surrounding plant life, then channels the energy into herself or an ally in order to help heal their wounds. Flower power, suckers! 3 post CD.
-Shield Throw: Camelliamon launches her shield at her opponent, which spins around like a buzzsaw as it flies. Cameliamon can choose to ignite her shield before throwing it for extra damage, but this adds a post to the cooldown. 1 post cooldown.
-Napalm Burst: Camelliamon ignites the blade of her sword, which constantly secretes a flammable oil to sustain the fire, then flicks her sword to launch the flaming oil at them at them. The burning oil clings to the victim, dealing burn damage for 2 turns until the oil burns itself out. 2 post cooldown.
-Chevalier Saber: Camelliamon unleashes a flurry of stabbing thrusts upon her target using her sword. 1 post cooldown, partial piercing.
-Flare Blade: Camellia gathers her power before delivering a mighty, flaming slash to her opponent with her sword. Can optionally be charged up for 1 turn to increase its damage output. 3 post cooldown, full piercing.
-La Grondement Du Haine: Camelliamon stabs her sword into the ground, causing large wooden stakes to emerge from the ground and impale everything in a 50m radius before the wooden stakes (and their impaled victims) are set alight for massive damage. Camelliamon cackling like a madwoman while she's using this attack is common, but ultimately optional. 5 post cooldown.
-Wild Fire: Well, now she's done it. Camelliamon's become so fired up that she loses control of herself and succumbs to pure battle-lust. In this state, her attack power and speed are each boosted by 100% for three turns. Once per thread.
Digivolves From: Bancholillymon
Digivolves to: N/A
Mercenary Digimon #2
Digimon Name: Mint
Default Form: Terriermon
Gender: Male
Alignment: lawful good
Skills/Talents: N/A
Personality: Mint has a relatively simple personality, since he is still just a little kid. He is extremely friendly and kind, and loves to make new friends and spend time with his big sister, Sakura. Sakura means the world to the little guy, and Mint aspires to be as cool and heroic as she is one day. He loves to cuddle with people and cheer them up with a warm hug when their feeling down.
Since he’s still pretty young, a lot of complicated stuff just goes straight over his head, but he’ll always do his best to help anyone who needs it (Even if he can’t do very much yet). If you offer him a snack, he’ll immediately offer to share it with you. All in all, Mint is the epitome of innocence and is most likely going to warm the hearts of all who meet him. Unless they’re heartless monsters, that is.
Personal History: N/A
DIGIMON'S INITIAL EVOLUTION LINE
Rookie
Species: Terriermon
Appearance:
Attribute: Vaccine
Type: Animal
Family: Wind Guardians, Nature Spirits
Fighting Style: Mostly attacks wildly with icy abilities, and cheers Sakura on to help motivate her.
Abilities: [4 Abilities Max]
-Winter Blast: Spews out a shot of supercooled air from his mouth. 1 post cooldown.
-Freezy Beam: Fires a beam of blue light from his horn that freezes whatever it hits to inflict damage. 2 post cooldown
-Motivating cheer: Mint does a cute little dance to cheer on an ally, boosting their attack power by 50% for three turns. 3 post cooldown.
-Icicle Spin: Mint surrounds himself in an icy shell, which spins around like a top and fires off sharp ice needles in every direction in a 10m radius. If a Rookie-level ally uses a damage-dealing AoE attack in the same area as Icicle Spin, both attacks can synchronize together to deal an extra 25% total damage. 4 post cooldown.
Digivolves From: N/A
Digivolves To: Kumamon
Champion
Species: Kumamon
Appearance:
Attribute: Data
Type: Beast Man
Family: Deep Savers
Fighting Style: With a medley of ice-related abilities, Kumamon can attack from nearly any distance as he supports his allies.
Abilities:
-Sheer Cold (passive): Kumamon's body radiates an intense aura of supercooled air that freezes the air around him, weakening even the toughest Champion-level flame to the point it only deals half of it's usual damage.
-Ice Hammer: Kumamon coats his hand in a block of ice as he punches his opponent. 3 post cooldown, partial piercing.
-Snow shield: Kumamon creates a large snowman in front of him to block an incoming attack, although piercing attacks will punch right through the snowman with ease. 2 post cooldown.
-Super Cooldown: Kumamon breathes a gust of chilled air upon a Champion-or-lower ally, which cools them down and lowers up to two of their active cooldowns by 1 post. 3 post cooldown.
-Blizzard Breath: Kumamon blows out a powerful gust of freezing wind from his mouth as he spins around in a circle, freezing anything in a 25m radius. 3 post cooldown.
-Snowball Shooter: Kumamon fires off a rapid snowball barrage with his snowball launcher.
Digivolves From: Terriermon
Digivolves To: IceRapidmon